XBox (Games)

Xbox 'Encouraged' Console Wars To Drive Competition, Former Exec Says (eurogamer.net) 20

Former Xbox executive Peter Moore has said his team "encouraged the console wars" during his Xbox 360-era tenure -- as a way to drive competition between Microsoft and Sony. Eurogamer reports: This competition has helped the industry, Moore continued, and saw Microsoft continuing to commit to video games despite the Xbox 360's costly "Red Ring of Death" debacle. "We encouraged the console wars, not to create division, but to challenge each other," Moore said, speaking on the Front Office Sports podcast (thanks, IGN). "And when I say each other I mean Microsoft and Sony. "If Microsoft hadn't of stuck the course after the Xbox, after the Red Rings of Death, gaming would be a poorer place for it, you wouldn't have the competition you have today."

Moore helped launch the Xbox 360, following years of service during the Dreamcast era at Sega. Memorably, he announced Halo 2's release date via a tattoo - though sources disagree on whether the stunt was faked. "If we didn't resolve Red Rings of Death the way that we did I know darn well there'd be no Xbox today," Moore continued, referencing the infamous circle of error lights which showed on failed Xbox 360 hardware. Estimates differ, though millions of consoles were believed to have been affected.

Sony

PS5 Will Get Folders and Support for 1440p Displays This Year (polygon.com) 15

An anonymous reader shares a report: Although PlayStation 5 and Xbox Series X have always been extremely close in their tech specs, features, and performance, one area where the Microsoft console established an early lead was in its compatibility with a range of modern displays and display technologies. That gap is finally now set to be closed. After PS5 was updated with support for variable refresh rates in April, Sony has now confirmed that the system will finally be able to output at 1440p resolution. The new feature is introduced in a system software beta available to invited users today, which Sony expects to roll out to everyone "later this year."

Also included in the beta are a bunch of interface customizations, including the ability to group games together in folder-style Gamelists. Although most modern TV sets have 1080p or 4K resolutions, compatibility with 1440p (also known as QHD) matters because it's a very popular resolution for gaming PC monitors. There are a lot of these displays around, many with features like VRR, that PS5 owners will be happy to finally use to their full ability. Games which support 1440p will display at native resolution, while games that display at 4K will supersample down to 1440p for a smoother image.

Microsoft

Microsoft is Speeding Up Xbox Boot Times (theverge.com) 47

Microsoft is speeding up the boot time of its Xbox consoles. In the latest Xbox Insider test builds of the Xbox dashboard, the cold boot startup time has been reduced by around 5 seconds for Xbox Series X / S consoles. Microsoft was able to speed up the boot sequence by creating a shorter bootup animation. From a report: Xbox testers noticed a faster bootup time recently, and Microsoft confirmed the changes on Friday. Josh Munsee, director of Xbox integrated marketing, says the company created "a shorter boot up animation (~4s) from the original boot up animation (~9s), helping to reduce the overall startup time." The changes aren't limited to Xbox Series X / S consoles, either. "Xbox One generation consoles are booting noticeably faster with these changes," explains Jake Rosenberg, senior product manager lead at Xbox.
XBox (Games)

Xbox Becomes First Game Console To Formally Support Discord Voice Chat (arstechnica.com) 20

After trying, and failing, to acquire the popular chat platform Discord for $10 billion, Microsoft has opted for the next-best thing: directly integrating Discord's voice-chat capabilities into Xbox consoles. Ars Technica reports: The news arrived on Wednesday on Xbox Blog, and it clarified that for the time being, Discord access would be exclusive to the optional "Xbox Insider" tier of early, beta, and preview console OS updates. That update is already going live in waves to Xbox Insiders today, and it adds a new tooltip to the system's "chat" sidebar: "Try Discord Voice on Xbox today!"

