Terminus Has Gone Gold 68
michaelsimms writes "According to Vicarious Visions, Terminus has gone gold. CEO Karthik Bala posted the announcement this morning on the fansite Station Terminus. According to the latest news from Gonegold.com, Terminus will begin shipping to suppliers on June 10th! You can pre-order Terminus from the Tux Games Web site." The 'persistent universe' in this game is causing a lot of buzz and interest. I can't wait to play it.
Re:Sci-fi MMORPG (Score:5)
I just want to clear this up before I get too much hate mail about not being able to connect to our servers!
Hmmmmmm (Score:2)
BTW: How can they trademark Terminus? The Second Foundation live there! (Mind you, mental control would make the court case fun to watch! :)
Re:Hmmmmmm (Score:1)
the linux requirements... (Score:1)
Linux
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Processor: P2-300
Memory: 64 meg
Graphics card: 3d accelerator with Glide drivers
Sound: Full duplex recommended
Controllers: Mouse required, joystick recommended
So what if I have a Creative Annihilator Pro/GeForce 256? It doesn't have Glide drivers....
========================
63,000 bugs in the code, 63,000 bugs,
ya get 1 whacked with a service pack,
Anyone remember Galactic Empire? (Score:1)
If so, how would one rate Terminus to GE?
I loved GE for so many reasons, the tactical and stategical requirements, and the complexity of game play (for those days anyways). I'm still looking for a realistic space game that even comes close to encompassing half of the features that GE had, I.E.:
- Correct usage of Azemuth(sp?) navigational methodologies (This is the mathematical model used for navigation by places like ummm NASA).
- Correct physics, gravitational forces from 'masses', course drift, ennertia, etc.
Do any other GE'rs have any suggestions for those of use addicted to GE and looking for a suitable replacement?
Well enough rambling...
Re:This game is NOT Massivly Multiplayer (Score:1)
Ok, this whole Massivly Multiplayer thing is getting out of hand. Yes Terminus is multiplayer, yes it is possible to have a good number of people playing, but in no way is Terminus meant to support 1000's of people ala Everquest. The universe is persistant, can be saved, restarted on the same machine, or on a different machine. In all aspects, there is the possability for the universe to continue for as long as the admin of the server wishes, and when he/she is tired of it, can hand off the save game file and let another admin run the universe.
There is only a maximum number of players when the server is running the story mode, two player slots available for each of the four available careers. In the case of deathmatch, free mode, and some other modes, the only limit is the bandwidth and hardware available.
I can tell you as both a mission scripter and tester, this game is very exciting and unique. If you've ever wanted to fly in space, this is the game for you. It's a lot of fun, and the many people that have worked long hours on it over the past few years deserve a lot of credit for their efforts.
And yes, Troy SUCKS.
-Aaron
Re:Terminus == updated Privateer (Score:1)
Multiplayer Elite and good 3D, count me in! Looks like this Terminus thing might be it.
Re:How about a demo? (Score:1)
persistent universe (Score:1)
Re:Problem With Persistant Universe (Score:2)
While this is the case with most other persistant universe games, the Terminus model is different. Anyone can run a server, and as long as the server is running, the game is persistant. Further, the game can be saved, so the server can be shut down to accomplish "real work", and turned back on later in exactly the same state that it was in. Everybody that was part of the game can come back in using the same nick's, and their game on the server is also saved. So, amass a few ships, lots of money and a good reputation, and as long as the admin saves the game before shutting down, you'll still exist and have all your goodies when you log back in.
Re:gold is good (Score:3)
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Mankind? (Score:1)
A.K.A.
"The only game ever to score 0% in the UK's PC Gamer magazine"
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My misunderstanding. (Score:1)
Still, I will be playing Terminus. As a physicist, I have to check out your realistic space combat model.
They're working on it... (Score:2)
If they get it going quickly enough, they plan on making a patch available for download. However, having said this, they also implied that this was not a definite yet. I've sent a reply to the developer in question offering my and possibly the Utah-GLX team's assistance in resolving the problem. No response yet.
Re:Terminus == updated Privateer (Score:1)
What's up with David Braben nowadays anyway?
Preview article (Score:2)
Vault, which was published last month. It gives a pretty good idea as
to why folks are excited about this one.
wow (Score:1)
Re:Distribute the galaxy over multiple servers (Score:1)
you can check it out at http://www.parsec.org
Lots of previews (Score:3)
at information for this game. Here's the links...
