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Minecraft Ray Tracing Launches April 16, and It Is Breathtaking (venturebeat.com) 92

Microsoft and Nvidia are releasing Minecraft with RTX in beta for everyone April 16. This update adds ray-tracing effects like lighting, reflections, shadows, and more. And this is potentially the next generation for Minecraft visuals. VentureBeat reports: Nvidia and Microsoft developed the game together, and they are finally ready to let everyone see it for themselves. You can get the game by opting into the beta for the Minecraft for Windows 10 version. Of course, you might ask if it "just works," then what took so long? And that's a fair question. But for Minecraft, Nvidia and Microsoft couldn't flip a switch. They needed to update the game with physically based materials. This enables the RTX light rays to correctly bounce off objects. A green block will add a green tint to any reflected light, for example. And water will bend light and reflect the world behind you in its surface. These sort of visuals are often too complicated for traditional lighting techniques.

Nvidia and Microsoft had to update Minecraft with physically based materials. The two companies also spent some time improving performance. Nvidia turned to its DLSS technology to achieve "playable framerates." DLSS is deep-learning super-sampling. It uses machine learning to determine what a game should look like at an ultra-high resolution. DLSS can then take that data and rebuild an image from significantly less visual information. This enables a game to run at 1080p while generating an image that looks nearly indistinguishable from native 4K. To ensure that Minecraft with RTX is actually playable, Nvidia is bundling the update with DLSS. This gets you 40-to-60 frames per second in most circumstances. That's up from about 25-to-35 frames per second without DLSS.

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Minecraft Ray Tracing Launches April 16, and It Is Breathtaking

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  • Put lipstick on a pig and it is still a pig! Who cares still very ugly.

    • by alvinrod ( 889928 ) on Thursday April 16, 2020 @10:17PM (#59956916)
      Honestly after seeing the video I think the ray tracing and lighting effects look worse in a lot of the instances because it's trying to mix more realistic lighting with the low-detail Minecraft blocks. The contrast is rather jarring honestly and in a lot of the examples it detracts from the charm of Minecraft's look. Most of the daytime scenes just look like someone decided to vomit bloom all over the screen. The night scenes are better just because it feels a lot less bright.
      • by Tom ( 822 )

        I was honestly wondering where the raytracing is at all. Most of the scenes I was like "ok, they turned specular way up on the shader".

        It's more shiny. Apparently to some 3 year old in charge of the project that equals beautiful.

        • Most of the scenes I was like "ok, they turned specular way up on the shader".

          You're assuming there was a shader. That's the thing. Raytracing doesn't look that much different to a well designed meticulously designed 3D environment where developers are in full control of the effects.

          Unfortunately that kind of environment is often completely at odds with a player changeable environment which is why for example in typical games shadow casting looks amazing for some objects and not for others, or look good until you interact with them. Developers design maps and environments, design the

      • Honestly after seeing the video I think the ray tracing and lighting effects look worse in a lot of the instances because it's trying to mix more realistic lighting with the low-detail Minecraft blocks. The contrast is rather jarring honestly and in a lot of the examples it detracts from the charm of Minecraft's look.

        The video published in the link is garbage. You should have a look at some of the stuff on youtube from the crew which originally made this mod last year. MS's marketing team just seems to have shown off the worst and most Fisher Price looking examples.

        The raytraced Minecraft looks amazing ... except underground. It's too dark to play in that scenario.

        But that's a personal opinion. I like the juxtaposition of the blocks with high res textures and amazing lighting effects. There's actually a mod that makes b

    • Yeah, it doesn't make a lot of sense to add fancy graphical effects to a game filled with 8-bit retro artwork that looks like it came from a 1980's Nintendo game. I'd probably turn that shit off as soon as I got the update.

  • Some sort of 'come to the dark side...we have cookies'?

    That is to say that MindCraft DirectX cookie used as a way to attract to Windows (detract from other platforms)?

    • Re:not EEE but... (Score:4, Informative)

      by Cmdln Daco ( 1183119 ) on Thursday April 16, 2020 @09:55PM (#59956882)

      Microsoft has been trying to coerce people off the Java platform to their proprietary version ever since they bought Mojang.

      • I can hardly blame them for that. I always considered it totally bonkers that Minecraft was written in Java in the first place.

  • by Anonymous Coward

    of minecraft. what is it for? what do people do with it that is so entertaining?
    it's just a giant map builder--a 3-d ms paint...

  • by sinij ( 911942 ) on Thursday April 16, 2020 @10:35PM (#59956948)

    ... the next generation for Minecraft visuals.

    Clearly, whoever wrote this never played Minecraft. It is ugly by design.

  • I thought the whole charm minecraft was it's retro look? It was the focus on gameplay not graphics that made minecraft a success.

    It 's a common trope with many games.... sometimes from the outset games totally forget about gameplay and focus on aesthetics of the game. Then there are other games with superb play-ability, that get diluted over the years with successive versions that exclusively focus on aesthetics that add nothing to the game play and in many instances detract from it, sacrificing play-abil

    • by Tom ( 822 ) on Friday April 17, 2020 @12:33AM (#59957170) Homepage Journal

      I thought the whole charm minecraft was it's retro look? It was the focus on gameplay not graphics that made minecraft a success.

      And then Mickeysoft bougt it.

      I mean, what did you expect? They wouldn't ruin something for the first time?

