Three Axis Promises Nanosaur For Linux 90
lvillalt writes: "Three Axis Interactive is porting Nanosaur (a 3D Mac game) to Linux, using the Quesa 3D graphics library." Nanosaur seems like one of the best reasons to buy a Macintosh -- smooth action, good controls, nice textures, and action suitable even for small kids. But if you can put Nanosaur and a close-enough-to-Aqua theme on a Linux box, the premium for The Real Thing suddenly looks a little steeper. However, no release date yet.
Re:Mac vs. Windows (vs *nix?) ... Will it ever end (Score:1)
| Software will need to make 3 different versions
| of the same game to satisfy all their customers.
It shouldn't have to be that way. That's what standards are for (e.g. ISO/ANSI C, which does a fair job of making text based programs portable). Hopefully the need will advance the adoption/development of the relevant standards, and the computer industry will be all the better for it.
--
James Gasson
Re:advanced graphics? (Score:1)
As to the speed of Quesa (or QD3D): it's a high level toolkit, which sits on top of lower-level APIs like OpenGL. The OpenGL layer is where you spend 80%+ of your time on any given frame, so the overhead of using Quesa is pretty small.
-dair (project lead for Quesa)
Re:Doesn't work: Re:I've got an easy solution for (Score:1)
If everyone did set their level to 2 how do you suppose that new messages would ever get moderated to a higher level? You will not see level 0 and 1 messages so nobody will moderate them up.
When you get moderator points, the system advises you to set your browse level down to -1, to catch abuses.
I normally browse at 2, with high scores first, but when I have moderator points, I browse at -1, with new messages first.
Unbelievable news! (Score:1)
The above poster is correct - they DO need to add more to the game, or release the game level editor at the same time - I'd love to be able to make my own levels for the game.
I was rather hoping they could improve the graphics, though - I don't know what the above person is smoking - the engine on it blows, but the game itself is very fun and addictive, so much so that the bad engine & graphics don't much matter.
Re:Err, what? (Score:1)
sac (noun):
"a pouch within an animal or plant often containing a fluid
(generally or often considered vulgar)"
As an Anonymous Coward, I didn't expect you to know this.
Grow some balls, then try another rebuttal.
Re:Err, what? (Score:1)
Lick on my nutsac.
Re:Err, what? (Score:1)
I was less then underwhelmed with nanosaur, but I wish it luck.
Err, what? (Score:1)
Now, I'm happy that another company is interested in Linux gaming, and if a demo is made available I'll probably try it out,
but don't get your hopes too far up.
Re:Pretty cool, but will it be expanded? (Score:1)
"YOU CANNOT...
...port any of this code in any quantity, shape or form to Windows/PC. Nanosaur and the code are happily Mac-only and we want to keep it that way."
[...]
4.
With an attitude like that, I sure as hell won't be checking the game out.
Re:Yeesh. Some real news, please. (Score:1)
Bowie J. Poag
Project Founder, PROPAGANDA For Linux (http://propaganda.themes.org [themes.org])
uhhhhhhhhh (Score:1)
If you want a Mac (Score:1)
Go buy one. Putting up a flashy desktop theme and a few games isnt going to give you the same experience as a real Mac will. Cheaper yes, but hardly the real thing. Fvwm95 gives you a start menu and task bar, but no one will tell you that by using it you will get the same results as running win95. Themes only go so far. I think that overselling the free unicies abilities to mimic other interfaces wont help them much.
Of course, whether Linux is better than the real thing or not is another question which should be left to the individual.
~~~~~~~~~
auntfloyd
Doesn't work: Re:I've got an easy solution for you (Score:1)
Greetings,
I've played nanosaur (Score:1)
Re:nanosaur? blah. (Score:1)
I do have my "page of ancient QD3D stuff" which has some of the demo apps from the "QuickDraw 3D - The Glitz, The Glamor, The 1.0 Demos" CD, along with partial gerbals source which was in a development kit a while back. This page can be found at inio's page of ancient QuickDraw 3D stuff [inio.org].
