AI

PlayStation3 Emulator Devs Politely Ask Contributors to Stop Submitting 'AI Slop' Pull Requests (kotaku.com) 26

Open-source PS3 emulator RPCS3 "has been around since 2011," Kotaku notes, and has made 70% of the PlayStation 3's library fully playable, "bolstered in part by the many users who contribute to its GitHub page." But their dev team "took to X today to very kindly and civilly request that users 'stop submitting AI slop code pull requests' to its GitHub page." Then they immediately proceeded to tell the AI-brain-rotted tech bros attempting to justify their vibe-coding nonsense to kick rocks in the replies, which is somewhat less civil but far more entertaining to read...

My favorite one was when someone asked how the team was certain they weren't rejecting human-written code, to which RPCS3 replied: "You can't possibly handwrite the type of shit AI slop we have been seeing."

Hardware

Valve Releases Steam Controller CAD Files Under Creative Commons License (digitalfoundry.net) 13

Valve has released CAD files for the new Steam Controller and its Puck under a Creative Commons license. "The idea is to let enterprising modders create their own Steam Controller add-ons, like skins, charging stands, grip extenders or smartphone mounts," reports Digital Foundry. From the report: The Valve release includes files for the external shell ("surface topology") of the Controller and Puck, with a .STP, .STL and engineering diagram of each device, with the latter showing areas that must remain uncovered to let the device maintain its signal strength and otherwise function as designed. Valve has previously released CAD files for its Steam Deck handheld, Valve Index VR suite and even the original Steam Controller a decade ago, so this release is welcomed but not unexpected.

The release is under a fairly restrictive Creative Commons license which allows for non-commercial use and requires attribution and sharing of designs back to the community. However, the license also suggests that commercial entities interested in making accessories for the Steam Controller or its Puck can contact Valve directly to discuss terms.
You can find the files here.
AI

Microsoft Gives Up On Xbox Copilot AI (theverge.com) 22

Microsoft is winding down Xbox Copilot on mobile and ending development of Copilot on console, reversing plans to bring the gaming-focused AI assistant to current-generation Xbox consoles this year. "The move follows [new Xbox CEO Asha Sharma's] reorganization of the Xbox platform team earlier on Tuesday, which added executives from Microsoft's CoreAI team -- where Sharma worked before taking over Xbox -- to the Xbox side of the company," reports The Verge.

Sharma said in a post on X: Xbox needs to move faster, deepen our connection with the community, and address friction for both players and developers. Today, we promoted leaders who helped build Xbox, while also bringing in new voices to help push us forward. This balance is important as we get the business back on track. As part of this shift, you'll see us begin to retire features that don't align with where we're headed. We will begin winding down Copilot on mobile and will stop development of Copilot on console. Since taking over for former Microsoft Gaming CEO Phil Spencer in February, Sharma has scrapped the Microsoft Gaming brand and cut the price of Xbox Game Pass.
Role Playing (Games)

NetHack 5.0 Released (nethack.org) 46

"So yesterday the Devteam (it is always the Devteam) released version 5.0 of legendary and venerable rogueike compuer game NetHack," writes the Rogue-like games column @Play. "It is 39 years old..."

MilenCent (Slashdot reader #219,397) writes: In addition to play changes it's left for players to discover, this version updates the code to compile with C99, makes it much easier to cross compile the code for other systems than the one running, and now uses Lua for its dungeon generation. Happy hacking!
For new players, "Nethack 5.0 now has an optional tutorial in the early phases of the game that might help you," notes the Rogue-like games column @Play: Three systems binaries are provided: Windows, MS-DOS and Amiga. Yes, Nethack still supports MS-DOS, and yes, it still supports classic Amiga: it explicitly supports AmigaDOS 3.0, meaning it can still run on 68000 machines... That these are the only systems they provide binaries for shouldn't be seen as an indication that these are the "most important" platforms for Nethack, it's more that, since it's entirely open source, building it yourself is entirely possible, and more expected than with most software. Nethack can be built for Linux, Windows 8-11, AmigaDOS, MacOS (I'm not sure if this includes classic Mac too but it might), Windows CE (wow), OS/2 (additional wow), BeOS, VMS and multiple Unixes... Another option is to play through public Nethack servers. The most popular of these are probably alt.org and Hardfought.
Nintendo

