Heavy Gear II for Linux Goes Gold 85
jvmatthe writes, "I've gotten confirmation from Loki that their latest game, Heavy Gear II has gone gold and will be in retail stores soon. You can read our preview of it here at LinuxGames. "
The goal of Computer Science is to build something that will last at least until we've finished building it.
Strange considering... (Score:1)
Re:Enders Game : You want Homeworld. (Score:1)
Now to get it ported.....
Re:Enders Game : You want Homeworld. (Score:1)
Re:i hate to say this but.. (Score:1)
Hello? Is this thing on? The Voodoo[123] cards are the BEST supported 3D cards on Linux. They ARE supported both by Glide_V2 and _V3 and by Mesa, and by XFree86! Linux's hardware support is growing by leaps and bounds. nVidia, Diamond, Creative Labs, 3Dfx, Matrox, and others are releasing specs and drivers for their cards for Linux on a regular basis. Hell John Carmack is working on the Utah-GLX drivers! We couldn't ASK for anything more.
p.s. Linux has had software raid for more than two years now... Better than NT's.
They are porting games for everyone. (Score:1)
Heavy Gear II available to buy from Tux Games (Score:1)
If you find a lower price, let us know!
Re:We all start somewhere.. (Score:1)
> getting games way way past their release.
There are two large problems:
1) Most Windows developers aren't interested in the overhead of co-development. I don't know if there's much we can do about this. As long as a Linux port is an afterthought to a developer, we can't possibly ship on time.
2) These ports can be very hard. Heavy Gear II, for example, required alterations to:
- gcc (local static objects in DLL register destructors with atexit, various other issues)
- glibc (new version of atexit to handle fixes above)
- Mesa (FX driver initiates atexit handlers even if manually dlopen())
- Glide (never unmapped PCI address space until process exit)
- gdb (didn't properly reload symbols after dlclose()/dlopen(), making debugging very difficult)
Finding these problems in the toolchain and then solving them have been very challenging. Hopefully the changes we made can be leveraged in future titles that will get to market faster. Also, all of the above fixes were folded back into the master tree. I'd like to thank the various people involved in those fixes: Mark Mitchell of CodeSourcery, Joseph Kain of 3DFX, Brian Paul of Mesa, and our own Sam Lantinga for the gdb fixes, which were given to HJ Lu.
Regards,
m.
Programmer, Loki Software
Battletech: Crescent Hawk's Inception (Score:1)
I'd really like to see more basic RPG for Linux, maybe a re-write of the old Wasteland engine with updated graphics and sound. Or a Fallout-style engine upon which we could build good story-based old-school RPG campaigns.
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I'm preordering right now... (Score:1)
On a somewhat related note, are there any figures anywhere for sales of Linux-based commercial software? I'm wondering how many of us actually bought WP8 and the like.
Re:Looking foward to it (Score:1)
BTW, does HG2 have a multiplayer mode? If it does, I think I'll preorder it...
Re:Gaming machine of the future ? (Score:1)
>PS2/Dolphin plays DVDs on the TV and allows you
>to browse the web and send emails ?
Because, believe it or not, email, the web, and games/movies are not the only reasons for owning a PC. I want a *real* computer, one that I can tear down and rebuild myself, one that I can completely reconfigure on a whim, one that can burn CDs, store a few thousand MP3s, and that I can do some coding on. I want the power to customize, not to be given a preset configuration by Sony or Sega or Nintendo.
The whole reason that console systems, which are notoriously weak in power when compared with a moderately-priced PC, are even alive today is because they're cheap. If someone just wants to play games, and not get a $1300 computer, you can pick up an N64 for about $100. If the price of PCs falls, and the price of consoles goes up as it's doing now, I suspect that more people will think a year or two down the line that it's worth it to spend a few extra bucks and get that $700 PC instead of that $500 console.
This is one reason that the Gameboy is still going strong. It's over a decade old, an eternity for a gadget in the modern world, but it's always been a cheap system with cheap games. As long as consoles remain cheap, people will buy them. When they become too much like crippled PCs, people will just say, "Hey! I can get a real computer for a little bit more money!"
Please spare me the "but consoles are getting faster and better" argument. I know they are. But remember: so are computers. The oh-so-hyped Dolphins and X-Boxes of the future will always be miles behind the average home PC.
Games is where the future is at (Score:1)
http://theotherside.com/dvd/ [theotherside.com]
Re:We all start somewhere.. (Score:1)
Now *that's* the important part.
