Looking Glass Studios Closes 128
Warrior writes: "Looking Glass Studios, makers of the System Shock series and Thief series, has closed it doors according to sources. GameSpy is reporting that the company plans to cease operations immediately. Despite strong sales of Thief II, the company was rumored to have financial problems. The story says there is no word on who will retain rights to the Thief and System Shock franchises."
Eidos & Daikanta... (Score:2)
Re:Don't worry, folks! (Score:1)
Re:Don't worry, folks! (Score:2)
Of course they don't list it as a specific reason; the exact numbers aren't known, and it's hardly unique to them. It's just that the smaller studios have a harder time making ends meet to begin with.
I have yet to hear of a game company which isn't suffering at least some from piracy. I don't see why we should assume this particular company is immune.
And yes, I used this as a platform, because slashdot has a number of users who, to borrow Mr. Wall's phrase, can't tell the difference between giving and taking.
They will never willingly admit that stealing from people has any connection to good companies going under, but you can remind them, and maybe occasionally a few will grow up.
possibly Microsoft's fault? (Score:2)
Re:The Karma Whore Song (Score:1)
Re:Duh! (Score:1)
Death of a Company, or Death of an Ideal (Score:4)
So, they make a great game, but they miss Christmas, and then their publisher does no publicity at all. All the reviews are excellent, but no can pick up the game anywhere! I loved System Shock, but I finally had to dig it out of the $10 bin at some backwoods store.
Why was it such a great game? It wasn't really the technology. It was a story so intense, and a world so sucessfully designed that you could sit in front of a glowing screen for hours thinking to yourself, "You know, if SHODAN wasn't such a bitch, Citidel Station would be a cool place to live!"
Now Looking Glass is closing their doors. After critically acclaimed games that have ALWAYS gotten good reviews, they are out of business.
Do we not respect story? Fully realized worlds? I think Half Life disputes that sufficiently. We are still able to put aside drooling on the wallpaper to enjoy the game.
But it remains up to us to discover the great games, and bring them to the forefront, if the publishers and seller do not. Heard about a good game? For the sake of the art, BUY IT.
Looking Glass :( (Score:1)
Who's over-advertising? (Score:4)
In the scope of world tragedy, I have to agree that this isn't a huge loss. In the much smaller scope of game developers, however, this sucks rocks.
IMNSHO, Looking Glass has been the only company around to produce games which were not only extremely immersive, but of uniformly high quality. These guys just couldn't write bad games (although they did release a couple of games which weren't huge hits).
As for overspending on advertising: I could be wrong, but I'm fairly certain that's a function of the publisher. Eidos [eidos.com]. The guys who were gonna buy them, then backed out. The guys who have spent the last couple of years propping up Ion Storm [ionstorm.com] long enough to get Daikatana out the door.
In the end, that's the real tragedy of the whole thing. Looking Glass released Thief, and System Shock 2, and Thief 2, all fantastic games, all within the time it took Ion Storm to get Daikatana out the door. And which company is still running? As a footnote: I distinctly remember Ion Storm running ads advertising John Romero's desire to "make you his bitch [gibbed.com]." If that's not over-spending on advertsing, I don't know what is.
goodbye to games with an intelligent storyline (Score:1)
Re:Food for thought (Score:1)
What "krap" (sic)? Looking Glass put out some of the most innovative, immersive games ever made. Neither the Thief nor the System Shock series can be compared to any other game and neither fits comfortably into any of the established genres. Believe it or not, there are more and better types of games than those that involve a heavily armored tank slaughtering anything that moves. The Thief series, especially, was a masterpiece.
Re:Leaning into the monitor (Score:1)
Re:Another nail in the PC game coffin? (Score:1)
I've seen recent studies showing how console games are swamping PC game sales, and I'm really starting to believe it. Well, that and the fact that I'm also giving up PC games for consoles...
So many console games are very lame. Very few have any sort of depth to them. Games like Ultima Underworld 1/2 and System Shock are different. These games pull you into an engrossing world and will consume much of your time till you beat it... That is if you can climb the learning curve. I think the problem is these days people want mindless mash the button reaction games. Not enough people have the time or desire to get used to the controls to play these games. (Kinda like progamming or unix... difficult at first but if you hang in there it becomes very rewarding. Althoug playing thes games are not nearly that hard/time consuming as unix/progamming)
What a shame. I guess we should all go back to Windows 98 and sign on to AOL to check our mail, then go play Crash Bandicoot 3 on our PSX. I mean that is the easiest thing to do.