[...] Sadly, this week's rollout of Discord on Xbox is a bit limited. The biggest issue is that there is no formal Discord app or interface on Xbox. You will need to keep a smartphone handy to initiate a "handoff" of your Discord session. Get ready for an annoying first-time setup process. Should you have an updated Xbox on the Insider OS track, its new "Try Discord Voice" prompt will initiate an account-sync process, which requires using a mobile Discord app to take a photo of a QR code displayed by your Xbox. (You'll need to re-do this if you've done so before, due to it adding a new level of credential for voice chat.) With this in place, when you are about to join a voice channel on Discord, a new "try voice chat on console" prompt will appear. Tapping through this will then, ugh, create another handover to Microsoft's dedicated Xbox app on either iOS or Android. Yes, if you want this to work, you need to install the Xbox app on your mobile device (and Discord will suggest you do so, if you haven't yet). This facilitates the key technical aspect of forwarding all Discord audio to your Xbox hardware.

With all that in place, presto: You can now talk to any participants in the Discord voice channel you chose directly on your Xbox. Its menu interface supports either muting or changing the volume level of every other user in the voice chat channel you chose, which is appreciated as a quickly accessible option during frantic gameplay. A one-button toggle in the menu allows chatters to switch between Discord voice chat and a particular game's dedicated voice-chat channel. (This is useful when you're talking to friends while in the midst of random online matchmaking, then need to turn on in-game voice chat for a second to confirm a strategy to your current teammates before going back to discussing souffle recipes with buddies.) All greater Discord control, sadly, goes back to your smartphone...

Emulation (Games)

Xbox Series X Can Run Windows 98, Along With Classic PC Games of The Era (purexbox.com) 23

Alex Battaglia from the YouTube channel "Digital Foundry" was able to use the "RetroArch" software emulator to run Windows 98 on the Xbox Series X, along with several PC games of the era. "Technically, you're supposed to be an Xbox developer to access this, and you will need to sign up to the paid Microsoft Partner program and turn on 'Developer Mode' for your system to activate it," notes Pure Xbox. "In DF's case, rather than directly playing emulated games through RetroArch, they used the program to install Windows 98 software." From the report: Beyond the novelty of actually booting up Win98 on a modern console the channel then decided to test out some games, running through the older version of Windows. Playthroughs of Turok, Command & Conquer, Quake 2 and more were all pretty successful, although the act of loading them onto the software requires a bit of messing about (you have to create ISO files and transfer them over -- sadly, Xbox's disc drive can't read the original discs). Of course, this wouldn't be a Digital Foundry video without some performance comparisons, so the team did just that. The video compares hardware of the era with Xbox Series X's emulation, and while the console often lags behind due to the fact that it's literally emulating an entire version of Windows, and then a game on top of that, it fares pretty well overall. You can watch Digital Foundry's video here.
Games

Video Game Sales Set To Fall For First Time in Years as Industry Braces For Recession (cnbc.com) 45

Video game sales are set to decline annually for the first time in years, as another industry that boomed in the coronavirus era faces the grim prospect of a recession. From a report: The global games and services market is forecast to contract 1.2% year-on-year to $188 billion in 2022, according to research from market data firm Ampere Analysis. The sector expanded 26% from 2019 to 2021, reaching a record $191 billion in size. Sales of video games have consistently grown since at least 2015, Ampere data shows.

Gaming got a huge boost from Covid-19 shutdowns in 2020 as people spent more of their time indoors. The launch of next-generation consoles from Microsoft and Sony that same year also bolstered the industry's fortunes. However, the arrival of Microsoft's Xbox Series X and S machines and Sony's PlayStation 5 proved something of a double-edged sword -- logistics disruptions and shortages of vital components have meant that shoppers are facing great difficulty finding any of the new consoles on store shelves or online.

Microsoft

Microsoft's xCloud Game Streaming Looks Worse On Linux Than Windows (arstechnica.com) 35

As noted by a Reddit user and confirmed by Ars Technica, Microsoft's xCloud game streaming looks noticeable worse when running on Linux than Windows. From the report: With the Linux User-Agent, edges are generally less sharp and colors are a little more washed out. The difference is even more apparent if you zoom in on the Forza logo and menu text, which shows a significant reduction in clarity. Interestingly, the dip in quality seems to go away if you enable "Clarity Boost, an Edge-exclusive feature that "provid[es] the optimal look and feel while playing Xbox games from the cloud," according to Microsoft. That's great for Linux users who switched over to Microsoft Edge when it launched on Linux last November. But Linux users who stick with Firefox, Chrome, or other browsers are currently stuck with apparently reduced streaming quality.

