Everquest Server Emulator In Beta 165
Zummi writes: "The people at HackersQuest have released a beta of their Everquest server emulator. " Verant's reaction should be interesting to watch -- EthernalQuest looks cool, and will hopefully look better than the 1992 graphics of Everquest.
Free servers? (Score:2)
But what if there were free servers? Do you think more people would play, or would they simply want to be where everyone else was playing.?
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They should take it with the same stride OSI did (Score:1)
If UO is any precedent, Verant has nothing to worry about.
They will behave like Origin (UO) did... (Score:4)
Origin also released several client-side patches which required additional reverse-engineering on the part of the emulator authors. Officially it was encryption to reduce "cheating". When I left the UO scene, it was bad enough that only certain patch levels of the client worked with the emulators, but were too old to work with the offical servers. Again, I'd bet the EQ folks will do something similar.
Yea another chance for people to sue (Score:1)
Sad to say... (Score:1)
And yes, before it gets brought up, it's because Everquest is a pay-to-play game. If it was a free multi-player game (as in no cost to play multi-player) then the point would be moot. But the whole point of Everquest is to play online, and give X dollars a month to Sony.
Sorry to say it, but they are cruising for a lawsuit....
Kierthos
1992? (Score:1)
why (Score:1)
Before they started sucking ass, FSGS used to be the premiere alternative Battle.net. They still are because they never released their source code and drove all the other bnet servers into oblivion. They'll have Diablo II support 'soon.' Blizzard initially sued people making stuff outta starcraft (anyone remember the starhack flap?) but eventually stopped. (actually it was the spa representing someone or other, i forget)
The big question is (i'm on a sloooooooooow ass modem): is it open source? If so, Verant's gonna have a field day taking down EVERYone who's working on it.
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Peace,
Lord Omlette
ICQ# 77863057
Graphics will stay the same (Score:1)
You'd have to Ask Milo how to improve upon the graphics.
I've been playing EQ since April... (Score:5)
There's probably a lot more to be said about this, but I don't think Verant is going to freak out. There's not much they can do, and I don't think it's going to really affect their business anyway.
Re:Free servers? (Score:1)
How many times do they want us to buy their products? I can understand that they probably keep their systems working a lot smoother than battle.net, but still, when I buy a game, I want it to be mine.
EULA for the client (Score:1)
Re:Free servers? (Score:1)
Emulator and the US (Score:2)
EULA (Score:5)
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Why is everyone so negative? (Score:1)
I agree that recently corporations have been quick to sue, but until they sue, I don't think that we should become negative about a company. Let's give them a chance to react first!
Dan
Re:Free servers? (Score:1)
Granted, a lot of people will pay much more than $160/year on entertainment (movies, books, cds, etc), but don't you think the original game should be free?
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Smacked down hard... (Score:1)
IMHO, this is going to get litigated hard and fast. How effective that will be remains to be seen. Verant has been unwilling or unable to go after other indiviudals, such as the E-Bay Farmers, or Uber You planes-raid people. (for those not in the know, Uber you is a bunch of players who are charging people for the privledge of going on a raid to the one of the various Planes in EQ. There's a little more to it than that, natch, but not much.) Of course, the E-Bay practices haven't actually threatened Verant's cash-flow.
Now, on a related note, I'd love to see this go to court. Verant has admitted that many of their coders were avid MUDers from back in the day, and a lot of the inspiration for EQ came from one particular MUD Brad used to play (sorry, can't remember the name). Most of the MUD's fall under various froms of an "open License", and EQ itself has a lot of throwbacks to those text-based MUDs. More so than UO or AC appear to have, for instance. I'd be very interested to see the source for some of the code from EQ, and from whence it sprang.
Just a thought...
Your Rights Online? (Score:1)
EthernalQuest is trying to censor me! Help, help, I'm being repressed!
