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Games

Valve's Gabe Newell Teases Console-Related Plans For Steam Games (techradar.com) 33

Gabe Newell, the co-founder and president of Valve, has hinted that the company could bring Steam games to consoles during a recent question and answer session. TechRadar reports: The session took place at Sancta Maria College in Auckland, New Zealand, and a student's question and Newell's answer were recorded and uploaded to Reddit by user Odysseic (via VGC). When asked "will Steam be porting any games to console, or will it just stay on PC?", Newell somewhat hesitantly replies "You will get a better idea of that by the end of this year," adding, "and it won't be the answer you expect. You'll say, "Ah-ha! Now I get what he was talking about.'" Newell's comments are, of course, pretty vague and have caused a great deal of speculation. The most common interpretation of his words is that Valve could be planning to bring its own games, currently available on Steam, to consoles in the future. Valve games have previously been ported to consoles so this is perfectly possible.
Social Networks

Game Developers Break Silence Around Salaries (axios.com) 89

Developers are sharing their salaries on Twitter under the hashtag #GameDevPaidMe to encourage pay transparency in their industry. Axios reports: The hashtag started circulating last year, but has returned periodically as developers fight for better working conditions. Salary sharing is a way to equalize the field. By removing the secrecy, as well as the stigma, around discussing pay, workers have more power to advocate for themselves when negotiating salaries and raises. In 2020, Blizzard employees shared their salaries anonymously via a spreadsheet to compare compensation. The pay gap between people at the top, and workers on the ground is measurable in hundreds of thousands of dollars -- even when those CEOs take pay cuts.

What they're saying:
A lead designer on "Hearthstone" working for Blizzard Entertainment: "I started getting paid fairly once I started asking questions. I only started asking questions once I better understood what I was worth. Understanding what your worth can be a difficult question, but this helps."

A lead designer at Blackbird Interactive: "Every single person who plays games should take a good look at #GameDevPaidMe and get a sense for what the people who make your art actually make."

A senior game designer at Reflector Entertainment: "Don't wait for your employer to give you the raise you deserve, be open to talking to other companies even if you feel you are at a 'great' spot."

Sony

Sony Warns Tight PlayStation 5 Supply To Extend Into Next Year (bloomberg.com) 60

Sony Group warned a group of analysts the PlayStation 5 will remain in short supply through 2022, suggesting the company will be constrained in its ability to boost sales targets for its latest games console. From a report: While reporting financial results in late April, the Japanese conglomerate said it had sold 7.8 million units of the console through March 31, and it is aiming to sell at least 14.8 million units in the current fiscal year. That would keep it on pace to match the trajectory of the popular PlayStation 4, which has sold in excess of 115.9 million units to date. In a briefing after those results, Sony told analysts it is challenging to keep up with strong demand. The PS5 has been difficult to find in stock since its release in November, in part because of shortages in components such as semiconductors, and the company hasn't given an official estimate for when it expects supply to normalize. "I don't think demand is calming down this year and even if we secure a lot more devices and produce many more units of the PlayStation 5 next year, our supply wouldn't be able to catch up with demand," Chief Financial Officer Hiroki Totoki said at the briefing, according to several people who attended and asked not to be named as it wasn't public.
Nintendo

Nintendo's Disastrous Wii U Proves To Be the Switch's Secret Weapon (axios.com) 43

Nintendo's worst-selling home console, the Wii U, continues to be the source for some of its biggest hits on the record-setting Nintendo Switch. From a report: With the Switch, Nintendo is putting on a clinic about how to turn prior failure into fortune as it repurposes games from the disastrous Wii U and tries selling them again on its newer hit device. The latest example of this salvaged success is the Switch's "Super Mario 3D World + Bowser's Fury," which sold 5.6 million copies in its first seven weeks of release this year, according to new Nintendo financial data. Compare that seven week total to the just over seven-year total of 5.9 million copies sold of 2013's "Super Mario 3D World" for Wii U. The newer Switch game is basically the old game with a fun bonus adventure. The Wii U was a disaster even by Nintendo's usual cycles of occasional struggle and phenomenal fortunes. The 2012 successor to the popular Wii (remember swinging that controller?) bombed, with just 13.6 million units sold lifetime. Its big innovation: a home console with a controller that contained a screen, allowing players to keep playing their games using that screen when others needed the TV. But people didn't care and it was discontinued by early 2017.
Games

Witcher Game Developer Quits Company Over Bullying Claims (bloomberg.com) 62

An anonymous reader quotes a report from Bloomberg: The director of Witcher 3, the most successful video game by Polish publisher CD Projekt SA, resigned after he was accused of bullying colleagues, sending its shares to their steepest decline since March. CD Projekt conducted a months-long investigation into the allegations against Konrad Tomaszkiewicz, according to an email to staff reviewed by Bloomberg. In the message, Tomaszkiewicz wrote that a commission had investigated the allegations and found him not guilty. "Nonetheless, a lot of people are feeling fear, stress or discomfort when working with me," he wrote. He apologized to staff "for all the bad blood I have caused."

