Games

Battlefield 6 Dev Apologizes For Requiring Secure Boot To Power Anti-Cheat Tools (arstechnica.com) 60

An anonymous reader quotes a report from Ars Technica: Earlier this month, EA announced that players in its Battlefield 6 open beta on PC would have to enable Secure Boot in their Windows OS and BIOS settings. That decision proved controversial among players who weren't able to get the finicky low-level security setting working on their machines and others who were unwilling to allow EA's anti-cheat tools to once again have kernel-level access to their systems. Now, Battlefield 6 technical director Christian Buhl is defending that requirement as something of a necessary evil to combat cheaters, even as he apologizes to any potential players that it has kept away.

"The fact is I wish we didn't have to do things like Secure Boot," Buhl said in an interview with Eurogamer. "It does prevent some players from playing the game. Some people's PCs can't handle it and they can't play: that really sucks. I wish everyone could play the game with low friction and not have to do these sorts of things." Throughout the interview, Buhl admits that even requiring Secure Boot won't completely eradicate cheating in Battlefield 6 long term. Even so, he offered that the Javelin anti-cheat tools enabled by Secure Boot's low-level system access were "some of the strongest tools in our toolbox to stop cheating. Again, nothing makes cheating impossible, but enabling Secure Boot and having kernel-level access makes it so much harder to cheat and so much easier for us to find and stop cheating." [...]

Despite all these justifications for the Secure Boot requirement on EA's part, it hasn't been hard to find people complaining about what they see as an onerous barrier to playing an online shooter. A quick Reddit search turns up dozens of posts complaining about the difficulty of getting Secure Boot on certain PC configurations or expressing discomfort about installing what they consider a "malware rootkit" on their machine. "I want to play this beta but A) I'm worried about bricking my PC. B) I'm worried about giving EA complete access to my machine," one representative Redditor wrote.

Businesses

Today's Game Consoles Are Historically Overpriced (arstechnica.com) 66

ArsTechnica: Today's video game consoles are hundreds of dollars more expensive than you'd expect based on historic pricing trends. That's according to an Ars Technica analysis of decades of pricing data and price-cut timing across dozens of major US console releases.

The overall direction of this trend has been apparent to industry watchers for a while now. Nintendo, Sony, and Microsoft have failed to cut their console prices in recent years and have instead been increasing the nominal MSRP for many current consoles in the past six months.

But when you crunch the numbers, it's pretty incredible just how much today's console prices defy historic expectations, even when you account for higher-than-normal inflation in recent years. If today's consoles were seeing anything like what used to be standard price cuts over time, we could be paying around $200 today for pricey systems like the Switch OLED, PS5 Digital Edition, and Xbox Series S.

XBox (Games)

Microsoft Expands Xbox Cloud Gaming to Cheaper Game Pass Tiers 7

Microsoft is testing new Xbox Game Pass features with Insiders, letting Core and Standard subscribers stream cloud-enabled titles they own or access via subscription across more devices, including supported TVs and browsers. These tiers will also gain access to select PC game versions for the first time. From a Xbox blog post: We're always exploring more ways to make your Xbox experience centered around you -- your content, benefits, and playstyle. That's why we're making it easier to enjoy the games you love, wherever you are, and on any device. Starting today, Xbox Insiders are invited to try out new updates in Xbox Game Pass that make it easier to stream and play across more devices.

Xbox Insiders subscribed to Xbox Game Pass Core or Standard now have even more freedom to play wherever they are with Xbox Cloud Gaming (Beta). As part of this Insider experience, Xbox Game Pass Core and Standard subscribers will be able to stream cloud playable games included with their subscription or select cloud playable games they own, making it easier to jump in from any supported device. [...] We're expanding the ways players can experience PC gaming through Xbox Game Pass. As part of testing, Xbox Insiders subscribed to Game Pass Core or Standard will for the first time gain access to PC versions of select titles, giving you even more flexibility and the choice to play on a PC or Windows handheld."
XBox (Games)

Microsoft Re-joins Handheld Gaming Fight Against Nintendo's Switch (yahoo.com) 43

Gaming handhelds are becoming the industry's new battleground as Microsoft launches its ROG Xbox Ally devices October 16, chasing Nintendo Switch 2's record-breaking 5.8 million units sold in seven weeks. The ASUS-manufactured handhelds run full Windows 11 with a gaming-optimized interface, accessing Xbox Game Pass, Steam, Battle.net, and other PC storefronts without platform lockdown.

