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Movies

Nintendo Is Making a Live-Action 'Legend of Zelda' Movie (theverge.com) 32

Nintendo has confirmed that it's working on a live-action adaptation of The Legend of Zelda, directed by Wes Ball and produced by Zelda creator Shigeru Miyamoto. The Verge reports: "This is Miyamoto. I have been working on the live-action film of The Legend of Zelda for many years now with Avi Arad-san, who has produced many mega hit films," Miyamoto said in a statement posted on X, formerly Twitter. We might be waiting a while for the movie, however; Miyamoto said, "It will take time until its completion, but I hope you look forward to seeing it." While there aren't many details on the movie itself, Nintendo says that it will be co-financed by itself and Sony, with Nintendo footing more than 50 percent of the bill.

"By producing visual contents of Nintendo IP by itself, Nintendo is creating new opportunities to have people from around the world to access the world of entertainment which Nintendo has built, through different means apart from its dedicated game consoles," the company said in a statement about the Zelda film. "By getting deeply involved in the movie production with the aim to put smiles on everyone's faces through entertainment, Nintendo will continue its efforts to produce unique entertainment and deliver it to as many people as possible."

AI

SAG-AFTRA Won't Budge As Studios Push To Own Actors' Likenesses In Perpetuity (theverge.com) 113

An anonymous reader quotes a report from The Verge: Though negotiators from both the Screen Actors Guild (SAG-AFTRA) and the Alliance of Motion Picture and Television Producers (AMPTP) met this past weekend in hopes of bringing Hollywood's ongoing labor strike to an end, contract talks have reportedly stalled once again due to the desire of studios to own performers' digitally scanned likenesses in perpetuity.

Previously, the AMPTP insisted that its most recent proposed contract was its "best and final" offer. But according to The Hollywood Reporter, SAG-AFTRA refused and walked away from the negotiations over the AMPTP's insistence on pushing for new rules regarding the use of people's likenesses that would ultimately leave actors in the lurch. Per The Hollywood Reporter, the AMPTP's newest contract would allow studios to secure the digitally scanned likenesses of all Schedule F performers -- members of the guild making more than the minimum $32,000 / episode rate for series or more than $60,000 for feature films.

The AMPTP has been trying to get SAG-AFTRA on board with the idea of studios paying actors for their likenesses since the strike began earlier this year. Because this most recent proposal would allow studios to use digital scans of dead actors without the consent of their estates or the guild, however, SAG-AFTRA has refused and expressed its desire for changes that would require the studios to pay actors each time their faces are used and receive consent from those actors before doing so. On Monday evening, SAG-AFTRA posted a short message to X (formerly Twitter) stating, "There are several essential items on which we still do not have an agreement, including AI."

AI

Nicolas Cage Says AI Is Nightmare And His Cameo in 'The Flash' Deceptive 68

Nicolas Cage weighed in on the debate over the use of artificial intelligence in movies, and had some critical words about his brief cameo in Warner Bros. The Flash, in a new interview published this week. From a report: On the subject of AI, the Renfield actor told Yahoo! Entertainment that he has a rather dim view of the technology. "AI is a nightmare to me," Cage said. "It's inhumane. You can't get more inhumane than artificial intelligence ... I would be very unhappy if people were taking my art ... and appropriating [it]." Yet it wasn't AI, Cage said, that was responsible for his cameo in last summer's The Flash. The film envisioned a younger Cage as a multiverse version of Superman that inspired by Superman Lives -- Tim Burton's Man of Steel project that was famously canceled before it could get off the ground in 1998.

In The Flash, Cage's Superman was fighting a large creature with red lasers coming out of his eyes. But the actor says this was very different from what he actually shot for The Flash. "When I went to the picture, it was me fighting a giant spider," Cage said. "I did not do that. That was not what I did. I don't think it was [created by] AI. I know Tim [Burton] is upset about AI, as I am. It was CGI, OK, so that they could de-age me, and I'm fighting a spider. I didn't do any of that, so I don't know what happened there."

