Heroes of Might and Magic III Demo Released 151
mackman writes "Head on over to Loki Games' Web site to waste a few hours with the latest hit (but let me finish downloading it first!). " Warning: It's 93 megs. But there are several mirrors up on the site. I've played this game before - it's a huge blast to play. Have fun!
Re:the Grumpy Old Man post (Score:4)
Oh, no. You think that GETTING the Amulet is your trial? Don't you recall your instructions?
That's right, chummer. You have to get the Amulet -and bring it back-. And the bearer of the Amulet, uhm, can't teleport. You gotta hoof it back up all fifty levels, with the Wizard of Yendor all over your ass and with no help from your god.
Not that you're done yet. Remember the rest? You gotta bring the Amulet -to your God-. So you'll need to take a short jaunt through the four Elemental Planes -- bring your pickaxe!
Heh. But I'm not done yet. Nothing's ever fair, is it? Welcome to the Astral Plane, home of the three High Altars of the Gods. And their attendants. And you know what? The other two Gods really AREN'T the least bit interested in your God gaining ascendancy over all things. Get ready to kick some Archon butt.
And who invited THOSE guys? For -no apparent reason-, the Horsemen of the Apocalypse want to kick your butt too, and you can't make those bastards stay dead. Fun fun fun.
And you thought -one- Wizard of Yendor was bad news...?
So fight your way back up through all fifty levels of the dungeon, traverse the Elemental Planes, and fight your way through that warzone they call the Astral, puzzle out which altar your God owns -- don't botch this one -- and offer the Amulet.
And THAT will be the last thing your character does -- except for the gloating. Lots of gloating.
Happy hacking...
THANKS (Score:1)
HOMM 1, 2, 3 (Score:1)
I loved HOMM1 but for some reason got bored with HOMM2, and the screenshoots of HOMM3 looks identical to HOMM2. What is new in HOMM3 compared to HOMM2?
Re:Not for me... (Score:1)
Re:HOMM3 is one of the best games I've ever played (Score:1)
It was. HOMM2 had the best music I've ever heard in a game bar none. Not only did it fit perfectly with the game, it was so good I transferred it to tape just to listen to it in the car.
Also I have the AB expansion pack, the Conflux (elemental) race is a mediocre addition (at least they didn't include the "forge" race *shudders*), but the new campaigns and creatures made it worth recommending for HOMM3 fans.
The AB pack is fun: the HOMM3 campaign didn't do anything for me (The HOMM2 campaign I've played through at least four times.) but the AB new campaigns are for the most part fun. You'll get used to the Conflux: the strategy with them is different- you've got crappy low and high end troops, but the middle is solid and you'll always move first, which is a serious advantage.
Re:sawmill and HOMM3 (Score:1)
Sounds like HOMM3 is running with the DGA extensions. You may want to run it as 'heroes3 --windowed' (or 'heroes3 -w') to get around that.
Mind you, that's the full release, but I expect the demo behaves the same.
Re:HOMM 1, 2, 3 (Score:1)
The biggest change IMHO is the new magic system. Each spell falls into earth/air/fire/water, and each hero has a skill when casting spells of that type. Expert skill often affects an entire army, not just a stack, so all of a sudden the best spells for an expert are things like Haste, Slow, Curse, Bless, StoneSkin and the like. It's an entirely new flavor to magic combat. They've added an underground area on some maps, kind of like Myrror in Master of Magic, reduced the number of artifacts a hero can carry, and greatly revamped the money from castles so that you can make a lot more if you have all the structures.
It's a worthy addition.
PC games... (Score:1)
-Vel
Re:games on Linux... (Score:2)
How do you make your game stand out against 20,000 other win95 games? Lots of marketing. For linux, any new game is going to garner a good piece of that small market.
---
Why such hefty hardware requirements? (Score:1)
Eric
Re:Bard's Tale (Score:1)
If you have Windows then get... (Score:1)
http://www.gozilla.com/ [gozilla.com]
http://getright.com/ [getright.com]
They won't speed up the download but it can resume if interrupted and uses mirrors.
Re:Anyone have a partial T3? (Score:2)
Oh yeah, have you found the Archon port to linux?!? It's somewhere, if you search the linux games archives. X-Archon, i believe it's called. Trying to remain true to the original.
