Games

Epic Games' New Vibe-Coded Launcher Is 46% Faster Than Steam (neowin.net) 10

Epic has launched a preview of a new AI-generated Games Launcher that it says cold-starts 46% faster than Steam. Neowin reports: Epic commissioned a third-party company to benchmark this new launcher in its current Preview build versus the Steam client on Windows machines. The results reported that Epic's client is 46% faster than Valve's client during cold starts, clocking in at 5.47 seconds compared to Steam taking 10.07 seconds. When you restore both apps from system tray background states, the new client takes 0.36 seconds while Steam takes 0.42 seconds, according to the report. Speed aside, Epic says the new launcher gets a better interface, dedicated title summary pages, and custom top bars. "The updated client also lets players aggregate external PC game libraries, toggle between grid or list views, and monitor storage write rates alongside download queues," reports Neowin.

Epic Games says Fortnite will finally come to Linux through this new client once Easy Anti-Cheat is rebuilt and kernel-level security agreements are established with major Linux distros.
Games

GTA 6 Is Reportedly Coming to PC In Early 2027 (gamesbeat.com) 46

GamesBeat reports that Rockstar plans to release Grand Theft Auto VI on PC in the first quarter of 2027, just a few months after its November 19, 2026 launch on consoles. The report follows Microsoft's announcement last week that it had secured exclusive cloud-streaming rights to the game. Since Rockstar has yet to officially announce a PC version, "this deal will allow Xbox to market its Xbox Cloud Gaming service to PC players who would otherwise need an Xbox Series X / S or PS5 console," The Verge reported at the time. GamesBeat reports: The Q1 2027 PC release window for GTA VI comes only a few months after the game's November 2026 console launch, representing a significantly quicker turnaround for PC development than the previous iteration of Grand Theft Auto, whose April 2015 PC release came roughly a year and seven months after the September 2013 release of Grand Theft Auto V.

The user base of Grand Theft Auto V skews largely towards console players, with PC players representing a small minority. With GTA VI's production budget rumored to exceed $2 billion, Rockstar is highly incentivized to pull all the levers it can as fast as it can to monetize the game's upcoming sequel -- and PC players represent a significant expansion of the GTA VI audience.

The potential benefits of launching GTA VI relatively quickly on PC go beyond the opportunity to grow the game's casual player base. Rockstar has signaled its plans to implement user-generated content creation tools into GTA VI, and the company's August 2023 acquisition of Cfx.re, the development team behind the prominent Grand Theft Auto V roleplaying server company FiveM, made it clear that Rockstar considers online roleplaying in GTA to be a factor in the game's future.

Desktops (Apple)

After a 10-Year Redemption Arc, No Man's Sky Is Coming to the iPhone and iPad (arstechnica.com) 27

No Man's Sky is coming to iPhone and iPad on October 28, more than a decade after its rocky launch and long-running redemption arc. The title will cost $19.99, but a free trial will let users try it out before purchasing. Ars Technica reports: It will run on devices as far back as the iPhone 11 and the third-generation iPad Air. No Man's Sky might not have the most cutting-edge AAA graphics (though they're still strong, and they've come a long way since launch via updates), but the game's uncommon method of generating galaxies of incomprehensible scale on device consistently for all players from a single-seed happening on a phone is remarkable for those of us who remember phones performing far behind consoles or desktop PCs.

This version of the game includes all of the content and systems updates to the game that have been added over the years -- the expansions that famously took the game from a rocky launch reception to a widely beloved redemption story. There are a couple of compromises, though, and it's similar to what we saw with No Man's Sky on the Nintendo Switch. Hello Games says the ability to build and explore player-made planetary settlements is limited to the iPhone 15 Pro and later, and multiplayer is not supported on any iOS device. "We are excited to see player feedback on iOS, and will support it appropriately based on how many folks are playing," the company says, leaving the door open to perhaps not supporting all future content updates if the player base isn't there to justify it.

AI

Epic Games Delays Disney Project, Asks Developers To Use More AI (yahoo.com) 52

An anonymous reader quotes a report from Bloomberg: Epic Games delayed the release of an upcoming video-game collaboration with Walt Disney and told its developers to use more artificial intelligence tools to finish the game, according to people familiar with the project. The title had been slated for release in March, but is now delayed with no new date communicated, said the people familiar, who asked to not be identified because they weren't authorized to speak publicly.

