

Sega To Form Joint Company With Nintendo? 124
JayBonci writes: "Sega has had a lot of competition lately, and while the Dreamcast is very cool, it has had some hard times lately. IGN brings up this piece of news from out of the blue that Sega is mysteriously teaming up with Nintendo. Why would such long time rivals team up all of a sudden? The IGN article does not give much in the way of details, except to mention that Sega is going to fall short of its earnings. How would this change the gaming industry with two major players working together?"
Re:Now maybe Nintendo can get the Aibo production (Score:1)
Will Sony team up with Atari? (Score:1)
If you don't know what ballblazer is, allow me to explain. The game had better graphics than most NES games. If you haven't played it, go download the ROM.
I know I'm probably going to be moderated down for being offtopic, I just wanted to start an Atari revolution.
Re:NO!!! (Score:2)
We've already been there - in the dark ages, the only entertainment people had was church. We saw how well THAT worked.
Kinda like when... (Score:1)
On the topic of Best Platform 2000, my vote is for the PS2. Why? Gran Trouserismo. I know of several people who will be buying the PS2 just to play GT!
Jeff
Re:Arcades? (Score:3)
This is more about Sega's admitting that it is much better at creating gaming software than it is at developing and properly support hardware... Expect to see more Sega games on future Nintendo systems, and perhaps on X-Box too.
Re:Just goes to show (Score:1)
Re:Whoa (Score:2)
In a different light, fans of Sonic comics wish he would be a more developed character with more insight, weaknesses, and strengths, but Sega apparently wants to keep him cool and vague, and kill off the other characters.
Fools. You cannot restrict art.
On a completely off topic strange twisted note, I do indeed wonder what this will do to the Sega reps who tell Archie comics what they can and cannot do with their hero.
I bet Nintendo's just as tough about character portrayal.
Re:More crossover games... (Score:1)
Not what it seems PLUS an opinion for this Gen. (Score:2)
Sega DOES have a new console in development. While the Dreamcast has not been performing well in the Japan market neither has Sony. Sony has a terrible software ratio(1:1.8) which makes the $188 hit on each PS2 more difficult.And as you know, the $$$ come from software sales.
Why is Sony losing on the PS2? Easy, the PS2 happens to be one of the cheap(est) DVD player on the market.
The DC in North America (and Europe to an extent)is doing pretty good. There are no PS2 for sale making the DC the only console available for sales. And let me tell you, the managers of Electronic Boutiques and other retailers need to meet sale projections. They can't rely on Sony with no PS2s so the push goes to Sega. Just check your local retailer and see what's being pushed.
Same thing occured when the "Big Thing" was the N64. It was sold out and retailers pushed the little known Playstation( which was at that point doing pretty good.)
Anyway, it'll be tough to stop the DC when it has a strong established userbase, a superb software lineup, and a price point lower of the competitors.
A final thing, if you visit a retailer, see the difference between the DC and a PS2. It's not that great. You may find the DC has better graphics for most titles and Dead or Alive 2, which is on both platforms, looks much better on the DC.
Re:If you haven't heard Tetsuya Komuro's work... (Score:1)
The small amount of jpop stuff on the Evangelion soundtracks I have brough has been good, so it would be nice to hear some 'real' stuff....
Any links or suggestions?
Natural Allies (Score:1)
Us kids would be lining up at the stores playing the latest games set up on demo. Sure, there were other systems around, TG16, Jaguar, 3D0, etc, but none of these were much of a threat.
Now , out of nowhere, comes these two giant companies, Sony, and Microsoft, both of which are slowly consuming every market out there.
Sega and Nintendo had their battles. Both lost and won a few. But here comes Sony and MS onto the battlefield that once belonged to Sega and Nintendo.
Its only natural that they become allies, for they have one common cause... "These fuckers are invading our turf! Something must be done! Something MUST be done!
Re:Logic folks (Score:1)
Re:Each console maker has its devotees. (Score:1)
Joint company? (Score:1)
Cool. I was high most of the time I played Sega and Nintendo in college anyway.
Re:If you haven't heard Tetsuya Komuro's work... (Score:1)
"If you haven't heard Tetsuya Komuro's work..."
...then you are not a japanabee.
He did the music for Speed 2! He is better than all the boy bands! Wow he must be absolutly godamned amazing! But then I am drunk. What do I know.
