New Q3A Patch And Mods 104
Warrior writes "Id Software released the newest patch for Quake 3 Arena yesterday, version 1.25. However, the patch literally "breaks" all mods made for the game. GameSpy has an article that addresses the issue, getting id's stance and talking to authors of some of the most popular mods." It sounds like the patch is actually correcting a lot of issues, and while it's too bad that it breaks the mods, sometimes you have to do that to get things working properly.
I wonder if they have fixed the LAN bug.. (Score:1)
--
Re:Of course (Score:1)
http://slashdot.org/com ments.pl?sid=00/09/20/2020210&cid=59 [slashdot.org]
Re:Note (Score:1)
Re:It's not the broken mods that piss people off.. (Score:1)
Yes, all changes affect everybody that _decides_ to apply the patch.
Nobody exploited cheats in a game. They took the game to another level by understand the game throughly. A cheat is one, when the other people dont know you are using it or when it gives someone an unfair advantage. All the tactics and techniques hardcore gamers use are known and, most of all, when in a tournament, they all use the same machines and they are not allowed to use real cheats (using brighter skins, aim bots, etc).
What the original postar was talking about, has NOTHING to do with top players cheating. It has to do with ID software nullifying what they had learnt and forcing a change in gameplay.
You would complain too if you were a good tennis player and someone decided to make the court bigger, the size of the ball smaller and different material. Maybe you wont be good anymore. Not that you are not good at tennis. You are good at THE OLD tennis. All the tricks you had to make the ball land were you wanted or bounce with a desired effect are gone.
The way to go (Score:1)
Suprised... (Score:1)
The patch may be great and does your laundry, too, but if it leaves players with nothing while they wait an unlikely minimum of a week or more before the source even comes out (nevermind waiting for the mod makers to come up to speed with new releases, which is the unavoidable part), mmm...some suckage for the players for a while.
Buuuut, I guess this is redundant and rather obvious...(or not, I mean, it *was* released.
Thankfully, my main game is still Quakeworld TF. >;)
I agree (Score:1)
Re:Double standard? (Score:1)
Removing The 1.25 Point Release (Score:3)
If you have already upgraded to the Quake 3 Arena Point Release 1.25 public beta, you can revert to 1.17 by doing the following: 1) Delete the pak4.pk3 file located in your
------------
CitizenC
Re:It's not the broken mods that piss people off.. (Score:1)
i don't think that topspin, backspin and slicing were part of the original tennis design specs.
if everyone has the same opportunity, without any extra equipment (bots), and it doesn't harm the server, then i don't see how it can be considered cheating?
take q2 for example.
run around or walk around. those are your two speeds. if you want to run away or catch up with someone, the end result amounts to who can cut corners better. does that model real life? do you run as fast as these guys down in sydney?
now, take strafe jumping, which is seen as cheating by some. however, it can be done by anyone, and introduces a new dimention to gameplay. all of a sudden, being "better" doesn't just mean "can twitch faster." suddenly, you *can* catch up with that guy running away from you, because you can strafe-jump better than he can. or you can beat that guy chasing you with a rocket launcher to a package of health. or you can jump from one ledge to another so you can cut someone off, or come up in surprise behind someone else. or even if you see someone not strafe-jumping, you can guess that it might be a newbie, and instead of just railing his ass to gibs, you might go a little easier on him, so as to not scare him away from the game.
i see differences in ability a *good* thing. some people say bunny-hoppers look silly. well, so does everyone running around at exactly the same speed.
- Lt.Hawkins
Annoying trend. (Score:1)
I dunno, I don't get it. Is there a good reason behind these kinds of decisions?
WHAT CHEATS? (Score:2)
What sort of tricky jumps are you talking about? BFG creep, and stuff like that?
C'mon, fill us in here, 'leet Quake Gods...
Does it work with the linuxdedicated server, tho? (Score:2)
So is there a new version of linuxdedicated server for 1.25 that will work with this point release, or should I wait a while?
Re:It's not the broken mods that piss people off.. (Score:1)
Re:It's not the broken mods that piss people off.. (Score:1)
i don't think that topspin, backspin and slicing were part of the original tennis design specs.