That's nice. (Score:1)
Re:Open Source and pricing models (Score:1)
10mbit mirror (Score:4)
ftp://templestowe.res.cmu.edu/pub/lokiga mes/ [cmu.edu]
I notified Loki of this by email, and told them if they request me to take down the mirror, I will.
Till then, enjoy.
Key difference: (Score:2)
The people who could most benefit from this situation are the CD-ROM manufacturers, who could spend their idle time burning popular open source software and passing it to the local software merchants. If they had to compete, they could sell at a loss, as long as they didn't go below the losses they'd take from having idle factories.
The key objection to open source as a base for a profitable business is not that nobody would pay for the service of delivery, but that people who don't actually produce any software will have a competitive advantage over those who do. If hypothetical company Maroon Hat does everything Red Hat does, but doesn't spend money on any software developers, Maroon Hat has the same profitability with smaller expenses.
I think profitable open source development should be viewed as more of a busking model than any sort of traditional "give me your money, or you don't get what I'm selling" model. If it were convenient to do so (say, with a web-based micropayment system), I bet people would be more than happy to send out a few bucks here and there to the authors of their favorite free software.
Re:Links (Score:3)
Regards,
matt
Now how am I going to get any work done? (Score:3)
I doubled it by not having the system crash from under me, and I increased it by 50 times by not having any great games to distract me.
If this trend continues, I almost might as well move back to Windows; I mean what's the point of dealing with logging in every few weeks when I reboot for a measly double productivity gain?
Re:Atmosphere in Games (maybe a wee bit offtopic) (Score:1)
CH
Re:Games for Linux (we are working on an engine) (Score:1)
Don't bother downloading. Buy! (Score:2)
Re:93 MB for a DEMO??? (Score:1)
Well, it wasn't too bad, I just went
wget -r ftp://path/to/folder
and went do bed... this morning the nice new shiny demo was waiting for me in my home directory.
And I've only got a 33.6 modem...
the Grumpy Old Man post (Score:5)
I mean, who decided that UNIX should have games, anywyay? Back in the old days, all a SysAdmin would ever want was a LART, rm, and the occasional luser and that's all we needed to have good, clean, wholesome fun.
*grumble*mumble*
oh...my back's killing me...
*mumble*
Re:Serious question, not a troll (Score:1)
Do any people get turned to stone in this game?
Yes. There are Medusas in HOMM3 which have a petrification attack. It is a temporary effect which lasts for several rounds of combat.
Is it possible for any attractive women to be turned to stone in the game?
I think so. I'm pretty sure that one of the troop types is female elven archers, and that said female elves are susceptible to being turned to stone. There are also harpies and probably other female creatures, though it has been a while since I've played the game, so I don't remember the complete creature roster.
Re:the Grumpy Old Man post (Score:1)
Gameplay has not actually improved very much in the last 15 years. Anyone else want to reminisce about Plato?
93 MB for a DEMO??? (Score:5)
Maybe it's just hitting me because last night I did a full install of Freespace 2 and had that top out at 1.2 GB of disk space -- and here I thought I'd be set for a long time when I got a 13 GB drive for my PC...
Jay (=
Re:Anyone have a partial T3? (Score:1)
I believe you and I are in exactly the same gaming universe. I would rate all games on the same scale as you, in fact. Impressive!
I played Ultima IV on the PC, but other than that.. I just played nethack tonight. (solidarity solidarity solidarity)
Games for Linux (Score:1)
Games for Linux is good, but I'll consider it a real victory when we get games out for linux first instead of being treated like we use MacOS or something...
Anyone have links to good open source games/development projects built primarily for linux? I would expect that there's some in the pipeline now that some of the older game engines (like quake) are being open sourced.
Re:So niave... (Was: Games for Linux) (Score:1)
I was asking for people working on open source game projects. I don't expect to see companies putting out linux games first, but that shouldn't stop us, the OS community from developing some cool stuff ourselves.
Re:the Grumpy Old Man post (Score:2)
I wish I never found it year ago on the Amiga. Every couple of months I come back to it only to find it consumes more of my time than I shoudl let it. I WILL get that stupid Amulet if it's the last thing my character ever does! Oh, wait...
Re:Shit... still waiting for BT ASDL (Score:1)
Lea
Damn, no PPC binaries (Score:1)
Age of Wonders (Score:1)
Re:the Grumpy Old Man post (Score:2)
Nethack?!? Well you *are* a young'n. Back in *my* day we had The Mines of Moria on the CDC Plato system. (Late 70's) and it was, uh, well, graphical, multi-user and you played with folks from all over the country. Anyone who plays HoMM would immediately recongize it.