Re:Free servers? (Score:1)
Re:Free servers? (Score:4)
An excellent idea... (Score:1)
I really don't think that in this era of so called "informational freedom" we should have to pay a monthly fee to play some goofy game online when we are already shelling out $20-$60 (depending on what ISP) for internet access. I mean come on, we already bought the damn game, just let us play it! Screw Everquest, if I want to play a game online, I'll give my money to Blizzard (i.e. Diablo 2). But I do applaud the efforts of these individuals to try to emulate an EQ server.
Re:Your Rights Online? (Score:1)
"Your Rights Online" couldn't be a more correct titling for it.
Basicly what I'm expecting is for Verant to try to squeeze the emulation software out either by court or by technical (changing the formats of all the files etc). Either way it is in a way it censoring.
Re:graphics (Score:1)
When EQ came out it looked better than any other FPRPG (First Person RPG) out there, and rivaled many of the FPS. Christ, did you play Daggerfall?
Re:An excellent idea... (Score:1)
Use the movie ratio to justify it. $7 for 2hours at the movie or $10 for unlimited hours for a month on Everquest. Your average EQ player spends 23 hours a week playing, so for most it's a good value.
Re:Smacked down hard... (Score:1)
Although you seem to be implying that EQ used MUD source. Are you serious? Mud's where you move from 1 room to the next by pressing a direction key compared to a full 3d game where you move around the zone (level) you are in with freedom?
That's a pretty big stretch.
Re:Sad to say... (Score:2)
The monthly fees are for Variant's service, not Sony's software. If I sit at home and build a custom server (either a reverse-engineering job or a new game server from scratch) that lets me run the EQ client on it, I am not stealing anything. Ditto if I invite my friends over to play their EQ clients on my custom-built server. Ditto again if I put let people log on to it over the Internet for free.
If I charge for the service, then I might be in conflict with the agreement between Variant and Sony, but that is mostly their problem... I still am doing nothing illegal.
Perhaps no lawsuit (Score:1)
Post it EVERYWHERE (Score:1)
I just changed my company's web site (with authorization of the president of the company) to be the DeCSS source code.
http://www.superiorlabs.com
If the MPAA needs help finding us, there is a link to e-mail us on the site.
If enough sites do this, the absurdity will be shown, and the point will be made!
TAG - This time, you really are IT!
Re:Free servers? (Score:1)
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Re:EULA (Score:2)
And, HackerQuest is in violation of clause 9, which specifically states:
"You may not use our intellectual property rights contained in the Game or the Software to create or provide any other means through which the Game may be played by others, as through server emulators."
Thus, if HackerQuest used any of the original code (copyrighted), or any of the characters or names (trademarked) owned by Sony, they can be sued under this license, and are likely to be found in violation. Of course, they could also be in violation of the copyright, and I expect Sony registered the copyright. In that case, HackerQuest could be in the hole for $150,000 statutory damages for each instance of copying code. (See 17 USC Section 504, http://www4.law.cornell.edu/uscode/17/504.html, and note that the statutory damages have been increased recently http://www.pma-online.org/newsletr/apr9-00.html).
On the other hand, EverQuest hasn't been enforcing this license. For example, the license also says "You may not sell or auction any EverQuest characters, items, coin or copyrighted material." Of course, if you go to Ebay you'll find tons of EverQuest stuff for sale.
Re:Free servers? (Score:2)
Lawsuit? Under which laws? (Score:3)
I might be wrong, but it seems that the HackersQuest guys are actually european. If that's the case, good luck suing them ... since you should know that the European Union explicitly allows reverse engineering for interoperability purposes ... which is precisely what this emulator is about. And not only do they allow it, but they also are very likely to sue a company who would try to prevent it for anticompetitive behavior.
It's also interesting to notice that to play Everquest, you have to buy the package AND pay a monthly fee ... this might fall under forced bundling rules if they don't allow people to buy the product without paying the subscription....