      • Not sure how you got an insightful post considering "Mickeysoft" (what are you 12?) did little more than implement a *community* mod for RTX which in itself is nothing more than a performance enhancement over a previous ray tracing *community* mod that was platform agnostic and has been around for years.

        What do you have against the Minecraft community? And why can't you spell Microsoft?

    • The charm of Minecraft is its depth. It's a deceptively simple-looking game, but redstone and all the stuff you can build with it makes it highly complex. There are plenty of mods which make it prettier with lighting effects and such, and they are very popular among players with higher-end PCs.

  • Breathtaking? Seriously? They just added somewhat realistic lighting to a bunch of pixelated blocks. It's an improvement, but it's not breathtaking.

    • by fintux ( 798480 )

      From the short video, it kind of looks like something built from Legos. So it kind of loses some of the "cartoon reality" effect. I'm not saying that's bad, necessarily, or that it's good, but it's different. Some might like it, some might dislike it. What doesn't seem to fit in my opinion, are some of the very pixelated effects, like the bubbles, and some repetitive textures, like the water. They break the Lego illusion, and the combination looks kind of off. On the other hand, it looks like Legos in real

      • DXR isn't tied to nVidia.
        They're just the only available accelerated tracer for it so far.
        Once AMD has production stuff out with accelerated tracing, I'm entirely sure it'll be added to DXR.
    • The blocks are not pixelated. The world however is voxelated.
  • Minecraft with photorealistic people, animals, and terrain?

  • It should be easy, to use a geometry shader or something, that works the same way as the graphic filters In SCUMMVM, but in 3D, to round the scenery nicely, while not changing the behavior at all.

    Because, sorry, but the blockiness looks shit. There, I said it. Stone me.
    And giving it "raytracing", is like putting a spoiler and slicks on a horse carriage.

  • ...is this better or worse than Optifine, which has existed for the Java version for years?

    • by way2slo ( 151122 )

      This. ^

      Just judging by the frames per second mentioned (topping out at 60) it is likely not as good as Optifine which has numerous configuration options that allow you to get the best performance with your system.

      Optifine (https://optifine.net/home) with a shader and texture pack can already make the game look amazing. However, it takes time, effort, and money to do it for each version. Presently, I believe they are working it for 1.15.2 java edition. So, they are usually a version or two behind the lat

      • This *definitely* doesn't have the performance of Optifine.
        On the jungle map, if I crank up ray tracing distance to max (48 chunks i think) my mobile 2080 drops down to like 4fps.
        It is a bit more impressive visually though.
    • I just tried it out last night.
      It's similar, at first glance.
      Notable cooler things are reflections on surfaces, and colored lighting through colored transparent blocks.
      This is actual path tracing, vs the rasterized emulation of ray traced effects used by optifine.
      Optifine is awesome. This is better.
      Performance was rough though.
      On my mobile 2060, I had to shorten render distance on the more complicated maps.
  • by DrXym ( 126579 ) on Friday April 17, 2020 @05:52AM (#59957614)
    All those shiny reflective surfaces and lights probably look cool at first but I suspect it would be headache inducing after a while. I say that as somebody who owns an RTX card and have yet to see any game justify using it when it normally cuts the framerate in half.
    • What's in a framerate? Personally I prefer visuals over insane framerates unless I'm playing something like Doom or testing reflexes against people online.

      • by DrXym ( 126579 )
        I turned on RTX on Shadow of the Tomb Raider and frankly I could barely notice the difference except for the dropped frames. And if I was going to spend my graphics budget on anything I think I would spend it on fps and resolution before I spent it on slightly better shadows.
        • Indeed Shadow of the Tomb Raider is a poor example. I actually think that there are only a couple of scenes which look different at all due to ray-tracing as most of the game doesn't actually make any impressive use of shadows outside of the first scene (which I think was just NVIDIA paying the developer to masturbate over RTX).

          On the other hand Metro Exodus... I can't play with RTX off anymore. There's a night and day difference especially with globally illuminated outdoor but within buildings scenes. Indo

  • NVIDIA's promise of everything just working is true, in a world where everyone has a high end RTX card and no other cards exist. Developers were quick to point out that for the next 10+ years RTX and raytracing will not reduce developer time but rather increase it as developers still need to create lighting and effects the old fashioned way to support hardware not capable of raytracing, and now additionally implement ray tracing and the material information required to do it as well.

    Also the video in the su

  • This doesn't show ray tracing at its best. I want someone to compare the Minecraft RTX to the existing community shader packs for Minecraft, which seem to look just as good as maybe even better. Using Optifine + Sildur's Volumetric shaders my old GTX 760 gets 35-55fps at 1920x1080. If anything, this demo shows how disappointing the RTX is. It's 4 generations newer than my video card yet produces images that are almost as good. They even had to use fancy upscaling to get the 1080p resolution!

    I've been d

  • Oh, look, it's foggy.

    The blockheads in this household just gave it a hard pass. "That looks stupid." Maybe the adults at the two tech corporations know better - these kids are so judgy.

  • to demo raytracing on minecraft of all things speaks to this. (even the aggressive cooling of next-gen may hint at this -- as an aside, imagine if the n64 shipped with a >120mm fan, heh.)

    we gonna see ubiquitous ray-traced global illumination with a ton of rays in next gen games? probably not.

    but due to the likely strict RT performance constraints, devs may come up with novel methods, which'll be helpful moving forward. plus, console support means ports to PC will have some sort of native RT, which is gre

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