Microsoft

Xbox's New Disc-to-Digital Program Gives Physical Games a Digital Future (arstechnica.com) 17

An anonymous reader quotes a report from Ars Technica: For decades, console owners have faced a choice between the convenience of digital downloads and the permanence of physical game discs. Soon, Xbox owners will be able to get the best of both worlds for thousands of supported titles as part of a newly announced disc-to-digital program. The program -- announced today ahead of testing for Xbox Insiders starting August 31 -- will let players claim a "digital entitlement" for "most Xbox One and Xbox Series X disc-based games" simply by inserting the disc into a console and launching it. That game will then be playable completely digitally, without the need to ever insert the disc, as long as you (or a member of your family account) is logged in. The digital entitlement will also allow access to features like Xbox Play Anywhere (for play on PC) and Xbox Cloud Gaming, for supported titles.

Microsoft says that your physical disc will "continue to work exactly as it always has" after the digital entitlement is claimed. But before you get any ideas, the fine print on the announcement mentions that there is only "one revokable license per game disc," so if you resell that disc or loan it to a friend, that digital entitlement could be transferred to a new account when someone else puts it into their console.

A leaked memo obtained by the Verge earlier this month suggests that publishers have to actively opt in to allow their game discs to activate digital entitlements, which could explain why "most" but not all Xbox One and Series X titles are supported. Windows Central separately suggests, based on discussion with unnamed sources, that "some discs may be incompatible due to how they were manufactured at the time," which could explain why original Xbox and Xbox 360 discs are not being discussed for the program.
"While not every title will be available at launch, this is an important step toward a future where players can have greater confidence that the games they buy remain with them for years to come," said Xbox Vice President Jason Ronald.
Games

23 Years After SimCity 4's Release, 'Eternal Commuter' Bug Finally Fixed (pcgamesn.com) 9

"It began life just a year after SimCity 4's 2003 launch," writes the blog PCGamesN. "Now, over 20 years later, it's still going strong with the arrival of Network Addon Mod update 50." The SimCity 4 Network Addon Mod, or simply 'NAM' among the community, has long been a de facto recommendation to anyone looking to pick up the classic city builder. It's a comprehensive overhaul to the game's transportation and infrastructure networks that combines key fixes with a vast set of additional build pieces such as overpasses, intersections, on-ramps, roundabouts, and so on.... [Y]ou'll be able to place down elements adjacent to one another that might previously have needed a one-tile gap between them. Streets can be dragged diagonally, slope tolerances have been improved, and you can build tunnels with the street network.

The new version also includes a fix for the 'Eternal Commuter Loop' bug, which might sound fairly innocuous if you're not deep in the weeds. In actuality, it's a 23-year-long frustration that has plagued modders ever since launch. Essentially, it's a problem with the regional pathfinding across city boundaries in certain layouts, causing your Sims to bounce from location to location in search of work without actually taking up a job in any of them. Your zone demand is ruined, traffic builds to unsustainable levels, and the economy falls to pieces before your very eyes. Until now, the only real solution was to simply avoid building layouts that gave your commuters the chance to loop between locations. Now, by blocking specific neighbor-to-neighbor routes while allowing the rest to run as normal, the problem has been resolved...

Equally impressively, the mandatory implementation of the DLL has reduced the size of the NAM codebase "by almost 90% and by more than ten million lines, making it easier to maintain and reducing the chance of bugs."

Thanks to long-time Slashdot reader Striek for sharing the news.
Microsoft

Microsoft Blames Windows Gaming Issues On RGB Lighting Devices (bleepingcomputer.com) 78

BleepingComputer reports: Microsoft says ongoing issues causing games to crash or fail to launch after installing the August 2026 Windows updates may be caused by peripherals with RGB lighting.

As Microsoft explained when it confirmed it's investigating on Wednesday, this known issue affects games like ARC Raiders, MARVEL Tokon: Fighting Souls, and The Finals on systems running Windows 11 24H2 and 25H2... "[Peripherals or internal device components with RGB lighting features] may install drivers or code components with file names similar to inpoutx64. In systems where these drivers are found, the issue is then triggered by launching certain games," it noted.