Re:Bugdom (Score:1)
I definitely agree that Bugdom is more entertaining. It would be nice to see that ported to Linux. More commercial childrens games can never hurt.
Ill-informed posts... (Score:1)
"Close-enough-to-Aqua"? Aqua is a lot more than those pretty gumdrop buttons and translucent windows...it's a vector-based UI system based on PDF technology that no Elightenment theme can simply emulate. Yeah, your knockoff themes might *look* similar to Aqua on the surface, but the powerful capabilities that make Aqua so amazing aren't skin deep...and of course, an Aqua window theme doesn't give you the Cocoa support OS X has. That's right people, there's a lot more to OS X than the gumdrop buttons.
Re:Ill-informed posts... (Score:1)
Yes, "close enough" is relative...but this guy is talking about a game that's 3+ years old, and using cheesy gumdrop-button themes, acting like this is somehow a viable alternative to "the real thing". It's not even close...call linux "stable, powerful, and robust" all you want, but old games and gumdrop themes don't make it anything like the Mac OS, or Windows2000, or whatever...
As for emulating features you want...sure, you can do that, but sometimes you'll be 2 years behind the real thing. If you don't mind using knockoff products that arrive late, that's fine, but not everyone wants to wait around for certain technologies to filter down to the "community" level. And btw, there's a mac proggy that does that rotating-cube-with-a-movie-playing-on-the-sides as well...it's nothing insanely impressive
Re:Ill-informed posts... (Score:1)
Wrong, pal. Quartz (the engine behind Aqua) isn't recycled NeXT technology...it's completely new and different. Yes, much of the foundation of MacOS X is recycled (and updated) OpenStep stuff, but the UI skeleton is not. There are things you can do with Quartz that no other UI currently available supports. Yes, a lot of this new functionality is aimed at graphics houses and the publishing industry, but it goes far beyond throbbing default buttons and translucent windows. Read up on Quartz a little before you make such idiotic statements...
the grand scheme of things.. (Score:1)
Therefore, my official idea is, "yeah, this is a good thing."
More software for linux always seems like a good idea to me (unless you want to get technical and talk about viruses, etc........)
Re:Ill-informed posts... (Score:1)
Remember, "close enough" is relative. My vt320 terminal is "close enough" to sitting at a console for basic programming... I wouldnt want to write a few thousand lines of code on it though.
Now for my next question... since you are so quick to attack someone for not knowing all you do, oh mighty Mac God... do you honestly KNOW what a "vector based UI system based on PDF technology" is? Or did you cut and paste that directly from MacOSRumors? I mean, honestly, WHO CARES? So it's got different guts behind it. Does that change what I see on the end? My buttons don't animate themselves... DAMN IT TO HELL!!! You are absolutely right, OS X does have better technology, and yes, there is some revolutionary stuff in there. For years Mac hardware has been superior to PC hardware, yet the linux crowd has migrated mostly towards PC... do you wanna know why? Because of COST. I built myself a dual pIII box for way less than a G3 would have cost me at the time, and it was faster than anything Apple had on the market. At to that a free and open OS, and my needs were met pretty well. You are absolutely right, there is a lot more to OS X than buttons, but to me, there is not ENOUGH more to justify the extra cost. It is a matter of what is important to you. I once saw BeOS on ancient hardware rotating a cube with mpegs mapped onto all the faces... it was absolutely amazing. BUT, how in the hell does a rotating cube help me get work done? It's beautiful eye candy, and a great toy, but until I have money to spend on that particular toy, I will wait. To me, having the latest Apple buzzword crammed down my throat is not my primary concern. If you like apple, more power to you, run your G4 and be happy, but don't attack others for wanting a more cost effective and community minded solution. We all have our priorities, don't try to push yours on others.
In this case, the priority is a specific piece of software. I knew a guy who didnt switch to Linux till he saw Gnumeric, because Excel was the primary program he used on windows. In this case, the availability of a popular game makes the need for this specific platform less an issue. The only reason I have windows sitting around on my laptop is for Starcraft. If tomorrow a starcraft port were announced, my Red Hat cd would be in the drive faster than you can say "Stable, Powerful, and Robust." Surprising as it may be, not all of us PREFER OS X, and if we can emulate those features we want, Linux is an acceptable replacement.