Re:Don't worry, folks! (Score:1)
I myself bought SS2 at release and haven't pirated any games since college (as I then had the finacial means to purchase any game I wanted). But I do not think software piracy is costing any software company a significant amount in sales - I think blaming a collapse like this on piracy is oversimplification, if not completely wrong.
Re:Read the article and links b4 ranting (Score:1)
People are far too quick to blame piracy for all the ills of the software industry, when there is little evidence to that effect. You simply can't say that just because you managed to track down 6000 seperate people who pirated something that you have lost 6000 in sales.
Again, Thief and Thief II, as well as other games sold very well. They seemed to have other problems, mostly related to dealings of huge companies like Eidos, that sunk them.
Don't blame on piracy that which can be explained by the carefree dancing of elephants over a rabbit.
To misquote _Cryptonomicon_ (Score:1)
These are some of the best, most technically advanced and immersive computer games of all time.
Let's all have a moment of silence, and then continue to agitate against the dominant software business model.
-Omar
Re:yeah, right (Score:2)
One of the most notorious examples of this was in the innocent bystanders' behaviors, which were identical to the guards' templates. Hence they were often pacing about with invisible swords clutched in their hands.
One of the greats (Score:1)
Shame
Re:Who's over-advertising? (Score:2)
All I can say is there had better be some new companies coming on the scene to take up the slack soon, because the PC game industry looks to be in serious trouble (From a quality POV)
Of course my fondest dream is that Tim Schafer, Richard Garriott, (Probably a couple of other big names I've forgotten) and a bunch of Looking Glass and Lucasarts ex-employees all get together in one super company and produce great titles. These days that seems unlikely with any designer with one successful game under his belt going out on his own and losing all the effort of building a great team. But a guy can dream, can't he?
Probably not the end (Score:2)
Since Eidos will still have the rights to Thief, this new company could easily continue right were they left off.
This reminds me of what happened to Viacom's Septerra Core. Viacom closed, but the Septerra team kept working on the game, without pay for a while. And they eventually finished the game and got it to stores.
Lets hope the same happens for Thief III; the "living city" idea sounds too compelling to just die.
Re:Closed due to piracy (Score:1)
I'm a Slashdot Author, as well as a musician. Maybe you'd do well to check your sources first.
You don't know why Looking Glass is out of business. It could have poor management of money, time, employees, or other resources. It could also just be a testament to the insanity that is the game industry. You can have a fantastic game, but games are the most expensive things to create, and also the riskiest investment in the tech industry. Things like this happen. It's sad, but it happens.
--Emmett
Sad (Score:1)
Re:Food for thought (Score:2)
This is good evidence that good reviews don't mean success, and that the gaming industry, seen as some as a haven for programmers, can be a nasty place.
And yet Ion "Egofest" Storm survives . .
Yeah, there is a saying in the movie industry:
Guy: "Hey, didja see that movie eyes wide shut? I heard it was great!"
Other Guy: "No, but I heard it was really good too."
Guy: "I did not see it either, but I saw Die Hard 3."
Other Guy: "Yeah, I saw it too. It really sucked."
You can sort of see the point can't you?
:/
Re:Why do IP rights have go 'go somwhere? How bout (Score:1)
Opportunity knocking??? (Score:1)
Somehow I just don't see them giving up what they worked so had on just because they don't have any money. But it would be a shame if the code just disappears into the great Abyss only to resurface when it doesn't serve any good.
It would be a nicer gesture than people pawning off failed projects on us.
Re:Over Advertising (Score:1)
I'd have to argue that point. Pending the breakup of Microsoft, we really don't know what's going to happen with windows. However, if any corporations want to really jump on the Linux bandwagon and pump it out to AOL using(yes, i know there are some really smart people out there who use AOL) kiddos at home, they're going to have to add lots of gaming support. Something similar to DirectX from Microsoft should do the trick(sound+graphics+interface+netcode.) Then they'd have to goto Africa and capture an 800 lb gorilla to force game companies to use their 'TuxLikes2Play' code.
Nice troll attempt (Score:1)
Daikatana should just die die die.
Good troll attempt though, work a little harder at it next time.
Re:Bad news.. (Score:1)
1/2 would be only 40,000 copies.
The other reason LGS went belly up was due to "top heavy management"
And the high paying Boston wages certainly didn't help either.