My father back in the 50's, on the other hand, got stuck with this new game called "Adventure". Plugh. (One of his roomates at MIT helped write it.)
Actually, what amazes me is how good games just keep getting reincarnated. Yeah, they are *much* flashier now a days, but the themes are the same.
Sorry guys (Score:2)
Re:Open Sourced? (Score:2)
Fast mirror (Score:3)
http://www.ryans.dhs.org/heroes.html [dhs.org]
Realtime server status [dhs.org]
Ryan Salsbury
Wow! (Score:2)
That's awesome!
Go, wu-ftpd!
Mirror (Score:1)
SlashMirror: Where to put files for fellow /.'ers
Re:Open Sourced? (Score:1)
Re:Good Enough to make my wife want Linux! (Score:2)
Hang on
Stéphane Peter
Re:93 MB for a DEMO??? (Score:4)
Perhaps until that point, some enterprising soul could offer CD collections of assorted Linux game demos (as more become available, and as [copyrights,licenses] allow), even by snail mail. I don't know what kinds of agreements the mags make with the game companies on anything except "exclusives", but...
If licenses allow it, charge a nominal fee for the service to cover media, labor, and shipping and maybe a little profit to support the operation (or be donated to a righteous cause, like dvd/decss defense fund?).
Just a thought. It works to some extent in the Windows world (and probably Mac, too).
-LjM
Re:A major disappointment. (Score:1)
But yeah, there is a double standard for games
Re:93 MB for a DEMO??? (Score:1)
At some point the Linux game industry will reach the volume needed to justify a magazine targetted at Linux gamers (or serious inclusion in the Windows gaming mags), at which point you'll be able to get the demos on CD's that come with many magazines or are handed out at computer stores...
Actually, that's sort of what Maximum Linux [maximumlinuxmag.com] seems to be. Granted, there's only one issue to judge it by (and that one has a TurboLinux eval CD bundled with it), but its headline article is "Linux Got Game!". A lot out of date now (Myth2 was the current Loki game at that point), but closer to the "mainstream" PC (gaming) mags than either Linux Journal [linuxjournal.com] or Linux Magazine [linux-mag.com].
It grated a little on me, but I can imagine them having cover CDs with various demos in forthcoming issues. In fact, I'd welcome it. I have a 33.6 =/
(Actually, people with fat pipes and CD burners can make demo and patch CDs for their friends ;-) )
size of demo... (Score:1)
Re:the Grumpy Old Man post (Score:2)
Stupid freakin' addictive games!
Re:93 MB for a DEMO??? (Score:1)
Re:Fast mirror -- Thank you! (Score:1)
% fetch http://www.ryans.dhs.org/heroes3-demo-x86.sh
Receiving heroes3-demo-x86.sh (9497152 bytes): 100% 9497152 bytes transferred in 40.2 seconds (230.77 Kbytes/s)
...goes to test this out on FreeBSD
-Chris
200 K/sec!!! (Score:1)
Re:the Grumpy Old Man post (Score:1)
Re:the Grumpy Old Man post (Score:1)
(Slightly off-topic, but...)
My father back in the 50's, on the other hand, got stuck with this new game called "Adventure". Plugh. (One of his roomates at MIT helped write it.)
Given the plugh reference, I would point out that Crowther and Woods [clari.net] wrote Adventure in the early Seventies. (Reference 1: T he Craft of Adventure, chapter 2 [ftp.gmd.de] [P DF [ftp.gmd.de]]) (Reference 2: A History of 'Adventure' [delphi.com]). So, it's a little improbable that the Adventure of plugh fame was available in the 50's =)
(You can play it on-line at any of several locations these days, including here [mlab.uiah.fi] and here [triumf.ca].)
Re:games on Linux... (Score:1)
But remember, even 2% of the market is a LOT of people. If porting can be done 45 (90/2) times faster (in total person-hours) than creating the original game, the port will have at least the same profit margin as the Windows version. Probably a better profit margin, because of linux game scarcity.
Re:Hemos has played it before! (Score:1)
Umm...It's been in the stores for a month or two.
