AI

Godot Game Engine No Longer Accepts AI Code 53

The Godot Foundation will stop accepting AI-authored code, agent-submitted pull requests, and AI-generated text in contributor communications after maintainers were overwhelmed by low-effort submissions. "It is time for us to recognize that these problems aren't going away and therefore we need to take steps to reduce the burden on maintainers while ensuring we still have a pipeline to mentor new contributors to become future maintainers," the Godot Foundation said in a blog post. Contributors may still use AI for limited "menial things" if they disclose it, but humans must understand, own, and be able to fix the code they submit. PC Gamer reports: The Foundation says the pileup of Godot pull requests pending review isn't all bad: It's a sign that interest in using and contribution to Godot is increasing. But the influx of contributions authored or submitted by AI is sapping the projects' maintainers of their willingness to confront the "already tedious" work of reviewing pull requests. "If your feedback on PRs is just being absorbed by a machine and not going towards mentoring a potential future maintainer, it becomes much harder to justify spending your free time on PR review," the Foundation said.

As the problem becomes increasingly unsustainable, the Godot Foundation says it's in the process of updating its contribution policies, focusing on "adding barriers to low-effort slop" contributions, encouraging maintainers to review code, developing new contributors into future maintainers, and crucially, requiring that all contributions come from humans who are accountable for their code -- and fixing it if it fails. "AI cannot take responsibility, and we can't trust heavy users of AI to understand their code enough to fix it," the Foundation said.

The Foundation says we can expect Godot's contributing policy to soon include explicit rejections of AI-authored code, noting that contributors should only use AI assistance for "menial things" and must disclose its use. Additionally, the Foundation will reject any AI-generated text in human-to-human communications, saying it's "a basic principle of respect" -- though it says machine translations "are still acceptable" if the original text was human-authored. "Things change every day with respect to the current suite of AI tools available," the Foundation said. "We will continue taking a conservative approach in our policies towards them, but we will re-evaluate as things evolve."
PlayStation (Games)

Sony PlayStation Will Stop Releasing Games On Discs In 2028 (bbc.com) 76

Longtime Slashdot reader AmiMoJo shares a report from the BBC: New PlayStation games will no longer be released on discs from January 2028, the gaming giant has announced. Sony said in a blog post new games would still be able to be bought in shops, but they would come with a digital code. It comes just days after Rockstar announced the hotly-anticipated Grand Theft Auto VI would similarly launch without a physical disc.

It marks a significant moment for the gaming industry, which has in recent years begun to rely more and more on digital distribution. Sony said the move came "as consumer preferences and the broader entertainment industry continue to shift away from physical discs to digital." "This is a natural direction for Sony Interactive Entertainment to adapt to consumer trends as the general preference for digital media significantly outpaces physical discs," it added. [...] PlayStation said the move would have no impact on games which are already released, or would be released before January 2028.

Government

California Bill To Preserve Online Games Fails Committee Vote (engadget.com) 19

California's Protect Our Games Act, which would require publishers to warn players before shutting down paid online games and offer refunds or continued access, failed to advance after a state Senate committee vote. Four state senators voted in favor, three voted against, and four abstained. Engadget reports: The committee unanimously voted in favor of granting the bill reconsideration, meaning it could come back before this group of state senators. Assemblymember Chris Ward introduced the bill in February and it passed the California State Assembly 43-16 in late May. That said, the abstentions prevented the bill's progression for now. "Not enough yeses means the bill stops here for this session," a volunteer with the Stop Killing Games campaign (which supported the bill) noted on Reddit. "That is the loss."

The volunteer also claimed this was the movement's first attempt to nudge such legislation through in the U.S., and that the bill got this far without paid staff or an in-person lobbying campaign. They said the Entertainment Software Association -- a trade organization of major game industry publishers -- brought in a lobbyist to halt the bill's progress (including by claiming private servers for the likes of Minecraft would be "illegal") and that Stop Killing Games would be more prepared to counter that in the future.

"Next session, we come back with an in-person lobbying presence, the funding to do this properly and a long list of organizations and developers signed on in support," the volunteer, u/Mr_Presidentle, wrote. "We are not limiting this to California. We intend to introduce versions of this in other state legislatures, and we are seriously looking at the federal level."

