Daikatana Goes Gold! 206
CaptainCarrot writes: "And this time they mean it! Here's the story at Gamespot. There's even a demo you can download. (102.4 MB - not for the faint of heart.)" The demo is over a hundred megs. I'm 23, and I remember saving up money for a 40MB hard drive and a 2400 baud modem. Anyway, congratulations to John and the rest at Ion Storm.
It'd be nicer... (Score:1)
- A.P.
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"One World, one Web, one Program" - Microsoft promotional ad
They should have called it... (Score:2)
I don't think Babbage's computing engine was as late as this game.
Better than quake? (Score:1)
I'll buy it, but.... (Score:1)
gold with too many bugs.
Re:Better than quake? (Score:1)
My Thoughts On Daikatana (Score:5)
Oh no! armies of mosquitos are attacking me! shoot the blue stuff at them! oh no I'm out of ammo! hit them with the sparking fist! Damn their hard to hit, oh no more mosquitos. Where's your deep woods when you need it?
Romero "Ok guys we need something that will scare people shitless in the first moments they spend playing our new masterpiece, any suggestions?"
Programmer "MOSQUITOS! Armies of Mosquitos!"
Romero "Holy shit I know that would scare me!"
Romero "Man with armies of mosquitos in Daikatana how can people not be impressed"
Programmer "Oh Oh I know! A sparking fist!"
Romero "Wow! we could make people run around and punch the armies of mosquitos with a sparking fist!"
Romero "Ok now get to work bitches! With armies of mosquitos and a sparking fist this is gonna be the best game of 1997 umm I mean 2000"
-idealego
Its finally out! (Score:1)
Will there be a Linux port?
Does it use key checking like Q3A, etc.. (very annoying imo)
How will this stack up against UT, Q3A, etc?
Speak out if you know any of the answers, im downloading the demo right now..
-meff
Re:Better than quake? (Score:1)
Lookin gooood! (Score:1)
Definately looking like it could be a good game... maybe I'll dish out my money and buy a copy of this. Last game I bought was Quake II and haven't played anything since (after q3 disappointed me...)...
but anyways. I'd recomend grabbing the demo over here eidos [eidosinteractive.com] ASAP. :) Time to try some multiplayer :)
Kind of ironic (Score:3)
lol just kidding of course.
Yet another Windows/x86 only game :-P (Score:1)
Where do they get off calling this "Dai Katana" or "Big sword" in japanese, when it obviously has little to do with it? Are they trying to mooch off of good ideas like Oni?
Fina-frickin-inally (Score:1)
Re:Its finally out! (Score:1)
No key checking.
This is outdated tech done poorly, it doesn't stack up against the others. If you want a good game(linux port in development) try out Soldier of Fortune.
-idealego
Wow... and so technologically advanced too! (Score:1)
-SaintAlex
Observe, reason, and experiment.
A bit late. . . (Score:4)
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Why can't we see others' karma anymore?
The Ion Storm Lesson (Score:3)
As amusing as it has been to sit around and watch Ion Storm disintigrate while the coders played dueling egos, it does make the point that maybe, just maybe, management isn't quite as useless as Dilbert would have us believe.
As for Daikatana: Why bother? A game based on an ancient engine featuring "quests" like "find the key" just doesn't push my buttons anymore.
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List Of Mirrors (Score:3)
190K http://ftp1.gamespy.com/pub/fileplanet/gamedemos/a ction/dkdemo.exen a/demo/dkdemo.exed emo.exea ikatana/releases/dkdemo.exe
N/A ftp://ftp.telepac.pt/pub/3dfiles/games/dkdemo.exe m o.exem o.exe
114K ftp://ftp.gameaholic.com/pub/games/action/daikata
36K ftp://209.247.108.212/pub2/daikatana/demopatch/dk
13K ftp://ftp.zdnet.com/gs/action/daikatan/dkdemo.exe 10K ftp://ftp.avault.com/demos/dkdemo.exe
7K ftp://ftp2.3dgamers.com/pub/3daction/00archives/d
7K ftp://ftp.cdrom.com/pub/3dfiles/games/dkdemo.exe
N/A ftp://ftp.epix.net/pub/3dfiles/games/dkdemo.exe
N/A ftp://fileplanet.gil.com.au/gamedemos/action/dkde
N/A ftp://mirror.aarnet.edu.au/pub/3dfiles/games/dkde
-idealego
ye olde school (Score:1)
The demo is over a hundred megs. I'm 23, and I remember saving up money for a 40MB hard drive and a 2400 baud modem.