Former Nintendo Executive Says Amazon Once Requested 'Illegal' Price Discounts 28

Amazon once tried to pressure Nintendo to break the law, says former Nintendo of America President Reggie Fils-Aimé. At a recent NYU lecture, he describes a conversation with an Amazon executive, Kotaku reports: "Amazon was looking to get bigger into the video game space," said Fils-Aimé. "Amazon's mentality back then is they wanted to have the lowest price out in the marketplace, even lower than Walmart... Essentially what Amazon wanted (was an) obscene amount of support, financial support, so they could have the lowest price and beat Walmart. I literally said to the executive, 'You know that's illegal, right? I can't do that'...."

At the time, the Wii and DS were Nintendo's best selling hardware in history. Amazon originally sold books, but in the 2000s rapidly expanded with cheaper discounts to became a one-stop shop for almost everything. Everything except Nintendo, that is.... "Literally we stopped selling to Amazon," Fils-Aimé continued, "and it's because I wasn't going to do something illegal. I wasn't going to do something that would put at risk the relationship we have with other retailers."

"The two sides have since made amends," notes the Verge, "and you can buy a Switch 2 through Amazon. But for a long time, Nintendo consoles had been largely unavailable on the site."
XBox (Games)

Microsoft's Xbox Mode Is Now Available For All Windows 11 PCs (theverge.com) 27

Microsoft is rolling out Xbox mode to all Windows 11 PCs, bringing a full-screen Xbox PC app interface similar to Steam's Big Picture Mode. "Some players in select markets will be able to download the Xbox mode experience today, with availability expanding to more players in those markets over the next several weeks," says the Xbox team. The Verge reports: Xbox mode aims to try and bridge the gap between Xbox consoles and Windows, but its original debut felt like a beta on the Xbox Ally devices. "Since first introducing Xbox mode, formerly known as 'full screen experience,' on Windows handhelds, we've been listening closely to player feedback and continuing to evolve the experience across devices," says the Xbox team. "Those learnings directly shaped Xbox mode on Windows 11 PCs."

Microsoft is also rolling out improvements to the Xbox Ally X handheld today, including a preview of its Auto SR upscaling technology. Xbox console owners are also getting a new dashboard update today, with the ability to disable Quick Resume on individual games and a feature to add custom colors to the dashboard.

Emulation (Games)

GitHub 'No Longer a Place For Serious Work', Says Hashicorp Co-Founder (theregister.com) 82

Hashicorp co-founder Mitchell Hashimoto says GitHub's frequent outages have made it "no longer a place for serious work," prompting him to move his Ghostty terminal emulator project elsewhere after 18 years on the platform. The Register reports: "I've been angry about it. I've hurt people's feelings. I've been lashing out. Because GitHub is failing me, every single day, and it is personal. It is irrationally personal," he wrote. The reason for his ire is the service has become unreliable. "For the past month I've kept a journal where I put an 'X' next to every date where a GitHub outage has negatively impacted my ability to work," he wrote. "Almost every day has an 'X'. On the day I am writing this post, I've been unable to do any PR review for ~2 hours because there is a GitHub Actions outage."

Hashimoto penned his post a few days before an April 28 incident that saw pull requests fail to complete due to an Elasticsearch SNAFU. Incidents like that mean Hashimoto has decided GitHub "is no longer a place for serious work if it just blocks you out for hours per day, every day." "It's not a fun place for me to be anymore," he lamented. "I want to be there but it doesn't want me to be there. I want to get work done and it doesn't want me to get work done. I want to ship software and it doesn't want me to ship software."

The developer says he wants GitHub to improve, but "I also want to code. And I can't code with GitHub anymore. I'm sorry. After 18 years, I've got to go." He's open to a return if GitHub can deliver "real results and improvements, not words and promises." But for now, he's working to move Ghostty to another collaborative code locker. "We have a plan but I'm also very much still in discussions with multiple providers (both commercial and FOSS)," Hashimoto wrote. "It'll take us time to remove all of our dependencies on GitHub and we have a plan in place to do it as incrementally as possible."