Wrong (Score:2)
Re:1992? (Score:1)
Its generally worth paying $10/month (Score:2)
Re:An excellent idea... (Score:1)
I'll gladly take real human opponents/allies over AI even if it means that I have to pay a subscription fee for access to the servers. AI killing got old several years ago, and most "multiplayer" games only offer up to 8 or so simultaneous players at one time. The pay to play multiplayer services offer (in some cases) over 200 people in one arena at any given time. The gameplay complexity goes waaaaay up when you get past about 30 players.
Informational freedom has nothing to do with it... The fee is (IMO) a reasonable charge for using the servers that make these "massively multiplayer" games possible. If you don't want to pay, you can always play some single player game by yourself. Also realize that the subscription fees generally pay for R&D towards the next game or version, benefitting the player in the future.
Re:Free servers? (Score:1)
They aren't really stealing a service... It's just like the Bleem! case... Some people managed to figure out how Everquest's network works, and made their own version. As long as they didn't use any of Verant's code, then they haven't stolen anything. I doubt they could get into much trouble, unless their server is using Verant code to run. You could say Bleem! is stealing from Sony, too... But the courts (so far) feel otherwise.
Josh Sisk
Re:Lawsuit? Under which laws? (Score:3)
When I bought my Qualcomm phone, I did not get a free subscription to Sprint's digital network.
Same principle applies here. The software client is a product (from Sony), the Variant subscription is a service that lets you use that product.
(By the way, if the FCC allowed a bunch of Linux hippies to host a free phone network that worked with my Qualcomm phone, Sprint could not sue them and Qualcomm would not want to.)
Re:An excellent idea... (Score:2)
It might be better... (Score:3)
Also because people were leveling too fast Verant made a stupid decision to put hell levels in, basically they are levels that take 2x the xp to get to the next level as the game would normally have you do when the better solution would have been to have the experience curve increase over all the levels instead of just 30, 35, 40, 45, etc.
There are problems and other bugs, like enemies attacking you through a stonewall, that Verant doesn't admit is a bug. Maybe if some REAL role-players ran things there would be more fun then sitting and waiting for an enemy to spawn so you can get one step closer to maxing your level which is all there is to do besides chatting with people. Really, chatting and killing the infrequent enemy is all it is. So it might not be the same experiance but I feel it couldn't be too much worse.
Molog
So Linus, what are we doing tonight?
Re:Lawsuit? Under which laws? (Score:2)
Re:Why I pick on Slashdot Cruiser (Score:1)
Re:They will behave like Origin (UO) did... (Score:1)
They don't have the reasons to behave like Origin did.
UO's full selling feature is the community. "Come join our vast community of gamers!" The resource system is boring, the monster AI is abysmal, the training system leaves a lot to be desired. UO is all about the community - interacting, in one form or another, with other players.
You can get community in an Emulated UO just as easily as you can in the Official UO.
But Verant has some useful and interesting code on the server side. There are things in EQ that are actually worth interacting with. The terrain is reasonably immersive. The monsters arn't as dumb as rocks. The EQ server contributes a bit more to your play experience, as compared to the UO server, which just passes the Corp Por of the pk from his machine to yours.
Illegal (Score:4)
Besides, they're underhanding Sony and Verant's entire profit system. (Also, note to poster, the graphics in EQ have nothing to do with the server. They're rendered entirely in the client, with only very vague instructions to general placement of things. An emulated server won't improve graphics.)
Re:Graphics will stay the same (Score:3)
They're trying to emulate Everquest . . . It will look the same
(correct, afaik).
They wrote an eq server, which should have nothing to do with the quality of the graphics. If the servers did, it would clog up the bandwidth. The way this probably works (and all the UO servers did) was read the old files. All it is is a server, not a completely repackaged client as well.
although, fwiw . . . if you want to improve the graphics, crack their format (I don't have eq, but am assuming that it isn't just a straightforward known standard?) and change them. As long as you don't don't change it too dramatically, I'm guessing it would still work . . .
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Re:I've been playing EQ since April... (Score:3)
For a hard-core EQ player (as I once was), the idea of having a private server, just for your own guild, is quite appealing.
Also, server owners will be able to express some creativity of their own, possibly building new worlds that are every bit as intersting as the standard one, if not more so.
