Linux

Bungie Rejects Steam Deck's Linux, Threatens To Ban Destiny 2 Players There (theverge.com) 61

An anonymous reader quotes a report from The Verge: When will Bungie let Destiny 2 come to Valve's Steam Deck handheld gaming PC? It's looking like the answer is never -- because the soon-to-be Sony subsidiary has published a help page that not only says the game's unsupported, but outright threatens to ban prospective Steam Deck players (via Wario64). The help page has a new section titled "Steam Deck and Destiny 2," which reads: "Destiny 2 is not supported for play on the Steam Deck or on any system utilizing Steam Play's Proton unless Windows is installed and running. Players who attempt to launch Destiny 2 on the Steam Deck through SteamOS or Proton will be unable to enter the game and will be returned to their game library after a short time. Players who attempt to bypass Destiny 2 incompatibility will be met with a game ban."

To be fair, Bungie isn't the only one to reject the Steam Deck without necessarily providing a satisfying explanation -- Epic Games CEO Tim Sweeney explained to me why Fortnite won't get updated for the Steam Deck last month, even though Epic's own Easy Anti-Cheat (EAC) claims game developers can enable it with "just a few clicks." And while both Apex Legends and Elden Ring now fully work on Deck despite using anti-cheat, it's also true that many other top multiplayer games have yet to fully arrive.

Anime

Sony Bets Big on Crunchyroll as Global Anime Audience Grows (latimes.com) 28

Sony Pictures Entertainment is consolidating its anime businesses under the Crunchyroll banner to better compete in the growing streaming market for Japanese animation. From a report: The company is adding hundreds of hours of programming and dozens of titles, including "Cowboy Bebop," to the Crunchyroll streaming service that were previously available through its Funimation outlet, the company said Tuesday. Culver City-based Sony Pictures, the film and TV entertainment arm of Tokyo electronics giant Sony Corp., made a big bet on the anime market last year when it bought streaming service Crunchyroll from AT&T for $1.175 billion. The problem was that Sony then had two subscription streamers focused on the market for Japanese animation. Fans had to subscribe to both Crunchyroll and Funimation to get everything they wanted, in addition to Netflix and other services, said Colin Decker, who runs Sony's anime businesses.
Technology

Manchester City Begin Building World's First Football Stadium Inside the Metaverse (inews.co.uk) 51

Manchester City have begun building the world's first football stadium inside the metaverse with the help of virtual reality experts at Sony. From a report: Using image analysis and skeletal-tracking technologies created by Hawk-Eye, a subsidiary of the tech and entertainment giant, the club's stadium will become the central hub of City in a virtual reality world. Club officials working on the project envisage a time when City can fill a virtual Eithad Stadium several times over, allowing supporters who may never go to Manchester to watch live games from the comfort of their own homes anywhere in the world. The Premier League's digital pioneers have signed a three-year deal with Sony and, though work is still in its infancy, teams of the company's experts have already visited the Etihad to map it digitally and recreate it in virtual reality.
Open Source

Valve Releases Steam Deck CAD Files Allowing Anyone To 3D-Print Custom Shells (engadget.com) 16

Engadget reports: With two weeks to go before its February 25th release date, Valve has published CAD files for Steam Deck's exterior shell to GitHub. Making them available under a Creative Commons license, the company noted the release is "good news" for DIY enthusiasts, modders and most notably, accessory manufacturers. All three groups can use the provided technical drawings and schematics to 3D-print custom shells for the handheld.

As Eurogamer notes, Valve's decision here is an interesting one. It suggests the company will allow case makers to freely make aftermarket shells for Steam Deck. In fact, Valve said it was "looking forward to seeing what the community creates!" Contrast that to the approach Sony has taken with the PlayStation 5. When Sony's latest console first shipped and only came in one color, an entire cottage industry of companies sprang up to produce colored plates for the PS5. However, Sony quickly moved to shut down those projects before it went on to announce a set of first-party covers for people to purchase.