Tomaszkiewicz's work on Witcher 3 inspired the creation of a popular Netflix series, both based on novels by the author Andrzej Sapkowski, and at one point turned CD Projekt into Poland's most valuable company. [...] Tomaszkiewicz was expected to play a significant role in the company's next game in the Witcher series. When reached for comment, Tomaszkiewicz confirmed his departure and said he was "sad, a bit disappointed and resigned." A representative for CD Projekt declined to comment. In the email to employees, Tomaszkiewicz said the decision was agreed upon with the company's board. "I am going to continue working on myself," he wrote. "Changing behavior is a long and arduous process, but I'm not giving up, and I hope to change."

The Courts

#FreeFortnite Hecklers Add a Shout-Out To Epic-Apple Trial (bloomberg.com) 54

Fans of Fortnite aren't happy that Apple pulled the game app off the iPhone last year -- and some aren't shy about appealing to the federal judge who has the power to make things right. From a report: "Can we please have Fortnite mobile back?" a voice was heard saying Tuesday as a clerk was testing dial-in access for the public to monitor Epic Games' trial against Apple in federal court in Oakland, California. Yesterday, as the three-week trial opened, there were enough hecklers who'd figured out how to unmute themselves -- against the court's rules -- that the phone system was briefly shut down, prompting some online commentators to refer to the situation as a hijacking. Further reading: The Apple vs. Epic Games trial airs private emails.
PlayStation (Games)

Sony Invests In Discord, To Integrate It With PlayStation In 2022 (polygon.com) 15

Sony Interactive Entertainment and Discord will connect the communication service to PlayStation Network early next year, now that Sony has taken an ownership stake in Discord's latest round of capital-raising. Polygon reports: SIE president and CEO Jim Ryan didn't list specifics for how PlayStation and Discord will work together. "Our goal is to bring the Discord and PlayStation experiences closer together on console and mobile starting early next year," Ryan said, "allowing friends, groups, and communities to hang out, have fun, and communicate more easily while playing games together." Sony's investment in Discord was made "to bring these experiences to life for our players," he said. Ryan said both companies are already at work on Discord/PSN integration. "Empowering players to create communities and enjoy shared gaming experiences is at the heart of what we do," Ryan said.
Sony

Sony Really Hated PS4 Crossplay, Confidential Documents Reveal (theverge.com) 55

It's no secret that Sony held back PS4 cross-platform play for years, but new confidential documents and emails reveal just how much Sony was against letting people play the same games with their friends on other platforms. From a report: Sony initially blocked cross-platform play for both Rocket League and Minecraft, despite Nintendo and Microsoft both enabling players to play across Xbox and Switch. The issue really blew up when Sony blocked Fortnite crossplay in 2018, and players were angry. It now appears that Sony may have been holding out to offset potential revenue losses. In the months leading up to Sony's decision to block Fortnite crossplay in 2018, Epic Games had pleaded with Sony to enable crossplay, emails in the Epic Games v. Apple case reveal. "I can't think of a scenario where Epic doesn't get what we want -- that possibility went out the door when Fortnite became the biggest game on PlayStation," said Joe Kreiner, Epic's vice president of business development.

Kreiner proposed, "We announce crossplay in conjunction with Sony. Epic goes out of its way to make Sony look like heroes." Epic even offered to brand its E3 presence with PlayStation or add unique characters, exclusive to PS Plus subscribers, to sweeten the deal. "Let's make this a huge win for us all. Epic's not changing it's mind on the issue, so let's just agree on it now," said Kreiner. Sony didn't agree. Gio Corsi, Sony's senior director of developer relations at the time, dismissed the idea of crossplay, noting that "cross-platform play is not a slam dunk no matter the size of the title" -- a clear reference to Epic's flex about Fortnite's dominance on PlayStation. "As you know, many companies are exploring this idea and not a single one can explain how cross-console play improves the PlayStation business," said Corsi. But as of August 2019, it appears that Sony may have found a worthy argument: a way to potentially siphon off money from its competitors in exchange for access to PlayStation players.

