The Courts

Class-Action Alleging Fortnite Is Addictive Will Go Ahead, Judge Rules (www.cbc.ca) 144

"The CBC is reporting that a class action lawsuit against Epic Games over Fortnite being addictive to children will go ahead," writes Slashdot reader lowvisioncomputing. From the report: The suit was first brought to the courts in 2019 by three Quebec parents who claimed that Fortnite was designed to addict its users, many of them children, to the game. According to the original filing, the plaintiffs say their children exhibited troubling behaviors, including not sleeping, not eating, not showering and no longer socializing with their peers. According to the filing, one of the children was diagnosed with an addiction by an on-call doctor at a Quebec clinic, or CLSC, in the Lower St. Lawrence region. It also notes that the World Health Organization (WHO) recognized addictive gaming disorder as a disease in 2018.

Jean-Philippe Caron, one of the CaLex Legal lawyers working on the suit, said the case isn't unlike a 2015 Quebec Superior Court ruling that found tobacco companies didn't warn their customers about the dangers of smoking. "[The game] has design patterns that make sure to always encourage player engagement. You have to understand that children's prefrontal cortices are still developing so that could be part of the explanation for why this game is particularly harmful," he said. The class action will also discuss in-game purchases, namely cosmetic items -- known as skins -- and the game's Battle Pass system, which offers expanded rewards as players level up.

The children allegedly spent excessive amounts of money on V-Bucks -- an in-game currency users buy with real money -- which can be exchanged for skins or used to unlock the Battle Pass. One of the children reportedly spent over $6,000 on skins, while another spent $600 on V-Bucks -- items Superior Court Judge Sylvain Lussier described as "without any tangible value." That may run afoul of Article 1406 of Quebec's civil code, where "serious disproportion between the prestations of the parties" -- meaning, the obligation to provide something in turn -- "creates a presumption of exploitation."

Classic Games (Games)

Atari Revives Unreleased Arcade Game That Was Too Damn Hard For 1982 Players (engadget.com) 40

Atari is reviving Akka Arrh, a 1982 arcade game canceled because test audiences found it too difficult. Engadget reports: For the wave shooter's remake, the publisher is teaming up with developer Jeff Minter, whose psychedelic, synthwave style seems an ideal fit for what Atari describes as "a fever dream in the best way possible." The remake will be released on PC, PS5 and PS4, Xbox Series X/S, Nintendo Switch and Atari VCS in early 2023. The original Akka Arrh cabinet used a trackball to target enemies, as the player controls the Sentinel fixed in the center of the screen to fend off waves of incoming attackers. Surrounding the Sentinel is an octagonal field, which you need to keep clear; if enemies slip in, you can zoom in to fend them off before panning back out to fend off the rest of the wave. Given the simplicity of most games in the early 1980s, it's unsurprising this relative complexity led to poor test-group screenings.

Since Atari pulled the plug on the arcade version before its release, only three Akka Arrh cabinets are known to exist. But the Minter collaboration isn't the game's first public availability. After an arcade ROM leaked online in 2019, Atari released the original this fall as part of its Atari 50: The Anniversary Celebration collection. [...] Atari says the remake has two modes, 50 levels and saves, so you don't have to start from the beginning when enemies inevitably overrun your Sentinel. Additionally, the company says it offers accessibility settings to tone down the trippy visuals for people sensitive to intense light, color and animations.

Microsoft

Microsoft Reaches 10-year Deal With Nintendo for Call of Duty (theverge.com) 28

Microsoft says it has reached a 10-year agreement with Nintendo to make Call of Duty available on Nintendo consoles if the Activision Blizzard acquisition closes. From a report: The deal is similar in length to what Microsoft has offered Sony, and the Xbox maker has also committed to continue to offer new versions of Call of Duty on Steam at the same time they launch on Xbox. The deal is clearly designed to put pressure on Sony to accept a similar offer, just days after Microsoft president Brad Smith said "Sony has emerged as the loudest objector" to Microsoft's proposed $68.7 billion acquisition and that "it's as excited about this deal as Blockbuster was about the rise of Netflix." Microsoft confirmed earlier this week that it had offered Sony a 10-year contract to make each new Call of Duty release available on PlayStation the same day as it launches on Xbox.
Graphics

