Graphics

New Tool Offers Look At Performance of UWP Games On Windows 29

Vigile writes: One of the concerns surrounding the recent debate of the Unified Windows Platform and games being released on it, such as the recent Gears of War Ultimate Edition, was the inability for media and consumers, and even entry level developers, to properly profile the performance of those applications. All of the standard testing applications like Fraps, FCAT and other overlays are locked out of UWP games. A Intel graphics engineer released a tool called PresentMon on GitHub yesterday that accesses event timers in Windows to monitor Present commands in any API, including DX11, DX12, Vulkan as well as games built on the Windows Store platform. Using this data, PC Perspective was able to profile the performance of the new Gears of War on PC, comparing frame time variability between the two flagship parts from NVIDIA and AMD. While it's not a perfect utility yet, there is hope now that this open source code will allow for performance metrics on any and all gaming titles.
AI

Human Go Champion 'Speechless' After 2nd Loss To Machine (phys.org) 338

Reader chasm22 points to a Phys.org report about the second straight loss of Lee Sedol to AlphaGo, the program developed by Google's DeepMind unit. The human Go champion, Sedol found himself "speechless" after the showdown on Thursday. The human versus machine face-off lasted more than four hours, which to Sedol's credit is a slight improvement over his previous match, which had ended with him resigning nearly half an hour remaining on the clock. "It was a clear loss on my part," Sedol said at a press conference on Thursday. "From the beginning there was no moment I thought I was leading." Demis Hassabis, who heads Google's DeepMind, said, "Because the number of possible Go board positions exceeds the number of atoms in the universe, top players rely heavily on their intuition." Sedol will battle Google's AlphaGo again on Saturday, Sunday, and Tuesday.
AI

Google's AlphaGo Beats Lee Se-dol In the First Match (theverge.com) 119

New submitter Fref writes with news from The Verge that "A huge milestone has just been reached in the field of artificial intelligence: AlphaGo, the program developed by Google's DeepMind unit, has defeated legendary Go player Lee Se-dol in the first of five historic matches being held in Seoul, South Korea. Lee resigned after about three and a half hours, with 28 minutes and 28 seconds remaining on his clock. "
Lee will face off against AlphaGo again tomorrow and on Saturday, Sunday, and Tuesday.
Also at the New York Times. Science magazine says the loss may be less significant than it seems at first.
Classic Games (Games)

ScummVM, Update With a Bang (kingofgng.com) 37

KingofGnG writes: The developers of ScummVM have announced a new version for the virtual machine preferred by graphic adventure fans: also known as "Lost with Sherlock," ScummVM 1.8.0 is hailed as one of the heftiest releases ever prepared by the team, with the addition of many games and game engines, the substantial update of graphics and sound sub-systems and the availability of new conversions for minor platforms.
Hardware Hacking

Using Kexec Allows Starting Linux In PlayStation 4 70

jones_supa writes: Team fail0verflow, the hacker group who made Sony PlayStation 4, has introduced another method to start Linux in the game console. Instead of the previous exploit which was based on a security hole in an old PS4 firmware version, the new trick allows a kexec call to start Linux through Orbis OS (the FreeBSD-based system software of PS4). The code can be found in GitHub. Maybe this will lead to more and better PlayStation clusters.
Classic Games (Games)

Fan-Made 'Metal Gear Solid' Remake Cancelled; Gamers Blame Konami (hothardware.com) 118

MojoKid writes: Fans of the popular Metal Gear Solid series are ticked off at Konami over the cancellation of an unofficial, fan-built remake of the very first title that shipped for the original PlayStation way back in 1998. The remake's cancellation was announced on the project's Facebook page, which immediately prompted backlash aimed at Konami for presumably having a hand in it. The project, dubbed Shadow Moses, was the brainchild of indie game designer Airam Hernandez. It appears he may have assembled a small team to remake the original Metal Gear Solid using Unreal Engine 4. While it hasn't been confirmed that Konami shut the project down, it wouldn't be surprising to find out that it did. This wouldn't be the first fan project to be cancelled, and it likely won't be the last— Metal Gear Solid is Konami's property, and even Hernandez acknowledged at one point that he would eventually need Konami's permission to publish it.
Graphics

Valve Announces New Portal Content For Virtual Reality (roadtovr.com) 30

An anonymous reader writes: Although I'm sure we'd all love to see Half-Life in virtual reality, Valve has been focusing on its Portal universe for SteamVR. The company announced today a "compilation of new VR experiments" called 'The Lab', which will be set inside one of Aperture Science's "pocket universes". One of Valve's earlier VR demos, 'Aperture Robot Repair', had players interact with Atlas, one of the robots from Portal 2 (with a brief GLaDOS cameo). The company says they'll be showing off The Lab at GDC 2016 next week and that they'll release it for free to SteamVR this spring.
Businesses

Sweeping Changes At Microsoft Studios Kill Lionhead Studios and Fable (betanews.com) 91