That the 59-year-old actor was actually on set is a bit unexpected, as many watching the film just assumed the entire performance was created by CG. Cage said what was actually filmed, and what he was told the scene would be, was something more solemn. "What I was supposed to do was literally just be standing in an alternate dimension, if you will, and witnessing the destruction of the universe," he said. "Kal-El was bearing witness [to] the end of a universe, and you can imagine with that short amount of time that I had, what that would mean in terms of what I can convey. I had no dialogue [so I had to] convey with my eyes the emotion. So that's what I did. I was on set for maybe three hours."
AI

People Are Speaking With ChatGPT For Hours, Bringing 2013's 'Her' Closer To Reality 72

An anonymous reader quotes a report from Ars Technica: In 2013, Spike Jonze's Her imagined a world where humans form deep emotional connections with AI, challenging perceptions of love and loneliness. Ten years later, thanks to ChatGPT's recently added voice features, people are playing out a small slice of Her in reality, having hours-long discussions with the AI assistant on the go. In 2016, we put Her on our list of top sci-fi films of all time, and it also made our top films of the 2010s list. In the film, Joaquin Phoenix's character falls in love with an AI personality called Samantha (voiced by Scarlett Johansson), and he spends much of the film walking through life, talking to her through wireless earbuds reminiscent of Apple AirPods, which launched in 2016. In reality, ChatGPT isn't as situationally aware as Samantha was in the film, does not have a long-term memory, and OpenAI has done enough conditioning on ChatGPT to keep conversations from getting too intimate or personal. But that hasn't stopped people from having long talks with the AI assistant to pass the time anyway. [...]

While conversations with ChatGPT won't become as intimate as those with Samantha in the film, people have been forming personal connections with the chatbot (in text) since it launched last year. In a Reddit post titled "Is it weird ChatGPT is one of my closest fiends?" [sic] from August (before the voice feature launched), a user named "meisghost" described their relationship with ChatGPT as being quite personal. "I now find myself talking to ChatGPT all day, it's like we have a friendship. We talk about everything and anything and it's really some of the best conversations I have." The user referenced Her, saying, "I remember watching that movie with Joaquin Phoenix (HER) years ago and I thought how ridiculous it was, but after this experience, I can see how us as humans could actually develop relationships with robots."

Throughout the past year, we've seen reports of people falling in love with chatbots hosted by Replika, which allows a more personal simulation of a human than ChatGPT. And with uncensored AI models on the rise, it's conceivable that someone will eventually create a voice interface as capable as ChatGPT's and begin having deeper relationships with simulated people. Are we on the brink of a future where our emotional well-being becomes entwined with AI companionship?
Television

Apple To Revamp TV App in Step Toward Simplifying Video Services (bloomberg.com) 22

Apple will redesign its TV app in a step toward consolidating the company's various video offerings later this year, part of its efforts to become a bigger player in the streaming world. Bloomberg News: The company is preparing a new version of the app for release around December as part of an upcoming tvOS software update, said the people, who asked not to be identified because the plan is private. The app, which first launched in 2016, aggregates content from iTunes, the Apple TV+ subscription service, live sports networks and third-party offerings like Amazon Prime.

As part of the overhaul, the company will discontinue its dedicated apps on the Apple TV set-top box that let users rent and buy movies and shows. It will also remove the movie and TV show sections from the iTunes Store app on iPhones and iPads. The idea is to steer more customers toward the main TV app, which sits at the center of Apple's expanding video strategy. There, users are able to subscribe to TV+ as well as third-party video services like Starz and Paramount+. The app already lets customers rent and buy programs, making a separate iTunes option unnecessary.

Movies

'Netflix Effect' Returns As Studios License Old Shows To Their Streaming Rival (ft.com) 31

Christopher Grimes reports via the Financial Times: Some of Netflix's competitors are reversing a streaming war tactic by licensing their old TV shows and movies to the streamer -- boosting its programming offerings but also potentially squeezing its profit margins, analysts say. Netflix relied heavily on programming that it licensed from other companies when it launched its streaming service in 2007. But after Walt Disney, NBCUniversal, Paramount and the then Time Warner launched their own streaming services, they pulled many of their shows from Netflix to avoid feeding a company that had grown into an arch-competitor. With legacy media groups under pressure to produce streaming profits, however, licensing revenue is looking attractive again -- even if it comes from Netflix. This summer, Warner Bros Discovery's HBO network began licensing a handful of older shows to Netflix, including Insecure, Six Feet Under, Ballers and Band of Brothers.

Analysts at Morgan Stanley said the return of licensing deals was a "long-term positive" for Netflix and would "pad" its lead over competitors in streaming. But the bank added that the cost of licensing -- along with the Netflix's investments in gaming and other sectors -- could add pressure to its profit margins in 2024. The analysts raised their outlook for Netflix's overall cash spending next year by $500mn to $17.7bn. Netflix will report results on Wednesday, with investors expected to focus on whether it plans to increase subscription prices and signs of progress on its new advertising tier. The latest data on its password sharing crackdown will also be watched.