Re:Logic folks (Score:1)
genesis does... what nintendon't (Score:2)
These days Nintendo is strong among younger kids with the Mario/Pokemon type stuff, whereas Sega commands a (somewhat) older audience because it has a more 'extreme', less family safe image (going all the way back to those "sega!" attitude commercials). Also, Sega has a lot of experience in simulator rides and location-based entertaiment, which is stuff that Nintendo is not strong in. So the companies seem to complement one another very nicely, actually, if you factor out the console war.
What about our actual consoles?!?!? (Score:1)
Re:Hmm... (Score:1)
evidence (Score:1)
Ahem... (Score:2)
On the topic of Nintendo's Super Smash Bros. (Score:1)
SEGA is in deep trouble. (Score:2)
Sonic Battle (Score:1)
Or will Mario kick Sonic's butt, maybe we will finally know.
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Dreamcast on Wince? (Score:2)
Since Dreamcast was based on WinCE
The Sega Dreamcast console has several available operating systems. Wince is mostly used for PC ports; other games use a Sega OS.
Re:Dreamcast on Wince? (Score:1)
Let's just say that WinCE has it's limitations, and personally, I think that it blows chunks, but there are still some titles that manage to get good performance out of it. For the rest, I get phone calls and e-mails from the developers asking how they can improve performance and work around memory leaks and bugs. *sigh*
-- Joe
Re:If you haven't heard Tetsuya Komuro's work... (Score:1)
As a musician, he sucks. He pretends to be the man to reinvent Japanese music, but it just sounds like disposable synth pop. As a producer, I can only say that he knows what Japanese teenagers like, since his stuff is immensely popular. IIRC, he is the best selling producer of pop music in Japan, which is the second-largest music market in the world.
But just try listening to the music from his performers. Globe is marginally tolerable, Amuro Namie is okay when she doesn't pretend like she can speak English (or sing), Hitomi is talented (for a whiner...the prevalent type of female singing style in Japan), TRF has only a few cool party songs, and Kahala Tomomi is the worst excuse for a singer I've ever heard. But the Japanese eat it up, as do foreigners who like to pretend they're Japanese.
IMO, there are only two TK songs worth listening to: Amuro Namie's "A Walk In The Park," and Shinohara Ryoko's "Itoshisato Setsunasato Kokorotsuyosato," which is the theme song to the original anime Street Fighter II Movie. The latter is quite a good dance song; it goes well with the final fight scene in the movie.
< tofuhead >
Re:NO!!! (Score:1)
But think of the innovations in entertainment they could deliver without having to worry about those pesky competing entertainment companies!!
They could also claim that the web browser was integrated into (and part of) their entertainment, and therefore not illegally distributed.
I've grown sick of the world and its people's mindless games
oh read the goddamn article people (Score:1)
Re:Yeah Right... (Score:2)
--
Re:Vaporware (Score:1)
I believe it. (Score:2)
When MS entered in, that made it even more unlikely that Sega was going to be able to stay floating. Nintendo pretty much got whupped by Sony in the last round because of cheaper, better games, and its looking like MS is buying enough to ensure that they aren't going to lose.
Teaming up with Sega will give both companies an edge theat they are going to need to stand against MS.
Re:Preparing for M$ (Score:1)
After all, they bought out my ex-favorite video game company, Bungie [bungie.com]. Those Bastards!!!!
Of course, Bungie can't be much better for selling out to M$... How could anyone possibly be any more of a whore?
Gaming -coordination- (Score:1)
Re:Now maybe Nintendo can get the Aibo production (Score:1)
Here's [altavista.com] an article explaining Sega's release of the Aibo.
Sony makes car stereo equipment. Why would they be into robotics and stuff?
Re:Arcades? (Score:1)
Yeah Right... (Score:4)
I've heard numerous things about this, from Sega going out of buisness (most likely an exageration from Sega's loss) to Sega becoming an "Internet company" (actually true, the head of Sega of Japan is an idiot). What's most likely to happen? Sega will become a third party developer.
The actual Sega compay is losing money from the Dreamcast, but with every software division being split into a seperate company, it's much easier to see if Sega is actually worthwhile as a hardware company.
I personally think that if Sega can survive the Dreamcast, they will be worthwhile again as a hardware company; Sega's name will be cleared of the SegaCD/32x/Saturn era. However, if they can't survive, Smile Bit, Sonic Team, Hit Maker, and all the other renamed and now independant AM divisions will keep on making "Sega" titles as third party developers.
