Text Adventures On Cell Phones 147
Sargent1 writes: "According to this article, a company called Bedouin wants to get people playing text adventures on cell phones and PDAs. Bedouin's going to get the games from this open-source-like community of authors that has been making the games and tools for free. The company is offering them royalties if they put their games under contract, and the authors aren't sure they want their games sold like that, since they're used to giving them away."
Absurdity... (Score:3)
Nevermind the fact that the current reduce-every-application-and-game-to-handheld -devices craze is totally silly. Then again, I'm one of the last people on the planet who does not have a cellphone - I've come close but the need has not arisen to such a degree as to compel me to buy one.
I cheered mightily when I attended a theater performance this past weekend where the house rules detailed no cellphones and proceeded to act out what would happen to someone whose cellphone went off during the performance with a butcher block table and a HUGE mallet. It was beautiful.
- tokengeekgrrl
"The spirit of resistance to government is so valuable on certain occasions
Cost? (Score:1)
It's bad enough to see some 16 year old chatting on his cell in his brand spanking new Toyota Landcruiser -- but to have them playing Trade Wars 2002 at $0.25 per minute...
--
Cellphone games are hot in japan. (Score:1)
I've *read* that docomo offers games over their i-mode service. And Bandai and NTT Docomo are working to develop more phone-based video games (http://www.cnn.com/TECH/computing/9909/20/bandai
Success of such games in Japan might suggest whether Bedouin is on to a good thing or not.
Re:Nethack at $3.99 per minute. (Score:2)
Bowie J. Poag
Oh, this is not a good thing. (Score:1)
text adventure on a cel phone? ugh! (Score:2)
The Thing Your Aunt Gave You Which You Don't Know What It Is contains:
Satchel Fluff
Pocket Fluff
Cushion Fluff
Jacket Fluff
An Atomic Vector Plotter
A Hyperwave Pincer
>get fluff from thing
Which fluff do you mean? Satchel Fluff, Pocket Fluff, Cushion Fluff, or Jacket Fluff?
>get satchel fluff from thing
Satchel Fluff: taken.
as if it's not hard enough to do in YAZI on my Newton MessagePad [scrawlsoft.com] and that has a tappable keyboard and automatic word expansion.
Extra points to those that can identify the game
Re:WAP MUDs (Score:1)
Let me add a little bit to what I was saying before. I think that in the long run you are correct.
Currently, cell phones have penetrated a much larger market space than PDA's have. Also, simple games are mainstream games for the masses. If my cell phone let me play a sports game, I would play it when I was on the toilet, in the bus, etc.. The point being, everyone has them, and they are readily available. People who own cell phones and PDA's tend to leave their PDAs behind before they leave their cell phones behind (I'm sure there are exceptions, I'm only looking at trends).
This is what makes the cell phone an attractive target for these kinds of games. Clearly, the games need to be made for the interfaces that currently exist.
Ok. However, I believe through some recently good conversations with people in the cell business (guys that worked on BlueTooth, and other fun stuff) that cell phones are going to become pure access devices. They are always connected to a global network and when combined with BlueTooth allow all of your other devices to connect as well. For those who don't know BlueTooth is a technology that allows devices to talk to eachother when in close proximity. You can use BlueTooth to have your PDA talk to your cell phone. This means that later, your cell phone will likely just sit in your pocket (maybe as a belt buckle?). Your PDA will talk to it through BlueTooth and be your access device. You could also pull out your laptop and use it on the network for when you needed that kind of hardware.
So, I believe that Cell Phones make a great simple game platform that someone will likely exploit in the short term. However in the long term I think they will be relegated to the task of being your network jack, and other devices will be used to provide the interfaces.
Just some more thoughts,
Jeff
Re:Mobile rogue-like games as well? (Score:1)
Great for trips with the wife to the mall...
...or on your Newton (Score:2)
And, of course, the shock value of telling your fellow geeks that you were playing "Suspended" on your MessagePad 130 back in 1997 was well worth the price of admission.
I keep pestering them to open the source up, since the project stalled at 2.0b4 when the platform died and still has a couple cosmetic bugs, but they seem to have stopped caring, sigh...