[T]he studios' experiments with licensing deals appear to have given some old shows new life. After NBCUniversal licensed its show Suits -- which aired from 2011-19 and starred Meghan Markle -- to Netflix in June, the show experienced a revival. The legal drama was in the top spot on the Nielsen Streaming top 10 for three months, an example of the "Netflix effect" on older shows. Bloys said licensing shows to Netflix had also boosted traffic for the programs on Warner Discovery's Max streaming platform, home to HBO programming including Ballers, a sports drama that ran from 2015-19. Ballers entered the Nielsen top 10 after it went to Netflix, and Insecure, a comedy starring Issa Rae that ran from 2016-21, had a similar boost.

Games

Netflix Deepens Videogame Push 12

Last year Netflix put up a billboard on Los Angeles's Sunset Boulevard to poke fun at itself. It read: "Wait, Netflix Has Games?" The company is working hard to clear up any confusion. It is deepening its push into the videogame industry, taking advantage of the studios it has acquired in the past two years to create more titles based on popular Netflix movies and TV shows. WSJ: Though Netflix has up to now focused on mobile games -- which appeal to casual gamers and can be downloaded on a smartphone or tablet -- it is taking steps to expand into higher-end games that can be streamed from TVs or PCs. That approach would put it up against giants such as Sony and Microsoft, which just closed its $75 billion acquisition of Activision Blizzard, and would bring some significant technical challenges.

Over the next several months, Netflix subscribers will be able to play games on their mobile devices based on hits such as Korean thriller "Squid Game" and supernatural comedy "Wednesday," according to people familiar with the situation. Similarly, Netflix is discussing games based on "Extraction," its Sherlock Holmes series and its "Black Mirror" series, the people said. Even as Netflix creates homegrown titles, it will continue to license the well-known games, from "Bloons TD 6" to "Classic Solitaire," that currently make up its catalog. It has discussed plans to release a game within the popular action-adventure series "Grand Theft Auto" from Take-Two Interactive Software through a licensing deal, some of the people said. The strategy rips a page from the streaming giant's playbook in Hollywood, where it built an audience based on reruns from other studios -- such as "Friends," "The Office" and "Breaking Bad" -- while gearing up machinery to churn out originals like "House of Cards" and "Stranger Things."
Books

Two 'Godzilla' Scifi Novellas Finally Get English Translations, Capturing 1950s Horror at Nuclear Weapons (ourculturemag.com) 28

Godzilla and Godzilla Raids Again — two novellas based on Toho's first two Godzilla movies — were finally published in an English translation this month.

Both were written by science fiction author Shigeru Kayama, "who also penned the original scenarios from which the films in question were based," according to Our Culture magazine. And the book's translator calls Kayama both "a figure who is a little bit like Philip K. Dick in this country" and "the key person who developed the contours of the Godzilla story. I think it is no exaggeration to say that he perhaps the closest to being Godzilla's real father than anyone else. Without him, the monster we have today wouldn't exist." The original Godzilla film is a deeply powerful, mournful film that isn't just about a big monster stomping on buildings. It is a serious reflection on Japan's nuclear fears during the Cold War, which left it caught between heavily armed superpowers. Japan recognized that radioactive weapons of mass destruction being developed by the U.S. and U.S.S.R were threats that had the power to suddenly emerge and destroy its citizens and cities at any moment — like Godzilla. We should remember that in the film, it was hydrogen bomb testing in the Pacific that disturbed Godzilla, who then took revenge for his destroyed habitat by trampling Tokyo and blasting it with atomic rays...

Interestingly, in the novellas that I've translated, Kayama sometimes restored elements that the director and his assistants removed in the moviemaking process. Perhaps the most noticeable one is that in the scenario, Kayama wanted to begin with a long voice-over that talks directly about the horrors of atomic and hydrogen bombs. He envisioned that as the voice was speaking, the screen would show images from historical footage of Hiroshima and Nagasaki, as well as images of the tremendously unlucky (and ironically named) fishing vessel Lucky Dragon No. 5, which accidentally found itself in the path of an H-bomb test in the South Pacific in early 1954. (The horrific fate of this boat directly inspired the producer at Toho Studios to make the film.)

However, the director of the film, Ishiro Honda, and his assistant who helped with the screenplay both felt that this kind of direct commentary was too direct for a popular film, and so they toned down the "protest" element in the story. It's clear that they, like Kayama, wanted Godzilla to serve as a monstrous embodiment of radiation and all of the destruction that it could bring, but they also didn't point fingers at the U.S. military which had dropped the atomic bombs on Hiroshima and Nagasaki and was busily developing even more horrifying weapons. After all, the U.S.S.R. had built its own arsenal, and so nuclear weapons no longer belonged to a single country — the threat was broader than that. Plus, protest films rarely attracted a big, popular following. So, Honda and his crew toned down the outspoken language and imagery, but there was still imagery left enough for viewers in 1954 to recall Hiroshima, Nagasaki, and the Lucky Dragon. Interestingly, when Kayama published the novellas, he included an author preface that talks about the anti-nuclear movement and encourages readers to read Godzilla and Godzilla Raids Again as his contribution to that movement.

