Game Boy Advance Screen Shots 98
Anonymous Coward writes: "IGN Pocket posted the first ever screen shots of Nintendo's Game Boy Advance. The images' quality is quite poor, but you can clearly see that the console is able to push out about twice as much color than a Super NES."
Please lord... (Score:4)
The last three years have seen the Tamagotchi and Pokemon take children in the United States by storm. Please, please, God, do whatever you have to to keep hamster simulators from catching on.
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Re:Specs ? (Score:2)
Game Boy Advance
CPU: 32-Bit ARM with embedded memory
Screen: 2.9" TFT reflective screen, 240x160 resolution, 65,535 possible colors, 511 simultaneous colors in character mode; 32,768 simultaneous colors in bitmap mode
Size (mm): 135w x 80h x 25d
Weight: 140g
Power: 2 AA batteries
Battery Life: 20 hours
Software: Cartridge format, GB Color compatible, Game Boy compatible
Stuff the GBA! (Score:1)
*chokes on own drool*
:-)
Gfunk007
Number of colours (Score:3)
You can clearly see? You can tell the difference between 16k and 32k colours from a 240x160 screenshot? Congratulations. You've obviously got better eyesight than me and the vast majority of the population...
It has an ARM, what else? (Score:4)
I then saw the constraints on the system and it was so heartbreaking, The real killer was that you can't write to the display while the screen is updating. There were so many things that I'd learnt in my C64 days that I had planned that suddenly I couldn't do.
In many respects I would have prefered a C64 Handheld over a GBC.
So it has a decent CPU and it has pretty Screenshots, but as this link [geocities.com] shows, even the GameBoy Color can do pretty pictures. It just can't move them very well. The proof of the GB Advance pudding will be when we see the moving images or the full hardware spec (With the big N the latter is hardly likely).
On second thoughts, What I would really like to see is A C64 handheld. Surely we have the tech to do one well now. Of course there are a few little changes that could be made here and there just to spiff things up a little.
Provide changable rgb defs for each of the colors.
Let the border be turned off without the hacks.
On third thoughts, what I would like to see is the video chipset from my second thoughts filling a frame buffer like a video signal and an Arm for the CPU. Then you'd have the possibility of
1. Run the Fancy Chipset emulate a 6510 on the arm and play old c64 games (cool)
2. Run the Fancy chipset and use the arm natively. (Lots and lots of tricks available then)
3. Just let the Arm write to the framebuffer directly (lets you do things the boring way).
On fourth thoughts, When are we going to get an Amiga Handheld?
(OT)Hamster stuffing: the straight dope (Score:1)
<O
( \
XGNOME vs. KDE: the game! [8m.com]
Where are the classic games? (Score:1)
Even the samurai
have teddy bears,
and even the teddy bears
Some Thoughts on the iPAQ (Score:4)
From the IGN GBA FAQ [ign.com]:
The GBA Specs:
From Compaq [207.18.199.3] and Handhelds.org [handhelds.org]:
The iPAQ Specs:
Okay... the same processor helps emulation, and the difference in resolution/bitdepth is addressable (unlikely, but possibly even in hardware) by dithering - which can be coded blazingly fast in ASM.
A and B on the right two buttons, shoulder buttons on the left two, remappable for various games and left-handed users. The 5 way pad on the iPaq is (I assume) a "click + 4 directions". I'm just wondering if that's 4 directions true, or if you can combine up and left for "upperleft". Map Start and Select to a key combo - maybe far left + both right for Start and inner left + both right for Select. For fighting games that use combos, you'd need to rework that, but IANAFGP... RPGs and sims are the only things I play.
The really neat thing would be if somebody packaged the emulator with a iPaq accessory sleeve that allowed you to pop in GB carts. Bleem vs. Sony seems to indicate that it could be done legally.
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Evan
Re:(OT)Hamster games (Score:1)
Re:Some Thoughts on the iPAQ (Score:1)
Re:This time, there will be a decent competitor (Score:1)
Re:MAME (Score:1)
Re:Specs ? (Score:2)
as any movie enthusiast knows, 16x9 is the dimension of a theater screen. interesting possibilities, no?
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Re:Where are the classic games? (Score:1)
Re:Please lord... (Score:1)
I haven't really been a fan of either Tamagotchi or Pokemon (although Tamagotchis were kinda cute), but at least I'm able to make a distinction between hype and actual quality.
