Modding Community Putting HD Textures Into Resident Evil 4 57
jones_supa writes: The Ultimate HD Edition of Resident Evil 4 does not fully adhere to its name, as terrain textures are actually not in high definition. A couple of fans called Cris and Albert are chipping in to help fix this deficiency. The pair is working for free to create the RE4 HD Project, a mod which is cleaning up the game's chunky textures and producing some nice and sharp screenshots. At present, it looks like the project is already about half complete, and an HD texture pack for the Village section of the game is available at the project website.
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Graphics matter. Anybody who doesn't think so is a luddite and should maybe consider that the whole "technology" world might not be for them.
Advances in graphics and advances in the quality of games have frequently gone hand in hand over the years. Wing Commander wasn't massively more advanced than the space-combat bits of Elite, but it felt like a whole new experience thanks to the graphics and presentation. At the other end of the timeline, if you have the horsepower to run the PC version of The Witcher 3
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Graphics matter.
You do understand that the entire premise of the summary is horseshit based on the simple fact that there is no such thing as an "HD texture." -- but some eye-candy junkies want to make sure everything is called HD, even the textures!
Whats next, HD fonts? That might look real good in my HD text editor.
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The fact that "HD" carefully avoids meaning
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Generally speaking, I'd say you can consider an "HD texture" to be any in-game texture where you can't see the individual pixels sized significantly greater than the native resolution of your screen. That is, if it looks blocky on-screen, it's not HD.
There's no way to say exactly what resolution this entails, because it all depends on how far away the camera can get during typical gameplay, combined with how far the artist stretched a single texture across a given set of geometry. Naturally, the bar as be
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If it helps you, think of it more as an "HD (or Full HD) appropriate texture resolution", as that's in fact what it really is - properly matching texture resolutions to modern screen resolutions. But I understand your frustration when people use terminology incorrectly.
It always annoys me when people describe a game as "laggy", because if the game has any netcode / multiplayer, I have no idea if they meant laggy in the "proper" sense, meaning latency in network code, or laggy in the "slang" sense, meaning
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Really?
I went back and played the original X-Com again (for the first time in a decade or so) after I finished the remake. And what I found was a game whose graphics hadn't held up quite so badly as others of a similar vintage, but whose gameplay was showing serious signs of age.
On the tactical side, squads felt overly large, micromanagement was excessive by any reasonable estimation and the random number generator was allowed to become far too dominant in determining the outcome of combat. The need to play
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I've lost count of the number of times I've gone back to an old game and been shocked at how much worse it looks compared to the game from my memories. So making some improvements to enable people to go back to the game without that sense of disconnect is no bad thing.
I ran into this this weekend. Plugged in my 360 (which I haven't played in about 2-3 years at least) and fired up Halo 2 (which is admittedly an Xbox game) and was like "holy crap, the graphics were that bad?". Of course, I suspect this is a compounded effect between an increase in graphic quality and also display technology: watching a replay of a football game from even 10 years ago on a modern TV almost seems so blurry you can't even read the names on the back of the jersey. I wonder if we also unconsc
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But what's the big deal here? Every game that can be modded has people adding higher resolution textures. What's so special about Resident Evil 4? Other than the slashdot editors not being very picky about what they put into the feed of course...
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Well, when we generally have to pick between shitty graphics and good gameplay or shitty gameplay and good graphics, someone making a good game have good graphics for once helps quite a bit.
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HD textures. How very inspired. You know, if all you care about is graphics, get the fuck out of gaming. Seriously. Go into the visual arts instead. Because, you know, there's more to games than just the graphics. Oh right. You don't know. Because you're GAMERS.
I have been reading that since the nineties. It always was fairly ridiculous but I increasingly agree for a couple reasons :
- What's the gameplay difference between a game from 2000 and one from 2015? Very little. You run around gunning down people, talking to people, picking up stuff etc. Tech got you bigger terrain etc. but I will say that peaked in year 2004 (arbitrarily)
- No need to upgrade a PC. Back in the days when you upgraded for gaming you gained new non-gaming features, such as the ability to wat
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Actually, there is quite a lot of difference on the gameplay on games of 2000 and 2015.
Now you don't do anything but gun down people with the rest replaced by cutscenes or QTEs, you can't get lost on the maps anymore due the invisible walls turning em into straight lines, you can heal yourself by just hiding on a spot for long enough, weapons are generally pretty much the same gun with different firing ratios and damage and generally they "auto aim" to make it easier for analog sticks and the game waste a g
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Well, for PC gamers the entire media industry has mostly abandoned them. Latest consoles are all the rage now, exclusive games for one camp or the other, etc. Overall though most games don't generate any stories at all unless there's some sort of controversy or it's a long awaited game.
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The problem I've seen often, is that the HD graphics added as mods tend to fail a lot. If the entire game is not upgraded to HD by the same artists with the same goals, then it look weird. Ie, mods to upgrade trees then you end up with mid range rocks next to high def trees and it stands out. But to do HD for the entire game is very expensive. I know in Fallout 3 and NV that I found few good texture packs that I liked, either they added lots of clutter or you needed the full set with hours of downloadin
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So you want a game where you increase the ratio of certain patreon accounts significantly while tarnishing the image of certain people even more?
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Have a play at Postal 2, it's built around murdering some of these people. Though you start out as trailer trash, you asshole!
Just so I get this right. (Score:1)
Some guys payed money for a game and now they are fixing it? Was it like a second-hand game? Something is odd about this.
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Doesn't sound like it was broken. Increasing resolution of graphics doesn't turn a broken game into a working one.
Obligatory Bad Car Analogy (Score:2)
Some people buy cars and then trick them out with all sorts of aftermarket kit. Much of which is only for looks.
It's their time/money to spend as they see fit.
Please don't be petty. (Score:4, Insightful)
If I can overlook the choice of words, perhaps you could. "High resolution" would have been a good fitting term.
If we can see well, our daily life treats us with a good amount of eye candy. So, if we couldn't see the texture on a object any better than what was released on that game, we would get glasses, or stronger glasses.
It's projects like this that make good game better.
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If I can overlook the choice of words, perhaps you could.
Could is different than should.
Erm, where did those textures come from? (Score:2)
Some of those textures, specifically the gravel roads, the sack skins and the cut stone, look like they were ripped from Skyrim. Now I know and understand why there will be some convergence of style regarding art assets, but looky here: http://www.re4hd.com/wp-conten... [re4hd.com] the sandbag ontop of the pile right next to the ladder. Tell me that doesn't look just a little too familiar.