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Microsoft

Disc-Free Xbox One S Could Land on May 7 (techcrunch.com) 105

Microsoft is about to launch an even cheaper Xbox One S. In order to cut costs, the company is removing the Blu-ray disc drive altogether. According to leaked marketing images spotted by WinFuture, the console could launch on May 7th for $258 in Germany. From a report: Given that the launch is just a few weeks away and that those marketing images line up perfectly with previous rumors, chances are this is the real deal. As you can see on WinFuture's images, it looks exactly like an Xbox One S without the disc slot. The console is called Xbox One S All Digital and comes with a 1TB hard drive -- most standard Xbox One S consoles currently also feature a 1TB hard drive. Microsoft states clearly that this console is only for digital games. If you already have physical Xbox One games, you wonâ(TM)t be able to insert them in the console.
PlayStation (Games)

Virtual Reality 'No Man's Sky' Coming This Summer (gamespot.com) 34

"No Man's Sky is getting another large-scale update, and this one is different," writes GameSpot.

An anonymous reader quotes their report: A "No Man's Sky VR" update is scheduled for this summer, which will add free support for PlayStation VR and Steam VR. Hello Games boasts that this is the entire game brought into VR rather than a separate mode. According to the announcement, this is the second major pillar to the Beyond expansion that Hello Games previously announced. The first pillar is a major overhaul to its online play, and a third pillar is yet to be announced...

Last year, No Man's Sky issued a large-scale update called Next, which overhauled many of the game's systems. It was such a major update that we named it one of the best expansions of 2018. Hello has subsequently been issuing regular updates, like the underwater Abyss expansion and tons of new biomes in the Visions expansion.

Watch the "official VR reveal trailer" on YouTube.
Microsoft

UK Investigates Microsoft, Sony, Nintendo Over Game Subscription Plans (engadget.com) 15

An anonymous reader quotes Variety: The United Kingdom's Competition and Markets Authority (CMA) is launching a consumer law investigation into video game companies Microsoft, Sony, and Nintendo over some of their business practices, it announced on Friday.

The CMA is concerned about whether or not some of the companies' practices are legal, including their use of auto-renewals for subscription services like Xbox Live, PlayStation Plus, and Nintendo Switch Online. It's also looking into their cancellation and refund policies and their terms and conditions. It said it's written to Nintendo, Sony, and Microsoft requesting information on their online gaming contracts and it's calling on people who use these services to tell the CMA about their experiences.

Education

14-Year-Old Earned $200,000 Playing Fortnite on YouTube (dailyherald.com) 171

An anonymous reader quotes the Washington Post: Griffin Spikoski spends as much as 18 hours a day glued to his computer screen playing the wildly popular, multiplayer video game "Fortnite." His YouTube channel -- where he regularly uploads videos of himself playing the online game -- has nearly 1.2 million subscribers and more than 71 million views; figures that have netted him advertisers, sponsorships and a steady stream of income. Last year, that income totaled nearly $200,000... "It's kind of like my job," Griffin told ABC affiliate WABC-TV, noting he plays about eight hours a day in his Long Island home...

His big break came last year when Spikoski beat a well-known Fortnite player and uploaded a video of the battle to YouTube, quickly resulting in 7.5 million views, according to WABC-TV. It didn't take long, the station reported, for the teenager to make his first $100 from Twitch. Not long after, his father, Chris said, everything changed. "Two months went by and we were like, 'Alright, we're going to need to get an accountant and get a financial adviser,'" he said.

Spikoski's parents told filmmakers that they decided to remove their son from high school as his dedication to gaming deepened... Spikoski's parents said their son had been pushing them to allow him to pursue online schooling. With his success growing, they eventually relented. "It's been his dream to be a gamer, to be in e-sports, just to be in this field since he was a kid," Spikoski said, noting that his son began playing video games at age three. "We don't really see that you need a 9-to-5 job to get by in life and you can actually have fun with a career and enjoy your love and do what you love and make a living out of it," he added.

