Newest Quake 'Productivity Tool' -- The CLAW 131
W. Starlight writes: "LinuxWorld Australia has a good article about a new type of PC game gadget called the CLAW (claw.com.au). The CLAW simply plugs into your keyboard port and has nine programmable buttons to make playing 3D shooters games like Quake easier. Also, the CLAW needs no device drivers or other software to work, hence it is operating system independent. The review has photos of the CLAW being used with a mouse to play Quake. I can't wait to try it myself!" From the number of people who sent this in, this must be second only to the Fountain of Youth among objects of untapped desire.
Do they do a Left Handed version? (Score:4)
I doubt they will do a left handed version of the Claw, (that will fit the Right hand, mouse in Left)...
Ah, finally got through (Score:1)
Re:Hot damn, slashdotted already? (Score:2)
That's a weird quote, since God didn't write all the books. Man did. And mankind is equally affected by both the devil and God. No apologies should be forthcoming. What was dear old Sam thinking?
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No thanks, I'll keep my joystick (Score:1)
Similar thing @ Fry's (Score:1)
Re:Similar thing @ Fry's [Correction] (Score:1)
Re:I stand corrected (Score:1)
to execute up to 5 keystrokes in one move not
the same as using shift to enable a different
function for a particular key.
Re:I've got my doubts. (Score:1)
Sounds interesting. I think I'll give it a whirl. My concern is that the pinky is useless floating on the edge. I like that I can use my index finger when play WASD style to reload, talk, etc.
However, you do make an interesting point, and I think I'll give it an honest go. Thanks.
Captain_Frisk
OKAY I WAS WRONG! (Score:1)
mac's prototype? (Score:1)
Re:Great! Just what we need! (Score:1)
> were already fucked up in the head. Doom (the
> boys didn't play Quake) didn't help anything
You said it yourself.. those children had problems. They probably came from abusive households. They needed us (society) to give them love and instead we gave them images of the most graphic violence imagineable. I'd say it did more than "not help any", it plagued their already fragile minds with those visions until they were so desensitized that they acted out in the only way they knew how... the only way we had shown them.
This stuff needs to be illegal.
Why not just use the keypad? (Score:3)
When I play First Person Shooter games, I remap all the commands I need to the numeric keypad area. Then, with LEFT hand on the keypad (keyboard moved leftward), and RIGHT hand on the mouse, I have all the controls I need without hand motion.
I started this with the first Descent, but it works for Hexen II or others, too.
7,9 = turn left, turn right (others)
There, now I don't need to spend money on a gadget that only has nine programmable keys.
Re:Neat, but... (Score:2)
Very true, and if you've been typing on computers since the age of nine [ZX81 doesn't count - It didn't have a real keyboard!!), the likelyhood that you have rather long fingers is pretty high!
A personally moulded one however will cost hundreds if not thousands of [insert your currency here] to produce... Still I wouldn't be surprised if they get some queries - some people take their fragging very seriously indeed.
Mouse mappings for keypad strategy... (Score:2)
leftmouse = fire
rightmouse = mouselook (with lookspring ON)
Re:Do they do a Left Handed version? (Score:1)
In the mouse world, unfortunately units for "lefties" have about 1/10th the market, which is why many generic designs are symmetrical.
I guess my question is if the design was tested for a wide range of hand sizes... for long spindly fingers to short stubby ones to large or small hands.
The design looks cool. It's not really all that complex but it has to have mind-numbing attention to every detail to be a solid product.
If there really is a big gamer market for this I wouldn't rule out having one for the other hand as well.
Re:Great! Just what we need! (Score:1)
Should we let the exceptions dictate the laws in our country? Because that was what this was - an exception. %99.999 of video game players do not go out and kill people. Wow, what a country we'd live in if everytime someone screwed up, we all got slammed with a new law. You like living in your box?
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These things rule. (Actual Experience) (Score:1)
I have big hands but it is still comfortable, and once you get get it configured correctly, you can eliminate most of the keyboard useage. I say most, because there are is only so much you can do with nine buttons, but that is all you can keep track of without looking.
How it works is by capturing (in program mode) the keystroke(s) (up to five per key) you type into its own flash ram. Then when you hit that button it sends the keystroke(s) like you had pressed them at the keyboard.