That Linux quality dip has led some to speculate that Microsoft is trying to reserve the best xCloud streaming performance for Windows machines in an attempt to attract more users to its own operating system. But using a Macintosh User-Agent string provides streaming performance similar to that on Windows, which would seem to be a big omission if that theory were true. Microsoft also hasn't published any kind of "best on Windows"-style marketing in promoting xCloud streaming, which would seemingly be a key component of trying to attract new Windows users. (The quality difference could be a roundabout attempt to get Linux users to switch to the Edge browser, where Clarity Boost offers the best possible quality. But that still wouldn't fully explain why Windows users on other browsers, without Clarity Boost, also get better streaming quality than their Linux brethren.)

Others have suggested that the downgrade could simply be a bug caused by Microsoft's naive parsing of the User-Agent strings. That's because the User-Agent strings for Android browsers generally identify themselves as some version of Linux ("Linux; Android 11; HD1905," for example). Microsoft's xCloud code might simply see the "Linux" in that string, assume the user is running Android, then automatically throttle the streaming quality to account for the (presumably) reduced screen size of an Android phone or tablet.

XBox (Games)

Xbox 360 games Will No Longer Be Part of Xbox Games With Gold In October (theverge.com) 9

Microsoft is planning to remove Xbox 360 games from its monthly Games with Gold offer in October. The Verge reports: The software maker has started emailing Xbox Live Gold subscribers to warn them of the change, noting that the company has "reached the limit of our ability to bring Xbox 360 games to the catalogue." Games with Gold is a monthly benefit for subscribers of Xbox Live Gold and Xbox Game Pass Ultimate. Microsoft hand picks free games each month, and all Xbox 360 titles are playable on the latest Xbox Series X / S consoles and Xbox One.

Microsoft's Xbox backward compatibility program briefly returned with 76 new games last year, but the company made it clear it had "reached the limit of our ability to bring new games to the catalog from the past due to licensing, legal and technical constraints." That would explain why it has now reached the limit on new Xbox 360 titles for Games with Gold. If you've already downloaded or redeemed Xbox 360 games through Games with Gold, this change won't impact those titles. This just means starting October 1st, Microsoft won't be adding any additional Xbox 360 titles to the Games with Gold offering.

The Internet

Ubisoft To Shut Down Multiplayer For Older Games (theverge.com) 62

A collection of over a dozen games from Ubisoft will see their online elements shut down on PC, PS3, and Xbox 360 in September, "which means players won't be able to play their multiplayer components, access their online features, link Ubisoft accounts in-game, or install and access downloadable content," reports The Verge. From the report: "Closing the online services for some older games allows us to focus our resources on delivering great experiences for players who are playing newer or more popular titles," Ubisoft's help page reads. With Assassin's Creed Brotherhood having originally released in November 2010, it's had almost 12 years of online support. But it's always sad to see a piece of gaming history become inaccessible, especially given the game's multiplayer element was missing from its remaster on the PS4, Xbox One, and Nintendo Switch.

Alongside Brotherhood, the online services associated with 2011's Assassin's Creed Revelations on PS3 and Xbox 360 are also being shut down, as well as 2012's Assassin's Creed 3 on PC, PS3, Xbox 360, and Wii U. [...] Other games set to have their online services decommissioned across various platforms this September include Driver San Francisco, Far Cry 3's 2012 release, Ghost Recon Future Soldier, Prince of Persia the Forgotten Sands, Rayman Legends, and Splinter Cell: Blacklist.
You can view the full list of games here.
Cloud

'The Phone is Terrible For Cloud Gaming' (theverge.com) 87

An anonymous reader shares a column: The promise of cloud gaming is that you can do it from anywhere using any device with internet access and a good enough browser (each cloud gaming service seems to have its own requirements on the browser front). You should be able to play super demanding games whether you're on a work trip with nothing but a work laptop or at home and the main TV is being hogged -- or even if you just don't feel like sitting on the couch. But the biggest promise of cloud gaming is that, no matter where you are, if you've got a phone then you've got all your games.