AI

AI Can Now Also Outrace Human Champs in the Videogame 'Gran Turismo' (scientificamerican.com) 40

Scientific American reports: To hurtle around a corner along the fastest "racing line" without losing control, race car drivers must brake, steer and accelerate in precisely timed sequences. The process depends on the limits of friction, and they are governed by known physical laws — which means self-driving cars can learn to complete a lap at the fastest possible speed (as some have already done). But this becomes a much knottier problem when the automated driver has to share space with other cars. Now scientists have unraveled the challenge virtually by training an artificial intelligence program to outpace human competitors at the ultrarealistic racing game Gran Turismo Sport. The findings could point self-driving car researchers toward new ways to make this technology function in the real world.

Artificial intelligence has already conquered human players within certain video games, such as Starcraft II and Dota 2. But Gran Turismo differs from other games in significant ways, says Peter Wurman, director of Sony AI America and co-author of the new study, which was published this week in Nature. "In most games, the environment defines the rules and protects the users from each other," he explains. "But in racing, the cars are very close to each other, and there's a very refined sense of etiquette that has to be learned and deployed by the [AI] agents. In order to win, they have to be respectful of their opponents, but they also have to preserve their own driving lines and make sure that they don't just give way."

To teach their program the ropes, the Sony AI researchers used a technique called deep reinforcement learning. They rewarded the AI for certain behaviors, such as staying on the track, remaining in control of the vehicle and respecting racing etiquette. Then they set the program loose to try different ways of racing that would enable it to achieve those goals. The Sony AI team trained multiple different versions of its AI, dubbed Gran Turismo Sophy (GT Sophy), each specialized in driving one particular type of car on one particular track. Then the researchers pitted the program against human Gran Turismo champions. In the first test, conducted last July, humans achieved the highest overall team score. On the second run in October 2021, the AI broke through. It beat its human foes both individually and as a team, achieving the fastest lap times....

"The lines the AI was using were so tricky, I could probably do them once. But it was so, so difficult — I would never attempt it in a race," says Emily Jones, who was a world finalist at the FIA-Certified Gran Turismo Championships 2020 and later raced against GT Sophy.... "Racing, like a lot of sports, is all about getting as close to the perfect lap as possible, but you can never actually get there," Jones says. "With Sophy, it was crazy to see something that was the perfect lap. There was no way to go any faster."

The article notes that Sony AI is now working with Gran Turismo's developer (the Sony Interactive Entertainment subsidiary Polyphony Digital) to potentially incorporate a version of their AI into a future update of the game. "To do this, the researchers would need to tweak the AI's performance so it can be a challenging opponent but not invincible..."
Nintendo

Judge Gives 40-Month Prison Sentence to Nintendo Switch Hacker Called 'Bowser' (hothardware.com) 39

A U.S. district judge "sentenced a Nintendo Switch hacker to 40 months in federal prison," reports the Independent: Gary Bowser, 52, is one of the leaders of the "Team Xecuter" hacker criminal enterprise, a notorious video game piracy gang, authorities said. The gang sold software to hack and download stolen games to various consoles. Besides the Nintendo Switch console, Team Xecuter also targeted the Nintendo 3DS, the Nintendo Entertainment System Classic Edition, the Sony PlayStation Classic and Microsoft's Xbox.

Bowser, a Canadian citizen, was the public face of the group and handled Team Xecuter's public relations and operated its websites. He was arrested in October 2020 in the Dominican Republic and extradited to the US to stand trial in New Jersey. He pleaded guilty in October 2021 to two criminal counts — conspiracy to circumvent technological measures and to traffic in circumvention devices, and trafficking in circumvention devices. As part of his plea deal, Bowser agreed to pay $4.5m in restitution to Nintendo.

Federal agents said that he caused a loss of about $65m (about £48m) to gaming companies.