XBox (Games)

Microsoft To Combine Xbox Game Pass and Xbox Live Into $14.99-a-Month Subscription (theverge.com) 44

Microsoft is planning on launching a new Xbox Game Pass Ultimate subscription that combines Xbox Live Gold and Xbox Game Pass into a single monthly charge. From a report: Twitter user h0x0d first revealed the new Xbox Game Pass Ultimate subscription, and it claims the service will be priced at $14.99 per month. The Verge understands that Microsoft will likely unveil this service alongside the company's new disc-less Xbox One S All-Digital edition later this month. The combination of Xbox Game Pass and Xbox Live subscriptions into a single monthly charge means Xbox owners will save around $5 per month compared to the $19.98 monthly subscription price for an existing combination of the two. It's not a massive savings, but the new Xbox Game Pass Ultimate offering will make a lot of sense for Microsoft's new disc-less Xbox One S since this console won't include a Blu-ray drive and will rely heavily on digital downloads and Xbox subscription services.
Businesses

Making Video Games Is Not a Dream Job (nytimes.com) 241

The video game industry is richer than it has ever been. Its revenue in 2018 was $43.8 billion, a recent report estimated, thanks in large part to hugely popular games like Fortnite and Call of Duty. These record-breaking profits could have led one to think that the people who develop video games had it made. But then the blood bath began. From a story, shared by an anonymous reader: In February, Call of Duty's publisher, Activision Blizzard, laid off 8 percent of its staff, or nearly 800 workers, in a cost-cutting massacre. A few weeks later, the game studio ArenaNet cut dozens of positions, while smaller layoffs hit companies like Valve and the digital store operator GOG. And just last week, the video game giant Electronic Arts announced that it was laying off 350 people across the globe.

This brutal start to 2019 followed the closures of major game companies like Telltale, the makers of games based on The Walking Dead, and Capcom Vancouver, the large studio behind the popular action series Dead Rising in 2018. All in all, thousands of video game workers have lost their jobs in the past 12 months. In many of these cases, laid-off employees had no idea what was coming. One developer at a major studio told me in February that he and his colleagues had been crunching -- putting in long hours, including nights and weekends -- for a video game release, only to be suddenly told that security was waiting to escort them off the premises.

Worker exploitation has always been part of the video game industry's DNA. Executives with multimillion-dollar stock packages often treat their employees like Tetris pieces, to be put into place as efficiently as possible, then promptly disposed of. For many kids who grew up with controllers in their hands, being a game developer is a dream job, so when it comes to talent, supply is higher than demand. Some people who make video games receive decent salaries and benefits (experienced programmers at the richest studios can make six figures), but many do not.

Games

Cord-Cutting Hits Video Games (axios.com) 116

Video games are the next entertainment industry undergoing a major disruption, all the way down to the consoles and controllers. From a report: Details: "In the past, you plunked down $60 at GameStop for a copy of Grand Theft Auto or Madden NFL and played it out -- after which you could trade it in or let it gather dust," the AP reports. "Now, you'll increasingly have the choice of subscribing to games, playing for free or possibly just streaming them over the internet to your phone or TV."

New subscription streaming services represent a massive shift from gaming into the cloud, which will make it easier to access games on any device, including mobile. [...] Gamers wouldn't necessarily have to buy individual games anymore -- they could buy them as part of a larger and potentially cheaper package -- and it means that they wouldn't be limited to expensive hardware devices that only work for certain games.

Social Networks

Ban Fortnite, Says Prince Harry (gamespot.com) 368

Prince Harry, Duke of Sussex, is calling for the ban of popular battle royale game "Fortnite." The prominent member of the British royal family visited a YMCA in West London and spoke to mental health experts about addictive games and social media, saying that the latter is more addictive than drugs or alcohol. From a report: "[Fortnite] shouldn't be allowed," he said. "Where is the benefit of having it in your household? It's created to addict, an addiction to keep you in front of a computer for as long as possible. It's so irresponsible. It's like waiting for the damage to be done and kids turning up on your doorsteps and families being broken down." He also suggested that social media is "more addictive than alcohol and drugs." Further reading: Fortnite Creator Sees Epic Games Becoming as Big as Facebook, Google; and 'Fortnite' May be a Virtual Game, But It's Having Real-life, Dangerous Effects.
Social Networks

'Fortnite' May be a Virtual Game, But It's Having Real-life, Dangerous Effects (bostonglobe.com) 377

An anonymous reader shares a report: "They are not sleeping. They are not going to school. They are dropping out of social activities. A lot of kids have stopped playing sports so they can do this." Michael Rich, a pediatrician and director of the Clinic for Interactive Media and Internet Disorders at Boston Children's Hospital, was talking about the impact "Fortnite: Battle Royale" -- a cartoonish multiplayer shooter game -- is having on kids, mainly boys, some still in grade school. "We have one kid who destroyed the family car because he thought his parents had locked his device inside," Rich said. "He took a hammer to the windshield."