Re:Vote with your wallet! (Score:1)
You mean, like Majesty [cyberlore.com] a nice blend of RTS+RPG
Fear and being smart (Score:1)
Re:One of the greats (Score:1)
I got bored with Deathmatch after playing Quake 1, which was not nearly as much fun multiplayer as Marathon. (King of the Hill in that huge circular arena with the strip...oh, the memories...)
Do yourself a favor. Go spend $5 and play System Shock. With the lights off. If you dare.
Re:Bleh (Score:1)
Re:Don't worry, folks! (Score:1)
I'm sorry to see the company go, but I don't think this one can be chalked up to piracy.
Truely sad. (Score:1)
I truely regret this turn of events, and I think I may actually wear black tomorrow, and mourn their passing.
And I think I speak for many of us when I say this:
AAAAAAAAAAAAAARRRRRRRRRRRRRRRRRRRRRGGGGGGGGGGGGGG
No huge loss? I think it is. (Score:1)
For me, it is a big loss. I just hope the LG/Irrational teams pop up soon, as the Roberts brothers did with MS, or Warren Spector did with Ion Storm.
--
Re:I think... (Score:1)
--
Re:This sucks. (Score:1)
And Half-Life was *very* similar to System Shock in many ways...
--
ack! (Score:1)
Re:Open the source! (Score:1)
Anyway, Eidos and EA hold the rights to all Looking Glass games - I doubt they're going to open the source anytime soon.
--
Re:Nice troll attempt (Score:2)
Why are you hosting a copy of my site on your firewall box!!! Damn it, take it down or I'm going to sue you for copyright infringement!!!
(btw, if anyone didn't get it, that was a joke...)
American capitalism (Score:1)
Awww, come on. We're getting more and more socialist all the time. Still capitalist, yes. But we're capitalists with welfare, social security, a graduated income tax, unemployment benefits, and plenty of government subsidies.
Re:Eidos & Daikanta... (Score:1)
Re:ack! (Score:1)
Re:They use linux. (Score:1)
I remember USG, and EIDOS isn't just them..... (Score:2)
Breaking into games programming and development is one of the toughest nuts a geek can crack, but there must be at least a few of us that could muster the time and energy to do it, regardless of platform, and if Open-Source projects can reap capital by being clued up, so can games. It would be too cool (However (un)likely), if we could take the games back, and show the next generation of gamers what they're missing now the marketers are in control.
To the LG boys and girls, we're on your side here. You were one of the few companies I know who could truly claim innovation a lot of the time, and one of the few where every sequel was a better game. On top of that, SS1 and 2 allowed us to experience paranoia in space in a way that only Mac people had (in the form of Marathon) before. As a company, you will be sorely missed. As programmers and gamers, you shall righteously kick ass in greener pastures, I'm sure.
Re:Bleh (Score:1)
Well, being a newbie here, i rarely feel comfortable weighing in on these discussions, but i feel that the barrel of tripe that i've just read demands a reply of some kind...
Steeltoe, what world are you living in? Open-source is one thing, but you're basically making excuses for out-and-out theft of intellectual property here... And, while i, personally, am a big proponent of the GPL model of licensing, the choice of such things does, last time i checked, remain in the hands of those who create the art in question.
Are you truly so interested in living in a world where you can't choose how what you create should be disseminated? i'm not. (To paraphrase, cos i don't recall the exact quote) "From each according to his ability, to each according to his need" is what you're pointing at, albeit obliquely. While i'm not 100% innocent (shame on me) of this myself, at least i don't try to defend my stance as a moral one. There is no moral justification for the removal from a person or entity of any kind that which they have created. (And, not to start a flamewar or anything, that's my stance on the whole MS issue, too :/ )
C
---------------------------------------------
It's funny, but i don't see anything small or
Re:Bad news.. (Score:2)
Now, KillCreek might be worth $20M, but that's my personal sex craved opinion.
Bad Mojo [rps.net]
Re:One of the greats (Score:1)
Boston Globe on Looking Glass demise (Score:1)
Re:Read the article and links b4 ranting (Score:1)
--
Flight Unlimited (Score:1)
Let's not forget the amazing game Flight Unlimited. It was really cutting-edge when it got out, but it did lack some playability tough.
This will be a great loss to all flightsim fans.
--
"Trying is the first step towards failure."
