Games

Lego Unveils First-Ever Star Trek Set (the-independent.com) 52

New submitter semper_statisticum shares a report from the Independent: Lego is releasing its first-ever Star Trek-inspired model -- with an incredible recreation of the signature ship from the '80s TV series. Made from 3,600 pieces, the [first-ever] Star Trek inspired Lego set is of the U.S.S. Enterprise NCC-1701-D, the spaceship that serves as the main setting of Star Trek: The Next Generation series, which ran for seven seasons, as well as the 1994 film, Star Trek Generations.

"[It] allows builders to craft a detailed replica of the iconic starship, complete with a detachable command saucer, secondary hull, and warp nacelles with distinctive red and blue detailing," according to a press release from Lego. "The model also features an opening shuttlebay and two mini shuttlepods, perfect for recreating classic scenes." The set comes with nine mini-figures of Star Trek: The Next Generation characters, including Captain Jean-Luc Picard, Commander William Riker, Lieutenant Worf, Lieutenant Commander Data, Dr. Beverly Crusher, Lieutenant Commander Geordi La Forge, Counsellor Deanna Troi, bartender Guinan, and Wesley Crusher.
The set will be sold on Lego's website and in stores for $399.99, with orders shipping on November 28th.
Nintendo

'Nintendo Has Too Many Apps' (theverge.com) 18

The Verge's Ash Parrish writes: Nintendo has released a new store app on Android and iOS giving users the ability to purchase hardware, accessories, and games for the Switch and Switch 2. When I open my phone and scroll down to the N's, I get a neat, full row dedicated entirely to Nintendo. That's four apps: the Switch app, the music app, the Nintendo Today news app, and now the store. (The tally increases to five if you're a parent using the Switch Parental Controls app.) And it is entirely too much.

Nintendo has always been the one company of the big three publishers that does its own thing, and that's worked both for and against it. The company hasn't chased development trends with the same zeal as Microsoft and Sony. That insulates Nintendo when those trends don't pan out, like exorbitant spending on live-service games that fail. But also hurts it when it comes to performance and user experience. Console-native voice chat, for example, has been a standard on other platforms for a long time, but was only offered on a Nintendo console with the Switch 2 this year.

With the deployment of these apps, Nintendo is both trying to innovate and playing catch-up with results that feel confusing and overwhelming. Do we really need four distinct apps? That's not to say these apps shouldn't exist; they serve valuable and necessary purposes. But when I look at all the programs I have to manage in my Nintendo life, it just feels like it's too much...
Further reading: Nintendo Won't Shy Away From Continuing To 'Try Anything'
The Courts

Texas Sues Roblox For Allegedly Failing To Protect Children On Its Platform (theverge.com) 45

Texas is suing Roblox, alleging the company misled parents about safety, ignored online-protection laws, and allowed an environment where predators could target children. Texas AG Ken Paxton said the online game platform is "putting pixel pedophiles and profits over the safety of Texas children," alleging that it is "flagrantly ignoring state and federal online safety laws while deceiving parents about the dangers of its platform." The Verge reports: The lawsuit's examples focus on instances of children who have been abused by predators they met via Roblox, and the activities of groups like 764 which have used online platforms to identify and blackmail victims into sexually explicit acts or self harm. According to the suit, Roblox's parental controls push only began after a number of lawsuits, and a report released last fall by the short seller Hindenburg that said its "in-game research revealed an X-rated pedophile hellscape, exposing children to grooming, pornography, violent content and extremely abusive speech." Eric Porterfield, Senior Director of Policy Communications at Roblox, said in a statement: "We are disappointed that, rather than working collaboratively with Roblox on this industry-wide challenge and seeking real solutions, the AG has chosen to file a lawsuit based on misrepresentations and sensationalized claims." He added, "We have introduced over 145 safety measures on the platform this year alone."
Nintendo

Nintendo Won't Shy Away From Continuing To 'Try Anything' (reuters.com) 9

An anonymous reader shares a report: Nintendo has always been a company willing to try just about anything. Cardboard cutout toys that mesh with games? Done. A console called the Wii with a remote-shaped controller? Massive success. Legendary game designer and Nintendo executive Shigeru Miyamoto offered more insight into how the company operates in a recent financial briefing. "Nintendo has always worked with the idea that there are no limits to our efforts," he said. "For example, when we tried our hand at movies with The Super Mario Bros. Movie, its success was compared to the box office revenues of other movies. However, even if the movie topped the rankings, we would think there was more room for growth."