Dwarf Fortress' Graphical Upgrade Provides a New Way Into a Wildly Wonky Game (arstechnica.com) 43

An anonymous reader quotes a report from Ars Technica, written by Kevin Purdy: Available tomorrow on Steam and itch.io, the new version of Dwarf Fortress updates the legendary (and legendarily arcane) colony-building roguelike with new pixel-art graphics, music, some (default) keyboard shortcuts, and a beginners' tutorial. The commercial release aims to do two things: make the game somewhat more accessible and provide Tarn and Zach Adams, the brothers who maintained the game as a free download for 20 years, some financial security. I know it has succeeded at its first job, and I suspect it will hit the second mark, too. I approached the game as a head-first review expedition into likely frustrating territory. Now I find myself distracted from writing about it because I keep thinking about my goblin defense and whether the fisherdwarf might be better assigned to gem crafting. "For me, the commercial release of Dwarf Fortress succeeded at transforming the game from a grim, time-killing in-joke for diehards into a viable, if not graceful, challenge," writes Purdy. "I will start again, I will keep the badgers and floods at bay, and next time, I might have the privilege of failing to a magma monster, an outbreak of disease, or even a miscarriage of dwarf justice."

Further reading:
The Brilliance of Dwarf Fortress (Slashdot, 2011)
Dwarf Fortress Gets Biggest Update In Years (Slashdot, 2014)
Games

Amazon Luna Can Now Play Games You Own On PC, No Channel Subscriptions Required 18

Amazon Luna is one of the better cloud gaming options if you play a lot of Ubisoft titles, and it's getting a big upgrade this week. You can now sync purchases on Luna to PC and play without a subscription. 9to5Google reports: Since its launch, Amazon Luna has worked solely on a subscription model. Players can access games through "channels," each of which includes a rotating selection of games. One of those channels is Ubisoft+, which has a selection of Ubisoft games for $17.99/month that can share that subscription cost with other platforms such as PC. But the one downside of Luna is that you always need one of those subscriptions -- that is, until now.

Available starting today, Amazon Luna will allow players to stream Ubisoft games they've purchased on PC without any channel subscriptions needed. You just need accounts from Amazon and from Ubisoft and to purchase compatible games. The only subscription required is Amazon Prime. By syncing Ubisoft Connect with Luna, players can stream their purchases instantly with no downloads and on more devices, such as Chromebooks and smartphones. But unlike other cloud platforms that have allowed purchases, such as Stadia, these games can also be downloaded and played on PC. Amazon notes that once your accounts are linked, future purchases from the Ubisoft Store will automatically appear in Luna.
XBox (Games)

Microsoft Offers Sony a 10-Year Deal On New CoD Games, Plans To Raise Game Prices Next Year (theverge.com) 30

In an op-ed in the Wall Street Journal today, Microsoft president Brad Smith said the company has offered Sony a 10-year contract to make future Call of Duty games available on PlayStation if its proposed Activision Blizzard acquisition gets approved. Microsoft initially offered to keep the popular game series on PlayStation for three years after the current agreement expires, but that deal was deemed inadequate by Sony's gaming chief Jim Ryan.

"The main supposed potential anticompetitive risk Sony raises is that Microsoft would stop making 'Call of Duty' available on the PlayStation. But that would be economically irrational," Microsoft President Brad Smith said in the WSJ opinion piece.

Microsoft also plans to increase the prices of its upcoming first-party Xbox games next year. The Verge's Tom Warren writes: From 2023 onward, new full-priced games from Xbox Game Studios like Redfall, Starfield, and Forza Motorsport will be priced at $69.99 instead of the usual $59.99. It's a price increase that matches the pricing that competitors like Sony, Ubisoft, and Take-Two all offer their own games at.

Microsoft issued the following statement about the price increases: "We've held on price increases until after the holidays so families can enjoy the gift of gaming. Starting in 2023 our new, built for next-gen, full-priced games, including Forza Motorsport, Redfall, and Starfield, will launch at $69.99 USD on all platforms. This price reflects the content, scale, and technical complexity of these titles. As with all games developed by our teams at Xbox, they will also be available with Game Pass the same day they launch."

