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Social Networks

Fortnite Makers Grilled By UK Politicians Over Game Safety (bbc.com) 132

The makers of Fortnite, one of the most popular video games ever, have been quizzed by member of parliaments in the UK over what measures are taken to protect players of the game. From a report: Epic Games representatives were asked how it ensured users did not spend too much time or money on the game. Legal counsel Canon Pence said this was not something the company currently tracked. This was "extraordinary", said Damian Collins, who chairs the Digital, Culture Media and Sport Committee. "You're the one who has responsibility," he said. The committee hearing was called to examine immersive and addictive technologies. Among the concerns raised by MPs were whether Epic Games did enough to verify the age of players or encourage users to take breaks after long periods of gameplay.
Democrats

Bernie Sanders Supports Video Game Workers Unions (venturebeat.com) 323

U.S. Senator and presidential candidate Bernie Sanders has taken to Twitter to announce his support for video game workers unions. "In his message, Sanders gives shout-outs to IATSE (the International Alliance of Theatrical Stage Employees) and Game Workers Unite, two organizations that have been working to help game creators organize," reports VentureBeat. "He also links to a June 11 Time story about the epidemic of worker burn out occurring in the industry." From the report: Video games make a ton of money, including $43 billion in revenue in 2018 in the U.S. (as Sanders also points out). But the people making games are often overworked and suspect to "crunch," mandatory (and sometimes unpaid) overtime. Recently, stories of unhealthy crunch cultures have surrounded giant game makers like Rockstar and Electronic Arts. Other employees suffer mass layoffs, like at Activision Blizzard earlier this year, even when their companies are big or even record profits. Some studios shut down completely.
Businesses

Amazon Lays Off Dozens Of Game Developers During E3 (kotaku.com) 91

As the video game industry's attention was focused squarely on the final day of the E3 convention in Los Angeles this week, Amazon's video game division quietly laid off dozens of employees. From a report: Amazon Game Studios, which is currently developing the online games Crucible and New World, told affected employees on Thursday morning that they would have 60 days to look for new positions within Amazon, according to one person who was laid off. At the end of that buffer period, if they fail to find employment, they will receive severance packages. Amazon also canceled some unannounced games, that person told Kotaku. The company wouldn't say exactly how many employees it laid off, but confirmed the news when reached by Kotaku today.
Google

Google Made a Video Game That Lets You Build Video Games (theverge.com) 36

Game Builder is a new video game from Google that allows you to create simple Minecraft-style games for yourself and others to play through. "The game lets you drag and drop characters and scenery into an empty sandbox to construct your world, then use preset commands to string together how things interact," reports The Verge. "It's free to play and available on both Windows and macOS." From the report: The game comes from Area 120, Google's incubator for experimental projects (some of which have quickly disappeared, others of which have made their way into other Google products). Game Builder has actually been available through Steam since November 1st last year (it already has 190 reviews, with a "every positive" score), but Google only publicized it today, which is certain to get a lot more people playing. Game Builder has a co-op mode, so multiple people can build a game together at once. You can also share your creations and browse through the games made by others. The interaction system works with "if this then that" logic, and players can craft their own interactions with JavaScript if they're familiar with it.
Software

Netflix Unveils Plans To Develop Original Shows Into Video Games (hollywoodreporter.com) 57

At the Electronic Entertainment Expo (E3) on Wednesday, Netflix shared details of its plans to develop its original shows into video games. Hollywood Reporter reports: Among the program of upcoming games, Stranger Things 3: The Game was highlighted, described by Netflix as "an adventure game that blends a distinctively retro art style with modern gameplay mechanics to deliver nostalgic fun with a fresh new twist." Playing as a character from the show, the user will be tasked with solving puzzles and battling the Mind Flayer. Dave Pottinger, CEO and co-founder of BonusXP, shared that the game will feature old-school graphics.