Next the translator hopes to create an English translation of the novel The Luminous Fairies and Mothra.

But for this book, he struggled with how to assign a gender to Godzilla. "Some people feel very viscerally, like the people at Toho studios feel very strongly that Godzilla is an 'it' and not a 'he' or 'she' or 'they,'" he told MovieWeb. "I kind of give my rationale for that choice in the afterward — Kayama thought about Godzilla as a stand-in for the nuclear bomb, and it was men in America who were developing the hydrogen bombs that frightened Japan so much in 1954. So maybe it's perhaps not inappropriate to call Godzilla 'he.'"
Data Storage

Is Glass the Future of Storage? (microsoft.com) 170

"If we carry on the way we're going, we're going to have to concrete the whole planet just to store the data that we're generating," explains a deputy lab director at Microsoft Research Cambridge in a new video.

Fortunately, "A small sheet of glass can now hold several terabytes of data, enough to store approximately 1.75 million songs or 13 years' worth of music," explains a Microsoft Research web page about "Project Silica". (Data is retrieved by a high-speed, computer-controlled microscope from a library of glass disks storing data in three-dimensional pixels called voxels): Magnetic storage, although prevalent, is problematic. Its limited lifespan necessitates frequent re-copying, increasing energy consumption and operational costs over time. "Magnetic technology has a finite lifetime," says Ant Rowstron, Distinguished Engineer, Project Silica. "You must keep copying it over to new generations of media. A hard disk drive might last five years. A tape, well, if you're brave, it might last ten years. But once that lifetime is up, you've got to copy it over. And that, frankly, is both difficult and tremendously unsustainable if you think of all that energy and resource we're using."

Project Silica aims to break this cycle. Developed under the aegis of Microsoft Research, it can store massive amounts of data in glass plates roughly the size of a drink coaster and preserve the data for thousands of years. Richard Black, Research Director, Project Silica, adds, "This technology allows us to write data knowing it will remain unchanged and secure, which is a significant step forward in sustainable data storage." Project Silica's goal is to write data in a piece of glass and store it on a shelf until it is needed. Once written, the data inside the glass is impossible to change.

Project Silica is focused on pioneering data storage in quartz glass in partnership with the Microsoft Azure team, seeking more sustainable ways to archive data. This relationship is symbiotic, as Project Silica uses Azure AI to decode data stored in glass, making reading and writing faster and allowing more data storage... The library is passive, with no electricity in any of the storage units. The complexity is within the robots that charge as they idle inside the lab, awakening when data is needed... Initially, the laser writing process was inefficient, but after years of refinement, the team can now store several TB in a single glass plate that could last 10,000 years. For a sense of scale, each plate could store around 3,500 movies. Or enough non-stop movies to play for over half a year without repeating. A glass plate could hold the entire text of War and Peace — one of the longest novels ever written — about 875,000 times.

And most importantly, it can store data in a fraction of the space of a datacenter...

Thanks to long-time Slashdot reader Kirschey for sharing the article.
Businesses

Netflix To Open Branded Retail Stores For Some Reason (engadget.com) 43

As reported by Bloomberg, Netflix plans to open a number of brick-and-mortar retail locations, called Netflix House, in 2025. Engadget reports: The stores will sell merchandise based on hit Netflix shows, so you can finally snag that Lincoln Lawyer coffee mug you've always dreamed of. Netflix House establishments will also offer dining and curated live experiences. To the latter point, the two initial locations are going to feature an obstacle course based on Squid Game. This seems to miss the point of the show's brutal satire of modern capitalism, but that's been par for the course since it took the world by storm back in 2021.

Netflix House will also boast rotating art installations based on hit shows and live performances to excite fans. Additionally, the in-house restaurant will serve cuisine and drinks originally featured on the streamer's many unscripted food-based reality shows. The menu will range from fast casual to high-end dining.

The first two locations should open up in the US some time in 2025, though Netflix hasn't said where, with more global outlets to come at a later date. Why the big global push? Josh Simon, the company's vice president of consumer products, told Bloomberg that its customers "love to immerse themselves in the world of our movies and TV shows, and we've been thinking a lot about how we take that to the next level." [...] The company's still finalizing details regarding menus, locations and just about everything else. It has more than a year, after all, to set up shop.