My current config is still under devolopment, but at the moment Im using: (brackets is the number of buttons in that location)
Thumb: Walk, Fast Walk, Walk Backward & ?? (4)
Index: Strafe Left & Right (2)
Middle: Use (1)
Ring: Crouch (1)
Little: ?? (1)
Mouse: Attack, Jump, Switch Weapons
?? means I'm having an attach of monday morning.
RMIT IT Test Lab Engineer
Re:Too few buttons. (Score:1)
i finally see someone who binds +foward to mouse2, everyone i know except for myself generally uses W. Having it on mouse2 means that you can continually move forward while giving radio commands (counter-strike). I tell them to try pressing 8 (negative) while holding down W and watching the screen.
What i would like to see is a FPS that could distinguish between CAPITAL keystrokes and lowercase keystrokes. That way shift/caps could be used as a modifier for all keys allowing twice the buttons in the same area.
Re:Goth rock is NOT MARILYN MANSON (Score:1)
And as a StoryTeller, I'm tired of my very well run live action game, or any of my World of Darkness tabletop games being lumped in with whiney preteens with crisp, ironed Toreador T-Shirts in clubs bitching about the bartender not serving them. (Someday I'm gonna have a JtHM moment)
Although I'm much more of a fan of stuff like Nick Cave, Faith and the Muse or Dead can Dance, White Wolf's Club CD shows off real Goth Rock with a track listing including The Cruxshadows, Seraphim Shock, Wench, Carfax Abbey, Mission UK, Nosferatu and others. (We'll ignore the tactless inclusion of Sunshine Blind. Oh, well... some people like 'em).
Marilyn Manson is not Goth Rock.
Jimmy Carter is more goth than Manson. Mansonites are the goth equivelent of Skript Kiddies trying to weasel into the kernal list.
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Evan
Neat, but... (Score:3)
They should just send the buttons, the circuitry, and the clay.
Re:Goth rock is NOT MARILYN MANSON (Score:1)
It's people like that that make me totally understand why Cliff Yablonski devotes half his hate pages to the Childer of Darknesse (TM). Fer a real hoot next time you're in Toronto, Canada check out a store called "Siren" - the proprietors, "Morpheus Blak" and "Groovella Blak", owners of the shop and founders of the *starts wiping tears of laughter from his eyes* "Toronto Gothick Society" *starts openly gut-laughing* give "Goth Talk" a certain air of believability.
Ah, for a decent scene...
Re:Neat, but... (Score:1)
Worse than that, looking at the photos it might even promote the a bad hand/wrist posture for RSI. The best designs allow for flexibility in where you place your hands to give them a break.
Calum
Nintendo Glove (Score:1)
So? (Score:1)
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Real men (Score:1)
Real men use pure keyboard, play Q1 only, (on its worst fullscreen resolution) on a 28.8k dial-up connection. Oh, and on a p/133 with less than 64 megs of ram. Puh-lease.
What you want is already on shelves (Score:1)
Take the claw, add 3 shift buttons (for a little bit of that chording action), make it USB, plus give it joystick-like capability... and U got something that beats the claw hands down.
http://www.microsoft.com/products/hardware/sidewin der/devices/SComm/default.htm
It's a good idea... (Score:1)
MS Strtegic Commander (Score:3)
Re:Neat, but... (Score:1)
Re:Do they do a Left Handed version? (Score:3)
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My sig (completely OT) (Score:1)
MS writing a driver (Score:1)
Re:Make your own claw (Score:2)
Does this thing actually work? Or does someone know of a good device for what I need?
Re:Great! Just what we need! (Score:1)
I couldn't agree with you less on this. Fragile minded or not, those people chose to go and do what they did. A video game didn't teach them to go and kill people. It showed them how to kill demons. demons != people... Saying that video games should be banned is like saying that anyone who plays D&D is a satanist and should be burned at the stake. Come on. Get real, please.
Their classmates, as already noted by somebody else in this thread, never showed them any compassion. Maybe the problem is with those people who feel it is their duty to rub shit in timid people's faces. Maybe you need to ban football. Maybe you need to make it illegal for these people to grow up. Part of life is struggle. Struggle with your peers, with yourself, with your society. If you can't hack it, you die or go crazy. Or kill a lot of people. In any case, they cracked, not because of some video game, but because they were too weak to be responsible for their own actions any longer.
