Sony

Sony Releasing New 1TB PlayStation 4 In July 98

Mark Wilson writes: Known as the 1TB PS4 Ultimate Player Edition (or PlayStation 4 Ultimate Player 1TB Edition depending on who you're talking to), Sony is launching a new PlayStation 4 next month. With the ever-growing market for downloadable content, it's difficult to have too much disk space. Recognizing this, Sony is doubling the size of the largest capacity PS4. The 1TB console will launch next month in the US, Asia and Europe, and the announcement comes just weeks after Microsoft announced a 1TB version of its Xbox One. Gamers in Japan will be able to get their hands on the console by the end of June, but the rest of the world will have to wait until July 15. There's no word on pricing, but Sony has detailed a few other changes that have been made to this version of the console.
Linux Business

CRYENGINE Finally Lands On Linux 57

An anonymous reader writes: CRYENGINE, the video game engine from Crytek, will run natively on Linux starting from version 3.8.1. Other improvements include the ability to run on the Oculus Rift, support for OpenGL, 8-weight GPU vertex skinning, and improved POM self-shadowing. Here are the full release notes. They've also added Game Zero, a full blown example game that demonstrates how various features of the engine can work.
Transportation

(Your Job) Is a Video Game 36

arctother writes: UberDRIVE—Uber's simulation/video game/recruiting tool—is, at best, just a poor copy of a much more interesting video game – driving for Uber. The main innovation of Uber, and other smartphone-enabled "e-hailing" car services, is the insertion of a new interface into the human-to-human, on-the-street interactions between drivers and passengers. Uber attempts to transform the cab-driving and -riding experience through the deployment of an allegorithm: the productive joining of a framing narrative (or "allegory") and software-mediated control (or "algorithm"). Understanding how allegorithms shape experience will become more and more important as they are increasingly deployed with mobile interfaces to reshape and "augment" social interactions. "Ingress," you are already thinking; but you should really think of "Uber."
Censorship

In 6 Months, Australia Bans More Than 240 Games 136

dotarray writes with this snippet from (apropos) Player Attack: In the 20 years from 1995 to January 2015, there were 77 games Refused Classification in Australia. After January though, more than 240 games have been effectively banned by the Classification Board — an average of 40 per month. Most of these games are mobile- or digital-only releases you're unlikely to have ever heard of, with names like League Of Guessing, 'w21wdf AB test,' Sniper 3D Assault Zombie, Measure Bra Size Prank, and Virtual Marijuana Smoking showing up in just the first few pages. What games are banned in your country?
Sony

E3 2015: A Lot of Nostalgia For Old Games 102

_xeno_ writes: E3 2015 saw a lot of game companies banking on nostalgia, but much less hype for new games. While the biggest thing coming out of Microsoft's press conference was undoubtedly the Hololens, the biggest buzz from E3 was probably Sony's announcement of Square Enix's announcement of a remake of a two decade old game (Final Fantasy VII), seconded by the announcement of a sequel to a fifteen year old game (Shenmue). Nintendo announced mostly new sequels as well. Ultimately, though, it isn't surprising that the biggest buzz is around old games. Old games are a known quantity, while truly new games are — well, new. Who knows if they're going to be the next classic or not?
Education

Video Games Can Improve Terror Attack Preparedness, Even If You Don't Play Them 76

vrml writes: A study just published by the Computers in Human Behavior journal explores the potential of video games as terror attack preparedness materials for the general public. In the video game that participants tried (screenshots can be seen in the paper), players started a normal day going to a train station and performing actions such as purchasing a ticket and finding a train. Then, they suddenly found themselves in a bombing scenario that they had to survive. In addition to showing that playing the game greatly increased players' knowledge about preparedness, the study also considered a second group of participants who did not play the game but watched instead a video of the game play. Results indicate that passively watching someone else play the game is as effective as actively playing the game in terms of learning preparedness knowledge. However, they also point out a significant difference concerning psychological effects on threat appraisal: general perception of personal vulnerability to terror attacks and their severity increased more in those who actively played the game rather than those who passively watched game play.
Classic Games (Games)