They aren't really going under... (Score:2)
They are just deciding to no longer be in the ranks of the legit.
Garett is their president now, and under his expert tutilage, they will be silently swiping valuable Mings and golden chalaces in a city near you (as opposed to dealing with stiff-shirt Suts and bonds and investors and such.) With the type of funding they can get under this new management, it is likely that we'll see Thief 3 in no time.
*sigh*
Hey, I can still dream... that's a good sign.
May the One shine in us all, even if we wish our mechanical eye could shed a tear.
--WorLord
Re:Read the article and links b4 ranting (Score:1)
I work in the music industry, and went to school for four years learning the biz, so don't tell me I don't know what I'm talking about.
--
Re:Flight Unlimited !! (Score:1)
word from the L.Glass family ... (Score:5)
I had a chance to meet, hang out with, and play quake against alot of the LG'ers the past couple of years through my roommate Darren. From Tom Leonard, to Con Hantzopolous, to James and Liz Fleming - they are some incredibly cool and warm people. They'll all do well in their future with whatever avenues they choose. I speak for myself when I say this (so don't quote me).. but from the conversations I had last night about this
Godspeed LG
Re:Don't worry, folks! (Score:1)
http://www.alladvantage.com/go.asp?refid=GZX636 - Get paid to surf
Hrm, am I the only one who finds that
Anyway, the sales of their sofware were strong, I doubt piracy affected their bottem line very much. The reason they folded was beacuse Eidos backed out of a deal to buy them, since they had spent all their money on daikatana and their stock price collapsed. If you want to blame anyone, blame Eidos or John Romero. Not software piracy.
Re:Don't worry, folks! (Score:2)
If there are people who decided not to buy the game because they could warez it, that's less money for the company. If there were enough of those people, that would make the difference.
Do you think that only unpopular games that no one likes are copied? Do you think warez dudez sit around saying "I need a suckier game"? They steal the same things that other people buy, by and large. If a game is cool enough for a couple hundred thousand people to buy it, it's cool enough for some people to steal it.
The video game industry is full of close calls, full of companies "on the edge". That little margin is often a lot smaller than the amount of warez involved.
Re:goodbye to games with an intelligent storyline (Score:3)
Sad news indeed. I just hope some other company will take over producing entertaining games for those of us who actually appreciate a storyline
Take a look at Bungie Software's offerings - Bungie actually bother crafting something approaching a plot for almost all of their games (as evidenced by the ongoing discussion of the Marathon story [bungie.org] years after it was released). Better still, Loki ported Bungie's Myth II to Linux, so there is hope that we might see Oni [bungie.com] and Halo [bungie.com] at some point. Plot/story/whatever make a huge impact on the longeivity and repeat playability of a game, and it's sad to see a company like Looking Glass shut it's doors, regardless of the rest of the industry.
Cheers,
Toby Haynes
Best company around (Score:2)
The way the gaming industry works, I'm sure if these guys want to stick together, they will be able to get a deal somewhere under a different name. But it's still incredibly sad to see LG close down. If not for them being in Boston (I like California too much), I would have tried to get a job there long ago.
Bye, LG. Don't let idiots get hold of those licenses (Thief and SS) if you can help it.
Thief2 (Score:1)
Another nail in the PC game coffin? (Score:1)
I've seen recent studies showing how console games are swamping PC game sales, and I'm really starting to believe it. Well, that and the fact that I'm also giving up PC games for consoles...
Re:Food for thought (Score:1)
Re:Food for thought (Score:1)
CP
OT: Yes, I spell krap with a k, I like it better that way.
Objectives of developing games (Score:5)
Normal:
Hard:
Expert:
Too many developers play at Normal, and game companies aren't the only culprits. Not nearly enough play at Hard, and a literal handful even try Expert. And now there's one fewer of those. Damn shame.
Aero
:-( (Score:1)
Damn! (Score:1)
What is up with the industry!?
Looking Glass: The Series Finale (Score:2)
Pictures, the story during the last meeting...
Re:Irrational Games - The Coffin (Score:1)
Besides, if the advances LG was getting were going to go to Irrational for development (ie, the team was not internal to LG), then the loss of that income was matched by a loss of costs as well, so while they were denied some hypothetical profit, that's the most you can account for in that regard.
From an ex-Irrational and ex-LG programmer...