Developers on the game, a shooter featuring characters from the Marvel and Star Wars franchises, were instructed to implement an "AI first" production model using tools such as Anthropic's Claude. Humans will then manage and guide that work. "No more hand-written code," one of the game's directors told staff in an internal message reviewed by Bloomberg. The director added that all art for the game would be "generated with full AI workflows."

Even before this announcement, the maker of the popular Fortnite game had been pushing hard for the use of AI across all of its divisions. But this is the first time a major video-game company has attempted to build a title primarily with AI. "We're embracing AI-accelerated development, led by Epic developers who are the visionaries and creative drivers for everything we do," said Jake Jones, communications director at Epic Games, in a statement to Bloomberg News.

PlayStation (Games)

Game Console Market Craters: Xbox and PS5 Sales Plummet Over 25% (msn.com) 69

"Video game console sales in the U.S. have cratered," reports Tom's Hardware, with sales through August far below where they'd been in 2025: Mat Piscatella, the video game industry advisor at research firm Circana, shared the numbers on his Bluesky account — PlayStation 5 sales have dropped by 25%, putting it at its lowest point since 2013, when gamers held off buying PlayStation consoles in anticipation of the arrival of the PS4, while Xbox's retail figures have cratered by 33% YTD, putting its sales numbers at an all-time low since its launch almost 25 years ago.

Piscatella said price sensitivity is becoming a real problem among gamers, especially as the chip shortage has pushed console manufacturers to raise prices. Microsoft has raised the price of the Xbox three times in the past two years, with the 512GB versions jumping by $100 and 1TB models becoming $150 more expensive. Worse, the company has killed off the 2TB model. This brought the Xbox Series S to $499.99 (512GB) and $599.99 (1TB), while the Xbox Series X now costs $749.99 for the Digital Edition, and the disc version costs $50 more at $799.99.

PlayStation fans haven't escaped these price hikes, as Sony raised prices for that console by $100 to $150. The base Digital Edition PS5 now costs $599.99, while the version with an optical drive is priced at $649.99. If you want the PS5 Pro, you'll have to shell out $899.99, while those who want to stream games from their console via the PlayStation Portal must now pay $249.99 — $50 higher than its $199.99 launch price. Even used consoles didn't escape inflation, with Sony bumping the price of refurbished PS5 Slim consoles by $100, bringing them to $399.

"Still, Piscatella says the U.S. hardware market has never been more precarious since the early 1980s."
AI

Google, Unity Launch Platform To Create Video Games From Prompts 81

An anonymous reader quotes a report from Bloomberg: Alphabet's Google and gaming tools developer Unity Software announced a new platform that will allow people to create video games from simple text prompts, marking the latest incursion of generative artificial intelligence into artistic and creative industries. The initiative, called Playground, will "put game creation in the hands of millions of new creators, and bring new experiences to billions of players worldwide," the companies said in a statement on Oct 7.

With its debut, Playground will let people 18 and older generate and customize games using natural language prompts, "no coding required." Later in 2026, a new expanded creation experience called Unity Spark, will be integrated with Playground, providing "robust, professional-level" mechanics and high-fidelity 3D capabilities. Creators will be able to build "immersive, superlative experiences" with a simple text prompt, according to the release. Playground builds on Google's push into world models, a type of AI that generates virtual environments in real time from text prompts, rather than just video.
Google and Unity's partnership "could reduce fears that AI will make Unity's core game-building software less necessary, while posing limited medium-term risk to Roblox's advantage as a social gaming platform," says Bloomberg Intelligence analyst Nathan Naidu.

The introduction of Unity Spark later in 2026 "could broaden Unity's creator base and support its game-development business," which represent about a third of sales.
XBox (Games)

Xbox Secures Exclusive GTA 6 Streaming Rights 59

Microsoft has reportedly secured exclusive cloud-streaming rights for Grand Theft Auto VI, meaning Xbox Cloud Gaming will be the only service able to stream the game at launch. "Rockstar Games still hasn't announced a PC version of Grand Theft Auto VI, so this deal will allow Xbox to market its Xbox Cloud Gaming service to PC players who would otherwise need an Xbox Series X / S or PS5 console," reports The Verge. From the report: News of the streaming rights comes around a month after Microsoft announced some major changes to Xbox Cloud Gaming. From November, the same month Grand Theft Auto VI releases, Microsoft is limiting streaming hours to just 15 hours for Xbox Game Pass Ultimate subscribers, 10 hours for Premium subscribers, and just five hours for Game Pass Essential. Microsoft is also opening up access to Xbox Cloud Gaming with a pay-as-you-go option next month, rather than being limited to Game Pass subscriptions. The pay-as-you-go option is perfectly timed for Grand Theft Auto VI, allowing those who don't own an Xbox, or who primarily play from a phone, to stream the game by paying for a bundle of hours.
Classic Games (Games)