The Rebirth of Arcade Racers -- On Kickstarter 79

An anonymous reader writes: While big budget racers like The Crew and Forza chase realism, in recent years we've also seen a return to the racers of old with checkpoints, a ticking countdown, little in the way of AI and banging chiptune soundtracks. As a new article points out though, they're not in the arcades any more though — they're on Kickstarter. The author tracks down the creators of three indie games that look to Daytona rather than Gran Turismo for inspiration, and find out why we're seeing a resurgence in power sliding.
XBox (Games)

Microsoft Announces Customizable Xbox Elite Wireless Controller 99

MojoKid writes: Today, Microsoft announced that later this year, it will be releasing what could be the "ultimate" Xbox and Windows game controller. Called Xbox Elite Wireless, this gamepad has a dramatically overhauled D-pad and four paddles underneath. Other features that make this gamepad special: there are trigger locks, the ability to customize thumbstick sensitivity, along with the level of travel for the top triggers. In addition, it also sports swappable components, like the paddles, etc. Pricing has been announced at $149 and given just how advanced this gamepad is over the original, it's understandable but still pretty steep.
E3

Bethesda Unveils New Doom Game, Announces Dishonored 2 113

An anonymous reader writes: Bethesda kicked off this year's E3 expo by unveiling the new Doom game they've been working on and announcing a sequel to the popular fantasy action-adventure game Dishonored. They've posted a gory trailer (YouTube) for Doom, and shared several minutes of gameplay footage as well. The game is due out in Spring 2016 for Xbox One, PS4, and PCs, and it will include an editor that will let players make new maps and gameplay modes. Dishonored 2 has a trailer as well, though fewer details have been shared about the game. Bethesda also added details to their recent announcement of Fallout 4. It's been given a release date of November 10th (2015), and they did a live demo on stage at E3 (YouTube) with a bunch of game footage.
Microsoft

Sony and Microsoft's Failed Releases Since E3 2014 26

SlappingOysters writes: Ahead of E3 2015, which begins next week, Grab It has undertaken an analysis of the games announced at the big E3 press conferences for Sony and Microsoft last year, and reveals — amongst other data — that 60% of Microsoft's announced titles remain unreleased a year later, and 50% of Sony's announced titles remain unreleased. The article then debates whether this is good enough for both companies as they fight for market share.
Graphics

What Source 2 Means For Valve's ESports 46

An anonymous reader writes: Valve's new game engine is looming, and it doesn't just mean changes to the company's most popular games for all players, but also two of the most popular eSports in the world right now, Dota 2 and Counter-Strike: Global Offensive. As a new article points out, Source 2's ability to process more on screen at once, even on feeble laptops with integrated graphics, could have a surprising benefit for top tier play and both games as a spectator sport. After all, if more players all over the developing world can access these games, we could see an uplift in the quality of play at the highest tournament level sometime down the line.
Input Devices

Logitech Introduces G29, G920 Racing Wheels For PS3, PS4, Xbox One and PC 67

MojoKid writes: If you're an ardent PC racing fiend, chances are that you either own or have heard of Logitech's G27. The G27 has been a popular gaming peripheral (it supports the PC, PlayStation 2 and PlayStation 3) that not only includes a steering wheel and three pedals (accelerator, brake, clutch), but also a six-speed "H" pattern gearbox. Today, Logitech is finally introducing successors, the G29 Driving Force Racing Wheel and the G920 Driving Force Racing Wheel for PS3 and PS4, as well as PC and Xbox One racers, respectively. Both wheels are equipped with dual-motor force feedback, 900-degree (2.5 turns to lock) steering, helical gearing, and anti-backlash hardware. Logitech is also hoping to impart a premium feel to its new controllers courtesy of a hand-stitched leather wheel, stainless steel paddle shifters, and steel ball bearings to stand up to abuse. Like its predecessor, the G29 and G920 both come with a separate, floor-mounted three-pedal unit to keep your feet busy when blasting around the Nürburgring. Unfortunately, the six-speed shifter unit that used to come standard in the box with the G27 is now an optional accessory. The G29 will be available this July, while the G920 won't arrive at retailers until October.
Youtube