I don't argue that some "unexpected" attributes of a game are fair and should stay in. For example, Carmack went on record as saying that he didn't foresee rocket jumping. I think most would agree (Carmack included) that rocket jumping was a valid skill that didn't harm the spirit of the game.
But that doesn't mean that all unexpected features are good. It has to be taken on a case-by-case basis. The spirit of the game of Quake is a test of reflexes, spacial memory and (to some degree) strategy. If a feature breaks the play balance by giving a player an unfair advantage by practicing a skill not in the spirit, then it should be eliminated, like imperfections in a tennis court.
--
Re:It's not the broken mods that piss people off.. (Score:1)
----
Question. . . (Score:1)
Re:Strafe Jumping (Score:1)
And you probably wonder why you keep respawning every 10 seconds or so like clockwork.
Re:It's not the broken mods that piss people off.. (Score:1)
__________________________________________________ ___
Re:It's not the broken mods that piss people off.. (Score:1)
There is a specific piece of code in the Quake2 and Quake3 source code to improve rocket jumping, I dont have the source code here (but I do have it at home) and the code actually greatly increases the knockback of weapons you use on yourself (rockets and grenades).
Re:Strafe Jumping (Score:1)
Actually, no.
And you probably wonder why you keep respawning every 10 seconds or so like clockwork.
I have no idea what you're talking about.
I have been using strafe jumping for months, I just never heard of the term.
__________________________________________________ ___
Re:Ever played Quake3? (Score:1)
Hehe... I can't tell you how much of my life I've dropped into that game. Or Doom, that thing probably got a good year of my time.
I'm hardly on my way to losing, most of the surfaces are not grates in the level, and I learn my lessons well... I don't run in a pattern someone can trace through a thin wall without being able to see me.
And who says I've ever lost a game because of it? Not to say I haven't lost, but it's never come down to one cheap frag some lamer got by exploiting a bug in the system.
People who whine when exploits are taken away usually aren't good enough to win without them.
Re:Public Beta (Score:1)
X-Sender: toddh@mail.idsoftware.com
Fair point. The correction is in process on www.quake3arena.com, but we
can't change the readme file without a version number change.
tsh
At 01:41 PM 9/26/00 -0400, you wrote:
[...]
>With regards to the recent controversies regarding the beta point release
>(1.25), I believe that it would have been important to state the beta
>nature of the release off of the download page and in the readme file. The
>first indication I saw that this release was a public beta came from Graeme
>Devine's
>Beta'." I think it is fair to say that most users would expect to see
>critical information on a readme before seeking out a
>lesson learned. As of today, though, the quake3arena.com site still does
>not list the release as a beta.
[...]
Re:Double standard? (Score:1)
Take this example: Have you ever tried to program something for Windows? 50% of your program code ends up being random system calls that don't do anything anymore. Why is this? Because they can't sacrifice any backwards compatabilities, and thus remain stuck with miles of legacy code. hPrevInstance, for example, almost never comes in handy in Win95, but its still there nowadays because Win 3.1 apps use it.
And many programming languages remain unchanged because of the same reason- they have to maintain backwards compatability rather than becoming easier to program.
Anyway, those are just my thoughts on the matter.
Re:Poor planning... (Score:1)
Re:Poor planning... (Score:1)
The problem was, when Valve "seeded the new netcode and other details to the bigger mod authors prior to the patch release," they did a very sloppy job of it. After the HL 1.1.0.0 patch, there were exactly two mods which had new versions available immediately. Many mod authors were extremely angry at Valve for not even notifying them that their mods would no longer work. Many mods were never ported at all. In fact, my favorite mod (Half-Life Jailbreak) had already been abandoned, and I had to get the source code (no easy task, the only person who had it uploaded a corrupt copy before going idle, I ended up with a corrupt copy) to port and clean up the whole thing as open-source (GPL is incompatible with Valve's disclaimer, so it's a custom license, OSML).
A good percentage of the people who didn't even play any of the broken mods were mad at Valve for the patch, because of the new net code. Basically, it was a blessing to people with badly-optimized dial-up connections, and a curse to anyone with anything better. The net code change might as well have been a physics change, because the messed-up netcode totally changed the feel of the game. For those modemmers who benefitted from the netcode and didn't play any broken mods, there was a load of controversial changes to boot.