Nintendo has been expanding its efforts in Hollywood after The Super Mario Bros. Movie became one of the best-selling films of 2023. The Legend of Zelda movie is now in production, and the Super Mario Galaxy movie is expected sometime in 2026. Miyamoto believes that some Nintendo IPs could see sales numbers "potentially reach beyond the boundaries of entertainment."

"My latest theme is that there is no ceiling in the world of entertainment," he said. "In that sense, there are still many markets around the world that can be expanded through Nintendo Switch [...] One thing that is interesting about Nintendo is that it's okay to try anything."

Games

Video Games' Hottest New Platform is an Old One (financialpost.com) 14

Web-based video games are experiencing an unexpected revival as the broader $189 billion industry stagnates. Sales for browser-based titles like GeoGuessr and chess were expected to triple from 2021 to 2028, reaching $3.09 billion, according to Google and Kantar. Playgama hosted more than 15,000 new web games in the first half of 2025, exceeding the combined total from 2021 through 2023.

Websites provide fast and easy access without console boot-ups or app downloads. Game creators sidestep the 30% revenue cuts imposed by Steam and Apple. Poki has doubled its employee count to 70 since 2020 and now serves 100 million monthly active users. A top-ten developer on the platform earns about $1 million in yearly revenue, up from $50,000 in 2020. Consoles cost more than $450, and smartphone gamers are downloading fewer apps. Electronic Arts founder Trip Hawkins predicted web games will be "one of the next waves."
Games

Grand Theft Auto 6 Delayed Again Until November 2026 (kotaku.com) 72

Rockstar Games has announced that Grand Theft Auto VI won't launch in May of next year as planned. Kotaku: The highly anticipated sequel is now set to arrive in November 2026. On Thursday, Rockstar announced on social media that the long-awaited next entry in its open-world blockbuster franchise would need a bit more time, delaying the game an additional six months from May to November 19, 2026. Rockstar said "these extra months will allow us to finish the game with the level of polish you have come to expect and deserve."
Games

'Grand Theft Auto' Studio Says Fired Employees Were Leaking Information (msn.com) 32

Rockstar Games, the company behind the hit Grand Theft Auto franchise, said that the dozens of employees it fired last week were leaking company secrets, disputing allegations by labor leaders that it was disrupting workers' attempt to unionize. From a report: The employees had been sharing company information in a forum that included non-employees, a Rockstar spokesperson said in a statement to Bloomberg on Wednesday. "Last week, we took action against a small number of individuals who were found to be distributing and discussing confidential information in a public forum, a violation of our company policies," the spokesperson said. "This was in no way related to people's right to join a union or engage in union activities." The company, part of Take-Two Interactive Software, fired between 30 and 40 employees across offices in the UK and Canada for what it said was "gross misconduct." The Independent Workers' Union of Great Britain, the first to organize video-game workers in the UK, told Bloomberg that the employees had all been involved with union efforts at Rockstar, calling the firings "one of the most blatant and ruthless acts of union busting in the history of the games industry."
Privacy

The Louvre's Video Surveillance Password Was 'Louvre' (pcgamer.com) 90

A bungled October 18 heist that saw $102 million of crown jewels stolen from the Louvre in broad daylight has exposed years of lax security at the national art museum. From trivial passwords like 'LOUVRE' to decades-old, unsupported systems and easy rooftop access, the job was made surprisingly easy. PC Gamer reports: As Rogue cofounder and former Polygon arch-jester Cass Marshall notes on Bluesky, we owe a lot of videogame designers an apology. We've spent years dunking on the emptyheadedness of game characters leaving their crucial security codes and vault combinations in the open for anyone to read, all while the Louvre has been using the password "Louvre" for its video surveillance servers. That's not an exaggeration. Confidential documents reviewed by Liberation detail a long history of Louvre security vulnerabilities, dating back to a 2014 cybersecurity audit performed by the French Cybersecurity Agency (ANSSI) at the museum's request. ANSSI experts were able to infiltrate the Louvre's security network to manipulate video surveillance and modify badge access.