Google Announces YouTube Gaming 50

An anonymous reader writes: Today Google announced a major new rival to Twitch.tv: YouTube Gaming. In addition to providing structure for the gaming content YouTube already serves (like walkthroughs, reviews, "Let's Plays," speed runs, etc), it'll also be a livestreaming hub for those who like broadcasting their games or watching other people play. Each video game will have its own dedicated page, and users will be able to add games to their "collection" to see other users's videos relating to those games. YouTube Gaming will have its own dedicated app, as well as being a part of the YouTube website. Google is also touting a recommendation engine that will help gamers find more content to watch.
AI

An AI Learned Magic: the Gathering, Now Creates Thousands of New Cards 104

merbs writes: Reed Milewicz, a computer science researcher, wowed a major online Magic: The Gathering forum when he posted the results of an experiment to "teach" a weak AI to auto-generate Magic cards. Milewicz had trained a deep, recurrent neural network—a kind of statistical machine learning model designed to emulate the neural networks of animal brains—to "learn" the text of every Magic card currently in existence. Then he had it generate thousands of its own.

He shared a number of the bizarre "cards" his program had come up with, replete with their properly fantastical names ("Shring the Artist," "Mided Hied Parira's Scepter") and freshly invented abilities ("fuseback"). Players devoured—and cheered—the results.
Microsoft

Oculus Announces Partnership With Microsoft 105

An anonymous reader writes: At its pre-E3 press conference today, Oculus announced a partnership with Microsoft. The company plans to launch a new Rift headset early next year that will be packaged with a wireless Xbox One controller. Oculus will ship the controllers with the recently announced Xbox wireless adapter. Xbox chief Phil Spencer said. "We believe we'll be able to create state of the art virtual reality experiences with the Oculus Rift on top of Windows."
Businesses

Stress Is Driving Developers From the Video Game Industry 336

Nerval's Lobster writes: For video game developers, life can be tough. The working hours are long, with vicious bursts of so-called "crunch time," in which developers may pull consecutive all-nighters in order to finish a project—all without overtime pay. According to the International Game Developers Association (IGDA) Developer Satisfaction Survey (PDF), many developers aren't enduring those work conditions for the money: Nearly 50 percent of respondents earned less than $50,000 annually. Faced with what many perceive as draconian working conditions, many developers are taking their skills and leaving video games for another technology sector. The hard and soft skills that go into producing video games—from knowledge of programming languages to aptitude for handling irate managers—will work just as well in many aspects of conventional software-building. Fortunately, leaving the video-game industry doesn't have to be a permanent exile; many developers find themselves pulled back in at some point, out of simple passion for the craft.
Games

Fallout 4 Will Be Skipping Xbox 360 and PS3 204

An anonymous reader writes: There's some sad news for those of you looking forward to playing Fallout 4 on your Xbox 360 or your PS3. Bethesda has announced that Fallout 4 will be a current-gen and PC exclusive game and that there will be no last-gen releases in the future. Bethesda global community manager Matt Grandstaff says of the old consoles, "the stuff we're doing will never work there."
Classic Games (Games)

First Games Inducted Into the World Video Game Hall of Fame 277

An anonymous reader writes: From 15 finalists, the first inductees to the World Video Game Hall of Fame were picked for 2015. Only one of the titles added to the list of legends was launched in the last 15 years. The six games inducted this year are: Pong, Pac-Man, Tetris, Super Mario Bros, Doom, and World of Warcraft. The World Video Game Hall of Fame says it recognizes games across all platforms, and all have the possibility of being included.
PC Games (Games)

The Real Scars of Korean Gaming 126

An anonymous reader writes: Professional e-sports have been slowly but steadily gaining a following in the U.S. over the past couple of decades, but in South Korea, it's already arrived as a popular form of entertainment. An article at the BBC takes a look at the e-sports scene there, which is generating huge salaries for the top players, but also injuries and insular lifestyles. It's growing more similar to traditional pro sports all the time. From the article: "A scar, half an inch wide, stretched from just above the elbow and up over his shoulder. 'Our company paid for full medical expenses, so he had an operation,' explained his coach, Kang Doh Kyung. [He] is the best player in StarCraft and has won everything in this field and is still going strong.' Repetitive strain had injured Mr Lee's muscles, deforming them and making surgery the only option to save his illustrious career."

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