United Kingdom

UK-Based Rockstar Games North Workers Formally Announce Union (aftermath.site) 18

Rockstar Games has a 2,000-employee studio in Scotland called Rockstar North. And Thursday its workers announced they'd formed a union, reports the gaming news site Aftermath: The union [part of the wider Independent Workers of Great Britain (IWGB) union] includes workers from Rockstar Games offices in Leeds, London, Edinburgh, Dundee, and Lincoln, the Rockstar Games Workers Union said in a YouTube video published on Thursday... Last year, Rockstar Games employees told Aftermath that the company's insistence on return-to-office policies was a problem for many workers.

Rockstar Games, for its part, claimed the policies were related to productivity and security concerns... The video posted Thursday outlines what happened over the past several months, starting with the firing of more than 30 Rockstar Games employees in October 2025 for what the company said was "discussing confidential information in a public forum," a Rockstar Games spokesperson said in a statement to Bloomberg in November. The union disagreed: It said at the time that the workers were gathered in a private Discord server with employees and union organizers — the beginnings of the union announced Thursday. The IWGB is working to fight the firings in court.

Workers and outside union supporters gathered globally after the employees were fired, in front of Rockstar Games' offices, to protest what the union called union busting by Rockstar Games... "We believe the [firings] were unlawful and retaliatory — connected to the workers' collective activity of organizing at Rockstar," IWGB Game Workers Union co-founder Austin Kelmore told Aftermath at the time. "This action by Rockstar came shortly after reaching 10 percent of eligible workers at Rockstar in the union...." [10% is the threshhold for legal recognition by the U.K. government.] The workers have received support from government officials; in December, UK Prime Minister Keir Starmer called the firings of the unionizing workers "a deeply concerning case."

First Person Shooters (Games)

'Call Of Duty: Warzone' Is Shutting Down On PS4 And Xbox One (kotaku.com) 8

Call Of Duty: Warzone is shutting down on PS4 and Xbox One later this year, reports Kotaku. As Call of Duty fully transitions to PS5 and Xbox Series X/S (and Switch 2), its popular battle royale spin-off, Warzone, is also ditching the old consoles. Later this year, Warzone will no longer be playable on PS4 or Xbox One...

Shortly after Modern Warfare 4 ( MW4) launches on October 23, it will be integrated with Warzone. But because MW4 is skipping PS4 and Xbox One, Activision is starting the process of shutting down Warzone on those older consoles... "Beginning June 4, the game will no longer be available for new downloads on those platforms," [Activision wrote on their blog], "though existing players can continue playing until Season 1 launches. Certain items, such as Call of Duty Points bundle purchases, will no longer be available on those platforms...."

Players who have properly linked their platform accounts to their Activision accounts will be able to keep all their progress and unlocks once they leap to PS5, Xbox Series X/S, or PC. Activision also confirmed on its support site that all past Call of Duty games will remain playable online on PS4 and Xbox One.

The upcoming Call of Duty: Modern Warfare 4 "will be set against a full-scale invasion of South Korea," according to the Washington Post. And they report that Infinity Ward will release the game October 23 "on all modern gaming platforms including, notably, the Nintendo Switch 2. (The blockbuster franchise has long skipped Nintendo consoles.)" The campaign introduces Private Park, a young Korean soldier thrown into combat for the first time, framed as a classic "zero-to-hero story" against the backdrop of global calamity. The franchise's most recognizable hero, Capt. John Price, also returns, this time as a rogue agent, picking up the story of the Modern Warfare timeline that began with 2019's reboot title... [T]he game features a fictional North Korean leader, rather than Kim Jong Un or his family. Infinity Ward said it consulted regional specialists, people who defected from the North and the studio's own Korean employees.

When asked whether the studio is braced for a diplomatic response from Pyongyang (familiar territory for the series), [Jack O'Hara, co-head of Infinity Ward] was dry about it. "We've had state responses to our games before. We'll find out what we all think about each other soon enough," he said...

Infinity Ward is making its most significant mechanical changes in years. The game will remove "bloom," the randomized bullet spread visual trick that game developers use to simulate gunfire chaos, while firing guns from the hip. Instead, bullets will exit the gun in the same direction as the visible recoil on screen, rewarding aim over chance... The studio is also introducing Kill Block, a multiplayer map that reconfigures itself between matches using a modular system of interchangeable sections, producing more than 500 possible layouts.