He's doing the equivalent of leaving a toothbrush at a former partner's house by leaving a read-only mirror of Ghostty on GitHub, and by keeping his personal projects on the Microsoft-owned service. But Hashimoto's moving his day job somewhere new. "Ghostty is where I, our maintainers, and our open source community are most impacted so that is the focus of this change. We'll see where it goes after that," he concluded.

DRM

Sony Rolls Out 30-Day Online DRM Check-In For PlayStation Digital Games (tomshardware.com) 89

Sony is reportedly rolling out a 30-day online check-in requirement for some digital PS4 and PS5 games, meaning players could temporarily lose access if their console does not reconnect to renew the license. Tom's Hardware reports: In the info page of an affected game, you'd see a new validity period and a "remaining time" deadline. At first, this seemed like a software bug, but now PlayStation Support has confirmed its authenticity to multiple users. PlayStation owners are furious about the change.

From what we've seen, this DRM is intended for digital game copies. It works by instating a mandatory online check-in where you have to connect to the internet within a rolling 30-day window or risk losing access to the game. Afterward, you can still restore access, but you'll need an internet connection to renew the game's license first. So far, it seems like only games installed after the recent March firmware update are affected.

Affected customers report that setting your PS4 or PS5 as the primary console doesn't alleviate this check-in policy either. No matter what, any game you download from now on will feature this new requirement, effectively eliminating the concept of offline play for even single-player titles.

Games

Fans Angry Over Pokemon Go Champion's Disqualification For Allegedly Shaking the Table (aftermath.site) 47

It's "the curious case of... the Pokémon Go pro who celebrated too hard," reports the gaming news site Aftermath. It all started on the first weekend in April... Firestar73, a competitive Pokémon Go player who placed seventh at last year's world championships, managed to narrowly cinch a game-five finals win at the 2026 Pokémon Orlando Regional Championships after battling his way out of the dreaded losers' bracket. As stress and adrenaline gave way to relief, Firestar73 stood up from his chair, threw off his headphones, raised his arms in a sort of victorious flexing motion, and then fist pumped for good measure. Immediately afterward, he politely shook his opponent's hand... [T]he tournament's staff went on to deem Firestar73's conduct "unsportsmanlike" and stripped him of his win.
"After weeks of fans flooding The Pokémon Company's social channels to demand a repeal of the ruling, the company has finally issued a statement," reports Kotaku. "Spoilers: It will not be reverting its decision." Their official statement? "[D]uring game one of the bracket reset series, a player was issued a Warning for the action of hitting and shaking the table during gameplay. Actions such as these can have a negative impact on the experience of participants and disturb the match in progress. Then, during game five, this same player's behavior continued to be disruptive, including shaking the table to the point that there was a disruption to the broadcast experience. These repeated infractions resulted in a penalty that was escalated to Game Loss. "
Meanwhile, Aftermath now reports, Firestar73 "has disputed Play! Pokémon's account of events entirely "The 'incident' you are now, for the first time, claiming was the basis of the decision did not affect the gameplay at all, yet decided the whole tournament," he wrote on Twitter. "Section 2.1 requires a 'clear explanation of any infraction and its penalty,' and I was never given this as the basis at all."

NiteTimeClasher, who won the tournament by disqualification, doesn't seem pleased either. "Was not my decision," he appears to have written in a Pokémon Discord. "Firestar is the Orlando regional champion. Hope you all understand." Others have attempted to divine what the company meant by a "disruption to the broadcast experience," and what they've found doesn't look all that severe.

Not long after Play! Pokémon handed down its edict, one judge who was not involved in this particular match, Professor Rex, publicly voiced his outrage. "As a judge I'm not supposed to discuss ruling[s] publicly," he wrote. "However, I also believe that as a judge my job is to give players a fair space to compete. If a player in a high stakes battle can lose out on thousands of dollars for shaking the table, what kind of space have we built? If the table can't handle the intensity of the competition, that's not the players' fault. I've judged multiple Go regionals, [and] I just can't support how this was handled."

After posting internal correspondence meant for judges and asking "some questions they didn't like" in the Discord for those who judge and otherwise help out at Pokémon events, Rex was banned from the Discord. That's when, to the extent they had not already, things spun out of control. Rex went on to share judges' personal information in a perhaps-misguided attempt at forcing transparency, which caused other judges — some of whom mostly agreed with him — to call him out and take issue with his conduct. As of now, almost no one is happy.