Oh, and on a side note, I think X-Box is most likely to succeed next in the US.
Re:Now maybe Nintendo can get the Aibo production (Score:1)
slashdot is adding spaces to the url for some reason. here is the real one.
http://babel.altavista.com/translate.dyn?urltex
Re:Now maybe Nintendo can get the Aibo production (Score:1)
Logic folks (Score:2)
Sega is known for quickly releasing new consoles that don't take advantage oft he latest and greatest in graphics/sound hardware, and making a ton of games. Nintendo is known for putting out good hardware, taking as much time as they want (eons), and releasing a few dozen games (each at near the price of the console itself).
If the hardware engineers get together, maybe something great can happen and a happy medium is found in power/release date for the hardware. They'd probably keep the Sega game division intact since they make some good games. I'm just guessing, but Nintendo must have 1 game dev team for all the Mario stuff. Flame me if I'm wrong. Nintendo is also notorious for not signing enough 3rd party developers, due to technical hurdles for the hardware, or license restrictions.
Anyways, these two companies are not going to grow. All their eggs are in one basket. Sony already has their hand in several other markets and they aren't going to go away if the Playstation fails (which it doesn't look like it will right now).
Specialized consoles WILL go away. Thats it. Anybody remember the days of the original Pong home game. Nothing but a console with two knobs and a power button. Got replaced by cartridge systems. New technology replaces old. New technology often makes things easier to do, and brings in new competition when a company sees that it won't be as hard to re-use existing technology, that have to develop everything from scratch. Nobody needs $10000 3D graphics cards developed anymore, just run down to local computer store and pick up the top-of-the-line for $300. It's getting easier to put consoles together, and the specialized hardware, that Nintendo and Sega develop just isn't needed, as shown by the X-Box.
Oh my. (Score:1)
Forty years of darkness! Rivers and seas boiling! The dead rising from the grave! Dogs and cats living together... Sega and Nintendo merging... mass hysteria
Who would have ever thought that day would happen? It's like Oracle merging with MS!
Re:If you haven't heard Tetsuya Komuro's work... (Score:1)
Sega said goodbye to hardware last year (Score:1)
Re:Just goes to show (Score:2)
No, it's a console which runs an embedded-NT kernel and Direct X. It doesn't have a motherboard in the traditional PC sense, but rather a mainboard like a console, with both the CPU and GPU sharing the 6.4 GB/s bus to RAM in a UMA architecture. Yes, the CPU and GPU share the same basic internal core as a PIII and NV20, but they are custom chips, not off-the-shelf. Alright, it's closer to a PC than any other console, but it's not just a Windows PC with different form factor.
And it's not just easier than PS2 for those who know Direct X already: to program the PS2 you need to essentially write balanced assembly code for 2 vector processors all while streaming textures into the tiny 4MB VRAM fast enough to keep up with the action. The libraries that ought to be around to help developers do basic tasks are apparently rather scarce. Meanwhile, Direct X, whatever one may think of it, is certainly a far superior solution, even for someone who has never used it before. That's why in addition to PC developers making the cross-over, there's a whole lot of console-only developers on that list.
interesting . . . (Score:1)
The thing you're missing is that Sega is not a major player. They haven't been since the Genesis days. The Saturn was a complete flop. The Dreamcast is fairly nice system, but can't possibly compete with the PlayStation 2. In five years, Sony will still be a major player in the gaming industry, and if the XBox comes to fruition, Microsoft will be too. (Microsoft has the resources to be a major player in whatever they like.) Nintendo's future isn't quite as certain. The N64 was a great system, and complemented the PlayStation nicely with its different graphical style. But it's clear that they don't have the corporate and technical momentum they did in the past. A Sony-Nintendo merger could save the future of both companies, if they can release a system within the next two years comparable to the PSX2.
Many of you who have posted so far seem incredulous about the possibilities of this happening, but if public response to this is good, I definitely think this could happen, and would be good for the gaming industry.
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All generalizations are false.
Re:Not what it seems PLUS an opinion for this Gen. (Score:3)
You may find the DC has better graphics for most titles and Dead or Alive 2, which is on both platforms, looks much better on the DC.