First Person Shooters (Games)

Trailers Released for 2023 First-Person Shooter 'Starship Troopers: Extermination' (steampowered.com) 57

You can read the news in Military Times magazine. "Coming just after the 25th anniversary of the release of the cult classic Starship Troopers (November 1997), Offworld Industries and Sony Pictures Consumer Projects are bringing the fight against the Arachnids to a computer near you."

An official announcement and gameplay teaser were released for the upcoming game this week. "Starship Troopers: Extermination is a co-op FPS that puts you on the far-off front lines of an all-out battle against the Bugs!" explains its page on Steam. "Squad up, grab your rifle, and do your part as an elite Deep Space Vanguard Trooper set to take back planets claimed by the Arachnid threat!"

The page says an "Early Access" launch is planned for 2023: In Starship Troopers: Extermination, our vision is to show a galactic war between the Federation and the Arachnid Empire. After our initial launch and throughout the course of Early Access development, players will get to engage with exciting new updates that expand upon the in-game universe, and provide feedback through the Steam Community Hub that our developers can take into consideration.... [W]e will be sharing an exciting and robust roadmap with content already planned for 2023. Throughout Early Access we will provide players with more weapons, an updated class leveling system as well as progression achievements and unlockable skins for both weapons and armor. Additionally we will be adding vehicles special call in attacks including massive Orbital Strikes to help during missions. On the enemy side we will be adding more bugs, flying enemies, and boss battles that require complex player coordination to accomplish.

As we progress in development, our goal is to then begin ongoing planetary battles where the player can explore new items and enemies introduced in previous updates as an epic war breaks out. This transition adds a new world as we head to the completion of Early Access. The intent throughout Early Access is to convey that this part of our development cycle is the beginning of the war and the battle will only increase in complexity and ferocity as we move to full release.

Starship Troopers: Extermination is expected to be in Early Access for approximately 1 year. The full version of Starship Troopers: Extermination will span multiple worlds to liberate them from the Arachnid Threat. This will include additional weapons, enemies types, class progression upgrades, community events, and encounters. The player will have a more diverse roster of customization options allowing them to tailor their Troopers to fit their playstyle and experience." Starship Troopers: Extermination will launch with a massive map on Planet Valaka. Up to twelve players can team up to complete side and main missions before escaping to the extraction zone. We'll have more to share closer to the Early Access launch in 2023!

We plan to work closely with the community on Steam's Community Hub and in the official Starship Troopers: Extermination Discord as we add features, tune gameplay, and develop new content.

"Starship Troopers is in a league of its own when it comes to 90s science fiction films," writes Boing Boing's Devin Nealy. "Despite serving as an adaptation of the Robert A. Heinlein book, Starship Troopers forges a unique identity through its striking visuals and deft use of satire."

Noting the two "pretty weak" straight-to-video sequels (and two more CGI-animated films), Nealy argues that "Until the franchise finds a creative team that can properly capture the essence of the first film, a video game might be the best option for the series."
IT

20 Videogame QA Testers in Albany Win Union Vote at Activision Blizzard (msn.com) 42

"A group of about 20 quality assurance testers at Activision Blizzard's Albany location won their bid for a union Friday afternoon," reports the Washington Post: The workers join the Game Workers Alliance, a union at the gaming company that already includes testers from Wisconsin-based Raven Software. Amanda Laven, a Blizzard Albany quality assurance tester, said that the union vote comes just about a year after the testers first began collecting signatures for a union. "We knew we were gonna win, but it's still extremely exciting and gratifying, especially because tomorrow marks the first anniversary of when we started organizing," Laven said.

The testers are the lowest paid workers at Blizzard Albany, formerly called Vicarious Visions, a studio known for its work on the Guitar Hero and Crash Bandicoot franchises. The Game Workers Alliance is the first union at a major video game company in the U.S., and Friday's news marks the union's second significant win in an industry that has historically not organized....

The Blizzard Albany testers took their cues from seeing testers at Call of Duty-maker Raven petition the company and gather signatures. On May 28, Raven testers won their bid to unionize. They're currently undergoing bargaining efforts for a contract.