"The hacking group was initially adamant that its hardware and software modifications that circumvented copyright protections were intended for homebrew application development, not to enable users to steal software..." notes Hot Hardware.

"Following the guilty plea, Bowser settled a civil lawsuit with Nintendo to the tune of $10 million, on top of the $4.5 million in restitution he already owed."
Sony

Sony Built an AI That Can Beat Users at Video Games, With Honor (fastcompany.com) 37

Japanese tech giant Sony revealed this week that it has trained the toughest-ever opponent for the race-car simulator Gran Turismo -- a champion that can beat top-class e-sports drivers at their own games. From a report: Forged on the battlegrounds of over 1,000 PlayStation 4 consoles, the AI racer-bot has grown smart enough to identify optimal course routes and can execute skilled tactical maneuvers to pass or block competitors, even in vehicular scrum. It does so with ruthless effectiveness -- while still respecting the human etiquette of the game, Sony claims. The company published research on its brainchild -- dubbed Gran Turismo Sophy -- in Nature journal this week. The development process paired "state-of-the-art, model-free, deep reinforcement learning algorithms with mixed-scenario training to learn an integrated control policy that combines exceptional speed with impressive tactics," it said. "In addition, we construct a reward function that enables the agent to be competitive while adhering to racing's important, but under-specified, sportsmanship rules."

In a media-broadcast demonstration, Sophy bested four of the world's top Gran Turismo drivers in head-to-head contests, proving the tech's superiority to mere mortals. But Sophy's aspiration was never to crush humanity's spirits or to leave it feeling defeated. On the contrary, it was meant to spark fresh excitement in e-sports, especially among elite players who felt they had no challenge left to answer. "I feel frustrated, that never happened before battling with an AI," Tomoaki Yamanaka, one of the four racers, said after the loss. "I drove like I would drive against a human. That's a really amazing thing."

Nintendo

100 Million and Counting: Nintendo Affirms that Switch is Still Mid-cycle (arstechnica.com) 26

Nintendo's latest financial report to investors, issued as an overview of its fiscal year's third quarter, came with a momentous announcement for the veteran video game and console producer: Switch has joined the 100 million-worldwide-sales club. From a report: What's more, Switch's current tally of 103.5 million means the device has leapfrogged over both the PlayStation 1 and Nintendo Wii in terms of sales. The count makes the Switch Nintendo's highest-selling home console of all time. While Sony's PS4 and PS2 console families continue to hold higher sales counts, neither got to the 100 million mark as quickly as Switch, which only needed 57 months to do so (March 2017 to December 2021). The only console family to get to the 100 million-global-sales mark faster is Nintendo's own portable DS platform, which needed only 51 months. The DS, which came out in 2004, launched at a lower $149 price point and went lower from there, while Switch has never sold for less than $199. In a statement to investors, Nintendo President Shuntaro Furukawa affirmed that the Switch console, as it nears its fifth anniversary, is "in the middle of its lifecycle." Furukawa said nearly the exact same thing a few months earlier when Switch crossed the 90 million-sales mark.
Sony

Sony Buys 'Destiny' Game Developer Bungie for $3.6 Billion (bloomberg.com) 58

Sony Group is purchasing Bungie, the U.S. video game developer behind the popular Destiny franchise, for $3.6 billion to bolster its stable of game-making studios. From a report: The deal announced on Monday is the third significant video-game acquisition announced this month, following Microsoft's purchase of Activision Blizzard for $69 billion two weeks ago and Take Two Interactive snagging mobile game leader Zynga on Jan. 10. Buying Bungie will give Sony one of the most popular first-person shooter games to compete with the massive Call of Duty series, which Sony's main rival now owns through Activision.
XBox (Games)

Xbox CEO Phil Spencer On Reviving Old Activision Games (washingtonpost.com) 73

An anonymous reader quotes a report from The Washington Post: With its $68.7 billion acquisition of mammoth embattled video game publisher Activision Blizzard, Microsoft will be taking on a lot. It will be absorbing a company criticized by its employees for its workplace culture, one that is embroiled in lawsuits alleging gender-based discrimination and sexual harassment. Microsoft will also be taking on game development studios that have inched closer to unionization over the past several months. But it will also be adding an element that newly minted CEO of Microsoft Gaming Phil Spencer sees as core to Microsoft's strategy for consumer acquisition: a slew of video games and long-abandoned franchises.