It's not as direct a comparison, but Quake 3 on the DC looks better and runs smoother than Unreal Tournament for the PS2. And while this was true for Q3 and UT on the PC, it's fair to say that the DC Q3 comes closer to the original than UT on the PS2 does, an impressive statement considering Q3 only really pulled ahead on high-end PC's. The PS2 is clearly the more powerful machine as a simple sum-of-its-parts, but half the VRAM and much less ease-of-programming are apparently hurting it quite a bit.
Sony has a terrible software ratio(1:1.8) which makes the $188 hit on each PS2 more difficult.And as you know, the $$$ come from software sales.
Why is Sony losing on the PS2? Easy, the PS2 happens to be one of the cheap(est) DVD player on the market.
Sony has apparently forgotten all the lessons they so ably taught Nintendo and Sega with the launch of the PS1. With the PS2, Sony has copied Nintendo's restrictive licensing, the Saturn's difficulty-of-programming, and both Nintendo and Sega's head-in-the-sand arrogance. Hell, they've even copied 3DO and the Phillips CDi with their hairbrained scheme to turn the PS2--which doesn't even ship with a modem--into the mythical set-top-entertainment-center-information-super-on
This is going to be a damn interesting round of the video-game wars, perhaps the most interesting yet. Objectively, Sega ought to be in a fine position--decent DC sales, great price, PS2 shortages, online gaming outta the box, and a crop of games which matches the PS2 graphically and bests it in gameplay. But they're losing money, and most importantly, they've lost hype. Hardcore gamers love the DC--but they've already got one. For everyone else, the only thing that's gonna get them to buy a DC is that--as you suggest--they go to the store looking for a PS2 and find out there are none. I'm not so sure that this is the sort of thing you want to build a market strategy on.
And then there's the XBox. So far, MS is playing the role of Sony in the last round--listen to developers, make the machine easy to program, snap up as many big-name titles as you can. Of course the big difference is in timing--the PS1 came out second, but only because Sega rushed the Saturn launch, with disasterous results. The XBox is coming late, which is held out by some as the fatal mistake of the N64. But with the lateness should be a corresponding technical superiority, something N64 didn't have. Plus it'll have a ton of top-tier 3rd party games, another fatal weakness of the N64.
It used to be everyone ridiculed the XBox as misguided, bloated, underpowered vaporware. Nowadays the only place you run into those opinions is slashdot, and less and less even here. Time and Newsweek are still sold on the PS2 hype, but developers appear to have moved on, and regularly gush about the XBox. I'm sure we all hope the latter group is more important in the long run.
And then, of course, there's the GameCube. Well, it's nice, and it comes in cute colors. To me it just screams XBox-lite--more powerful and easier than the PS2, but not as powerful or easy as XBox. eDRAM is some pretty hot technology, but still expensive and difficult to fab. Frankly, I don't trust it in the hands of ArtX [arstechnica.com] any more than I would the Bitboys (Oy!). And I just don't think the rest of the system is going to be up to snuff, especially by the time it launches.
What Nintendo has going for it is some hot properties--Mario, Zelda, Metroid, DK, Pokemon. But while some great games have been made out of these, they're in a shrinking niche of the gaming industry, as the power of technology is allowing video games to become much more complex and appeal to an audience far beyond 9-14 year old boys. Meanwhile, MS seems to have miraculously gotten a share of or stolen outright all the great games which were once reasons to look forward to a PS2--Halo, MGS2, Oddworld, Crash, etc. I've heard EA is about to be signed, if they're not already. About all Sony has left is Square, and we'll see for how long.
So if I had to guess, I'd go with the XBox as the victor, the DC as becoming a small but solid success for a Sega desperately in need of that, the NGC as being the same for a Nintendo with rather greater aspirations for it, and the PS2 as garnering significant marketshare but without earning Sony either the profits or the influence it has apparently decided are inevitable.
But we'll have to see.
Interesting... (Score:1)
Re:Just goes to show (Score:1)
Games Games Games (Score:1)
Thats so retro (Score:1)
The next big thing is gonna be the ZX Spectrum console its gonna be huge (and its only £9.99 in the UK, including 2000 games!!!)