------------------
Public Beta (Score:2)
I'm not sure what the rush to get this out the door for the Win clients was. Most people weren't expecting mush from id until closer to the Team Arena laung, right?>
I think a better idea would have been to hold off on any release until the source & multi-platform builds were ALL ready. That way you don't have the Linux/Mac crowd upset for not releasing anything; the Win crowd upset for releasing an upgrade that screws with the mods in ways that the mod builders can't do anything about. Talk about not being able to see the forest from the trees!
Graeme Devine (Designer / Project Manager) says he "thought we'd never get this out the door!" (.plan [bluesnews.com]). Maybe waiting would have been prudent. Also, "Because we've added so much I think we're going to call this a "Public Beta".": do you think or do you know? Which is it?
Well, I hadn't run thru single-player in a while. Guess this was the chance I was looking for?
MOD THIS UP (Score:1)
It was HL v1.1.0.0... (Score:2)
Wait on this one, it's still a beta. (Score:2)
Also notice the red bordering on the console; that's an indication that it's BETA.
Re:It's not the broken mods that piss people off.. (Score:1)
Re:It's not the broken mods that piss people off.. (Score:1)
Re:Of course (Score:2)
Demos don't seem to work/play in v1.25... (Score:2)
Re:It's not the broken mods that piss people off.. (Score:1)
Fact: Rocket Jumping was originally a bug. IT was a 'quirk' in the wya the physics worked in Quake 1,
No, it was not a bug. A 'bug' is when the code is broken in some way. A 'quirk' is when the code works correctly, but in an unexpected way. Rocket jumping was a quirk of the physics, but it was not a bug.
--
Re:It's not the broken mods that piss people off.. (Score:1)
Learn a little bit about what you're talking about next time before you think about talking out of your ass again.
Re:It's not the broken mods that piss people off.. (Score:4)
Nobody exploited cheats in a game. They took the game to another level by understand the game throughly.
OK, maybe I shouldn't call them cheats. But they are bugs in the game that cause the game to behave in a way that it wasn't designed.
You would complain too if you were a good tennis player and someone decided to make the court bigger, the size of the ball smaller and different material.
This is more like if someone found out that a particular spot on the court had an imperfection that caused the ball to skew, and then practiced hitting that exact spot. And then complains when someone comes along and fixed the imperfection: "Hey man, what about all the hours I put in to hit that exact spot???".
A court imperfection is not part of the spirit of the game of tennis, and these exploits were not part of the spirit of the game of Quake.
--
Re:It's not the broken mods that piss people off.. (Score:2)
--
Re:Note (Score:2)
I haven't worked much with mod making for Quake3, but I did program the Gamers Extreme (GXMOD) modification for Quake2, and what I do know of Quake3 mods leads me to believe they are pretty much the same, just with the added option of the QVM.
The basic problem is that the modification code, as shipped, in not particularly designed for clean and easy extention and only uses a basic form of object orientation (in ANSI C). To make meaningful modifications, you have to go into id's source and actually change things around. When they themselves change this base source code to supply bug fixes and new features, you're now stuck doing diffs against what you started with before and what you have now and then figuring out how to repatch the patches you made to the original source to the new source. Given that your code is strewn about id's code, this can be a lot of changes, and many of them may be incompatible as you might have already fixed bugs id is just fixing now, and perhaps you fixed them in a different way. In any case, its far from just a recompile.
Now, to be sure, good coding practics should have lead people to isolate and comment their changes as much as possible (this saved me on a couple of point releases for GXMOD, enabling a turn around of only a couple of days when new patches were released), but its still far from trivial, even in those cases.
Also, I'm surprised that id hasn't realized by now (a similiar sort of broken mod syndrome occured during the 3.14 version era of Quake2) that they MUST release the modification source at the same time as the binary patches! I could understand the business decision to get the patch out now for everyone and worry about the mod users later if the mod users were a tiny majority of people. THEY AREN'T!! Look at HalfLife/CounterStrike/TFC, look at Quake3/RA3/WFA/Q3F/etc. A huge number of people (in some cases a majority) playing these FPS games are doing it mostly through mods. Please take that into account next time, and clean up and package the code and release it at least at the same time as the binary patches!! A few days or a week previous would be even better!
Re:English language (Score:1)
Besides, I am a stupid fuck. Everybody tells me so.