In any case, YAZI can be found at the ftp.gmd.de site mentioned elsewhere, as well as at ScrawlSoft's YAZI Beta Page [scrawlsoft.com].
Weird that this article was posted; I was just downloading a fresh mess of
--
Re:What's the big deal- you could already do this (Score:1)
You can still download them to play them on your Palm or whatever. In fact, the article says Bedouin is planning on publicizing this fact on their web page, probably in the hopes of getting more people hooked on the games.
Re:DAnger (Score:1)
UI? (Score:2)
However, I'll tell you what I would pay money for: If I could call up and a sexy, young, female voice would read a text adventure to me: "You draw your weapon and repeatedly thrust it deep into....oh 'Conan' you really know how to play this game."
--
Compaq dropping MAILWorks?
Re:My graffiti needs to improve (Score:1)
Re:Cost? (tradewars 2002) (Score:1)
Let's see, it used to take 25 minutes on my old 386dx33...
Re:Play all the old Infocom games on your palm pil (Score:1)
Smock my knickers! The resources are already here (Score:5)
Re:Supply And demand (Score:1)
Re:It won't be popular (Score:1)
a) There is hardly a single text adventure with real-time constraints, and the vast majority of modern ones (which is what Bedouin is looking at) don't have combat either.
b) They've been selling little cellphone keyboards for easier sending of text messages over here (Norway) for several months.
ZMachine (Score:1)
The best interpreter IMO for the ZMachine, is Frotz [geocities.com]. It is available for many platforms and source code is available so porting to a mobile phone is always a possibility.
Moreover, a complete programming language explicitely designed for producing ZMachine games is also available. Inform [demon.co.uk] This too is available for many systems along with source code.
Finally, an excellent repository for text adventures can be found at ftp://ftp.gmd.de/if-archive [ftp.gmd.de]
Have fun
Zork on a phone... how? (Score:1)
Hello. Thank you for calling the Zork Hotline.
Calls are being charged at $3.99 Per Minute.
You are standing to the west of a house.
To Open Mailbox, Please press 1.
To Go North, Please press 2.
To Go South, Please press 3.
To Go NorthEast, Please press 4
Re:good LORD (Score:1)
>portable real-time chat, like IRC or
>ICQ/AIM, either through a cell phone or
>other dedicated device yet? or have they? I'd
>assume the technology is there for it already? I
>think that would be insanely popular...
>hell, I'd buy it. It's be good for deaf folks too.
Thats what SMS is for, of course, its not compatible with the hoards of ICQ users out there.. only compatible with the even larger mobile phone community...
of course, there's still the cost.. 12p (about 18 cents) per message on my phone, but if it was a little cheaper, I could easily see SMS becoming (already is?) like real time text chat.....
all we need now is SMS to multiple users, without the monopolising bastards wanting 500 times the money to send SMSes to the 490 lamers and bots on the irc channels
Attention ICMC buyers: Same Site, But 10% Cheaper (Score:1)
No, I'm not affilated, just saw it linked in an earlier post. And I don't know why one host should have so many "Superstores" selling the same product.
Re:Ideal Game For Phones - Planetarion (Score:1)
I started on planetarion, but because the rules ENCOURAGE powerful players to trash small players it's just no fun. Utopia is far better balanced.
Fantastic.... (Score:3)
(Shameless plug): Good way to get (back) into IF (Score:2)
The games were written by people more talented than I, but the whole thing is free as in beer. (It would be free as in speech, except that I long since lost track of the source.)
Reading Comprehension (Score:1)
A few years ago, the interactive fiction community started doing annual competitions. This, combined with the availability of a language called INFORM, has helped to generate a variety of game s of exceedingly high quality. (There are, of course, some real stinkers.) I've seen a few comments to the effect that "Infocom is all anyone needs". The people who believe that haven't examined the current crop. The only thing Infocom (or Magnetic Scrolls, or Scott Adams :-) has on some of the current games is nostalgia.
