AI

Xbox Manager: AI Already Being Used In Xbox Game Development - And Throughout the Game Industry (engadget.com) 35

Should generative AI be used for videogame development? Brandon Stirrup, a strategy manager at Xbox, claims Xbox is already using AI, reports Engadget. And he also says that those who say they aren't are merely "pretending." Stirrup deactivated his social media account shortly after (though his posts have been archived elsewhere), igniting conversations about what role generative AI actually has or should have in game development. In some ways, it would be unsurprising to learn that Xbox is using AI to the extent that Stirrup implies. Xbox recently announced the formation of Xbox Labs at least in part as a response to a rising trend of AI-coded game ports; the announcement heavily implied that the new team would use AI as well but didn't say it outright. Xbox owner Microsoft is also a major player in AI development... Developers including Capcom, Square Enix, Sega, Nexon and Activision have all either used AI in their games or pledged to do so. Fortnite developer Epic Games has been particularly up-front about its AI use, and CEO Tim Sweeney has aggressively promoted it on social media...

On the other hand, there are large pockets of the game industry vocally opposed to generative AI. Notably, these tend to be smaller, independent studios without shareholders to impress by touting the cost-savings of AI. These studios include Tunic publisher Finji, Stardew Valley developer ConcernedApe and Clickolding developer Strange Scaffold, among many more. Due to the sheer number and variety of game studios, it's impossible to say just how much of the industry actually uses AI at this point, but claims that "everyone" is using it are clearly false.

There's a similar divide among players about whether generative AI should be embraced or avoided at all costs. While some simply accept AI as part of games going forward, others have pledged to avoid games that use the technology outright due to its environmental costs, labor issues or pure aesthetic preference. That's led to the popularity of tools like a browser extension that makes Steam's AI disclosures more visible and grassroots efforts by developers to implement labels certifying their games as AI-free... Many players and developers alike justify the use of AI in generating code, even if they're opposed to it in other areas.

"Gaming is the only industry slow-walking the transition," Xbox's Stirrup allegedly said, "because users have negative sentiment. Everyone else accepts reality."

"Gaming is the only industry pretending to not use AI."
Classic Games (Games)

Recycling ANSI Art: Tracing the Origins of BBS Logon Screens (breakintochat.com) 23

BBS-era "door" games are preserved by the site Break Into Chat, along with their history. Now the site's actually traced the origins of several ANSI art screens in the 1980s and "how different people later transformed the original images," starting from one of the most popular bulletin board systems in St. Louis, Missouri.

Slashdot reader Kirkman14 writes: "Fire Escape" was curator of the authoritative list of bulletin board systems in St. Louis's area code and sysop of the area's most popular board. Like many sysops of that time, Fire Escape enlivened her bulletin board by finding and repurposing older ANSI art. Eventually her BBS had 18 different logon screens in its rotation, many of which featured flames or mushroom clouds or made liberal use of red and yellow.
Break Into Chat follows the trail: Some, maybe even most, of Fire Escape's logon screens had actually been adapted from old school "public domain" ANSI art drawn in the late 1980s and early 1990s by folks such as Michael C. Ling, Lora Ruffner (aka "Ebony Eyes") and Violet Stymacks.... Stymacks was unusually generous with her ANSI art. When she first began drawing, she combed through Fidonet node lists looking for bulletin boards with interesting or inspiring names. When she found one, she would draw an ANSI screen that fit the board's theme, then send it to the sysop. Eventually, sysops began seeking her out, too. By late 1990, she claimed that 500 bulletin boards were using her screens. Three years later, that total had tripled, according to Boardwatch . I believe it — I have located more than 1,100 of her pieces so far. She was so prolific that it would be surprising if she hadn't reused or remixed her own work over the years...

