Large Amount of Star Citizen Art Assets Leaked 107
jones_supa writes: A huge batch of work-in-progress assets for Star Citizen have leaked to the public. An unknown person, likely connected with Cloud Imperium Games in some way, provided a link to the 48 gigabytes of content. The link has now been taken down, but as we know, it's hard to remove material from Internet after once put there. Being a CryEngine game, it has been suggested that it might be possible to view some of the assets using CryEngine development tools. Leaks are always quite the conundrum with the opportunities they present to curious fans and competitor companies, but can also be very depressing for the developers and publisher of the game.
How long until we see... (Score:1)
Re: (Score:2)
Re: (Score:2)
Re: (Score:1)
You will probably be able to play chess IN Star Citizen...
Re: How long until we see... (Score:2)
You are thinking of X:Rebirth.
But X:Afterbirth is just another shining example of why you should never ever preorder games.
Re: (Score:1)
Re: (Score:1)
Information wants to be free.
Re: (Score:2)
Thoughtproperty doesn't need "desire" in the equation to populate.
Re: (Score:2)
I thought information couldn't be destroyed?
Re: (Score:2)
Information can be destroyed. Mass and energy must be conserved, but entropic processes destroy information.
Re: (Score:1)
Re: (Score:2)
You confuse mass and matter. You should read the wiki [wikipedia.org] article for details.
The law of conservation of mass, or principle of mass conservation, states that for any system closed to all transfers of matter and energy (both of which have mass), the mass of the system must remain constant over time, as system mass cannot change quantity if it is not added or removed. Hence, the quantity of mass is "conserved" over time. The law implies that mass can neither be created nor destroyed, although it may be rearranged in space, or the entities associated with it may be changed in form, as for example when light or physical work is transformed into particles that contribute the same mass to the system as the light or work had contributed. The law implies (requires) that during any chemical reaction, nuclear reaction, or radioactive decay in an isolated system, the total mass of the reactants or starting materials must be equal to the mass of the products.
The closely related concept of matter conservation was found to hold good in chemistry to such high approximation that it failed only for the high energies treated by the later refinements of relativity theory, but otherwise remains useful and sufficiently accurate for most chemical calculations, even in modern practice.
In special relativity, mass is not converted to energy, since mass and energy cannot be destroyed, and energy in all of its forms always retains its equivalent amount of mass throughout any transformation to a different type of energy within a system (or translocation into or out of a system). Certain types of matter (a different concept) may be created or destroyed, but in all of these processes, the energy and mass associated with such matter remains unchanged in quantity (although type of energy associated with the matter may change form).
In general relativity, mass (and energy) conservation in expanding volumes of space is a complex concept, subject to different definitions, and neither mass nor energy is as strictly and simply conserved as is the case in special relativity and in Minkowski space. For a discussion, see mass in general relativity.
Re: (Score:1)
I understand your point but am not going to write a book. I am happily retired. I merely pointed out the oft spoken words that I see here.
Re: (Score:2)
very clever? you mean they had them all in an aws bucket with no access limits?
anyways, the assets as such wouldn't be so interesting as would be to get to know how far they are at modifying the cryengine to fit a free roaming space simulator. because THATS what i'm skeptical about in the project. I'm sure they can produce pretty spaceship models and all that, I'm just not so sure they grok what it takes to change the engine so that the space doesn't feel like couple of arenas(like x2 or freelancer).
Re: (Score:1)
Not planned at all (Score:1)
Re: (Score:1)
This couldn't be a marketing ploy to increase pledges for the next stretch goal(s) at all...
There are no more (monetary) stretch goals.
http://www.pcgamer.com/star-ci... [pcgamer.com]
Re: (Score:2)
They will, however, keep selling more and more ridiculous ship designs for more and more ridiculous amounts of money before the game is finished.
Re: (Score:1)
But as always stated, these ships will be available for in-game credits you can earn by playing the game. Some advantages of buying them know are: often you have an extended period / lifetime insurance on that ship , you back the game and get more (hangar, model, art-work, ...), you are a fan and you want to express it,...