Re:Are you porting games for us or for themselves? (Score:1)
I recommend that nobody buy titles from Blizzard until their backwards attitude changes. It's not too difficult to write portable software. I do it for a living. But of course the difficulty isn't the point - it's the M$ deal.
DEMO? (Score:1)
Re:Are you porting games for us or for themselves? (Score:1)
If they were following how large games were, they would of ported Diablo, Baldurs Gate, Starcraft, Unreal Tournament.
Actually, UT [sourceforge.net] has already been ported, it's loads of fun to play, and plays better on my Linux box at home than my NT box at work. (Interestingly, you can even play most of the Unreal levels [linuxgames.com] using UT under Linux.)
The rest are Blizzard games, as already noted, and Blizzard has been quite reluctant to allow ports of their games until the sales results of other games justify it.
Re:Loki did a great job (Score:1)
was one of the beta testers for HG2 and I have to say that Loki did a GREAT job getting this game to Linux.
Seconded.
However, if anyone is considering purchasing this game make sure you have Mesa-supported 3D acceleration first! The current (3.3.x) nVidia drivers are not up to the task, but the Matrox and 3Dfx cards have been quite successful.
(Boring, standard joysticks are fairly easy to configure, too. Got me a cheap-o $10 joystick, and d/led the current driver. Did the insmod, and it Just Worked. I was quite impressed.)
Loki did a great job (Score:1)
Games need servers (Score:1)
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Patrick Doyle
Re:Here's my review... (Score:1)
treke
Re:SuperDoom? (Score:1)
I'm talking from the experience - there will be an announcement soonish (can't go into details right now - wouldn't do for our website to get slashdotted before there is anything to download
But will it actually sell to the regular gamers? (Score:1)
Re:OOG NO LIKE IMITATORS!!! (Score:1)
IMHO, Heavy Gear II kinda sucks .. Mech3 is better (Score:1)
Re:Gaming machine of the future ? (Score:1)
and yeh, the early consoles were gonna kill home computing... and then those consoles with attachable keyboards were gonna kill home computing... yadda yadda.. Ive heard this about a hundred consoles ever since the Colecovision.
Wake up n smell the coffee....pc gaming isnt going anywhere soon....
Will Linux make it more playable? (Score:1)
Of course for you Linux-heads you'ld say, "everything matters", but I just don't see this as the case. How big is the Linux gaming market anyways? Sure there are plenty of Linux servers, but how many of those are equiped to play a 3d-accelerated game (3dfx only?), and what percentage of those make up the home market? Mighty small I immagine.
I'd dare to say there are probably 10x as many 3d-accelerated Mac's and they're probably a tiny numbered compared to comparably equipped Win PCs.
It'll be pretty funny tho if Linux (game) releases start happening before Mac releases do.
Let's look at the evidence.. (Score:1)
And what's more, as a 3D game developer, I can confirm that yes, the Linux drivers are well within my acceptable tolerance levels. (Just FYI: I get 20 fps running Aftershock (a free Q3A clone) on a P/233 with an original series Voodoo Graphics, with full detail, including lightmapping and shaders. So don't tell ME that that's not pushing the hardware limits)
Nicholas
Re:Gaming machine of the future ? (Score:1)
Nicholas
Re:SuperDoom? (Score:1)
I'm not trying to play devils advocate, I'm really interested in doing this.
Re:Here's my review... (Score:1)
Gamers want their games like they want their money...now.
Re:Are you porting games for us or for themselves? (Score:1)
obviously your a newbie, had you been around with linux about 4 or 5 years ago with the rest of us , then you would have realized what the word 'nonexistant' really means, Get a clue pal
the above post was not 'insightful', and it was rude to Loki software..
Thank you Loki for porting these games, Now I can enjoy some entertainment on Linux
Re:OOG NO LIKE IMITATORS!!! (Score:1)
Looking foward to it (Score:1)
Now Heavy Gear is pretty much trumps in the mech gaming world (subjectively speaking of course) and HG2 for Win32 was awesome. Can't wait for the Linux version and finally let these old Gear cards and playing boards slip quietly away.
Sooo.... (Score:1)
SuperDoom? (Score:1)
From the screen shots of this game it looks to me just like another FPS...sure it has all the new features and multiplayer and whatnot, but is it really anything more than a SuperDoom?