Irresponsible people are not going to take away my video games. I need them to let off steam. I don't kill people. I just like to do something else besides code for my classes. People like you who are willing to yank my freedom to play a video game are seriously mistaken in the direction you're taking. I think you need to reevaluate the situation and shut your mouth until you've thought it out a bit more.
i just couldn't resist :) (Score:1)
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Re:Counterstrike (Score:1)
Now of course, we could theoretically use the keyboard to supplement the scant button selection on the Claw, but is this really feasible? I couldn't get a good look at 'em from those pictures, but it sounds like it would be very difficult to get a finger out of one of those grooves, to a given key, and back while still playing.
(We can use the keyboard for buying anyway 'cuz that happens before the fighting starts.)
Re:I've got my doubts. (Score:1)
I do the same thing, so I just moved my config to ESDF. Leaves my left hand on the home row, which feels natural, and gives my pinky the use of not only control, shift, and tab (assuming you remap control to the correct position like I do) but also gives it easy use of q, a, and z. My typical config:
e - forward
d - backward
s - slide left
f - slide right
a - use item (Or special in q3f)
z - duck/crouch
space - jump
tab - scores (Or destroy supplystation in q3f)
control - changes from game to game
mouse1 - fire
mouse2 - next weapon
mouse3 - zoom (zoom/throw grenade in q3f)
I can then bind various functions to keys around those on the keyboard. For instance, in q3f (my latest obsession) I use w and r for priming gren1 and gren2, and then mouse3 to throw them, q is used for build sentry/upgrade/repair/refil when engineer, detonate pipes as grenadier, turn on radar as recon. x, c, v, and b are for setting various charges as grenadier. Comms are F1-F12. Using this setup I generally end up 3rd or 4th on the board (Unless I'm an engineer who's guarding a base that doesn't get attacked).
Only Left Handed? (Score:3)
Why did they do this only left handed? I mean, the original designer was probably a lefty, but certainly he realised that most... oh, wait. They're in Australia where everything is upside down, so lefties must be the majority.
Eenie meenie miney moe
Stupid voters have to go.
Inca dinca dinca do
I can do it, why can't you?
Re:Counterstrike (Score:1)
Re:Only Left Handed? (Score:2)
OK, I was too busy looking for opportunities to be funny to realize that right-handers are naturally going to put this thing in their left hand. So sue me.
Eenie meenie miney moe
Stupid voters have to go.
Inca dinca dinca do
I can do it, why can't you?
Re:So? (Score:1)
Even has a lovely wrist pad on it.
Plugs into the keyboard port w/passthrough. works great with my mouse.
(I don't use the joystick much, but I really like the control panel)
So what makes this thing better?
Re: (Score:1)
Sculpey; then bake it (Score:2)
-russ
Re:Make your own claw (Score:2)
-russ
Re:Perfect... (Score:1)
Re:Great! Just what we need! (Score:1)
Nothing new! (Score:1)
The coolest thing about the whole thing really was that you could plug ANY nintendo controller into your pc ... So you could go buy a nice aftermarket nintendo controller. Which was great because in 1992 everyone was into those flight sticks and about the only pad you could get was the gravis gamepad (which sucked).
so you can see this really isn't a "new type of gadget" at all ...
Re:Mouse mappings for keypad strategy... (Score:1)
Stupid moderators (Score:1)
Re:Great! Just what we need! (Score:1)
For sure they did. their mental instability may or may not have been affected by computer games. or by violence on television. or movies. or the news. or books, or magazines. or music.
But the main thing that differentiated these kids from the 99.9% who don't act like them? they were bullied. they were shown violence in the most direct way - applied to them. and humiliation. and what did the school do about it? their parents? anyone who should have been looking out for them? obviously, not enough.
There are always complete nutcases going around. we can't ever assume there won't be. What we have to do is ensure they are listened to, understood, and accepted. We shouldn't be cushioning them, and:
This stuff needs to be illegal.
We shouldn't be cushioning anyone else. People are free to make their own choices - children being the exception to some extent, as their parents or guardians are, morally and legally, responsible for them.
And the last thing this needs are self-righteous crusaders charging mightily up their own backsides because they choose to follow whatever media shock story is there to trigger the synapses of the braindead that day. get with the program and don't simply lash out at something you obviously don't understand.
Waaaay Off Topic but I feel I must say it... (Score:1)
If you really want to place blame, (and I don't believe you can simply point the finger at a single culprit), blame parents.