A year and a half since the game's release, Rich's account is just one of many that describe an obsession so intense that kids are seeing doctors and therapists to break the game's grip, in some cases losing so much weight -- because they refuse to stop playing to eat -- that doctors initially think they're wasting away from a physical disease. The stress on families has become so severe that parents are going to couples' counselors, fighting over who's to blame for allowing "Fortnite" into the house in the first place and how to rein in a situation that's grown out of control.
Further reading: 'Fortnite' Creator Sees Epic Games Becoming as Big as Facebook, Google.
Games

Valve Reveals High-End VR Headset Called the Valve Index (arstechnica.com) 87

After partnering with HTC to launch the Vive in 2016, Valve has moved ahead with plans to launch its own headset, called the Valve Index, in May 2019. Ars Technica reports: The news came on Friday in the form of a single teaser image, shown above, of a headset with the phrase "Valve Index" written on its front. The front of the headset is flanked by at least two sensors. This shadow-covered hardware matches the leaked headset reported by UploadVR in November of last year. That report hinted to Valve's headset supporting a wider, 135-degree field-of-view (FOV), as opposed to the roughly 110-degree FOV of the original HTC Vive and Oculus Rift.

Valve's dedicated website for the new device includes no other information than the above image and the date "May 2019." It does not include any mention of the new SteamVR Knuckles controllers, which Valve has advertised pretty heavily via developer outreach since their 2016 reveal and a later series of improved prototypes in 2018. This page also doesn't mention a series of three Valve-produced VR games that have been repeatedly advertised by Valve co-founder Gabe Newell since 2017.
There's very little information about the headset, but after cranking up the brightness and contrast of the teaser image, Ars Technica's Sam Machkovech was able to find "a series of six dots on one of the headset's surfaces, [...] which may hint to this headset's use of an outside tracking sensor, a la the HTC Vive's infrared trackers." He adds: "Even so, those two giant lenses imply that 'inside-out' tracking, managed entirely by the headset without any extra webcams or sensors, may also be in the cards. Additionally, we can see a giant physical slider, which is likely linked to interpupillary distance (IPD), a precise measurement needed to ensure maximum VR comfort."
Crime

California Man Sentenced To 20 Years In Deadly Kansas 'Swatting' (fox4kc.com) 232

slipped_bit writes: Tyler R. Barriss, 26, who pleaded guilty to multiple counts of "swatting" attempts, including the case that caused an innocent man to be killed by police in 2017, has been sentenced to 20 years in prison. The case in 2017 was all because of a dispute between two online players over a $1.50 bet in the "Call of Duty: WWII" video game. A total of 51 federal charges related to fake calls and threats were made against Barriss. "Barriss' prosecution in Wichita consolidated other federal cases that had initially been filed against him in California and the District of Columbia involving similar calls and threats he made," reports FOX 4 Kansas City. "Prosecutors had asked for a 25-year sentence, while the defense had sought a 20-year term."

"The intended target in Wichita, Shane Gaskill, 20, and the man who allegedly recruited Barriss, Casey Viner, 19, of North College Hill, Ohio, are charged as co-conspirators," the report adds. "Authorities say Viner provided Barriss with an address for Gaskill that Gaskill had previously given to Viner. Authorities also say that when Gaskill noticed Barriss was following him on Twitter, he gave Barriss that old address and taunted him to 'try something.'"
Social Networks

'Fortnite' Creator Sees Epic Games Becoming as Big as Facebook, Google (variety.com) 84

The company behind "Fortnite" wants to become the next Facebook or Google, said Epic Games CEO Tim Sweeney. The idea isn't much of a stretch. From a report: While "Fortnite" began life as a relatively mundane game it continues to evolve, first by adding a battle royale mode, and then by leaning on the game's massive install base to turn the title into something more akin to a social platform that can host concerts, tell stories, and inspire creativity. Sweeney points to the game's popularity as a "mass-market streaming phenomenon," the moment when "Fortnite" player teamed up with musician Drake in-game, and when the game played host to about 10 million people in a live, in-game Marshmello concert. "We feel the game industry is changing in some major ways," he said. "'Fortnite' is a harbinger of things to come. It's a massive number of people all playing together, interacting together, not just playing but socializing."