In practice, this is a bad idea. After spending the last few weeks rapturously using my Steam Deck near daily to play games in the cloud, I am never going to willingly attempt cloud gaming on my phone again. Valve's enormous do-anything handheld PC has made me realize that, actually, sometimes dedicated gaming hardware is good! The Swiss Army knife approach to mobile gaming promised by cloud gaming on your phone is about as useful as the saw on a real Swiss Army knife. I appreciate the effort, but I don't actually want to use it.

I've tried to make cloud gaming work on my phone a lot. I've attempted Red Dead Redemption 2 and Star Wars Jedi: Fallen Order and Halo and Gears of War and plenty of other games. Each time, I'm hit with wonder because, holy shit, these are demanding AAA games that usually require tons of expensive (and noisy) hardware playing on my phone. That feels like the delivery on a promise tech companies made me decades ago. But the wonder wears off when you cloud game on your phone for an extended period of time. Cloud gaming drains the phone's battery quickly, which means you can and will be feeling the battery anxiety.

Hardware

Arm's Immortalis GPU is Its First With Hardware Ray Tracing for Android Gaming (theverge.com) 65

Arm is announcing its new flagship Immortalis GPU today, its first to include hardware-based ray tracing on mobile. As PCs and the latest Xbox Series X and PS5 consoles are all gradually moving toward impressive ray-traced visuals, Immortalis-G715 is designed to be the Arm's first GPU to deliver the same on Android phones and tablets. From a report: Built on top of Mali, a GPU that's used by the likes of MediaTek and Samsung, Immortalis is designed with 10-16 cores in mind and promises a boost of 15 percent over the previous generation premium Mali GPUs. Arm sees Immortalis as the start of a transition to ray tracing on mobile following its success with the 8 billion Mali GPUs that have shipped to date.

"The challenge is that Ray Tracing techniques can use significant power, energy, and area across the mobile system-on-a-chip (SoC)," explains Andy Craigen, director of product management at Arm. "However, Ray Tracing on Immortalis-G715 only uses 4 percent of the shader core area, while delivering more than 300 percent performance improvements through the hardware acceleration."

It's not clear if a 3x speedup over software-based ray tracing will be enough to tempt game developers, but when Nvidia introduced hardware accelerated ray tracing in its RTX 2080, it advertised a 2x-3x boost at the time. "It's the right performance point for now to get this technology into the market," says Arm's Paul Williamson, adding that it may also come in handy in augmented reality applications where RT could be used to match virtual lighting to the real-world environment around you. Arm is already delivering software-based ray tracing in last year's Mali-G710, but the promise of hardware support means we will start to see flagship smartphones with this chip at the beginning of 2023. Samsung also announced its Exynos 2200 chip with hardware-based ray tracing earlier this year, so manufacturers are getting ready for the games to arrive.

Microsoft

Microsoft Will Start Banning Players From All Private Minecraft Servers (arstechnica.com) 78

Since its initial release over a decade ago (and even following Microsoft's 2014 acquisition of developer Mojang), Minecraft has let players create private servers where they're in full control of what behaviors (and players) are allowed. Next week, though, Microsoft is set to roll out a new update that lets it ban a Minecraft player from all online play, including private servers and those hosted on Microsoft's subscription-based Realms plan. From a report: Earlier this week, Microsoft launched a pre-release version of Update 1.19.1 for the Java Edition of Minecraft, which will go live for everyone on Tuesday, June 28. That update will add the ability to report users who abuse the game's chat system and allow for "reported players [to be] be banned from online play and Realms after moderator review." On a recently updated "Why Have I been Banned from Minecraft?" help page, Microsoft notes that banned players will also get a message when they "sign into Minecraft on any platform (non-Java Edition) [aka "Bedrock"]." That message will clarify that "banned players are not allowed to play on servers, join Realms, host or join multiplayer games, or use the marketplace. They are also not allowed to access Minecraft Earth. Xbox players will no longer have access to their worlds [emphasis added]."
PlayStation (Games)