"How did the experts manage to infiltrate the network? Primarily due to the weakness of certain passwords which the French National Cybersecurity Agency (ANSSI) politely describes as 'trivial,'" writes Liberation's Brice Le Borgne via machine translation. "Type 'LOUVRE' to access a server managing the museum's video surveillance, or 'THALES' to access one of the software programs published by... Thales." The museum sought another audit from France's National Institute for Advanced Studies in Security and Justice in 2015. Concluded two years later, the audit's 40 pages of recommendations described "serious shortcomings," "poorly managed" visitor flow, rooftops that are easily accessible during construction work, and outdated and malfunctioning security systems. Later documents indicate that, in 2025, the Louvre was still using security software purchased in 2003 that is no longer supported by its developer, running on hardware using Windows Server 2003.

Games

72% of Game Developers Say Steam Is Effectively a PC Gaming Monopoly 164

A new survey of over 300 US and UK gaming executives found that 72% view Steam as a monopoly. "Furthermore, 88% said that at least three-quarters of their revenue came from Steam, while 37% reported that the platform accounted for 90% of their total revenue," adds Techspot. From the report: Atomik Research conducted the recent survey on behalf of Rokky, a company that helps game publishers minimize the impact of grey market key resellers on prices. In addition to opinions on Steam, developers also answered questions about the PC market's biggest challenges.

The increasing popularity of free-to-play games such as Fortnite, DOTA 2, Counter-Strike 2, Call of Duty: Warzone, and Roblox topped the list of concerns for 40% of respondents. Approximately a third mentioned market saturation and discoverability, echoing data that suggests there aren't enough players for the thousands of new titles released on Steam each year. A similar portion of survey respondents also expressed concerns regarding subscription services.
Games

'Grand Theft Auto' Studio Accused of Union Busting After Firing Dozens (msn.com) 41

"Rockstar Games fired dozens of employees," reports Bloomberg, "in a move that a British trade union said was designed to prevent the workers from unionizing. The company said they were fired for misconduct." TheGrand Theft Automaker terminatedbetween 30 and 40 staffersacross multipleoffices in the UK and Canada on Thursday, according to aspokesperson for the Independent Workers' Union of Great Britain (IWGB). All of the employees were part of a private trade union chat groupon Discord and were either members of the union or attempting to organize at the company, the union spokesperson said.

"Rockstar has just carried out one of the most blatant and ruthless acts of union busting in the history of the games industry," Alex Marshall, president of theIWGB, said in a statement. "This flagrant contempt for the law and for the lives of the workers who bring in their billions is an insult to their fans and the global industry."

On BlueSky the IWGB union posted "We won't back down, and we're not scared — we will fight for every member to be reinstated."

Bloomberg notes that Grand Theft Auto VIis slated for release on May 26, 2026, "and is expected to be one of the top-selling video games of all time."
Games

Linux Gamers on Steam Finally Cross Over the 3% Mark (gamingonlinux.com) 68

"It finally happened," writes the GamingOnLinux site: Linux gamers on Steam as of the Steam Hardware & Software Survey for October 2025 have crossed over the elusive 3% mark. The trend has been clear for sometime, and with Windows 10 ending support, it was quite likely this was going to be the time for it to happen as more people try out Linux...

Overall, 3% might not seem like much to some, but again — that trend is very clear and equates to millions of people. The last time Valve officially gave a proper monthly active user count was in 2022, and we know Steam has grown a lot since then, but even going by that original number would put monthly active Linux users at well over 4 million.