Games

GTA VI Is a Worrying Sign For the Future of Physical Games (theverge.com) 94

Rockstar Games has revealed the price of Grand Theft Auto VI to be $79.99, and confirmed that the physical versions of the game won't include a disc. Instead, they'll contain a one-time download code when it launches November 19. "Not only is that a disappointing decision for people who like to own physical games, but given the scale of the next GTA, it also sets a bad precedent for the rest of the industry," reports The Verge. From the report: There are a lot of advantages to buying digital. You can start a download from your couch. You can store multiple games on one hard drive so you don't have to get up to play something else. Storefronts like Steam or the PlayStation Store don't run out of inventory of the newest game you're interested in, and you can often get games at a cheaper price thanks to frequent sales.

But it's becoming increasingly clear that digital ownership has significant disadvantages, too. If a game you don't own digitally is removed from a storefront, whether that's for things like licensing, artificially limited availability, or even the store eventually closing down, your only option is to hope you can find a physical version. If your account on a platform is banned, even if that ban isn't warranted, you might be locked out of your digital library with no way to play those games unless you buy them again or hope your account gets restored. You can't sell or trade digital games you've purchased, and while there are ways to share digital games, they require some work and are usually intended just for families.

It's also much harder to preserve digital games because they only "exist" on the hard drive of a console, PC, or device they were downloaded to. This is an issue across many industries, not just console games; there are multiple examples of things like mobile games and streaming shows becoming lost for good when they don't have a physical version. Without physical versions, you also can't find a used version of a game at a garage sale or a local game shop.
It's unclear whether Rockstar will ever release a physical version of the game. As for why, The Verge suspects the decision was made in part to prevent leaks; "by only being available digitally, Rockstar can ensure that GTA VI unlocks at the same exact time for everyone."

"The digital-only choice might also indicate that the game has a massive file size that's too big for PlayStation and Xbox game discs."
Operating Systems

Valve Will Finally Let You Build Your Own Steam Machine With SteamOS For Desktop (theverge.com) 45

With the price of the new Steam Machine starting at $1,049, you might want to consider making your own Steam Machine instead. An anonymous reader quotes a report from The Verge: Valve says that "starting with the SteamOS 3.8 release, you can put together your own Steam Machine using whatever PC parts you want." SteamOS 3.8.10 launched last week with a slew of updates, including "improved compatibility with recent Intel and AMD platforms." Alongside that improved compatibility, Valve is giving gamers the green light to install SteamOS on their own desktops. In an interview with The Verge, Valve's Pierre-Loup Griffais said Valve has been "rolling out improvements to [SteamOS] so it's more compatible with desktop hardware," including eventual support for Nvidia graphics. Griffais says Valve has "a growing team" working on Nvidia driver support for SteamOS, adding, "We're collaborating with Nvidia very closely." While he mentioned that Nvidia support might not come this year, Griffais emphasized that "it's certainly something that we're working on in the background."

It's technically been possible to run SteamOS on your own hardware for a while now, but compatibility has been mostly limited to AMD systems. So far installing it has also required using a Steam Deck recovery image, a process that, speaking from experience, is much less straightforward than the installation process for most other Linux distributions. Trying to run SteamOS on Intel or Nvidia hardware has not been easy so far. According to Griffais, Valve is working to change that, which could mean that down the line, you'll be able to run SteamOS on just about any gaming PC hardware you want, including Nvidia.

For the more immediate future, Griffais says SteamOS in its current state should offer a "good experience" on console-like PC setups: "If you have something that is similar to the use case of a Steam Machine, where you have a PC that's gonna be plugged into a TV, and has a single hard drive that you're not going to try and dual boot [] you can put SteamOS on there, and you'll have an experience that is very similar to a Steam Deck docked or a Steam Machine, with some caveats, of course," like a lack of HDMI-CEC support. But "the core bits of the experience are there. The SteamOS graphics driver, the shader precompilation [...] you can get at all of that with the SteamOS."
Griffais says SteamOS does not yet offer an easy way to dual-boot alongside Windows or another operating system, but envisions "a time where it's a better experience to install on your desktop and have it coexist with a different operating system."
The Almighty Buck

