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Google Games Technology

Google Hints at Windows Games Running on Stadia (theverge.com) 17

Google appears to have built its own solution for running Windows games on Stadia. Google is planning to detail its Windows "emulator" for Linux next week at the company's Google for Games Developer Summit on March 15th. From a report: Reddit users have spotted a session at the summit that will detail "how to write a Windows emulator for Linux from scratch." The session will be led by Marcin Undak, on Google's Stadia porting platform team, and promises a "detailed overview of the technology behind Google's solution for running unmodified Windows games on Stadia." It appears that Google has built its own Windows emulator for Linux to help developers port games to the service without having to modify titles for Linux. If the emulator runs live on Stadia instead of just testing environments, this could open the door to a lot more games making their way to Stadia in the future
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Google Hints at Windows Games Running on Stadia

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  • by Anonymous Coward
    The SteamDeck already does this, but I think Valve is careful not to use the word emulation. I wonder if they are using the same solution (Proton) or did Google develop their own
  • by rsilvergun ( 571051 ) on Wednesday March 09, 2022 @03:56PM (#62341353)
    and it should. It would make it real easy for Microsoft to wall off a garden like Apple does with OSX and iOS. And with weak anti-trust enforcement plus the excuse that there are 3 competitors (technically true, there's Apple, Google and Microsoft) I'm pretty sure they'd get away with it.

    We saw the same thing with the original Steam Boxes when Microsoft first tried to push everyone onto the Windows Store with Win8. The developers knew better than to Trust Microsoft though so that didn't work. I think it's safe to say Microsoft will make another go at it. There's just too much money on the table for them to pass up.
    • Microsoft has customers that want systems locked down just as much as they do. Enterprise. Their mistake was using consumer as a testing ground and forgetting that those users own their computers. In a large enterprise, you want to be sure you control the machines from top to bottom and that an employee simply can't do anything without approval. Enterprise customers want the TPM to be the trusted element, not the user. It closes the loop.

      • Enterprise customers do not want windows store only and being able to add your own apps there will not work when they are forced into the store sandbox or will it work for things like
        adobe apps
        other 3rd party apps

        • Enterprise customers would like to be able to whitelist, sure. But they don't want the OS to be able to be tampered with to enable more. This is as much the reason for Bitlocker as data loss prevention. Without TPM-enforced encryption, you could just inject an .exe on the hard drive yourself.

    • by Junta ( 36770 )

      Seems pretty orthogonal, they presumably are doing it because they want to see if a larger game library can reverse their fortunes, and would rather have them as Linux payloads rather than trying to manage Windows systems.

      On the TPM, I have not yet seen TPM used effectively in a TPM scheme. It's just too limited for that purpose. I can provide adequate measurement of a boot process up to the part where the kernel starts executing, then frankly the state becomes more complicated than the TPM can represent.

    • steam has deep pockets to stop that and if windows does do that then they can push linux and make wine better.

  • and the anti cheat system flaring it?
    Some dev have said that useing steamdeck can = an ban for cheating?
    Also why am I paying full price for an windows only game to have not run in windows?

    • It's still a closed ecosystem. There would be no way to cheat and developers would be tuning their Windows release for Stadia (just without rewriting) - it's not like Google is doing this without them.

      You're not paying for a Windows game. You're paying for a game. Knowing how it's working behind the scenes is mostly irrelevant. Might as well consider it a port. Just a simple one.

    • Dev can say breathing Oxygen is a violation of their EULA and TOS and ban you from their systems.
      Some dev have said using a different OS can lead to bans, but those devs dont really have a library that matters much.
      So you don't have to run Windows.
      • by bn-7bc ( 909819 )
        This might've been a poorly chosen example, most businesses want their costumers to stay alive, it akwes the sake of additional product easier. So banning oxygen consumption in EULA would be bad, allso any jugde would strike it downas unresnabkethe fist time it gets into the courtroom, judges love their oxygen too,infact they depend on a stady supply of the stuff
  • That I can take my exsisting Steam and Epic libraries to stadia? If so, this might actually save stadia

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