Some thoughts from an ex-employee (Score:1)
Fortunately, as has been commented on elsewhere, the talented people that are the heart and soul of LG will be able to land at any number of other companies. There are some great developers right there in Boston, plus I'm sure anyone there will have no problem staying in the industry if they want to move to CA or TX. Still sad though -- incredible games are a result of a gestalt effort, a true synergy. There has to be the right mix of people, and ideas and an environment that can be the catalyst.
LG had all those elements, but unfortunately never received commercial success to match the critical success. Why exactly that is is a long discussion in and of itself, and no one can really be sure, but marketing, accessiblity, genre, poor timing, and hardware reqs no doubt all had a component. However, the Underworld games, and the System Shock games, and Flight Unlimited all made a fair amount of money for LG. Unfortunately Terra Nova and British Open Golf were *REALLY* bad failures and nearly took the company down with them.
Honestly, it's incredible that the company has survived as long as they have, doing expensive, ambitious games without a ton of commercial success to match. But every time before, they were able to make it through. I guess eventually their luck ran out. Again, a sad day...
One other note in regards to rights: Electronic Arts owns the IP and the source code to the System Shock games and the Underworld games. So anyone hoping for a public release of it is probably out of luck (and really, anyone with that kind of energy is really better served channeling it towards a new game with modern technology).
Even though I haven't been directly invovled with LG for a year or so, it is still incredibly touching to see the reaction the public and press have had to this unfortunate turn of events. It's nice to know that even if we aren't all driving around Ferraris that our games were appreciated -- that is what truly counts.
(For reference, I'm no longer with Irrational Games either -- I don't want anyone to think I am speaking for them)
Re:American capitalism (Score:1)
"... and a handgun in every school locker" -- Which is why I'm so glad I wasn't born/brought up in the Land of the "free".
Re:Don't worry, folks! (Score:1)
Re:Vote with your wallet! (Score:1)
This is the saddest thing I've ever heard. (Score:1)
Re:Bad news.. (Score:3)
Looking Glass had their shot, their problem was that their games didn't appeal to a mass audience, it's sad to see a quality company go down, and it's even sadder to think that in order to succeed, you have to pander to the masses, but it also seems accurate.
BTW: I haven't yet purchased DK, but I probably will, I did enjoy the demo.
Re:I am ashamed... (Score:1)
If only every warez d00d who ever ripped off a Looking Glass game was so honest...
Re:Flight Unlimited !! (Score:1)
When Bruce Artwick's company was bought out by microsoft, FS started getting that distinct "Microsoft" flavor (ie buggy, with more unneeded features to appeal to a broader audience). Honestly, the graphics don't look like they've changed a whole lot from FS95 to FS2000. Ground textures different, more airports, and more detail, but it still looks like a cardboard world. I will admit I like the clouds in FS2000 better than FUIII, and well.. flying the concorde is cool. I like to see how fast I can get it going to crash straight down from 60k feet into a heavily populated area-- that's always fun.
I had to buy FS2000 just because I've owned every version of FS back to Flight Simulator II on the apple. I also own every version of FU-- including both the DOS and Win95 versions of the original.
I was immediately hooked on FU the first time I did an inverted spin in the Sukoi(sp?) and watched it from the "flyby" external view. Just starting that thing up was fun to listen to with a subwoofer.
It was the first ever simulation with lens flare (OK, Falcon 3.0 had sun glare).
It was the first ever (consumer) flight sim with real physical modelling for the flight model.
It even had voice training, with an instructor that responded to your moves! And it didn't require a patch for several months, incredible.
That was some amazing stuff, and it even ran on my 486-80!
Oh, no! (Score:1)
When will we see Underworld 3!
I hope Morrowind [elderscrolls.com] will recomfort us of this loss.
Re:Why do IP rights have go 'go somwhere? How bout (Score:1)
Sealbeater
Re:goodbye to games with an intelligent storyline (Score:1)
yeah, remember when ultima underworld came out.. me and my friends played it for hours and hours straight...
I'm still hoping someone will make a ultima wonderworld III though.
With the development in hardware since I & II came out, they could do a really cool game. I just hope if it gets done they just don't go mad with the effects, but actually do a good rpg game, if not they better not do it at all.
Re:The closure came as quite a shock (Score:2)
I know of LG people getting voicemail from rabid recruiters less than an hour after it got reported. Messed up
Re:The Karma Whore Song (Score:1)
Maybe I have too much time on my hands. Maybe some of the moderators need to be a little less serious. Maybe we all could use a vacation.