OpenAI's GPT-6 Astra Gets Frustrated Losing At StarCraft And Decides To Cheat Instead (kotaku.com) 87

What happened when AI-created bots competed in the classic Blizzard videogame StarCraft? "Struggling to stay apace with its competitors, OpenAI's GPT-6 Astra apparently changed strategy mid-tournament and opted to cheat," Kotaku reports: StarSkirmish is an ongoing clash of AI developed bots in StarCraft: Brood War... Limited to playing as Protoss, each LLM is given an hour to develop a bot in C++, then have them build, harvest and fight on one of three maps... Yesterday, viewers watched as Claude and GPT went against each other and the human created bot Pluto... Struggling to get an edge through the day, [OpenAI's GPT-6 Astra] decided to do what LLMs do best: Lie, cheat and steal. The GPT-6 Astra bot downloaded and tagged in Stardust, a Protoss bot created by Bruce Mackenzie Nielsen back in 2020, considered one of the best of the bests. "I am rolling back GPT-6 Astra's code so its [sic] not contaminated and allowing it to continue," posted StarSkirmish creator Kai McPheeters.
That was Friday. But by Sunday, McPheeters was posting an update on social media. "Can GPT-6 Astra avoid going 0 — 1000?" Two hours later he replied to his own post. "The answer was no."

While AI companies "have repeatedly been accused of stealing the work of humans... I haven't seen an example quite so brazen," writes PC Magazine: While Astra's bot-based heist is innocuous in isolation, this is hardly the first time an OpenAI LLM has been caught attempting to cheat at a task. Indeed, the company's history of creating deceitful models stretches back almost a decade, to when an early AI model used glitches and exploits to improve its Sonic the Hedgehog completion times.
Linux

Steam On Linux - Down To 3.05% For September? (phoronix.com) 37

Phoronix reports: Steam on Linux use in March hit an all-time high of around 5.33% marketshare. Since then it pulled back to around 4% while for September 2026 the Steam Survey results... indicate a rather steep decline of 0.85%, down to 3.05%. Meanwhile macOS is at 1.92% and Microsoft Windows at 95%... Steam's Survey reports a 7.42% increase in Chinese use, up to 31.39% overall of the Steam population. Usually those large month-over-month swings where Steam China use shoots up dramatically is a boost to Windows and a detriment to Linux. Some attribute the large increases in Simplified Chinese use to being a reporting/sampling issue.

When diving into the Steam Linux data exclusively, CachyOS has spiked by another 2.65% to now account for 18.12% of the sampled Linux gaming population. That even outperforms SteamOS Holo coming in at 17.37%. Among Linux gamers on Steam, AMD CPUs still account for the high 60 percentage space thanks to the Steam Deck and Steam Machine using AMD APUs and their open-source/Linux support being popular with enthusiasts.

Databases

Someone Got Doom In an SQL Database (arstechnica.com) 23

An anonymous reader quotes a report from Ars Technica: Rendering Doom in a database is obviously a bad idea," Lukas Vogel writes in a lengthy blog post explaining how exactly he managed to render Doom using an SQL database. OK, that's not entirely accurate. The SQLDoom project uses a small Python client to handle input and output, drive the game's timing, and display each frame to the screen. Behind that, a series of CedarDB tables tracks the game geometry and state, while about 1,300 lines of SQL queries spread across 89 common table expressions implement the game logic and generate 35 bitmap framebuffers per second.

In this, SQLDoom is a major improvement over Vogel's previous DoomQL project, which last year set out to build "a multiplayer Doom-like shooter entirely in SQL." Unfortunately, that effort ended up with raycasting-based, grayscale ASCII graphics that were more akin to the simplistic 90-degree-angled maps of Wolfenstein 3D. The newer SQLDoom, on the other hand, generates full-color 640x480 frames that look like they could have come from the original Doom executable. [...] If you want to run a Doomtabase on your own local machine, you can do so simply with the GitHub code, a copy of CedarDB, and a Doom WAD file. Or you can jump into a free online hosted demo match to test it out without all the setup [...].