Thanks to Slashdot reader joshuark for sharing the article.
Linux

A Rosier Future for Linux Gamers? Epic Games Announces Linux Version of Its Storefront (pcguide.com) 48

"Epic Games has confirmed that it is working on a Linux version of its storefront, potentially removing the need for third-party launchers on platforms such as Steam Deck," reports PC Guide: The confirmation came during an Ask Me Anything (AMA) on the Epic Games Store's community Discord server. When a user asked whether Epic had any plans for a Linux version of its launcher, an Epic staff member confirmed that it is coming "soon(TM)" in emoji form. Of course, that is far from confirming any kind of date, but it is official confirmation of a Linux version nonetheless.
"On top of that, Nvidia's GeForce Now [cloud gaming] app for Linux is also official, having emerged from beta," writes TechRadar, calling it all part of "a rosier future for Linux gamers." And while it's not related to gaming, OpenAI's ["preview"] release of a ChatGPT app for Linux is another milestone for the platform... OpenAI said: "Linux has been one of the most-requested platforms for the desktop app, and this launch extends ChatGPT and Codex across every major desktop operating system." The Epic Games Store arriving natively is great news for gamers running Linux — including SteamOS — as it means a much more convenient way of playing games from the store, as opposed to the current situation with fudging and workarounds (using a third-party app such as the Heroic Games Launcher)...

Epic's own Fortnite doesn't work on Linux (and that's down to Epic actively blocking the game from running due to issues around cheating, which remains a source of controversy). Given the apparent changing attitude here with its launcher being ported over, maybe Epic will reverse course on Fortnite eventually. Some gamers on Reddit are highly skeptical about that possibility though, and as one doubting Redditor put it: "I wouldn't hold my breath."

PlayStation (Games)

Could a Disc-Free PlayStation Actually Lower Game Prices? (kotaku.com) 102

"As Sony soldiers ahead with their plans to end hard copies for new PlayStation games, players are fearing a future which will force them to pay more and own less," writes Kotaku.

What will prices do in a world with no physical copies to share or sell? One former Square Enix executive speculates this could actually drive down the price of games: "Digital on the PS store will likely get cheaper," posted Jacob Navok, former Square Enix business strategist. "Current prices are tied to retail. Without physical discs holding digital hostage we'll see a larger spectrum of pricing similar to steam." Navok says that the digital-only landscape will pit major publishers in constant, dynamic competition with each other... "The more the Playstation store becomes digital only, the greater this trend will accelerate," Navok follows up. "You will see more sales and dynamic pricing similar to Steam because publishers will compete among themselves to a greater extent."

[O]n the other end newer games are getting increasingly expensive, even on digital platforms. The fact that Grand Theft Auto VI will be a purely digital release has not caused its price point to budge.

Star Wars Prequels

Disneyland Announces Star Wars/Fortnite Collaboration, 'Avatar' Attraction, and a Newer Tomorrowland (hollywoodreporter.com) 31

Saturday Disneyland announced a special Star Wars-themed collaboration with third-person shooter game Fortnite — including a slick new trailer for its Star Wars: Smuggler's Gambit quest.

Visitors to Disneyland's Smuggler's Run attraction at Disney's theme parks in Orlando and in Anaheim can accept a special mission while waiting in line for the ride, according to The Hollywood Reporter. And "If they succeed, they will get a unique Forsworn Trooper Outfit in a newly-created Fortnite adventure called Smugglers Gambit set in that same universe." "Millennium Falcon: Smugglers Run | Fortnite marks the first time this attraction has reached beyond its physical walls into a connected game world — a story that starts in a queue in Orlando or Anaheim can now continue on a screen almost anywhere," said Sean Shoptaw, executive VP of Disney Games and Digital Entertainment.... "Together these experiences reflect our ambition to connect stories and worlds across formats into one converged entertainment ecosystem...."

