Operating Systems

Valve Releases Proton 11 With Huge Linux Gaming Improvements (nerds.xyz) 47

BrianFagioli writes: Valve has released Proton 11.0-1, a major update to its Windows compatibility layer for Linux that makes more games playable while fixing a long list of bugs affecting existing titles. The release restores compatibility for many EA games after a recent EA App update, moves classics like Resident Evil (1996), Resident Evil 2 (1998), Dino Crisis, and SHOGUN: Total War from Proton Experimental into the stable release, and adds support for games including Gothic 1 Classic, X-Plane 12, Breath of Fire IV, and Deadly Premonition. Valve also fixed crashes in HELLDIVERS 2, restored No Man's Sky VR support, improved Steam Overlay compatibility with EA games, addressed KDE and GNOME desktop issues, and rebased Proton on Wine 11.0 with updated graphics components. The full list of changes can be found here.
Businesses

Doom Developer id Software Is Reportedly Losing Half Its Staff (engadget.com) 65

Doom developer id Software is reportedly laying off about half its staff as part of Microsoft's broader Xbox cuts. The reported layoffs potentially affects around 90 employees. Engadget reports: While neither Microsoft nor id Software have formally acknowledged the layoffs, one former member of the studio's staff, Michael Maynard, has echoed the 50 percent figure on LinkedIn. According to at least one of Game Developer's sources, that could translate to around 90 job cuts, though it's so far unclear what departments at id Software have been hit hardest.

[...] Bloomberg reported yesterday that as part of the "reset" at Xbox, ZeniMax Media, the parent company of id Software, will be focusing on its biggest franchises -- like The Elder Scrolls, Fallout, Wolfenstein and Doom -- going forward. It's possible that motivated the cuts to id Software, but the developer at least outwardly appears to be already heavily focused on Doom. The studio launched Doom: The Dark Ages in 2025 and an expansion to the game on July 7, 2026. Whatever the reason, the cuts at Xbox aren't over: While Microsoft eliminated 1,600 roles alongside the announcement that Xbox is restructuring, it still plans to lay off another 1,600 employees over the coming months.

Data Storage

GitHub Thumbs Nose At Sony's Controversial End to Physical Media With Its Introduction of Repo CDs (tomshardware.com) 67

GitHub is offering a limited run of 1,000 CD-ROM copies of public repositories as a pro-physical-media jab at Sony's plan to stop producing PlayStation game discs in 2028. Tom's Hardware reports: The coding and collaboration platform, owned by Microsoft, states that "In light of recent developments in physical media, GitHub is proud to announce that you can now obtain your public repo on CD-ROM." Moreover, it appeals to the human side of computing, adding the emotive line "Keep it. Lend it to friends. Pass it on to your children." It isn't April 1st, so thankfully this is no joke. However, if you check out the above-linked GitHub Your Code, On a CD offer page, it quickly becomes clear this is a very limited in time/scope stunt.

"Order a burned CD of your own public GitHub repo. Yes, a real physical disc you can hold in your hands, no download required," begins the spiel. But this is a very limited run of 1,000 discs, with applications required between July 2 and July 6 (inclusive). Limit one per person, with availability varying between country/region.

"Your code is physically yours, forever. Until you lose it, let's be real," says GitHub. At best, these CDs will be framed and put on a wall, some becoming collector's items or eBay money spinners (discs like 0001 or 0888 would be good ones, if they are numbered). Also, many will be lost or eventually/accidentally discarded, as GitHub seems to know. So this 'protest' is arguably 1,000 doses of expensively shipped e-waste.

Businesses

Microsoft Lays Off Nearly 5,000 Employees Across Xbox, Commercial Sales 45

Microsoft is laying off about 4,800 employees, including 1,600 from Xbox, as it restructures around AI investments and tries to reset its struggling gaming business. "Our business is changing because the world around it is changing. The way technology is built, deployed, and used is transforming faster than at any point in my time here," said Amy Coleman, EVP and chief people officer at Microsoft. "Our customers' needs are shifting, the business models that serve them are shifting, and that means the work itself -- what we do, where we focus, and how we're organized -- has to transform too." She continued: "Companies don't get to choose whether their industry changes; they only get to choose whether they change with it. That means we will need to adjust resources and roles and shift how we operate so we can have the greatest impact for our customers." TechCrunch reports: Coleman stressed that the roles being eliminated today "are not being replaced by AI," but noted, "what is true is that AI is changing how work gets done." "Some of the tasks we do every day can now be automated, and that means we all need to keep learning, keep building new skills, and keep adapting as the work evolves," Coleman wrote. [...] Speaking about the Xbox layoffs, Coleman said little: "We are restructuring to position the business for long-term success. Engineering teams across the company will also evolve their structure and priorities to meet customer needs and innovate for the future."