Valve Prices the Steam Machine At $1,049 (theverge.com) 92

Valve's new Steam Machine will launch June 29 starting at $1,049 and go up from there depending on the configuration. Although it costs considerably more than the PS5 ($599.99) and Xbox Series X ($649.99), "the value proposition for the Steam Machine is that it can play your library of Steam games you may have accumulated over years (or even decades), rather than just PlayStation games, and it's also a full Linux PC that you can customize to your heart's content," reports The Verge. "Valve also says that it's selling the Steam Machine for the cost of its components alone instead of subsidizing the price." From the report: You can now register your interest to buy a Steam Machine as part of a reservation system. To offer a fair playing field for people who want to buy one, Valve will randomize everyone in the queue on Thursday at 1PM ET. After that, anyone who registers their interest will be added to the end of the waitlist. The first emails giving people the opportunity to buy will go out on June 29th.

Valve will sell four configurations of the Steam Machine:
- A 512GB model for $1,049
- A 512GB model with a bundled Steam Controller for $1,128
- A 2TB model for $1,349
- A 2TB model with a bundled Steam Controller for $1,428

Games

Ubisoft Co-Founder Claude Guillemot Dies In Plane Crash (techcrunch.com) 18

An anonymous reader quotes a report from TechCrunch: Claude Guillemot, co-founder of French video game company Ubisoft, died Friday at the age of 69. According to French media (via Bloomberg), Guillemot died in a plane crash in the French resort town of La Baule. He was one of two people aboard the plane, both of whom died.

Guillemot founded Ubisoft with his four brothers in 1986. Since then, the company has published the Assassin's Creed, Far Cry, Prince of Persia, and Tom Clancy video game franchises, as well as many other titles. The family retains control of Ubisoft, and Guillemot's brother Yves is still CEO. Guillemot was also chairman of Guillemot Corp., which makes gaming and audio accessories.
"Ubisoft was deeply saddened to learn of the death of Claude Guillemot, co-founder of the group and chairman of Guillemot Corp., in an accident," Ubisoft said in a statement. "Our thoughts are with his family and loved ones during this difficult time. No further statements will be made at this time."
The Courts

Gamers Sue PlayStation: It's Not Clear They're Selling Licenses Rather Than Ownership of Games (aftermath.site) 154

The gaming news site Aftermath reports: Four gamers are suing Sony Interactive Entertainment for allegedly breaking a California law that requires digital storefronts selling games to make it clear people are buying licenses, not actually owning the games.

Sony Interactive Entertainment's PlayStation store uses language like "Buy Now" and "Confirm Purchase," lawyers wrote in a complaint filed on Thursday... "In reality, consumers who 'purchase' digital games through PlayStation do not obtain ownership of those products," lawyers wrote. "Instead, PlayStation grants only a limited, revocable license to access the software, subject to multiple restrictions contained in a separate Software Product License Agreement"....

[T]he PlayStation store does have a disclosure. Above the "Confirm Purchase" button, there's a note: "By selecting [Confirm Purchase], you agree to complete the purchase in accordance with the PlayStation Terms of Service before using this content. You further acknowledge that your purchase of this digital product amounts to a license subject to the Software Product License Agreement." These four gamers aren't satisfied with that; they said in the complaint that it's too small, and that "a reasonable customer completing a purchase would not necessarily notice this disclosure."

"It's a proposed class action complaint, meaning the group of four gamers is asking a judge to grant them class action status."
First Person Shooters (Games)

Doom Composer Bobby Prince Has Died (engadget.com) 21

Video game composer and sound designer Bobby Prince has died at age 81 following an illness. Developer id software shared the news. Engadget reports: Prince was perhaps best known for his pioneering work on the Doom series. The Library of Congress inducted his soundtrack for the original game into the National Recording Registry just last month. "Despite the limitations of the 1993-era sound card drivers, Prince composed the perfect riff-shredding accompaniment for the game's demon-slaying journey to hell and back," the Library of Congress stated.

"Taking advantage of his knowledge of MIDI, Prince even worked to ensure that the sound effects he created could cut through the music by assigning them to different MIDI frequencies." Prince also worked on games such as Wolfenstein 3D, Rise of the Triad and Duke Nukem 3D. In 2006, the Game Audio Network Guild honored Prince with a lifetime achievement award.