XBox (Games)

Xbox Game Pass Ultimate Gets a Price Cut (theverge.com) 21

Microsoft is cutting the monthly price of Xbox Game Pass Ultimate and PC Game Pass, but the tradeoff is that new Call of Duty releases will no longer arrive on the service at launch. Instead, they'll show up about a year later. The Verge reports: After Xbox CEO Asha Sharma admitted last week that "Game Pass has become too expensive for players," Microsoft is dropping the price of Xbox Game Pass Ultimate and PC Game Pass. Starting today, Xbox Game Pass Ultimate drops from $29.99 to $22.99 a month, and PC Game Pass moves to $13.99, down from $16.49 a month.

The price drops are being fueled in part by future of Call of Duty titles no longer joining Game Pass Ultimate or PC Game Pass at launch. "New Call of Duty games will be added to Game Pass Ultimate and PC Game Pass during the following holiday season (about a year later), while existing Call of Duty titles already in the library will continue to be available," says Microsoft.

PlayStation (Games)

PlayStation To Require Age Verification For Messages and Voice Chat (insider-gaming.com) 69

A new email from Sony says that PlayStation will require players to verify their age later this year to keep using communication features like messages and voice chat. Insider-Gaming reports: The initiative comes from the goal of providing "safe, age-appropriate experiences for players and families while respecting their privacy" and providing "meaningful control over their gaming experiences." The age-verification process will be implemented globally, and players will need to verify their age to continue using PlayStation communication services, such as messages and voice chat. If the player opts not to verify their age, they can still use other services, such as games, trophies, and the store. Only the communication experience will be affected if you choose not to verify your age. PlayStation didn't provide a date for when players will need to begin the verification process.
Games

Amazon Luna Ends Its Support for Purchased Games and Third-Party Subscriptions (engadget.com) 8

Amazon's Luna cloud gaming service is making some changes, reports Engadget: It's no longer possible to buy Ubisoft+ and Jackbox Games subscriptions or standalone games through Luna. Amazon will automatically cancel any active subscriptions bought through Luna at the end of customers' next billing cycle. If you have a Ubisoft+ subscription that you bought directly from Ubisoft instead, you'll still be able to access games on that service through Luna until June 10. The Bring Your Own Library option — which allows users to play games they own on the likes of EA, GOG and Ubisoft on Luna — is going away too. You won't be able to access games from those storefronts via Amazon's streaming service after June 3.

If you bought any games outright on Luna, you'll still be able to play them there until June 10. Unlike Google did when it shut down Stadia, Amazon isn't offering refunds for those purchases. However, you'll still have access to them through the respective third-party platform that's linked to your account, be it the EA App, GOG Galaxy or Ubisoft Connect. That doesn't exactly help folks who don't have powerful-enough systems to play more demanding games and were relying on Luna.

For those users, Kotaku complains, "you'll essentially lose access to your purchased games in June unless you buy some hardware to play games like Star Wars Outlaws or set up a different streaming option..."

They describe Luna as Amazon's "barely talked about, struggling game streaming service"... On April 10, Amazon announced that it is "always looking for ways to better serve our players" and that "feedback" has made it "clear" that gamers who use Luna want "easy access to great games." And because more of that content is now offered via Amazon Prime, the company has decided that the best way to "serve" you and other users is to rip out most of Luna's gaming options and remove access to paid games you bought in the past. Do you feel better served...?

Launched in 2020, Amazon Luna has never been much of a big hit for the company, which has struggled to even figure out what to do with it. Initially, it was offered up as a Stadia competitor, providing access to big and small third-party games. This apparently didn't work out for Amazon. So in 2025, Amazon officially announced plans to pivot Luna to a service focused on Jackbox-like casual games. This latest shake-up for Luna further focuses the service on these kinds of games and will put everything available on the service behind different sub tiers, similar to Game Pass.