And a couple of fan sites:
This games generated quite a bit of excitement, and deservedly so.
From the inteviews at the fan sites, this is an example of a game
where the developers decided to go it alone after poor initial
reception from publishers (eg. publishers wouldn't do a lionux port,
but insisted that noone else would be allowed to do one as a
precondition), and have ended up in the position of being able to
dictate terms to the publishers now.
Oh, and it isn't massively multi-player, and that's a *good* thing:
they've gone for allowing people to create their own servers, and for
a gameplay model that seamlessly moves from single player to
multiplayer, whilst retaining lots of depth. Very ambitious, and it
looks really successful. I'm impressed.
Re:Preview article (Score:1)
Re:Hmmmmmm (Score:2)
around for four years, it's been developed properly with a team of 12
for over two years, and the beta release was last Septemeber. It
looks like they've taken their time to get things right.
Re:I hope this is the one I've been waiting for (Score:1)
Re:Some random "info" on the game (Score:3)
Most of the development was done on the linux platform. There's
a developer journal [stationterminus.com] at Station Terminus that gives lots of this kind of
information.
Re:This game is NOT Massivly Multiplayer (Score:1)
Flight Physics? Mine.
That cool mission script bulider you used? Mine.
Enemy AI? Mine.
Networking? Mine.
Hell, I even did some of the graphics.
How much credit do I get. Nothing. Not jack shit, other than the self satisfaction I see of a decent game that I helped with, with no thank yous in my direction.
Re:Linearity (Score:1)
Also the paging system works for human players, you can page someone that is playing the game and tell them what frequency you want to chat with them and then you can use the voice communications. There are so many posibilities for this game that it's just amazing.
Re:the linux requirements... (Score:1)
I'll still play it under Windows and MacOS...
Non Operating System Dependent Games (Score:1)
English: Fry's 30 day money back guarentee
Re:Info on the game (Score:2)
if there was a Windows version, it would help increase the popularity of the game
True, but if not, perhaps this could make linux just a bit more popular? Not enough to switch a die-hard windows fan, but might be able to help convince someone wavering between the two OSs. Even so, it prolly won't help much...
gold is good (Score:1)
Real Time Voice Communication (Score:3)
One of the features mentioned on stationterminus.com -
Real-time Voice communication between players using Voxware's MetaVoice technology.
This is one of the most interesting features for me - trying to type commands to other members of your team while playing the game makes it a lot harder to do when you're also pressing lots of other keys to control your craft...
Of course, on low bandwidth connections, it might suck.. but this is a step in the right direction.
~P
Games (Score:1)
How about a demo? (Score:1)
I don't know many people who are prepared to buy a game without having played a demo first -- has anyone heard what VVs' position is on the demo front?
Linux Multiplayer (Score:1)
Some random "info" on the game (Score:2)
One box handles Windows, MacOS, and Linux- it'll be guaranteed to be on the store shelves everywhere if they get the right channels selling it.
It was developed under all OSes simultaneously.
It's got a LOT of potential- and I've been eagerly awaiting it for several months now. Now I know what to hint at for Father's Day or my Birthday now...
Oh, you might want to hit Linux Games [linuxgames.com] on a periodic basis- they track this sort of thing.
As RMS Says (Score:1)
So "Terminus" is apparently a game. I thought that all Slashdot gamers had windows boxes? "Just for games" they say. So keep your games on Windows, cause we don't want them on Linux!
Suppose you're a game developer at some company. You've been reading all these magazines, checking out all these web sites, and it looks to you like this "Linux" thing, you know, that "shareware" operating system? It looks like we might be able to sell games to those guys! So you churn out some lousy game, with bad graphics and no sound, because you figure, hey, these guys have never played anything but "nethack" or "moria" before anyway, so all these 256 colors will really dazzle 'em. You know all this becuase you read a swell post by some guy calling himself "Anonymous Coward" on this web site at www.slashdot.com
So you write this game on Windows, and then port it to Linux with the shareware "gcc" compiler. You run Red Hat Linux, because it's "official", so that's what you release for. Never mind how portable your code is, the thought of porting it to Alpha or PPC never crosses your brain. And the idea that someone might use something other than Red Hat? Well, nothing else is Official.
Now you're game is done. What is there to do but tell the 5 million Linux game sites (which cover the approx. 5 games) about it. It gets posted on that dotslash.com thing. A million buyers line up, drooling, to get at your game, no matter what the price. You get rich, quick. Off the GNU/Linux community.