And I'm sure the /. guys get in on the betas a lot =) (Wasn't there a blurb in Geeks in Space about one of the betas?) For that matter, so do the LinuxGames folks.
And HoMM3 absolutely rocks! Much more fun and addictive than I expected. Now I really hope that the rumors of a port of Armageddon's Blade (the add-on) are true...
Re:How efficiently can one download? (Score:1)
Re:10mbit mirror (Score:2)
Did you also notify your good friend and mine Mr. John Lerchey about this? Hundreds of people pulling almost 100MB apiece might garner some attention.
\end{CMU inside reference}
Re:Open Source and pricing models (Score:1)
HOMMII was one of the very, very few games I found it worth rebooting into W95 to play.
Re:LInux ports (Score:1)
James
HoM+M III for Windows for sale (Score:1)
Re:Good Enough to make my wife want Linux! (Score:1)
I know that feeling. Now that my wife is getting hooked on the games on my Linux box, she's demanding her own Linux box. It'd be a lot easier if we could actually afford one...
Ah well...
Re:size of demo... (Score:1)
The copy from the tux ftp site is perhaps incomplete. The complete download should be about 93MB.
Re:Open Sourced? (Score:2)
Loki [lokigames.com] has released several [lokigames.com] Open Source projects:
Re:Fast mirror -- Thank you...not (Score:2)
RYan Salsbury
HOM&M's Long Lost Ancestor (Score:1)
http://underdogs.gamingdepot.com/
It's for dos, but it'll probably run under dosemu. I haven't tried, though.
This was also the first game I tried "hacking", albeit in very limited ways. Mainly, I messed around with the saved game files in a hex editor. I was young then... don't laugh at me
Processor Pentium-class processor or better (Score:1)
...bummer.
Re:How efficiently can one download? (Score:1)
Your TCP/IP stack isn't that bad, is it?
Re:Man (Score:1)
Re:So niave... (Was: Games for Linux) (Score:1)
Re:How efficiently can one download? (Score:1)
Re:Key difference: (Score:2)
This is an interesting point, but could another company do "everything Red Hat [or whomever] does" without spending any money on software developers?
Mandrakesoft seems to do just this -- and Mandrake Linux is well-respected. They obviously spend some money on software development, but I bet much, much less than Red Hat. As you point out, why should they? Red Hat's doing most of their R&D for them, then they do some tweaking. OK, no skin off anyone's nose -- Red Hat beats them with some features, and can wrap Mandrake additions into upcoming versions.
Red Hat, TurboLinux, and several others are doing well
timothy
games on Linux... (Score:2)
I really don't understand the gaming programmers reluctance to move to Linux. w/the popularity of the Quake series, etc, etc, don't they see the market expanding?
I say forget about Office and other MS products, we need more serious games to be ported. Do you really think that people bought the Commodore64 so that they could write papers w/the GEOS word processor?
HOMM3 is one of the best games I've ever played. (Score:3)
The music is also fantastic. The tower and desert land music is the best. Also the amount of detail they put into regular sounds is also quite good.
For me it was totally the atmosphere of the game which put the hook in me. Castlevania3 is only game which can compare in terms of excellent atmosphere.
That being said I've heard that the music was better for HOMM2. Also I have the AB expansion pack, the Conflux (elemental) race is a mediocre addition (at least they didn't include the "forge" race *shudders*), but the new campaigns and creatures made it worth recommending for HOMM3 fans.
Anyway don't take my word for it. Download the demo and find out for yourself.
High quality game (Score:3)
Technically, this is a solid achievement. I haven't had a single crash. It looks and sounds as good as in Windows.
And gameplay is superb. It isn't dramatically different than HOMM2, really - but that's not much of a complaint. This is, no doubt, one of the premiere strategy games on the market, regardless of platform.
Another nice note - if you do the full install (which is, I grant, huge), you don't need the CD to play. You could probably play it remotely over X, if you want to. It put an icon in KDE under games, which I thought it should do. I installed it as root, and can play as myself - which is better than some things, like Star Office.
Kudos for Loki for an exceptional port of an unusually addicting game. I'm becoming decreasingly interested in even keeping a windows box around for any reason.
93 megs? Well worth it. (Score:1)
So a baby seal walks into a club...