Puzzle Games (Games)

'The New Wordle Editor Is Ruining Wordle' (slate.com) 96

An anonymous reader quotes a report from Slate, written by Lizzie O'Leary: When the New York Times announced, on November 7, that Wordle would have an editor, I didn't give it much thought. How much could the mere presence of a person really change it? Oh, how naive I was! Four days later, I got my answer. And that answer was MEDAL. MEDAL? On November 11th? Wait a minute -- was the Times punning with its Wordle on Veterans Day? Hmm. I was willing to chalk it up to a coincidence, until November 23rd, the day before Thanksgiving, one of the busiest travel days of the year when DRIVE appeared. I tapped angrily on my phone, muttering to myself. And then, on the day of the holiday itself? FEAST. This -- this was too much. My treasured mind awakener had gone soft. (Two days later came CLEAN. Harrumph.)

Folks (FOLKS), I do not want a punny Wordle. Wordle should not be cutesy, or themed, or even ironic. Wordle should stay hard and weird. No hints! Especially no thematic hints! People on Twitter should post their scores, and we should be able to scoff privately. Haha, what a loser; it took him four guesses! When the word is FEAST, you then must wonder: Did he intentionally take four guesses so as not to appear lame?? Wordle's very randomness is what makes it so great! It's why thousands of people play. And, I'd wager, why the Times eagerly shelled out in the "low seven figures" for it. The ability to guess the Wordle based on context clues that would appeal to Andy Borowitz is soul-crushing. Or, at the very least, quite annoying.

Google

Google Stadia Hardware Refunds Will Be Issued Within Two Weeks (theverge.com) 11

Google will be issuing refunds for Stadia hardware purchased from the Google Store within two weeks, according to an email sent to customers on Wednesday. The Verge reports: That means the refunds should arrive well ahead of the cloud gaming service's impending January 18th shutdown. Purchases of the Stadia controller, the Founder's Edition, the Premiere Edition, and Play and Watch with Google TV packages are all eligible for refunds, according to Google's Stadia shutdown FAQ.

At the time of the shutdown announcement, Google committed to refunding hardware and software purchases, and it began software refunds earlier this month. Once your hardware refund has been issued, you'll get an email confirmation, Google said in Wednesday's email. Google expects the "majority" of Stadia refunds to be processed by the January 18th shutdown date.

The Military

Military Sim Developer Tired of Its Game Being Used To Fake War Footage (vice.com) 59

An anonymous reader quotes a report from Motherboard: Bohemia Interactive, the Czech Republic based developer of the military simulator game Arma 3, has published a blog and a video it hopes will help it with a unique problem. Footage from the video game known for its realism has gone viral several times since the game's release in 2013 as people have tried to pass off clips of the military simulation as footage of real war. This happens a lot, so often that there are multiple debunking stories on Reuters and the Associated Press specifically about debunking viral clips of war footage. Since Russia's invasion of Ukraine in February, the problem has gotten much worse. The invasion is the largest ground war in Europe in a generation and people around the world gobble up every scrap of information they can. Pranksters and fraudsters have taken to uploading clips from Arma 3 to capitalize on that need for information.

Arma 3 is a hyper realistic military simulation and sandbox. It's meant to be a realistic modeling of real world conflict. It's even teamed up with the International Committee of the Red Cross to release DLC that details the after effects of armed conflict. A sister studio, Bohemia Interactive Simulations, broke from the company in 2013 and makes simulations for the Pentagon using similar technology. The game is also a sandbox with a vibrant modding scene (PlayerUnknown's Battlegrounds began its life as an Arma 3 mod) that allows players to customize the game however they want. That devotion to realism and open platform has made Arma 3 the perfect platform to use to create fake war footage. "While it's flattering that Arma 3 simulates modern war conflicts in such a realistic way, we are certainly not pleased that it can be mistaken for real-life combat footage and used as war propaganda," Pavel Krizka, PR Manager of Bohemia Interactive, said in a November 28 press release. "It has happened in the past (Arma 3 videos allegedly depicted conflicts in Afghanistan, Syria, Palestine, and even between India and Pakistan), but nowadays this content has gained traction in regard to the current conflict in Ukraine."