[D]id they intend for other people to do so? Or would they have considered such borrowing or adapting as "ripping" or just plain "stealing"? These questions have dogged the BBS, ASCII art, and ANSI art scenes from the beginning. A freelance writer named Patrick Grote grappled with this ethical dilemma in 1990. He had begun to publish archives of ANSI art that he had collected from various public messageboards and networks. But what were people allowed to do with the ANSI screens in these collections? Was it okay to modify them? "Tough call," Grote said. "I know some people copyright their screens by inserting a little '(C)' on it," Grote wrote in a README file included in these collections. "Is this 'true' copyrighting? I would say yes, but then again, I don't feel like having any legal action taken against me for using an ANSI screen. In my opinion, I would say leave the ones that say '(C)' alone, but make every effort to contact the artist and ask for permission...."

When I corresponded with Fire Escape this year, she admitted her memory wasn't what it used to be, but felt certain that she had not asked any artists for permission because she didn't know who they were or how to reach them. "I figured if anyone had an issue, I'd just remove the screen," she said.

"But no one ever said anything about it."

XBox (Games)

Microsoft Announces Per-Hour Cost for Xbox Cloud Gaming Service (gizmodo.com) 55

Microsoft has revealed pay-as-you-go pricing for Xbox Cloud Gaming, with introductory packages costing $3.99 for 10 hours, $7.99 for 25 hours, or $11.99 for 50 hours. Starting in November, Game Pass subscribers will receive only 5 to 15 included cloud-gaming hours depending on their tier and will have to buy additional time -- even to stream games they've already purchased. Gizmodo reports: Back in September, before these changes were announced, you paid full purchase price for a game that isn't in the Game Pass library on the assumption that you'd be able to play it via cloud streaming. Maybe your hardware doesn't meet the specs for this fancy new game. Maybe your gaming PC exploded/got stuck on a ship/had a component fail. Maybe you just want to be able to play it in bed on your laptop. Whatever. Now you find that in addition to the cost of the game you bought, you're going to be paying by the hour to play it once your monthly allotment of hours is up. If this is you, I expect you're not particularly amused. Thankfully, Microsoft notes that the playtime you purchase "remains available until it's used," so you won't have to worry about losing any unused time between gaming sessions.
XBox (Games)

Microsoft Reportedly Projects $1,200 To $1,800 Price For Next-Gen Xbox (arstechnica.com) 101

An anonymous reader quotes a report from Ars Technica: We haven't heard many details about Microsoft's upcoming "Project Helix" gaming hardware since the company announced it in March as a device that will "play your Xbox and PC games." In a new wide-ranging profile of Xbox CEO Asha Sharma, though, Fortune alludes to a dual release strategy for upcoming Microsoft gaming hardware, with "a next-generation handheld device" planned by the end of next year and a 2028 holiday season console release that could cost between $1,200 and $1,800.

That future console price range is based on what has "internally been projected" at the company, according to Fortune. But the price for consumers could come down if "Microsoft decides to subsidize the cost," the outlet says, as many console makers have done in the past. While a $1,200 starting price would be historically high for the game console market, even accounting for inflation, it also reflects a new normal: The slowdown in Moore's Law and AI-driven component shortages mean cutting-edge gaming hardware just isn't as cheap as it used to be. This year, the Steam Machine broke the $1,000 starting price, while the 2-year-old technology in the PlayStation 5 Pro is now going for $900, and the 6-year-old Xbox Series X now starts at $750.

Games

EA Is Shutting Down BioWare (qz.com) 46

"According to a recent report by Bloomberg's Jason Schreier (paywalled), EA has reportedly decided to shut down BioWare," the studio behind the Dragon Age and Mass Effect games, writes longtime Slashdot reader atari_kid. Quartz reports: Chief Studios Officer Cam Weber and Chief Operating Officer David Tinson wrote that "over the past several months, we've taken a hard look at our business." They said a small BioWare team had been doing early groundwork on a Mass Effect game, but EA chose to drop the effort. That decision means closing the studio and its Edmonton workspace, they wrote. "We do not take this decision lightly," Weber and Tinson said of the BioWare closure, according to Variety.

EA will keep investing in Apex Legends and is continuing work on two upcoming launches, Marvel's Iron Man and the next Star Wars Jedi game, the executives said. They added that EA's Respawn and DICE studios will join forces on an upcoming project, in addition to new Battlefield titles. Bloomberg said the project is probably a new installment of the Star Wars: Battlefront franchise.