Windows

Windows' Classic 3D Space Cadet Pinball Is Getting a Physical Re-Creation (arstechnica.com) 51

Hobbyist CNCDan is trying to build a real-world version of Windows' classic 3D Pinball for Windows -- Space Cadet, using 3D-printed flippers, bumpers, LEDs, slingshots, and a raised playfield modeled after the original virtual table. But in bringing the digital table into the real world, CNCDan has already run into several physical challenges the software never had to contend with... Ars Technica reports: After scaling and skewing the on-screen, perspective-shifted view of the Space Cadet playfield onto a 1-meter-tall table, he ended up with a rectangular playfield just 56 cm wide. That's on the smaller side for commercial pinball tables and maps to playfield bumpers that are just 53 mm wide -- way smaller than any prebuilt bumpers that are commercially available.

Once CNCDan dealt with issues with unreliable plastic microswitches for those tiny bumpers (Hall effect magnets seemed to help), he ran into a separate problem with the even smaller bumpers on the raised playfield. The wiring for those bumpers had to be arranged very carefully to avoid blocking a kickback return alley underneath, a positioning problem that the original designers of the virtual table didn't have to consider at all. CNCDan also ended up adding a physical mechanism to simulate the short delay 3D Space Cadet players may remember, when the ball dropped down a hole from the raised playfield back to the flippers below.

CNCDan says he's currently looking for artists to help him with a hand-drawn re-creation of the original Space Cadet playfield, which he doesn't want to use AI for. "I'm sure [AI] can do it, but I'd much rather give this job to a real human being," he said in the video.

Games

More Videogames Developers Consider Unionization - Some Spurred By Changes to Remote Work Policies (aftermath.site) 163

Developers for several top videogames have joined unions under the Communication Workers of America — including Call of Duty, Fallout, Overwatch, Diablo and World of Warcraft. Last month workers on the online game Magic: The Gathering Arena team announced their own CWA union.

The gaming news site Aftermath shares some interesting details: Owner Hasbro and Wizards of the Coast could have voluntarily agreed to the union, but instead the issue is going to an official vote with the National Labor Relations Board in June... [O]ne Arena developer shared on Bluesky that one of the reasons they were inspired to organize was because Wizards changed its remote work policy, requiring them to move across the country or to a more expensive state to remain employed. (Changes to remote work have been one of the big drivers of unionization and union action among video game developers.) If the union is successful, the company wouldn't be able to unilaterally change working conditions like remote work; it would have to negotiate with the union over the decision. There's no guarantee unionized employees would get what they want, but they'd have more of a say, and the opportunity to directly influence their work situation, than they would without a union.
XBox (Games)

Microsoft Hires Analyst With Influential Video Game Blog To Fix Xbox (engadget.com) 21

Microsoft has hired games analyst and investor Matthew Ball as Xbox's new chief strategy officer. With a long track record of analyzing the video game market and industry's biggest shifts, Ball's background could help Xbox rethink its hardware and console strategy at a moment when competition is tougher than ever. Engadget reports: Ball is a venture capitalist and tech industry consultant with a well-documented history of analyzing emerging digital economies and the video game market. He was most recently the CEO and founder of Epyllion, an advisory firm and digital production house that also runs a large-scale metaverse investment fund, and he publishes regular breakdowns of the industry's biggest players and trends, including an annual State of Gaming report. Ball is the author of The Metaverse, a book beloved by Tim Sweeney, Mark Zuckerberg, Karlie Kloss and, not awkwardly at all, former Xbox head Phil Spencer.
PlayStation (Games)

PlayStation Exclusives Aren't Coming To PC Anymore (theverge.com) 53

An anonymous reader quotes a report from The Verge: Sony reportedly won't release its major single-player PlayStation games on PC anymore. According to Bloomberg's Jason Schreier, Hermen Hulst, who heads up PlayStation's studios business, informed employees in a town hall on Monday about the change in strategy. Schreier had previously reported on the shift in March, saying that Sony scrapped plans to launch PC versions of last year's Ghost of Ytei and "other internally developed games." Online games will still come to multiple platforms following this change in strategy, Schreier reported at the time.