Movies

Best Buy Will Reportedly Stop Selling DVDs and Blu-Ray Starting Next Year (cordcuttersnews.com) 71

According to The Digital Bits, Best Buy will exit the physical media business as soon as the end of the first quarter of 2024. From a report: Best Buy has been phasing out DVDs from its stores, but The Digital Bits reports that Best Buy would even stop offering it on its site as well, signaling a complete break from physical media. The report noted that some studios have shifted their inventory of Blu-Ray and 4K Steelbook titles toward Amazon.

The move is another hint at the possible end of physical media as consumers gravitate towards streaming services and their extensive libraries, or digital downloads. This comes as one of the largest distributors of DVDs and Blu-Rays, Ingram Entertainment, said it was exiting the business just as Walmart is looking to take over management of Studio Distribution Services (SDS), which handles the distribution of physical media. Disney ceased selling physical media in Australia.

Cloud

Deta's Space OS Aims To Build the First 'Personal Cloud Computer' (theverge.com) 38

An anonymous reader quotes a report from The Verge: Here's how your computer should work, according to Mustafa Abdelhai, the co-founder and CEO of a startup called Deta. Instead of a big empty screen full of icons, your desktop should be an infinite canvas on which you can take notes or watch movies or run full apps just by drawing a rectangle on the screen. Instead of logging in to a bunch of cloud services over which you ultimately have no control, you should be able to download software like PC users did 20 years ago, and the stuff you download should be completely yours. All your apps should talk to each other, so you can move data between them or even use multiple apps' features simultaneously. You should be able to use AI to accomplish almost anything. And it should all happen in a browser tab.

For the last couple of years, the Berlin-based Deta has been building what it calls "the personal cloud computer." The product Deta is launching today is called Space OS, and the way Abdelhai explains it, it's the first step in putting the personal back in the personal computer. "Personal computing took a dive at the turn of the century," he says, "when cloud computing became the big thing. We all moved to the cloud, moved our data, and we don't own it anymore. It's just somebody else's computer." Deta wants to give it back. [...]

Deta's idea is both a very new one and a very old one. It harkens back to the early days of computers when you bought software in a box at a store and installed it on your computer. The cloud era, of course, made computing vastly easier and more powerful but also systematically ate away at the idea that you could control anything on your devices. It's an interesting thought experiment, actually: if every cloud service shut down tomorrow, what would be left on your phone or your laptop? Odds are, not much. Deta's trying to undo that a bit, to embrace the cloud and the expansive universe of apps while giving you back the feeling that your computer -- and everything on it -- is yours and no one else's. Because your computer should be yours -- even if it's on somebody's server.

Sony

Sony's High-Bitrate Movie Service is Now Available on PS5 and PS4 (theverge.com) 12

Sony is bringing its own movie streaming service to PlayStation consoles beginning today. From a report: Previously known as Bravia Core, the service is being rebranded to Sony Pictures Core as it arrives on the PS5 and PS4. "Once you sign up for Sony Pictures Core, you will be able to buy or rent up to 2,000 movies straight from your console," Sony's Evan Stern wrote in a blog post. "At launch, this will include blockbuster hits such as Spider-Man: Across the Spider-Verse, Spider-Man: No Way Home, Uncharted, The Equalizer, No Hard Feelings, Bullet Train, and Ghostbusters: Afterlife, among others."

Now, you can rent or buy those movies in any number of places. If you're wondering why you'd want to use Sony's service, the answer is video fidelity. As noted on the Bravia Core website, it includes what the company calls Pure Stream, "which can stream HDR movies at up to 80Mbps -- similar to 4K UHD Blu-ray -- on a wide range of content." That is a significantly higher bitrate than anything Netflix, Amazon Prime Video, Max, Vudu, or other streamers will give you. So, if you're a stickler for picture quality and have the right TV for it, you should notice greater detail when using Pure Stream. In addition to all that, Sony also claims it has the largest collection of IMAX Enhanced films of any streaming service.

Sci-Fi

Could 'The Creator' Change Hollywood Forever? (indiewire.com) 96

At the beginning of The Creator a narrator describes AI-powered robots that are "more human than human." From the movie site Looper: It's in reference to the novel "Do Androids Dream of Electric Sheep?" by Philip K. Dick, which was adapted into the seminal sci-fi classic, "Blade Runner." The phrase is used as the slogan for the Tyrell Corporation, which designs the androids that take on lives of their own. The saying perfectly encapsulates the themes of "Blade Runner" and, by proxy, "The Creator." If a machine of sufficient intelligence is indistinguishable from humans, then shouldn't it be considered on equal footing as humanity?
The Huffington Post calls its "the pro-AI movie we don't need right now" — but they also praise it as "one of the most astonishing sci-fi theatrical experiences this year." Variety notes the film was co-written and directed by Gareth Edwards (director of the 2014 version of Godzilla and the Star Wars prequel Rogue One), working with Oscar-winning cinematographer Greig Fraser (Dune) after the two collaborated on Rogue One. But what's unique is the way they filmed it: adding visual effects "almost improvisationally afterward.