Leisure Suit Larry! (Score:1)
acm
Re:Ironic isn't it (Score:1)
The main problem with calculator games, particularly on TI calculators, is the lack of corporate support. TI has provided assembly execution capabilities, but has not released a development kit or much else. All that they have released is a list of ROM calls. From what I've heard, HP provides full support for assembly coders, which makes games on those calcs run much better than on TI calcs, despite the HPs' inferior hardware.
Sent this in 4 days ago (Score:1)
Include a reason for the rejections maybe?
The PSOne is not a GB competitor (Score:1)
The Gameboy advance is a handheld and will have a long battery life (i.e. 10 hours or so), which is what made the original GB so popular in the first place.
Re:not many colors (Score:1)
Re:This time, there will be a decent competitor (Score:1)
Not to mention that you have to plus in a controller to it, versus the GameBoy's built in one.
Plus the PS1 is awfully expensive compared to the GameBoy.
I don't even think they were ment to compete in the same market. Right now the only ceompetiton Ninendo has is from NeoGeo Pocket and I don't think that will put up much of a fight.
Re:Specs ? (Score:1)
Re:Ironic isn't it (Score:1)
Playstation (1, not 2) is 5 years old this year.
Rob.
Re:Please lord... (Score:1)
Re:I still like them... (Score:1)
However, as a company, I don't like them, I suppose for the same reason you do. Nintendo seems to be continuing to market to the same age group as always, while the die-hards that grew up on video games (like me) continue to get older.
Of course, Nintendo has Pokemon, so there's no chance of them disappearing anytime soon, but the Playstation succeded despite its terrible loading delays and poor 3D graphics [1], because Sony recognized that the NES generation has aged ten years over the past ten years.
[1] Pitiful when compared to the N64's.
Run! The end of the world is near. (Score:1)
First that human id thingy and now a Game Boy
that actually seems worth buying.
I tell you, there's some strange things happening.
The end of the world is drawing near.
Now I will have to stop hating Game Boys. What's next? Getting a real haircut? Getting a life? Lying under that big round bright burning nuclear reaction in that room outside my window?
Please tell me that this is a hoax. I don't want to give up hating Game Boys. And someone please turn off that burning thingy. I'm scared of it. I mean they turn it off every day. Can't they just keep it turned off? I don't even want to know how much it costs the taxpayers to keep it burning.
Can you tell I need a coffee?
MAME (Score:2)
Re:Number of colour...uhm (Score:1)
Indeed, but if you'd read the original comment, you'd see that it was being compared to the Super NES, not the original NES. The SNES has 16K colours, and the new gameboy has 32K. Thank you, and thanks for playing.
Sega Nomad... Oh no! (Score:1)
I was going to get one for my kids for Christmas, and they abruptly disappeared, which is a shame because I was waiting for Sega to make one for years, seeing as how the Game Gear was essentially a portable Master System.
I thought the Game Boy looked dated when it first came out. Imagine it still being popular in 2000. Heck, I thought it looked like an minor update to the Microvision from about 1980 (which was extremely cool in it's day, but now you can get better stuff on a $5 key chain). But I guess If there's decent games for it that's all that matters.
The new screenshots look nice, but I'll stick to Total Annihilation and Nethack on my laptop.
Personally, I think the ultimate hand-held would be an HP Jornada with a CE port of MAME and a nice plug-in controller. It can certainly handle emulating almost any game worth playing. We can all dream.
Rick
Re:Some Thoughts on the iPAQ (Score:1)
And, it bitmap mode (single or double buffered) it does 16bit gfx, so 65536 colors
Re:Please lord... (Score:1)
There's an obligatory Richard Gere joke somewhere in this....
A relative of mine is a 17+ year Toronto General Hospital nurse. Many moons ago when she was in emergency she swears to god she pulled hamsters out of his arse. And this woman never ever lies. Ever.
She didn't say it was him for sure but she is willing to put money on it. She's got quite a number of interesting stories about her emergency room days, in fact.
Re:Number of colours (Score:1)
Why the gameboy has been a winner (Score:2)
The others failed because they weren't one or more of the above. When you make a portable console you can't have it weighing the same as a brick and eating batteries like there was no tomorrow.
Ninetendo got it right by making something that was portable and useable. Lets hope their new console takes the same approach.
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The Ps One (Score:1)
Re:Number of colour...uhm (Score:2)
So, in character mode we get 512 colors, except color 0 is a transparency bit, so really only 511 colors. By comparison, on the SNES, we have sprites that are made up of tiles. Each tile can display 16 colors. I believe that you can get up to a total of 256 colors between all the different tile palets on screen.
So, the difference between 256 colors and 511 is pretty obvious. Also, the different between 256 colors and 32k colors is even more obvious.