Role Playing (Games)

AI-Generated Text Adventure Community Angry Content Moderators May Read Their Erotica (vice.com) 56

Vice reports: The AI-powered story generator AI Dungeon has come under fire from fans recently for changes to how the development team moderates content. Notably, the player base is worried that the AI Dungeon developers will be reading their porn stories in the game. Separately, a hacker recently revealed vulnerabilities in the game that show that roughly half of the game's content is porn.

AI Dungeon is a text based adventure game where, instead of playing through a scenario entirely designed by someone else, the responses to the prompts you type are generated by an AI... This week, AI Dungeon players noticed that more of their stories were being flagged by the content moderation system, and flagged more frequently. Latitude, the developers of AI Dungeon, released a blog post explaining that it had implemented a new algorithm for content moderation specifically to look for content that involves "sexual content involving minors... We did not communicate this test to the Community in advance, which created an environment where users and other members of our larger community, including platform moderators, were caught off guard... Latitude reviews content flagged by the model for the purposes of improving the model, to enforce our policies, and to comply with law."

Latitude later clarified in its Discord at what point a human moderator would read private stories on AI Dungeon. It said that if a story appears to be incorrectly flagged, human moderators would stop reading the inputs, but that if a story appeared to be correctly flagged then they "may look at the user's other stories for signs that the user may be using AI Dungeon for prohibited purposes." Latitude CEO Nick Walton told Motherboard that human moderators only look at stories in the "very few cases" that they violate the terms of service...

All of this has been compounded by the fact that a security researcher named AetherDevSecOpsjust published a lengthy report on security issues with AI Dungeon on GitHub, which included one that allowed them to look at all the user input data stored in AI Dungeon. About a solid third of stories on AI Dungeon are sexually explicit, and about half are marked as NSFW, AetherDevSecOpsjust estimated.

Microsoft

Microsoft Shakes Up PC Gaming by Reducing Windows Store Cut To Just 12% (theverge.com) 50

Microsoft is shaking up the world of PC gaming today with a big cut to the amount of revenue it takes from games on Windows. From a report: The software giant is reducing its cut from 30 percent to just 12 percent from August 1st, in a clear bid to compete with Steam and entice developers and studios to bring more PC games to its Microsoft Store. "Game developers are at the heart of bringing great games to our players, and we want them to find success on our platforms," says Matt Booty, head of Xbox Game Studios at Microsoft. "A clear, no-strings-attached revenue share means developers can bring more games to more players and find greater commercial success from doing so."

These changes will only affect PC games and not Xbox console games in Microsoft's store. While Microsoft hasn't explained why it's not reducing the 30 percent it takes on Xbox game sales, it's likely because the console business model is entirely different to PC. Microsoft, Sony, and Nintendo subsidize hardware to make consoles more affordable, and offer marketing deals in return for a 30 percent cut on software sales. Microsoft's new reduction on the PC side is significant, and it matches the same revenue split that Epic Games offers PC game developers while also putting more pressure on Valve to reduce its Steam store cut. Valve still takes a 30 percent cut on sales in its Steam store, which is reduced to 25 percent when sales hit $10 million, and then 20 percent for every sale after $50 million.

XBox (Games)

Fortnite Isn't on Microsoft's Xbox Cloud Gaming Service Because Epic Won't Allow It (theverge.com) 47

Epic Games is holding back Fortnite from being available on Microsoft's Xbox Cloud Gaming (xCloud) service, according to a new deposition made public as part of the Epic case against Apple. From a report: The Fortnite developer views Microsoft's xCloud service as competition to its PC offerings, and the company is deliberately not offering Fortnite on xCloud as a result. Joe Kreiner, Epic's vice president of business development, was questioned over why Fortnite isn't available on xCloud, and confirmed it was a deliberate choice. "We viewed Microsoft's efforts with xCloud to be competitive with our PC offerings," says Kreiner in the deposition. The court document makes it appear like Kreiner may go on to explain why, but the next part of the questioning has been redacted.
Games