Tell a man that there are 400 Billion stars and he'll believe you
Re:Ill-informed posts... (Score:1)
Tell a man that there are 400 Billion stars and he'll believe you
Re:uhhhhhhhhh (Score:1)
Restarting third stage (Score:1)
The BA-2 has a restarting third stage, which enables multiplt satellite deployments, Hohmann transfer orbit injections, and GTO targeted Earth-escape missions. (their spelling)
So I guess they lauch several sattelites at once, drop one off, move to a different orbit, drop a few more off, etc.
I wonder if you put an androgynous docking unit on one of these if it would be good for lifting space stations into higher orbit? Or if you docked two of them together, nose to nose, and went twice as far... (for that telescope on the L3 (?) Lagrange point on the far side of the moon (yea I know it's not stable...)
Re:nanosaur (Score:1)
For the love of pete guys, post some real news...
Ah... But... (Score:1)
I don't know about the microdrones, but Mac OS X Server comes with Apache, and some nice GUI configuration tools. Tho you can still configure it the old fashioned way too.
: Perl?
I've got Perl on my Linux box and MacPerl on the Mac. MacPerl adds some MacOS specific functionality BC of the lack of a accessable CLI, but by the large, they're the same. Regular Perl will run on OS X client/server as well.
I don't KNOW what the collective has in the way of scripting languages, but I THINK that they have a port of Perl too.
: Extremely customizable desktops?
Have you read the latesr Ars Technica article about DP3 of OS X? It was featured on
Tho, yeah, the minions of bill are getting left in the dust here.
Overall, I think that a GOOD product/feature WILL crossover eventually. And usually, only the crap gets left on a single platform (unless the developer collects his 30 peices of silver from gates to keep it propietary).
After all, no one *I* know in either the Linux OR Mac community has shed a single tear that Battlecruiser 3000AD never got ported from windoze.
And do we really want AOL assimilating Linux?
MS Word macro viruses spreading on our boxen?
Get the good stuff, who gives a fsck about the crap.
john
It has been OpenSource(kinda) for months (Score:1)
IK system in the code is good starting point for ideas, so is the Texture Handling.
Re:i hate to sound bitter, but... (Score:1)
What about Apache? Perl? Extremely customizable desktops? I'm sure there are many others but I can't think of any right now. Maybe even include Slashdot in that list. I don't know of any other similar phenomenons for the win/mac communities.
Anyhow, I think that we have many things of our own that win/mac users would love to have.
nanosaur (Score:1)
Re:Nanosaur a news development? (Score:1)
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Re:Nanosaur a news development? (Score:1)
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Nanosaur a news development? (Score:1)
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Re:nanosaur? blah. (Score:1)
Re:nanosaur (Score:1)
Re:You'd not beleive what can be addictive... (Score:1)
Amen, comrade. I firmly believe in NetHack's superiority, though. I love the game, and at the same time hate it because I can spend two hours playing and not notice the passage of time! It's so bloody addictive!
Behold, from the nethack site [nethack.org]:
quote {
"Thank you for the latest release of gradewrecker. My GPA just went in the corner and shot itself."
-- USENET posting, author unknown
}
-Ravagin
"Ladies and gentlemen, this is NPR! And that means....it's time for a drum solo!"
OSS innovation (Score:1)
> I'm grateful for what we've been given so far, but it's time to innovate.
Actually, I think Linux (and *BSD) have quite a number of innovative programs. Just look at Freshmeat [freshmeat.net] or SourceForge [sourceforge.net]; there's tons of stuff there.
I believe part of the problem is that there are so many half-finished innovations and programs. Not to say half-finished projects are bad, I'm just saying that since they are not 'complete', people may ignore them as opposed to a program advertised as 'release quality'. That, and the sheer number of projects, keeps them from being recognized anywhere else than a small circle of developers and users.