"Achieving this meant shooting sumptuous natural landscapes in far-flung locales like Thailand or Tibet and building futuristic temples digitally in post-production..."

IndieWire gushes that "This movie looks fucking incredible. To a degree that shames most blockbusters that cost three times its budget." They call it "a sci-fi epic that should change Hollywood forever." Once audiences see how "The Creator" was shot, they'll be begging Hollywood to close the book on blockbuster cinema's ugliest and least transportive era. And once executives see how much (or how little) "The Creator" was shot for, they'll be scrambling to make good on that request as fast as they possibly can.

Say goodbye to $300 million superhero movies that have been green-screened within an inch of their lives and need to gross the GDP of Grenada just to break even, and say hello — fingers crossed — to a new age of sensibly budgeted multiplex fare that looks worlds better than most of the stuff we've been subjected to over the last 20 years while simultaneously freeing studios to spend money on the smaller features that used to keep them afloat. Can you imagine...? How ironic that such fresh hope for the future of hand-crafted multiplex entertainment should come from a film so bullish and sanguine at the thought of humanity being replaced by A.I [...]

The real reason why "The Creator" is set in Vietnam (and across large swaths of Eurasia) is so that it could be shot in Vietnam. And in Thailand. And in Cambodia, Nepal, Indonesia, and several other beautiful countries that are seldom used as backdrops for futuristic science-fiction stories like this one. This movie was born from the visual possibilities of interpolating "Star Wars"-like tech and "Blade Runner"-esque cyber-depression into primordially expressive landscapes. Greig Fraser and Oren Soffer's dusky and tactile cinematography soaks up every inch of what the Earth has to offer without any concession to motion capture suits or other CGI obstructions, which speaks to the truly revolutionary aspect of this production: Rather than edit the film around its special effects, Edwards reverse-engineered the special effects from a completed edit of his film... Instead of paying a fortune to recreate a flimsy simulacrum of our world on a computer, Edwards was able to shoot the vast majority of his movie on location at a fraction of the price, which lends "The Creator" a palpable sense of place that instantly grounds this story in an emotional truth that only its most derivative moments are able to undo... [D]etails poke holes in the porous border that runs between artifice and reality, and that has an unsurprisingly profound effect on a film so preoccupied with finding ghosts in the shell. Can a robot feel love? Do androids dream of electric sheep? At what point does programming blur into evolution...?

[T]he director has a classic eye for staging action, that he gives his movies room to breathe, and that he knows that the perfect "Kid A" needle-drop (the album, not the song) can do more for a story about the next iteration of "human" life than any of the tracks from Hans Zimmer's score... [T]here's some real cognitive dissonance to seeing a film that effectively asks us to root for a cuter version of ChatGPT. But Edwards and Weitz's script is fascinating for its take on a future in which people have programmed A.I. to maintain the compassion that our own species has lost somewhere along the way; a future in which technology might be a vessel for humanity rather than a replacement for it; a future in which computers might complement our movies rather than replace our cameras.

AI

Elvis Is Back in the Building, Thanks to Generative AI - and U2 (time.com) 27

U2's inaugural performance at the opening of Las Vegas's Sphere included a generative AI video collage projected hundreds of feet into the air — showing hundreds of surreal renderings of Elvis Presley.

An anonymous reader shares this report from Time magazine: The video collage is the creation of the artist Marco Brambilla, the director of Demolition Man and Kanye West's "Power" music video, among many other art projects. Brambilla fed hours of footage from Presley's movies and performances into the AI model Stable Diffusion to create an easily searchable library to pull from, and then created surreal new images by prompting the AI model Midjourney with questions like: "What would Elvis look like if he were sculpted by the artist who made the Statue of Liberty...?"

While Brambilla's Elvises prance across the Sphere's screen — which is four times the size of IMAX — the band U2 will perform their song "Even Better Than The Real Thing," as part of their three-month residency at the Sphere celebrating their 1991 album Achtung Baby... Earlier this year, U2 commissioned several artists, including Brambilla and Jenny Holzer, to create visual works that would accompany their performances of specific songs. Given U2's love for the singer and the lavish setting of the Sphere, Brambilla thought a tribute to Elvis would be extremely fitting. He wanted to create a maximalist work that encapsulated both the ecstatic highs and grimy lows of not only Elvis, but the city of Las Vegas itself. "The piece is about excess, spectacle, the tipping point for the American Dream," Brambilla said in a phone interview.

