Dungeons & Dragons and the Ethics of Imaginary Violence (hopesandfears.com) 321
An anonymous reader writes: Are people just naturally inclined to be destructive when there aren't any real consequences? Should we be worried about people who imagine such violence? Writer Clem Bastow spoke to D&D experts, psychologists and others to answer these questions. It turns out that playing out violent fantasies in D&D is not only healthy, but could even teach players how to be a better person. “Rather than playing an extension of who you or I are within the game, I see it more as playing a fantasy character who can do whatever they want, and who doesn’t feel inhibited by social anxiety or fear of punishment or rejection. It’s an exaggerated version of how [the player] would like to be, but can’t. The game is a safe way to be this other person,” says Clinical psychologist and games designer Dr. Owen Spear.
And yet every idiot claiming it causes violence (Score:5, Insightful)
Will still get parroted by the press - whether it's D&D or GTA or Halo.
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Well what the fuck do clinical psychologists know, anyway?
Going by the bullshit that's pumped out by them these days? Nothing, as long as they can find something to ride the next moral panic.
Re:And yet every idiot claiming it causes violence (Score:4, Interesting)
Whenever there is a violent tragedy, the common theme seems to be to find something to blame besides the actual person who committed the crime. Blaming a gun, a video game, or a flag all miss the point that the real problem is in the heart of the criminal.
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It all happened because he preferred to play a Chaotic Evil character in D&D, and we all know that people play the character they wish they were!
It does cause violence... (Score:5, Funny)
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Don't worry, the feeling is mutual, we want to punch you for being a narrow minded git with no imagination.
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That's what I find so interesting.
Because you're right, they are described as CAUSING violence.
Yet, humans are intrinsically violent creatures.
Watch two infants at play. If one takes something from the other, the FIRST reaction is to strike, or bite, or claw each other. This is the basic functioning of our brain.
What we (hopefully) learn as we mature and socialize is to repress these violent urges. Yet simultaneously our (USA) society seems to discourage maturation and encourage a sort of 'eternal adoles
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That takes me back. I remember all that crap in the papers from around 1990.
There was something in White Dwarf[1] about it along the lines of "So such and such serial killer played RPGs. Well nearly every murderer or rapist has played football at some time".
Five years before that it was heavy metal music and Kerrrrrrrrrang!!!!!!.
[1] This was before GW went all shite.
Re:Two Wolves: A Cherokee Legend (Score:4, Insightful)
Ethics are nasty (Score:2)
Tuesday evenings are usually our AD&D nights. Last session, we met some friendly halflings. Later, we encountered them fighting a bunch of monsters and without question, we jumped into the fight trying to help the halflings. Turns out the halflings had been hunting for these monsters, which were just minding their own business.
Whoops. Since I'm a priest, my god will probably not like it. Now I have to figure out how to make it up :)
I'm almost 40, but since we picked up AD&D with some colleagues, I a
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That has been one of the lessons our GM tried to instill in the players, not every monster is evil. He actually had us fall through a portal where we encountered "dragons" which turned out to be a good adventuring party which encountered us as dragons. We defused the fight, but not rushing into every fight is a good thing to learn, as not every encounter is about bashing things with a sword.
Um...have you ever heard of about CounterStrike? (Score:2)
If you have an issue with people using graph paper and pencils to pretend to kill magical creatures no one can see in a world all players agree is a shared fantasy, I hope you remain ignorant of the degree of photo-realistic violence video games have been achieved in the last twenty years.
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The imagination is still far more accurate than any game, or movie for that matter, both in graphics, details and mood.
And that is why it needs to be protected.
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Well, there's a difference. CounterStrike puts you in a situation where killing is your only option. Choosing to play the game might be a moral decision, but it stops there. Tabletop RPGs put you in worlds where (depending on the GM) there may be many non-lethal solutions, and choosing to resort to violence above other choices is more morally meaningful while you're playing.
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Sorry, but that argument is a straw man at best. FPS games can actually also put you into a moral decision. In P&P games it depends on your GM. Yes. In FPS games, it depends on the FPS game. FPS games don't necessarily put you in a situation where killing is your only option, just like GMs don't have to. And likewise in both scenarios you might CHOOSE a violent option.