Of today's 4,800 layoffs at Microsoft, 1,600 will hit Xbox, with about 3,200 cuts in total expected through fiscal year 2027, according to Asha Sharma, CEO of Xbox. In an email she sent to employees on Monday, Sharma called this "the most significant restructure in Xbox history." "Our business today is not healthy," Sharma wrote. "We are operating at margins that are 3-10x lower than comparable platform and publishing businesses." She added that Xbox made bets like its monthly subscription service Game Pass, alongside moves to grow its portfolio of content and invest in multi-platform, among other attempts to breathe life into the business. None of those strategies grew at the expected pace, leading to the core business weakening even as Xbox added more teams and investment. "And now the industry is facing the most severe hardware crisis in its history," Sharma said. "We must reset Xbox."

As part of the shift, Microsoft will transition four of its gaming studios to operate under new management, ensuring preservation of intellectual property and ongoing projects. Specifically Compulsion Games and Double Fine Productions will return to independent studios, according to Sharma. Ninja Theory and Undead Labs are coming under new ownership with funding to complete and grow some of their more popular games. According to Sharma's memo, Xbox is also flattening management hard, cutting the current 14 management layers to no more than five, but ideally three. As part of this major organization redesign, Xbox is making longtime executive Helen Chiang chief operating officer with end-to-end profit and loss authority across content, hardware, platform, and services. Xbox's restructuring plan centers around narrowing focus by dropping sprawling creative bets that don't produce platform-scale returns, and instead homing in on core strategic pillars like Mojang and King, the businesses behind Minecraft and Candy Crush.
Nintendo

Nintendo Switch 2 Is Getting a Replaceable Battery in Europe (theverge.com) 23

Nintendo will stop selling the original Switch in Europe in mid-February 2027, nearly 10 years after the console's launch. In its place, the company will release updated versions of the Switch 2 and several controllers with user-replaceable batteries to comply with new EU regulations. The Verge reports: The news comes as Nintendo is making a bunch of changes to the rest of its lineup due to EU regulations requiring user-replaceable batteries. Starting this summer, the company says it will start introducing updated versions of various devices on "a rolling basis," ahead of the regulations coming into effect on February 18th, 2027. "There is no difference in functionality between current products and revised products containing user-replaceable batteries," Nintendo says.

The Switch 2 is the most notable product being updated -- the new version is expected to start rolling out in the fall -- but there will also be versions of the Joy-Con controllers, Joy-Con 2, Switch 2 Pro Controller, and N64 and GameCube Switch controllers with user-replaceable batteries. "Due to a variety of factors, revised products may not become available in all European countries simultaneously," Nintendo notes.

AI

Meta is Quietly Launching Pocket, an App for Vibe-coding and Scrolling Small 'Gizmos' (techcrunch.com) 25

"Mozilla shut down the well-loved read-it-later Pocket app last year, and now Meta is launching an app called Pocket with an entirely different, AI-focused pitch," writes The Verge.

While it's not available for downloads in most locations, Meta's Pocket will allow people "to generate small, interactive apps and games using AI prompts," writes TechCrunch. They're called "gizmos", and Pocket "also offers a scrollable feed where you can play with gizmos others have made."

Some context from The Verge: Meta CEO Mark Zuckerberg is all in on AI as the new social media, and he's previously described a vision of how users could use AI to make interactive experiences and share them with people. The launch of Pocket appears to be one manifestation of that idea... It follows Meta hiring engineers from a company called Atma Sciences Inc., which made an app called Gizmo, as Business Insider reported in March.

On a help center page, Meta also describes a gizmo as a "playable AI-generated experience," and when you post one, Meta says you can choose to let other people remix them.

"Based on the app's screenshots in Google Play, there are many similarities to Gizmo's original app, which is still listed," notes TechCrunch.