I'm assuming that you are getting you 16k and 32k numbers from the fact that the SNES is a 16bit machine and the 32k colors from the fact that the GBA is a 32bit machine. However, this just isn't the way it works. For starters, if the number of displayable colors and the bit depth of the main processor lined up, then the SNES would display 64k colors (2^16), and the GBA would display over 4 billion colors (2^32). However, processor bit depth and and on screen colors don't always line up. If they did then the N64 would be able to display 2^64 colors, but alas, it is limited to 2^24 (with 8 bit transparency. I'm not sure if the transparency can be used to eek out more colors, but I'm inclined to think not). Actually, pretty much every machine in existance could display more colors than it currently does (with the exception of SGI's Onyx2, which can display 64bit color and it is a 64bit chip).
What ARE the specs? (Score:1)
I'm doubting it's running at 206 MHz; Does anybody have any semi-concrete rumors? At least we might find out fast of a web server it'd really make.
Re:Idea? (Score:1)
I'll manage the pool.. (Score:1)
I'll take $US1.00 bets. E-mail me the year, month, and day (zulu) that someone will announce, and show proof of, Linux running on a Gameboy. Winner gets 50% of the pot, the remainder to the person(s) who actually managed the feat.
Next stop, the new HP [slashdot.org]...
Games i wanna see on the small screen: (Score:1)
I have one question since the original GB (or at least since the color ones) came up...
Why didn't anybody try to port some of the good old C64 Games to this little machines?
I've always dreamt of being able to play Elite, Bubble Bobble, Pirates, Commando, Boulderdash, or even Maniac Mansion on these small devices.
Can you imagine how *cool* Pirates on a gameboy color must look like?
mario (Score:1)
Ironic isn't it (Score:3)
I'm not a big fan of games myself, so I won't buy one, but I must admit that the industry and its evolution is very interesting. I just like that a portable mini-system can outlast the heavyweights of the industry. But to be fair, software support always makes or breaks a system too, which is why the handheld brethren of the Game Boy (Lynx, Virtual Boy, GameGear, and TurboExpress) are all in their respective coffins now.
Maybe I'll get one as a gift to my teenage brother so he'll stop wasting his TI-89 with those cruddy little calculator games
Re:Please lord... (Score:1)
Thirteen? Is that how old I am? I must be doing something right to have a home, two cars, two kids and a wife and a career to pay for it all considering I'm only 13.
If you don't like what I have to say, ignore it. Everyone is entitled to my opinion.
Re:not many colors (Score:1)
About the photos, they look VERY nice, better than I imagined they'd look. Definately something I plan to buy when it's released (hey, I'm a Mario Kart addict, so sue me).
Wow! (Score:1)
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Specs ? (Score:2)
Perhaps I've missed something, but I can't remember having read something about it on
What about battery life ? Technology used for the screen?
Stephane
Re:Specs ? (Score:1)
No, not really.
GameBoy screens? (Score:1)
BTW, will this thing play the huge library of (Colour)GameBoy games?
Re:Run! The end of the world is near. (Score:1)
Re:Number of colours (Score:1)
No, I can't. But I can tell the diffrence between 32k colors of the GBA and the 256 colors, witch is what the Supernintendo had (although Rare managed to hack out 512 colors for a few games near the end of the SNES lifespan)
This time, there will be a decent competitor (Score:2)
This time round, they will be up against the PsOne (the handheld playstation), and I think they'll lose. Those screenshots look ok, but Nintendo have historically been able to price their handheld games very high, and I've alreadty got a dozen better playstation CDs already in my collection.
Re:Specs ? (Score:3)
Re:Specs ? (Score:4)
Full details and a real mock-up will be announced during Space World which is from August 24-26 (I think). It's a Japanese Nintendo trade show when Nintendo will tell all about the Dolphin/Star Cube and the GBA: Including having several GBA playable games. And expect a Slashdot article on the Dolphin specs on August 23rd when Nintendo holds a press conference at 3 PM Japanese time to unveil the Dolphin/Star Cube.
Re:Specs ? (Score:2)
Re:I still like them... (Score:2)
Re:This time, there will be a decent competitor (Score:1)
[I don't know about you, but I usually use my gameboy while *standing up*, on the *train*. Try *that* with a psone!]
-Miles
another new pocket console (Score:2)
Re:This time, there will be a decent competitor (Score:4)
The sound system is dobly surround compliant, and appears to be able to play up to 32 channels simultaneously. Not bad.