Two models arrive at launch: the standard Xbox Ally with AMD Ryzen Z2 A processor and the premium Xbox Ally X featuring Ryzen AI Z2 Extreme, 24GB RAM, 1TB storage, and 80Wh battery. Microsoft's Handheld Compatibility Program pre-verifies thousands of PC games for portable play. Pricing remains unannounced.
Microsoft

More Game Workers at Microsoft's 'Blizzard' Join a Union (aftermath.site) 186

This week workers on Blizzard's "Story and Franchise Development" team "strongly voted" to join America's largest communications and media labor union, the Communications Workers of America.

From the union's announcement: The Story and Franchise Development team is Blizzard's in-house cinematics, animation, and narrative team, producing the trailers, promotional videos, in-game cutscenes, and other narrative content for Blizzard franchises — as well as franchise archival workers and historians. These workers will be the first in-house cinematic, animation, and narrative studio to form a union in the North American game industry, joining nearly 3,000 workers at Microsoft-owned studios who have organized with CWA to build better standards across the video game industry after Microsoft acquired Activision Blizzard in 2023...

The announcement is the latest update in organizing the tech and video game industry, as over 6,000 workers in the United States and Canada have organized with the Campaign to Organize Digital Employees (CODE-CWA) since launching over five years ago. Last week, workers at Raven Software secured a historic contract with Microsoft, joining ZeniMax QA developers at CWA, who also secured a contract with the company in June.

"CWA says that Blizzard owner Microsoft has recognized the union," reports the gaming news site Aftermath, in accordance with the labor neutrality policy Microsoft agreed to in 2022, leading to several other union game studios at Microsoft: In July 2024, 500 workers on Blizzard-owned World of Warcraft formed a union that they called "the largest wall-to-wall union at a Microsoft-owned studio," alongside Blizzard QA workers in Austin. Other studios across Microsoft have also unionized in recent years, including at Bethesda, ZeniMax Online Studios, and ZeniMax QA, the latter of which finally reached a contract in May after nearly two years of bargaining. Unionized workers at Raven Studios reached a contract with Microsoft earlier this month.
The CWA's announcement this week included this quote from one organizing committee member (and a cinematic producer). "I'm excited that we have joined together in forming a union to protect my colleagues from things like misguided policies and instability as a result of layoffs."
PlayStation (Games)

Ex-PlayStation Boss Says Game Subscription Turns Developers Into 'Wage Slaves' (gamesindustry.biz) 36

Former Sony Worldwide Studios chairman Shawn Layden criticized subscription gaming services like Xbox Game Pass, arguing that developers working under such models become "wage slaves." Speaking in a recent industry discussion, Layden contended that subscription services prevent developers from traditional profit-sharing arrangements.

"They're not creating value, putting it in the marketplace, hoping it explodes, and profit sharing, and overages, and all that nice stuff," Layden said. "It's just, 'You pay me X dollars an hour, I built you a game, here, go put it on your servers.'" He called the model uninspiring for game developers.
Games

Millions Flock To Grow Virtual Gardens In Viral Roblox Game (apnews.com) 37

Grow a Garden, a Roblox game created by a 16-year-old in just a few days, has shattered records for the most concurrent players in gaming history, surpassing Fortnite with over 21.6 million concurrent players at once. The Associated Press reports: Grow a Garden is as simple as its name suggests -- players can fill a plot of land with plants and animals, harvest and sell, trade or steal each others' bounty. The game is low stress, with an aesthetic reminiscent of Minecraft and a soundtrack of soothing classical tunes such as Mozart's Rondo Alla Turca playing in the background. Its popularity has further cemented Roblox' place not just in the gaming world but in popular culture -- for better or for worse, it's where the kids hang out.

Coincidence or not, Grow a Garden soared to popularity around the same time that Take-Two Interactive announced it would delay the launch of its wildly anticipated Grand Theft Auto 6 until next year. In late June, the gardening game logged 21.6 million concurrent players, surpassing Fortnite's previous record of 15.2 million according to Roblox. Analysts who follow Roblox's stock say Grow a Garden is helping boost the company's revenue and will push the company's quarterly earnings numbers above Wall Street's expectations.

While it's not clear if the GTA audience flocked to this simple gardening game to pass the time until then, the timing reignited the age-old debate about who gamers are and what titles are taken seriously by the video game establishment. It happened with Candy Crush, with puzzle games, with Animal Crossing. Are people who play cozy games true gamers? Or is the title reserved for the folks who shoot enemies in Call of Duty or drive around creating mayhem in GTA?