*lol*, I can't help but recall that my 32MB video card has more RAM than my first system! Darn kids these days and their new fangled graphics.--// Hartsock
A question (Score:1)
But what I would like to ask is why computer games are advertized months, sometimes years, before they are released? In the console market this dosen't really happen at all.
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If god dropped acid, would he see people? -- George Carlin
DaiKatana.. wrong spelling (Score:3)
or maybe "Dai Kitanai", which is poor grammer for "very dirty".
I could go on.
Wow.. this is AWFUL (Score:4)
hehe. boy, was I ever wrong.
There are 2 kinds of enemies. Ones on the ground, and ones not on the ground. Some of them have different models, but that really isn't important.
Then you get to a boss.. And run out of ammo.
The guns are all as lame or lamer than Unreal 1. They went totally overboard with the partical effects, so you get distracted cuz it is raining hard are you are firing the 10 trillion bright green bouncing sparks gun.
Deathmatch reminds me of doom.. Low detail levels, and LAG! The sword sucks in HTH.
These guys are gonna get slaughtered. This is the "Blood 2" of the year 2000.
-Teman
Re:Yet another Windows/x86 only game :-P (Score:1)
Re:ye olde school (Score:1)
A Slap in the Face from Romero (Score:3)
Has Romero been living in a cave these last few years? He must have noticed all the uproar about these types of games that don't offer an unlimited save game option.
This is just more proof that Romero doesn't give two shits about anyone, even the folks he's trying to sell the game to.
Re:Its finally out! (Score:1)
Problems Installing Demo? (Score:4)
After running the
If this occurs, rename the file to DKDEMO.ZIP, extract the files to a temp directory using WinZip (or whatever), then run SETUP.EXE from the temp directory.
Hope this helps...
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Re:ye olde school (Score:1)
Wow... congratulations to ION Storm (Score:1)
Kudos to ION Storm for putting out their first great product and proving the critics wrong. It's nice to see a spark of innovation alive in the gaming industry.
Yu Suzuki
OT Pissing Contest (Score:1)
Forget the hard drive cache -- my keyboard buffer is larger than that!
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Vaporwave coalescing is so existential... (Score:4)
GUIL: What?
ROS: Daikatana.
GUIL: Just a conspiracy of gaming magazines, you mean?
ROS: I mean I don't believe it! (Calmer.) I have no image. I try to picture it arriving in stores, at Babbage's perhaps... or EB... a sales clerk to point it out... its shiny red box... playing it for a day or a fortnight and then uninstalling it... That would be the logical kind of thing. ...But my mind remains a blank. No. It can't be real.
GUIL: Yes... yes... (Rallying.) But you don't believe anything til it happens. And it has gone gold. Hasn't it?
(just another of the wierd things that pop into my brain)
--
The real significance of this.. (Score:1)
However, we all have also witnessed Romero's undeniable talent as a game designer. Let's just hope that the next project he embarks upon has a separate project leader with some organizational skills.
Re:shut up (Score:1)
Related news... (Score:1)
and in related news the weather forcast for hell shows a cooling trend after the sudden 400degree drop in temperature this evening.
Re:OT Pissing Contest (Score:2)
--// Hartsock
Windows Only? (Score:1)
Looks real perty... sigh.
Re:Wow... and so technologically advanced too! (Score:1)
Observe, reason, and experiment.
Daikatana and John Romero (Score:2)
By the way, does the Kanji letterin in the logo actualy say 'dai katana', In chinese it would say 'da cha', or "Big Knife", I could see the word being 'dai ka' or 'dai kat', Is Kanji in japanese not sylabalic the way chinese is? (one sylable per character)? or does it just not really say "Dai Katana" on the box?
Re:Yet another Windows/x86 only game :-P (Score:1)
Daikatana = John Romero, not John Carmack (Score:1)
Re:The Ion Storm Lesson (Score:1)
I'm sure all those nethack fans out there will appreciate that
Re:OT Pissing Contest (Score:1)
*Not* coders at Ion Storm (Score:3)
And look where it's gotten him.
Meanwhile, Carmak and ID continue to dominate the industry. Along with epic mega games, where Tim Sweeny, one of the head coders, gets a lot of say on what goes on.