"In many ways 'Fortnite' is like a social network. People are just in the game with strangers, they're playing with friends and using 'Fortnite' as a foundation to communicate." Flush with a relatively recent $1.25 billion investment from a half-dozen investment firms and the steady flow of cash from both "Fortnite" and Epic Game's Unreal game engine, Sweeney has big plans for the company.

Java

Minecraft Creator Markus 'Notch' Persson Eradicated From Splash Text (arstechnica.com) 342

An anonymous reader quotes a report from Ars Technica: Microsoft has removed a trio of references to Markus "Notch" Persson, the creator of Minecraft, from the game's opening menu screen. Random messages known as "splash text" are printed in yellow on this screen, and they used to include "Made by Notch!", "The Work of Notch", and "110813!" (a reference to the day Persson got married), but now all three mentions are gone. Notch is still included in the game's credits, but the change means that Minecraft players will no longer be randomly referenced.

Persson first released the blocky building game in 2009. Five years later, after the game had become a global smash hit, he sold his company Mojang to Microsoft for $2.5 billion, giving Redmond ownership of Minecraft. The references to Notch have remained a feature until their removal in this latest patch. They're reported to have been removed both from the original Java edition played on PCs and the legacy console edition used on PlayStation 4. No official rationale has been offered for the change, but Persson has become something of a polarizing figure on Twitter...

Crime

Security Researcher Pleads Guilty To Hacking Into Microsoft and Nintendo (theverge.com) 53

24-year-old security researcher Zammis Clark pleaded guilty today to hacking into Microsoft and Nintendo servers and stealing confidential information. Clark, known online as Slipstream or Raylee, "was charged on multiple counts of computer misuse offenses in a London Crown Court on Thursday, and pleaded guilty to hacking into Microsoft and Nintendo networks," reports The Verge. From the report: Prosecutors revealed that Clark had gained access to a Microsoft server on January 24th, 2017 using an internal username and password, and then uploaded a web shell to remotely access Microsoft's network freely for at least three weeks. Clark then uploaded multiple shells which allowed him to search through Microsoft's network, upload files, and download data. In total, around 43,000 files were stolen after Clark targeted Microsoft's internal Windows flighting servers. These servers contain confidential copies of pre-release versions of Windows, and are used to distribute early beta code to developers working on Windows. Clark targeted unique build numbers to gain information on pre-release versions of Windows in around 7,500 searches for unreleased products, codenames, and build numbers.

Clark then shared access to Microsoft's servers through an Internet Relay Chat (IRC) server chatroom, allowing other individuals to access and steal confidential information. Prosecutors say other hackers from France, Germany, the United Arab Emirates, and other countries were then able to access Microsoft's servers. Police found the stolen files on Clark's home computer after a joint investigation involving Microsoft's cyber team, the FBI, EUROPOL, and the NCA's National Cyber Crime Unit (NCCU). [...] The Microsoft intrusion ended when Clark uploaded malware onto Microsoft's network, and he was subsequently arrested in June, 2017. Clark was then bailed without any restrictions on his computer use, and went on to hack into Nintendo's internal network in March last year. Clark gained access through Virtual Private Networks (VPNs) and used similar software to hack into Nintendo's highly confidential game development servers. These servers store development code for unreleased games, and Clark was able to steal 2,365 usernames and passwords until Nintendo eventually discovered the breach in May 2018. Nintendo estimates the cost of damages between $913,000 and $1.8 million, and Microsoft previously provided the court with a vague estimate of around $2 million in damages.
26-year-old Thomas Hounsell, known in the Windows community for running the now discontinued BuildFeed website, appeared alongside Clark in court on Thursday for using Clark's Microsoft server breach to conduct more than 1,000 searches for products, codenames, and build numbers over a 17-day period, the report adds.
The Almighty Buck

Comcast To Spend $50 Million To Create the Nation's First Video Gaming Arena (philly.com) 63

An anonymous reader quotes a report from Philly: Comcast Spectacor, which owns the Flyers, is to announce Monday morning that it will construct the first arena for gaming fans in the U.S. for the Comcast-owned Fusion, company officials say. The $50 million project is a testament to the surging popularity of esports, in which players compete in video games before large crowds. The company plans to break ground this summer on part of the 47-acre stadium complex site that Comcast Spectacor leases in South Philadelphia. The 3,500-seat arena will rise on a parking lot, next to Xfinity Live! and within walking distance of the Linc, Citizens Bank Park, and the Wells Fargo Center.