XBox (Games)

AMD Is Bringing FSR 4.1 to Xbox Consoles and Handhelds (theverge.com) 12

AMD is expanding its FSR 4.1 upscaling technology beyond Radeon RX 9000-series GPUs to Xbox Series X/S consoles, Xbox Ally handhelds, laptops, and Radeon RX 6000-series graphics cards. The Verge reports: AMD launched its FSR 4.1 update for Radeon RX 9000-series graphics cards in March, and promised to bring the technology to older GPUs and handhelds this year. FSR 4.1 can improve performance in more than 300 supported games, including Cyberpunk 2077, Battlefield 6, and Assassin's Creed Shadows.

[...] While owners of Radeon RX 6000-series GPUs and Gorgon Halo- or Strix Halo-powered devices will get FSR 4.1 today with the latest Adrenalin Edition 26.10.1 drivers, Xbox console owners will have to wait a little longer. "We've worked very closely with AMD to optimize this technology, giving developers another powerful tool for great performance and visual quality for players," says Xbox CTO Scott Van Vilet.

Wine

Wine Ported to OpenBSD (osnews.com) 23

Wine has been successfully ported to OpenBSD, with developers reporting that dozens of 64-bit Windows applications now run on the operating system. "Even the Remaster of The Witcher 3 which released just last month runs, and runs well," writes Thomas Frohwein, OpenBSD developer and ports maintainer. OSnews reports: The biggest limitation seems to be the lack of support for WoW64, so 32bit Windows software won't work. Still, this is a massive milestone for OpenBSD, and makes especially gaming a somewhat viable option on OpenBSD.
United States

New Video Game Law Proposed: 'If You Pay For It, You Own It' (kotaku.com) 152

"When you pay for a game, you should own it," says U.S. Representative Ritchie Torres (D-NY), introducing a new bill to fight the practice of "a rental disguised as a sale".

Kotaku reports: The fifth best-selling game of 2024 in the U.S. was NBA 2K25. Every year, fans dump hundreds of hours and hundreds of dollars into the grindy NBA basketball sim. But just a little over two years after its release, 2K Games confirmed it's already pulling the plug on it. The game will be delisted from digital storefronts on October 30. By January 1, 2027, online servers will go offline as well, making it impossible to play the most popular modes. A game millions paid $70 for will become mostly useless. Democratic Congressman Ritchie Torres wants to change that.

"I think there should be a simple rule: if you pay for it, you own it," Torres told Kotaku in a phone interview this week. To make that the law of the land, the U.S. representative for New York's 15th congressional district since 2021 plans to introduce legislation in Congress called the Power To The Players Act. The bill would direct the Federal Trade Commission to create regulations protecting ownership rights for video games. Companies selling digital games would need to grant players more than just a license that can expire at any time, and games with online features would need to provide offline modes that still work even when servers eventually shut down...

The Power To The Players Act noticeably leaves out other types of digital media like movies and music, though Terminator 2 and a bunch of other movie purchases were ripped from people's digital libraries earlier this year.

Representative Torres "did not confirm if the bill will have any cosponsors," the article acknowledges, "or whether any of his Republican colleagues will sign on to support it."

But players will see the bill's importance next month, the article points out, "when Grand Theft Auto 6 releases as just a download code in a box, giving fans no control over a purchase that starts at $80.
AI

Video Game Reverse Engineering Community Shuts Down Because AI Has Made It Too Easy 109

The collaborative reverse-engineering site decomp.dev is shutting down, with its administrator saying AI has made game decompilation so fast and accessible that the community's human-driven model has effectively broken down. "The administrator of the website said that it has become impossible to keep track of which projects are primarily human-led and which ones are done by AI," reports 404 Media. From the report: "Historically, matching decompilation has been a brutally difficult, time consuming task, on the scale of years for any moderately-sized game with a number of active contributors," the pseudonymous admin of decomp.dev, who goes by Encounter, wrote on the site. But recent frontier AI models like GPT-6-Astra have made it trivially easy to decompile a game: "They are significantly better at following complex directions, cross-referencing resources for symbols or debug information, and writing natural code with enough guidance," Encounter wrote. "It is now clear that, with the right guidance, human input, and code reviews, AI can expedite the decompilation process in a significant way. What is also now clear is that the community aspect of decompilation has been broken."
Operating Systems