The cockpit technology in the ride was actually created using Epic's Unreal Engine, which allows for many assets from the ride to appear in Smugglers Gambit.... "Whether you're at a Disney Park or playing Fortnite with your friends, fans have new ways to keep their Star Wars adventures going," [said Adam Sussman, president of Epic Games]. "This is only the beginning of what's possible when world-class storytellers bring their creativity into Fortnite." Disney, of course, is an investor in Epic Games, and the two companies have been at work building a new world that will connect to Fortnite with all of the Disney's beloved characters... This new collaboration, however, extends to the real world for the first time, bringing some video game magic to Disney's parks, and some of that theme park magic to the video game.

Disneyland will also launch a new area based on James Cameron's Avatar: The Way of Water, reports The Orange County Register — which even has a picture of the Avatar Destination ride's model, showing an enormous (and very colorful) waterfall. The model was part of Saturday's Disney fan expo "D23", showing the Disneyland Monorail traveling around the edge of the attraction (which reportedly involves a 30-person vehicle).

Saturday's event also included details on the long-awaited "reimagining" of the park's Tomorrowland area, with their official blog promising "Yesterday's tomorrow, today!" Tomorrowland has some history, explains the Orange County Register: The land's first update in 1967 was dubbed the New Tomorrowland with the 1998 makeover jokingly referred to as the New, New Tomorrowland. The latest iteration is already being called the New, New, New Tomorrowland. Disneyland's Land of Tomorrow has plenty of empty spaces in need of some Imagineering magic with the Tomorrowland Theater, Star Wars Launch Bay and PeopleMover track all sitting underused.
Or, as The Wrap puts it, "The problem with Tomorrowland, of course, has been keeping up with tomorrow." 1967 introduced New Tomorrowland, with Adventures Thru Inner Space, Carousel of Progress and the PeopleMover giving it the "World on the Move" theme. In 1975 Space Mountain opened and in the 1980's the Tomorrowland stage was enclosed to become a 3D theater, where "Magic Journeys" and "Captain EO" played. Star Tours also opened in the 1980's, giving the area some additional adrenaline. But an elaborate redo of the area, planned for the 1990's, was cut short due to financial woes following the opening of Disneyland Paris and were largely shuttered. (In Florida, a new Tomorrowland was approximated in the mid-1990's but not really followed through on, adopting some of the timelessness of the Jules Verne-inspired Discoveryland from Paris.)

Since the 1990's, Tomorrowland in Disneyland has become largely defunct or outright abandoned... In the late 1990's, Disney tried to use the [PeopleMover] track for a high-speed attraction called Rocket Rods. The attraction never worked properly and was shuttered after just a few years. Rumor has it that the intensity of the ride vehicles actually weakened the PeopleMover track and removing the track would be time consuming and costly. So since the turn of the millennium, there has just been track above and all around Tomorrowland that sits, untouched.

AI

Amazon Will Train On Twitch Streamers' Content By Default, Unless They Opt Out 43

Twitch will begin allowing Amazon to use streamers' content to train generative AI models by default, requiring creators to manually opt out if they don't want their videos and audio included. The decision has drawn backlash from creators, with Twitch's own product chief acknowledging that an opt-in system would likely attract almost no participants.

"Why is it not opt-in? That's what everybody is spamming in chat. I get it. 'Let me opt in versus making me opt out,'" said Twitch Chief Product Officer Mike Minton. "Well, there's an honest answer... If this was opt-in, nobody would opt in. That's honestly the answer." TechCrunch reports: For Amazon, these stream recordings are incredibly valuable, offering thousands of hours of audio and video content to help train AI models. But Twitch users worry that since creators have to manually opt out, they might be surrendering their content to train Amazon's AI content models without even knowing it. This is especially concerning on a platform like Twitch, where creators are often recording livestreams of themselves and their voices for many hours per week.

[...] Twitch knows that its community of streamers is largely opposed to the use of generative AI, since the most prevalent generative AI products are trained on books, images, videos, and other materials scraped from the internet without consent. Even Twitch's approach to breaking this news shows that the company is braced for backlash. Instead of telling the community that Amazon would begin training on Twitch users' content, Twitch framed this change as "[adding] a setting that lets you opt out of having your channel content used to train generative AI content models across Amazon."