Games

Digital Foundry, the Most Trusted Name in Game Console Analysis, is Going Independent (theverge.com) 9

Digital Foundry, the gaming hardware analysis publication known for its technical console breakdowns, has separated from IGN ownership as of today, with founder Richard Leadbetter purchasing the outlet and its complete archives. Leadbetter, who retained 50% ownership since selling half to Eurogamer in 2015, acquired an additional 25 percent from IGN while investor Rupert Loman, Eurogamer's original co-founder, purchased the remaining quarter.

The five-person team will operate independently, maintaining its YouTube channel with 1.5 million subscribers and Patreon support generating approximately $200,000 annually. The publication plans to develop a full website for its written content and expand coverage while keeping most content free.
Businesses

Electronic Arts Tries (Once More) To End Its Football Addiction (ft.com) 47

Electronic Arts faces a familiar challenge as it prepares to launch Battlefield 6 on October 10: breaking its dependence on the FIFA franchise, now called EA Sports FC, which drives roughly 70% of company profits despite disappointing sales this year.

The company has poured unprecedented resources into Battlefield 6, treating it as a platform built for user-generated content rather than a traditional game release. Early signs appear promising -- the trailer hit nearly 5 million YouTube views in a week and shares climbed 5% after beta testing began -- but analysts remain cautious after last year's Dragon Age flop gutted subsidiary BioWare.
Games

Call of Duty's Anti-Cheat Will Require TPM 2.0 and Secure Boot for PC Players (gamespot.com) 105

Activision will require PC players of Call of Duty: Black Ops 7 to enable Trusted Platform Module 2.0 and Windows Secure Boot when the game launches later this year. The company begins testing these anti-cheat measures with Black Ops 6's Season 5 on Thursday without enforcement.

TPM 2.0 verifies untampered boot processes while Secure Boot ensures Windows loads only trusted software at startup. Both features perform checks during system and game startup but remain inactive during gameplay. Activision has also pursued legal action against 22 individuals who developed and sold cheats.
AI

Disney Struggles With How to Use AI - While Retaining Copyrights and Avoiding Legal Issues (msn.com) 29

Disney "cloned" Dwayne Johnson when filming a live-action Moana, reports the Wall Street Journal, using an AI process that they were ultimately afraid to use: Under the plan they devised, Johnson's similarly buff cousin Tanoai Reed — who is 6-foot-3 and 250 pounds — would fill in as a body double for a small number of shots. Disney would work with AI company Metaphysic to create deepfakes of Johnson's face that could be layered on top of Reed's performance in the footage — a "digital double" that effectively allowed Johnson to be in two places at once... Johnson approved the plan, but the use of a new technology had Disney attorneys hammering out details over how it could be deployed, what security precautions would protect the data and a host of other concerns. They also worried that the studio ultimately couldn't claim ownership over every element of the film if AI generated parts of it, people involved in the negotiations said. Disney and Metaphysic spent 18 months negotiating on and off over the terms of the contract and work on the digital double. But none of the footage will be in the final film when it's released next summer...

Interviews with more than 20 current and former employees and partners present an entertainment giant torn between the inevitability of AI's advance and concerns about how to use it. Progress has at times been slowed by bureaucracy and hand-wringing over the company's social contract with its fans, not to mention its legal contract with unions representing actors, writers and other creative partners... For Disney, protecting its characters and stories while also embracing new AI technology is key. "We have been around for 100 years and we intend to be around for the next 100 years," said the company's legal chief, Horacio Gutierrez, in an interview. "AI will be transformative, but it doesn't need to be lawless...." [As recently as June, a Disney/Comcast Universal lawsuit had argued that Midjourney "is the quintessential copyright free-rider and a bottomless pit of plagiarism."]

Concerns about bad publicity were a big reason that Disney scrapped a plan to use AI in Tron: Ares — a movie set for release in October about an AI-generated soldier entering the real world. Since the movie is about artificial intelligence, executives pitched the idea of actually incorporating AI into one of the characters... as a buzzy marketing strategy, according to people familiar with the matter. A writer would provide context on the animated character — a sidekick to Jeff Bridges' lead role named Bit — to a generative AI program. Then on screen, the AI program, voiced by an actor, would respond to questions as Bit as cameras rolled. But with negotiations with unions representing writers and actors over contracts happening at the same time, Disney dismissed the idea, and executives internally were told that the company couldn't risk the bad publicity, the people said...