Additional details from Phoronix: The only time Steam on Linux use was close to the 3% mark was when Steam on Linux initially debuted a decade ago and at that time the overall Steam user-base was much smaller than it is today. Long story short, thanks to the ongoing success of Valve's Steam Deck and other handhelds plus Steam Play (Proton) working out so well, these October numbers are the best yet... a hearty 0.41% increase to Linux... landing its overall marketshare at 3.05%. Windows meanwhile was at 94.84% (falling below 95% for the first time in a while) and macOS at 2.11%. For comparison, in October 2024 Steam on Linux was at 2.00%.

The Linux-specific data shows SteamOS commanding around 27% of all the Linux installs at large. SteamOS most notably being on the Steam Deck hardware.

XBox (Games)

The Numbers Show Xbox's Current Plan Isn't Working (gizmodo.com) 49

An anonymous reader quotes a report from Gizmodo: It's time for Xbox to eat some humble pie and perform some real soul-searching. Microsoft released its latest quarterly earnings report and proved the worst of our fears about its gaming brand. Not only are Xbox hardware sales down significantly, but the brand itself is barely treading water. Gamers are voicing their displeasure with their wallets, but Microsoft's top brass is still only thinking about the margins. Microsoft was more keen to promote the scale of its cloud and AI services revenue -- which was up 28% year over year -- than talk about its beleaguered gaming brand. The company's overall gaming revenue fell by 2% compared to the same time last year. This was precipitated by a "decline in Xbox hardware," which was down by 22% following a steady decline quarter after quarter. Its first-party games and its Game Pass subscription were doing better, though the overall growth was only up by 1%, and even that was driven by the "better-than-expected performance" of third-party games. You can give credit to titles like Clair Obscur: Expedition 33 for why Xbox isn't in an even deeper hole than it is now.

The tech giant has no expectation that its Xbox brand will start making more money anytime soon. In its earnings call with investors, Microsoft Chief Financial Officer Amy Hood said the company expects Xbox will continue to decline "in the low to mid-single digits" for the following quarter. That's mostly due to the lack of landmark first-party titles. Just this month, Xbox released Ninja Gaiden 4, The Outer Worlds 2, and Double Fine's The Keeper. Xbox also made a huge marketing push for its first handheld, made in partnership with Asus, the ROG Xbox Ally and Ally X. In any other year, this would be a big month for any gaming company. The dour outlook comes after months of bad news. After two subsequent price hikes, Xbox Series S and Series X consoles now cost between $100 to $150 more than they did at launch five years ago. Microsoft also pushed prices of its Game Pass Ultimate subscription tier from $20 to $30 per month. A full-year's subscription would now demand $360.
In a separate article, Gizmodo reviews Microsoft's new ROG Xbox Ally X handheld, which "offers a better experience overall" than the "other small-scale Windows PC gaming devices released this year." However, "it's still nowhere close to what you truly want from a console."
Windows

Windows is the Problem With Windows Handhelds (theverge.com) 71

Microsoft shipped its first Xbox handheld nearly two weeks ago. The $600 white Xbox Ally cannot reliably sleep, wake, or hold a charge while asleep. Neither Microsoft nor Asus would admit there's a problem or offer a timeline to fix it after repeated requests by The Verge. Asus said it needs more time to test.

Installing Bazzite, a Linux-based operating system, solves the problems, the publication reports. The same hardware runs games up to 30% faster than Windows and beats the Steam Deck in all but one benchmark. Steam runs more responsively without Windows bloat. The device can be used like a Nintendo Switch, pausing games with the power button and resuming hours or days later. Bazzite initially had sleep issues but fixed them two days after programmer Antheas Kapenekakis obtained the hardware and consulted with two AMD contacts. The black Xbox Ally X, which doesn't have as many sleep issues, gets a similar speed boost with Bazzite.

Two Xbox Ally units tested on Windows repeatedly woke themselves at random intervals. One lost 10% battery after 12 hours of supposed sleep, the other 23%. After another 12 hours, both had only 30% battery remaining. One tried to apply a Windows Update while asleep. Both units refused to wake from sleep at times and required hard resets. Many users have reported similar issues on Reddit with both Xbox Ally versions.