Chris Roberts stresses on this all the time: using real-world money should in no averse way effect the game play for others.
Re: (Score:2)
They've been selling virtual ships for hundreds of dollars a pop instead.
This thing is damn near a ponzi scheme, I can't wait to see the collapse it's going to be EPIC, just incredible online.
Re:Not planned at all (Score:5, Insightful)
48GB?! (Score:1)
How big is thing thing going to be? This is the first time in nearly a decade that I hope a game is available on optical media, but my gaming PC doesn't even have one. Between Battle.net and Steam, I never had the need for one.
And with my monthly data quota of about 40GB, this makes it unlikely that I'm going to download so much data for a single game.
Re: (Score:2)
I hope they ship on Blu-Ray because that's going to be too many DVDs and a lot of Canadians have very low monthly data caps thanks to ISP monopolies in a lot of areas.
Re: (Score:1)
Or allow copies to be made onto your USB media of choice from local game shop..
Re: (Score:1)
Looks like he is continuing a well worn tradition of Origin games needing more computer than will be available for 2-4 years :)
Re: (Score:2)
It's not and they didn't say it was. Chris Roberts worked at Origin. That was the joke.
Re:48GB?! (Score:5, Informative)
Re: (Score:2)
Also some assets are just naturally bigger before being "processed" into the final format, like 3D models that generally use text based formats like obj.
Comment removed (Score:5, Informative)
Re: (Score:2)
Re:GTA V (Score:5, Interesting)
It's one way to cut down on piracy.
It isn't, though. The pirates can afford a better net connection, since they're not buying games.
Re: (Score:2)
It's one way to cut down on piracy.
It isn't, though. The pirates can afford a better net connection, since they're not buying games.
Good point! One game is more than the cost of a month's internet, on average.
Re: (Score:1)
There's even a game in all that data, somewhere.
Re: (Score:2)
and have massive MASSIVE bugs in them. GTA V for example, It's a unholy mess of griefers because the game's security is like a block of swiss cheese.
Re: (Score:2)
Re: (Score:2)
Grand Theft Auto V was a 60GB download.
Should come as no suprise really as these latest-gen AAA games are massive, MASSIVE downloads.
Except anyone who's done any software development that requires assets, like music, art and video that they take up way more space in development then they do in the final product.
Re: (Score:3)
In my experience, the development environment for software is larger than the actual software.
Working copies, and interim copies, and what have you. Tools, pieces, and parts.
Now imagine something as massive as a video game, specifically involving art and computer graphics ... models, mockups, rendered seqeunces, things I don't even know what might be in there.
I'm betting the amount of source material which feeds into a finished game is likely many thousands of times the e
Re: (Score:2)
3D models are generally stored uncompressed, but they actually compress really well, as in a 3ds max file can go from a 16MB file to less than a MB depending on its content.
Very often the high detail model is created then a low detail mesh is generated from that artist model with a corresponding normal map for the detail. This results in a much smaller file so with the original assets in there I would certainly expect the archive to be huge.
Re: (Score:2)
Man, that's horrible. What part of the world has ISPs with 40GB data limits?
Re: (Score:2)
Never mind. I see in a later post that you're in Canada. Do you mind me asking, is this a rural area or a metropolitan area?
Oh, and GO BLACKHAWKS.
Re: (Score:2)
Alaska has caps like that. And the new "unlimited" plan that GCI just rolled out is 10/1Mb 40Gb max for data, then they throttle you down to 1Mb down/ 1Mb up. Oh, and they want like $60 for it.
Re: (Score:2)
Re: (Score:2)
Yeah, but on the plus side, you get to live in New Zealand. I'm not sure I wouldn't trade my higher data limit for a chance to live over there. I've never been there, but it looks like a wonderful place.
Re: (Score:2)
The current client is 25GB. That includes 5 'maps' or 'instance zones' and about 30 of the smallest ships in the game. Making a guess based on the number of announced ships and locations, that's less than 1/10th of the planned 'content' for the game.