In recent years, Sony has released many of its biggest games on PC, including Spider-Man 2, Ghost of Tsushima, both The Last of Us games, Horizon Zero Dawn Remastered, and multiplayer titles like Helldivers 2 and Marathon. Two years ago, Hulst committed to releasing PlayStation's live-service games "day and date" on PC and PS5, but its single-player PC releases have been less consistent, with Hulst saying that the company takes a "more strategic approach."
In April, Microsoft's new Xbox chief Asha Sharma said the company is "reevaluating" exclusive games for the platform. "Players are frustrated," she wrote in a memo. "New feature drops on console have been less frequent. Our presence on PC isn't strong enough. Pricing is getting harder for people to keep up with. And core experiences like search, discovery, social, and personalization still feel too fragmented."

"The model that got us here won't be the one that takes us forward," the memo adds.
Patents

Nintendo Tries To Obtain Touchscreen-Specific Patent On Monster Capturing (gamesfray.com) 27

Nintendo is trying to secure a touchscreen-specific monster-catching patent that could be relevant to Palworld Mobile. Japan's patent office has initially rejected the application for lacking an inventive step over prior art, but the company could appeal or amend the claims. Games Fray reports: The Japan Patent Office (JPO) has now made a new monster-catching patent application by Nintendo public. Patent Application No. 2026-019762 covers monster-catching of the kind already asserted against the PC and console versions of Palworld and is from the same patent family as two of the three patents Nintendo is already asserting against Palworld, but with a touchscreen focus. Potential targets are the upcoming Palworld Mobile game and Tencent's Roco Kingdom: World, which is presently available only in China but likely to expand internationally. Nintendo filed the application this year with a request for a fast-tracked review. The JPO has indeed been quick, and the response is that Nintendo's application lacks an inventive step over the prior art.

Nintendo already amended the claims in February and can try to amend them again. It can try to persuade the examiner and potentially appeal the decision. But the initial rejection suggests that Nintendo will not obtain the desired touchscreen monster-catching patent quickly. The rejection was communicated on April 24, 2026. Nintendo could abandon the application now, but Nintendo being Nintendo, they are more likely to try to persuade the examiner to arrive at a different conclusion, even though the reasons for the rejection are strong. In many patent examination processes, the initial rejection is essentially just an invitation to present one's best arguments. Here, however, the rejection notice is so well-reasoned that it will be an uphill battle for Nintendo.
Nintendo's application would cover a touchscreen-controlled game in which a player moves through "a field in a virtual space," uses "a capture item for capturing a field character," and can summon "a battle character" to fight that creature. During combat, the game would display "a plurality of commands including at least an attack command and an item command," selected through "an operation input using the touch panel."

The key claim is that when the capture item is used "during a battle" or "in a non-battle state," the game performs "a capture success determination," and, if successful, "the field character is captured and set to a state owned by the player."
First Person Shooters (Games)

America's Library of Congress Officially Inducts... the Soundtrack for the Videogame 'Doom' (engadget.com) 19

America's Library of Congress "is preserving a little piece of Hell," jokes Engadget, "by inducting the soundtrack to the original Doom into the National Recording Registry." The album of demon-slaying tracks is joined by several other notable 2026 additions to the registry, like Weezer's self-titled debut album (colloquially known as "The Blue Album"), Taylor Swift's "1989," Beyonce's "Single Ladies (Put a Ring On It) and the original "Mambo No. 5."

"Doom" was created by Bobby Prince, a freelance composer who worked on lots of id Software games, and also scored Doom's '90s rival Duke Nukem 3D. The soundtrack draws clear inspiration from metal bands, but also touches on techno and ambient music throughout its track list, making for an eclectic soundscape for tearing through enemies. That it all fits together is also impressive in its own right: All of the music for Doom was written before the game had completed levels to play through, according to Prince.

The official announcement from the Library of Congress says Doom "brought a heavy metal energy to MS-DOS systems across the globe," while also pioneering first-person shooter videogames. "Key to Doom's popularity was the adrenaline-fueled soundtrack created by freelance video game music composer Bobby Prince. Prince, a lifelong musician and practicing lawyer, was fascinated by the MIDI technology that rose in prominence in the mid-1980s as a means for instrument control and composition... For "Doom," Prince took inspiration from a pile of CDs loaned by the game's chief designer, John Romero, including seminal works by Alice in Chains, Pantera and Metallica.