The games created by Activision Blizzard's developers provide the centerpiece of Microsoft's strategic thinking around the acquisition. The titles are some of the most popular in the world. And those Activision Blizzard properties extend well beyond Call of Duty, World of Warcraft and Candy Crush. In discussing some of the intellectual properties owned by Activision Blizzard, Spencer's excitement may have mirrored the enthusiasm of a "StarCraft" player noticing the long-dormant franchise's logo in Microsoft's acquisition announcement. "I was looking at the IP list, I mean, let's go!" Spencer said. " 'King's Quest,' 'Guitar Hero,' I should know this but I think they got 'HeXen.' " "HeXen," indeed an Activision Blizzard property, is a cult hit first-person game about using magic spells.

Microsoft's pending acquisition of Activision Blizzard also means owning the rights to many creations from gaming's past, including Crash Bandicoot, the original Sony PlayStation mascot. There's also the influential and popular Tony Hawk skateboard series and beloved characters like Spyro the Dragon. Toys for Bob, one of the studios working under the Activision Blizzard banner, successfully launched games like "Crash Bandicoot 4: It's About Time," but was later folded into supporting Call of Duty games. Spencer said the Xbox team will talk with developers about working on a variety of franchises from the Activision Blizzard vaults. "We're hoping that we'll be able to work with them when the deal closes to make sure we have resources to work on franchises that I love from my childhood, and that the teams really want to get," Spencer said. "I'm looking forward to these conversations. I really think it's about adding resources and increasing capability."
Spencer said he's concerned about tech companies unfamiliar with the gaming industry barging in to the space, as opposed to the current, experienced competition against Nintendo and Sony. "They have a long history in video games," he said. "Nintendo's not going to do anything that damages gaming in the long run because that's the business they're in. Sony is the same and I trust them. [...] Valve's the same way. When we look at the other big tech competitors for Microsoft: Google has search and Chrome, Amazon has shopping, Facebook has social, all these large-scale consumer businesses. [...] The discussion we've had internally, where those things are important to those other tech companies for how many consumers they reach, gaming can be that for us."

He added: "I think we do have a unique point of view, which is not about how everything has to run on a single device or platform. That's been the real turning point for us looking at gaming as a consumer opportunity that could have similar impact on Microsoft that some of those other scale consumer businesses do for other big tech competitors. And it's been great to see the support we've had from the company and the board."
Sony

Sony Expects Microsoft To Keep Activision Games Multiplatform 64

Sony said Thursday that it expected Microsoft to ensure that games from Activision Blizzard are available on non-Microsoft videogame platforms if Microsoft completes its proposed acquisition of Activision. From a report: "We expect that Microsoft will abide by contractual agreements and continue to ensure Activision games are multiplatform," a Sony spokesman said Thursday. Activision supplies some of the most popular games for Sony's PlayStation game console, including the Call of Duty series. After Microsoft on Tuesday announced its acquisition plan, some analysts raised the possibility that Activision games might be available exclusively for Microsoft's own Xbox console and its subscription videogame services in the future.
Cellphones

Samsung Falling Behind Apple In AR/VR Space Due To 'Obsession' With Foldable Smartphones (macrumors.com) 67

Samsung is significantly falling behind in the rush to bring augmented reality (AR) and virtual reality (VR) devices to market, partially due to the company's "obsession" with foldable smartphones, The Korea Herald reports. MacRumors reports: Samsung's main competitors, including Apple, Microsoft, Meta, and Sony, are developing or have already launched AR and VR devices amid massive industry-wide investments into the future of the technology, but it is unclear if Samsung is actively developing such devices at all. eBest Investment and Securities analyst Kim Gwang-soo said: "Big tech companies, rather than smartphone manufacturers, are leading XR devices because they have the necessary content and platforms. Google has an operating system Android, Microsoft has Xbox and Sony has PlayStation. It's risky for Samsung to roll out XR devices, so it has no choice but to stick to foldable smartphones."