This could be the one thing that gets me to start playing EQ again. I would totally get into the chance to play on a server that isn't busting at the seams, jam-packed with players all competing for the same spawning points. Some of the most fun times I had playing EQ was during off-peak hours, when I could go to a less popular zone and find only two or three other players there.
Re:Down with Blizzard! (Score:1)
Even if that was true... (Score:2)
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Nope... try again (Score:1)
Re:1992? (Score:1)
Re:Perhaps no lawsuit (Score:1)
Re:Why is everyone so negative? (Score:1)
Umm, I don't want to sound too facist or anything but wouldn't Verant suing be quite an understandable reaction? I mean, if (eg) Steven Spielberg made a movie set in the Star Wars universe, wouldn't George Lucas be within his rights to sue?
What if they don't and instead spend the money they would have spent on lawyers improving their protocol & game so that it is worth paying for, as opposed to using the presumably free service
Why should they have to compete with someone who's standing on their shoulders?
Re:Free servers? (Score:1)
Necessity if the mother of invention: and thus we have the DeCSS source and free EverQuest servers...
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Re:Perhaps no lawsuit (Score:1)
I'm not quite sure where you got your info but the TLD "ch" stands for Switzerland.
China's TLD is "cn".
You might want to check out
ftp://ftp.ripe.net/iso3166-countrycodes
RedShirt
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Won't matter at all... (Score:1)
Re:EULA (Score:1)
since hq started the emu if i recall
Re:I paid $30 for Quake3. (Score:1)
Just stimulating conversation -- I wouldn't still be playing Tribes if I had to pay for it.
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Re:I paid $30 for Quake3. (Score:1)
Primalchrome
Re:Smacked down hard... (Score:2)
Re:Annotated and augmented (Score:1)
1. Slashdot used to be like that cool radio station. (yup.)
Re:Free servers? (Score:1)
For example, here in the city, at all of the parking meters, you get the first 10 minutes free by turning the dial. Now, if everyone walking down the street were to turn the dials on the parking meters, then no one would have to pay for parking and the city wouldn't make any money, right?
It's called civil disobedience and it lands a lot of people in jail. One woman was arrested for 'interfering' with police when she was caught pumping money into the meters as the cops were making their way down the street writing tickets.
That's the way I see this, Napster, DeCSS and all of the others -- civil disobedience that someone will eventually find a way to punish you for.
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Re:Lawsuit? Under which laws? (Score:2)
Re:I paid $30 for Quake3. (Score:1)
I still hold, though, that the software should be free if the service is going to cost so much monthly.
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Re:I've been playing EQ since April... (Score:2)
Re:Illegal (Score:3)
Intellectual Property... (Score:3)
First of all I'd like to qualify these comments with the statement that I'm part of the WorldForge [worldforge.org] community so my opinions are probably worth what you paid for them...
In concept something like this is a wonderful thing however reading the FAQ fills me with trepidation. Let me elaborate...
In order to run the emulator you have to own the game so the emulator can rip all the artwork and music out of the game. I'm sorry but this is just plain illegal and unethical. The /. crowd runs around foaming at the mouth for any perceived, slight derivation from the GPL but not a whimper about anyone else's property rights. This is just plain ridiculous. You cannot use someone else's artwork, music what have you without the author's consent. The developers claim that the emulator is legal because "it's 100% reverse engineered" is just plain wrong minded and and illegal really. If they used their own music, artwork I would be cheering them on and even looking into cooperation between our two projects but this just is just disturbing..
How do you expect anyone to respect the (rights of the) GPL or the FSF when you trample on everyone else's rights?
-Jason
Everquest graphics/Paying (Score:3)
EverQuest is fun. It isn't the best graphics, but it has a lot of people, it's good graphics, and it runs smooth on a 24000 baud connection. (I have 2 machines running EQ behind 48000 baud connections with no lag). Most people don't realize why certain games takeoff, I think people are angry that EQ is popular even though, in their very tiny minds, it has everything wrong with it. Dated graphics, per month charges, etc.