But do you give anything back? Maybe a new sound playback engine? A graphics driver? A donation to the FSF/SPI/Whatever? "Hey, I paid $49.99 for that Linux CD. That's good enough for those commies." All that money you made? It's being used to develop the next game with which you'll rip off the community.
Is this what we need? Is this what we want to enourage? A system of economics based on parasitism? If you want to sell to our community, you need to play by our rules. We need to send this message loud and clear to anyone who wants to sell anything to us. Look at how Linux companies contribute to the Linux community. Every other company needs to do the same thing. If you give, neither will we. Plain and simple.
Info on the game (Score:1)
Also, they talk about this being developed specifically for Linux: will there be a Windows version as well? Not the kind of information the average
I hope this is the one I've been waiting for (Score:2)
I've been following it for quite some time, to be honest I dont *care* what it runs under, as long as its fun.
* Goes to check release dates etc *
Sci-fi MMORPG (Score:4)
There are dozens of MMORPGs in development right now, after the success of Everquest. Not many will be finished, and even fewer will be successful. Terminus has an advantage in that it's the first sci-fi MMORPG (to my knowledge) and it's coming out before the 'second wave' of MMORPGs that will hit sometime around December of this year. For a list of RPGs coming out (a good percentage of which are MMORPGs), check out The Gamer's Alliance List. [ga-rpg.com]
The next big MMORPG title for Linux gamers? Atriarch [atriach.com]. Watch for it.
Re:gold is good (Score:1)
homeworld rocks! sometimes i just like to look around at all my ships because they are so pretty. i wish sierra would port it linux.
Re:Info on the game (Score:1)
My plan at the house is to run a server all the time for futzing around with my housemates, and start another one on a different box if I want to play single player.
Re:Sci-fi MMORPG (Score:1)
10six on heat.net [heat.net]
Hehe /. effect rocks (Score:1)
hehe I love hearing about how we as
My Home: Apartment6 [apartment6.org]
Yes AGAIN (Score:1)
*sigh*
When you're the best, you're bound to be imitated.
Ordered!!! (Score:1)
I just wish I knew when my credit card will be charged, now or when the game ships.
Oh well, can't have everything.
JBB
Re:Linux Multiplayer (Score:2)
Re:persistent universe (Score:1)
Sales figures? (Score:1)
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Re:Linux Multiplayer (Score:1)
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Re:Info on the game (Score:1)
Certainly not on-line only, Terminus has a very large, inticrate campaign that can be played both in multiplayer and signle player. There won't be a monthly fee because afaik there are no plans for a single central server. It's not really a massively multiplayer game like Everquest, i've heard numbers of around 16 to 32 players simultaneously on a decent PC with a good net connection.
Also, they talk about this being developed specifically for Linux: will there be a Windows version as well? Not the kind of information the average /. reader cares about, I realize, but if there was a Windows version, it would help increase the popularity of the game.
There are binaries for Windows, Linux (x86 only) and Mac in the box.
Re:How about a demo? (Score:2)
Problem With Persistant Universe (Score:1)
I may try Terminus "just for the heck of it" but I am unwilling to sacrifice the flexibility of being able to set up my own server if I so desire. Even if you could set up your own server, with persistant universe games, people would get REALLY pissed off if they encounter downtime and/or lose game-related information. After hearing about the craziness surrounding Everquest (as far as obtaining items, etc.) it seems that only the players willing to dedicate inordinate amounts of time to it will completely dominate in the one game-world that you can possibly play in. No, thanks.
GLIDE only? (Score:1)
System Spec for Linux includes a 3d accelerator with Glide drivers. The Mac spec says OpenGL support, while Windows is Glide or Direct3D. How come no OpenGL for Linux?
Re:Sci-fi MMORPG (Not quite accurate) (Score:5)
One of the things that separates Terminus from Everquest, and that makes it beautiful, is that Terminus is not a service but a product that allows any old user to set up a persistent universe and allow other people to play within it.
In short, Terminus allows an owner of the game unlimited usage of others "universes", provides the ability to instantiate your own, or to just play solo.
Now, if only some insane fanboys out there would set up a cluster running Termins (is this possible?) so that we could have several hundred people existing the in the same universe. ;-)
Re:Problem With Persistant Universe (Score:1)
The "persistant universe" isn't a MMORPG type of universe. It just means that while you're playing your game (on your own local computer) the entire game universe is actually in action (rather than just the area you're in). So while you're putzing around in one solar system, the computer characters are out arranging to hijack a shipment elsewhere...