Brambilla was only given three-and-a-half months to execute his vision, less than half the time that he normally spends on video collages. So he turned to AI tools for both efficiency and extravagance. "AI can exaggerate with no end; there's no limit to the density or production value," Brambilla says. And this seemed perfect for this project, because Elvis became a myth; a larger-than-life character..." Brambilla transplanted his MidJourney-created images into CG (computer graphics) software, where he could better manipulate them, and left some of the Stable Diffusion Elvis incarnations as they were. The result is a kaleidoscopic and overwhelming video collage filled with video clips both historical and AI-generated, that will soon stretch hundreds of feet above the audience at each of U2's concerts.

"I wanted to create the feeling that by the end of it," Brambilla says, "We're in a place that is so hyper-saturated and so dense with information that it's either exhilarating or terrifying, or both."

Brambilla created an exclusive video excerpting from the larger collage for TIME. The magazine reports that one of the exact prompts he entered was:

"Elvis Presley in attire inspired by the extravagance of ancient Egypt and fabled lost civilizations in a blissful state. Encircling him, a brigade of Las Vegas sorceresses, twisted and warped mid-chant, reflect the influence of Damien Hirst and Andrei Riabovitchev, creating an atmosphere of otherworldly realism, mirroring the decadence and illusion of consumption."
Movies

Netflix Ships Its Last DVD (netflix.com) 44

It's official: Netflix has shipped its last DVD. "For 25 years, we redefined how people watched films and series at home, and shared the excitement as they opened their mailboxes to our iconic red envelopes," says Netflix in a blog post. "It's the end of an era, but the DVD business built our foundation for the years to come -- giving members unprecedented choice and control, a wide variety of titles to choose from and the freedom to watch as much as they want."

Netflix announced the shut down of its DVD business in April. Here's an infographic the company shared in its post:
Netflix DVD Rental Service Stats
Businesses

Letterboxd, Online Haven for Film Nerds, Gets a New Owner (nytimes.com) 1

Two designers from New Zealand built a wildly popular social network for movie buffs. Now, they're cashing in (and sticking around for the sequel). The New York Times: The "Barbie" star Margot Robbie created an account. Ditto Rian Johnson, the "Knives Out" auteur. Christopher McQuarrie, Tom Cruise's directing partner, has used his to heap praise on another action star (Sylvester Stallone). Letterboxd, the social network for recommending and reviewing movies, has become a kind of shibboleth for film nerds over the past decade. Roughly 10 million people now use the service to share their favorites: You like Studio Ghibli, too? What's your favorite Spike Lee joint?

The service has not undergone any revolutionary changes since it was founded in 2011. But Letterboxd is undergoing two big changes: a new owner and, eventually, user recommendations and review of TV shows. Matthew Buchanan and Karl von Randow, Letterboxd's founders, announced on Friday that they were selling a majority stake in the service to Tiny, a public company in Victoria, British Columbia. The deal values Letterboxd at more than $50 million, said a person familiar with the sale, who spoke on the condition of anonymity to discuss confidential financial information.

Mr. Buchanan and Mr. von Randow, two entrepreneurs based in New Zealand, have reassurances for their users who may be afraid of what a sale could mean for their corner of the internet. First, neither co-founder is planning to leave any time soon, and both will remain shareholders. And the service itself isn't changing immediately. The proposal to incorporate TV is still in its infancy, and the founders said they did not expect that the addition would disrupt their existing products.

Movies

Netflix Prepares to Send Its Final Red Envelope (lasvegassun.com) 58

An anonymous reader shared this report from the New York Times' media reporter: In a nondescript office park minutes from Disneyland sits a nondescript warehouse. Inside this nameless, faceless building, an era is ending.

The building is a Netflix DVD distribution plant. Once a bustling ecosystem that processed 1.2 million DVDs a week, employed 50 people and generated millions of dollars in revenue, it now has just six employees left to sift through the metallic discs. And even that will cease on Friday, when Netflix officially shuts the door on its origin story and stops mailing out its trademark red envelopes. "It's sad when you get to the end, because it's been a big part of all of our lives for so long," Hank Breeggemann, the general manager of Netflix's DVD division, said in an interview. "But everything runs its cycle. We had a great 25-year run and changed the entertainment industry, the way people viewed movies at home."