These games have been available for free for years from here [ifarchive.org]. This company wants to make these games available through their service, and pay the authors royalties. What should the authors watch out for? What should they keep in mind? Does /. have any real input for them?
If you're interested in this sort of thing:
That should get you started. There's a LOT of good stuff out there.
WAP MUDs (Score:4)
55444555#555122337778 (KILL BERT in mobile phone keypad characters :-) )
Okay, so in normal use you would map directions to the keys, and the * and the # could bring up the more advanced options, but still...
Next: NetHack for Nokia 7100. Then Quake.
Text based games (Score:2)
Infocom (Score:1)
Re:star wars ascii (Score:1)
Hmmm (Score:1)
It's a trick ... really bad deal for authors (Score:2)
I can see it now... (Score:5)
>read sign
"Pepsi. The choice of a new generation."
>n
You are in a maze of twisty little passages all alike. There is a sign on the wall. Your sword has begun glowing.
>read sign
"Nike. Just do it."
>n
Your have entered the lair of a troll who, besides smelling really bad, has impeccable fashion sense. He is wearing Bugle Boy jeans and an Old Navy performance fleece shirt.
>quit
Can you say "Voice Recognition?" (Score:1)
Ha ha ha.
-- Sunlighter
PDA text adventure (Score:2)
I-mode traffic in games (Score:1)
Why I Hate Mobiles (Score:4)
Now I'm a big fan of text adventures. I even used to write them back in the 80's - with a sophisticated natural language parser and non-player characters that could do just about anything the player could.
But playing one on a tiny screen when you have to hit a button up to three times for each character? No thanks!
Still. Could be worse. Imagine if they had speech recogition to get around the typing problem? Instead of all the idiots bellowing "Hello! Hello! I'M ON THE TRAIN!!!!!" and so on, there would be people shouting
"Go North!"
"Go East!"
"Open Door"
"Open Door With Red Key!"
"Kill Troll!"
"Kill Troll With Sword!"
and so on....
***SHUDDER*** I'd invest in earplugs...
Re:Fantastic.... (Score:1)
Re:It won't be popular (Score:1)
2-way pagers already have multiplayer games (Score:1)
My Motorola PageWiter 2000 already has multi-player games written for it. It just uses the packet-based 2-way paging network.
So far the only one I've actually played against someone else is Battleship, but it's pretty cool.
But then again, it's a pager with a multitasking microkernel os (FlexOS), QWERTY keyboard, GUI, and scripting language to write your own programs in called FlexScript... basic-like but cool.
My point is, it's kind of cool to be able to pull out the pager and play games while waiting for the bus or plane, or even in boring meetings. People just think I'm checking my email... of course, sometimes I forget to turn the sound off and then I get caught!!!
Re:UI? (Score:1)
Where to get Infocom's classics and how to run 'em (Score:1)
Most of Infocom's games, including LGOP, were in their .z5 format, playable on a wide range of machines. If you have the game files (you can probably find the Infocom masterpieces collection, 33 games on one CD) all you need is an interpreter.
Download the Zork 1-3 .z5 files (they might possibly be renamed to .dat) at http://www.concentric.net/~Twist/WinFrotz/download .shtml [concentric.net] . These are freely redistributable.
Download interpreters for your platform at ftp://ftp.gmd.de/if-archive /interpreters-infocom-zcode/ [ftp.gmd.de]
See where you can buy the games at http://underworld.fortunecity.com/trac k/946/ [fortunecity.com]
Re:Sod text adventures :) (Score:1)
To get it, look in ftp://ftp.gmd.de/if-archive/games/tads/ for foom, and look in ftp://ftp.gmd.de/if-archive/programming/tads/ and get an interpreter for your favorite platform.
Run foom with the interpreter chosen.
(Addresses from memory; you may have to look around.)
-----------
It's going to be chaos.... (Score:1)
What so you mean new?!?!? (Score:1)
Re:It won't be popular (Score:1)
I agree that it won't be popular beyond a novelty, but not because of interface problems... The target audience here seems to be old gaming enthusiasts (read: Computer geeks), the same audience which has already dug up a Z-Machine emulator and beaten them all!