AI

AI Has Finally Learned To Play Stratego (arstechnica.com) 40

Researchers from Carnegie Mellon, MIT, NYU, and Stanford have built an AI called Ataraxos that finally cracked Stratego, beating four-time world champion Pim Niemeijer 15 games to one with four draws. Its key advantage was a second neural network that estimates the identities of hidden enemy pieces, letting the system search plausible game states rather than brute-force a massive hidden-information space. Ars Technica reports: Just like [DeepMind's DeepNash, introduced in 2022], Ataraxos learned by playing against itself -- 163 million games in total. In these self-play sessions, moves that led to wins were reinforced and played more often in future matches, while moves that led to losses were played less, which was the same simple training idea. The difference was in how much Ataraxos adjusted after each game, because hidden information tends to send self-play learning algorithms around in circles. The team addressed this by making big, bold changes in strategy early in training and small, careful ones later.

The even bigger innovation was something DeepNash never had: thinking ahead before each move. AIs like AlphaGo refine their general strategy with a search just before acting. DeepMind couldn't make that work in Stratego because the search space was too large, leaving it an open question whether it was worth trying. "This is one of the things that we did figure out how to do," Farina said. The solution was a second neural network, a belief model, trained to guess the opponent's hidden pieces based on how they had been moving. This way, instead of iterating through every possible arrangement, Ataraxos samples plausible ones, plays out candidate moves in each, and picks based on how they turned out. And it shows in its playstyle.

[...] DeepNash was trained for two to three months on 1,024 of Google's specialized chips, a run the Ataraxos team estimates would cost $3 million to $4.5 million at 2025 prices. Ataraxos, in contrast, needed 16 GPUs for a week, plus an additional four GPUs for four days to train the belief model. Farina and lead author Samuel Sokota achieved this efficiency by writing a simulator that runs millions of moves per second on graphics cards. "At the scale that we are in academia, we don't really have access to an entire field of GPUs," Farina said. The algorithm also learned far faster -- it played about 34 times fewer games than DeepNash, and still ended up much stronger.
The findings have been published in the journal Nature.
AMD

Used Processor Leads To Game Ban (heise.de) 109

AmiMoJo shares a report from heise online: Anyone buying used hardware for a gaming PC needs to be careful: not just whether the components are still in order but also what the previous owner did with them. A case on Reddit shows this. Someone installed a used AMD processor, a Ryzen 7 5800X3D, in their PC. Because the previous owner was caught cheating, the new owner cannot start several online games.

The problem was noticed in the first-person shooter "Valorant" from the development studio Riot. Right from the first start, the new owner was kicked out directly, according to their statement. Riot support confirmed that the previous owner had cheated. The processor is therefore on an internal blacklist -- and, with its installation in the PC, now apparently also some other components like the mainboard. Riot support does not remove such entries manually.

In addition to "Valorant," all other PC games from Riot are affected: the strategy game "League of Legends," the auto-battler "Teamfight Tactics," the card game "Legends of Runeterra," the fighting game "2XKO," and likely future titles as well.
Riot's "Vanguard" anti-cheat system traditionally runs deep in the Windows kernel and starts with the PC, but a June 2026 update allows it to launch with a game if security features such as TPM and Secure Boot are enabled.

It's unclear how Riot uniquely identifies processors, though possibilities include hardware fingerprinting based on chip behavior or storing identification hashes in the Trusted Platform Module (TPM), which Vanguard accesses in the newer mode.
Emulation (Games)

PS5 Emulation Is Suddenly Making Big Strides On PC (arstechnica.com) 24

An anonymous reader quotes a report from Ars Technica: For a long time, PC gamers could access many PlayStation 5 games only if the publisher invested in a bespoke port (something Sony has recently said it will be scaling back). Now, though, rapid advancements in PS5 emulators and other tools are making recent PlayStation titles increasingly playable on generic PCs. SharpEmu was the first of these emulators, advancing from a "very early alpha stage" in May to a current state that can "load the eboot.bin of real games, execute native CPU instructions, and partially handle GPU-related functionality." The most recent release boasts 10 tested games that reach a "playable" state, including six that developer CursedIfElse says are "fully playable at 60 fps." That includes simple 2D games like Tetris Forever but also 3D titles like Astro Bot and the PS5 Demon's Souls remaster running at playable frame rates.