The growth of Samsung's smartphone business has slowed down to just 0.9 percent year on year, but the company remains committed to the potential of foldable devices to reignite momentum. Samsung shareholders are said to be concerned by its perceived preoccupation with foldable devices, which is distracting the company's attention from the need to compete with future AR and VR devices from its main rivals.

Industry insiders claim that even if Samsung develops its own AR and VR devices, it lacks the content and platform to create a cohesive and compelling ecosystem. In an attempt to catch up in the race to make inroads into the AR and VR market, Samsung made a belated investment in DigiLens, a California startup that makes AR glasses. To stay relevant, market observers are warning that Samsung may need to find a partner that already has content or a platform in exchange for chip expertise, similar to the relationship between Qualcomm and Microsoft.

Microsoft

Activision CEO Bobby Kotick Will Reportedly Leave the Company After Microsoft Acquisition Closes (businessinsider.com) 45

Earlier today, Microsoft announced it will buy the video game publisher Activision Blizzard in a $69 billion deal. It's the largest video game acquisition in history and will make Microsoft the world's third-largest gaming company by revenue, behind Tencent and Sony, when and if the deal closes. According to Insider, citing a report from the Wall Street Journal, Activision CEO Bobby Kotick is expected to leave the company once the deal closes. From the report: Those sources said that both Microsoft and Activision have agreed that Kotick "will depart once the deal closes," which could take anywhere from 12 to 18 months. That's in stark contrast to what Microsoft said in its press release on Tuesday morning. "Bobby Kotick will continue to serve as CEO of Activision Blizzard," the release said, "and he and his team will maintain their focus on driving efforts to further strengthen the company's culture and accelerate business growth. Once the deal closes, the Activision Blizzard business will report to Phil Spencer, CEO, Microsoft Gaming."

Kotick reportedly knew for years about a variety of claims of sexual harassment and rape at his company. An investigation by the Wall Street Journal detailed several specific examples of harassment and rape at Activision. Kotick was not only aware of those claims but, in a least one instance, reportedly intervened to keep a male staffer who was accused of sexual harassment despite the company's human resources department recommending he be fired.

Microsoft

Microsoft To Buy Activision Blizzard in $69 Billion Video Game Mega-Deal (hollywoodreporter.com) 201

Microsoft will buy the video game publisher Activision Blizzard in a $69 billion deal that would reshape the gaming landscape. From a report: The deal, if completed, would bring together Microsoft, which owns the Xbox game platform and the Xbox Game Studios (which owns Bethesda Softworks and 343 Industries, among other game publishers) and Activision, owner of the Call of Duty, Warcraft and Tony Hawk franchises, among others. Microsoft will become the world's third-largest gaming company by revenue, behind Tencent and Sony, when and if the deal closes.

The deal comes as Activision Blizzard grapples with its own #MeToo reckoning, spurring dueling investigations from the state of California and federal agencies. The company was accused of rampant sexual harassment and discrimination involving alcohol-fueled parties, male employees allegedly joking about rape, a female employee who died of suicide after colleagues shared a nude photo and a so-called "Cosby Suite" because the executive who worked there had earned a reputation for unwanted sexual advances.