See this article [theregister.co.uk] in the register [theregister.co.uk] or this advertisement [games-console.com] for the console (sold as the MegaJoy 2000
Sega to produce software for Nintendo... (Score:1)
I personally think Dreamcast is an excellent console, and Nintendo's Gamecube [ign.com] is the only console I plan to purchase from this round of consoles, but my purchasing decision is only based upon the game choices Nintendo will present me with. If Sega and Nintendo were to give console options for their games, instead of providing only for their own hardware, their software sales would skyrocket, but their hardware sales might plummet. It's kind of a catch-22.
If Sega and Nintendo want to join up, I say more power to them. It gives me more gaming options for the future.
-agent oranje
Re:Ahem... (Score:1)
Nintendo President to step down in 2001 (Score:1)
According to this report dated january 1999 [ign.com] anyway. It's not unusual for corporate policy to change when the people at the top change, and he has been there since 1949.
Sega + Nintendo = .... (Score:1)
Re:Not what it seems PLUS an opinion for this Gen. (Score:1)
How would this... (Score:1)
Re:Sega said goodbye to hardware last year (Score:1)
Sega has been announcing games for a while (Score:1)
Untrue story (Score:1)
The original Asahi Shimbun article [asahi.com] mentions that Sega is hiring a guy named Tetsu Kayama as a consultant for their network operations, then goes on to list his previous accomplishments, including creating joint-managed companies with Nintendo and Komuro. This got interpreted as the things that Kayama is going to do for Sega, somehow.
VIdeo-Senki [video-senki.com]
If you haven't heard Tetsuya Komuro's work... (Score:1)
NO!!! (Score:2)
________
Re:And in other news... (Score:1)
B) God can you imagine those 2 trying to come up with a name for a merged company?
On a more serious note, it's just a JV, not a merger. I always thought that if S & N could ever get over their mutual hatred of each other, they'd make an AWESOME merger.
God, the games they'd produce!
Preparing for M$ (Score:2)
Re:Logic folks (Score:1)
Arcades? (Score:1)
Just what we need.... (Score:1)
=================================
Re:Now maybe Nintendo can get the Aibo production (Score:1)
I wonder how many more responses you can get...Next, I suppose you have to suggest that Atari created the Aibo but sold the rights to Hasbro.
Re:Sega + Nintendo = .... (Score:1)
Re:Will Sony team up with Atari? (Score:1)
Re:Nintendo (Score:1)
> really wouldnt surprise me... their 1st aprty
> games and our network and we'll beat every other
> company out there...it is definitly a huge
> advantage.
I wonder how the higher-ups in each company feel about this. Are they all for it, or do they see it as a necessary evil?
A few years ago, when a Nintendo-Sega merger was a ridiculous idea, that very thing became a topic of discussion among my friends. I had this mental picture of the big announcement in Electronic Gaming Monthly. The cover art would feature Luigi and Tails all smiles and shaking hands, while Mario and Sonic stood off to the sides, with backs turned and arms crossed...
--LordEq
Re:Just goes to show (Score:2)
Actually, lots [xbox.com] of developers have signed up to develop for XBox. Despite Microsoft's continued insistence, it's a Windows PC in console packaging and as such is very easy to develop for, since so many people know DirectX.
Re:Gaming -coordination- (Score:1)
What kind of retarded customers do you get in CompUSA?
Nintendo games (first party and the stuff they do with Rare) are among the most playable of all games for any system. Look at Mario64, Zelda, Donkey Kong, Mask of Majora, Excitebike 64....
Of course, that doesn't really guarantee continued system and game sales...But its one of the first times I've seen someone suggest Nintendo games are not playable.
Re:How would this... (Score:1)
Re:Preparing for M$ (Score:1)
Hey, If it works for Voltron and Neon Genesis Evangelion... :)
Re:No way, man! (Score:3)
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All generalizations are false.
Re:Just goes to show (Score:1)
Adding Sega's games to the mix would be nice. Again, Sega's games are 'more fun' for my wife and me than those that appear on PCs and the Sony boxes.
-Paul Komarek
Re:Kinda like when... (Score:1)
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All generalizations are false.
Sega in Japan (and a little on Sony) (Score:2)
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Hippie Logger Jock
==================
Well.. (Score:1)
Yes, I know it looks like an 1337 hax0r's site, but it's the real deal. Most of their stuff hae been ports of Virtua Cop and Genesis Sonic games to the PC.