Further reading: Microsoft's Next Xbox Will Run Full Windows and Eliminate Multiplayer Paywall, Report Says.
Microsoft

Microsoft CEO Nadella Says Gaming Needs Good Margins To Innovate, Compares Strategy To Office (pcgamer.com) 46

The best way to innovate in gaming is to have good margins, that's according to Microsoft chief executive Satya Nadella. He made the comments during an interview days after Bloomberg reported that Microsoft has expected unrealistic profit margins from its gaming division, which the report suggested was a likely reason for studio closures, game cancelations and thousands of layoffs at Xbox.

Nadella used the word "innovation" at least five times during the interview but never offered specifics about what he meant by it. He said Microsoft needs to "invent, maybe, some new interactive media" because gaming's competition is short-form video rather than other games. The CEO described Microsoft's new gaming strategy as being "everywhere, on every platform" after comparing the company's game publishing business to Microsoft Office. He said "the biggest gaming business is the Windows business" and added that he is looking forward to "the next console, the next PC gaming."
Linux

Nearly 90% of Windows Games Now Run on Linux, Latest Data Shows (tomshardware.com) 83

Nearly nine in ten Windows games can now run on Linux systems, according to data from ProtonDB compiled by Boiling Steam. The gains came through work by developers of WINE and Proton translation layers and through interest in hardware like the Steam Deck.

ProtonDB tracks games across five categories. Platinum-rated games run perfectly without adjustment. Gold titles need minor tweaks. Silver games are playable but imperfect. Bronze exists between silver and borked. Borked games refuse to launch. The proportion of new releases earning platinum ratings has grown. The red and dark red zones have thinned. Some popular titles remain incompatible, however. Boiling Steam noted that other developers appear averse to non-Windows gamers.
XBox (Games)

Microsoft's Next Xbox Will Run Full Windows and Eliminate Multiplayer Paywall, Report Says (windowscentral.com) 66

Microsoft's next Xbox console will run full Windows and allow users to exit the Xbox interface to access Steam, Epic Games Store, Battle.net, and other PC storefronts, according to Windows Central. The device will launch without a multiplayer paywall. Xbox CEO Phil Spencer told users last week to look at the Xbox Ally handheld for an indication of where Xbox is headed. The company has been using the Ally as a beta test to gather feedback on the experience that will power its next wave of console hardware.

The new Xbox will include the entire Xbox console library spanning original Xbox, Xbox 360, Xbox One, and Xbox Series X/S titles. These games will run natively and launch through the Xbox launcher's library. Users staying within the Xbox ecosystem will encounter an onboarding experience similar to current consoles. Those who choose to access Windows will be able to install PlayStation PC titles like God of War and Spider-Man purchased through Steam or Epic Games.
Businesses

Electronic Arts' AI Tools Are Creating More Work Than They Save (businessinsider.com) 42

Electronic Arts has spent the past year pushing its nearly 15,000 employees to use AI for everything from code generation to scripting difficult conversations about pay. Employees in some areas must complete multiple AI training courses and use tools like the company's in-house chatbot ReefGPT daily.

The tools produce flawed code and hallucinations that employees then spend time correcting. Staff say the AI creates more work rather than less, according to Business Insider. They fix mistakes while simultaneously training the programs on their own work. Creative employees fear the technology will eventually eliminate demand for character artists and level designers. One recently laid-off senior quality-assurance designer says AI performed a key part of his job -- reviewing and summarizing feedback from hundreds of play testers. He suspects this contributed to his termination when about 100 colleagues were let go this past spring from the company's Respawn Entertainment studio.
Role Playing (Games)

Dungeons & Dragons Brings Purpose and Fulfillment - and Maybe Structure and Connection for Retirees? (phys.org) 36

"Around tables cluttered with dice, maps and character sheets, players are doing far more than playing," writes Phys.org. It's what sociologists call serious leisure — "a hobby that demands skill, commitment and personal fulfillment," according to an associate professor/program director for Florida International University's Rehabilitation and Recreational Therapy Program: To understand what makes D&D more than just a pastime, [associate professor Emily Messina] studies how games like this promote identity-building and connection... Beyond personal expression, Messina says the social and emotional benefits of D&D reflect the very traits that make serious leisure valuable: the sense of identity, the relationships built through shared experiences and the continued connection with the same group of people over time... The game can also provide structure and purpose for people managing mental illness who might not be able to hold a full-time job because of their symptoms. The game gives them structure versus filling their day with binge streaming...