Also, many programs are developed to scratch an itch on a *nix-like system, and are not really applicable to DOS/Windows/MacOS. Case in point: this morning I got an e-mail from a guy wondering if psdoom [capital.edu] would be ported to DOS. I told him that DOS had no concept of processes, so it couldn't be done. But this does show that (at least in this one case) there is interest in porting OSS programs and innovations to traditionally closed-source platforms.
Pretty cool, but will it be expanded? (Score:1)
But the game gets old fast. There's really not much to do besides run around enjoying the scenery, and killing the odd dinosaur with rocket launchers. Hopefully they'll add some more plot and strategy to the game -- because it really is a great underlying engine. Or maybe if it's open source, it could become the base for something Very Cool.
Oh, by the way! When it's available, try climbing up onto the tall dormant volcano near the beginning and jumping off. If you time it right and get to the maximum possible height, well, you'll get a neat reward. Hee hee. Maybe I'll boot into the MacOS tomorrow and play this thing once more.
John
Re:Nanosaur a news development? (Score:1)
I am still a child (legally at least) so I don't need that any more. But there are many for whom it does matter. That is why it is news here.
Best regards,
Nate Custer
aol mac user! (Score:1)
I have an 8500/200. Most of the parts were taken from ebay, though I did end up buying a refurbished motherboard. I ran into a few problems upgrading to macOS 8.5 because most everything I have is non-apple and so require third-party extentions. I am now running linuxppc and macos 8.6 and have no problems. :)
As for nanosaur, I've played it a little, and think it a cute and amusing game. It certainly wouldn't be the first game I would port, but as an experimental game for the quesa [quesa.org] library, i think its an awesome choice...
and if nothing else, its free... for both platforms... if you dont like it, deal with it... then get on with your life.
.sigs are dumb!
Re:nanosaur (Score:1)
nanosaur is a FREE cheesy 3d game that demonstrates apples QD3D library.
nanosaur is about to become a FREE cheesy 3d game that also demonstrates the quesa library.
nanosaur was never a reason to buy an apple computer, but is a nice qd3d demo, and will shortly be a nice quesa demo. perhaps this isnt "real news" but what is? and i do think it calls some attn to the quesa library. which is what all this is really about, isnt it?
.sigs are dumb!
advanced graphics? (Score:1)
Re:Err, what? (Score:1)
Mac vs. Windows (vs *nix?) ... Will it ever end? (Score:1)
Although the gap is closing between macintosh computers and Windows computers with advancements like virtual PC and the like, the never-ending holy war of computers seem like it will never end. Microsoft comes out with something new, Mac imitates it, Mac comes out with something new, Microsoft imitates that. But now *nix platforms are getting their share of the scene, and that means a third party on the battle field. Soon programming corporations like Pangea Software will need to make 3 different versions of the same game to satisfy all their customers.
'scuze me, but did anybody find it stupid? (Score:1)
Re:"My Plan" by Al Gore (Score:1)
nanosaur? blah. (Score:2)
of course let's keep in mind this is why Quickdraw 3d was originally created; so that people could _do_ things like porting a 3d app crossplatform ("crossplatform" at the time meaning "windows and mac os", of course) without massive rewrites (although i never saw anyone do this except for the makers of the game "Havoc"). Of course, then OpenGL came along and made QD3D irrelivant, but we didn't _know_ that was going to happen when QD3D first came out.. at the time, sitting there staring for hours at pangeasoft's gerbils demo, and to a lesser extent their (still very cool) 3DTicTacToe and Wormhole 3D demos.. oh man. it just seemed like the coolest thing in the world. Esp. right after we were recovering from Quicktime VR.. we may never find a use for quicktime VR, but damn, it was nifty.
Oh well. Maybe someone could get hold of the gerbils source or something-- i dunno. i can't even find a place to download the binaries anymore, nor can i find a 3dtictactoe or wormhole 3d, or for that matter any of those small yet at the time mind-blowingly cool (3DCalc!!!) original Quickdraw 3D apps.. they used to all be linked from apple's website but now that's all gone. What happened to all this stuff?
You can't forget . . . (Score:2)
The king of all simple, addictive games:
TETRIS!!!