PlayStation Takes On Xbox With New Subscription Service (bloomberg.com) 20

PlayStation's revamped version of its video game subscription service went live on Monday, giving members access to a catalog of several hundred games both new and old. From a report: PlayStation Plus, once code-named Spartacus, is Sony Group's attempt to compete with rival Microsoft's popular Xbox Game Pass as both publishers jockey to be the Netflix of video games. The new service combines Sony's previous subscription offerings into a three-tiered system. The most basic level, Essential, costs $10 a month and replaces the old PlayStation Plus, offering two downloadable games per month, a smattering of discounts and access to online multiplayer games. It's the top two tiers that are new for PlayStation users. The Extra tier, at $15 a month, offers a library of about four hundred PlayStation 4 and 5 games, while the $18 a month Premium level adds a few hundred classic games to the pool, mostly from the PlayStation 3. The service only has around thirty PS1, PS2 and PSP games, which has been a disappointment for retro gamers.
Microsoft

Xbox Project Moorcroft Will Bring Early Game Demos To Xbox Game Pass (theverge.com) 8

Microsoft is working on Project Moorcroft, a program designed to bring early game demos to Xbox Game Pass subscribers. The demos will be similar to the limited levels and early samples of games that fans would typically spend hours waiting in line to play at E3 or PAX. From a report: These early game demos have largely been lost in the transition to virtual game conferences during the pandemic, and they're key for indie developers trying to generate awareness for their titles. Sarah Bond, Microsoft's head of gaming ecosystem, describes Project Moorcroft as a way to bring back that E3-like experience. "Why don't we take Game Pass, and make it like the show floor?" says Bond. "Why don't we make it possible for a developer to take a piece, a level of their game, release it into Game Pass, generate excitement for what's coming, and also get that really valuable feedback as they're tuning and preparing their game for launch."
Television

Are We on the Verge of an 8K Resolution Breakthrough in Gaming? (arstechnica.com) 104

An anonymous reader shares a report: With the 2020 release of the Xbox Series X and PlayStation 5, we've started to see the era of console games that finally make full use of TVs capable of 4K resolutions (i.e., "Ultra HD" 3840x2160 pixels) that have become increasingly popular in the marketplace. Now, though, at least one TV manufacturer is already planning to support 8K-capable consoles (i.e., 7680x4320 resolution) that it thinks could launch in the next year or two.

Polish gaming site PPL reports on a recent public presentation by Chinese TV and electronics maker TCL. Tucked away in a slide during that presentation is a road map for what TCL sees as "Gen 9.5" consoles coming in 2023 or '24. Those supposed consoles -- which the slide dubs the PS5 Pro and "New Xbox Series S/X" -- will be capable of pushing output at 8K resolution and up to 120 frames per second, according to TCL's slide.

Microsoft

Microsoft Continues To Iterate on an Xbox Cloud Streaming Device Codenamed 'Keystone' (windowscentral.com) 29

Windows Central: For a few years, rumors have persisted that Microsoft was exploring building some form of streaming stick to offer Xbox Cloud Gaming via a more affordable dongle, similarly to Chromecast and Google Stadia. The first hint was Project Hobart. More recently, a code name "Keystone" appeared in an Xbox OS list, lending fire to rumors that Microsoft was continuing to explore additional hardware for the Xbox lineup. We can now confirm that that is indeed true, and it pertains to a modernized HDMI streaming device that runs Xbox Game Pass and its cloud gaming service. Microsoft is, however, taking exploring additional iterations of the product before taking it to market. In a statement provided to Windows Central, a Microsoft spokesperson described its commitment to lowering boundaries to Xbox content via low cost-hardware, while acknowledging that the existing version of Keystone needs a little more time to bake before going live.
Games

Epic's Fortnite Now Free To Play on Microsoft's Xbox Cloud Gaming for Mobile, Desktop, Console (cnet.com) 27

Since Microsoft's Xbox Cloud Gaming launched two years ago, more than 10 million people worldwide have streamed games through the service. That number's likely to jump a bit higher as a result of a partnership Microsoft struck with Epic Games to offer Epic's hit title Fortnite for free through Xbox Cloud Gaming. From a report: The move will effectively let people play Fortnite in a way similar to how they stream videos from companies like Netflix, regardless of how beefy their gaming device is. Unlike previous efforts, Microsoft said this agreement applies to anyone who wants to play, with or without a subscription. Gamers will be able to play on an iPhone or iPad or a device powered by Google's Android software, even though both Apple and Google have banned Fortnite from their respective app stores amid an ongoing legal dispute. "This is just the beginning for us -- we're going to learn, implement feedback, and in time look to bring even more free-to-play titles to players through the cloud," Microsoft said in a statement. The service will be available for free in 26 countries, including Australia, Brazil, Japan, Mexico and the US.
Security