"Pocket is another example of Meta's push to make AI creation tools more mainstream, extending its earlier efforts, which included AI-generated images created via its Meta AI app and AI videos created with its app called Vibes. It has also added AI features across its social platforms... " Given that Meta has not officially announced Pocket's debut, it's likely that Pocket is still in its initial experimentation phase. Its counterpart Gizmo, however, had generated 635,000 lifetime installs across both iOS and Google Play, according to Appfigures, which noted it had a 98% positive sentiment.
Piracy

Video Game History Foundation Says Piracy Remains the Only Viable Preservation Method (techspot.com) 95

An anonymous reader quotes a report from TechSpot: Video Game History Foundation founder Frank Cifaldi recently supported claims that piracy is the only effective way to preserve video games. The comments lay the blame squarely on game companies' refusal to keep legacy content available or allow archivists to build legal repositories. Sony's announcement that all PlayStation games will be digital-only from 2028 onward has sparked concern that titles will become harder to preserve and more easily vanish, since the company's servers will become the sole point of distribution. In an official statement, Cifaldi noted that the end of physical PlayStation games has surprisingly little impact on the Foundation's efforts because the majority of games from the last two decades are already digital-only.

According to the Foundation, most games nowadays are not released for consoles, let alone on physical discs. Furthermore, many discs for major titles require downloading updates before they are playable, although the DoesItPlay database reveals that, even today, most are playable offline out of the box. Cifaldi claimed that the true reason piracy remains the best option for preservation is that the Entertainment Software Association, which lobbies for game publishers, has closed off other routes. For example, in 2018, the Association opposed efforts to grant copyright exemptions for museums, libraries, and archives to retain copies of abandoned online games for research.

This is the same organization that recently helped defeat a proposed California bill to preserve premium-priced online-only games by falsely claiming that community servers are illegal. The Foundation accused the ESA of repeatedly blocking attempts by cultural heritage institutions to reform DRM legislation. Cifaldi also described the Library of Congress' outdated software preservation process, which currently only requires tiny snippets of source code. For example, Capcom once asked the Foundation to provide the LoC with "the first and last ten pages of code" for a Mega Man game. Unable to discern where digital records began and ended, the group simply chose random segments. Platform holders' habit of closing online storefronts and removing media from users' accounts is also unhelpful.
"What continues to baffle us is what the industry expects institutions like ours to do about it," the Video Game History Foundation said. "If platform owners are deciding to eliminate physical media and older digital storefronts, then we'd also like to see trade groups like the Entertainment Software Association offer meaningful solutions for archives and museums to legally preserve digital-only content and make it accessible for research.
Open Source

Valve Open-Sources Steam Machine's E-Ink Display (gamingonlinux.com) 45

Valve has open-sourced the design for a customizable e-ink front panel for the Steam Machine, dubbed the "Inkterface." "All of it is available on their GitLab under the MIT license, which goes over everything you need to make your own and stick it on the front of your fancy new Steam Machine," reports GamingOnLinux. From the report: They're now calling it the "Inkterface" and there's a good few things you'll need to make it including:
1 x Adafruit ESP32 Feather with 2MB PSRAM.
1 x Adafruit eInk Breakout Friend.
1 x Adafruit 5.83" Monochrome eInk Panel.
13 x M2.5 x 5mm Pan Head Machine Screws.
4 x 1/4" x 1/4" x 3/16" Stepped Magnet SB443-OUT.

Valve even provided a video on the GitLab showing it being put together [...].

AI

Godot Game Engine No Longer Accepts AI Code 70

The Godot Foundation will stop accepting AI-authored code, agent-submitted pull requests, and AI-generated text in contributor communications after maintainers were overwhelmed by low-effort submissions. "It is time for us to recognize that these problems aren't going away and therefore we need to take steps to reduce the burden on maintainers while ensuring we still have a pipeline to mentor new contributors to become future maintainers," the Godot Foundation said in a blog post. Contributors may still use AI for limited "menial things" if they disclose it, but humans must understand, own, and be able to fix the code they submit. PC Gamer reports: The Foundation says the pileup of Godot pull requests pending review isn't all bad: It's a sign that interest in using and contribution to Godot is increasing. But the influx of contributions authored or submitted by AI is sapping the projects' maintainers of their willingness to confront the "already tedious" work of reviewing pull requests. "If your feedback on PRs is just being absorbed by a machine and not going towards mentoring a potential future maintainer, it becomes much harder to justify spending your free time on PR review," the Foundation said.

As the problem becomes increasingly unsustainable, the Godot Foundation says it's in the process of updating its contribution policies, focusing on "adding barriers to low-effort slop" contributions, encouraging maintainers to review code, developing new contributors into future maintainers, and crucially, requiring that all contributions come from humans who are accountable for their code -- and fixing it if it fails. "AI cannot take responsibility, and we can't trust heavy users of AI to understand their code enough to fix it," the Foundation said.