Their conclusion? "This is all just a great reminder to never, ever, ever, ever buy a video game through a streaming service. At least you can download digital games offline and make backups for later."
Government

To Fill Air Traffic Controller Shortage, FAA Turns To Gamers (nytimes.com) 80

An anonymous reader quotes a report from the New York Times: As the Trump administration seeks to fill a national shortage of air traffic controllers, officials are targeting a new talent pool: gamers. The Federal Aviation Administration on Friday is making a recruiting push aimed at avid players of video games, as the agency strives to fill thousands of vacancies that lawmakers have said leave the traveling public less safe. In a new YouTube ad, the agency is using flashy graphics and the promise of six-figure salaries to convince video game enthusiasts to apply their trigger fingers in service of air safety.

In recent years, video gamers have emerged as a target demographic for recruiters at a number of federal agencies, including the military and the Department of Homeland Security. They are welcomed for their hand-eye coordination, quick decision-making in complex environments and ability to remain focused on screens for hours on end. "To reach the next generation of air traffic controllers, we need to adapt," Transportation Secretary Sean Duffy said in a statement. Focusing recruiting efforts on gamers, he added, "taps into a growing demographic of young adults who have many of the hard skills it takes to be a successful controller."

[...] The F.A.A. plans to begin prioritizing recruiting gamers over more traditional avenues like college fairs, officials said, pointing out that only 25 percent of controllers have a traditional college degree, while the vast majority appear to have logged hours gaming. During the presidential transition in 2024, incoming Trump administration officials polled about 250 new air traffic academy graduates over six weeks. Only two of those interviewed were not gamers, according to F.A.A. officials [...]. Students who failed out of the training academy were not similarly queried, officials said, though they have plans to conduct more comprehensive exit interviews in the future. Still, the overwhelming presence of gaming habits among graduates tracked with what they were hearing anecdotally from controllers already certified to work in towers and other air traffic facilities, the officials said, many of whom liked to play video games during breaks in their shifts.

Games

Valve Releases Native Steam Link App For Apple's Vision Pro (macobserver.com) 25

Valve has released a native Steam Link beta for Apple Vision Pro, letting users stream their existing Steam games onto a large virtual screen in visionOS. It supports up to 4K resolution and will let you dynamically adjust the curve of the display. The Mac Observer reports: Steam Link does not support VR titles in this beta, and Valve clearly states that the app is limited to 2D game streaming, but this still opens up a large library of games that users can play on a massive virtual screen inside Vision Pro.

At the same time, Vision Pro already handles 2D media very well, and this update builds on that strength by turning the headset into a portable gaming display that connects directly to your existing setup without needing extra hardware.

You can join the Steam Link beta through TestFlight right now, and this early release shows how Apple Vision Pro continues to expand beyond media into more practical and everyday use cases like gaming.

AI

'AI' Is Coming For Your Online Gaming Servers Next (pcworld.com) 35

"Consumer PC parts aren't the only things being gobbled up by the 'AI' industry," writes PCWorld's Michael Crider. "A Starcraft-inspired strategy game is shutting down its multiplayer servers because the hosting company got bought out for 'AI.'" The game will still be playable offline for now, but the shutdown highlights the ripple effects of the AI boom on the gaming industry. Amid the ongoing hardware shortages, AI companies are basically gobbling up as much infrastructure as they can to repurpose it for AI workloads. From the report: The game in question is Stormgate, a crowdfunded revival of the real-time strategy genre that has languished in the last decade or so. The developer Frost Giant Studios told its players on Discord (spotted by PC Gamer) that it would be unable to continue multiplayer access past the end of this month. The "game server orchestration partner" was bought by an AI company -- the developer's words, not mine -- which means that the multiplayer aspects of the game will have a "planned outage."

The devs say the game will be patched for offline play, presumably including its single-player campaign mode and co-op modes, but "online modes will not be available at that point." They're hoping to bring back online play in a later update, but that'll depend on "finding a partner to support ongoing operations." That sounds like old-fashioned player-hosted games with lobbies aren't in the cards, at least not yet.

Frost Giant's server provider is Hathora, which was bought by a company called Fireworks AI last month. Fireworks describes its offerings as "open-source AI models at blazing speed, optimized for your use case, scaled globally with the Fireworks Inference Cloud." So, yeah, Hathora's infrastructure will likely be used for yet more generative "AI." And according to GamesBeat, it's planning to shut down the game service aspect of its company completely. That means Stormgate probably isn't going to be the last game affected. Hathora also provides online services for Splitgate 2, among others. I'm contacting Hathora for comment and will update this story if I receive a response.

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