Disney's own history speaks to how studios have navigated technological crossroads before. When Disney hired Pixar to produce a handful of graphic images for its 1989 hit The Little Mermaid, executives kept the incorporation a secret, fearing backlash from fans if they learned that not every frame of the animated film had been hand-drawn. Such knowledge, executives feared, might "take away the magic."

Disney invested $1.5 billion in Fortnite creator Epic Games, acccording to the article, and is planning a world in Fortnite where gamers can interact with Marvel superheroes and creatures from Avatar. But "an experiment to allow gamers to interact with an AI-generated Darth Vader was fraught. Within minutes of launching the AI bot, gamers had figured out a way to make it curse in James Earl Jones's signature baritone." (Though Epic patched the workaround within 30 minutes.)

But the article spells out another concern for Disney executives. "If a Fortnite gamer creates a Darth Vader and Spider-Man dance that goes viral on YouTube, who owns that dance?
Nintendo

Nintendo Has Sold Over 6 Million Switch 2s, But Still Can't Keep Up With Demand (engadget.com) 24

An anonymous reader shared this report from Engadget: Nintendo sold 5.82 million Switch 2s in less than four weeks and is on pace to hit its target of 15 million units by April 2026, the company said in its latest earnings report. If that pans out, the Switch 2 would easily outsell the original Switch, which took a full year to hit that same 15 million sales number...

Despite those superb sales figures, Nintendo says demand is outstripping supply in many regions and promises to boost production as soon as possible. There's some insight into Nintendo's available inventory elsewhere in the earnings report. The 5.82 million number counts sales up to June 30, and the company says that as of July 25, it had sold through "more than 6 million" consoles. That's not the clearest figure, but it definitely shows sales cratered in July despite consistent demand.

Switch 2 software sales were also strong with 8.67 million units sold...

"Nintendo had a very good quarter, more than doubling revenue over last year..."
Games

Itch.io Starts Returning the Free Games It Removed From Its Store (aftermath.site) 24

"Digital storefront Itch.io is reindexing its free adult games," reports Engadget, "and is talking to its partnered payment processors about plans to gradually reintroduce paid NSFW content..." In a statement included in the Itch.io update, Stripe said it hasn't closed the door on the possibility of being able to support adult content again in the future. In the meantime, Itch.io says it is talking to its other payment partners about accepting the card payments Stripe is currently no longer able to process.
Itch's founder told the gaming news site Aftermath that it was a notice from Visa that led to the sudden deindexing of so many games. But Aftermath notes that Visa and Mastercard have now "both released statements effectively washing their hands of the situation but also, paradoxically, justifying any actions they might have taken."

- Visa: "When a legally operating merchant faces an elevated risk of illegal activity, we require enhanced safeguards for the banks supporting those merchants..."

- Mastercard: "Our payment network follows standards based on the rule of law. Put simply, we allow all lawful purchases on our network. At the same time, we require merchants to have appropriate controls to ensure Mastercard cards cannot be used for unlawful purchases, including illegal adult content."

Aftermath's take? The part where the two companies act as though their hands have been tied by the long arm of the law is, frankly, bullshit. None of the games removed from Steam or Itch were illegal. They depict actions that are perfectly legal in other mediums. To re-quote Mike Stabile, director of policy at the Free Speech Coalition: "The stuff [companies] are talking about is entirely legal. It's legal to have in a book, it's legal to have in a game. They are making decisions based on their brand, based on public pressure from anti-porn groups, and that can be reversed."
Meanwhile, gamers are still pushing back: It's difficult to say just how many people have spent the past several days tying up the lines of card companies and payment processors, but the movement has made itself visible enough to gain support from larger industry bodies like the Communications Workers of America [the largest communications/media labor union in America] and the International Game Developers Association.
Businesses

The Industry's Rush To $80 Video Games Has Stalled - For Now 69

Major video game publishers have abandoned plans to sell new releases at $80 after initially signaling support for the elevated price point earlier this year, according to Bloomberg. Microsoft reversed course in late July, announcing The Outer Worlds 2 and other holiday titles including Call of Duty will sell for $70 instead of the previously planned $80.

Take-Two Interactive's Borderlands 4 and Sony's Ghost of Yotei were also priced at $70 after initial $80 expectations. Electronic Arts said it will not adjust prices for the near future, with the upcoming Battlefield 6 selling for $70. Production costs have grown tenfold over the past decade while sales have not increased proportionally.

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