Despite the limitations of the 1993-era sound card drivers, Prince composed the perfect riff-shredding accompaniment for the game's demon-slaying journey to hell and back. Taking advantage of his knowledge of MIDI, Prince even worked to ensure that the sound effects he created could cut through the music by assigning them to different MIDI frequencies.

Government

Bill To Block Publishers From Killing Online Games Advances In California (arstechnica.com) 58

An anonymous reader quotes a report from Ars Technica: A bill focused on maintaining long-term playable access to online games has passed out of the California Assembly's appropriations committee, setting up a floor vote by the full legislative body. The advancement is a major win for Stop Killing Games' grassroots game preservation movement and comes over the objections of industry lobbyists at the Entertainment Software Association. California's Protect Our Games Act, as currently written, would require digital game publishers who cut off support for an online game to either provide a full refund to players or offer an updated version of the game "that enables its continued use independent of services controlled by the operator." The act would also require publishers to notify players 60 days before the cessation of "services necessary for the ordinary use of the digital game." As currently amended, the act would not apply to completely free games and games offered "solely for the duration of [a] subscription. Any other game offered for sale in California on or after January 1, 2027, would be subject to the law if it passes. [...]

In a formal statement of support for the bill sent to the California legislature, SKG wrote that "there is no other medium in which a product can be marketed and sold to a consumer and then ripped away without notice As live service games rise in popularity for game developers and gamers alike, end-of-life procedures are essential tools to ensure prolonged access to the games consumers pay to enjoy." The Entertainment Software Association, which helps represent the interests of major game publishers, publicly told the California Assembly last month that the bill misrepresents how modern game distribution actually works. "Consumers receive a license to access and use a game, not an unrestricted ownership interest in the underlying work," the ESA wrote. The eventual shutdown of outdated or obsolete games is "a natural feature of modern software," the group added, especially when that software requires online infrastructure maintenance. The ESA also said the bill would impose unreasonable expectations on publishers regarding licensing rights for music or IP rights, which are often negotiated on a time-limited basis. "A legal requirement to keep games playable indefinitely could place publishers in an impossible position -- forcing them to renegotiate licenses indefinitely or alter games in ways that may not be legally or technically feasible," they wrote.

AI

PlayStation3 Emulator Devs Politely Ask Contributors to Stop Submitting 'AI Slop' Pull Requests (kotaku.com) 26

Open-source PS3 emulator RPCS3 "has been around since 2011," Kotaku notes, and has made 70% of the PlayStation 3's library fully playable, "bolstered in part by the many users who contribute to its GitHub page." But their dev team "took to X today to very kindly and civilly request that users 'stop submitting AI slop code pull requests' to its GitHub page." Then they immediately proceeded to tell the AI-brain-rotted tech bros attempting to justify their vibe-coding nonsense to kick rocks in the replies, which is somewhat less civil but far more entertaining to read...

My favorite one was when someone asked how the team was certain they weren't rejecting human-written code, to which RPCS3 replied: "You can't possibly handwrite the type of shit AI slop we have been seeing."

Hardware

Valve Releases Steam Controller CAD Files Under Creative Commons License (digitalfoundry.net) 13

Valve has released CAD files for the new Steam Controller and its Puck under a Creative Commons license. "The idea is to let enterprising modders create their own Steam Controller add-ons, like skins, charging stands, grip extenders or smartphone mounts," reports Digital Foundry. From the report: The Valve release includes files for the external shell ("surface topology") of the Controller and Puck, with a .STP, .STL and engineering diagram of each device, with the latter showing areas that must remain uncovered to let the device maintain its signal strength and otherwise function as designed. Valve has previously released CAD files for its Steam Deck handheld, Valve Index VR suite and even the original Steam Controller a decade ago, so this release is welcomed but not unexpected.

The release is under a fairly restrictive Creative Commons license which allows for non-commercial use and requires attribution and sharing of designs back to the community. However, the license also suggests that commercial entities interested in making accessories for the Steam Controller or its Puck can contact Valve directly to discuss terms.
You can find the files here.
AI

Microsoft Gives Up On Xbox Copilot AI (theverge.com) 22

Microsoft is winding down Xbox Copilot on mobile and ending development of Copilot on console, reversing plans to bring the gaming-focused AI assistant to current-generation Xbox consoles this year. "The move follows [new Xbox CEO Asha Sharma's] reorganization of the Xbox platform team earlier on Tuesday, which added executives from Microsoft's CoreAI team -- where Sharma worked before taking over Xbox -- to the Xbox side of the company," reports The Verge.