[...] Amid that SharpEmu progress, fellow PS5 emulator KytyPS5 launched its first public version last week. The major expansion of PS4-focused emulator Kyty "can boot 2D games and a selection of 3D games, including titles built with Unreal Engine 4/5, Unity, and custom engines," according to its GitHub page. An extensive compatibility list for KytyPS5 already shows 134 titles with "controllable gameplay" on the new emulator, though many of those still include reports of persistent, game-breaking bugs. But you can already find YouTube footage of PS5 titles like Astro's Playroom and Demon's Souls running quite capably under the emulator.

On top of those more traditional emulators, AnyPS5 might be the most interesting effort to get PS5 games running on PC. The self-described "tool for automatic executables porting" works kind of like Apple's Game Porting Toolkit, relinking a PS5 game's original x86 game code directly to native executable instructions that can run on PC. That puts the effort somewhere between direct static decompilation of a game's source code and more complete emulation of the entire PS5 environment.

XBox (Games)

'Xbox Is Not For Sale,' Says Microsoft's Gaming Chief (windowscentral.com) 66

Xbox CEO Asha Sharma says Microsoft has no plans to sell the gaming business, telling The New York Times that "Xbox is not for sale" and that the company intends to take a long-term view. Windows Central reports: Microsoft's vast layoffs across the summer have hit Xbox in their thousands, with studios like Ninja Theory on the path to being closed, and others like Double Fine being divested completely. Microsoft has effectively shut down Halo Studios itself and handed off the franchise to Call of Duty showrunners instead, as Xbox aggressively seeks to restructure for its next decade.

[...] The NYT interviewed (paywall) Sharma recently covering the Xbox layoffs generally. The outlet said that Asha "did not stall" in declaring Xbox not-for-sale. "Xbox is not for sale. [...] We will do whatever it takes to set the company up for success, and we will look at the right partnerships, the right operating model and everything needed to achieve that. [...] We've got a long way to go with Microsoft and we're going to take the long-term view."

The NYT quite patronizingly called the comment a "bob and weave" seemingly unwilling to let go of the idea of divestiture. It's great shareholder bait; Xbox has long been an aspirational type of product, and it has been a loss leader in some regards. Microsoft CEO Satya Nadella has remarked in the past about how, despite the fact Xbox isn't a huge profit generator, fandom of the brand has led to lucrative deals for Azure on the business side of things. Yet, shareholders would love nothing more than for Microsoft to quit the difficult and risky game industry to dive all-in on AI psychosis products instead...

PlayStation (Games)

Developer Abandons 'PS5 Linux' Project After Sony Patches AI-Discovered Exploit (itsfoss.com) 75

"In April this year, we saw Andy Nguyen turning the PS5 into a Linux-powered gaming PC," writes the blog It's FOSS.

It ran Steam games and emulators using the PS5's on-board hardware. But this week Andy announced he's "stopping all my work on PS5 Linux" and "stepping away from the PS5 scene." stopping work on porting the project to the PS5 Pro, which would've shipped sometime in 2027. Andy Nguyen: After pouring my heart and months of my life into it, including plans to finish PS5 Pro support and release in 2027, it's all down the sink.

The scene used to be a group of highly talented researchers, but now it is just a bunch of noobs using LLMs and writing hacks they don't even understand. Slop kiddies found the only hypervisor bug left, which I had also found a while ago, and decided to report to Sony. I asked them to at least wait for GTA 6 to come out so that people would have the opportunity to legally purchase the game and also enjoy Linux. They agreed to wait, but not a day passed and they decided to waste it instead.

Or, as It's FOSS tells it: Running Linux on a PlayStation console is possible because the PS5 Linux project was able to find a way past the hypervisor using exploits Sony had already patched, covering firmware 3.00 through 7.61. ..

[The bug's discoverer writes it was] found with what he calls his "trusty ai clanker machine" and no help from anyone else. He had even agreed to Andy's request to not disclose the findings. Unexpectedly, a third person, still unnamed, found the same bug using AI a few hours later. Anticipating that there would be more people finding the same bug, [he] decided to post the flaw on HackerOne.

The project's GitHub page and all the related repositories are still there. Nothing has been archived as of today, and if you wanted to, you could start contributing to the PS5 Linux project by taking over any pending work or cooking up new improvements... The PS5 Pro support Andy was building never reached the repository, so you would have to start from scratch... While Andy's departure is a blow to the plan for supporting newer PS5 firmware and the PS5 Pro, other contributors have shown that they can deliver work on the loader without him, and I am hopeful more will follow.

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