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Large Amount of Star Citizen Art Assets Leaked 107

jones_supa writes: A huge batch of work-in-progress assets for Star Citizen have leaked to the public. An unknown person, likely connected with Cloud Imperium Games in some way, provided a link to the 48 gigabytes of content. The link has now been taken down, but as we know, it's hard to remove material from Internet after once put there. Being a CryEngine game, it has been suggested that it might be possible to view some of the assets using CryEngine development tools. Leaks are always quite the conundrum with the opportunities they present to curious fans and competitor companies, but can also be very depressing for the developers and publisher of the game.
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Large Amount of Star Citizen Art Assets Leaked

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  • ...Star Citizen community edition?
  • This couldn't be a marketing ploy to increase pledges for the next stretch goal(s) at all...
    • This couldn't be a marketing ploy to increase pledges for the next stretch goal(s) at all...

      There are no more (monetary) stretch goals.
      http://www.pcgamer.com/star-ci... [pcgamer.com]

      • They will, however, keep selling more and more ridiculous ship designs for more and more ridiculous amounts of money before the game is finished.

        • But as always stated, these ships will be available for in-game credits you can earn by playing the game. Some advantages of buying them know are: often you have an extended period / lifetime insurance on that ship , you back the game and get more (hangar, model, art-work, ...), you are a fan and you want to express it,...
          Chris Roberts stresses on this all the time: using real-world money should in no averse way effect the game play for others.

    • They've been selling virtual ships for hundreds of dollars a pop instead.
      This thing is damn near a ponzi scheme, I can't wait to see the collapse it's going to be EPIC, just incredible online.

      • by Aereus ( 1042228 ) on Tuesday May 26, 2015 @02:32AM (#49773133)
        What scheme would that be? You can buy the game for as low as $30. Earning your way into something like a Hornet has been planned for a handful of days and something like a Constellation about two weeks. Buying massive capital ships won't necessarily do you any good, because you won't be able to afford the maintenance, fuel, and equipment costs to even fly the thing at release. All you get is the base hull with basic fittings. Ships also fulfill certain roles, so there is far far more lateral mobility in hull purchases than vertical. It's been my perception that the more vocal people are about doomsaying Star Citizen, the less they actually know about the game. And that's not to say it's even going to be a huge success—there are a lot of uncertainties related to seeing all of the various modules/systems to the game come together as one cohesive whole. But they've been making consistent progress, and while their have been some delays, they are explained and fall within the usual scope of development uncertainty.
  • How big is thing thing going to be? This is the first time in nearly a decade that I hope a game is available on optical media, but my gaming PC doesn't even have one. Between Battle.net and Steam, I never had the need for one.

    And with my monthly data quota of about 40GB, this makes it unlikely that I'm going to download so much data for a single game.

    • Re:48GB?! (Score:5, Informative)

      by Skidborg ( 1585365 ) on Monday May 25, 2015 @07:14PM (#49771651)
      Art assets are always many times larger than what goes into the actual game. Ultra-resolution textures, different versions of models, placeholders, etc. Most of which are trimmed or discarded long before release.
      • by Z80a ( 971949 )

        Also some assets are just naturally bigger before being "processed" into the final format, like 3D models that generally use text based formats like obj.

    • Comment removed (Score:5, Informative)

      by account_deleted ( 4530225 ) on Monday May 25, 2015 @07:16PM (#49771675)
      Comment removed based on user account deletion
      • by Dunbal ( 464142 ) *
        It's one way to cut down on piracy.
      • There's even a game in all that data, somewhere.

      • by Lumpy ( 12016 )

        and have massive MASSIVE bugs in them. GTA V for example, It's a unholy mess of griefers because the game's security is like a block of swiss cheese.

      • by Dunbal ( 464142 ) *
        Yeah Titanfall was about that size too - 50-odd GB if I remember.
      • by Nyder ( 754090 )

        Grand Theft Auto V was a 60GB download.

        Should come as no suprise really as these latest-gen AAA games are massive, MASSIVE downloads.

        Except anyone who's done any software development that requires assets, like music, art and video that they take up way more space in development then they do in the final product.

    • How big is thing thing going to be?

      In my experience, the development environment for software is larger than the actual software.

      Working copies, and interim copies, and what have you. Tools, pieces, and parts.

      Now imagine something as massive as a video game, specifically involving art and computer graphics ... models, mockups, rendered seqeunces, things I don't even know what might be in there.

      I'm betting the amount of source material which feeds into a finished game is likely many thousands of times the e

    • And with my monthly data quota of about 40GB

      Man, that's horrible. What part of the world has ISPs with 40GB data limits?

      • Never mind. I see in a later post that you're in Canada. Do you mind me asking, is this a rural area or a metropolitan area?

        Oh, and GO BLACKHAWKS.