The life cycle is almost always the same. An Arma 3 nerd uploads something to YouTube and other people pull the video, edit it to make it look more realistic, then pass it off as actual footage of the conflict. The footage goes viral then the fact-checkers come in and tell everyone it's a video game. Bohemia Interactive issues a statement and then everyone waits for the next fake to come along. "We've been trying to fight against such content by flagging these videos to platform providers (FB, YT, TW, IG etc.), but it's very ineffective," Krizka said in the press release. "With every video taken down, ten more are uploaded each day. We found the best way to tackle this is to actively cooperate with leading media outlets and fact-checkers (such as AFP, Reuters, and others), who have better reach and the capacity to fight the spreading of fake news footage effectively."
Some of the tells of fake footage include a low resolution, a shaky camera, and/or a night setting. "They're often without sound, don't feature people in motion, and sometimes still include the HUD elements from the video game," adds Motherboard. "There's typically unnatural particle effects, unrealistic vehicles, uniforms, and equipment."

"We have seen many Arma players pointing out mistakenly identified footage, which helps viewers understand what they're seeing," said Bohemia Interactive. "Thank you for helping!"
Games

Netflix is Working on 'Brand-New AAA PC Game' (techcrunch.com) 38

Netflix has put up more than a dozen job listings on its website for Netflix Games Studio's Los Angeles office. From a report: These listings give us a few hints about the company's plans for the new studio. In particular, Netflix is hiring a game director to work on "a brand-new AAA PC game." Last month at TechCrunch Disrupt, Netflix VP of Gaming Mike Verdu originally announced that his company was opening a new studio in Southern California. Verdu also said that Chacko Sonny would be leading the studio. Sonny is the former executive producer on Overwatch.

Sonny left Blizzard Entertainment, the company behind Overwatch, while the company was dealing with a California lawsuit for sexual harassment and discrimination as well as an investigation by the Securities and Exchange Commission. He was also in charge of the development of Overwatch 2. And now it seems like Netflix wants to put together the core team for the initial project of Netflix Games Studio in Los Angeles. The game director will be in charge of a AAA PC game. That would be the company's first PC game as Netflix currently only offers games for smartphones and tablets. In the video game industry, AAA projects are major games with very large budgets and development teams.

Microsoft

Microsoft Argues Nintendo Offers a 'Broader Range of Mature Content' than Xbox (nintendoeverything.com) 30

An anonymous reader shares a report: According to Microsoft, Nintendo "offers a broader range of mature content than Xbox." Microsoft's statements came about as part of its response to the UK CMA about wanting to buy Activision. Despite some claiming that Nintendo is more family-friendly, Switch in particular has proven otherwise. Microsoft highlighted the Nintendo-published Bayonetta 3, the console-exclusive Shin Megami Tensei V, and other third-party titles such as The Witcher 3 and NieR: Automata. Ultimately Microsoft is looking to prove that Nintendo is as much a competitor as Sony is with PlayStation, and was looking to provide "evidence that Nintendo Switch is not just a console aimed at the family friendly customer segment but more broadly at a diverse group of gamers across all demographics."
Games

Valve Introduces Proton Next (linuxgamingcentral.com) 12

Proton Next has been announced by Valve developer Pierre-Loup Griffais on Twitter, as an easier way to check out and test the upcoming stable releases of new Proton versions for Linux desktop and Steam Deck. GamingOnLinux reports: It is mostly the same as the Release Candidate for Proton 7.0-5 that was put up in October. However, it's now its own entry in Steam as Proton Next. This makes it far easier to test, since you can set it to games individually, instead of opting into a Beta with the current main version of Proton. This new Proton Next will only become available when there is a new version of Proton ready for testing, and once stable it will be retired. So games you've set to it, would likely just get bumped to the main version of Proton since it would replace it. The changelog and patch notes are available here.
China

Chinese Children's Addiction To Gaming 'Resolved', Says Industry Body (ft.com) 16

China's top gaming industry association declared that the problem of children's video gaming addiction has been "resolved," the clearest signal so far that Beijing will ease its curbs on the approval of new titles. From a report: China's Game Industry Group Committee, which is affiliated with the government's gaming regulatory body, released a report on Tuesday that found 70 per cent of minors played less than three hours of games a week. "Minors' gaming addiction has been basically resolved," the body wrote in a report co-authored by Beijing-based research body CNG. Any easing of China's crackdown on online video games would be a boon for industry leaders Tencent and NetEase, which have borne the brunt of the restrictions.