Sharma said in a post on X: Xbox needs to move faster, deepen our connection with the community, and address friction for both players and developers. Today, we promoted leaders who helped build Xbox, while also bringing in new voices to help push us forward. This balance is important as we get the business back on track. As part of this shift, you'll see us begin to retire features that don't align with where we're headed. We will begin winding down Copilot on mobile and will stop development of Copilot on console. Since taking over for former Microsoft Gaming CEO Phil Spencer in February, Sharma has scrapped the Microsoft Gaming brand and cut the price of Xbox Game Pass.
Role Playing (Games)

NetHack 5.0 Released (nethack.org) 46

"So yesterday the Devteam (it is always the Devteam) released version 5.0 of legendary and venerable rogueike compuer game NetHack," writes the Rogue-like games column @Play. "It is 39 years old..."

MilenCent (Slashdot reader #219,397) writes: In addition to play changes it's left for players to discover, this version updates the code to compile with C99, makes it much easier to cross compile the code for other systems than the one running, and now uses Lua for its dungeon generation. Happy hacking!
For new players, "Nethack 5.0 now has an optional tutorial in the early phases of the game that might help you," notes the Rogue-like games column @Play: Three systems binaries are provided: Windows, MS-DOS and Amiga. Yes, Nethack still supports MS-DOS, and yes, it still supports classic Amiga: it explicitly supports AmigaDOS 3.0, meaning it can still run on 68000 machines... That these are the only systems they provide binaries for shouldn't be seen as an indication that these are the "most important" platforms for Nethack, it's more that, since it's entirely open source, building it yourself is entirely possible, and more expected than with most software. Nethack can be built for Linux, Windows 8-11, AmigaDOS, MacOS (I'm not sure if this includes classic Mac too but it might), Windows CE (wow), OS/2 (additional wow), BeOS, VMS and multiple Unixes... Another option is to play through public Nethack servers. The most popular of these are probably alt.org and Hardfought.
Nintendo

Former Nintendo Executive Says Amazon Once Requested 'Illegal' Price Discounts 28

Amazon once tried to pressure Nintendo to break the law, says former Nintendo of America President Reggie Fils-Aimé. At a recent NYU lecture, he describes a conversation with an Amazon executive, Kotaku reports: "Amazon was looking to get bigger into the video game space," said Fils-Aimé. "Amazon's mentality back then is they wanted to have the lowest price out in the marketplace, even lower than Walmart... Essentially what Amazon wanted (was an) obscene amount of support, financial support, so they could have the lowest price and beat Walmart. I literally said to the executive, 'You know that's illegal, right? I can't do that'...."

At the time, the Wii and DS were Nintendo's best selling hardware in history. Amazon originally sold books, but in the 2000s rapidly expanded with cheaper discounts to became a one-stop shop for almost everything. Everything except Nintendo, that is.... "Literally we stopped selling to Amazon," Fils-Aimé continued, "and it's because I wasn't going to do something illegal. I wasn't going to do something that would put at risk the relationship we have with other retailers."

"The two sides have since made amends," notes the Verge, "and you can buy a Switch 2 through Amazon. But for a long time, Nintendo consoles had been largely unavailable on the site."
XBox (Games)

Microsoft's Xbox Mode Is Now Available For All Windows 11 PCs (theverge.com) 27

Microsoft is rolling out Xbox mode to all Windows 11 PCs, bringing a full-screen Xbox PC app interface similar to Steam's Big Picture Mode. "Some players in select markets will be able to download the Xbox mode experience today, with availability expanding to more players in those markets over the next several weeks," says the Xbox team. The Verge reports: Xbox mode aims to try and bridge the gap between Xbox consoles and Windows, but its original debut felt like a beta on the Xbox Ally devices. "Since first introducing Xbox mode, formerly known as 'full screen experience,' on Windows handhelds, we've been listening closely to player feedback and continuing to evolve the experience across devices," says the Xbox team. "Those learnings directly shaped Xbox mode on Windows 11 PCs."

Microsoft is also rolling out improvements to the Xbox Ally X handheld today, including a preview of its Auto SR upscaling technology. Xbox console owners are also getting a new dashboard update today, with the ability to disable Quick Resume on individual games and a feature to add custom colors to the dashboard.

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