        • by Pikoro ( 844299 )

          Alaska has caps like that. And the new "unlimited" plan that GCI just rolled out is 10/1Mb 40Gb max for data, then they throttle you down to 1Mb down/ 1Mb up. Oh, and they want like $60 for it.

    • The current client is 25GB. That includes 5 'maps' or 'instance zones' and about 30 of the smallest ships in the game. Making a guess based on the number of announced ships and locations, that's less than 1/10th of the planned 'content' for the game.

      Currently when the game patches it downloads EVERYTHING again, and overwrites the directory. The compressed 'patch' file is typically 20GB. This is still very early in the game development. I'm sure they'll start optimizing their patching at some poi

      • by gl4ss ( 559668 )

        how big are the instance zones?

        because, I think, the biggest problem for them will be converting cryengine to handle space simulation scale areas/seamless instance transitions.

    • by jandrese ( 485 )
      Unless you get your Internet over the air (Satellite or Cell) your provider's caps are embarrassingly small. That's straight up ridiculous for 2015.
      • It's cable. And yes it's ridiculous, I keep telling them but their reply is "faster connections have higher data caps". Which are of course a lot more expensive, not to mention the fact that I wouldn't need those faster speeds 99% of the time.

    • How big is thing thing going to be?

      Work-in-progress assets will not give you much of an idea about that. I've used 2 gigs of data to generate something that ends up taking less than 10 megabytes of disc-storage. Basically you start big and pair it down.

    • by JazzXP ( 770338 )
      Current internal estimates of the final game are sitting around 100Gb. Now with all the tweaking their doing (procedural damage, etc) this may go down a bit, but I'm sure they'll add more stuff too. Current beta download is around 28Gb.
    • This is the first time in nearly a decade that I hope a game is available on optical media, but my gaming PC doesn't even have one. Between Battle.net and Steam, I never had the need for one.

      You're remind those guys who said, "PC gamers don't need DVD's" when PS2 games shipped on them. I said, "You'll want them because eventually even PC games are going to use the storage space."

      The same goes for Blu-ray. When PC gamers said "We don't need Blu-ray, we have Steam." I said, "you can't beat the bandwidth of a truck full of Blu-rays, especially with bandwidth caps.

      That said, I've gone digital with games that aren't too large (Minecraft), ones I know I will play the heck out of, like Diablo UEE.

      • You're remind those guys who said, "PC gamers don't need DVD's" when PS2 games shipped on them. I said, "You'll want them because eventually even PC games are going to use the storage space."

        That would be a weird thing for a computer gamer to say since DVD computer games predated the PS2 by 2 years...

    • Roughly a hundred gigabytes. [robertsspa...stries.com] Probably more, really.

      I seem to recall there being a physical USB key delivery pledge level, but it doesn't appear to be available anymore (problems with VAT because the game is on the stick meaning obnoxious taxes). Obviously anything short of bluray disks are out of the question. The prospect of 25 DVDs makes my heart a-quiver, and I sat and suffered through the six-CD installations of multiple games multiple times (UT2004 and HL2 if you must know).

      I sympathize with your predi

  • by Anonymous Coward on Monday May 25, 2015 @07:23PM (#49771723)

    How the leak happened isn't a mystery. A person working for CIG (screen-name DiscoLando) posted some screenshots of content for the upcoming first-person-shooter module. In the desktop background to the image was a link to an internal torrent that was not password protected. People used the link to download the data, and then it spread all over the internet. Remember folks, always password-protect!

    • People used the link to download the data, and then it spread all over the internet. Remember folks, always password-protect!

      Or better yet, firewall. Those assets shouldn't have been on public server, but rather somewhere behind a firewall+VPN, etc (password protection would have been an additional good idea though, in case of a breach).

  • that's enough right there.
  • He ain't got nothin on Mr. Zap...

    (Google it)

  • by Guy From V ( 1453391 ) on Tuesday May 26, 2015 @02:20AM (#49773103) Homepage

    As one of a lot of "early contributors/gamma testers" I can say this will be a rather good game, at least better and more approachable than EVE Online...which I despise. It has more of a BattleTech/XvT vibe. It won't usher in Ragnarok or raise the dead but it will be worth the wait for most people who would decide to play it anyway.

  • Eh, who cares? (Score:4, Insightful)

    by vadim_t ( 324782 ) on Tuesday May 26, 2015 @07:03AM (#49773933) Homepage

    The art is unusable for any real purposes, as it's clear copyright infringement. No competitor would touch this with a 10 foot pole, and would be even less likely to use it for anything.

    A few curious people will poke around and that's about it.

  • More proof you can trust your data in the cloud.

    Yeah right.

Beware of all enterprises that require new clothes, and not rather a new wearer of clothes. -- Henry David Thoreau

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