Activities such as D&D can be used by young children as a reward structure or with older adults, such as retirees, to help provide a sense of purpose and daily rhythm. "Post retirement is one of the most dangerous points in an adult's life," she said. "They lose that sense of structure and possibly their social connection." Building structure through leisure pursuits after retirement has been shown to help maintain physical fitness, social interaction, cognitive processing and attention span and decrease depression. "The idea of structure and reward with desired pursuit can work for all ages," Messina said.

The research was published in Leisure Studies.
PlayStation (Games)

25 Years Ago Today: A PlayStation Shopping Frenzy - But Would Microsoft's Xbox Make It Obsolete? (slashdot.org) 25

25 years ago today on Slashdot...

Hemos linked to a site called Joystick101 describing the crowd camping out to buy the limited number of just-released PlayStation 2 consoles (and games). "500,000 lucky members of the American gaming public are sneaking a few minutes of playing Madden 2001, Tekken, or Ridge Racer V before school or work..." wrote Joystick101. That same day CmdrTaco posted reports PS2s were selling for over $1,000 on eBay. And then Timothy updated that post to note someone saw one selling for $5,000.

But there was a third PS2 link posted on October 26, 2000... Hemos wrote a post titled "The PS2 — A Betamax In the Making?" — linking to an article by Mark Pesce (co-inventor of VRML and, in 1993, an Apple consulting engineer). "Microsoft promises Xbox will deliver ten times the performance of the PS2," Pesce wrote, noting Microsoft had partnered with Intel and "upstart video-chip developer Nvidia": The strangest thing about this battle of giants is that Microsoft has become a champion of open standards, encouraging developers to write Xbox titles without requiring them to pay any licensing fees. In comparison, Sony charges a minimum of $25,000 for access to the documentation and technology of the PlayStation2, plus a hefty license fee on every game sold. In the video-game industry, the Big Three — Sony, Nintendo, and Sega — sell the hardware at a loss (the PS2 costs nearly the $300 it will retail for) and recover their investment in the stiff licensing fees paid by game developers for the "key" that allows their software to work on Sony's platform...

Having committed an astounding $500 million to market the Xbox next Christmas, it's clear that Microsoft doesn't mind taking a short-term loss to ensure an eventual win. If Sony's not careful, this could turn into "Betamax, the Sequel." Twenty years ago, Sony tightly controlled the titles made available for its technically superior videocassette player — specifically, no adult content — and found themselves quickly locked out of an incredibly lucrative market for adult and family content. If Sony keeps a tight grip on the PS2, they may actually help Microsoft create the new VHS. But even if Sony loses this round (and no one wants to wager which way this battle will turn), they've already set their sights on the PlayStation3, to be released five years from now. Sony promises it will be a thousand times faster than the PS2.

Ironically, Pesce's warning about possible threats to the PS2's longevity was published by online magazine Feed-- which seven months later went out of business.

And this week it was announced that even Microsoft's Halo Campaign Evolved will now be coming to PlayStation 5, with Slashdot publishing six PlayStation-related stories in just the last three months in 2025.

Thanks to long-time Slashdot reader crunchy_one for suggesting a "25 Years Ago" Slashdot post.
AI

EA Partners With Company Behind Stable Diffusion To Make Games With AI 36

Electronic Arts (EA) has partnered with Stability AI, creator of Stable Diffusion, to co-develop generative AI tools aimed at accelerating game development. "I use the term smarter paintbrushes," Steve Kestell, Head of Technical Art for EA SPORTS said in the announcement. "We are giving our creatives the tools to express what they want." Engadget reports: To start, the "smarter paintbrushes" EA and Stability AI are building are concentrated on generating textures and in-game assets. EA hopes to create "Physically Based Rendering materials" with new tools "that generate 2D textures that maintain exact color and light accuracy across any environment." The company also describes using AI to "pre-visualize entire 3D environments from a series of intentional prompts, allowing artists to creatively direct the generation of game content."

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