Re:The real significance of this.. (Score:1)
yawn
Re:Windows Only? (Score:1)
Re:? (Score:1)
Re:23 and 2400? (Score:2)
Re:23 and 2400? (Score:1)
Biggy
Re:23 and 2400? (Score:1)
Re:Problems Installing Demo? (Score:1)
Now, I have a fully functional wad of crap on my hard drive, if you can call this game functional. I can't believe how bad this game is.
Re:Better than quake? (Score:1)
Re:Daikatana and John Romero (Score:1)
To make things worse, each kanji character can be read in one of several ways depending on usage and context. But as far as I know (I don't know *that* much Japanese) the symbols on the box may indeed be read as "daikatana".
Re:Lookin gooood! (Score:1)
i think q3 is a very playable game, i will admit that the maps are shit, and therein lies the games real weakness. the inability for id's designers to make interesting and playable maps. look no further than the difficulty involvded with finding 4 acceptable maps when it came to putting 40k on the line.
Fast Mirror at cdrom.com (Score:1)
I'm getting 25K/sec instead of the 2K/sec from ZDNet.
ftp.cdrom.com/pub/3dfiles/games/dk demo.exe [cdrom.com]
It'd be nicest... (Score:1)
Based on the demo. This game sucks ass (Score:2)
(Although, I have to say the sight of my gibed (but bloodless) body with these two little bullfrogs next to it was pretty funny)
It's to bad I guess, I figured this game would ether suck a whole lot or be awesome. Considering how much Romero stands to loose if this game blows I would have figured he would have made damn sure the game rocked. If this is the best he can do...
What's really strange is that the 'multiplayer' demo that came out a while back was actually pretty damn fast, faster then q2 even back on my pentium200. but on my AMD-k6-2-450, the final game is slow as hell and uglier. Strange.
Of course all the free entertainment I've gotten over these past few years by the drama over there in Dallas makes up for it
Re:ye olde school (Score:2)
use &#nnnnn; to do unicode chars on slashdot (Score:1)
你好吗 ==
Based on your findings (Score:2)
Just curious.
Re:Troll Number.. (Score:1)
Yeah.. And floppy disk's were as big as your head!
Funny.. I don't seem to remember frame lag on PacMan.
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Re: (Score:2)
Re: (Score:1)
Re:The Ion Storm Lesson (Score:1)
Re:Windows Only? (Score:1)
Comment removed (Score:3)
Re:Windows Only? (Score:1)
Re:Kind of ironic (Score:1)
Daikatana! (Score:5)
screenshot [min.net]
My daikatana logbook (Score:4)
2. Spend 3 minutes installing.
3. Start first game. Find mosquitoes. Kill mosquitoes. Find frogs. Get poisoned by frogs. Die.
4. Start second game. Kill mosquitoes. Kill frogs. New map loads. Kill more mosquitoes. Get mowed down by pop-up machinegun turret.
5. deltree c:\games\daikatanademo
6. Feel pity for the daikatana development team, knowing that the 15 mintues of my life that has been wasted on this game pales in comparison to the combined DECADES that they've squandered.
Re: Spolied cutting edge cryin' (Score:3)
This "eww it's not cutting edge!" whining crap from modern gamers is getting pretty old.
Quakeworld Team Fortress, even with the threat of cheating,
is still more entertaining to, not just myself, but to a GREAT MANY people
despite having a 4+ year old engine. There are people who,
god forbid, still enjoy playing Doom on a LAN with their buddies.
Nevermind the myriad of folks who enjoy a fun game of Super Mario now and then using the NESticle emulator now and then.
While flashy effects and slick textures make for good show, if you get bored of it quickly
because the game is no fun, then what's the point? It will ALWAYS be
the content that matters. Wether Daikatana has this or not...remains to be seen.
Yeah, right... (Score:2)
(In case you didn't get that, take a look here [userfriendly.org])
After... (Score:2)
Enough griping, computer game companies really need to look at console gaming for inspiration. There are tons of epic console games that have kicked major ass dispite the limitations imposed by the console. It seems computer gaming companies have become soft around the middle when it comes to development. It just seems like anymore few companies ship quality products anymore (of course not all console games are quality products by they TEND to be a bit better in general than computer games). If it were my I would try to develope the best game I possibly could for the really low end, that way everyone could enjoy it but people with the better systems would get even better performance out of the game. Daikatana ran poorly on my system, a system that runs Q3a beautifully and has never choked on any other game. I just find this strange, why should a game that uses a three year old graphics engine and has spent 3 years in development suck so damn badly. Get the bugs out BEFORE you release the game, pretend you're making a single production run and don't have the ability to offer software patches on the net.