The Pros and Cons of a Future Without Passwords (cnbc.com) 123

CNBC explores the dream of "a future where nobody has to constantly update and change online passwords to stay ahead of hackers and keep data secure." Here's the good news: Some of the biggest names in tech are already saying that the dream of a password-less internet is close to becoming a reality. Apple, Google and Microsoft are among those trying to pave the way... In theory, removing passwords from your cybersecurity equation nixes what former Secretary of Homeland Security Michael Chertoff has called "by far the weakest link in cybersecurity." More than 80% of data breaches are a result of weak or compromised passwords, according to Verizon....

Doing away with passwords altogether is not without risks. First, verification codes sent via email or text message can be intercepted by hackers. Even scarier: Hackers have shown the ability to trick fingerprint and facial recognition systems, sometimes by stealing your biometric data. As annoying as changing your password might be, it's much harder to change your face or fingerprints. Second, some of today's password-less options still ask you to create a PIN or security questions to back up your account. That's not much different from having a password.... Plus, tech companies still need to make online accounts accessible across multiple platforms, not just on smartphones — and also to the people who don't own smartphones at all, roughly 15% of the U.S.

Some data points from the article:
  • "Microsoft says 'nearly 100%' of the company's employees use password-less options to log into their corporate accounts."
  • "In September, Microsoft announced that its users could go fully password-less to access services like Windows, Xbox, and Microsoft 365."
  • Apple's devices have used Touch ID and Face ID features for several years."

Sony

Sony Plans To Sell Advertising in PlayStation Games (businessinsider.com) 67

Sony is building a program to let advertisers buy ads in PlayStation games. From a report: It's doing testing with adtech partners to place in-game ads, similar to an initiative by rival Microsoft. The program is expected to launch before the end of the year. Sony is working on a plan to put ads inside PlayStation games, sources said, similar to a move by Microsoft to run ads in Xbox. Three people who are involved in the plans said Sony is doing testing with adtech partners to help game developers create in-game ads through a software developer program. The idea is to encourage developers to keep building free-to-play games, which have soared in the pandemic, by giving them a way to monetize them, they said. PlayStation's current ad inventory is limited to in-menu ads like game publishers promoting their own titles in the console's store, the sources said. PlayStation also serves ads on streaming video to people who stream via their consoles through apps like Hulu .
Businesses

Nvidia and AMD GPUs Are Returning To Shelves and Prices Are Finally Falling (theverge.com) 78

For nearly two years, netting a PS5, Xbox Series X, or AMD Radeon and Nvidia RTX graphics cards without paying a fortune has been a matter of luck (or a lot of skill). At its peak, scalpers were successfully charging double or even triple MSRP for a modern GPU. But it's looking like the great GPU shortage is nearly over. From a report: In January, sites including Tom's Hardware reported that prices were finally beginning to drop, and drop they did; they've now dropped an average of 30 percent in the three months since. On eBay, the most popular graphics cards are only commanding a street price of $200-$300 over MSRP. And while that might still seem like a lot, some have fallen further: used Nvidia RTX 3080 Ti or AMD RX 6900 XT are currently fetching less than their original asking price, a sure sign that sanity is returning to the marketplace.

Just as importantly, some graphics cards are actually staying in stock at retailers when their prices are too high -- again, something that sounds perfectly normal but that we haven't seen in a while. For many months, boutiques like my local retailer Central Computers could only afford to sell you a GPU as part of a big PC bundle, but now it's making every card available on its own. GameStop is selling a Radeon RX 6600 for just $10 over MSRP, and it hasn't yet sold out. Newegg has also continually been offering an RTX 3080 Ti for just $10 over MSRP (after rebate, too) -- even if $1,200 still seems high for that card's level of performance.

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