The Foundation says we can expect Godot's contributing policy to soon include explicit rejections of AI-authored code, noting that contributors should only use AI assistance for "menial things" and must disclose its use. Additionally, the Foundation will reject any AI-generated text in human-to-human communications, saying it's "a basic principle of respect" -- though it says machine translations "are still acceptable" if the original text was human-authored. "Things change every day with respect to the current suite of AI tools available," the Foundation said. "We will continue taking a conservative approach in our policies towards them, but we will re-evaluate as things evolve."
PlayStation (Games)

Sony PlayStation Will Stop Releasing Games On Discs In 2028 (bbc.com) 79

Longtime Slashdot reader AmiMoJo shares a report from the BBC: New PlayStation games will no longer be released on discs from January 2028, the gaming giant has announced. Sony said in a blog post new games would still be able to be bought in shops, but they would come with a digital code. It comes just days after Rockstar announced the hotly-anticipated Grand Theft Auto VI would similarly launch without a physical disc.

It marks a significant moment for the gaming industry, which has in recent years begun to rely more and more on digital distribution. Sony said the move came "as consumer preferences and the broader entertainment industry continue to shift away from physical discs to digital." "This is a natural direction for Sony Interactive Entertainment to adapt to consumer trends as the general preference for digital media significantly outpaces physical discs," it added. [...] PlayStation said the move would have no impact on games which are already released, or would be released before January 2028.

Government

California Bill To Preserve Online Games Fails Committee Vote (engadget.com) 20

California's Protect Our Games Act, which would require publishers to warn players before shutting down paid online games and offer refunds or continued access, failed to advance after a state Senate committee vote. Four state senators voted in favor, three voted against, and four abstained. Engadget reports: The committee unanimously voted in favor of granting the bill reconsideration, meaning it could come back before this group of state senators. Assemblymember Chris Ward introduced the bill in February and it passed the California State Assembly 43-16 in late May. That said, the abstentions prevented the bill's progression for now. "Not enough yeses means the bill stops here for this session," a volunteer with the Stop Killing Games campaign (which supported the bill) noted on Reddit. "That is the loss."

The volunteer also claimed this was the movement's first attempt to nudge such legislation through in the U.S., and that the bill got this far without paid staff or an in-person lobbying campaign. They said the Entertainment Software Association -- a trade organization of major game industry publishers -- brought in a lobbyist to halt the bill's progress (including by claiming private servers for the likes of Minecraft would be "illegal") and that Stop Killing Games would be more prepared to counter that in the future.

"Next session, we come back with an in-person lobbying presence, the funding to do this properly and a long list of organizations and developers signed on in support," the volunteer, u/Mr_Presidentle, wrote. "We are not limiting this to California. We intend to introduce versions of this in other state legislatures, and we are seriously looking at the federal level."

Games

GTA VI Is a Worrying Sign For the Future of Physical Games (theverge.com) 94

Rockstar Games has revealed the price of Grand Theft Auto VI to be $79.99, and confirmed that the physical versions of the game won't include a disc. Instead, they'll contain a one-time download code when it launches November 19. "Not only is that a disappointing decision for people who like to own physical games, but given the scale of the next GTA, it also sets a bad precedent for the rest of the industry," reports The Verge. From the report: There are a lot of advantages to buying digital. You can start a download from your couch. You can store multiple games on one hard drive so you don't have to get up to play something else. Storefronts like Steam or the PlayStation Store don't run out of inventory of the newest game you're interested in, and you can often get games at a cheaper price thanks to frequent sales.

But it's becoming increasingly clear that digital ownership has significant disadvantages, too. If a game you don't own digitally is removed from a storefront, whether that's for things like licensing, artificially limited availability, or even the store eventually closing down, your only option is to hope you can find a physical version. If your account on a platform is banned, even if that ban isn't warranted, you might be locked out of your digital library with no way to play those games unless you buy them again or hope your account gets restored. You can't sell or trade digital games you've purchased, and while there are ways to share digital games, they require some work and are usually intended just for families.

It's also much harder to preserve digital games because they only "exist" on the hard drive of a console, PC, or device they were downloaded to. This is an issue across many industries, not just console games; there are multiple examples of things like mobile games and streaming shows becoming lost for good when they don't have a physical version. Without physical versions, you also can't find a used version of a game at a garage sale or a local game shop.
It's unclear whether Rockstar will ever release a physical version of the game. As for why, The Verge suspects the decision was made in part to prevent leaks; "by only being available digitally, Rockstar can ensure that GTA VI unlocks at the same exact time for everyone."