Beijing sent a shockwave through the gaming industry in August 2021 when it restricted children to only playing online games for one hour on Fridays, Saturdays and Sundays. The move came after state media highlighted the mental and physical health toll gaming addiction was having on China's youth, labelling online games a form of "spiritual opium." The time spent by children on Chinese internet giant Tencent's games has plummeted since the regulation change and was down 92 per cent in the third quarter compared with the same period last year. During an earnings call with investors last week, Tencent said it had become "fully compliant" with Chinese regulations on gaming for minors and expected "more licenses will be forthcoming in the future."

Bitcoin

Crypto and NFTs Aren't Welcome in Grand Theft Auto Online (arstechnica.com) 15

Cryptocurrencies and NFTs have been formally disallowed from Grand Theft Auto Online's popular role-playing (RP) servers. That's according to a new set of guidelines posted on Rockstar's support site last Friday. From a report: In the note, the game's publisher says its new RP server rules are aligned with Rockstar's existing rules for single-player mods. Both sets of rules prohibit content that uses third-party intellectual property, interferes with official multiplayer services, or makes new "games, stories, missions or maps" for the game. This means RP servers based on re-creating Super Mario Kart in the Grand Theft Auto world, for instance, could face "priority in enforcement actions" from Rockstar. But the new RP guidelines surpass the existing single-player mod guidelines in barring "commercial exploitation." That's a wide-ranging term that Rockstar says specifically includes selling loot boxes, virtual currencies, corporate sponsorships, or any integrations of cryptocurrencies or "crypto assets (e.g. 'NFTs')."
Businesses

There Will Be 3.2 Billion Gamers in 2022, But Revenue Set To Fall for First Time in 15 years (techspot.com) 46

An anonymous reader shares a report: If you're old enough to remember when gaming was considered more of a niche pastime, especially among those over the age of sixteen, it might bring a smile to your face to know that 3.2 billion people, almost half the world's population, will play games this year. They'll spend a combined total of $184.4 billion on their hobby, and while that is down slightly compared to last year, it's the result of the pandemic-induced gaming boom of 2020/21.

Newzoo's latest Global Games Market Report shows that the number of people playing games around the world is up 4.6% this year. That's especially impressive given how more people were gaming during the lockdowns when stay-at-home entertainment, such as video games and streaming, exploded. Not only were more people trying games for the first time, but lapsed players were also returning. The pandemic also saw a huge jump in games revenue -- growth between 2020 and 2022 was $43 billion more than Newzoo predicted. Unlike player numbers, that hasn't been sustained post-lockdown, with the $184 billion figure down -4.3% YoY; the first decline in 15 years. However, it's important to note that gaming has still managed to weather 2022's economic turbulence better than many other industries.

Games

Ubisoft is Back To Releasing Games on Steam (theverge.com) 24

Ubisoft is bringing Assassin's Creed Valhalla, Anno 1800, and Roller Champions to Steam, arguably its first major releases on Valve's PC distribution platform since 2019. From a report: "We're constantly evaluating how to bring our games to different audiences wherever they are, while providing a consistent player ecosystem through Ubisoft Connect," reads part of a statement from Ubisoft spokesperson Jessica Roache to The Verge. Roache declined to say whether that means Ubisoft will now regularly bring games to Steam or if it'll be on a case-by-case basis.

It's not clear why Ubisoft stopped putting its PC games on Steam or why it's coming back now, but it appears to be picking up where it left off: Valhalla was the 2020 flagship game in the Assassin's Creed series, with the next title, Assassin's Creed Mirage, not due till 2023. Roller Champions came out this May. And Anno 1800 is actually coming back to Steam after previously having been removed -- it's from 2019. But it's no secret that Ubisoft pulled games from Steam to make them exclusive to the Epic Games Store instead, which famously gave publishers millions to attract games to that rival platform.

Nintendo

Nintendo Goes After Fan-Made Custom Steam 'Icons' With DMCA Takedowns (arstechnica.com) 41

An anonymous reader quotes a report from Ars Technica: Nintendo has issued a number of Digital Millennium Copyright Act (DMCA) requests against SteamGridDB (SGDB), a site that hosts custom fan-made icons and images used to represent games on Steam's front-end interface. Since 2015, SGDB's collection has grown to include hundreds of thousands of images representing tens of thousands of titles. That includes custom imagery for many standard Steam games and emulated game ROMs, which can be added to Steam as "external games."