It's FUN, and Verant constantly adjusts play balance. It's as simple as that. EQ is a graphical LPMud, and to that end, they are still #1, and untouched.
To do a game like EQ, you can't do the best graphics, because you are going to cut out a chunk of society that doesn't have the latest wiz-bang hardware, and for a TRUE massive multiplayer game (not Unreal/Doom style Multiplayer) the more people you get, with a wider range of personalities, the better.
I don't play EQ just for the graphics, I play because there are constantly people from all over the world that I have actually gotten to know over time, just like the original MUD/MUSH/MUCK servers.
When I have a problem with the game, I have a GM assist me, or I can work with them on bugs. I have to pay per-month, but I also haven't purchased another $50 game in the past 15 months. I used to buy a game every two weeks, beat it, buy another. EQ has many levels of fun, and I doubt it's going anywhere soon. To get a server up and running, and keep it running costs money. If you spend 6 months building a character, I would find it a bit annoying to find that Oh, sorry, I didn't feel like supporting this server anymore, so I disconnected it, good luck, which is bound to happen with free servers. This is a persistent world, not a short one. It's not the same as Doom/Unreal, etc. Look at MUD/MUSH/MUCKs, and how many come and go.
-- Keith Moore
Re:It might be better... (Score:1)
Necromancers can't solo dragons or anything close. Necros used to take advantage of certain areas where they could charm an undead to do their fighting while they feigned death. This has been fixed. Necros still are powerful, but not anything like you stated.
Verant didn't choose to put in Hell Levels. Some of the parameters in the Exp-needed formula get changed every five levels to require more experience at higher levels. As a side effect, this caused a big jump in the needed experience for the hell levels. Yes, it should have been a continuous curve, but the hell levels were not done on purpose.
Enemies attacking through a stonewall is not a bug. This is a design choice made by Verant. Early in the beta, monsters couldn't attack thru walls, but players were exploiting this by shooting thru windows and such. Instead of designing a proper pathing alog, Verant just let the monsters walk thru walls.
A bug is when a program doesn't work as it intended to work. The designers/programmers have explicitly chosen to allow monsters to walk thru walls. Call it a bad design choice, but not a bug.
Re:Illegal (Score:5)
You also say:
This seems like a dubious statement as well. As I understand it the legal issues surrounding emulators stem not from distributing the emulators per se, but from distributing the ROMs that go with them. The ROMs are definitely copyrighted, and making copies of them is definitely an infringement. The emulator is just a piece of software, and its copyright belongs to whomever wrote it, not to whomever wrote the thing that it is emulating. In fact, MAME is an interesting analogy because, as I understand it, it is perfectly legal to use MAME with a video game ROM that you have acquired legitimately. In other words, the owner of the copyright on the ROM cannot force you to run the programs contained therein only on hardware of their choosing; you are allowed to run it anyplace you can get it to run. Why should contemporary software be any different in that respect?
Oh, wait, I know. It's in the license agreement, right? You can't use the client with any server emulator. What a load of bunk. Since when does copyright give you the right to say how a person who has legally purchased a copy of something is allowed to use that copy? Copyright gives you the sole right to distribute copies and give public performances, and that's it. What the customer does with his copy is his business.
Finally, you observe:
Just so. The problem with the old saw about "giving away the razors and selling the blades" is that you always run the risk that someone will come along with a compatible blade and undersell you. That's capitalism; you put your product on the shelves, and you take your chances. EQ has had a good run already, and there's no reason why they can't continue to do so, provided that they have a continuing commitment to improving their service; after all, they have a huge head start on any upstart emulators. If, however, they try to sit back and soak their captive audience, they will be surpassed by the new competition, and they will lose. That's as it should be.
-rpl
Re:Illegal (Score:1)
Re:Lawsuit? Under which laws? (Score:3)
Yes. Sprint's digital network is proprietary, so my phone is no good for AT&T service. This is not a problem for me, because I got a better deal than AT&T offers. (I bought the phone that matched the service I wanted, not vice versa).