Open Source

Epic Games Announces Lore Open-Source Version Control System (phoronix.com) 35

Epic Games has released Lore, an MIT-licensed version control system written in Rust and designed specifically for "games and entertainment purposes with large file sizes," reports Phoronix. From the report: While there is Git LFS for large file storage with Git, Epic Games has crated Lore as a version control system designed entirely around the large file needs of modern game development as well as multimedia/entertainment purposes. Lore is designed to be fast and efficient for large files including binary files, and be easy-to-use including for 3D artists and more.

The Lore documentation elaborates more on its differences and motivation for development compared to Git: "No existing system was designed for the combination of constraints that large game and entertainment projects require: arbitrary content types, multi-axis scale, multi-tenant safety, and a fully open specification and license. [...] Lore is designed to combine what works in each (Git's content-addressed revision graph and centralized systems): a centralized server-of-record for durability, access control, and conflict resolution; content-addressed storage with fragment-level deduplication that is as effective on a multi-gigabyte binary as on a kilobyte of text; sparse, lazy working copies that materialize only what you need; free branching; and a fully open, publicly versioned specification and MIT license. Normal editing operations -- staging, committing, branching, diffing -- never require a network round trip."
You can learn more at Lore.org. All the code is available on GitHub.
EU

Stop Killing Games Fails To Secure EU Law Despite 1.3 Million Signatures (dexerto.com) 106

The European Commission has declined (PDF) to propose a law requiring publishers to keep discontinued video games playable, despite the Stop Killing Games initiative collecting nearly 1.3 million verified signatures. Instead, it plans to develop a voluntary industry code covering end-of-life transparency and preservation. Dextero reports: The Commission's full communication said a legal obligation to keep games playable, as requested by the initiative, "would not be proportionate." It cited concerns about intellectual property rights, confidential business information, publisher costs, and potential cybersecurity or safety risks once games are no longer supported. The code of conduct could include more transparent storefront labeling about possible game discontinuation, along with more partnerships between publishers and cultural heritage institutions to preserve games. However, it would not legally require publishers to provide offline patches, private server tools, or other methods for players to continue accessing games after official support ends. The Commission also argued that existing EU consumer law already provides some safeguards, including requirements around transparency, contract duration, termination conditions, and possible refunds if a shutdown conflicts with the agreement or a consumer's reasonable expectations.

[...] Despite the setback, Stop Killing Games has said it is not ending its push for legislation. In a response posted after the Commission's decision, the official Stop Killing Games account said the outcome was "not unexpected" and claimed the campaign had already prepared for the result. The group said it is now pushing for members of the European Parliament to amend Stop Killing Games into the Digital Fairness Act instead. "We can move on without the Commission and their non-decision," the group said, referencing earlier comments from Accursed Farms creator Ross Scott.

First Person Shooters (Games)

Blizzard Sues To Take Down Another Private World of Warcraft Server, Project Ascension (aftermath.site) 32

"Blizzard Entertainment is continuing its crusade against private World of Warcraft servers," reports the gaming news site Aftermath: The company filed a new lawsuit on Friday in a California court against the makers of Project Ascension, alleging copyright infringement, Digital Millennium Copyright Act violations, and other claims. Blizzard Entertainment claims that Project Ascension is a "lucrative way to exploit and profit from the popularity of the WoW game experience," according to the complaint, obtained by Aftermath. Blizzard Entertainment's lawyers say in the complaint that Project Ascension purports to have "over a million players." Lawyers write that the developers have "distributed (and are continuing to distribute) millions of pirated copies of Blizzard's copyrighted WoW game software."

They also allege that Project Ascension's servers are hosted on Russian "bulletproof" servers with Aeza Group, a company that was sanctioned in 2025 "for its role in supporting cybercriminal activity targeting victims in the United States and around the world," per a U.S. Department of Treasury press release... Project Ascension lets players combine pieces of World of Warcraft's different classes to build unique characters. It's free-to-play, but players can purchase in-game currency, Donation Points, to buy things in-game, such as cosmetics and experience boosts. Blizzard Entertainment's lawyers assert that Project Ascension has made "millions of dollars from the sale of Donation Points...."