Steam For Linux Finally Goes 64-Bit (videocardz.com) 35

Valve has released a new Steam Client beta that finally moves the Linux client to 64-bit architecture, while also placing it inside a containerized Steam Runtime environment. However, Linux users still need 32-bit libraries and graphics drivers for compatibility, meaning fully 64-bit-only systems remain unsupported. VideoCardz.com reports: Valve's updated requirements explicitly state that 64-bit-only installations are not supported. Systems must still provide both 32-bit and 64-bit libraries and graphics drivers, including multilib support. The new client also requires Linux kernel 5.6 or newer and glibc 2.31 or newer.

The update also introduces Steam Achievement Sets, a feature we covered earlier that allows developers to organize achievements into separate groups for base games, DLCs and seasonal content. Players can complete individual sets without losing their existing completion status when developers add more achievements. Valve has also updated the achievements page to display progress across these groups.

The 64-bit Linux client and Achievement Sets are currently available through the Steam Client Beta. Valve has not confirmed when these changes will reach the stable Linux release. Until then, users on the regular Steam client will continue using the existing architecture.

Games

Epic Games' New Vibe-Coded Launcher Is 46% Faster Than Steam (neowin.net) 120

Epic has launched a preview of a new AI-generated Games Launcher that it says cold-starts 46% faster than Steam. Neowin reports: Epic commissioned a third-party company to benchmark this new launcher in its current Preview build versus the Steam client on Windows machines. The results reported that Epic's client is 46% faster than Valve's client during cold starts, clocking in at 5.47 seconds compared to Steam taking 10.07 seconds. When you restore both apps from system tray background states, the new client takes 0.36 seconds while Steam takes 0.42 seconds, according to the report. Speed aside, Epic says the new launcher gets a better interface, dedicated title summary pages, and custom top bars. "The updated client also lets players aggregate external PC game libraries, toggle between grid or list views, and monitor storage write rates alongside download queues," reports Neowin.

Epic Games says Fortnite will finally come to Linux through this new client once Easy Anti-Cheat is rebuilt and kernel-level security agreements are established with major Linux distros.
Games

GTA 6 Is Reportedly Coming to PC In Early 2027 (gamesbeat.com) 53

GamesBeat reports that Rockstar plans to release Grand Theft Auto VI on PC in the first quarter of 2027, just a few months after its November 19, 2026 launch on consoles. The report follows Microsoft's announcement last week that it had secured exclusive cloud-streaming rights to the game. Since Rockstar has yet to officially announce a PC version, "this deal will allow Xbox to market its Xbox Cloud Gaming service to PC players who would otherwise need an Xbox Series X / S or PS5 console," The Verge reported at the time. GamesBeat reports: The Q1 2027 PC release window for GTA VI comes only a few months after the game's November 2026 console launch, representing a significantly quicker turnaround for PC development than the previous iteration of Grand Theft Auto, whose April 2015 PC release came roughly a year and seven months after the September 2013 release of Grand Theft Auto V.

The user base of Grand Theft Auto V skews largely towards console players, with PC players representing a small minority. With GTA VI's production budget rumored to exceed $2 billion, Rockstar is highly incentivized to pull all the levers it can as fast as it can to monetize the game's upcoming sequel -- and PC players represent a significant expansion of the GTA VI audience.

The potential benefits of launching GTA VI relatively quickly on PC go beyond the opportunity to grow the game's casual player base. Rockstar has signaled its plans to implement user-generated content creation tools into GTA VI, and the company's August 2023 acquisition of Cfx.re, the development team behind the prominent Grand Theft Auto V roleplaying server company FiveM, made it clear that Rockstar considers online roleplaying in GTA to be a factor in the game's future.

