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Games

GameMaker Ditches Subscription Model For Indie Developers (theverge.com) 9

GameMaker announced that it will be free to use for noncommercial, non-console projects, breaking away from Unity and its massive pricing controversy that saw game developers boycotting the engine. The company is also "eliminating its indie / creator tier monthly subscription fee in favor of a one-time paid licensing fee of $99," reports The Verge. "Additionally, if you're currently enrolled at the indie / creator tier and wish to pay the licensing fee, the subscription fees you've paid will be discounted from the price." The Verge: Russell Kay, head of GameMaker, said that the changes were a way for the company to express its thanks to users, explaining that, since 2021, GameMaker has seen its user base triple in size. Kay also had some subtle but effective shade for GameMaker's competitors. "We have seen other platforms making awkward moves with their pricing and terms, so we thought, what if we did the opposite, something that could actually be good for developers?" Kay wrote in the announcement.

Though customers currently enrolled in an enterprise-level subscription will see no changes to their plans, it seems like GameMaker is counting on the pricing update to draw more people to the software. "Our success is measured by the number of people making games!" Kay wrote.

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GameMaker Ditches Subscription Model For Indie Developers

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  • Charging wild prices for people who won't be making money off your engine, and who are learning it and might be using it in the future was not a good strategy in the first place. Nice of to see them changing tack.

    • Agreed. Looks like they're prepped and ready to cash in on Unity's failures.

    • by tlhIngan ( 30335 )

      A lot of game engines are free to learn and study on - I believe the Unreal Engine is completely free to develop on and the licensing fees only start to kick in once you exceed a certain amount of sales.

      Ditto a few other engines. Id Tech was open source and you can license it.

      Valve still has Source engine which is free but the restriction is if you sell it, it's got to be on Steam.

      Amazon I believe also made their engine free, but licensing it requires putting it on their store I believe.

      Unity was probably t

  • by laughingskeptic ( 1004414 ) on Thursday November 23, 2023 @12:25PM (#64026957)
    It didn't take long to find links in their community that no longer connect to the intended content. Links to abandoned projects have been subsumed by spammers and possibly malware distributors.
  • No it doesn't change its license for indie developers, only for non-commercial (as in free) games.
  • I give it 18 months back before this is taken away.

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