What I'd like to see is some really new ideas for gaming coming out...I can't think of any off of the top of my head...If anyone has read Ender's Game, the Battle School simulator would be a beast of a game! (For those who haven't read it, it was a really advanced 3d space battle game, except you have true 3d power...rotating views and seeing different viewpoints...in addition to really advanced multiplayer team capabilities.)
Anyway, what my point is is that rather than coming out with the same game over and over that I can spend good weekend mastering, why don't the game companies come out with some truely innovative ideas? Combining different ideas and technologies is always a good starting point.
Josh
Next LokiHack (Score:1)
Re:i hate to say this but.. (Score:1)
The best supported 3d cards in linux? Don't make me laugh. I've been using Linux since near the beginning, and I'm very familiar with how it works.
When you compare the framerates you get under Linux to the framerates you get under even win2k.
It becomes more and more obvious to me just how linux will *never* be a viable desktop operating system, when we can't even make things like 3d cards work.
I mean, at least the other free OS's have support for printers.
i hate to say this but.. (Score:1)
You'd think with the money people are sinking into them they'd support decent 3d cards like the voodoo3, but they don't even support that. How do they expect linux to ever get to be a popular gaming system without decent hardware support?
Someone needs to sink some money into supporting hardware. I guess that's about all I want out of Linux. Support for my Voodoo3 (which *nothing* supports, trust me) and perhaps software raid.
OOG LIKE GAME BUT WANT MORE!!! (Score:1)
Re:Sooo.... (Score:1)
it is not up to us to dictate the way he lives and works. if he wishes to live in a cave, he has every right, and we support him all the way.
he is the one to lay claim to his status, and he obviously uses a computer... what can we say?
Re:um oog is not a troll (Score:1)
we believe you qualify to become another of great OOG's followers. please contact us for information regarding your induction into our elite OOG fanclub.
Re:OOG LIKE GAME BUT WANT MORE!!! (Score:1)
direct us, great OOG, and we will work wonders. if you wish, we will storm the hidaways of game developers demanding they port them to linux.
praise Loki, for they have received the coveted good will of OOG
Re:this got moderated as Informative????? (Score:1)
However, let me also take this time to point out that OOG is not a troll, he is an intelligent human being who happens to live in a cave. He may be a little uncouth, uncivilized, and maybe even a little unevolved. But he does happen to be at leat a little educated, and we love him for that.
i'm with you (Score:1)
Enders Game : You want Homeworld. (Score:2)
Check it out...
Re:OOG LIKE GAME BUT WANT MORE!!! (Score:2)
(especially since I couldn't get Wine to install FF7... blah. It isn't fair, I can play the other six under Linux!
Rumor has it that Starcraft is playable under Wine. If I had a copy, I'd try it out, but that's more than you're going to get from Blizzard anytime soon. Does WarCraft run under DOSEmu? (StarCon2 does, yeah!
Loki rulez. Except that I've been playing too much HOMM3 lately, instead of, say, sleeping.
Oh well, it's something to do, especially since Masters of Magic will probably never have a decent sequel...
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pb Reply or e-mail; don't vaguely moderate [152.7.41.11].
Re:SuperDoom? (Score:2)
As for a really new, innovative game... Don't hold your breath. Game companies don't want new, innovative, or different. They want proven money-makes that they can churn out in a few months (Why do you think they like using game engines made by other companies? Saves on the R&D cost.
The little companies that are operating on venture capital and dreams are the ones to watch out for. The problem with that is that the big companies do watch out for them. They snap them up when they have a promissing title, and they clamp their iron fists around it. They only allow it to go to markets that THEY deem worthy (Read: "Lucrative").
I'm not bitter. Honestly.
Maybe that's why my ass is sore (Score:2)
I'd much rather show that Linux users are willing to pay for quality rather than show that Linux users are willing to buy substandard crap.
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I have... (Score:2)
If this trend continues, we will get more games and even better support from major ISVs.
Re:Are you porting games for us or for themselves? (Score:2)
5) Reject ratio
(Score:5, Interesting) by FascDot Killed My Pr
I'm assuming that your (current) modus operandi is to call up a company and say "Hey, can we port your game to Linux?"
Given that assumption:
1) How many companies have you talked to? 2) What percentage of them rejected the request? 3) Of those that rejected, what
were their reasons? (fear of "open source", lack of demand, etc.)
Scott:
I'm going to respond in general terms, as many of your questions apply to ongoing negotiations.
We've spoken to the majority of game companies. When we complete a deal, we turn that into product fairly quickly. Other deal
negotiations are ongoing.