The problem of changing physics (Score:2)
But I also wanted to sound off a bit on the changing of the physics.
In his .plan, Robert Duffy said:
Splash damage through floors was a bug. It is fixed, live with it.
I think this is a particularly bad attitude. I play Quake3, and when I first learned (the hard way) that you can take damage through thin floors and thin walls (for those not familiar with it, basically, world geometry isn't used as an occluder vs rocket radius damage) I thought it was slightly stupid. But, like most players, I have adapted to it and it has grown almost into another dimension of gameplay. Sure, it might be a bit confusing to people who are new to the game, but I think the trade-off of allowing a deeper game play experience later is worth it. Much of the same argument applies to strafe-jumping....
The fact that these issues weren't intentional doesn't mean they should be fixed if that isn't what the people playing the game want. Rocket jumping, if what I've heard time and time again is true, wasn't intentional...And that's lasted all throughout the Quake series because the players found it created a deeper game. So, in short, Duffy's explaination is just lacking. You can't just say it had to be fixed because it was unintentional, you need to give a more solid argument on why this change was needed.
In any case, it seems like a real bad idea to change all this stuff now....Didn't John Carmack semi-publicly reprimand Zoid for changing physics late into Quake2's release? And yet they do the same for Quake3.. Oh well.
Re:Wait on this one, it's still a beta. (Score:1)
Ummm yeah, SOMETHING IS BROKE!!... Windows 2000.
BAHHHH, Hah Hah Hah Hah...
But does it do anything good? (Score:1)
Like will this new update mean that Quake3 might finally run as well on my box as Unreal Tounament does?
Seems fair enough to me. (Score:2)
Surely people who use mods are capable of simply not installing the update until the mods are ready, or are ID sending round goons with BFGs to force everyone to upgrade?
Note (Score:1)
Come on - is this a problem for all you kernel builders? [sarcasm]
Poor planning... (Score:4)
It looks like ID here didn't seed the changes, and didn't indicate that most mods wouldn't work with the change (omitted accidently). This indicates lots of poor planning on Id's part, as more people play the mods than the standard Q3 modes. You'd think that with similar problems encounters by UT and HL, they would learn as well, but...
Double standard? (Score:1)
and
if someone like Sun, IBM, Apple or (gak) Microsoft does the same thing, people rip 'em a new one?
ID has done this before... (Score:1)
Linux version should beout in the next couple days (Score:1)
By delaying the Linux and Mac versions, it's also giving the whole gaming community the impression that Linux and Mac are on the back burner, that they aren't important. I paid $69.95 CDN for Q3A for Linux and I love it. I just wish they stopped considering us Linux users as second-class citizens.
It's not the broken mods that piss people off... (Score:3)
No, the problem is that id has changed the physics in the game. In the previous versions, people have been tweaking quake and all their hardware so that they would be able to sustain a constant framerate of 125 fps. The reason for this was that it enables a player to pull off all sorts of cool jumps and navigate the maps easier and faster.
Changing this nine months after the game is released is considered by many as a Bad Move, and I tend to agree. I have yet to hear from people who like this change.
Top players have been practicing these moves over and over and over again in order to raise their playing level and stand a chance at $100.000 tournaments like those run by The CPL [thecpl.com]. Basicly, this new patch throws ours of practice out the window, because these tricks become useless... Not so hard to understand why people are pissed now, is it?
Re:Linux version should beout in the next couple d (Score:1)
If id was Microsoft.... (Score:2)
Re:It's not the broken mods that piss people off.. (Score:3)
Stop whining - its a beta! (Score:1)
To be honest, I think its good that id are bothering to listen to the bugs people want fixed, and are fixing them on a regular basis. If only all companies, and not just in games either, worked this way...
Re:It's not the broken mods that piss people off.. (Score:2)
Re:It's not the broken mods that piss people off.. (Score:1)
__________________________________________________ ___
Unreal Tournament has been v. good in this respect (Score:1)
Strafe Jumping (Score:1)
I know I'll get many who disagree w/me, but when exploiting a "bug" becomes a major force in talent level in a game, I think the game itself loses something. Just my opinion though, I know there are rabid strafe-jumpers out there who don't want to lose their abilities to a patch udpate.