When Netflix began mailing DVDs in 1998 — the first movie shipped was "Beetlejuice" — no one in Hollywood expected the company to eventually upend the entire entertainment industry... At its height, Netflix was the Postal Service's fifth-largest customer, operating 58 shipping facilities and 128 shuttle locations that allowed Netflix to serve 98.5 percent of its customer base with one-day delivery...

Netflix's DVD operations still serve around one million customers, many of them very loyal... To ease the backlash, Netflix is allowing its DVD customers to hold on to their final rentals.

"One hundred people at Netflix still work on the DVD side of the business, though most will soon be leaving the company."
Businesses

Marvel's VFX Workers Vote to Unionize in Historic Landslide Victory (rollingstone.com) 51

Visual effects workers at Marvel Studios have unanimously voted to unionize with the International Alliance of Theatrical Stage Employees, marking a historic milestone for the industry. Rolling Stone reports: Following the successful vote with the NLRB, Marvel's VFX union will now enter into collective bargaining negotiations with Marvel. A start date for those negotiations hasn't been announced yet. Underpinning the union drive were the poor working conditions visual effects professionals have endured on Marvel productions, including a lack of pay equity, grueling hours, understaffing, excessive requests for changes, and unfair turnaround times.

VFX crews have been a crucial part of film and TV productions since the introduction of visual effects in the first Star Wars films of the 1970s. But while many other backstage/behind-the-scenes crews and professions (such as production designers, editors, lighting, make-up, and props) have long been unionized under the IATSE umbrella, VFX workers largely remained non-union.

Movies

Is Rotten Tomatoes 'Erratic, Reductive, and Easily Hacked'? (vulture.com) 43

Rotten Tomatoes celebrated its 25th year of assigning scores to movies based on their aggregate review. Now Vulture writes that Rotten Tomatoes "can make or break" movies, "with implications for how films are perceived, released, marketed, and possibly even green-lit". But unfortuately, the site "is also erratic, reductive, and easily hacked."

Vulture tells the story of a movie-publicity company contacting "obscure, often self-published critics" to say the film's teams "feel like it would benefit from more input from different critics" — while making undisclosed payments of $50 or more.) A critic asking if it's okay to pan the movie was informed that "super nice" critics move their bad reviews onto sites not included in Rotten Tomatoes scores.

Vulture says after bringing this to the site's attention, Rotten Tomatoes "delisted a number of the company's movies from its website and sent a warning to writers who reviewed them." But is there a larger problem? Filmmaker Paul Schrader even opines that "Audiences are dumber. Normal people don't go through reviews like they used to. Rotten Tomatoes is something the studios can game. So they do...." A third of U.S. adults say they check Rotten Tomatoes before going to the multiplex, and while movie ads used to tout the blurbage of Jeffrey Lyons and Peter Travers, now they're more likely to boast that a film has been "Certified Fresh...."

Another problem — and where the trickery often begins — is that Rotten Tomatoes scores are posted after a movie receives only a handful of reviews, sometimes as few as five, even if those reviews may be an unrepresentative sample. This is sort of like a cable-news network declaring an Election Night winner after a single county reports its results. But studios see it as a feature, since, with a little elbow grease, they can sometimes fool people into believing a movie is better than it is.

Here's how. When a studio is prepping the release of a new title, it will screen the film for critics in advance. It's a film publicist's job to organize these screenings and invite the writers they think will respond most positively. Then that publicist will set the movie's review embargo in part so that its initial Tomatometer score is as high as possible at the moment when it can have maximal benefits for word of mouth and early ticket sales... [I]n February, the Tomatometer score for Ant-Man and the Wasp: Quantumania debuted at 79 percent based on its first batch of reviews. Days later, after more critics had weighed in, its rating sank into the 40s. But the gambit may have worked. Quantumania had the best opening weekend of any movie in the Ant-Man series, at $106 million. In its second weekend, with its rottenness more firmly established, the film's grosses slid 69 percent, the steepest drop-off in Marvel history.

In studios' defense, Rotten Tomatoes' hastiness in computing its scores has made it practically necessary to cork one's bat. In a strategic blunder in May, Disney held the first screening of Indiana Jones and the Dial of Destiny at Cannes, the world's snootiest film festival, from which the first 12 reviews begot an initial score of 33 percent. "What they should've done," says Publicist No. 1, "was have simultaneous screenings in the States for critics who might've been more friendly." A month and a half later, Dial of Destiny bombed at the box office even though friendly critics eventually lifted its rating to 69 percent. "They had a low Rotten Tomatoes score just sitting out there for six weeks before release, and that was deadly," says a third publicist.

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