Game Developers Lost 'Months' of Productivity Due To COVID-19 (axios.com) 80

More game developers have had projects delayed than in past years due to COVID-19, according to a recent state of the industry survey from Game Developer Conference organizers. From a report: Delays are an inevitable part of development, but there's been a noticeable jump since pandemic's arrival. According to GDC's findings, 44 percent of the over 3,000 respondents polled said their games have been subject to delays. Compare that to last year's responses at 33 percent. The impact of working from home ranges from lost collaboration opportunities, to the added pressures of childcare.
The Almighty Buck

Humble Bundle Limits Charity Donations To 15% (humblebundle.com) 112

An anonymous reader writes: Some weeks ago, in a shady move, Humble Bundle silently removed the ability for customers to define the breakdown of their payments to charity -- a key aspect of Humble Bundle since its inception. Since that time, they refused to explain to customers why their sliders weren't appearing, and investigation by some users, who reenabled the sliders client-side, showed they were also being ignored server-side even if reenabled, such that for a $14 donation only a pathetic $0.72 was going to be split in half between two charities.

Humble Bundle has now finally admitted what everyone feared -- that they're formally and significantly reducing the amount of the purchase value that can go to charity, from a default value of 5% to a maximum of 15%. Given it was previously possible to contribute as much as 100% to charity, this is a significant reduction in the amount that Humble Bundle will allow to go to charity going forward, changing it from a humble effort to do good, to a cynical for-profit cash grab off the backs of the reputation of the charities whose names they use.

Sony

Sony Set To Announce 'PlayStation Plus Video Pass' (videogameschronicle.com) 13

Sony looks set to roll out movie and television content into PlayStation Plus subscriptions, according to images briefly uploaded to its website on Wednesday. From a report: A logo for 'PlayStation Plus Video Pass' was published on Sony's official website today, along with its description on its Polish website (now removed). From the report: "A new benefit available for a limited time on PlayStation Plus... PS Plus Video Pass is a trial service active 22.04.21 - 22.04.22. The subscription benefit is available to PS Plus users in Poland." It's not clear if the listing is describing a global or local service, but weâ(TM)ve requested clarification from Sony Interactive Entertainment.
Classic Games (Games)

Teaching Children To Play Chess Found To Decrease Risk Aversion (phys.org) 132

An anonymous reader quotes a report from Phys.Org: A trio of researchers from Monash University and Deakin University has found that teaching children to play chess can reduce their aversion to risk. In their paper published in Journal of Development Economics, Asad Islam, Wang-Sheng Lee and Aaron Nicholas describe studying the impact of learning chess on 400 children in the U.K. The researchers found that most of the children experienced a decrease in risk aversion in a variety of game playing scenarios. They also noticed that playing chess also led to better math scores for some of the students and improvements in logic or rational thinking.

The researchers note that the game of chess is very well suited to building confidence in risk taking when there is reason to believe it might improve an outcome. In contrast, students also learned to avoid taking risks haphazardly, finding that such risks rarely lead to a positive outcome. They [...] line between good and poor risk-taking is especially evident in chess, which means that the more a person plays, the sharper their skills become. The researchers also found that the skills learned during chess playing appeared to be long lasting -- most of the children retained their decrease in risk aversion a full year after the end of their participation in the study. The researchers [...] did not find any evidence of changes in other cognitive skills, such as improvements in grades other than math or general creativity.

Transportation

Concept Audi A6 E-Tron Has Headlights That Can Project Video Games (tomsguide.com) 71

Audi has revealed its all-electric A6 E-tron concept, a luxury sedan that will come packed with tech including the ability to project video games on to a wall. Tom's Guide reports: The A6 E-tron, which was unveiled at Auto Shanghai 2021 today, is built on the new Premium Platform Electric (PPE) chassis architecture that Audi is developing in collaboration with Porsche. And though a production version of the car isn't likely to be available until later in 2022, its development is well under way; the car you see here shouldn't be miles away from the final version.

The A6 E-tron Concept boasts almost 435 miles of range and comes armed with a 100 kWh battery, which can be replenished from 5 to 80% in under 25 minutes as well as being able to accept fast 270kW charging. Featuring a motor on each axle, with a combined power output of 469 bhp and 590lb ft of torque, the Audi A6 E-tron should be quick, too, with a 0-62 mph time of under 4 seconds. However, Audi also plans PPE-based models with a single motor mounted on the rear axle to keep energy efficiency and prices in check.