Re:Strafe Jumping (Score:1)
__________________________________________________ ___
This patch completely screws up the Q3 physics (Score:1)
Good news. Wrong site. (Score:1)
Unusual software convention (Score:1)
My Home: Apartment6 [apartment6.org]
Re:It's not the broken mods that piss people off.. (Score:1)
Shooting through walls is cheating... (Score:1)
Go outside, load up your rocket launcher (what do you mean you don't have one!), and shoot through a cast-iron wall. I bet whatever's on the other side will remain intact.
Hey this is progress... (Score:1)
Re:It's not the broken mods that piss people off.. (Score:1)
Since when is privacy "news for nerds"? At least Quake is technology related. I wouldn't mind at all if the political crap went away on this site (especially when the people running the site rarely have any idea what they're talking about).
--
Re:It's not the broken mods that piss people off.. (Score:2)
Re:It's not the broken mods that piss people off.. (Score:2)
Re:Wait on this one, it's still a beta. (Score:1)
Re:This is rediculous. (Score:1)
The problem is, some servers have ALREADY upgrade ! Argh.
Falcon4.0, mods and source (Score:1)
Falcon4 was microprose's last big project. it was a HUGE undertaking and very well might be the most sophisticated computer game (certainly the most complex flight sim) ever made. Beautiful AI, war engine and VERY realistic radar and physics make it incredibly ambitious. the source code, of course, was heavily guarded.
The game was well recieved, but the major criticism was that there were some bugs and some other little problems that made it hard for the super observant flight sim users to use properly. Some AI bugs, some missles fired outside their parameters, etc. little things, but important things. It took months for patches to come out and when they did, they weren't great. here was a KICK ASS game that simply didn't reach it's full potential because it was in a dying company. It had a strong fan base that couldn't do more than wait and do a few Hex edits to make it all better.
BUT when microprose was bought by hasbro and hasbro dumped the flight sim division, an angry programmer posted the entire f4 source code WITH the patches online.
what it's done that's great was spawn a whole series of really good 3rd party (OS) patches for this incredible game. Real open source gaming? not on purpose, but the effect is wonderful.
it's an interesting kind of Open Source development. it didn't happen on purpose, but it proves something: you can have a successful commercial product that's open source. quite frankly, compiling such a huge thing (about 600 megs) is too big except for the REALLY advanced users and most people would buy the binary anyhow. but it makes things like patches and addons happen much faster. I waited 3 months for the first patch to come out of the dying MicroProse website, as opposed to 1 week for the latest patch to come from 3rd party people. You still have to buy the game, but all of the latest great stuff is added on because of the "open source" nature of the program.
I wonder if this could be used to help promote open sourcing of games and large, killer apps. Clearly open sourcing hasn't hurt falcon4..in fact, it's increased the fan base. the hardcore game site, combatsim.com gave falcon4 an initial review that was decent, but after the open source patches came out, they said it was like playing a masterpiece. hm.
an explanation of what happened HERE [netscape.com] and HERE. [combatsim.com]
an explaination of hex editing and source editing http HERE [slashdot.org]
i wonder if this might be the next big push in software...companies working with mod/patch developers..it seems to work well with games whether intentionally or not...
----- go to www.questionexchange.com.
Re:English language; "break" is correct. (Score:1)
Sorry, I have to side with the AC on this one (and I'm a well-known Grammar Nazi).
According to the dictionary [dictionary.com], sense 18 for break:
No metaphor about it. To "separate into pieces" is only one of the valid definitions of "break".
Now, I may agree that "literally" is redundant, since to "break something" and "literally break something" mean the same thing.
--
Re:Linux version should beout in the next couple d (Score:1)
The problem I've got is its DGA 1.0 mouse handling which is simply and completely not usable for Right Play. Which also means I dual-boot every time I've got to load Q3A.. it's a shame, because Q3A *SURE* runs like mad and wonderfully, except for that slight mouse handling "bug" (which is unfixable because of XF4's architectural changes).
XFree86 4.0.1 is going to be the standard in the next couple of months (to start with Red Hat 7, not that I dislike them, just that I prefer Debian by a way long shot), so there's absolutely NO reason to NOT support DGA 2.0 in the next 1.25 patch.
I'm using NVIDIA's drivers, if that can answer why I use 4.0.1 and not 3.3.6, which runs DGA 1.0 perfectly. Before I hear the open-source zealots, just know that Quake 3 is also, ahem, closed-source.