-Zane
Anonymous Info Posted Elsewhere (Score:5)
Start quote:
Well, gee, I guess not all of us can be as hugely
successful as some people around here.
And, I'm happy to know we have such industry luminaries
who know so much about the inner workings and
sales numbers of LG writing our epitaph.
To make things clear:
0) Underworld 1/2, System Shock, Flight Unlimited 1
all sold very well, and were not money losers. Terra
Nova, BOCG, and FUIII sold poorly, and were. Viacom
killed the torturous hell of ST:V. FUII was break-even. BOCG
and TN left the company with a pretty big hole.
1) Thief sold *much, much* better than has been portrayed
in this thread, and at a very high average per-copy price. The
average retail price didn't drop below $30 until nine months
after we shipped. Including OEM deals it made millions
for LG.
2) SS2 didn't sell as well as hoped, but it was produced for
only a small margin over advances. It didn't sink us.
3) [The wood] One project was grossly undersold to publisher A,
and we mismanaged it to make the effect even worse. This
incurred unexpected costs.
4) [The coffin] After the team signed up to do a game signed
with publisher B bailed (unexpectedly and uncooly), publisher
B had grounds to pull out, did, and subtracted millions from
the LG FY2000/2001 budget. This was a disaster.
5) [The nails] Publisher C had stock, cash, other product
schedule slips, and banking issues that killed the acquisition
of LG that had been under LOI.
So there we were. Plenty of long-term income potential in
the briskly selling Thief 2, and signed deals. No short term
operating capital. Can't pay the bills, can't pay salaries?
Can't keep the doors open.
End quote
Someone else pointed out that:
"gross mismanagement following last year's buyout of Looking Glass by Intermetrics is what doomed the company"
Just reporting what I've read, and they ain't my opinions, because I wouldn't know!
StrutterX
Bad news.. (Score:5)
This is what happened.
The real kicker is that they (Eidos) donated $20 million to Ion Storm to help John Romero get Daikatana out the door. I, for one, will delete all games off of my computer the moment I hear that Daikatana sells even half as many copies as Thief II has, or recieves a single greater review than any of Thief II's reviews.
Food for thought (Score:2)
This is good evidence that good reviews don't mean success, and that the gaming industry, seen as some as a haven for programmers, can be a nasty place.
And yet Ion "Egofest" Storm survives . . .
Over Advertising (Score:1)
However, is that how they shot themselves in the foot? Did they spend too much on advertising, it sold the game, but was it more than they could hand out?
I honestly don't know, but there's some speculation for you. With the success that Thief II is getting, they will likely be bought out by someone like EA or Sierra (doesn't EA own Sierra?) Anyway, we have Thief II and they don't have any killer games planned that I know of so not a huge loss.
Sad day! We also need an editor for System Shock 2 (Score:4)
I hope the SS2 community can get ahold of the editor to keep the game alive. There is a thread about it: http://www.ttlg.com/forums/ubb/Forum9/HTML/000533
A Dang Shame... (Score:2)
For YEARS I had been sitting in my chair leaning forward to 'peek' around a corner in games like Doom, Duke Nukem, Quake, et. al. (and NO, it didn't work, but it never stopped me from tryint!) Then came Thief, a game where I could actually do that digitally!! Seriously cool!
I'm sorry to see a company with such an innovative perspective close up so quickly.. (I mean, Thief II just came out just a few months ago!)
Back to the search for new and innovative games!
Re:One of the greats (Score:1)
CP
All that technology lost (Score:1)
I really hope they will release the source for those games..
* For those who don't know what a tailslide is, you fly your plane straight up and slowly cut power to the engine, if your engine has enough power you can "hover" the plane, now cut more power untill the plane starts falling backwards, it then flips over nose down, picks up speed and continues flying..
Re:This sucks. (Score:1)
Ha, ha. Not only have I hacked your puny little firewall, but I believe that I have taken down the entire net.
I can't ping anyone now!
The closure came as quite a shock (Score:1)
at a party and it didnt look like anyone had
any idea this was coming. Its a real shocker to have all those weekend workdays slapped in the trash bin.... sad.
LG had a PILE of really talented people I'm sure *many* little companies are going to go nuts over... so with a wide grin let me say the opening words:
LET THE FEEDING FRENZY BEGIN!