D&D vs Computer Games (Score:2)
Table-top role-playing games are fine. No harm there. It's all in the head, after all.
But computer games? Whoa! Hold on there. That's far too violent.
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Why are computer games, with their over the top gratuitous gore, etc; "OK" by modern American cultural standards, but table-top RPG's are "weird"?
I've encountered this attitude many times, and I play video games as well as table-top RPGs!
table top RPG gamers are always viewed through a much different lens than the average XBOX or PS player.
Thought process while reading the title... (Score:5, Insightful)
Dungeons & Dragons...
Cool - hopefully it'll be...
Oh shit - here we go again.
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Obviously, you've never encountered a "Girdle of Femininity/Masculinity"...
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No.
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Please! So far we managed to dodge that bullshi... I mean bullet. Can we maybe try to keep the fanatics out of at least one pastime?
Not news (Score:4, Insightful)
This wasn't especially news in the 80s during the "Satanic Panic" years, and it's far less news now. Peer reviewed studies were done then, showing that roleplaying games build social and problem solving skills. There's nothing new or obscure here.
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You also get higher verbal/word scores on the SAT (Score:2)
You also get higher verbal/word scores on the SAT ... enough that there have been studies about it.
totally reasonable (Score:2)
http://www.chick.com/reading/t... [chick.com]
"Intense occult training through D&D prepared Debbie to accept the invitation to enter a witches' coven"
If only I understood the dangers before I started playing! Pretty sure my DM isn't nearly this cool.
Re:totally reasonable (Score:5, Interesting)
I met a reporter from a local fishwrap once, in the early 80s, doing an article on D&D. We patiently explained what roleplaying games were all about, the social aspects, the requirement for cooperative action, the problem solving challenges, etc. The final article had supposedly first hand accounts about miniatures screaming as they melt when thrown into a fireplace (no, that's the guy who threw it there screaming as the owner of the mini beats him to death with a 50 pound miniatures case) and gamers summoning actual, physically manifesting demons in pentagrams drawn on naked women's stomachs (heh, no gamer I ever knew could concentrate well enough to do the ritual in the presence of a naked woman!).
The reality is that gaming does tend to (somewhat) attract social outcasts, who are generally more accepting of weird than most people (RPGNet excepted, of course), but you just can't play an RPG alone. It's inherently a social activity. In my experience, people who show up at a gaming club that have real emotional issues end up better for being around other people who have been there. And are more likely to get professional help if they continue to deteriorate.
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Well, P&P RPG ain't no spectator sport. As can easily be seen here [youtube.com].
(German TV, but still funny even if you don't understand it)
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SJWs love roleplaying games, because they allow them to pretend they (the SJWs) matter. RPGNet is their private little sandbox, no adults allowed (I've seen someone be banned for refusing to post something that would get them banned. I do not exaggerate. The moderator said to in those very words in the post announcing the ban.) And they get to spew outrage at non-PC games, which is the real point for most of them - to be outraged, and frankly they don't care about what, read Eric Hoffer's The True Believer
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The only people who think F.A.T.A.L. is anything but a joke are ones that fall under the MRA label. Nobody's head will explode, they'll just shake their heads and sigh at the juvenile level of it. At least Munchkin manages to be funny.
One should note that the author, Byron Hall, clearly did not intend it as a joke, and defending his serious intent vigorously.
But no, I suspect you're misinterpreting the moderator's ban. Most likely it was because that person was TALKING about material in a way that was clearly meant to try to evade an actual legitimate ban. IOW, gaming the system. Too bad for them that the moderator caught onto the line of BS.
The exchange went as follows (I'm paraphrasing, but it was no more subtle):
"I can't say that because I'd be banned."
"And I'm banning you for not saying it."
There's no misinterpreting of anything. The moderators have a notice in their .sigs that they are moderators. But if you mention they are moderators, they will ban you. Yes. Really. You can get a warning (or, I assume, ban) for f
Ways to play (Score:2)
D&D Board Games? (Score:2)
Offtopic, but WTF is the point of shit like http://amzn.to/1NQpuYW [amzn.to] ?