Desktops (Apple)

After a 10-Year Redemption Arc, No Man's Sky Is Coming to the iPhone and iPad (arstechnica.com) 27

No Man's Sky is coming to iPhone and iPad on October 28, more than a decade after its rocky launch and long-running redemption arc. The title will cost $19.99, but a free trial will let users try it out before purchasing. Ars Technica reports: It will run on devices as far back as the iPhone 11 and the third-generation iPad Air. No Man's Sky might not have the most cutting-edge AAA graphics (though they're still strong, and they've come a long way since launch via updates), but the game's uncommon method of generating galaxies of incomprehensible scale on device consistently for all players from a single-seed happening on a phone is remarkable for those of us who remember phones performing far behind consoles or desktop PCs.

This version of the game includes all of the content and systems updates to the game that have been added over the years -- the expansions that famously took the game from a rocky launch reception to a widely beloved redemption story. There are a couple of compromises, though, and it's similar to what we saw with No Man's Sky on the Nintendo Switch. Hello Games says the ability to build and explore player-made planetary settlements is limited to the iPhone 15 Pro and later, and multiplayer is not supported on any iOS device. "We are excited to see player feedback on iOS, and will support it appropriately based on how many folks are playing," the company says, leaving the door open to perhaps not supporting all future content updates if the player base isn't there to justify it.

AI

Epic Games Delays Disney Project, Asks Developers To Use More AI (yahoo.com) 54

An anonymous reader quotes a report from Bloomberg: Epic Games delayed the release of an upcoming video-game collaboration with Walt Disney and told its developers to use more artificial intelligence tools to finish the game, according to people familiar with the project. The title had been slated for release in March, but is now delayed with no new date communicated, said the people familiar, who asked to not be identified because they weren't authorized to speak publicly.

Developers on the game, a shooter featuring characters from the Marvel and Star Wars franchises, were instructed to implement an "AI first" production model using tools such as Anthropic's Claude. Humans will then manage and guide that work. "No more hand-written code," one of the game's directors told staff in an internal message reviewed by Bloomberg. The director added that all art for the game would be "generated with full AI workflows."

Even before this announcement, the maker of the popular Fortnite game had been pushing hard for the use of AI across all of its divisions. But this is the first time a major video-game company has attempted to build a title primarily with AI. "We're embracing AI-accelerated development, led by Epic developers who are the visionaries and creative drivers for everything we do," said Jake Jones, communications director at Epic Games, in a statement to Bloomberg News.

PlayStation (Games)

Game Console Market Craters: Xbox and PS5 Sales Plummet Over 25% (msn.com) 71

"Video game console sales in the U.S. have cratered," reports Tom's Hardware, with sales through August far below where they'd been in 2025: Mat Piscatella, the video game industry advisor at research firm Circana, shared the numbers on his Bluesky account — PlayStation 5 sales have dropped by 25%, putting it at its lowest point since 2013, when gamers held off buying PlayStation consoles in anticipation of the arrival of the PS4, while Xbox's retail figures have cratered by 33% YTD, putting its sales numbers at an all-time low since its launch almost 25 years ago.

Piscatella said price sensitivity is becoming a real problem among gamers, especially as the chip shortage has pushed console manufacturers to raise prices. Microsoft has raised the price of the Xbox three times in the past two years, with the 512GB versions jumping by $100 and 1TB models becoming $150 more expensive. Worse, the company has killed off the 2TB model. This brought the Xbox Series S to $499.99 (512GB) and $599.99 (1TB), while the Xbox Series X now costs $749.99 for the Digital Edition, and the disc version costs $50 more at $799.99.

PlayStation fans haven't escaped these price hikes, as Sony raised prices for that console by $100 to $150. The base Digital Edition PS5 now costs $599.99, while the version with an optical drive is priced at $649.99. If you want the PS5 Pro, you'll have to shell out $899.99, while those who want to stream games from their console via the PlayStation Portal must now pay $249.99 — $50 higher than its $199.99 launch price. Even used consoles didn't escape inflation, with Sony bumping the price of refurbished PS5 Slim consoles by $100, bringing them to $399.

"Still, Piscatella says the U.S. hardware market has never been more precarious since the early 1980s."

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