Currently when the game patches it downloads EVERYTHING again, and overwrites the directory. The compressed 'patch' file is typically 20GB. This is still very early in the game development. I'm sure they'll start optimizing their patching at some poi
Re: (Score:2)
how big are the instance zones?
because, I think, the biggest problem for them will be converting cryengine to handle space simulation scale areas/seamless instance transitions.
Re: (Score:2)
Re: (Score:2)
It's cable. And yes it's ridiculous, I keep telling them but their reply is "faster connections have higher data caps". Which are of course a lot more expensive, not to mention the fact that I wouldn't need those faster speeds 99% of the time.
Re: (Score:2)
How big is thing thing going to be?
Work-in-progress assets will not give you much of an idea about that. I've used 2 gigs of data to generate something that ends up taking less than 10 megabytes of disc-storage. Basically you start big and pair it down.
Re: (Score:2)
Re: (Score:2)
This is the first time in nearly a decade that I hope a game is available on optical media, but my gaming PC doesn't even have one. Between Battle.net and Steam, I never had the need for one.
You're remind those guys who said, "PC gamers don't need DVD's" when PS2 games shipped on them. I said, "You'll want them because eventually even PC games are going to use the storage space."
The same goes for Blu-ray. When PC gamers said "We don't need Blu-ray, we have Steam." I said, "you can't beat the bandwidth of a truck full of Blu-rays, especially with bandwidth caps.
That said, I've gone digital with games that aren't too large (Minecraft), ones I know I will play the heck out of, like Diablo UEE.
Re: (Score:2)
You're remind those guys who said, "PC gamers don't need DVD's" when PS2 games shipped on them. I said, "You'll want them because eventually even PC games are going to use the storage space."
That would be a weird thing for a computer gamer to say since DVD computer games predated the PS2 by 2 years...
Re: (Score:2)
Roughly a hundred gigabytes. [robertsspa...stries.com] Probably more, really.
I seem to recall there being a physical USB key delivery pledge level, but it doesn't appear to be available anymore (problems with VAT because the game is on the stick meaning obnoxious taxes). Obviously anything short of bluray disks are out of the question. The prospect of 25 DVDs makes my heart a-quiver, and I sat and suffered through the six-CD installations of multiple games multiple times (UT2004 and HL2 if you must know).
I sympathize with your predi
How the leak happened (Score:5, Interesting)
How the leak happened isn't a mystery. A person working for CIG (screen-name DiscoLando) posted some screenshots of content for the upcoming first-person-shooter module. In the desktop background to the image was a link to an internal torrent that was not password protected. People used the link to download the data, and then it spread all over the internet. Remember folks, always password-protect!
Password protect (Score:1)
People used the link to download the data, and then it spread all over the internet. Remember folks, always password-protect!
Or better yet, firewall. Those assets shouldn't have been on public server, but rather somewhere behind a firewall+VPN, etc (password protection would have been an additional good idea though, in case of a breach).
Large Amount of Star Citizen Art Ass (Score:1)
Re: (Score:3)
Re: (Score:2)
Considering thousands of people are already enjoying their crowdfunding contribution, I'd say you are demonstrably incorrect.
Mr. Zap (Score:1)
He ain't got nothin on Mr. Zap...
(Google it)
As An Aside... (Score:4)
As one of a lot of "early contributors/gamma testers" I can say this will be a rather good game, at least better and more approachable than EVE Online...which I despise. It has more of a BattleTech/XvT vibe. It won't usher in Ragnarok or raise the dead but it will be worth the wait for most people who would decide to play it anyway.
Eh, who cares? (Score:4, Insightful)
The art is unusable for any real purposes, as it's clear copyright infringement. No competitor would touch this with a 10 foot pole, and would be even less likely to use it for anything.
A few curious people will poke around and that's about it.
Re: (Score:1)
They aren't buying art assets, they're buying in game items. Who cares about being able to look at the model outside of the game itself? That doesn't do anyone any good.
Faith (Score:2)
Yeah right.
Re: (Score:1)
It's to keep Vampires like Rumsfeld and Cheney out of there, Duh! :)