There is no question that more people would play EQ if either the service or the software was free, but sales and subscriptions of EQ completely blew away their wildest expectations. Why ask for less money when you have so many customers willing to pay more?
My point remains the same, they are selling you two things, a product (the software) and a service (the hosting), and feel they have the right to charge for each.
If you don't like their pricing scheme, you have the right to spend your money elsewhere, and/or participate in the WorldForge [worldforge.org] project, which may lead to a free EQ-like game.
Diversity is bad (Score:1)
Re:EULA (Score:1)
Re:Intellectual Property... (Score:1)
For the same reason your post has a score of zero.
Its easy. Their selective in their bias.
Re:EULA (Score:1)
You're right that could potentially be some copyright violation. (I would imagine, though, that Hackerquest is creating original material and not infringing. That's just speculation on my part, though.)
As for the EULA... If anyone gets sued over violating the EULA, won't Sony have to somehow show that HackerQuest has accepted the terms of, and become bound by, the EULA? Unless they have some evidence that the other party made such an "agreement", then the terms of the agreement are irrelevant.
By clicking on "Reply to This", you agree to the terms of the Sloppy Agreement. There is currently only one term: 1. Sloppy may ammend the Sloppy Agreement at his sole discretion.
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The MMORPG to end all MMORPGs (Score:2)
Join WorldForge! www.worldforge.org
With an Open Source player in the MMORPG niche there will be some real competition in the area of game-play. Don't like the rules? Change 'em! Want your own world? Download a server. Computer's too slow to handle the 3D client? It works with a 2D client as well as a text client.
The real Threed's
--Threed
Re:They will behave like Origin (UO) did... (Score:1)
Re:Free servers? (Score:1)
There are many instances where original text comes from the server, and copying this to the emulator would be theft.
Great, so much for my EverQuest Broadway play.. (Score:2)
"7. Subject to the terms of this Agreement, we hereby grant to you a non-exclusive license to use the Software solely in connection with playing the Game via an authorized and fully-paid Account. You may not copy (except to make one necessary back-up copy), distribute, rent, lease, loan, modify or create derivative works, adapt, translate, perform, display, sublicense or transfer the Software..."
I was hoping to get ABBA to write the songs too..
Hmmm.... anyone else tried it? (Score:3)
I play EQ regularly and can safely say that while I don't enjoy paying around $10 a month, plus $40 for the game alone, It's something that I've come to terms with; they don't call it EverCrack for nothing. It would be nice sometimes, to try something a little different, ie, different NPC's, different item's, and locations.
Curious, as most
Once, I logged on to the Hackersquest server (affectionatly titled) Nine Inch Gnomes ^_^, I made up a new character, as one would expect to do when joining a new server. Once I actually got into the game, I noticed that everyone else started as the same race and level, in the same area.... it's a beta ok... I can cope.
I looked around some more to find that there were no NPC's, enemies, spells, or anything vaguly resembling gameplay.... underwhelming again. What did redeem this server is that they added some extra commands, that allow you to take the form of any NPC in the game; to spawn any item in the game. This was pretty nifty, I could take the form of giant hands or spectres, or try out the most expensive equipment in the game.
Verdict: Hacker's Quest has a long way to go... without any gameplay, well it is boring as Bill Gates' wardrobe color scheme. It does have a little novelty value, but a game without anything to do is not worth noticing.
Sidenote: Sony/Verant will take legal action, it's just their style. ^_^
bitpusher
Re:It might be better... (Score:3)
I didn't know about that choice, I'm sorry for my ignorance. It was a very bad design choice, and the players shooting through windows makes since if enemies can do it too. Ok, so necros have been brought back down to earth since I left, which I suppose is good. The Hell levels are the result of bad design then. There is no reason for an Exp formula to behave like this at all.