Heck, a friend of mine back in school even programmed a version of it for the old TI-81 caculator after seeing the version I had on my HP-48. I still can't believe he made a fully functional (if simple-looking,) version of Tetris in just 2400 bytes of memory, in a programming language that makes BASIC look as powerful as C++.
Re:Pretty cool, but will it be expanded? (Score:2)
Bugdom (Score:2)
Both games seem intended for fairly young children; neither kept my attention for very long. However, it is interesting to at least one game company doing something other than car racing, one-on-one fighting or shoot-em-ups with modern 3D hardware.
Re:i hate to sound bitter, but... (Score:2)
> so great that Win/Mac users can't wait for a port so they can get in on the action.
Well, the reason that's not likely is because all our best innovations come from Open Source. And when you're open source, there's no waiting for a port. Furthermore, look at the two biggest APIs in use for Linux gaming right now, SDL and OpenGL. Both of these libraries make ports to other platforms TRIVIAL, a matter of a few hours worth of bug chasing and recompiling. Yay-rah, I say, I'm personally liking the games that are 'simultaneously developed' for different platforms, like Parsec for instance. (BTW, if you haven't checked out that demo yet, it's well worth the download time.)
Nanosaur/aqua=Mac? (Score:2)
Dude, I totally just slapped a Porsche sticker on my 98 Eclipse and now noone can tell the difference. Thanks for the advice.
I've got an easy solution for you (Score:2)
Set your browse level to 2. That's where mine is and you filter out about 98% of the /. crap. Of course, you won't be able to see your own posts, but that's a small price to pay.
Of course, all that childishness would probably discourage visiting emissaries. Perhaps the default browse level should be 2 unless you explicitly change it. If you don't want to have a cookie, we don't really care what you think anyway, right?
You'd not beleive what can be addictive... (Score:2)
5 of the most addictive games I've ever encounterd in no particular order:
1) Any roguelike. Angband seems to be my favorite.
2) Ogre. There was an implementation of this for SCO about a decade ago.
3) Mille Bourne. This was another one I was introduced to on SCO. You can get it for Linux or the Palm Pilot, too.
4) Ski. This was an incredibly silly character mode game for DG/UX a while back. It was so simple you could play it on a paper teletype.
5) Robots. This is an old classic and has been implemented on nearly as many platforms as Emacs has. Hmm. I should write an implementation in E-Lisp...
Lets not forget Solitaire, either. For a while my favorite quote was: "Windows: The best game of solitaire $90 can buy!"
So for all you people who ask why it's important that a cheesy mac demo game gets ported, maybe there's an answer in there somewhere. Maybe not, too.
Good for Quesa (Score:3)
By the way, for anyone not familiar with Quesa [quesa.org], check it out. It's an incredibly well-designed 3D scene graph API, roughly the equivalent of Inventor. (Or is it Performer? I keep getting those two mixed up). Apple dropped support for it in OS X (they went OpenGL-only), so right now the API is in that same eerie twilight zone as the old OPENSTEP API, where you have this very clean, well-architectured standard basically abandoned by its parent company. (The cool thing being, of course, that future development of such a standard falls into the hands of "the community," a la GNUStep)
I've heard wonders of the elegance of this API. Definitely superior to Inventor. (or Performer). And the nice thing about Quesa is that the implementation is sweet-- the structure, even the commenting is beautifully done. Quesa is going to be one hell of a graphics library when it is finished. I'm hoping it will become the cross-platform standard 3D scene graph layer, much as OpenGL already has for low-level 3D. I'd be hard-pressed to name anything better.
come now people (Score:3)
When you are hitting the submit button pause and think for a second. Is what you are doing in any way helpful. Is it even going to help you or are you behaving the way you are simply to be cute or because you want attention?
On another note people that actually read the article would have noticed that this is a good thing not only because linux will get more software but because the developers are embracing a concept called "charity ware" in which people who like the software give money to a charity instead of paying the developers.
Aaron
Aaron Bryden
i hate to sound bitter, but... (Score:3)
Isn't it about time we did something monumental instead of just porting and cloning apps from other OSes?
I'm grateful for what we've been given so far, but it's time to innovate.