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Twitter Classic Games (Games) Games

Twitter Stops Users From Playing DOS Games Inside Tweets 54

jones_supa writes: Twitter has killed off an interesting trend of playing DOS games in tweets. Last week, users discovered they could use the new "Twitter Cards" embedding feature to bundle full DOS games within tweets. Running DOSBox inside the web browser is possible thanks to an Emscripten port of DOSBox called Em-DOSBox. The games were pulled from Internet Archive's collection of 2,600 classic titles, many of which still lack proper republishing agreements with the copyright holder. So, is embedding games within Twitter Cards, against the social network's terms of service? Either way, Twitter has now blocked such activity, likely after seeing the various news reports and a stream of Street Fighter II, Wolfenstein 3D and Zool cheering up people's timelines.
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Twitter Stops Users From Playing DOS Games Inside Tweets

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  • The main concern (Score:4, Interesting)

    by Anonymous Coward on Tuesday May 05, 2015 @03:24PM (#49623581)

    The main concern is that enough people rediscover old games, not upholding copyright. Personally, even as a good ranking gamer in contemporary FPSes, I could ditch every game made past 1983 and be very happy with the earlier ones.

    • id raise the time frame to when nintendo stopped making console cartridges. I still loved my 64 and play it and SNES more than modern systems
  • by Anonymous Coward

    Twitter is so desperate to make money, they'll only bring this back if they can somehow profit off of it.

    • by Runaway1956 ( 1322357 ) on Tuesday May 05, 2015 @03:32PM (#49623663) Homepage Journal

      Yes - and THAT would be a blatant copyright violation.

      Back in the mists of time, it was understood that no one was guaranteed any profit from any publicized work. The idea was, that IF there WAS a profit, then the author(s) should get some of it.

      Casual users playing around with the code is cool, in my opinion. Corporate users making a profit, however indirectly, is not so cool.

      • by AthanasiusKircher ( 1333179 ) on Tuesday May 05, 2015 @06:02PM (#49624723)

        Back in the mists of time, it was understood that no one was guaranteed any profit from any publicized work. The idea was, that IF there WAS a profit, then the author(s) should get some of it.

        Umm, when was that exactly? Wide-scale publication was not possible until the invention of movable type in the mid-1400s. The first copyright privilege after that was granted in 1486, and others quickly followed in the 1490s and early 1500s. [wikipedia.org] They were almost exclusively granted to PRINTERS, not authors.

        It would take a couple more centuries before authors (not printers) tended to be granted copyright and thus had primary control over profit.

        (I of course take your point that Twitter making money off of this would be copyright infringement in the modern sense. But your idyllic "back in the mists of time" when no one was guaranteed profit and authors got some of it... well, it wasn't quite like that.)

  • by shadowrat ( 1069614 ) on Tuesday May 05, 2015 @04:27PM (#49624093)
    were the games in the tweets? i thought the tweets were in a browser running on the user's machine.
  • tweets are still restricted to 140 characters, yet they allow you to embed dos games into the message?

    • They probably use cloudpointers to dynamically vault the constraingarden's wall, or something like that.

  • Why use a megacorp website that hates fun?

  • Is that games from back then can fit in a tweet from nowadays. Imagine that every stupid tweet you have ever sent, seen or received is a full-fledged video game. That's how scarce our storage space was back then (and we liked it).

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