Doesn't change the fact that the GM events suck and that the only thing to do is max you levels while chatting to people. I will never look back to trying to get into a group just so I could waist hours at a time waiting for stuff to spawn every 10 minutes or so just to gain a very small fraction of experience points. I believe the current average to get to level 50 now is 80 days (1,920 hours) play time. I wonder what percentage of that is waiting for an enemy to spawn? I would say probably, from my own experience, around 80%.
I suppose one could argue that this is similar to many other RPGs out there where you mindlessly fight stuff to raise levels but at least in those there was an achievable goal besides just becoming the most powerful being. There was an enemy to fight, a kingdom to restore or something along those lines that made this a means to an end. There is nothing for the players to strive for, except to be more powerful then everyone else and that gets too old too soon.
Molog
So Linus, what are we doing tonight?
Re:Smacked down hard... (Score:2)
Jeremy
Re:Even if that was true... (Score:2)
Well, that's just the nature of competition. Competitors "undermine" each other's sales every day. If someone wants to run a service that competes with the one that Sony offers, there's not much that Sony can do about it unless they buy some new legislation.
Ask yourself what contractual consideration you received for agreeing to that license. If you didn't get anything, then it's not a contract -- it's just words on a page. Remember: you already owned the game before you ever saw the license, so your right to play the game was never at stake. And if the game refuses to install or play before you click on "I agree" then it is defective software. Modifying the software to let you get around the "I agree" or spoofing/tricking it by pretending to agree (clicking on "I agree") without really agreeing, is certainly within your rights.
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Re:EULA (Score:2)
Definitions for authorized [dictionary.com] (From dictionary.com [dictionary.com])
Nowhere in there does it say "Granted authority by Sony-Empire-Of-Doom Ltd." Their shrinkwrap agreement is, in this case, largely meaningless.
On the other hand, if they change the agreement to read "Servers authorized by Sony" or Verison or whatever will be dictated by Sony's agreement with Verison, then yeah, that part of the shrinkwrap might actually mean something.
Except, as someone else mentioned, in Europe, where such activities are expressly protected, for the purposes of interoperability. Remember that shrinkwrap agreements lose their power where prohibited by local, state, or federal law. This applies internationally, as well.
(Above paragraph edited for links)
I'm sure they did, but your "thus" is inappropriate here. The 17 USC Section 504 that you quote doesn't apply to their reverse engineering under Euro law. I do agree that if they used names, terms, et cetera which are copyrighted, then they could get in a lot of trouble. I don't think they're copying code, though; I think they're duplicating function. That's a little different.
Re:Lawsuit? Under which laws? (Score:2)
If you are in England, and you buy a TV, and then have to pay the "rates" to use it.
If you buy lights, you still need to pay for electricity to use them.
Starting to see a pattern here? It does not matter where you are from, a lot of things are split into "purchace cost" and "maintainence cost". EQ is just one more example.
Re:Why is everyone so negative? (Score:2)
That is ludicrous. (Score:2)
Civil Disobedience is breaking the law for a higher purpose, breaking unjust laws. And the whole point is to get caught. What your describing is, well it isn't anything. We are free to do whatever we want, and if it causes a company with a bad business model to go out of business, then, that?s just to bad.
Amber Yuan 2k A.D
Don't you see? (Score:2)
Amber Yuan 2k A.D
Re:Lawsuit? Under which laws? (Score:2)
Should the eletrical company be able to sue someone for giving away free solar cells and batteries?
Sure, the servers need to be paid for somehow, but why shouldn't someone else be able to provide an alternative service?
Amber Yuan 2k A.D
Re:Why I pick on Slashdot Cruiser (Score:2)
Not to nit-pick here, but andover wasn't really a 'big media company', they were small time when slashdot got baught. Slashdot probably accounted for 80% of their webhits or something.
Of course, andover got purchaced by a huge computer company.... but anyway
Why does slashdot suck now? beacuse its gotten big, and the comments have gotten lame, most of the people who post on this thing are morons now, it sucks.