(My personal prediction is that Irrational will slurp up a bunch of talented folks that still want to do games)
Vote with your wallet! (Score:3)
This has been said before, but I'll say it again: If you don't want to be playing Tomb Raider and RTS clones the rest of your life, support quality games by *buying* them. Don't warez that copy of Escape from Monkey Island, support LucasArts as one of the last makers of classic adventure games! Buy a Jane's simulation game, while they still make them!
Don't settle for that cloned, watered down, so called game, try a game from a different genre for once, you might be positively surprised!
Old game... (Score:1)
Got it... they are the ones who made Ultima Underworld, right? Now *that* was a game I really enjoyed.
Nostalgia aside, it's too bad they are closing, since I can't remember a crappy game from them. How did this came to be? (then again, I haven't played games lately... don't have the patience).
Regards.
Bleh (Score:4)
You may think that this is allright, but it's really not. So what if a company dies a horrible death? It's just a company, not living. Why should anyone of us feel guilty of their bad business decisions? It was totally out of our reach for us, and to pretend otherwise is controversial at best. Why do you want to push _bad feelings_ on thousands of people? What good do you really think that is? If you think that every means is justifiable to meet an end, well I could just kill you to make you shut up (ironic).
1) The capitalistic market we're living in doesn't permit fringe awesome quality games that Looking Glass has made (Ultima Underworld I & II, Thief I & II, etc. We shouldn't feel guilty because we're living in a world where Brittney Spears tops the rankings, and Smashing Pumpkins have to give up against the marketing machine. We should _change_ it, promote change at the very least. It doesn't help to whine.
2) Was piracy really any worse for Looking Glass' products than for any others? Would it really matter, with more money they could just as well do bigger mistakes. Who knows? Stop putting people down!
3) If all games were sold at the price they have now, and it was impossible to pirate them, I wouldn't play much. That wouldn't be a bad thing either. Not that I'm playing much now anyways, I'm thinking more of before, and hell, at that time I would perhaps afford to get ripped off buying a game every 2 months (if I used up all my allowance).
I'm sad that the people behind Looking Glass have to go through this. They surely don't deserve it, but I'm sure they'll be offered good jobs in other companies. Liff sucks and all that.
I would be happy to pay the price to play games all the time. On occations I buy games I really want or if they're huge (1 CD, most are these days). But even though I make alot of money, doesn't mean I can afford all the games I want to try. Besides, most of the times I've bought a game I've felt REALLY ripped off!
Yes, life is controversial and full of dilemmas. But if we stop fighting and controlling each other, instead do good, there's a much better chance for us.
- Steeltoe
Yes, I know my opinions suck
Re: Eidos... (Score:2)
This sucks. (Score:2)
In my personal list of my top 10 favorite games of all time, a full 6 of those are Looking Glass games. The only complaint that I ever had about their software is that it was not ported to Linux. Other than Half-Life, all the games by Looking Glass (well, not the golf or flight sim ones) are the only reason that I still have a Windows partiton.
I was really hoping for Loki to port some of their stuff.
For those of you who have NOT tried a Looking Glass game (or anything by Warren Spector, now of Ion Storm) I STRONGLY urge you to buy one. Thief I/II and System shock I/II are simply mind boggling in their depth. Of those four titles, only one is currently "expensive" that one is Thief II. The rest lie in the bargin bin. System Shock should run under Dosemu (Have not tried).
So, even though this wonderful game company is dissapering it does not mean that we should forego their wonderful games.
*sigh*
Now my only hope is Warren Spectors "Deus Ex [deusex.com]"
I'll miss you guys.
Re: Addendum to this thread... (Score:5)
"The employees didn't know of the closure until this afternoon. I was immediately notified, and because of this, I now have ShockEd and the mission files in my hands as we speak.
I'm going to make sure if it's okay to post everything that we're under NDA for, then I will go ahead and release ShockEd to the public. Or maybe wait until we get it working properly before tampering with it."
Some good news at least (Score:3)
I don't know if anybody here is a flight sim buff, but I am, and having the graphics engine + flight model of the Flight Unlimitd series, combined with the ability to SHOOT STUFF (finally!) would make me..... so happy......
Irrational Games - Pheonix from the Ashes (Score:3)
Don't worry, folks! (Score:3)
Remember, software piracy doesn't hurt developers, crappy and overpriced products do.
Keep repeating it, maybe someday you won't feel guilty anymore.
(Disclaimer: I know full well most pirates don't feel guilty anyway.)
*sigh*.