Mark Wilson writes: Microsoft has announced sweeping changes at Microsoft Studios, affecting development teams in the UK and Denmark. In sad news for gamers, development of Fable Legends has been brought to an end. The Fable series is one that has suffered numerous setbacks and delays over the years, but this is the biggest blow yet. More than this, the team behind Fable — Lionhead Studios — is at risk of closure, and Microsoft is in talks with employees about this. General Manager of Microsoft Studios Europe, Hanno Lemke, also announced that Press Play Studios in Denmark will close, leading to the end of development on Project Knoxville.
Databases

Crossword Database Analysis Spots What Looks Like Plagiarism 44

Seattle software developer Saul Pwanson has a hobby of developing crossword puzzles, but another related hobby, too: analyzing the way that existing puzzles have been constructed. He created a database that aggregates puzzles that have appeared in various publications, including, crucially, the New York Times and USA Today, and sorts them based on similarities. Puzzles that have a greater percentage of the same black squares, or the same letters in identical positions, are ranked as more similar. Crosswords often re-use answers; puzzle-solvers are used to encountering some of the usual glue words that connect parts of the grid. As 538 reports, though, Pwanson noticed something odd in the data: Many of the puzzles that appeared in USA Today and affiliated publications, listed under various creators' names but all published under Timothy Parker as editor, were highly similar to each other, differing in as little as four answer words. These Pwanson classifies as "shoddy" -- they seem to be about as different as test responses based on a passed-around answer sheet. These seem to shortchange readers expecting original works, but may represent no real copyright problem, since Universal Uclick holds the copyright to them all. Perhaps puzzle enthusiasts aren't surprised that a publishing syndicate economizes on crosswords with slight variations, or that horoscopes are sometimes recycled.

However, another tranche of puzzles Pwanson calls "shady": these are puzzles that bear such strong resemblance in their central clues and answers to puzzles that have appeared in the New York Times that it's very hard to accept Parker's claim that the overlap is coincidental. In one example given, for instance, the answers "Drive Up the Wall," "Get On One's Nerves," and "Rub the Wrong Way" appeared in the same order and the same position in a Parker-edited puzzle that appeared in USA Today in June 2010 as they had in a Will Shortz-edited puzzle published nine years before in the New York Times.
Desktops (Apple)

Oculus Founder: Rift Will Come To Mac If Apple "Ever Releases a Good Computer" (arstechnica.com) 542

An anonymous reader writes: It's been almost a year now since Oculus announced that the consumer version of the Rift virtual-reality headset would only support Windows PCs at launch -- a turnaround from development kits that worked fine on Mac and Linux boxes. Now, according to Oculus co-founder Palmer Luckey, it "is up to Apple" to change that state of affairs. Specifically, "if they ever release a good computer, we will do it," he told Shacknews recently. Basically, Luckey continued, even the highest-end Mac you can buy would not provide an enjoyable experience on the final Rift hardware, which is significantly more powerful than early development kits. "It just boils down to the fact that Apple doesn't prioritize high-end GPUs," he said. "You can buy a $6,000 Mac Pro with the top-of-the-line AMD FirePro D700, and it still doesn't match our recommended specs."
Graphics

Microsoft Losing Ground On Windows Store and UWP For Gaming 209

Vigile writes: Microsoft has big plans to try and merge the experiences of the Xbox One and Windows for gaming but the push back from the community and from major developers and personalities is mounting. Earlier this week PC Perspective posted a story that detailed the controversy around DX12 performance analysis without an exclusive full screen mode, changes to multi-GPU configurations and even compatibility issues with variable refresh that crop up from games from the Windows Store. Microsoft's only official response so far as been that it is listening to feedback and plans to address it with upcoming changes. Now today, Epic's Tim Sweeney has posted an editorial at The Guardian with an even more dramatic tone, saying that UWP (Unified Windows Platform) "can, should, must and will, die..." Clearly the stakes are being placed in the ground and even damage control from Phil Spencer on Twitter isn't likely to hold back angry PC users.
AMD

AMD Wants To Standardize the External GPU (arstechnica.com) 172

Soulskill writes: In a recent Facebook post, AMD's Robert Hallock hinted that the company is working on a standardized solution for external GPUs. When people are looking to buy laptops, they often want light, portable machines — but smaller devices often don't have the horsepower to effectively run games. Hallock says, "External GPUs are the answer. External GPUs with standardized connectors, cables, drivers, plug'n'play, OS support, etc." The article points out that the Thunderbolt 3 connector already (kinda) solves this problem, providing up to 40Gbps of bandwidth over a single connector. Still, I find external GPUs intriguing. I like the idea of having a light laptop when I'm moving around, but a capable one when I sit down at home to play a game. It'd also be nice to grab my desktop's GPU when I want to game on my laptop in the living room. Standardization may turn out to be important for GPU-makers if VR ends up taking off. The hardware requirements for those devices are fairly steep, and it'd facilitate adoption if graphics power was more easily expandable.
Classic Games (Games)

MAME Released Under OSI-Compliant, FSF-Approved License (mamedev.org) 41

New submitter _merlin writes: MAMEdev just announced that MAME (formerly Multiple Arcade Machine Emulator) is now entirely available under OSI-comliant, FSF-approved licenses. The project as a whole is available under the GNU General Public License, version 2 (GPL-2.0), while individual source files are available under BSD-3-Clause, LGPL-2.1 or GPL-2.0 (all compatible with GPL-2.0). Over 90% of the code, including core functionality, is available under the BSD-3-Clause license.
Microsoft