The system retains the character mode graphics of the Gameboy, for compatibility as it will still play Gameboy games (is there a Z80 in the machine then, or is it software emulation on the ARM?) but able to show 511 colours at the same time (sounds like 256 colours for the character blocks, and 255 colours for the sprites).
4 controller buttons, A, B, L and R. Horizontal aspect, as opposed to vertical, which is about time! This does limit the system when it comes to Quake style games though, as strafing, looking up and down, crouching, etc would be hard to do quickly as there aren't enough keys. The display is just over 100dpi, which should guarantee crisp high quality graphics.
The system can be connected directly to the Dolphin console when it comes out - this could mean that downloadable games could become popular, or DVDs full of games at least. This would be great for all those older Gameboy games that are only 256k to 1Mbyte in size, as tonnes could be written on a 32Mb flash memory cartridge. Nintendo had better watch out for this.
I can't wait for the machine, although I will probably hold off a while before buying at, so the price will drop from the initial high (probably $200) price it will start at. Those colour screens are expensive. What this machine needs is a GSM mobile phone addon - the high quality screen would be great for WAP, it is bigger than a Palm screen and has colour... If only the screen was touch sensitive, it could make quite a nice PDA :-)
Idea? (Score:1)
Give it an external PC/MAC-linkable port (USB, 1394, or Ethernet...hell, even RS-232) and I'd shell out some buckage for it.
LONG LIVE 2D GAMES! (Score:1)
Re:Specs ? (Score:1)
What good is it if it doesn't run Linux or NetBSD?
If it has >=4MB, it has a good chance to get NetBSD/ARM32 [netbsd.org] ported to it...then I'd *REALLY* shell out the bucks for that...
Someone designs an embedded NetBSD or Linux kernel in a GBA cart, with 16MB RAM and a USB port sticking out of it, and I'm there.
Re:not many colors (Score:1)
Re:Ironic isn't it (Score:2)
Re:Number of colours (Score:2)
I stand corrected. Never having had a SNES, I assumed all the colours were available simultaneously, just as I assumed that all 32K colours were available on the GBA. Looks like for all practical purposes, I was wrong on both counts. Ho hum...
BTW, in a comment a couple of days ago, you mentioned that you couldn't install your Voodoo3, 'coz it didn't work without XFree86-4. You're misinformed about that -- mine works perfectly under XFree86-3.3.6
(OT)Hamster games (Score:1)
First there was Hampsterdance [hampsterdance2.com], then GUWAME Hampsterdeath [8m.com], now this? Damn.
No more penis birds! Adopt a normal bird today!<O
( \
XGNOME vs. KDE: the game! [8m.com]
Re:Where are the classic games? (Score:2)
Re:Number of colours (Score:1)
The Gameboy advance can do 512 colors out of 65,535. it can also achieve mode 7 graphics in the foreground as well as the background (the super could only do the background originally)
People will find ways around it. Look at the gameboy color. It could only do 56, but they have came up with ways to display 4,000 colors with it (Alone in the Dark)
Re:Idea? (Score:1)
Re:Number of colours (Score:1)
>mentioned that you couldn't install your
>Voodoo3, 'coz it didn't work without XFree86-4.
>You're misinformed about that -- mine works
>perfectly under XFree86-3.3.6
Yeah, a couple of people have mentioned that. All I know is that the XFree configuration program bundled with Redhat 6.1 doesn't pick out my card. And maybe I only have Xfree 3.3.4 or 3.3.5. I don't know. All I know was my first try failed, and I didn't have time to much around anymore. In another week I should have more available time to figure out why things didn't work the first time. I'm really looking forward to getting that card to work so that I can do more than color vertices in the program I'm working on.
Re:Number of colour...uhm (Score:1)
Your welcome, but it dosn't chage the fact that you are completly and utterly wrong, since the The super nintendo could only display 8bit graphics. Think about it, were there many 14bit graphics cards out there in 1991?
We don't know how bad things are in north korea, but here are some pictures of hungry children. -- CNN
"Twice as much color" (Score:1)
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Oh my god, Bear is driving! How can this be?
Re:Number of colours (Score:1)
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Re:Some Thoughts on the iPAQ (Score:1)
Re:Leisure Suit Larry! (Score:2)
Re:Some Thoughts on the iPAQ (Score:1)
Re:not many colors (Score:1)
Re:"Isn't it Ironic"... doncha think? (Score:1)
Sometimes I can be annoying and a little whingey at times, but a stupid bitch? I fear not.
(And what a way to make my Slashdot debut, defending my good name against such heartless claims!)
Re:GameBoy screens? (Score:1)
Yes. It's 100% compatible with all GBC and GB games.