Nate Nanzer, commissioner of the 20-team Overwatch League, said there has never been a special-purpose esports arena "built anywhere. This is a huge step for esports. This is something we will see pop up all over the world." Besides housing Comcast's Fusion, one of the Overwatch League's teams, the venue is planned to be a major east coast hub for gaming events, company executives said. Comcast Spectacor expects to hold about 120 events a year in the new arena, with other gigs ranging from TED Talks to electronic dance music and K-pop concerts. K-pop is a music genre from South Korea that is popular with Fusion fans, Comcast Spectacor officials said. The Fusion Arena is looking to sell naming rights to the venue.

Desktops (Apple)

Apple Arcade Is a New Game Subscription Service For iOS, Mac, and Apple TV (theverge.com) 85

Apple has unveiled a few different subscription services today at its "show time" event, including a new Apple Arcade game subscription service for titles that can be installed from the App Store. The company is aiming to curate some of the 300,000 games currently available from the App Store into this new ad-free subscription service. "There will be 100 new and exclusive games available on Apple Arcade, which will launch on the iPhone, iPad, Mac, and Apple TV," reports The Verge. From the report: These games won't be available on any other mobile platform or any subscription service other than Apple Arcade. Games will be downloaded and played straight from the App Store, and subscribers will be able to try games whenever they want and resume them across devices. All of the game features, content, and future updates will be included, and there will be no ads shown within the games.

SimCity creator Will Wright is also making a game for the service. Apple is promising games from Annapurna Interactive, Bossa Studios, Cartoon Network, Finji, Giant Squid, Klei Entertainment, Konami, Lego, Mistwalker Corporation, SEGA, Snowman, ustwo games, and more. Apple isn't just curating the games for Apple Arcade; it's actually planning to contribute to the development costs of creating them. Apple might not have announced its own game studio today, but it's certainly a big step toward that. Apple Arcade is launching this fall in more than 150 countries, but Apple is not yet revealing pricing for this subscription service. Apple does say that "access for up to six family members," will be available, suggesting you'll be able to share the subscription.
While the full list of games isn't available yet, some of the titles revealed on Apple Arcade's website include: LEGO Brawls, HitchHiker, Kings of the Castle, Where Cards Fall, and Frogger in Toy Town. If you're a game developer, you can sign up for more information about the service here.
First Person Shooters (Games)

Cities In India Ban 'PlayerUnknown's Battlegrounds' Over Fears It Turns Children Into 'Psychopaths' (yahoo.com) 163

Player Unknown's Battlegrounds is facing a "ferocious" backlash in India, Bloomberg reports: Nowhere has resistance to the game been quite like India. Multiple cities have banned PUBG, as it's known, and police in Western India arrested 10 university students for playing. The national child rights commission has recommended barring the game for its violent nature. One of India's largest Hindi newspapers declared PUBG an "epidemic" that turned children into "manorogi," or psychopaths. "There are dangerous consequences to this game," the Navbharat Times warned in a March 20 editorial. "Many children have lost their mental balance...."

What's different about India is the speed with which the country has landed in the strange digital world of no laws or morals. It skipped two decades of debate and adjustment, blowing into the modern gaming era in a matter of months. Rural communities that never had PCs or game consoles got smartphones in recent years -- and wireless service just became affordable for pretty much everyone after a price war last year. With half a billion internet users looking for entertainment, PUBG has set off a frenzy.

Over 250,000 students entered one recent PUBG competition, according to the article.