"The digital-only choice might also indicate that the game has a massive file size that's too big for PlayStation and Xbox game discs."
Operating Systems

Valve Will Finally Let You Build Your Own Steam Machine With SteamOS For Desktop (theverge.com) 45

With the price of the new Steam Machine starting at $1,049, you might want to consider making your own Steam Machine instead. An anonymous reader quotes a report from The Verge: Valve says that "starting with the SteamOS 3.8 release, you can put together your own Steam Machine using whatever PC parts you want." SteamOS 3.8.10 launched last week with a slew of updates, including "improved compatibility with recent Intel and AMD platforms." Alongside that improved compatibility, Valve is giving gamers the green light to install SteamOS on their own desktops. In an interview with The Verge, Valve's Pierre-Loup Griffais said Valve has been "rolling out improvements to [SteamOS] so it's more compatible with desktop hardware," including eventual support for Nvidia graphics. Griffais says Valve has "a growing team" working on Nvidia driver support for SteamOS, adding, "We're collaborating with Nvidia very closely." While he mentioned that Nvidia support might not come this year, Griffais emphasized that "it's certainly something that we're working on in the background."

It's technically been possible to run SteamOS on your own hardware for a while now, but compatibility has been mostly limited to AMD systems. So far installing it has also required using a Steam Deck recovery image, a process that, speaking from experience, is much less straightforward than the installation process for most other Linux distributions. Trying to run SteamOS on Intel or Nvidia hardware has not been easy so far. According to Griffais, Valve is working to change that, which could mean that down the line, you'll be able to run SteamOS on just about any gaming PC hardware you want, including Nvidia.

For the more immediate future, Griffais says SteamOS in its current state should offer a "good experience" on console-like PC setups: "If you have something that is similar to the use case of a Steam Machine, where you have a PC that's gonna be plugged into a TV, and has a single hard drive that you're not going to try and dual boot [] you can put SteamOS on there, and you'll have an experience that is very similar to a Steam Deck docked or a Steam Machine, with some caveats, of course," like a lack of HDMI-CEC support. But "the core bits of the experience are there. The SteamOS graphics driver, the shader precompilation [...] you can get at all of that with the SteamOS."
Griffais says SteamOS does not yet offer an easy way to dual-boot alongside Windows or another operating system, but envisions "a time where it's a better experience to install on your desktop and have it coexist with a different operating system."
The Almighty Buck

Valve Prices the Steam Machine At $1,049 (theverge.com) 92

Valve's new Steam Machine will launch June 29 starting at $1,049 and go up from there depending on the configuration. Although it costs considerably more than the PS5 ($599.99) and Xbox Series X ($649.99), "the value proposition for the Steam Machine is that it can play your library of Steam games you may have accumulated over years (or even decades), rather than just PlayStation games, and it's also a full Linux PC that you can customize to your heart's content," reports The Verge. "Valve also says that it's selling the Steam Machine for the cost of its components alone instead of subsidizing the price." From the report: You can now register your interest to buy a Steam Machine as part of a reservation system. To offer a fair playing field for people who want to buy one, Valve will randomize everyone in the queue on Thursday at 1PM ET. After that, anyone who registers their interest will be added to the end of the waitlist. The first emails giving people the opportunity to buy will go out on June 29th.

Valve will sell four configurations of the Steam Machine:
- A 512GB model for $1,049
- A 512GB model with a bundled Steam Controller for $1,128
- A 2TB model for $1,349
- A 2TB model with a bundled Steam Controller for $1,428

Games

Ubisoft Co-Founder Claude Guillemot Dies In Plane Crash (techcrunch.com) 18

An anonymous reader quotes a report from TechCrunch: Claude Guillemot, co-founder of French video game company Ubisoft, died Friday at the age of 69. According to French media (via Bloomberg), Guillemot died in a plane crash in the French resort town of La Baule. He was one of two people aboard the plane, both of whom died.

Guillemot founded Ubisoft with his four brothers in 1986. Since then, the company has published the Assassin's Creed, Far Cry, Prince of Persia, and Tom Clancy video game franchises, as well as many other titles. The family retains control of Ubisoft, and Guillemot's brother Yves is still CEO. Guillemot was also chairman of Guillemot Corp., which makes gaming and audio accessories.
"Ubisoft was deeply saddened to learn of the death of Claude Guillemot, co-founder of the group and chairman of Guillemot Corp., in an accident," Ubisoft said in a statement. "Our thoughts are with his family and loved ones during this difficult time. No further statements will be made at this time."

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