Youtube

Host of Youtube-dl Web Site Sued by Major Record Labels (torrentfreak.com) 104

"As part of their growing battle against popular open source software tool youtube-dl, three major music labels are now suing Uberspace, the company that currently hosts the official youtube-dl homepage," reports TorrentFreak: According to plaintiffs Sony, Universal and Warner, youtube-dl circumvents YouTube's "rolling cipher" technology, something a German court found to be illegal in 2017.... While the RIAA's effort to take down youtube-dl from GitHub grabbed all the headlines, moves had already been underway weeks before that in Germany. Law firm Rasch works with several major music industry players and it was on their behalf that cease-and-desist orders were sent to local hosting service Uberspace. The RIAA complained that the company was hosting the official youtube-dl website although the tool itself was hosted elsewhere.

"The software itself wasn't hosted on our systems anyway so, to be honest, I felt it to be quite ridiculous to involve us in this issue anyway — a lawyer specializing in IT laws should know better," Jonas Pasche from Uberspace said at the time.

In emailed correspondence today Uberspace informed TorrentFreak that, following the cease-and-desist in October 2020, three major music labels are now suing the company in Germany... According to the labels, youtube-dl poses a risk to their business and enables users to download their artists' copyrighted works by circumventing YouTube's technical measures. As a result, Uberspace should not be playing a part in the tool's operations by hosting its website if it does not wish to find itself liable too....

The alleged illegality of youtube-dl is indeed controversial. While YouTube's terms of service generally disallow downloading, in Germany there is the right to make a private copy, with local rights group GEMA collecting fees to compensate for just that. Equally, when users upload content to YouTube under a Creative Commons license, for example, they agree to others in the community making use of that content. "Even if YouTube doesn't provide video download functionality right out of the box, the videos are not provided with copy protection," says former EU MP Julia Reda from the Society for Freedom Rights (GFF) to NetzPolitik. "Not only does YouTube pay license fees for music, we all pay fees for the right to private copying in the form of the device fee, which is levied with every purchase of smartphones or storage media," says Reda.

"Despite this double payment, Sony, Universal and Warner Music want to prevent us from exercising our right to private copying by saving YouTube videos locally on the hard drive."

XBox (Games)

Microsoft Has Discontinued All Xbox One Consoles (theverge.com) 60

Microsoft has stopped manufacturing all Xbox One consoles. The software giant originally discontinued the Xbox One X and digital Xbox One S ahead of the Xbox Series X launch, then quietly stopped manufacturing the Xbox One S at the end of 2020, leaving retailers to sell out their remaining stock. From a report: "To focus on production of Xbox Series X / S, we stopped production for all Xbox One consoles by the end of 2020," says Cindy Walker, senior director of Xbox console product marketing, in a statement to The Verge. Microsoft's confirmation comes just as a Bloomberg report suggested Sony had planned to end PS4 production at the end of 2021, but that the company will now manufacture around a million PS4 consoles in 2022. Sony has confirmed PS4 production is still ongoing, amid struggles by both Microsoft and Sony to meet demand for their latest Xbox Series X and PS5 consoles.
PlayStation (Games)

Sony Is Dealing With PlayStation 5 Shortage by Making More PS4s (bloomberg.com) 31

Sony will continue producing PlayStation 4 consoles throughout 2022 as it navigates disruptions to the global supply chain that have limited output of its pricier PlayStation 5. Bloomberg reports: The Japanese conglomerate, whose flagship PS5 console has been in scarce supply since its debut in November 2020, told assembly partners late last year that it would continue making its earlier-generation machine through this year, according to people familiar with the matter. While Sony never officially announced when it would stop making the PS4, it had previously planned to discontinue assembly at the end of 2021, they said, asking not to be named as the plans are not public.

The strategy would add about a million PS4 units this year to help offset some of the pressure on the company's PS5 production, a figure that will be adjusted in response to demand, the people said. The older console uses less advanced chips, is simpler to make and provides a budget-friendly alternative to the PS5. Increasing production orders by adding the cheaper-to-make PS4 would also give Sony more leeway when negotiating with manufacturing partners for a better deal, two of the people said.