At least one local minister criticized the game as "the demon in every house."
Cloud

Walmart Is Looking Into Launching Its Own Cloud Gaming Service, Report Says (theverge.com) 76

Google's Stadio cloud-gaming service may be intercepted by a similar service from Walmart. According to a report from US Gamer, the American retail giant is looking into launching its own cloud gaming service. From the report: Multiple sources familiar with Walmart's plans, who wish to remain anonymous, confirmed to USG that the retail giant is exploring its own platform to enter in the now-competitive video game streaming race. No other details were revealed other than it will be a streaming service for video games, and that Walmart has been speaking with developers and publishers since earlier this year and throughout this year's Game Developers Conference. Walmart's discussions with developers for its streaming service have been secretive, and it's unclear how far along the service is in-development. But our sources are confident that this is a space Walmart is trying to move into.

Though Walmart might sound like a strange company to be jumping into the streaming tech space, the move isn't wholly unexpected. In recent years due to competition from Amazon, Walmart has been increasingly looking into more tech-focused markets beyond its traditional physical retail chain. Over time, Walmart has integrated its physical stores with its large online presence, offering deliveries, app integrations, and in-store pick up services. Walmart also has a technology arm in Silicon Valley called Walmart Labs, which has 6,000 employees and develops tech for Walmart's digital presence. In addition it boasts tools like Cruxlux, which is a search engine designed to reveal the connection between any two people, places, or things. Finally, Walmart has a data center unofficially called Area 71 in Caverna, Missouri which holds over 460 trillion bytes of data. Data centers are a centerpiece of Google's Stadia streaming service and companies like Microsoft, Amazon, and Apple also own powerful data facilities, all of whom are also coincidentally working in streaming technology.

E3

'Energizing Times': Microsoft To 'Go Big' at E3 in Response To Google Stadia (arstechnica.com) 67

Microsoft announced its Xcloud game-streaming service last August, with the ambition of streaming console-quality games to gamers wherever they are. Yesterday, Google made its foray into the space with the announcement of Stadia. Google promises that Stadia will be "coming [in] 2019," potentially stealing a march on Xcloud, which is due only to enter public trials this year. But in an internal email sent to rally the troops, Phil Spencer, Microsoft's gaming chief, seemed unsurprised and apparently unconcerned. He wrote: We just wrapped up watching the Google announcement of Stadia as team here at GDC. Their announcement is validation of the path we embarked on two years ago.. Today we saw a big tech competitor enter the gaming market, and frame the necessary ingredients for success as Content, Community and Cloud. There were no big surprises in their announcement although I was impressed by their leveraging of YouTube, the use of Google Assistant and the new WiFi controller.

But I want get back to us, there has been really good work to get us to the position where we are poised to compete for 2 billion gamers across the planet. Google went big today and we have a couple of months until E3 when we will go big. We have to stay agile and continue to build with our customer at the center. We have the content, community, cloud team and strategy, and as I've been saying for a while, it's all about execution. This is even more true today. Energizing times.

Facebook

Oculus Unveils the Rift S, a Higher-Resolution VR Headset With Built-In Tracking (theverge.com) 68

Oculus VR unveiled the Oculus Rift S, a higher-resolution pair of virtual reality goggles that remove the need for external cameras by incorporating built-in tracking. The company partnered with Lenovo "to help it speed up manufacturing and to improve upon the design of the original Rift," reports The Verge. From the report: The result is a new VR device that is more comfortable, sports 2560 x 1440 resolution (or 1280 x 1440 per eye), and features the same inside-out tracking system that will ship on Oculus' upcoming standalone Quest headset, which the company calls Oculus Insight. That way, you won't need cumbersome cameras to enable full-body movement. In another twist, both the Quest and Rift S device will cost exactly the same at launch: $399, with the same pair of slightly modified Touch motion controllers included and the same integrated audio system (plus a headphone jack for external audio). That decision makes it clear that Oculus wants its VR platform to offer a choice not between two vastly different pieces of hardware, but by the more simple determination of whether you have the hardware to power PC-grade VR. The Rift S will support every existing and future game on the Rift platform. "The company is also enabling cross-buy and cross-play features," the report adds. "That way, you can buy a Quest and, at a later date, upgrade to a Rift S and still have your entire library intact. Additionally, multiplayer games that support both platforms will let players play one another, regardless of whether you're playing on a Quest or Rift device."

The Rift S and Quest will be shipping this spring.

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