Perliminary analysis of DK (Score:3)
I remember, way back in the day, when John Romero left id Software. He said, (not exact quote) "There comes a point whene it is time to stop worrying about the technology behind a game and start working on the content." When I heard that, I thought "Wow, at least someone in the industry knows what they are doing.
At the time, I got the impression that he was talking about making a game with a story. Or an least something different. Well, that there demo has a whole two paragraphs of story, and it doesn't even make sense. Also, it is quite clear that you don't need to know the story to play the game.
Basically, to make your own Daikatana, take Quake 1 or 2 (they are pretty much the same), add some nifty graphics enhancements and a perdy user interface, and make all the monsters *real* small so that they are impossible to hit.
I actually would rather play Quake 1. The reason being the monsters. In the first few levels of the Daikatana demo, you fight:
Basically, Daikatana looks like the same old thing. Shoot the monsters, get through the map. I admit that I didn't play very far, but any writer knows that you are supposed to do something special at the beginning of any story to get the audience interested. I saw nothing special, except a funny window titled "program error".
For a well-done FPS, see Half-Life.
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Re: Spolied cutting edge cryin' (Score:2)
the game written using it will suck. I'm not advocating that we stick with the Q2 engine
because it's "good enough", I'm merely protesting the "I've got a
Voodoo 6 in my 1 Ghz Athlon, and if this game doesn't make it crawl then it's
outdated and therefore sucks" train of thought. This immediate dismissal of
games because they don't contain the latest and greatest under the hood is
shallow in the extreme. It's like these rabid techno-freaks who won't even
go NEAR a VCR anymore and treat it like some sort of diseased animal ever
since they got their DVD player. The DVD might look a little better and have
lots of neat toys, but goddamn...now the VCR that was "good enough" for 20+ years suddenly has herpes.
Re: Spolied cutting edge cryin' (Score:3)
Hear Hear!
Whenever I read a games mag review which says something like:
* Graphics: 4.5/5
* Sound: 4/5
* Gameplay: 2/5
* Overall: 4/5
I feel a little saddened. I'd personally be willing to completely discard fancy graphics and sound in my games if it meant better gameplay. I still think Tetris is fun. I still think Wizardry VII: Crusaders of the Dark Savant is fun. I still think Doom is fun. I still think Zork, yes Zork is fun. Defender of the Crown on the C64 is fun.
Yes, some of those had cutting edge graphics. I don't have anything against them - but I just don't consider them essential, or even important, to a game being any good, except perhaps where "atmospherics" matter. But who cares how dark and forboding a level of Bloodthirsty Let's Kill'em All Rampage 3D is, if the playability is shite?
These days, you'll often find Zangband sitting on tty2 of my box at home.
If a game is pretty to look at, and sounds cool, then fine... but you may as well be watching TV (or replaying your Matrix DVD for the umpteenth time).
I know this is a rant, but I just yearn for the good ol' days, y'know? :)
-Spiv.
I just played it. (Score:2)
Not bad.. but not great either. The graphics were.. less than stunning. I didn't experience any performance problems.... but I have a geforce 256.
It was somewhat entertaining. I did sit through the whole thing, after all.. but it wasn't that satisfying. Much like tomb raider, actually.
I agree.. frogs and mosquitos.
Considering the graphics horespower available today, they don't give much to look at.
Oh.. where is this intense action you mentioned? I must have missed that part.
Re:23 and 2400? (Score:2)
Hell yeah, one of those Star Trek games and some Berzerk ripoff were the only games, other than my own inane ones (Yahtzee, anyone? Yeah, me neither.), are the only games that I still can remember from my old Trash-80! I think that Tandy tape recorder drive still stands as the single worst piece of computer hardware that I ever used on a regular basis.
Cheers,
ZicoKnows@hotmail.com
Everyone please check the old man (Score:2)
Totally hilarious.