Microsoft To Unify PC and Xbox One Platforms (theguardian.com) 214

New submitter Serzen writes: According to The Guardian, Microsoft is planning to end fixed console hardware for the Xbox One as a move towards one ecosystem running Unified Windows Applications. The head of the company's Xbox division, Phil Spencer, said that the Universal Windows Platform would be central to the company's gaming strategy. "That is our focus going forward," he told reporters. "Building out a complete gaming ecosystem for Universal Windows Applications." What this could mean is that the Xbox One becomes more like a PC, with Microsoft releasing updated versions at regular intervals with more powerful processors and graphics hardware. In theory, because games will be written as UWAs, older titles will remain compatible with the new machines.
Linux Business

As of Tonight, 1900 Steam Games For Linux (phoronix.com) 179

New submitter KGIII writes: "After a recent Steam change, there were more than 1,900 Steam Linux games listed as Valve ended up including yet-to-be-released Linux game ports. That total including unreleased Linux games is now up to 2,009! But in terms of released Linux game titles available for download right now, the 1,900 threshold was crossed tonight to end out February." It's getting there. All of you gamers might just be able to make the choice to move to Linux soon. It looks like there are quite a few more games coming down the pipe. This is a good thing as it gives gamers more options for their operating system. I imagine this bodes well for the SteamOS project and for the dedicated SteamOS devices.
Input Devices

Sony Patents Power Glove-Like Motion Controller For PlayStation VR (hothardware.com) 44

MojoKid writes: With so much of the VR buzz revolving around Oculus, HTC and Google lately, it would be easy to forget that Sony has its own competitor coming, called PlayStation VR. And now, as new patents have revealed, the Japanese gaming giant could have a nifty trick up its sleeve, so to speak. It looks like Sony could developing what some could consider a spiritual successor to the Power Glove, that classic late 80s peripheral for the Nintendo Entertainment System. A diagram pulled from the recent patent filing shows this glove's implementation is straight-forward. However, Sony's glove is not going to be bulky like the Power Glove was. The documents also refer to hand flexor sensors that indicate a level of precision tracking at the fingertip level, as well as some sort of cloud network processing offload.
Games

107 Games Revealed Ahead of HTC Vive Preorder Launch 51

SlappingOysters writes: Preorders open today for the HTC Vive virtual reality headset and while the device has been well-received by critics, little is known about the games coming to the device. We know that Job Simulator, Fantastic Contraption and Tilt Brush will be bundled in with the HTC Vive for those who preorder it, but Finder has discovered a further 104 games that have also been earmarked by their creators as coming to the device. For those considering a preorder, the site also provides a useful HTC Vive vs. Oculus Rift vs. PlayStation VR comparison table.
Graphics

Valve's SteamOS Now Supports Vulkan, The Cross-Platform Alternative To DirectX 12 (pcworld.com) 119

SteamOS just gained support for Vulkan, the cross-platform alternative to Microsoft's DirectX 12 and Apple's Metal. This should make it easier for developers to write and optimize games for SteamOS, closing the performance gap with Windows and encouraging more developers to support Linux. This feature arrived in SteamOS Brewmaster version 2.63. Valve added version 355 of the Linux Nvidia driver, which means SteamOS offers Vulkan support when used alongside Nvidia hardware. Intel's graphics hardware should also support Vulkan on SteamOS in the near future. AMD is still working on its new driver, known as AMDGPU, that will replace the current fglrx driver for SteamOS and other Linux-based platforms. If you use Linux distribution besides SteamOS, you can download Nvidia's Vulkan-ready Linux driver or an experimental version of Intel's Vulkan-enabled graphics driver.
Games

The Story Behind the Worst Computer Game In History (bbc.com) 157

An anonymous reader writes with this story at the BBC about the famously bad video game based on Steven Spielberg's ET, a game "considered to be one of the worst of all time," and on which some have blamed the collapse of then-powerhouse Atari. The game's sole programmer, Howard Scott Warshaw, explains how it was that what must have sounded at the time like a sure thing turned into a disaster.
Graphics

Valve Releases SteamVR Perf Test To Measure Your PC (pcper.com) 97

Vigile writes: Valve took another step to prepare the world for VR gaming by releasing the SteamVR Performance Test today. This application that is free to download through Steam, runs a portion of the Aperture Science Robot Repair demo originally built for the HTC Vive VR headset, and reports back performance metrics and a grade for your PC's hardware. Scores include a Not Ready, Capable and Ready result as well as an "average fidelity" numeric score that is even more interesting. Valve integrated a dynamic fidelity feature "that adjusts image quality of the game in a way to avoid dropped frames and frame rates under 90 FPS" — a target for an acceptable VR experience. Early results put the GeForce GTX 980 Ti at the top of the GPU stack though AMD's Radeon products do very well at every price point below $600. Is your wallet ready?

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