D&D board games? Isn't D&D supposed to be roll-your-own type shit?
I've never played, but I think if I did I'd be seriously offended at the idea of a board game version.
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Yeah, you nailed it, D&D the roleplaying game is about rolling your own stuff. This is something else that just happens to be in the setting, but isn't a roleplaying game and is designed for a different experience, one that doesn't focus on character development and which can be "won" in a night. Same with "Lords of Waterdeep", which is a more traditional competitive board game--in one of the main D&D settings--about building stuff, hiring heroes, and spending them to complete quests. It's fun in
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They're essentially "lite" versions of D&D, for people who like a more straightforward, less rules-heavy game.
And for the rest of us, there is AD&D.
I remember with fondness how I in my first campaign, after hours of rolling and creating a truly awesome starter character, walked down the hill to the first village before any gameplay started, failed a dexterity check, fell, and died.
A fun line of reasoning (Score:5, Insightful)
The mental contortions that follow are spectacular to watch.
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I met a (Catholic) priest once who used D&D (specifically) as part of his bible study classes. He felt it was a wonderful tool to teach certain moral lessons, and the students loved it (and paid at lost closer attention.)
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religious-hardliner nut-jobs from the Christian conservative camp that will flip shit at the thought of any attack on their Jeebus or wacko authoritarian cultural-Marxist leftists who would never want to appear to say anything bad about Islam.
Couldn't have said it better.
Bravo!
Dr. Spear? (Score:2)
Commentary on D&D by a Dr. Spear? That's a pretty suspicious last name, if you ask me.
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*groan*
That's about as old as the Chinese businessman Ped Xing.
Undertale (Score:5, Interesting)
So the relatively new indie fad PC game Undertale makes some pretty interesting statements in this arena. It gives the player every chance to kill monsters along their path, but puts you in a world that is reasonably shocked and horrified if you actually do that. I've never seen a game so expertly make me feel guilty for resorting to violence instead of searching for another path, and it's pretty emotionally rewarding to finish a pacifist run. If you go the other way, it bends the fourth wall to explore the motivation behind a serial murderer.
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I know that Undertale is the game that all the cool kids are playing, so I thought I would give it a try. I was told it would change my life.
I found it boring and heavy handed. Yup, killing bad, being nice good. How is this supposed to be a grand, innovative revelation?
What changes personality? (Score:2)
It's not impossible. Cults, addictive drugs, new children, 12 step programs all can create massive changes in personality.
Note the only one of those events that doesn't require a massive willing, commitment, intention and effort on the participant is drugs, and well that's why they call it 'addi
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This is not an unknown thing. We know exactly how hard it is to change. We all know that "You can't teach an old dog...", "Leopard can't change it's spots", and a scorpion will sting the frog even if it drowns.
Helms of Opposite Alignment.
They're pretty effective, too (very high saving throw, unless it's critical to the plot of the module, then of course, the character stays reversed until the end). It's really funny to be playing a neutral character, know about the module, and volunteer to put on the hat. Did that once, and the DM had me trip, fall, and the hat flew threw the air and landed on one of the other players. We were all [not] surprised.
Meh. (Score:2)
You've got 'Good' and 'Evil' and those just are. Most NPCs will have little or no development that explains why they fall into a given category; but that's just how Orks are(PCs, especially clerics and paladins, will typically be called u
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Unless of course that is all you're after...
What about the children?!!! (Score:2)
Stop trying to cloud the issue with scientific studies and hate facts.
Fear of Punishment or Rejection? (Score:2)
Absolute rubbish (Score:2)
I have seen first hand what damage D&D can wreck on unsuspecting kids.
All-of-a-sudden they get confused. They hear you talk of a game and yet there is no screen to see the game. Then they talk about some RPG games for a computer or console and don't understand how you can do something better with pen, paper and dice.
You begin by describing an alien world that exists only in the mind with a user interface that looks very different to facebook. At this point most compeltely give up...but some are susc
"Quozl": imaginary violence substituting for real (Score:2)
Fact vs. opinion (Score:2)
It turns out that playing out violent fantasies in D&D is not only healthy
Well, no, it doesn't "turn out" that way. You've got an expert who asserts this, but that doesn't make it fact.