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I want the past 5 hours of bandwidth back! (Score:3)
I really, really wanted to love this game, I really did. I figured that "Hey, Romero's been panned in the media and is considered to be one of the biggest jokes of the gaming world" . . . It would be so fitting, so great if he silenced all critics and released a bad-ass game.
Back when the multiplayer-only demo came out, I was very excited. The game was mediocre, at best, but there was so much potential. It looked pretty cool . . . nice visuals, powerful weapons, fast-paced action . . . this could be something good.
Over a year later I can say one thing . . . this isn't something good . . . this must've been designed by "HeadGames" (makers of masterpieces like "Extreme Paintbrawl" and "Swamp Racing"). I've read all the short reviews by other
The graphics were, um, interesting, to say the least. The machine I'm using (not mine, that's why it has Windows on it
I don't suck at FPS . . . I can whoop it up at Quake 3 and I'm especially good at Single Player mode in games like System Shock, Unreal, Quake 2, etc. I got raked in this game . . . like the US Men's soccer team . . . just bitch-slapped hardcore. As I grabbed my weapon (wtf is this thing?) and headed down the green river (how come *EVERYTHING* in this is green . . . I thought I'd get hurt when I jumped in . . . radioactive) I was attacked by some flying creature that looked like it came from Pokemon. As I figured out these giant flying things, I was conftonted by these jumping frogs that pissed me off to no end . . . I'd shoot them, and they'd lunge at me and poison me . . . wtf!?? Die you little bastards! And where the hell did this crocodile come from? What I really want to know is only one thing . . . WHY ARE THEY ATTACKING ME? Why not just live peacefully . . . can't we all just get along? Oh yeah, how come they just kinda appear all the sudden? Just *POOF*, I'm getting hurt . . . still can't see the little prick though!
After playing single player for about 40 interminable minutes, I decided to fire up MP . . . this is the worst multiplayer I've ever seen . . . I'd rather play C&C: Sole Survivor!!!! I'd just die all the sudden and not have a clue as to who killed me, or from where 'cause I didn't see anyone . . . they just appeared . . . John, can you say it with me . . . LAG . . . L-A-G . . . good boy!
After a couple games of that horrible torture, I came back to post . . . I saw all the negative reviews and tried to like this game again. . . I saw a few people defending the game . . . I figured, sure, why not give it another go . . . it deserves it . . . I'm sure it's much better after one or two tries . . .
I assure you folks, it ain't!!!
If you want to experience bad-game design, pick this up NOW. Although you may wanna just save 30 bucks and get "Extreme Paintbrawl" instead. The BUILD engine gets a better fps anyhow, and I'm sure you'll get more fun from it than this crud.
I WANT MY BANDWIDTH BACK!!! I COULD'VE BEEN DOWNLOADING MORE PORN - ER . . . I MEAN STOCK ANALYSIS
Bad games suck
John Romero, you suck
War id Software
I'm OUT!!
Re:*Not* coders at Ion Storm (Score:2)
Yes, the gameplay isn't all that imaginative, and it may well be considered a Doom clone, but it's fun dammit. And that's why I paid money out of pocket for it.
Some people don't like Q3, and I can see their reasons why, but a lot of people do, counting myself, a lot + 1. Anyway, it's not the innovation really. They've proven that the grounds for the game work, and that it's fun. That's why people keep coming back. Not for the superfragi3d rendering, or the turbomonkeyfraggadociousness, but for the gameplay, and the fun.
Later...
Re:A Slap in the Face from Romero (Score:2)
not to doubt your anger at current games but....maybe you got smarter as you got older? just a thought
Re:Daikatana and John Romero (Score:2)
Show me one history book that uses the word "daikatana", and I'll happily quit my job at a Japanese publishing company and go back to university for my masters in linguistics.
Let me repeat: there is no such word as Daikatana in Japanese. There is a word "daitou", written using the same characters, but it's rarely used. As I mentioned in my post above, the most common term for such a weapon would be "ootachi" (or "oodachi" in modern Japanese). It describes a sword approximately 140-160 cm in length that's slung over the shoulder (it's also sometimes called a "nodachi", which transliterates to "field large sword").
Why don't you actually study something about the subject before opening your mouth?