In some cases, this created confusion among streamers about whether their content had already been fed to Amazon without their knowledge. When one user asked if their videos had already been used for training, Minton responded, "I don't actually know the answer to that question because I don't know what Amazon [...] has done in terms of model training and what they've used and not used."
Government

US Hires Over 2,000 Video Gamers As Air Traffic Controllers (cbsnews.com) 120

The FAA says its push to recruit video gamers as air traffic controllers has helped it hire more than 2,000 trainees, reaching 94% of its hiring goal. Another 2,000-plus candidates are in the pipeline. CBS News reports: U.S. Secretary of Transportation Sean Duffy said in a recent social media post that the federal agency's recruitment campaign to recruit gamers as air traffic controllers has been a "game changer" for the Federal Aviation Administration. [...] When Duffy announced the initiative in April, he acknowledged that the Transportation Department needed to extend its reach to recruit prospective air traffic controllers.

"A lot of what they do playing games ... is what they do ... controlling traffic in the air," Duffy told CBS News senior transportation correspondent Kris Van Cleave in an interview on Tuesday at New Jersey's Newark Liberty International Airport. Duffy added that many current trainees started out as gamers. Only about 25% of controllers hold a traditional college degree, while former controllers note that gaming requires many of the same skills that air traffic controllers use on the job, such as thinking quickly, staying focused and managing multiple sources of information as they guide more than 80,000 flights to their destinations daily.

Operating Systems

Valve Slowly Expands SteamOS Support On Non-Valve Hardware (arstechnica.com) 14

Valve is continuing to broaden SteamOS support beyond its own hardware, with the latest beta adding "initial gamepad support" for a few recent gaming handhelds and improving compatibility for a few others. Ars Technica reports: Those newly supported handhelds include MSI's Claw 8 EX AI+, the extremely expensive, extremely powerful handheld built around Intel's Arc G3 processor that launched this summer. While SteamOS has long included beta support for "other AMD powered handhelds," Valve has only recently been working on offering compatibility with Intel-based handhelds like the MSI Claw line. This weekend's update suggests the company hasn't abandoned those efforts and that Intel chips aren't being left out of the SteamOS conversation.

SteamOS 3.8.25 also newly supports the controllers built into Ayaneo's Android-focused Pocket S2 and the more recently released Windows-based Konkr Fit. Valve also says the new OS offers "improved support" for older MSI Claw devices and the OneXPlayer line of portable gaming PCs. This weekend's update follows June's SteamOS 3.8 update, which stressed "improved compatibility with recent Intel and AMD platforms." That update specifically called out improved controller support on handhelds from the likes of GPD Win, Anbernic, and OrangePi, as well as improvements for various Lenovo Legion Go, MSI Claw, and OneXPlayer devices.
The report notes that the new SteamOS update also updates the Linux driver powering the new Steam Controller, "allowing it to work with 'native controller applications' even when Steam is not running."
Quake

Quake Celebrates 30th Anniversary: New Official Episode With New Maps and Mechanics (arstechnica.com) 14

To celebrate Quake's 30th anniversary, Bethesda released "a brutal new episode" — a new campaign chapter titled Dawn of the Machine "delivering ferocious combat, labyrinthine level design, and nightmarish realms that twist reality beyond recognition..." Face deadly new twists on familiar foes, including the Rocket Ogre, Demo Dog, Blood Shambler, and more. Each variant introduces lethal new behaviours — from overwhelming firepower to explosive death traps — forcing you to rethink every encounter. Expand your arsenal with brutal variants inspired by classic Quake expansions, including the Super Axe — unleashing lightning on successive strikes — and the Laser Cannon, firing ricocheting projectiles that tear through enemies from every angle... Reality is never stable. Shift between dimensions to solve puzzles and navigate the world, or find hidden secrets scattered throughout the realms. Face enemies that rise again or transform after death, and experience encounters where the rules change without warning — forcing you to adapt or be overrun.
More details from Ars Technica: This is part of a series of new campaign chapters, all developed by MachineGames "in collaboration with id Software." MachineGames is best known for making the games in the relatively recent Wolfenstein reboot series, as well as Indiana Jones and the Great Circle. The Quake maps are made by a team dubbed "Quake Club," which includes several MachineGames employees who work on Quake maps in their spare time.