Two characters from the game were revealed at the panel: Max, who will exhibit karate kicks and the ability to add fire damage to those kicks; and Eleven, described by Chris Lee, director of Interactive Games at Netflix, as "the most powerful character in the game" -- she will have psychic push power. The game will launch on July 4 and be available on Nintendo Switch, Playstation 4, Xbox One and other consoles. In addition, a special announcement was made at the panel about a Stranger Things mobile hybrid RPG/puzzle game that will launch in 2020. The game is a collaboration with Next Games, which is based out of Helsinki, Finland.
Stranger Things isn't the only show that's planning to have its own game. "Netflix show The Dark Crystal: Age of Resistance Tactics is also set to become a 'turn-based tactics' game challenging fans to recruit an army and act as their commander in a series of campaign battles," the report adds. "No specific date was mentioned, but the game will launch this year on various consoles."
Games

Konami Announces the Turbografx-16 Mini (kotaku.com) 73

An anonymous reader shares a report: Hey, if Nintendo and Sega can do it, then Konami can too. In a surprise E3 announcement, the company is releasing a miniature version of the classic 90s Turbografx-16 console, called the Turbografx-16 mini. If you're wondering why Konami is handling this, the original console was a joint effort between NEC and Hudson. Konami became Hudson's parent company in 2005 and then absorbed its operations in 2012, meaning it owns the brand and all its properties.
Opera

Opera Launches Opera GX, World's First Gaming Browser (zdnet.com) 56

Opera Software, the company behind the Opera browser, today launched a custom version of its browser dedicated to online gamers and streamers on Windows platform. From a report: Named Opera GX, the browser comes with dedicated features that let users limit the browser's access to computer resources such as CPU (processor) and RAM (memory). The idea is to provide gamers with a way to navigate the web while leaving resources available for games or streaming applications that the gamer might also be running at the same time. "Running a game might require a lot of effort from your machine. Even more so if you are streaming while you play," said Maciej Kocemba, product director of Opera GX. "Before Opera GX, gamers often shut down their browsers to not slow down their gaming experience. We came up with the GX Control feature to make people's games run more smoothly without requiring them to compromise on what they do on the Web." Besides the GX Control Panel that lets users manage CPU and RAM usage limits, Opera GX also comes with Twitch integration, meaning users can log into their Twitch accounts via the browser's sidebar.
XBox (Games)

Project Scarlett is the Next Xbox Console, Launching in Holiday 2020 (polygon.com) 115

Project Scarlett is the next Microsoft video game console. Phil Spencer, executive vice president of gaming at the company, announced the hardware during Microsoft's E3 2019 press briefing. From a report: "The console should be optimized for one thing and one thing only," said Spencer, "gaming." Spencer explained the console has been developed by the team responsible for the Xbox One X. A promotional video featuring various Xbox employees promised variable refresh rates, real-time ray tracing, 8K resolution and frame rates up to 120 frames per second, and a new SSD that has upwards of 40 times better performance over the current generation. The tech at the heart of the console -- which Microsoft said is four times as powerful as the Xbox One X -- will be a custom chip based on AMD's Zen 2 and Navi technology.
Movies

New Game Based On 'The Blair Witch Project' Demoed at Microsoft Xbox Event (mashable.com) 27

"So that Blair Witch reboot wasn't very good. But maybe a video game could change things up?" writes Engadget. Mashable has more details: Remember The Blair Witch Project, that viral horror sensation that made waves before social media was even a thing? Well, it's back. And it's an Xbox game.

Microsoft debuted a first look trailer for Blair Witch during its annual E3 press conference, and it's coming from Layers of Fear developer Bloober. We don't know much. It returns you to the Black Hills Forest, the site of the movie. There's a camcorder. Also, a dog.

I fear for that dog.

Kotaku writes that "According to the description the game will be a 'first-person, story-driven psychological horror game based on the cinematic lore of Blair Witch.'"
The Matrix

'Cyberpunk 2077' Game Starring Keanu Reeves Demoed at Microsoft Xbox Event (venturebeat.com) 68

An anonymous reader quotes VentureBeat: CD Projekt Red showed off a new demo of Cyberpunk 2077 at Microsoft's Xbox press event at the Electronic Entertainment Expo, the big game trade show in Los Angeles. And actor Keanu Reeves surprised everyone by coming out on stage to say that he would be in it. The trailer reveals one of the key characters of Cyberpunk 2077, Johnny Silverhand. The legendary rockerboy is played by Reeves (The Matrix trilogy, John Wick series, Johnny Mnemonic). In addition to his appearance and voice, Reeves is also providing full-body motion capture for the character. The game debuts on April 16, 2020...

We all know that CD Projekt Red has a hell of a game in Cyberpunk 2077, which the company revealed in a 48-minute gameplay video last year. The video showed an amazingly detailed open world, as the narrator said the ambition was to create "the most believable city in any open world to date." I interpreted that as a shot across the bow of Rockstar Games and the Grand Theft Auto and Red Dead Redemption teams, as Cyberpunk 2077 was as incredibly hyper detailed as any Rockstar game I've ever seen. It's the only game I've seen with such density of interaction and the realism integrity of Grand Theft Auto V and Red Dead Redemption 2....