Re:Wow... congratulations to ION Storm (Score:2)
So don't go pooh-poohing the naysayers just yet. They haven't proved anyone wrong yet. =)
Re:Daikatana and John Romero (Score:2)
You mean, could "daikatana" be used as a proper noun? Not very likely, as the reading "dai" comes from the Chinese reading of the kanji, while "katana" is a Japanese reading. There are some words that are made up of this combination, but as a rule, it's not very common.
Of course, then there's the fact that he'd be calling his weapon "Bigsword", which would probably seem pretty dorky, even to medieval Japanese warriors. "Fear me, for I shall cut your limbs from your body with my ancient blade Bigsword!" Golly, I know I'd be scared...
Romero screwed (Score:2)
I hope we still get to se Deus Ex. Now that really does look like it has 'content'.
A good day to Dai? (Score:2)
In a way, it's Romero's final revenge - not being able to produce a great game, he is content with disrupting all other games for a few days with a huge demo.
Throwing more hardware at it... (Score:2)
I'd suggest the G400 if you're a Linux user. Plenty fast enough for games, plus it works great under XF86. Won't cost more than $150. If you're buying $50 games, you can afford a $150 video card. Yeah, the Pentium III is expensive, but you don't get high performance from a $35 CPU.
Or a Pentium III. Try an Athlon system; a fella gets more for less.
Anyway, I'm fscking tired of paying $1,000 a year to buy new hardware. If developers keep making games need the CPU and RAM of a major portal [yahoo.com]'s servers and video good enough to render Toy Story 2 in real time, why aren't there games that will run on a lowly 200 MHz Pentium? I'd guess game firms are in bed with hardware manufacturers. But why?
It doesn't have to be this way. Game firms can gain market share by developing something other than a me-too first person shooter. A good game design will create more fun than a Beowulf cluster of all the Cray and Apple supercomputers in the world. And here are some games to prove it: [rose-hulman.edu]let the game speak for itself - 311440420ac (Score:2)
We're ION STORM, A bunch of misfit, zelot freaks who tried to rest on our past successes but just didn't find it comfortable. There was a gap out there. A big fat void, and we were hell-bent on filling it. We had all a big fat void. And were (sic) ready to jump off. So here we are. New name. New identity. New games rattling thier cages, waiting to be let out.
JOHN ROMERO: Long haired smart-ass known for his fast Ferrari and his uncanny ability to sing the theme song to the Spiderman cartoon really, really well. Oh yeah, there was also that DOOM and QUAKE thing.
personally I don't care much for commenting on *personalities* as such, I'm much more interested in the technology side of things but I couldn't help including the text here from an old Next-Gen magazine 2 page Advertisment (full 2 page color spread) as I was reading today about the original playstation specs. There's no humility here folks and this is one reason why it's a good idea to let the games (and the code) speak for themselves - I guess they already have.
But don't tar all of ION's work with the same brush. I'm looking foward to seeing how Anachronox [anachronox.com] and Dominion [dominion-storm.com] (must already be released - nothing special here) and Doppelganger [deusex.com] (Dues- Ex) turn out, as they get closer to release.
Re:Software/Hardware Bloat (Score:2)
Later
Erik Z
Re:old quote (Score:2)
Later
Erik Z
Actualy, not quite (Score:2)
One of the biggest problems in that company was the management. Romero didn't want to do it, and Todd Porter, a worthless weasel who was able to con himself into controlling a majority stake in the company sucked at it.
Romero can design a game, that's for sure. He had no trouble with Quake and Doom and all of that. Sure it wasn't him alone, but he does deserve a lot of the credit. The problem at Ion was that he couldn't manage a company. Edios is basically running the place now, and if they weren't We probably wouldn't have seen DK in a long time. This company has probably burned through a total of 20-40 million dollars, and produced nothing of worth.
There was a good article, god over a year ago on The Dallas observer [dallasobserver.com] (and this Other one [dallasobserver.com] from july), If you're interested in all the details. It's a pretty entertaining read, and probably worth the time you wasted playing the DK demo, if any
its actually chinese script (Score:2)
the first character is pronounced "die" which is chinese for big or large or whatever. the second character is actually pronounced "doh!" (roughly equal to the homer-exclamation) and is chinese for a knife or sword or blade.
(note: my pronunciation is in cantonese, not mandarin. "dai" is actually "dah" in mandarin, and im not sure how to pronounce sword but i think its still "doh!")
i guess calling the game "big knife" doesnt sound quite as good as calling it daikatana, but there you have it...maybe it should be pronounced "die doh"?
unc_
Re:My daikatana logbook (Score:3)
Smart gamers evaluate Daikatana: top-rated posts on this story.