Re:News Flash (Score:1)
Please read the article. Then read my post. There is a connection, even besides the fact that I quoted from it word for word with 'music' in place of 'text adventure'. The article is about text adventures on cell phones. But the real question the article poses is at the end, "What happens when a company brings commercial opportunities into what has been a mostly-commercial-free zone?" Text adventures were once a profitable thing for companies to create. Music is currently a profitable thing for companies to create. So I raise a subtle question (if you didn't get the implication from the previous post): Does this pattern of moving from commercial entity to no-longer-profitable freeware-only entity happen inevitably, or is it more selective, and can it be changed by companies and/or laws? Yes, my question plays with some broad-based ideas, but it relates very much to the spirit of the article.
Re:star wars ascii (Score:1)
That's Death Star, you silly Sonic veteran, Death Star.
game (Score:2)
There are for the record some good text based video games, for example, hack, that drug dealer games and muds like tsunami.thebigwave.net [thebigwave.net]
good LORD (Score:2)
Something like L.O.R.D. would be highly addictive on a mobile. Plus, text adventures suit themselves much better to a mobile phone than arcade games or FPS's... you don't move your arms and tilt your head to the game like a spaz typing something in like you do with a game controller.
On an unrelated topic.. why hasn't anyone made a portable real-time chat, like IRC or ICQ/AIM, either through a cell phone or other dedicated device yet? or have they? I'd assume the technology is there for it already? I think that would be insanely popular... hell, I'd buy it. It's be good for deaf folks too.
People are missing something key here... (Score:2)
Re:Can you say "Voice Recognition?" (Score:1)
Voice recognition has a ways to go... and if you aren't gonna do it on the cellphone end, then the quality degredation introduced by the transmission will make it even harder. Plus text-to-speach could use some work before you could really play games via talking on a cell phone.
Plus my little brother would constantly be yelling "Kill self with sword!" in the background.
(Man, I wish I still had Via Voice so I could have created some REAL voice-to-speach messup and not invented my own... oh well.)
Sounds Familier... (Score:3)
Nethack (Score:3)
if I could play it on a pda, that I'd never
do anything else.
If you've looked at nethack and dismissed it for
being too shallow or for the interface being too
simple, look closer... I know there are roguelike
games for the palm, etc., but nothing as intense
as nethack, or even close.
Re:Multi Person World... (Score:1)
Standing in front of Micro$oft Headquarters:
You see the fortress of doom in front of you, a massive ogre is guarding the door.
Shoot Ogre
I leave the rest to your imagination.
Re:Sod text adventures :) (Score:1)
Ah, good old slashdot (Score:1)
of the word 'Bedouin'. Which is what the
article was about.
Good work!
Re:Zyll! (Score:1)
I just remember the sound it played when you picked up something.. it startled me.
Pan
Re:Great Idea! (Score:1)
Re:CellPhone Adventure? (Score:1)
Try http://www.yoda.arachsys.com/servlets/wapcave/
Funny... no-one seemed interested at the time. Now a company's doing it it's news...
Jon
Re:Ideal Game For Phones - Planetarion (Score:2)
There ae a lot of planets out there - make too many enemies and you're in real trouble.
mmmmmm. (Score:1)
a quick, and late post (Score:1)
Re:WAP MUDs (Score:1)
It's in PDF and it's full of bad English, but I'll fix both of those issues "real soon".
http://www.dallaway.com/mud/index.html
Re:Spelling on a phone... (Score:1)
Re:It won't be popular (Score:2)
I don't think that either you or the moderator who moderated you up bother to read the story this article links to!
WARNING! Spoilers ahead for those who actaully bother to read a story before commenting on or bitching about it!!!
In the article, they said they're working on a system that will let you enter commands with just a couple of taps, instead of having to type everything. There, feel better now? :-)
Re:Play all the old Infocom games on your palm pil (Score:1)
HRM (Score:4)
1-800-your-mud
"Hi Welcome to your mud, please please # then your ID and pin number then pound again to login"
#************#
Logged in as "SOLVAS the Great"
You are standing in front of a tower:
`w`
You head west, here you are in front of a small lake:
'LAKI the queen of the NORMILZA empire' is stand here
`say so how are you, a/s/l?`
LAKI: 18 Female, sitting on a bus
`say really I am also on a bus which bus`
This would never happen though, because there isn't and would never be beatiful 18 year old females playing muds...