Re:I wonder if they have fixed the LAN bug.. (Score:1)
In Quake1, if you picked the "wrong" one the game would crash.
Yes it's a damn bug, and i hope they will fix it!
--
Re:It's not the broken mods that piss people off.. (Score:1)
Heh, no kidding. Those damn rail gods own me over at Springfield server.
Re:The problem of changing physics (Score:2)
He reprimanded Zoid for changing the physics in a way which would affect the single player game.
...
I don't have an opinion on the situation.
--
Re:It's not the broken mods that piss people off.. (Score:2)
The main disputes issues with the patch are:
1. Breaks Strafe jumping.
A lot of us play this game competatively. We spend a lot of time practicing these tricks and specializing. For instance my CTF clan has 2 extremely good strafe jumpers who are our flag runners and several amazing Railers who play D.
This brings strategy to the game.. since your Defense has to be very good to nail the other teams flag runners, since chances are u will not catch them once they are out of the base.
2. Through floor splash damage.
This is actually a VERY good quirk! It helps to discourage campers on high platforms. A good railer camping up high can take out anyone without any fear of geting killed. (Especially on maps that require jumppads to get to the platform) With through floor splash he can be "removed" from that spot by a few carefully placed rockets.
Like I said before the game was released with those quirks.. and they are changing it 9 months later. Thats years in gaming terms compared to sports. That's like after 20 years of tennis they ban slicing because somebody doesn't like it and it was an unforceen exploitation of the "real world" physics when tennis was invented. There is just something not right about that.
Re:Apparently, you've never actually made a Q3 mod (Score:1)
/skw|d
Ever played Quake3? (Score:1)
Re:Apparently, you've never actually made a Q3 mod (Score:1)
It obviously won't help with the protocol restrictions but might be useful.
You can find out about CVS at Cyclic's home page [cyclic.com]. There's also a manual section [cvshome.org] and a section in the on-line CVS book [red-bean.com] about vendor branches.
Re:Strafe Jumping (Score:1)
English language (Score:2)
It doesn't LITERALLY break the mods. "Break" is, in this case, a metaphor, and is even placed in quotes in the sentence (the patch literally "breaks" all mods).
"Literally" not does not mean "especially", it means "actually".
If I literally slap you in the face, it doesn't mean that I really pissed you off, it means that I actually struck you. If I literally break your game, there should be real bits on the actual floor.
Sorry, I know we have a Grammer Nazi, but this is more of an issue of meaning rather than syntax, and it just grates on me. It's like signs that use quotes for emphasis: 'Check out our "sale" prices' (apparently they're not really sale prices at all).
Thank you. I feel better now.
I just want to say I agree (Score:1)
Valve/sierra did the same thing (Score:1)
Action Half-Life [action-web.net]
Even though not as far along as things like Counter-Strike, Action had some nice features such as dives, rolls and making a corpse dance to your machine-gun.
All of which broke. Now the A-Team is spending more time on Action Unreal Tournament [action-web.net], than AHL. They promise to bring those features back in AHL once they get a working AUT running. At least AUT looks more true to the first Action, Action Quake 2. [slashdot.org] That mod is a classic, who remembers that lovely sniped headshot sound, or limping around bleeding from your leg?
Yes, I shamelessly plug my lousy music in my sig. Tell me what you think of it sometime!
Re:Note (Score:3)
Mods for Quake 3 Arena will require a recompile for use with 1.25 and above as we have added in a lot of mod requested features which added trap calls and changed the event system a bit. I'll get the source posted asap so all the teams can get their new cuts up. Look for it in a day or two.
So mod authors are telling players to hold off upgrading until after a new version of the mod with 1.25 changes is available.
A couple of days doesn't sound too bad. Probably a little longer than that for most of the mod authors to release updated binaries and then a little longer again for all the servers to upgrade. This could piss you off if your 'clan' had a trash-talk-induced match to defend the groups honor and they had to wait a week because their best player upped to 1.25 and couldn't play. ;-) (that's sarcasm)
Of course (Score:1)
Re:Poor planning... (Score:1)
What pisses me off about it (Score:1)
Re:Strafe Jumping (Score:1)
Re:English language; "break" is correct. (Score:1)
"Break" is fine, but drop the "literally".