First Level Sucks, Second, Third not too bad. (Score:2)
The disk weapon is kinda cool and the monsters are actually monsters though there still are annoying ground insects who, evidently, I can't crush under me feet. When you finally meet your "sidekicks" is when the game gets marginally more interesting. The interface with the "sidekick" is difficult to use at first since you have to center objects in the crosshair to get them to "get" or "attack" them. However I don't want them ganking my ammos and powerps either.
The third stage is ok, but snow is not that much more impressive or necessary than the rain on the first level. Oh and why does it rain UNDERWATER in the first level? Anyway... in the third level controlling two sidekicks was just a pain. Yeah, we wiped up the level but I could have done that by myself while not eliciting such comments such as "Stop pushing me around!" or "You could have just asked me to move." when I bump into the sidekicks. All in all I can't see 1)where Ion Storm's money went and 2) how this demo makes the game seem worth spending money on. It's neat but it was done before in Unreal and Thief and almost everyother first person singleplayer (with the exception of the "sidekicks" of course). I don't think I'll buy it.
Re:My Thoughts On Daikatana (Score:5)
It's pretty easy to shoot the mosquitos, same goes for the frogs and keep moving while battling the alligator. Turrets can be taken out by simply shooting the control panels at a distance, the turrets won't even touch you.
There are secrets that can make your life much easier, such as the wraithorb (invisibility) near the bridge where a shitload of mosquitos come out and there's that huge bird/whatever that drops a megashield if you kill it.
Then you have a something walking/zombie monster, I killed it too fast for me to see what it was. I paused playing the game when I got to the next save gem, so I can't tell you more.
But, damn, people, PUT SOME SKILL into your playing and beat at least three or four levels before you bitch and moan about Daikatana the worst game released!
For 3dfx AMD K-6 3dNow! users, go into your config.cfg and daikatana.cfg files and change the line that says 'set gl_driver "opengl"' to 'set gl_driver "amd3dgl"'. You'll get DAMN GOOD performance. The game is running sweet here with a VooDoo 2 and AMD K6-2 450. Users without AMD, but with 3dfx chipsets, might want to use 'set gl_driver "3dfxgl"'.
I mean, come on, can we see some effort being put into this game instead of "download the demo real quick, get killed and pissed real quick, post to slashdot as soon as possible to get post moderated up."
Grr.
Re:Yet another Windows/x86 only game :-P (Score:2)
"Oh no! this restaurant doesn't serve pork. Too bad they aren't serving the
Re:*Not* coders at Ion Storm (Score:2)
Re:*Not* coders at Ion Storm (Score:2)
http://www.redstorm.com/rogue_spear/ [redstorm.com]
Ion Storm employee? (Score:2)
Ion Storm employee? Suspicious I would say, considering that you know so much about the demo the day it's released, and you're the lone voice defending this horrible excuse of 3 year's work.
I'm not talking about getting killed, I'm talking about the technology. It's horribly pathetic and ugly, especially compared to other Quake2 games like Soldier of Fortune, which has been in development for a much shorter time. The controls in the game are very sluggish, and overall the first few levels are very dark and murky, probably meant to cover up the lack of polygons gone into the levels.
I guess Eidos would have canned this game, if they haven't already poured in millions in Daikatana. Not that they are going to recoup much from an actual release though.
R.I.P., Daikatana.
Give Quake its due (Score:2)
It also was the first FPS to be genuinely playable over the internet, Kali notwithstanding. Not to mention the polygonal critters. And truly 3d environments, as opposed to the sort of stacked-2d method that the Dooms used.
Every game they've released since then seems to have been a case of diminishing returns. Quake was a major step forward for the FPS genre, if only for the polygonal critters and environments. Q2 was Q1 with a plot, better graphics, and lower latency. Q3... urgh. I was really disappointed by Q3.
I think maybe that Romero could forsee where this was all heading, which is what created his dissatisfaction with id software. It's a pity that Daikatana doesn't look like it's going to come near being the game he thought it would be.
Actually, what am I saying? Any man with hair like that deserves what he gets.
Stevie "Killcreek" Case web ring (Score:2)
BTW, does anyone know for sure that her Playboy pictures won't be published, and if so, why?