The ambition and scope of some of these maps is beyond what was typical for Quake maps back in the late '90s, thanks in part to the team's use of TrenchBroom, a newer map editor that works well on modern systems and is easier to work with and more capable than what folks were using in those days. There are 19 new levels, and they have several new gameplay gimmicks, like a time loop mechanic and a disorienting-but-cool teleportation system that makes it look like the levels are changing on the fly — kind of similar to the multi-time-period levels we saw in Titanfall 2 or Dishonored 2, though in these Quake maps the time shifts happen without player input. There's also new music... The new maps have been added to the campaign list in the remastered version of Quake, and like that remaster, they're available free to anyone who already owns Quake on Steam, as well as Quake on current and last-gen PlayStation, Xbox, and Nintendo consoles.

Businesses

EA Is Now Officially Privately Owned (gamedeveloper.com) 49

Longtime Slashdot reader neoRUR shares a report from Game Developer: EA Sports FC and Battlefield publisher EA has been taken private by an investor consortium led by Saudi Arabia's sovereign Public Investment Fund (PIF). The move means the U.S. juggernaut is no longer a publicly-traded entity and is now majority owned by the Kingdom of Saudi Arabia through its PIF investment arm. Other investors include Silver Lake and Affinity Partners, the latter of which was established by U.S. president Donald Trump's son-in-law Jared Kushner.

The $55 billion transaction was financed via a combination of cash from PIF, Silver Lake, and Affinity Partners as well as roll-over of PIF's existing stake in EA -- constituting an equity investment of approximately $36 billion. Notably, $20 billion of debt financing was provided by JPMorgan Chase Bank. The deal cleared the necessary regulatory hurdles in July, paving the way for its completion at the close of trading on August 4, 2026. It was approved by regulators in major markets such as the European Union and the United States without incident, despite lawmakers and union leaders in the U.S. calling on the Federal Trade Commission to heavily scrutinize the leveraged buyout over geopolitical and employment concerns.

XBox (Games)

Microsoft Is Bringing Xbox 360 Games to PC (theverge.com) 21

Microsoft reportedly plans to let developers bring Xbox 360 games to PC and next-generation Xbox devices, with a gradual rollout expected between 2027 and 2028. A separate disc-to-digital program would also give players transferable digital licenses tied to their physical Xbox discs, preserving the ability to resell or trade them. The Verge reports: With 360 games, developers can opt into making them backward compatible, and they will have control over things like a game's price and if it's available on Game Pass. The feature is expected to have a "gradual" rollout between 2027 and 2028 "across next-gen devices." The "full launch" of original Xbox games on PC is also set for October 2026; the initial program announced in July included just four games.

The document also includes details about a way for players to get a digital version of a game that they already own on a physical disc, which The Verge's Tom Warren reported on in July. The document says that if a player puts an Xbox One or Series game on disc into an Xbox One or Series X console with a disc drive, they'll be granted a digital license that's bound to "that disc and the player's account." The license will stay with a player across Xbox devices, but if the disc "changes hands," the license will transfer to the new person. That should mean that gamers can still trade and sell discs; once the original owner of a disc does so, they can't play the digital version they got from that disc anymore.

According to the document, a public beta for the disc-to-digital program was set for July with general availability set for August. We understand Microsoft had originally planned to test its disc-to-digital program with Xbox Insiders in July, but the beta was delayed. It's unclear if the timeline of August general availability is still accurate.

DRM

GOG Officially Expands Linux Support With Native Galaxy Client In Development (linuxjournal.com) 36

Long-time Slashdot reader pyroclast shared this report from Linux Journal: After years of requests from the Linux gaming community, GOG has officially confirmed that it is developing native Linux support for the GOG Galaxy launcher. The announcement marks one of the biggest shifts in the company's history and signals a stronger commitment to Linux as a first-class gaming platform. While GOG has offered DRM-free Linux game downloads since 2014, its Galaxy launcher has remained exclusive to Windows and macOS — until now. Although the company has not announced a release date, GOG says Linux has become a major area of investment, with development already underway...