Re:Annoying trend. (Score:1)
I think this is the Action developers fault, Counterstrike (my favorite) worked at that time with 1.1.0.0, if you remember?
Re:Apparently, you've never actually made a Q3 mod (Score:1)
You know it's sad when our greatest developers don't even understand the fact CVS will simply MERGE the conflicting files between the MOD's source and ID's new source. Obviously, ID'd programming god's understand this, and felt that there was no reason to give a heads up.
Re:...next couple days (Score:1)
Re:WHAT CHEATS? (Score:1)
Re:It's not the broken mods that piss people off.. (Score:1)
Apparently, you've never actually made a Q3 mod (Score:5)
All other the mod makers I've spoken to about this over the last 12 hours or so are basically preparing themselves for many days or even weeks of absolute hell. Right now, we've got a completely fux0red binary release that breaks everything in sight, and no chance to even *start* trying to make our work run with it for several days yet because we have no source, and it won't be released until the patch is stable. Given the current state of the patch, I'd say a few days is an extremely optimistic estimate of when it may actually work. When we do get the source, yeah, if your "mod" consists of replacing the LG model with a CG and making it fire bullets you'll be up and running again in 10 minutes. But if you've put significant development into your mod, like OSP; CPM; CPMA; RA3; Q3F, then odds are you're going to be in deep trouble.
All of the gameplay fixes (e.g. splash bug, dropped sounds) in this release were originally done BY the mod community and sent back to id. Now we have to merge our versions with their ever-so-slightly-different version, and pick up all the changes they made along the way to support Team Arena. We're talking line-by-line comparisons here, for the most part, as we've all made extensive changes and additions to the 1.17 code: I think Rhea and I have both restructured just about every piece of the code in the months that we've had to work with it.
The protocol has changed; we KNOW the client-server data has changed with it. There are a bunch of new toys in 1.25, like 2 new awards. There were only two free PERS_* slots before, and we can't expand them because there's a hard limit in the protocol. We used those empty slots to pass information around that would require monstrous hackage to do any other way. What would you like to bet that AWARD_DEFENSE and AWARD_ASSIST now occupy those slots?
For almost all of us, we make these mods in our spare time: we have jobs; family; friends, and other Real Life demands on our time. If it only takes us 40 hours to merge things, that doesn't mean we'll be ready in a week: it means we'll be ready in a MONTH. In the meantime, sites like PQ are still encouraging people to download 1.25...
We had no warning of this patch at all. Now, don't get me wrong: I'm not saying id owe us anything. They were kind enough to release the source so that we *could* make mods, and there are hundreds of thousands of gamers worldwide who appreciate that. But had they released the source to us *before* putting out the binary patches, not only would we have been able to slash the delay before being able to ship our mods but they'd also have far fewer bugs in the patch itself. As it is, there's going to need to be at least one more patch after this one simply to fix all the new problems that are showing up. That means even more time between when newbies install the 1.25 binaries on their machines and when they can actually play the mods they enjoy so much.
ModMaker was railed by id
ModMaker: wow. didn't see that one coming...
arQon
Re:...next couple days (Score:3)
Re:Poor planning... (Score:2)
I, personally, I'm not too concerned; in two weeks, likely, this will have all been cleared up, and mods will be happily running with protocol 45. Q3A mods are not my sole form of gaming at the moment. However, I do fault ID for the sudden release (and I do read PQ so I didn't see anything indicating it was to be out soon) when all other major mod'ed FPSs have given fair warning to mod authors prior to a patch.
It's Also the Removal of Splash Damage (Score:2)
In the previous versions, people have been tweaking quake and all their hardware so that they would be able to sustain a constant framerate of 125 fps.
Or, I can see another revolt because they seem to have removed damage transfering through the floor. After watching the recent demos, it seems that tracking opponents from below has become another strategy. To be honest, getting rocked from below seems like valid damage to me, but that's just me. ;)
Re:It's not the broken mods that piss people off.. (Score:3)
Top players have been practicing these moves over and over and over again in order to raise their playing level and stand a chance at $100.000 tournaments ...
Er, the changes are applied equally for everyone. Here's a hint: if your m@d skilz depend on exploiting cheats in the game, you're probably not that good.
--