I'll be the first one to defend D&D and other role playing games (got my dice taken away in school numerous times). I'd never call them "unhealthy." But I really don't like the way people assert opinion as if it were objective truth.
Fancy title, but misleading (Score:2)
This wasn't about the ethics of D&D. This was one person's opinion about how alignment should be handled in an RPG, presented as factual, objective instructions.
For the fun of it - and countering his /suggestions/ - how about these definitions:
"Alignment is how you treat everyone who is not in your party."
"Alignment is a rough pigeonholing of your moral and philosophical outlook, used to qualify for magic spells and effects, and can change on a day-to-day basis based on your actions or justifications f
I need my group to read this (Score:2)
They spend far too much time in town bartering for supplies, crafting items, and decorating / renovating their keep.
Less combat oriented tabletop RPGs (Score:2)
There's a lot of different RPGs out there. Of course it depends on the group, but there's a lot of them that are designed to be less combat-y. The World of Darkness games (for all their flaws) often turn out that way, and sure they might be mostly the purview of whiny teenagers, but there's a lot of existential stuff and plotlines that focus on defining who you are and what your place in the universe is. Many of them outright punish you for killing people (without a very good reason) by tying immoral act
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weird, Slashdot took out some of my line breaks but left others in.
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The call of Cthulhu is all about avoiding combat, avoiding everything in fact. In this game, fighting usually means death, just entering a potential combat situation may be enough to drive you mad.
Re:Maybe they're playing a different RPG than I am (Score:5, Insightful)
Re:Maybe they're playing a different RPG than I am (Score:5, Funny)
Although I'm happily married, I always think of this Bill Murray quote when someone asks about marriage:
"When someone is murdered, they always investigate the spouse first. And that pretty much tells you everything you need to know about marriage."
Lol.
Re:Maybe they're playing a different RPG than I am (Score:5, Funny)
It amazes me how willing people are to sleep next to someone who could profit from their death.
This is why I have no life insurance. My wife knows I am worth more alive than dead.
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A couple of extenuating factors to consider.... the first being that money doesn't serve as an effective replacement for someone you genuinely care about,
There are people out there that genuinely care about money more than anything else.
On both sides of the sheets.
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Wow... I wasn't expecting to be actually proven right.
Thanks for that.
Oh, and I'm not Jewish.
Re:Maybe they're playing a different RPG than I am (Score:4, Insightful)
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The old adage is:
Rule 0: The gamemaster is always right.
Rule 1: The only way to do it wrong is to not have fun.
But I would reverse those, because the silent and invisible part of Rule 0 is "even if the gamemaster is the only one left in the game because he's a dick."
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I've been in games where the GM didn't exert authority. Briefly. They always end up a complete clusterfuck of "Did not!" "Did so!" over and over. There has to be a final authority on game mechanics, or it's just improvisational acting. And even that usually has a director.
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Ok. In both cases the players didn't understand a very important basic rule of P&P RPG: The GM is not the enemy of the players, and the players are not playing against the GM. Even thinking that this could possibly work is insane.
The GM is "the world". And if the world wants to kill you, it can. Easily and without giving you the hint of a chance for survival. No matter how powerful you may be, "the world" is by definition more powerful than you. Twice so in a RPG world where gods are real.
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That's pretty much the point. The GM has total power in the world. But his power comes right from the player who hands it to him. Ultimately, the player can pick up his sheet of paper and leave, rendering the GM powerless.
Re:Maybe they're playing a different RPG than I am (Score:4, Informative)
Re:Maybe they're playing a different RPG than I am (Score:5, Funny)
I had friends who wanted to rape, plunder and blow up the local town than face off the godforsaken monster in the dungeon. One of them went to prison for chasing his girlfriend with a shotgun.
Shotguns are not allowed, except in the despised 3.5 expert edition.
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Re:Maybe they're playing a different RPG than I am (Score:5, Funny)
The woosh was in the air.
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Nice!
Mod +1 Funny
Re:Maybe they're playing a different RPG than I am (Score:4, Insightful)
His problem wasn't gaming. His problem was that he was a psychopath.