Unlike the web-based game downloads that Linux users already have access to, GOG Galaxy serves as a full-featured game management application. The launcher currently offers features including:

— Automatic game installation and updates
— Cloud save synchronization
— Achievement tracking
— Playtime statistics
— Game library organization
— Integrated storefront browsing
— Friends lists and social features
— Cross-platform launcher integration

Today, Linux users typically access these capabilities through community projects such as Heroic Games Launcher, Lutris, or Bottles. A native Galaxy client would provide an officially supported alternative with direct integration into GOG's ecosystem...

For GOG, supporting Linux more fully aligns with its philosophy of giving users greater control over their purchased games.

The article argues this news shows Linux growing in importance for game publishers. After the rapid adoption of Valve's Steam Deck, there's also been continuous improvements to Proton and Vulkan, increasing hardware compatibility, and native Linux game development efforts.

"As more companies recognize the platform's growth, Linux users can expect broader support from game publishers and software developers alike."
Games

150-Game Discount Bundle Raises $57,000 for Videogame Workers 'Hardship Fund' (rockpapershotgun.com) 23

"An itch.io game bundle put together by Necrosoft Games and The United Videogame Workers-CWA union is a new way gamers can show their support for developers who have been let go amidst the ongoing video game industry labor crisis," writes Kotaku.

Launched Thursday, it's already raised $57,859 from 3,984 contributors. (Average contribution size: $14.52) The bundle is pay-what-you-want with a minimum purchase price of $10, offering DRM-free PC versions of games including A Short Hike, SkateBIRD, and my favorite game in the pack, Arranger: A Role-Puzzling Adventure ... The bundle will be available through August 13.
The gaming blog Rock Paper Shotgun shares more details, starting with this quote from the bundle's page on itch.io: "Reports say 33% of the industry lost their jobs in the last two years, and the jobs they could fill are disappearing as CEOs try to replace them with AI. It's hard for companies to adjust to the new shape of the game industry, but even harder for the people they should be employing... To address this in some small way, we have created a bundle with almost 150 games. The proceeds of this bundle will go toward a hardship fund for those experiencing layoffs."

Games industry workers currently out of work or under-employed can apply to this fund, which is distributed by the United Videogame Workers, to help out with basic necessities like food and rent. As a note, this is only available to US and Canada-based devs, but there's an FAQ explaining who can apply for the fund.

PlayStation (Games)

Sony Heard Backlash Over Dropping PlayStation Discs, Plans to Press Ahead (pcmag.com) 49

Sony says it will proceed with ending PlayStation disc sales in January 2028 despite petitions, boycott threats, and concerns about digital ownership and the disappearance of the secondhand market. PCMag reports: After Sony's recent earnings call, an investor Q&A session saw analysts ask about its controversial decision to end disc production across all of its consoles. The company hadn't publicly commented since its announcement and had reduced activity on social accounts and other marketing channels. Sony's chief financial officer, Lin Tao, broke that silence during the Q&A. "There are various reasons we made this decision," she said through an interpreter. "The biggest being that the digitalization of content overall has been progressing. That's the big factor. It's not just for PlayStation, but for all kinds of content, digitalization is progressing. "And so when we think about the future, and we put in a lot of thought and time, and we cautiously considered this, and we came to this conclusion, and we're going to cautiously move this forward," Tao said.

"We have received various opinions, and people have strong views, and we understand that the community has put forth those views to us," said Tao. [...] Tao says Sony wants to "consider" the emotions of disgruntled customers, especially as titles are "connected to people's fond memories in many cases." Tao also alluded to the possibility of future measures to lessen the blow for anyone unhappy with the decision, but it appears Sony hasn't yet finalized what those may be. "In the future digital ecosystem, how do we engage the gamers is something that we would like to continue to explore," she said.

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