Re:Kinda like when... (Score:1)
Re:Just goes to show (Score:2)
I just want to know what the appeal is in backwards compatibility in a CONSOLE. Quite honestly, it means shit. The PS1 will not be developed for in 12 months, and then who will even want the old software anymore? Only people that have a PS1 already.
The Genesis/Mega Drive and the GameGear both had an add-on to make them backwards compatible with the Master System - it was hardly a huge selling point for them.
The ability to play obsolete games on a home console just isn't a selling point. People that have games for the old console should just use it to play them, and people without games for the old console OR the old console should buy games for the new one - simple.
And don't even get me started about the PS2's incompatibilites with some PS2 games.... poor programming of games on Sony and their 3rd parties behalf have made things a nightmare for Sony.
The only company that has done cosole backwards compatibility right was Nintendo, with the Game Boy to Game Boy Color (the GB Pocket was hardly new hardware), and soon to be the step from the Game Boy Color to the Game Boy Advance. Why has it worked for them? Because the GBC is pretty much a beefed up version of the original Game Boy chipset, and the Game Boy Advance includes the majority of the GBC's chipset on it alongside its new stuff.
Backwards compatibility is not important on a home console. In PCs yes, in handhelds maybe, but the home should buy new games for new generations. Home consoles don't need Windows/MacOS like problems trying to keep compatible with 15 years worth of crap.
Re:More crossover games... (Score:1)
Re:Nintendo? Why not Microsoft? (Score:2)
For my PC, it's great I can expand it as new hardware becomes available. It's good that I can install any kind of software I want. But for my PS2/XBox/DC/NGC I don't want to mess with that. I love my console because it functions like a toy, or even a DVD player -- it always works for any title.
The last thing I want to invade my console is patches *cough* Diablo II *cough*, illegal operations, or not enough RAM on my video card.
Re:Hmm... (Score:1)
More 2nd parties... (Score:1)
Re:Kinda like when... (Score:1)
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All generalizations are false.
Re:Yeah Right... (Score:3)
It isn't just a question of 'clearing their name'. They'd have to throw out their name and start over. The Dreamcast is sweet-- hell, the Saturn was pretty sweet, too (though tough to code for). But what this boils down to is corporate incompetence. They don't treat their developers well, they don't have a clear product strategy (ie they don't treat their customers well), and they are in a competitive market with companies who don't suffer any of these faults.
I used to sell these things retail, and I can't tell you how thoroughly burned the customers feel (the hard core games playing group-- ones who buy a game twice a week).
It isn't their technology people. It is just bad business sense, and I suspect that the next recession will finish the product line off.
Until then, I can only hope that they release a dedicated Soul Calibur appliance. ;)
Re:Just goes to show (Score:1)
They already have the ability to play a PS1 game, the PS2 offering it won't seriously affect them.
Scenario 1:
Joe walks into his local game store. There, sitting in all their glory, are a PS2 and a Gamecube.
Joe owns a PS1.
Joe wants a next-next-gen console.
Putting aside the DVD/Cost/Power/Software factors (basically, everything else), why would buying a PS2 be more appealing just to Joe because of PS1 compatibility then buy a Cube? He already owns a PS1, and he's checked, all his PS1 games work on the PS2. PS1 games on PS2 would be a fancy trick, but he already has the ability to play his PS1 games.
Joe is back to choosing the better console though more 'traditional' methods.
Scenario 2:
Joe walks into his local game store. There, sitting in all their glory, are a PS2 and a Gamecube.
Joe owns a PS1.
Joe wants a next-next-gen console.
Putting aside the DVD/Cost/Power/Software factors (basically, everything else), why would buying a PS2 be more appealing just to Joe because of PS1 compatibility then buy a Cube? He already owns a PS1, and he's checked, but some of his PS1 games won't work on the PS2. Joe has no choice, he has to keep his PS1 to play all his classic games.
Joe is back to choosing the better console though more 'traditional' methods.
Basically, the way I see it, either way, backwards compatibility is either is a useless tool, or doesn't work.
If Sony has actually done something useful with it, and improved on the PS1 games with the PS2 hardware (as Bleemcast does to PS1 games on a Dreamcast), then it would enhance the original games, and be a selling point. As it stands, the PS2's backwards compatibility is a gamble to the comsumer - hopefully your software will work.
I put this to you - how often do you use your PS1 to listen to Audio CDs? Probably rarly, if ever. That was the PS1's 'version' of backwards compatibility. The PS2 'version' is being able to play PS1 CDs.