Patents

Sony Is Working On 3D Scanner That Can Put Real-World Items Into Video Games (gamerant.com) 38

Days after detailing the technical specs of the PS VR2, Sony has updated the details of a patent to include language that says would "allow players to scan real-world items into virtual reality, making anything interactive in the VR space," reports Game Rant. From the report: This patent isn't actually anything new as Sony filed it on June 23, 2021, however, the patent office took issue with some of its claims requiring the tech giant to rework some details and resubmit. It would seem that, as of yesterday, Sony and the patent office have begun moving forward with the process following updates and revisions by Sony. [...] According to the patent mock-up, it seems as if players will be able to scan larger items than the handheld ones featured in the banana patent such as full-sized lamps. The only caveat seems to be that players will need to be able to have a 360-degree view of the item in order to bring it into the digital world. As the report notes, the patent is still being processed so we "shouldn't expect this tech to be featured in games any time soon."
Sony

Sony Will Explore Building Electric Cars (techcrunch.com) 51

At CES in Las Vegas this evening, Sony's Chairman, President and CEO Kenichiro Yoshida showed off a brand new prototype of its Vision S concept electric car, and announced that the Sony Group is starting a new division -- the Sony Mobility Inc -- which will start commercializing its electric vehicles. TechCrunch reports: On the CES stage during the Sony press conference, the company showed off its existing Sony Vision-S sedan, which was revealed at CES last year. This year, it also flexed a new model in the lineup, the Sony Vision-S SUV prototype. "The excitement we received after we showed off the Vision-S really encouraged us to further consider how we can bring creativity and technology to change the experience of moving from one place to another," said Yoshida, before revealing the new Vision-S SUV prototype. "This is our new Vision-S SUV. Vision-S has been developed on a foundation of safety, adaptability and entertainment. Safety has been our No. 1 priority in creating a comfortable mobility experience. That has not changed when building this SUV. A total of 40 sensors are installed inside and outside of the vehicle to monitor safety.

"In terms of adaptability, we have connectivity that enables us to build a vehicle that continuously evolves. It also makes it possible to personalize the cabin for each user. With 5G, it enables high speed, high capacity and low-latency connectivity between the in-vehicle system and the cloud. The Vision-S also evolves mobility as an entertainment space," said Yoshida. "The Vision-S also evolves mobility as an entertainment space, including gaming experience and audio. We have learned more about mobility through our exploration of Vision-S and through our partners who have supported this effort."
There's been a lot of EV announcements today. Not only did GM reveal an electric version of the Chevy Silverado, but Chrysler announced plans to go all-electric by 2028, starting with the Airflow, "a concept crossover that appears to be close to ready for production," reports Ars Technica.

BMW also unveiled color-changing paint for its vehicles that relies on the E-ink electronic paper technology found in e-readers like the Kindle.
Sony

Sony Gives First Details on Next-gen PSVR2 Headset for PS5 (techcrunch.com) 41

Sony has announced some basic information about its much-anticipated next-generation VR hardware for the PS5, which it calls -- predictably -- PSVR2. Little was revealed about the device beyond its basic specs but it did confirm some features gamers will care about. From a report: The original PSVR was a competent, relatively affordable, easy to use device but fairly limited in terms of hardware: resolution, field of view and such. So Sony's announcement that the new one will be considerably more advanced will be very welcome. The PSVR2 was confirmed by Sony to have 4K HDR imagery, 2000x2040 per eye, and the field of view will also be wider than the original hardware at 110 degrees. A blog post that appeared after the live announcement confirmed rumors that it uses OLED and will have a 90-120Hz refresh rate. It will however feature eye-tracking and foveated rendering, must-haves these days. Eye-tracking for obvious gameplay and other reasons, and foveated rendering so that the notoriously resource-hungry VR rendering process can focus its cycles on the area where the player is looking.

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