RMS is not always right. (Score:5)
<SOAPBOX>
RMS is unquestionably brilliant, but he is not always right; and while I have the utmost respect for his free software ideals, I have extreme difficulty with the zealotry which some of his supporters demonstrate.
Your first assumption is that Linux developers are not Linux users. You assume that a commercial software company's programmers aren't going to give half a damn about the operating system; you assume they're heartless, faceless, interchangeable capitalists.
News flash for you: every one of those assumptions is faulty.
The people who code under Linux, whether it be for pay or for the good of the community, are going to be familiar with Linux and the community spirit which it was built upon. When you demonize the commercial software developers, guess what? You're demonizing people you should be evangelizing to. Your approach is no different from that of any of thousands of fundamentalist Christians who loudly scream that homosexuality is evil--regardless of whether it is or not, it alienates the very people you're trying to reach.
Your second assumption is that it is an us against them situation. How can I put it bluntly?--I consider this to be a sign of immaturity. RMS may well see the intellectual-property issue in black and white, but he does not see people in terms of black and white. He has more wisdom than that.
Your third assumption is that our rules are better, high in fiber, low in saturated fat, and guaranteed low sodium. While I'll be the first to trumpet the virtues of free software, we will not achieve world domination by means of xenophobia. Without exception, every culture in history which has practiced isolationism has had its butt kicked by the cultures which did not. Do you really want the free software community to get our rear end handed to us on a platter? That's what this kind of isolationism and xenophobia will do, make no doubt about it.
If I were a Windows developer who was considering porting something (like, for instance, let's say a science-fiction MMORPG to Linux) I'd take a look at your post and say "good grief! What a strange person. Well, Marketing says there's a contingent of them who will buy games anyway, so I'll just ignore all of these Linux zealots!"
As soon as that happens, you have forever lost them to the cause.
Commercial software will not be the demise of Linux. Linux is bigger than that, and more importantly, the community is stronger than that. The only thing that can kill Linux--and destroy free software--is the community surrounding it.
And you're doing ten times as much to destroy free software as any closed-source programmer is.
</SOAPBOX>
</SH!T_KICKING>
Playability (Score:1)
Linearity (Score:1)
I was reading the info on stationterminus.com and admittedly I didn't delve too deeply, but I didn't find any real discussion of what the Terminus "campaign" definition was. Someone mentioned in a previous post that the game looked like Privateer, and I'm wondering if that's the sort of structure it will have. I especially liked Privateer 2 which (despite a few bugs) had a huge universe and while there was a story, you weren't tied down to a set list of missions (a la Wing Commander).
On the other hand, last week I went out and bought Tachyon who's box made it seem right up there with Privateer 2 in terms of the freedom, but fell somewhere short, ending up somewhere between Privateer and Wing Commander.
So, I guess my question is, how much freedom do you have in Terminus? From what I've read it sounds great... it sounds like what I liked in Privateer II. I'm just hoping I won't be disappointed.
Re:Terminus == updated Privateer (Score:1)
God only knows how much I've wanted multiplayer Elite with modern grafix...
What's up with David Braben nowadays anyway?
Dunno, but IIRC he is kind of a prick [clara.net]. Check here [gamesdomain.co.uk] and here [ndirect.co.uk] for more prickery.. Or just check out Ian Bell's Elite pages [clara.net]...
Your Working Boy,
Adjunct game I'd like to see... (Score:1)
Kind of like a simulated galaxy with different playable components..
Your Working Boy,
Re:Hmmmmmm (Score:2)
Re:This game is NOT Massivly Multiplayer (Score:1)
Re: We're working on it... (Score:2)
A good number of Linux users do have 3Dfx cards, since they have a good history of working under linux. (Witness Quake 1.) Hopefully the remainder of Linux users will tolerate a dual-boot a bit longer until we can get more solid driver support for Terminus. Cross your fingers, and encourage your board vendors to cooperate with us!
Distribute the galaxy over multiple servers (Score:1)
Your ship jumps to another solar system - your client connects to the relevant server on the Internet.
People could design their own solar systems, spacefaring races, spacecraft etc.
It's the obvious next step.
Re:Sci-fi MMORPG (Not quite accurate) (Score:1)
Sorry, Tux Games is being hammered (Score:1)
The /. effect does it again!
Spare a thought for its predecessor of 12 years (Score:1)
great news! (Score:1)
Terminus == updated Privateer (Score:1)