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E3

Sexism Still a Problem At E3 737

An anonymous reader writes "Now that E3 has wound down and the big product announcements are out of the way, its time to take a step back and look at the culture represented by the giant gaming show. 'The presence of scantily clad women hawking games and gizmos seemed in particular contrast to a report released this week by the Entertainment Software Association, which organizes the gaming industry's annual trade show. It found that 45 percent of the entire gaming population is now women, and women make up 46 percent of the most frequent game buyers.' While there are fewer 'booth babes' than in earlier shows (and while some are trying to bring balance by adding 'booth bros'), the conference organizers are happy to let exhibitors make their own policy. By contrast, the Penny Arcade Expo forbids 'booth babes,' a controversial but widely lauded stance. A recent article in Kotaku about this year's E3 notes, 'For every confident cosplayer who might do the job at a con, I am seeing dozens of companies trying to sell me hundreds of women. They are not drawing my attention to the content of their games, or to their tactics or techniques. They are drawing my attention to thigh-high boots, to low-cut shirts, and, frankly, to the hard work of a really expensive bra. So much of what I see here at E3 is aimed directly at the lizard hindbrain of a 13-year-old boy. But you have to be 18 to get into the show, and it's nominally for industry professionals. Perhaps someday we—men and women alike—can all be treated like the grown-ups we theoretically are, and be trusted to judge a game by its content... not its double-D cover.'"
AI

Robot Dominates Air Hockey, Adapts To Opponents' Playing Style 49

colinneagle writes "Researchers at Chiba University in Japan have developed a robot that could frustrate teenagers worldwide with its impressive air hockey skills. What's remarkable about this air hockey-playing robot, which is not the first of its kind, is that it can sense human opponents' playing styles and adapt to defend against them. The key is how the computer controlling the robot views its opponent — at a speed of 500 frames per second. From there, the robot uses a three-layer control system to determine motion control, when it should hit the puck, defend its goal or stay still, and a third that determines how it should react to its opponent's playing style."

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