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Sounds like he actually belonged in a mental hospital, but didn't get forced in to one before that ship sailed.
Again, he problem wasn't gaming, it was mental illness.
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And the rest became city councilmen.
Re:Maybe they're playing a different RPG than I am (Score:5, Funny)
She was trying to open up enough of a gap that she could stop & reload it. Doing it on the move would incur a -2 dexterity modifier.
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By first stealing his gauntlets of ogre strength. Why do you think he chased her? Duh...
Speaking of a different RPG (Score:5, Insightful)
As a life-long tabletop gamer, I've found that Shadowrun tends to reward players who do not resort to violence. In D&D, your rewards generally come from killing monsters in the form of experience points and loot. Shadowrun on the other hand, rewards players for completing the mission. How the mission is completed is largely up to the team. In fact, sometimes violent actions in organized play can adversely affect your reward. The game actually has a reward called karma that can be spent on upgrading.
This difference between D&D and SR was made clear to me after completing a long-slog of a mission with a ton of combat. The GM said the previous group burned through the mission pretty quickly, had slightly better rewards at the end, and they never fired a shot. Incredulous, I asked how they accomplished this. The GM said the previous group simply negotiated with the hostiles...who in fact, weren't really hostile. They were just reacting to our aggression. I didn't expect that to be written into the module. If you want an RPG that teaches you violence isn't always the best solution, Shadowrun is a good one.
That said, the flaw my D&D Goliath Fighter exhibits is, "Violence is my answer to almost any challenge." and charisma is my dump stat. Peace is overrated!
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Your Shadowrun campaign sounds a lot like my D&D campaign. I think it has more to do with the DM and the players than the system.
Then again, we tend to avoid superhero-style characters so swording first, asking questions later in a dungeon is as likely to get you killed as storming the headquarters of a megacorp. Unfortunately, later editions of D&D make PCs so overpowered even at lower levels that it's hard for DMs to prevent PCs from becoming death incarnate. It's one of the reasons my group stick
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The writers of D&D have been trying for years to get that idea through to players and DMs, but it is easier to DM an encounter where the players fight the monsters than it is to DM one where they negotiate everything.
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I love that game, but it is up to the GM to drag the characters out kicking and screaming from their comfortable lives and deal with danger.
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You got off lightly. I had fatalities once. Mind you, it turns out I got the wrong kind of RPG [militaryfactory.com]. Could happen to anyone.
Paper D&D is in the past Video games have more (Score:2)
Paper D&D is in the past Video games have more stuff.
heroes of might and magic was and still is fun.
Re:Why do so many "abnormal" people play D&D? (Score:5, Insightful)
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sportsSports SPORTSsportsSportsSPORTS sportsSports (Score:2)
In what universe where Spock has a beard... (Score:2)
In what universe where Spock has a beard... does an IT guy:
- Play golf
- Enjoy football
I grant you the wife and kids, assuming you're old enough that the young people don't respect you (>5 year difference in age).
The college degree is hit or miss; if you were hired out of college without finishing the degree to be a cubicle warmer, and have been too well paid subsequently to go back, you probably won't have the degree still. Otherwise, generally you don't hire self-taught people if they have to work on a
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I play a gnome and love showers. I honestly look at people who are like "I shower every other day" and am like....you mean you have an abundant supply of hot water and don't shower every single day? Life is too short to not experience such delight as often as possible.
other than that.... um yah pretty much; except, I am married too....cept my wife is also a geek/gamer who plays D&D with me.
As for escapism? Lol, compared to who? You mean fantasy football fanatics are not engaged in escapism? Lol we call
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You like golf? Dude, don't call yourself normal. No normal or at least sane person could like that.
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The word you are probably meaning to use is "atypical", not "abnormal".
If you don't want to be downmodded, I strongly recommend investing in a thesaurus.
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I saw a comic recently comparing Fantasy Football with D&D, there really isn't much difference.
http://www.myneworleans.com/Bl... [myneworleans.com]
https://www.google.com/search?... [google.com]
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Why do we let so many "abnormal" people play "real life"? That answer might actually make you a better person to ponder.
Mostly because my lawyer informed me that it's illegal to keep them from doing it...