Mirror (Score:1)
Open Source and pricing models (Score:5)
drig suggested buying the game, not downloading it (and at 90 megs, it is a huge download!). If you ever hear Free / free software impugned with the increasingly silly rhetorical question "But how can that stuff stick around? How can anyone make money off it?" you've got one more data point to fling. Even on a fattish pipe, most people are not interested in downloading 90 megs at a time, but pop in a disc and 90 megs is no sweat.
(Of course, this could go either way -- in 3 years, will you be on a DSL2* line with no metered charges and 90MB is three minutes whistling? Or will you be on a clogged cable modem loop with by-the-K download charges and a meter outside the house? I certainly hope the first trend is winning
CD-burners may not be DVD-RAM, but they certainly constitute a great way to pass around big files, and for a well-done manual, brand assurance and support, I think Loki is offering great deals for Linux games.
Whee!
timothy
*Strictly hypothetical. Not real. Restrictions apply. See local dealers for details. Not availabile in all areas, terms and conditions apply and are subject to change without notice or obligation.
Re:93 MB for a DEMO??? (Score:1)
personally, i'm going to go home and crack open my copy of warlords III: darklords rising and play that for awhile until i finish the download... once i get bored with that, i'll start going through my mp3s and deleting the adam sandler ones so i can make a little more room-- 93 megs is more than i can afford at this point, and the install is going to wreck me! once i'm done with that, i'll read some slashdot posts about this very subject for awhile... then i'll go kick around the frisbee... then i'll take the Citation out for a spin... then-- i'll finally be ready to install.
YEAH!
Hemos has played it before! (Score:2)
*gasp*
Windows!
I have a double standard (Score:2)
Besides, games are (or should be) about *content*. Graphics, level designs, sounds and music, story line, character development, interactivity... these things are often aided by improved software engines, but they primarily aren't part of the software. In fact, I can't think of a game besides half-life that took an existing software engine and made it heavily better. Some games license an engine and use it to run new content, some games have an engine written from scratch, but how many games are subject to the steady, incremental improval process which free software so benefits?
And starting with Quake (to my knowledge; I'm probably wrong), a heavy component of game development has been driven by almost-open source: the code-level mods that the user community puts out so enthusiastically is made possible by the release of a significant chunk of source code for the base game.
For an operating system, on the other hand, having it crash every month, much less every week, is not acceptable. Security issues for OS and daemon software are critical, and ongoing, steady development on top of the same code base should be as fast as possible without compromising stability.
Re:Atmosphere in Games (maybe a wee bit offtopic) (Score:1)
OT: on the subject of Lokigames (Score:1)
bye,
-jimbo
Re:Anyone have a partial T3? (Score:1)
Machiavelli (Score:1)
I have logged hundreds of hours playing it and I still spend many long nights playing away. It was a hot seat politcal intrigue/ trading game. Very cool. I would also be interested in a web version. Is anyone interested in an open source version of this game, or maybe something similar so we wouldn't step on Microprose's feet? I've been contimplating this for a while now. I'd need some help moving my develoment mindset into Linux (I'm a prof. windows programmer but I know OpenGl) but using a proper setup we could bust a linux version of this game out in no time.
homm3 is bad + history of homm (Score:1)
Then there was homm2 and it was a bit better: while there were more bells and whistles that made strategy a bit messy, and there was unneeded variety of units and artifacts (they were too specialized to be useful, at least some of them - consider one that increases sea movement by 2 on a level with no sea), but it was REALLY TOUGH. homm1 fans sure had alot more fun with this one, even if only because it took much longer to beat. Exp pack was even tougher, perhaps a bit too tough: I could only beat one campaign and the last level took me longer than whole of homm1. Basically homm2 and exp pack was targeted at fans.
Lo and Behold, homm3 is out and all the fans who've been reading about all the new perks, finally get to play with it. Big disappointment: it starts out so easy you get bored before getting any worthy challenge. Beleive it or not I couldn't get farther than a few levels because of that. On top of it, there's much more units, spells, artifacts, this abundance basically kills refined strategy of homm1 and 2.
This might have been fun for new comers, but I'm sure most series fans were somewhat disappointed. A contributing factor might have been that the game was way too slow for a non-3d game: on my p200 it was almost unplayable at some places, like animated magic fields where you first get archangels. One more minor gripe: instead of cool black dragons that really looked impressive and powerful (no game ever gave me the feeling of having 50 black dragons... mmm) you get dorky-looking archangels. Blah.