Last year's demo of the upcoming game promised deeper the details of the open world, with fascinating futuristic touches such as cranial chip implants, robotic body modifications, hyperfast video communications, and surveillance drones. The dystopic city seemed like a living thing, and the choices for getting things done seemed like they had no limits. You could be as peaceful or violent as you wished... It's a mature game, aimed at adults who can deal with subjects like nudity, drugs, and murder.

Games

EverQuest's Long, Strange 20-Year Trip Still Has No End in Sight (arstechnica.com) 144

The world has immensely changed since 1999, when a company in Southern California launched an online game called EverQuest that would go on to serve as the model for many more titles to come in the massively multiplayer online RPG (MMORPG) space. And unlike many games that sought to replace it over the years, this one is still going strong. ArsTechnica has a long-form piece on the old game, its journey and what it has evolved into now. An excerpt from the story: This sword-and-sorcery-based game was developed by a small company, 989 Studios, but it eventually reached its pinnacle under Sony Online Entertainment after SOE acquired that studio roughly a year after the game's launch. Today, EQ marches on with a dedicated player base and another developer, Daybreak Games, at the helm. I've been a dedicated player since the early days, and others like me would likely acknowledge the game peaked early. A variety of factors have whittled down the once-mighty player base since: many just simply walked away, either busy with life or quit because it took up too much time. The impact of World of Warcraft over time is also undeniable.

But while it's no longer a leading game in the MMO space by any stretch (WoW does hold that title), today's EQ retains a small but dedicated fanbase whose members complain as much as they praise it. And in an era where most games have a shelf life of four to six months, EQ has officially spanned four presidential administrations largely off that kind of support. [...] The game still has a trickle of new players, according to Longdale, but it's understandably hard to attract a whole new generation of young players to a DirectX 9 game with 15-year-old player models and a broken Z-axis (that's correct, you can't go straight up and down in EQ like in WoW) where solo play is darn near impossible.

Google

Google Stadia Requires $130 Upfront, $10 Per Month at November Launch (arstechnica.com) 125

Players will have to pay $129.99 up front and $9.99 a month, on top of individual game purchase costs, when Google's previously announced Stadia game-streaming service launches in November. From a report: A free tier will be available some time in 2020, as will a paid subscription tier that doesn't require the upfront purchase. The Stadia Founder's Edition and its contingent Stadia Pro subscription will be the only way to get access to the Stadia service when it launches, Google announced today. That $129.99 package, available for pre-order on the Google Store right now, will include: A Stadia controller in "limited-edition night blue", a Chromecast Ultra, a three months of Stadia Pro service and a three-month "buddy pass" to give to a friend, and first dibs on claiming a "Stadia Name".

After the first three months, Stadia Pro users will have to pay $9.99 a month to maintain their membership. For that price, they will get access to Google's highest-quality streams, at up to 4K/60fps with high-dynamic range (HDR) and 5.1 surround sound. In 2019, users will not be able to sign up for Stadia Pro without investing in the Founder's Edition hardware package, and Founder's Edition packages will only be available "in limited quantities and for a limited time."

Programming

BlueStacks Inside Turns Mobile Games Into 'Native PC' Games on Steam (venturebeat.com) 64

PC gaming platform BlueStacks has launched BlueStacks Inside that enables mobile game developers to publish their games on Steam with no porting to the PC required. From a report: BlueStacks inside has a one-step software development kit (SDK) that lets developers take existing mobile games to Steam and Discord. The initial launch will include several high-profile developers like KOG, Funplus, Fabled Game Studio, and many others whose games will be available directly on Steam. Mobile developers have started allocating large budgets to game development, and that means mobile games can be competitive on Steam without a ton of modification.

With games like Lineage 2: Revolution and PlayerUnknown's Battlegrounds, graphics and gameplay push the limits of what a mobile device can do. On the other hand, gamers are caught in a struggle to maintain devices that can keep up with demanding games. BlueStacks Inside gives developers an opportunity to reach a much wider and valuable PC-based audience without the need to hire a separate PC development team. Players can use their PCs to do the heavy lifting for games their phones would otherwise not be able to run well.