I doubt you will use the PS2's 'version' much either...
Re:Logic folks (Score:1)
But what do you think of Sega and Nintendo's future market for their products? They don't have anything but the gaming consoles. Although I can't explain the success of the gameboy, I just can't see them staying alive by themselves by just making game boxes.
Bail from MS for Nintendo (Score:1)
With Sony making the real advances and Microsoft shifting the spotlight to themselves, Sega's had to do something!
"Why are these Dreamcast and X-Boxes freezing up?" Shhh... They're Thinking! ;-)
Re:Logic folks (Score:1)
I don't write comments for my
Sega has never been technically superior to Nintendo. Remember, Genesis was limited to 64 colors, and didn't have the psuedo-3d mode 7 that SNES has.
I don't remember stating any facts about the number of games for PS. Its obvious to everyone in the world that the PS has more games than all other systems combined.
You are right about the number of games for Nintendo systems being more than Sega. I got that backwards. That Saturn system completely slipped from my memory.
You lacked to comment on the 3rd paragraph I wrote. That was the one that was directly related to the article. What I stated, was that Sega already has the in-house dev team to produce the games and would match up nicely with Nintendo's superior hardware. Everything else I stated was pretty much my own opinion of what things are like. I didn't state I was an expert or a follower of the industry.
Get a life. If my comments infuriate you this much, then you should check yourself into a mental clinic because you'll probably go postal if you ever turn on the news and find out all the "real" stuff thats happening in the world. Sorry, the world doesn't revolve around video games.
I could be stupid though, I just wrote all this in a reply to somebody that only posted their message as anonymous.
When I first heard this... (Score:1)
Re:Logic folks (Score:1)
Graphics: Not only did the SNES have 256-colours as opposed to the Genesis's 64, but the graphics processor included a wonderful feature called H-DMA, that let you program memory/graphic register changed triggered by the scanline approaching a certain H/V position. Mode 7 got all the press, but H-DMA did all the work. Using H-DMA, they were able to change "Mode 7", which was just simple scaling and rotation, into something that looked three dimentional by varying the scaling each and every scanline. It also allowed them to easily change portions of the colour palette between scanlines, creating OVER 256 colours on screen at once.
Sound: For sound effects, the genesis used a yamaha chip that wasn't capable of much more than FM music and sounds. The SNES, on the other hand, used a chip designed by Sony that produced digital sound based on a wavetable that was uploaded by the host program (game). The chip was entirely self-contained and could be programmed in such a way that it could continue playing sound with no intrevention from the CPU, with events sent to it periodically through the four I/O ports accessable from the main SNES 65816 CPU.
These two differences in the SNES alone meant that the CPU had to do very little work to maintain the game, whereas the Genesis, with it's less powerful video/sound subsystem, had to spend more of it's cycles on maintaining them to maintain a similar output, and in some cases, it wasn't even possible.
Vaporware (Score:1)
Re:Just goes to show (Score:2)
Now the X-box is a different story. That should be a great system too, the only doubt in my mind about that is whether developers will test out a new gaming company or stick with proven ones. Of course, Bill Gates' money could help things, but the consumers would face the same problem. I guess we'll just have to see how things shake out.
Re:Not true (Score:3)
Nintendo (Score:2)
It might indirectly... (Score:2)
If Sega comes on board with Nintendo as a 3rd party developer, it could give a larger release library of games, some of them being ports of some of Sega's well known and popular arcade games.
Notice how one of the biggest complaints about the PS2 so far has been the lack of games? Sure, it's got all of the PSX games, but most people who rushed out to buy a PS2 already have a PSX.
Dark Nexus
Re:NO!!! (Score:2)
No, according to my Acme Crystal Ball, it's worse. Everything has a Loony-Tunes theme, with product placements for Coke or Pepsi along with 'guest appearances' from stars of the latest movie. All of this is dynamically changed depending on what company pays the most to get prime placement.
All the games look like they were designed by the Olsen twins (still no brests) but play like Quake. The advanced MS 'game wizard' feature prevents anyone from making mistakes, asking at each turn if you 'Really want to Frag Chairman Eisner?'.
Strange bedfellows. (Score:2)
Sega and Nintendo may also be amenable to changing their stances to something that's somewhat more free, although I wouldn't hold my breath.