The single most important factor for getting a game ported is market size. Everything else is easy to address. If a company feels
that they will see sufficient unit sales, then they are quite happy to discuss having a port done.
Gaming machine of the future ? (Score:2)
Some people have said here that Linux must be able to play games to compete with Windows, in part this is true, but when the PS2 and Dolphin come out it will change the perception of the home games machine. Why buy a Windows or a Linux box when your PS2/Dolphin plays DVDs on the TV and allows you to browse the web and send emails ?
The market is about to change and while a supply of games does give Linux some credibility it doesn't mark the OS out as happened with Windows v Mac 10 years or so ago. Linux is a long way from competing with Windows as a gaming station, and MS-Linked it may be but DirectX, Sound and Video are very powerful tool kits for the developer. Linux needs those sorts of kits and intercommnication in order to really push itself as a gaming platform.
Re:Gaming machine of the future ? (Score:2)
LOKI are kickin butt (Score:2)
LOKI are doing a sterling job... most people dont give a shite about the age of the title, but the quality of the title. And LOKI are pulling some great quality titles out of their bags.
Hell, I still play c64 games (on a real SX-64) on occasion... a good game is a good game...
Go for it LOKI!
Here's my review... (Score:2)
Gameplayer.com [gameplayer.com]
If Loki wants to start making significant headway for the future of Linux gaming, they're going to have to start cranking these things out faster.
Maybe it was because Heavy Gear II had a bunch of features that were shoddily implemented in the PC version, and hopefully the Loki guys fixed them...but I doubt it.
Maybe it was because they had bigger titles to port. That too is excusable for me...but it doesn't mean that I'm going to wait 9 months to play the new, big game. Linux gaming isn't going to be able to survive on pity purchasing for long. Either gaming companies have gotta start working with the Linux guys sooner, or Loki's got to get a bigger staff...but let's face it...neither seems very likely, eh?
Loki Kicks... (Score:2)
Seriously, after lots of hard work things are really coming together for Linux gaming. Take, for example, Heavy Gear II, which has just gone gold. We ported the Direct3D rendering to OpenGL. We ported the inline assembly. We created a standard way to play 3D positional sound, OpenAL. We added joystick, gamepad and mouse wheel support. We hacked gcc, gdb, glibc, Mesa and Glide. If we can pull off a game like this, I figure we can pull off just about anything.
No I am not just jumping on the praise and promote all things linux Bandwagon. The efforts they had to make to port a game that was DirectX is impressive!!
I love how in one sentence he just says ported Direct3d Rendering to OpenGL. Wait a minute here? Heh Heh.
Okay what do ya do? Need 3D positional Sound System? Code one and release it. Not bad not bad.
Need Mouse wheel support? Hack it!!
Alright it just seems they have a team of rather talented programmers over there and that they are doin a good job. And on technical merit as a company they impress me.
I must say not many companies impress me now a days.
Jeremy
Are you porting games for us or for themselves? (Score:2)
Re:We all start somewhere.. (Score:2)
hmm, alrighty. I'd just like to quote from memory here, somthing i read in one of the old id finger files, went somthing along the lines of this:
"while we know it's entirely possible to port the win98 version of Q3 to linux using a tar ball or two, but if you linux users get out there and buy the linux distro instead of the win 98, that way we can flash the numbers of linux distros made/sold to other big wigs in the industry, and we can get linux even more mainstream"
ok, so that's probably biased a tad, but you get the gist of it, I think that going out and buying a great game from activison, and getting somthing out of the game, isn't half bad, even if the technology in the game is becoming a tad antiquited; plus you're still casting your vote for other makers to start putting out an entire library of (future) great games on linux. don't get me wrong, but minesweeper clones get old *real* fast.
~Hadlock
Importance (Score:2)
We all start somewhere.. (Score:3)
Of course, it's a little less cool that we're getting games way way past their release. They may still be fun now, but if a better game of the same genre has come out, buying an older one just isn't worthwhile. Unless it's the sort of timeless game that plays well a year or 3 later, like Civ:CTP
But as my subject says, we have to start somewhere. As more and more people realize Linux is gaming friendly (I have a neighbour in residence who asked to borrow my Civ:CTP.. his reaction to hearing it was the Linux version was 'They make it for Linux?!?!?') then the demand will be for games to be developed on both platforms for release.
Which is good, it promotes portable code and lets developers know that locking yourself into a proprietary API (DirectX) is not profitable if you can write, say, the graphics engine in OpenGL and have it port (and sell) to many many platforms.