PlayStation (Games)

Apple Expands tvOS Gaming With PS4, Xbox One S Controller Support (arstechnica.com) 27

Apple CEO Tim Cook today announced that the company is expanding Apple TV controller support to include "two of the best and most popular game controllers available, Xbox One S and PlayStation DualShock 4" with the next tvOS update. Unfortunately, as Ars Technica notes, this "does not include original Xbox One control pads that shipped with the 2013 version of the system -- only the Bluetooth-enabled controller update that premiered alongside Microsoft's One S update in 2016 will work with Apple TV." From the report: The announcement, which drew large and sustained applause in the presentation hall, comes nearly four years after Apple's second-generation Apple TV became the company's first foray into TV-based gaming since the ill-fated Pippin. At launch, Apple TV games were required to support the hardware's touchpad-focused, tilt-sensitive remote, and those games could optionally support any number of MFi controllers already designed for mobile iOS hardware. While Apple reversed that decision in mid-2016 to allow for MFi-exclusive games, Apple TV game developers continue to complain about the fragmented control landscape on Apple's set-top box.
First Person Shooters (Games)

John Romero Finally Releases Fifth Episode of 'Doom' For Free (hothardware.com) 102

John Romero has finally released Sigil, his unofficial fifth episode of Doom with nine new single-player levels and nine deathmatch levels. It's available for free on Romero's web site (though you'll also need the original Doom to play it). Hot Hardware reports: If you want to know what Sigil is about, Romero explains it best. He wrote, "After killing the Spiderdemon at the end of E4M8 (Unto the Cruel), your next stop is Earth -- you must save it from hellspawn that is causing unimaginable carnage. But Baphomet glitched the final teleporter with his hidden Sigil whose eldritch power brings you to even darker shores of Hell. You fight through this stygian pocket of evil to confront the ultimate harbingers of Satan, then finally return to become Earth's savior. In summary, rip and tear!"
Kotaku calls it "some of the most punishing and devious Doom I've ever played... I've been playing it all day, and it owns..." What makes Romero's designs work so well is how unabashedly excited he seems to be about them. Levels are teeming with enemies, including many tougher ones such as the beefy, energy hurling Barons of Hell. Each new maze is punctuated with fights that mix and match Doom's precisely-designed enemies... There's a real giddiness here, a sense that a master is excitedly returning to his favourite tools... The default difficulty is tricky; higher levels feel like borderline trolling. Screw it, let's just toss a few cyberdemons at the start of this level. You know how to dodge, right?

In the old days, we used to call all first-person shooters "Doom clones". But there's nothing else like Doom. There's a particular, nearly impossible to describe playfulness that even the 2016 reboot sometimes misses. A single run through Romero's new levels feels positively joyous, a chance to see fantastic level design in action and observe a master at play.

AI

DeepMind's AI Beats Humans At Quake III Arena (yahoo.com) 98

"A team of programmers at a British artificial intelligence company has designed automated 'agents' that taught themselves how to play the seminal first-person shooter Quake III Arena, and became so good they consistently beat human beings," reports AFP: The work of the researchers from DeepMind, which is owned by Google's parent company Alphabet, was described in a paper published in Science on Thursday and marks the first time the feat has ever been accomplished... "Even after 12 hours of practice, the human game testers were only able to win 25% of games against the agent team," the team wrote. The agents' win-loss ratio remained superior even when their reaction times were artificially slowed down to human levels and when their aiming ability was similarly reduced....

The team did not comment, however, on the AI's potential for future use in military settings. DeepMind has publicly stated in the past that it is committed to never working on any military or surveillance projects, and the word "shoot" does not appear even once in the paper (shooting is instead described as tagging opponents by pointing a laser gadget at them). Moving forward, Jaderberg said his team would like to explore having the agents play in the full version of Quake III Arena and find ways his AI could work on problems outside of computer games. "We use games, like Capture the Flag, as challenging environments to explore general concepts such as planning, strategy and memory, which we believe are essential to the development of algorithms that can be used to help solve real-world problems," he said.

DeepMind's agents "individually played around 450,000 games of capture the flag, the equivalent of roughly four years of experience," reports VentureBeat. But that was enough to make them consistently better than human players, according to Ars Technica. "The only time humans beat a pair of bots was when they were part of a human-bot team, and even then, they typically won only five percent of their matches..."