Amber Yuan 2k A.D
Re:The MMORPG to end all MMORPGs (Score:2)
Re:Lawsuit? Under which laws? (Score:2)
Under French law (and I believe, EU law as well), it is illegal to artifically tie 2 separate products for sale, because it's detrimental to competition. You just can't say: you can only buy product B if you buy product A. Of course, you can give discounts in that case, but I guess it has to remain within reason.
It can be easily argued that the software package you buy in a shop, and the network service provided by Verant/Sony are two separate products. Hell, they are billed separately, sold separately, and the person who buys A (the box) might not be the same as the one who buys B (the network service).
Re:Your (negative) karma recipe for today (Score:2)
Re: (Score:2)
Re:Illegal (Score:2)
And there's NOTHING illegal about taking advantage of someone else's work in such a way. Is Michelin breaking the law in making tires for Ford trucks?
The software you buy can be used for anything you desire, with the exception of certain copyright restrictions. Microsoft can't tell you that you can't run certain types of programs on their OS, or that you must run it on certain hardware only, etc.
Neither does any program provider have any legal leg to stand on when they declare you can't use an emulated server instead of theirs. Selling the emulated service is perfectly legal.
Network protocols aren't 'creative works' and can't be copyrighted.
Re:Intellectual Property... (Score:2)
And, I'd like to point out that 'ripping' graphics and sounds out of your copy of Everquest is perfectly legal. If there's an image you'd like to use as a background, go for it. Unless you distribute the images, you're not violating their copyright. They might have an EULA that says otherwise, but it's not legally binding in any way and is actually outright illegal in some ways. (To write a warranty like that for a physical product would get the government and consumer protection groups cracking down *so* quickly...)
Re:Intellectual Property... (Score:2)
Except they don't let you OWN the game.
You licence a copy. And that 'licence' changes what your 'rights are'.
The question becomes: Will the owner of the software come and spank you and take away your birthday if you violate the licence? No....too many of you moles to whack. There is another 'final solution'.
You seem to have all forgotten this [slashdot.org] slashdot Sony story. The 'method' they want to apply to MP3's works to stop hackerquest. Yup, go after the ISP's to 'blackhole' the hackerquest systems.
Re:Build new worlds.. (Score:2)
But if they're copying things verbatim... no.
Re:Intellectual Property... (Score:2)
Aside from the fact that you're wrong, you're wrong. This is a server emulator, not a client emulator, so there's no "ripping" of anything out of anything else. You play with your same old client. Even if this were a client emulator, loading graphics from your original CD would be both legal and ethical. There's no difference in pulling bits off the CD with a resource editor and pulling bits off the CD with a clone of the game. In neither situation are you using the software the graphics creator intended to be used to view the graphics, but in neither situation are you making unauthorized copies of the data. Courts have held for years that loading data from disk into temporary memory does not constitute copying.
-Mars
Re:Illegal (Score:2)
If I demand $100 or I'll beat you senseless, that's extortion. If I demand you buy a 'Sidewalk License' or I'll kill your dog, that's extortion. If I sell you a product and then after you pay, offer to sell you the unmentioned activation key for another payment, that's extortion...
Tires aren't server emulators, but the analogy is a good one quite valid in this case.
Michelin tires don't work exclusively with Ford trucks, but if Ford made a truck that took a new type of tire, I'm sure Michelin would make tires for it, if they thought it would sell, regardless of other companies making a similar car. That means those tires would work exclusively with Ford trucks, and it's irrelevant.
And by your standards, Michelin tires DO encourage the theft of Ford trucks. If Ford was the sole maker of tires, you could bet they'd be a LOT more expensive than they are now. The fact that Michelin (and other companies) make tires drives down the total cost of ownership for a truck, and especially the maintenance cost. Now it's cheaper for someone to steal a truck, the maintenance cost is more reasonable...
But that's all irrelevant. Making a product that works with someone else's service is completely legal. Writing contract that after-sale forbid that and tying continues product support to that contract, is illegal.
Server emulators are *completely* legal. Contracts which forbid them are a best void, at worst, attempts at fraud...