Re:Run! The end of the world is near. (Score:1)
GBA And Nintendo's Next-Gen Console... (Score:2)
"Clearly there was a huge opportunity to do that and clearly you're going to see an interface between the Game Boy Advance and Dolphin that is more than happenstance and doesn't require a mechanical device, and probably uses the modem and our online capabilities. And having those two pieces of gear grow software -- growing software on one, trading data, raising the level of performance, will make Dolphin a very different kind of dedicated gaming machine."
His entire speech can be found here. [ign.com]
Re:This time, there will be a decent competitor (Score:1)
Re:This time, there will be a decent competitor (Score:3)
Another Lame Quickie (tm).... (Score:1)
'Tiberian Sun'-like games == get me one NOW! (Score:1)
Regards, Tommy
That's a Gameboy? (Score:1)
<p>
First there was Pong -- two long rectangles and a circle. Couldn't get any simpler than that. Now you have this? This is a handheld device! For God's sake....this is a mark of technology right here.
(And I must agree with a few of the comments abou the longevity of the Game Boy)
Re:Specs ? (Score:2)
Re:Ironic isn't it (Score:2)
Re:This time, there will be a decent competitor (Score:2)
Re:Number of colour...uhm (Score:1)
Re:This time, there will be a decent competitor (Score:1)
No, there doesn't appear to be either. This story [ign.com] at IGNPocket [ign.com] says that they shrunk the whole original Gameboy into a single chip that plays old games. The relevant passage:
Built into the Game Boy Advance's circuitry is a single chip - engineers have shrunk the Game Boy Color chipset into a single chip. When you plug an original Game Boy or Game Boy Color cartridge into the Game Boy Advance, the Game Boy Advance will check to see what type of game it is. If it recognizes the cartridge as a Game Boy or Game Boy Color title, the system will boot up as a Game Boy Color.
Not much prettier than current gameboy? (Score:1)
[ign.com]
Re:Not much prettier than current gameboy? (Score:1)
http://pocket.ign.com/news/23128.html [ign.com]
PS One (Score:1)
There was the "new" NES, "new" Sega Master System, two "new" Genesis, a "new" SNES. Now there's a "new" PlayStation.
Since Sony's marketers are more interested in capturing the mainstream idiots, they decided to label this smaller PlayStation as "portable".
Now, certainly it is portable. The old PSX was portable. This one is just smaller (and cooler looking), and will have a seperate attachable LCD screen to be released several months afterwards.
So anyways, what I'm trying to say here is PS One is NOT a handheld or a true portable. Anyone who thinks that is falling right into marketing's grubby little hands.
(Now, on the other hand, I will eventually buy a PS One because it's so much cooler than PSX)
Re:Number of colour...uhm (Score:1)
Super Gameboy? (Score:2)
I would certainly have sprung for the cash to play all my old favourate SNES carts on a handheld; that it could load and play my gameboy carts would have been a bonus, but I *have* a gameboy, and only recently bought a gameboy colour - why should I now buy yet another "improved gameboy" when there will almost certainly be "extended super improved gameboy" or "N64 Gameboy advance adaptor" a year from now which will take my current gameboy cartridges and the new "Game Boy Advance" cartridges (which I *can't* load on anything else at the moment) as well.......
It's an incremental improvement that offers little to tempt me - yes, it's better, but not leading edge, even if it is impressive for a handheld. It *could be* and *should be* better, and I am dissapointed in it.
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Re:Number of colour...uhm (Score:1)
Re:This time, there will be a decent competitor (Score:1)
The GBA on the other hand will "supposedly" run of 2 AA batteries for Aprrox 20 hours
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I still like them... (Score:1)
Re:This time, there will be a decent competitor (Score:2)
The GBA uses an ARM processor, I don't know the speed. Those screenshots are beautiful. I see this being very popular, even if it is a little expensive when it comes out. Imagine when the coders really get to grips with the system, they will produce amazing games. This system is probably as powerful as a Playstation, maybe moreso.
Of course hardly any details are known about the actual hardware config of the machine. Resolution is better then the Gameboy, which is good, and there are tonnes of colours. Sound is an unknown, and the speed of the processor is as well. Average size of the cartridges is unknown... Does anyone know or have a lonk to the detailed specs?
I wouldn't call "a dozen" that high for a 5 year old system, would you? And have you played on the gameboy advance? Do you know what a gameboy actually is? Nintendo have typically been a high quality software company, and they aim for good quality software that is playable and fun, if a little childish. The PSOne can't compete, its a different market.