Standout cosmetic touches include digital matrix LED headlights, which have the party trick of being able to project images. Audi suggests that owners can park facing a wall during recharging and pass the time playing a video game using the technology, or watch a movie. Audi has even developed a game, which is playable via a smartphone, to show how the concept works. Four more LED projectors are housed in the corners of the car to shine animated turn signals on the road. OLED technology in the taillights promises more electrical trickery and there are additional projectors that switch on when the doors are opened. These, suggest Audi, can be used to issue greetings to passengers or warnings to passing cyclists when the doors are opening.

PlayStation (Games)

Sony Won't Shut Down PS3 and PS Vita Stores After All (cnet.com) 33

Last month, Sony said that PlayStation Store access for the PS3, PS Vita, and PSP would end this summer. Today, Sony has partially reversed course, announcing on the PlayStation Blog that the PlayStation Store would remain open on the PS3 and PS Vita. CNET reports: "It's clear we made the wrong decision here," Sony Interactive Entertainment President and CEO Jim Ryan wrote on the PlayStation Blog. "We see now that many of you are incredibly passionate about being able to continue purchasing classic games on PS3 and PS Vita for the foreseeable future, so I'm glad we were able to find a solution to continue operations."

Commerce functionality for the PlayStation Portable will still expire on July 2, meaning that the PSP will no longer be able to buy any content on the digital storefront. Users should, however, still be able to re-download any previously purchased games or media.

Microsoft

Microsoft's 'Netflix-for-Gaming' Service Launches on iPhone and PC This Week (cnbc.com) 29

Microsoft's Xbox Cloud Gaming service, previously known as xCloud, will begin rolling out in beta to iPhones, iPads and PCs this week. The service will be invite-only to start, Microsoft said in a blog post on Monday. From a report: Xbox Cloud Gaming was on track to launch for iPhones and iPads earlier, but Apple updated its App Store rules in September that impacted services like Xbox Gaming and Google Stadia. Apple's move forced the companies to use web browsers to redesign their services so that they could circumvent the App Store rules. Under the rules, Microsoft, Google and other companies with similar services would have had to offer each game as an individual download instead of offering a complete library the way Netflix does for movies.

Xbox Cloud Gaming is sort of like Netflix for games. People who subscribe to Microsoft's $14.99/month Xbox Game Pass Ultimate plan can access more than 100 titles. The cloud gaming aspect lets you stream the games without having to download them, provided you have a fast enough internet connection. The streaming option is already available for Android phones.

PlayStation (Games)

PS5 Breaks Another Huge US Sales Record (ign.com) 22

An anonymous reader quotes a report from IGN: In its first five months on the market, The PlayStation 5 has become the fastest-selling console in U.S. history in both unit and dollar sales. As revealed by The NPD Group's Mat Piscatella, this news arrives one month after the PS5 became the fastest-selling console in U.S. history in dollar sales. Despite that new record, the Nintendo Switch has continued its reign as the best selling hardware platform in both units and dollars during March 2021. However, the PS5 did rank first in hardware dollar sales in Q1 2021.
The Almighty Buck

Apple's App Store Hosted Kiddie Games With Secret Gambling Dens Inside (theverge.com) 11

According to app developer Kosta Eleftheriou, Apple's App Store hosted a kid's game that's actually a front for gambling websites. "The secret password isn't one you'd be likely to guess: you have to be in the right country -- or pretend to be in the right country using a VPN," writes Sean Hollister via The Verge. "But then, instead of launching an ugly monkey-flipping endless runner game filled with typos and bugs, the very same app launches a casino experience." From the report: The app, "Jungle Runner 2k21," has already disappeared from the App Store, presumably thanks to publicity from Gizmodo and Daring Fireball, who each wrote about Eleftheriou's finding earlier today. It's not the only one, though: the same developer, "Colin Malachi," had another incredibly basic game on the App Store called "Magical Forest - Puzzle" that was also a front for gambling. [...] I accessed them from a VPN server in Turkey; While Daring Fireball notes that users in other non-US countries like Italy also seem to have been able to access the gambling sites, I tried them with a number of other locations including Italy without success.

Unlike the multi-million dollar App Store scams that Eleftheriou uncovered earlier this year, it's not hard to see why Apple's App Store review program might have missed these -- they largely look like your typical shovelware if you don't know the trick, with only a handful of tells... like the fact that Jungle Runner uses a Pastebin for its privacy policies. It's not necessarily clear to me that they'd be violating very many of Apple's App Store policies, either. Gambling apps are permitted by Apple, as long as they're geo-restricted to regions where that gambling is permitted by law, and you could maybe argue that's exactly what this developer did by checking your IP address.

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