Blizzard Entertainment successfully sued a popular World of Warcraft server called Turtle Wow last year. The project had been running since 2018, taking donations from players for the free-to-play server. Both sides announced in April 2026 that they'd reached a settlement after Blizzard Entertainment was awarded a permanent injunction to shut down Turtle WoW. The details of the settlement were not made public. Turtle WoW was shut down for good shortly after May 15; players gathered online to mourn the end of the server.

The Military

Pokemon Go Data Was Used To Help Train AI Systems Being Developed For Military Drones (dronexl.co) 44

Pokemon Go players' optional location scans reportedly helped train Niantic Spatial's visual positioning system, which uses camera imagery and 3D maps to navigate when GPS is unavailable or jammed. According to DroneXL, that technology is now being paired with Vantor's drone navigation software for military and intelligence use, raising questions about whether gamers understood that footage collected for in-game rewards could eventually support defense systems. From the report: The pipeline runs from a mobile game to the battlefield in three steps. Players scanned the physical world. Niantic Spatial turned those scans into a 3D map that lets a machine locate itself by sight when satellite signals fail. And in December 2025, Niantic Spatial announced a partnership with Vantor, the defense and intelligence firm formerly known as Maxar Intelligence, to fuse that ground-level system with Vantor's aerial navigation software for use in GPS-denied operations.

I have spent years covering how drones lose their way the moment an electronic warfare unit switches on a jammer, a problem that has spread from the battlefield into civilian airspace, from Ukrainian workshops cycling through navigation generations to American programs scrambling for alternatives. The unsettling part of this story is not the technology. It is where the training data came from, and whether the people who supplied it would have agreed had anyone explained the destination.
"Now as part of Scopely (the Saudi-owned company that acquired Niantic last year for $3.5 billion), Pokemon GO data is not shared with Niantic Spatial," a company spokesperson said in a statement to Kotaku. "AR Scans collected through Pokemon GO were submitted voluntarily by players who opted into the feature and were subject to the applicable Terms of Service and Privacy Policy at the time. The discontinuation of AR scanning and the end of data sharing with Niantic Spatial were part of the transition planning associated with Pokemon GO's move to Scopely."
Businesses

Xbox CEO Says Current Margins 'Cannot Continue' (engadget.com) 48

Xbox CEO Asha Sharma and Chief Content Officer Matt Booty told staff that Xbox's current economics "cannot continue," citing more than $20 billion in spending over five years, declining revenue outside Activision Blizzard King, console supply constraints tied to RAMaggedon, and an overextended studio portfolio. The memo stops short of announcing layoffs, but a Bloomberg report says substantial Xbox cuts are expected after Microsoft's fiscal year ends on June 30. Engadget reports: The takeaways are pretty grim. For starters, the simple math of Xbox's revenue isn't adding up to success. "Excluding Activision Blizzard King, over the past five years, we have spent over $20 billion on ongoing investments in our content, platform, and hardware subsidy, but our annual revenue has declined nearly half a billion during that time," the execs state. "Going forward, this cannot continue." They also acknowledge the impact of RAMaggedon: "We are currently unable to make as many consoles as players want to buy, and we need a new business model and partnerships for hardware as we remain committed to Helix." (Helix, in this case, is Project Helix, the codename for Xbox's new console.)

Then there's the kicker, a renewed admission that Xbox still can't support the many studios it acquired in the late 2010s in an effort to grow its first-party game ambitions. "We have found ourselves over extended as we executed on changing strategies in a landscape of more readily available content," the pair said, noting elsewhere that with so many good games, not to mention the plethora of other forms of entertainment available, "Going forward, our competition is attention."

The Almighty Buck

Valve Discontinues Physical Steam Gift Cards Due To Scammers (pcguide.com) 26

Valve is discontinuing physical Steam Gift Cards and says it will stop restocking them as retailers sell through remaining inventory. In a blog post, the company blamed persistent gift card scams as the reason, though Steam Digital Gift Cards will remain available and existing physical cards can still be redeemed. PC Guide reports: Valve says it has "responded to gift card scams over the years" -- but this doesn't stop scammers from adapting. The Steam creator has actively worked with retailers and law enforcement, among other precautions, to counteract scams, but says the issue can never be fully resolved. Steam Digital Gift Cards will continue to operate as normal.

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