Please create an account to participate in the Slashdot moderation system

 



Forgot your password?
typodupeerror
×
PlayStation (Games) Television

Fan-Made Game Reimagines 'Twin Peaks' with PS1-Style Graphics (engadget.com) 17

An anonymous reader shared this report from IGN: A demo for the unofficial fan game Twin Peaks: Into the Night has been released, allowing players to explore the weird and wonderful world of David Lynch and Mark Frost's '90s TV show in a PS1-style adaptation... developed by Jean Manzoni and Lucas Guibert of the Blue Rose Team. The game is now available to download on PC via itch.io, with its creators welcoming feedback on the gameplay experience... "We hope you'll enjoy playing it. As a quick reminder, this is a free fan game made by a very small team of two on our free time. Please take this into consideration... The demo is intended to show you the direction we're taking, and we've put our hearts at it. We're already working on the next release."

Although the game shares no affiliation with the show or its creators, it promises an "experience that will immerse you directly into the unique atmosphere of the show" by offering players the opportunity to step into the shoes of Cooper to solve the mystery while enjoying a slice of cherry pie and a damn fine cup of coffee.

More details from Engadget: The graphics are retro and decidedly PS1-flavored, which makes sense given how the show premiered in 1990. The gameplay looks to be full of exploration, complete with conversations with the town's many oddball residents, though there's a survival horror element reminiscent of the original Resident Evil titles. This is also an appropriate design choice, as the show pits Agent Cooper against foes both physical and supernatural...

The creators have announced that the game will be free when it launches, so that should clear up any potential legal hurdles moving forward.

This discussion has been archived. No new comments can be posted.

Fan-Made Game Reimagines 'Twin Peaks' with PS1-Style Graphics

Comments Filter:
  • by CrappySnackPlane ( 7852536 ) on Sunday August 20, 2023 @03:45PM (#63782726)

    The graphics are retro and decidedly PS1-flavored, which makes sense given how the show premiered in 1990

    My favorite game console of 1990 - the Sony Playstation.

  • I was always bummed that the show got cancelled with nothing resolved... but I can understand why it never built an audience. I loved it, in any case.

    I got a big laugh out of both season finales - they basically took "cliffhanger" to an intentionally ridiculous extreme, setting up a half-dozen or so different storylines leading to possible calamities.

    • I was always bummed that the show got cancelled with nothing resolved... but I can understand why it never built an audience. I loved it, in any case.

      I got a big laugh out of both season finales - they basically took "cliffhanger" to an intentionally ridiculous extreme, setting up a half-dozen or so different storylines leading to possible calamities.

      I think there's an inherent problem with long-storyline plots: people can't begin watching in the middle of a season and know what's going on.

      Probably a throwback to the days of TV, when people didn't/couldn't record or use streaming. Each episode had to be self contained, so that you could attract a growing audience over time.

      Nowadays we see mostly self-contained episodes, with hints of a larger plot across the season. The Enterprise goes off on a mission, while 20% of the episode time is furthering the pl

    • David Lynch has no interest in resolving anything. The network made him reveal Laura Palmer’s killer. The second season was just odd storylines that went nowhere. I watched the return show from 5 years ago and it was more of the same. It did have good moments like the Log Lady who died days after her scene was filmed. The black and white art house movie episode was another.

    • Lynch didn't really care about the murder plot and from interviews has said if he had his way it would never have been resolved. He was far more interested in exploring the town and interpersonal relationships between all of the different characters. I think the characters were interesting enough to pull that off, even if it wouldn't have been narratively satisfying for a lot of viewers.

      In some ways he was just making Blue Velvet into a television series. Quite obviously that's not going to be for everyo
    • If I recall from a book interview, a key problem was that they were given the budget to shoot the pilot on location in Washington State, which was amazing and atmospheric. But then the network sat on it for a year. I think Lynch and Frost had all but given up on it by that point. Then the network came back and green lit a season, but Lynch was by now already in pre-production on the film Wild at Heart. Still, they decided to go ahead, with Lynch's time and creative availability being limited, and in ord
  • by Jiro ( 131519 ) on Sunday August 20, 2023 @08:06PM (#63783352)

    The creators have announced that the game will be free when it launches, so that should clear up any potential legal hurdles moving forward.

    That doesn't make it legal.

  • It is a little disappointing
  • X is for use.
    O is for cancel.
    /\ is for menu.
    Stop fucking with that. That is the defacto standard that should be fucked with.
  • It came out for the PS3 and was titled "Deadly Premonition"
  • Silent Hill.

Thus spake the master programmer: "After three days without programming, life becomes meaningless." -- Geoffrey James, "The Tao of Programming"

Working...