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PlayStation (Games) Games

Sony Announces New PS5 VR Controllers With Adaptive Triggers (theverge.com) 4

Sony is revealing its new VR controllers for the PS5 today. The Verge reports: The orb-shaped controllers look more like typical VR controllers than existing PlayStation Move motion controllers, and they also include the same adaptive trigger technology found on the DualSense PS5 controller. Each controller has tensions in the triggers, and Sony is aiming to use this tech in future VR games. The controllers also have haptic feedback, and finger touch detection that will let them detect fingers without having to press areas where you rest your thumb, index, or middle fingers.

Naturally, these controllers will also include tracking to Sony's new VR headset via a ring at the bottom of the controller. These certainly look far improved over what's currently available on the PS Move controllers, with better ergonomics, too. Sony hasn't shown off the design of its next-gen VR headset for the PS5 just yet, but the company did reveal it has an improved field of view, resolution, and even a single cord to make it easier to use. Sony isn't planning to launch its VR headset for the PS5 in 2021, but it's clear the company is getting ready to test it with game developers soon.
Don't expect an Xbox virtual-reality headset anytime soon. Yesterday, a Microsoft representative reiterated that "VR for console is not a focus for us at this time."
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Sony Announces New PS5 VR Controllers With Adaptive Triggers

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  • well they look pretty cool. Hopefully they are more intuitive than the last gen. I had a hard time using those while in VR. Felt like I needed to keep looking at them. Most of the time I just used a dualshock4 controller. Anybody have a clue what the rings are supposed to do? Surely its not something entirely for appearance. it would be awesome if it could sense your hands and display your hands using the controllers in VR.
    • Don't know about these specifically, but most of the others that have the same-ish design are covered with IR beacons so that they can be tracked from any angle without your hands getting in the way.

      These have no obvious LEDs, but the plastic could easily be IR-transparent/translucent so that the LEDs shine through without breaking the sleek appearance. I'm actually kind of surprised so many controllers have obvious LED trackers - the cost of installing all those little lamp-covers has to add up.

    • I think intuitiveness has more to do with familiarity - the four symbol-buttons are arrayed around your thumb in the exact same pattern as on the Dualshock - you just have an extra jumbo button in the middle. Of course, having jumped on the Playstation wagon specifically for (non-facebook) budget VR, without any prior experience with the Dualshock, I had a horrible time for a long time. Plus those start and select buttons are just horribly placed for blind usage.

      My bigger complaint though was the lack of

    • The rings keep you from smacking the back of your hand on furniture while you pretend you're a Jedi.

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