"Humans' visual abilities made them better snipers. But at close range, [DeepMind's team FTW] excelled in combat, in part because its reaction time was half that of a human's, and in part because its accuracy was 80 percent compared to the humans' 50 percent."
Graphics

Ask Slashdot: Why Is 3D Technology Stagnating So Badly? 188

dryriver writes: If you had asked someone doing 3D graphics seriously back in 2000 what 3D technology will look like two decades away in 2019, they might have said: "Most internet websites will have realtime 3D content embedded or will be completely in 3D. 3D Games will look as good as movies or reality. Everyone will have a cheap handheld 3D scanner to capture 3D models with. High-end VR headsets, gloves, bodysuits and haptics devices will be sold in electronics stores. Still and video cameras will be able to capture true holographic 3D images and video of the real world. TVs and broadcast TV content will be in holographic 3D. 3D stuff you create on a PC will be realtime -- no more waiting for images to slowly render thanks to really advanced new 3D hardware. 3D content creation software will be incredibly advanced and fast to work with in 2019. Many new types of 3D input devices will be available that make working in 3D a snap."

Except of course that that in the real 2019, none of this has come true at all, and the entire 3D field has been stagnating very, very badly since around 2010. It almost seems like a small army of 3D technology geniuses pushed and pushed 3D software and hardware hard during the 80s, 90s, 2000s, then retired or dropped off the face of the earth completely around 10 years ago. Why is this? Are consumers only interested in Facebook, YouTube, cartoony PlayStation graphics and smartphones anymore? Are we never going to see another major 3D technology innovation push again?
Windows

Microsoft Will Distribute More Xbox Titles Through Steam and Finally Support Win32 Games (theverge.com) 65

Microsoft says it's committed to supporting competing PC game stores and it's announcing today that it will distribute more Xbox Game Studios titles through Valve's Steam marketplace. From a report: Typically, Microsoft has distributed its games through only Xbox Live on its game console platform and through its own Windows storefront on PC. Now, Microsoft says it wants to better support player choice and let customers buy games in more than one destination on PC. "Our intent is to make our Xbox Game Studios PC games available in multiple stores, including our own Microsoft Store on Windows, at their launch. We believe you should have choice in where you buy your PC games," writes Xbox chief Phil Spencer in a blog post announcing the shift in strategy. The move follows Microsoft's decision earlier this year to publish its upcoming PC port of Halo: The Master Chief Collection on Steam.
Youtube

YouTube Gaming App Shuts Down This Week (arstechnica.com) 52

An anonymous reader quotes a report from Ars Technica: YouTube Gaming is more or less shutting down this week. Google launched the standalone YouTube gaming vertical almost four years ago as a response to Amazon's purchase of Twitch, and on May 30, Google will shut down the standalone YouTube Gaming app and the standalone gaming.youtube.com website. The plan to shut down the gaming portal was announced in September, with a report from The Verge saying the site was dying because it simply wasn't popular. YouTube serves more than 50 billion hours of gaming content a year, but people just aren't viewing those hours through the gaming-specific site and apps. "A support page does detail some of the changes users will have to deal with, like the merging of YouTube Gaming and normal YouTube subscriptions," the report adds. "Users will also lose their list of followed games, which isn't supported on YouTube."

"Google is directing former YouTube Gaming users to a gaming sub-page on YouTube.com, which has some of the YouTube Gaming features intact, like the top live games list. On the Web, the gaming section is at YouTube.com/gaming, and you can find it in the regular YouTube app by tapping on 'trending' and then 'gaming.' Just like the standalone site, though, a normal person would be hard-pressed to discover these special interfaces."
Government

WHO Officially Classifies 'Gaming Disorder' As An Illness (cnet.com) 205

Saturday the World Health Organization officially adopted the latest update to its International Classification of Diseases (ICD) -- and added "gaming disorder" to its list of modern diseases.

It's in a list of harmful behaviors which also includes too much use of "the internet, computers, smartphones." Despite opposition from trade groups, which reportedly pointed to contradictory research on the subject and touted some of the virtues of video games, the latest ICD was officially approved at the 72nd World Health Assembly.... It's described as "a pattern of persistent or recurrent gaming behavior, which may be online or offline, manifested by impaired control over gaming, increasing priority given to gaming to the extent that gaming takes precedence over other life interests and daily activities and continuation or escalation of gaming despite the occurrence of negative consequences."

The issue of gaming addiction isn't new: The American Psychiatric Association still has it listed as up for discussion (PDF) in the latest version of its diagnostic bible, the DSM-5.

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