3 my favorite game series were civ, homm and fallout. 2 out of 3 ported to linux, how about the 3d, the best of three too?
don't expect any problems (Score:1)
Except if Loki gets cheesed at me for IP violation, i'm not breaking CMU's guidelines. I can run nonprofit websites as long as the use isn't excessive. We're talking about small bursts here over a day or so. It's not a big deal. At least I hope he doesn't think so
Re:HOMM3 is one of the best games I've ever played (Score:1)
Re:93 MB for a DEMO??? I agree! (Score:1)
Anyone want to let me borrow his/her T1? =(
Re:Shit... still waiting for BT ASDL (Score:1)
and if you look at EB games, you can probably find it for $30 still -- $20 off what the list price is, which is about $15-$20 better than everywhere else!
Lea
sawmill and HOMM3 (Score:2)
The X server zaps to 800x600 and then the title bar with a solid black window covers the actual game. I can kill sawmill and run without a wm and I dont have this issue. I spose I should report it to loki or maybe the sawmill team? I havent tried wit hany of the other windowmanagers yet because once I got the game in a playable state I am now realizing it's 2 am and I have to be up in 4 hours
Needless to say if anyone can point me to who would be a better person to get notice of this tiny problem, I'll document for them straightaway. I know a few of the loki guys peruse slashdot on more than a regular basis.
Anyone have a partial T3? (Score:3)
Heroes of Might & Magic is one of the best series of games I've ever seen. And I've been playing computer games longer than some Slashdotters have been alive.
On a scale of 1 to 10, where Ultima 8 is a 1 and NetHack is a 10, I would give HOMM3 an 8.5 (9 with the additional scenarios).
Shit... still waiting for BT ASDL (Score:2)
Re:Can a newbie play this game? (Score:2)
You'll definitely want to bump up the difficulty level once you start winning scenarios. It defaults to "easy mode", despite what they call it ("normal" or something).
I've won scenarios at "impossible" difficulty, and it surely is not impossible (though the first week or two is very, very difficult).
Re:games on Linux... (Score:3)
Because they've already written the program once already? Personally I hate it when I'm writing something (software or text) and I lose today's changes through either my own stupidity, or some software screwup, even if it's only like, 15 lines that I've lost. I've already put all my creative blood and sweat into doing the thing that I'm going to have to do all over now. I've already done it perfectly,(or not... even so it was good enough) and now I have to remember how I did it, or reinvent it. And if I don't think it's all that important, it's simply not going to _be_ redone, and the entire project gets set aside, never to be finished.
Then you also include the fact that most gamers who use linux at home dual boot anyway. (porting office apps is a different thing, especially when a computer is being used almost exclusively for a small number of applications at most workplaces.) This does not impress the boss or the accountant, especially when it comes to the cost of porting the game.
I suspect the reasons that games get ported to linux at all are things like "because the programmer really wants to," or "because there's not much to change," or "because the boss has been fooled into thinking there's a really big market for linux games." The first reason is the reason Doom was ported at all. Management didn't think it was a good idea, and didn't really want the programmer doing it to waste his time.
---
I can't wait for proper speech-recognition.
LInux ports (Score:2)
Links (Score:4)
Tips, Cheats, Hints
Fan Pages
========
Good Enough to make my wife want Linux! (Score:4)
Soon after my wife and daughter got a chance to play it, they demanded accounts on my Linux box.
After playing Quake III Arena, she wants Linux on HER box!
A seriously adicting game. I would enjoy it more if they fixed the AI player bug involving regenerating armies... But even then, it is still a hell of a lot of fun to play and worth the money. (Loki did a fantastic job on the port.)
I can't wait to see what they do with Alpha Centari.
Dont rush to download (Score:2)
Re:Shit... still waiting for BT ASDL (Score:2)
Yes, I know it has. I already have the Windows version. I'm just waiting for the full version to be released on Linux. BTW, here in the UK, EB don't tend to sell stuff at a discount (apart from second hand console games).
Not for me... (Score:2)
Re:games on Linux... (Score:3)
I think that linux gaming is now where PC gaming was in the late 80's/early 90's - B.W95 (Before Windows 95). Too many different computers, graphics possiblities, etc. Microsoft came and established a standard API for graphics, sound, and PC games took off. I think SGI open sourcing OpenGL will really help establish a graphics standard for linux games.
Just give it time...