Second, isn't like a cell phone charge $1.49 or something PER MINUTE?!?
Re: (Score:2)
Re:Nethack (Score:1)
Link to the original Hitch Hiker's Guide... (Score:2)
PS if you've never played it, it's very funny, but f**king impossible
Zyll! (Score:2)
Combat was also "real time": if the ghost of the king attacked you, and you just sat there doing nothing, it would hit you a few times and you would die!
It was pretty cool, and I used to play it listening to Jethro Tull. *Very* good for getting in the mood to play games about skulking about in castle dungeons.
Hey, does anyone out there have a copy to, uh, lend me?
Pope
Freedom is Slavery! Ignorance is Strength! Monopolies offer Choice!
MORE RESOURCES (Score:4)
Darn near all of them work on the Palm Pilot, just look for the
star wars ascii (Score:3)
http://okcomput er.antiflux.org/~superfly/star-wars-asciimation.h
Star Wars ASCII, now if only I could get the Matrix in ASCII format, screw DVD
Re:Don't laugh (Score:2)
Re:MORE RESOURCES (Score:2)
I found it! (Score:2)
http://www.msu.edu/user/reicher6/zyll.htm [msu.edu] has links to get the program! Time to fire up Virtual PC and see if it works.
Pope
Freedom is Slavery! Ignorance is Strength! Monopolies offer Choice!
Infocom games are coming - confirmed by Activision (Score:2)
(The reason I was talking to this guy was that I was inadvertently offering these games as warez on a page of mine [chrisworth.com]... but that's another story.)
Chris of chrisworth.com [chrisworth.com]
As if cell phone drivers weren't bad enough... (Score:4)
Oh gee, that's f***ing great. Now in addition to following some yuppie going 55 in the fast lane talking to his broker, I gotta follow some 23 year-old dorkus playing Nethack.
Hey, Buttwipe! Stop fighting the ice griffin and watch the road!
-JimThetaWhy text? (Score:2)
Isn't it a little ridiculous to assume that cell phones will remain text based. The natural progression will be to a GUI. Why not start developing for that now?
Re:Fantastic.... (Score:2)
Richard
I can see it now... (Score:2)
>north
You walk into the bathroom. Do your nails? (y/n)
>n
Yuk! You really look fat without your nails done. Do your nails? (y/n)
>y
You feel much better. You notice some makeup on the counter. Put on makeup? (y/n)
>n
You think you're going to school without putting makeup on? What will your friends think?! Put on makeup? (y/n)
>y
You feel much better.
>go outside
You're in the driveway.
>drive car
Which care do you want to take?
>drive Jeep
Yuk! Why not take daddy's nice BMW?
Ecetera, ecetera...
Mobile rogue-like games as well? (Score:2)
Ok, shouldn't have hit enter on subject field. Let's try this again.
I for one would love to have Nethack, ADOM, Omega or such in my cell phone. I don't carry a laptop with me but a phone goes where ever I do.
Just imagine, three hours in a train/bus/whatnot, with nothing to do, you could simply grab your phone and have a good game session. Travelling would never be that boring again.
The next logical step would be the development of multi-player capability in these. And we all know how well MUDs and on-line gaming communities appeal...
Spelling on a phone... (Score:4)
For those of you who think spelling things with up to four presses of a digit, see www.tegic.com [tegic.com]. They use dictionary and probability data to shorten,
into,
I thought it was clever, and the website has a scenario demonstration.
Still not quite the way I would play Spellbreaker, though. "Frotz me!"
Finland Kids play Spy with phones IM capability (Score:2)
But what about the old WORMS game. I saw that on a Nokia phone the other day. Does anyone get royalties for that game?