To be clear, SteamGridDB doesn't host the kind of ROM files that have gotten other sites in legal trouble with Nintendo, or even the emulators used to run those games. "We don't support piracy in any way," an SGDB admin (who asked to remain anonymous) told Ars. "The website is just a free repository where people can share options to customize their game launchers." But in a series of DMCA requests viewed by Ars Technica, dated October 27, Nintendo says some of the imagery on SGDB "displays Nintendo's trademarks and other intellectual property (including characters) which is likely to lead to consumer confusion." Thus, dozens of SGDB images have been replaced with a blank image featuring the text "this asset has been removed in response to a DMCA takedown request" (you can see some of the specific images that were removed in this Internet Archive snapshot from April and compare it to how the listing currently looks).

Thus far, Nintendo's DMCA requests focus on imagery for just five Switch games that are listed on SGDB: Pokemon Scarlet & Violet, Splatoon 3, Super Mario Odyssey, The Legend of Zelda: Breath of the Wild, and Xenoblade Chronicles 3. Other Switch games listed on the site (some featuring the same exact characters) are unaffected, as are images for many older Nintendo titles. [...] Even for the Switch games in question, the DMCA requests focused on images that "straight up used sprites and assets from [Nintendo's] IP," according to the SGDB admin. Nintendo's requests so far seem to have ignored "completely original creations" and "pure fan art" even when that art involves drawings of Nintendo's original characters. It's unclear if those kinds of images would fall under a different legal standard in this case. "If an IP holder asks to take down original creations then I'll figure out the best way to handle that when it happens," the admin said. "The site is basically all just fan art, we're open to publishers reaching out and discussing any issues they may have. [The] best way to find a good course of action is to discuss options."

Classic Games (Games)

Atari's 50th Anniversary Collection Includes 100 Games, Interviews, and Addictive New Titles (arstechnica.com) 25

Launched last week on the Xbox, PlayStation, Nintendo Switch, and Steam, Atari 50: The Anniversary Collection contains over 100 games, and also "over an hour of exclusive video interviews with key players in the games industry" (according to its web site). Forbes says the compilation "may well be the best game collection ever made." The Verge says the compilation is "huge, detailed, and does an amazing job of explaining why these games are so important."

But Ars Technica complains it's "stuffed with historical filler."

And yet, "one new game contained in the package won't let me go..." their reviewer adds. "I'm talking about Vctr Sctr, a retro-style arcade shooter that melds the addictive gameplay of classics like Asteroids and Tempest with modern gameplay concepts." As a package, Atari 50: The Anniversary Collection sets a new high-water mark for retro video game compilations. The collection's "timeline" feature deftly weaves archival materials like design documents and manuals, explanatory context and contemporary quotes from the game's release, and new video interviews with game creators into an engaging, interactive trip through gaming history.

But while the presentation shines, the games contained within Atari 50 often don't. Sure, there are a few truly replayable classics on offer here, especially in the games from Atari's glorious arcade era. That said, the bulk of Atari 50's selection of over 100 titles feels like filler that just doesn't hold up from a modern game design perspective. Dozens of "classic" Atari games — from 3-D Tic-Tac-Toe on the Atari 2600 to Missile Command 3D on the Jaguar — boil down to mere historical curiosities that most modern players would be hard-pressed to tolerate for longer than a couple of minutes.

Then there's Vctr Sctr, one of a handful of "reimagined" games on Atari 50 that attempt to re-create the feel of a classic Atari title with modern hardware and design touches.... More than just the look, Vctr Sctr does a great job capturing and updating what vector games of the early arcade era felt like to play.

Vctr Sctr apparently manages to combine updated versions of Asteroids, Lunar Lander, , and Tempest (in increasingly difficult waves). The article notes it's just one of six "reimagined" titles in Atari 50, but calls Vctr Sctr "a perfect brain-break game, an excuse to ignore the outside world for a quick, distracting burst of focused, high-energy chaos.

"In that way, it might be Atari 50's best demonstration of what the classic arcade era was really like."

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