The Face -= o_O
World's largest MUD (Score:2)
Kevin Fox
You don't need to write out those commands! (Score:3)
When I discovered this feature of PalmFrotz, the thing went from being Cool to being Amazing. No Palm should be without one!
--Lenny, a Zork geek from way back...
Re:DAnger (Score:2)
I haven't seen this with the game boy, yet...
Freely distributed or re-sold? (Score:3)
Ah, Adventure on my cell phone... or I could connect to my favorite mud on the train to work...
I might never have to look a human being in the face again.
The end of civilization! (Score:2)
Ideal Game For Phones - Planetarion (Score:4)
When I say realtime, I mean that it takes ohous for things to happen - 8 hous to fly acoss the galaxy to attack someone.
This game is teh kind of thing that suit's wap technology - in fact having a mobile phone client would enhance the game somewhat.... Imagine getting an automatic phone alert when an attack fleet is on the way....
Imagine leaving an impotant meeting because your planet means more to you than business!
(www.planetarion.com BTW)
Play all the old Infocom games on your palm pilot (Score:5)
wnload.htm
It is free, works well on all the infocom games I've tried so far (Zork III, Planetfall, Infidel, Leather Goddesses of Phobos). Great way to pass time waiting for the dentist, car, etc...
Activision sells an Infocom compilation CD (everything but Hitchhiker's Guide To The Galaxy and Shogun) for about $20-$25. You can play HHGG on the web (or at least used to), and dig up the Z-code file in your cache. Many other entertaining games are available from the interactive fiction archives.
CellPhone Adventure? (Score:2)
Somewhere nearby is Colossal Cave, where others have found fortunes in treasure and gold, though it is rumored that some who enter are never seen again. Magic is said to work in the cave.
I will be your eyes and hands. Direct me with commands of 1 or 2 words.
You have one incoming call. Type PLOVER to teleport to your message center. Type LPT1 to redirect the call to the Well Building for voicemail...
My graffiti needs to improve (Score:5)
>I don't understand takc
take swokd
> I see no swokd.
lieht lamp
>I don't understand lieht.
George
Infomagic Redux (Score:2)
"Dammit Jim, we gotta do something to drive airtime costs up."
"Look, these rubes doing know nothing. Nothing! If we hook them on old Zork games, they won't know what hit 'em."
"Jim, you're brilliant."
"I know. They just don't give out MBA's to anyone, nowadays."
But really now. One of the great hurdles for WAP handheld devices is resolution. Here the consumer market has been getting accustomed to large format monitors for cheap, and now we want to have them going back to squinting at 3" diagonal output. It's okay for quick {pager, email} messages, but come on. Text RPG's? Egads! My eyes just hurt thinking about it.
Then again, maybe Gate's is considering cornering the eyeglass market....
Re:WAP MUDs (Score:2)
The real multi-player game platform is still computers. For simple games like cards or gambling, a PDA can do the job much more easily than a cell' and with the advent of built-in wireless internet connections it's no less convenient than the phone. For more complex games, which are what make the big bucks anyway- $10/month is all well and good, but $60 plus $10-20 a month is even better-desktop computers are a long way from being replaced, since the interface for palmtops is still so clunky and laptop batteries are so inefficient. Not to mention how much cheaper bandwidth is at home.
Dreamweaver
Re:Mobile rogue-like games as well? (Score:2)
"I for one would love to have Nethack, ADOM, Omega or such in my cell phone. I don't carry a laptop with me but
a phone goes where ever I do."
I *do* carry a laptop around, just to play nethack. (Seriously).
alt.recovery.automobile-accidents.rogue-like (Score:2)
It won't be popular (Score:2)
Supply And demand (Score:2)
Simply shouting that text adventures don't sell anymore doesn't really cut it as an argument, what sells is what sells. For to long gaming has been totally dominated by flash graphics, the old craft of weaving a story can still be just as enjoyable.
It may be of interest that I was recently contracted to code a customized client for a text mud (for the pc/dreamcast). In the intervening time I have spent a bit of time online with one of the mud's servers and found the mud culture to be alive and well (If not somewhat smaller than 10 years ago). The text renaissance is coming and I for one am already making some money out of it.