You are very right in saying these are kids, and as a parent it is your responsiblity to watch out and raise your son/daughter until they are of a suitable age to "think for themselves". But how many parents actually do this? How many parents stick their kids in front of the TV, or a computer game, or whatever-else-can-be-blamed, just so they don't have to worry about them?
And when something tragic does happen, do these parents take a little responsibility and say that maybe, possibly, they may have done a bad job? Or do they look for a scapegoat, be it computer games or the bad influence of the other kids at school?
Chording Keyboard (Score:5)
For some reason, the chording keyboard never really took off. Perhaps because it is a little complex to start using, there is no 'hunt-and-peck' way to use a chording keyboard. You've only got five buttons and you have to remember which combination of simultaneous button presses will generate the characters you want to type.
One really good thing about chording keyboards is that because there is so little hand movement required to operate them, they are far more ergonomic than regular keyboards.
I read the article and there is no mention of chording on the claw, but it sounds like it is programmable enough that it shouldn't require any other than new software.
Now, if only it had a USB connector so I could use it on my HP workstation in the office.
Re:Do they do a Left Handed version? (Score:1)
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Re:Why not just use the keypad? (Score:1)
E,D - forward,back
S,F - strafe left, right
A - jump
Z - duck
Q,W - Inventory left, right
Space - Inv use
Ctrl - Environment use (buttons and such)
Shift - Force walk (I use always run)
Tab - Inventory (for games with an inventory screen
Standard mouselook setup, with mousewheel used for weapon switching
There's the basics, if a game needs extra mappings, I can find space for it (Heretic 2 was a fun one to figure out!)
Re:Why not just use the keypad? (Score:1)
Interesting note: seems that the inverted-T-centered-about-the-"S"-key has become the de facto standard for the default setup in most new 3D games. I call it the "ass-wad" cluster (after the keys A-S-W-D.)
C for down/crouch and space for up/jump are also part of this setup. I've gotten used to it, and I like it. Now, if we could just get game makers to agree that X is next weapon and Z is previous weapon I'd never have to change anything from the default setup!
Re:Only 9 buttons? (Score:1)
Re:Great! Just what we need! (Score:1)
Cyberbabe is a troll!! (Score:1)
Bravo!
I'd bite, too, just for the hell of it, but it's been better said down the thread.
Good for long sessions - Shift please (Score:1)
I think a lot of people may be missing the point here - this device is not intended to increase functionality; it is intended for comfort and speed. As I see it, this is a trade-off that may well be worthwhile: the number of times I've died because my hand was in the wrong place on the keyboard...
I wonder if it would be possible to configure this with a 'shift' type button for the more esoteric controls many people seem to want. Two shift buttons would increase the total possible commands to 32 (9 original, 8 each with shift 1 or 2 depressed, 7 with both shift 1 & 2 depressed), which should be enough for the most complex config while still keeping the comfort and speed of the main, most-used buttons.
Re:Why not just use the keypad? (Score:3)
Move Forward: Left Shift
Move Backward: Z
Strafe Left: Left CTRL
Strafe Right: Left ALT
Crouch: A
Run On/Off: X
Jump: Space
Fire/Attack: Left Mouse Button
Zoom: Right Mouse Button
:)
In addition, I use the mouse to steer my character.
All of these keys are in one area of the keyboard, and are all easily accessable to the left hand while I steer/aim with the mouse using my right hand.
I started using this combination when I was playing Half Life, after many years of simply using the arrow keys with no mouse. That worked for wolfenstein and Doom, but not the real 3D games. My new style took a lot of getting used to, but it works well - especially for snipers. It's very efficient, and I kick ass in a game of Quake III.
-- Give him Head? Be a Beacon?
9 keys is enough?? (Score:1)
All of the configs I have seen from the best Quake players use a whole lot more than 9 keys. I mean, you've got at least the following: 4 for movement, 1 for jump, 1 for walking speed (stealthy!). Maybe even 1 for crouch and 1 for zoom if you're so inclined.
On top of that, you need to be able to switch weapons. Nobody I know that is anywhere close to good uses two (or one) key to cycle through weapons. With weapon switch times the way they are, you need one button for each weapon or you face swallowing a rocket without any ability to return fire while you browse your gun collection. So in Quake3, that gives us at least 6 more keys to bind.
If you're playing team deathmatch, or ctf, you're going to need teamsay binds, so you don't have to stop and drop the console to tell your team where you are, where enemies are, etc. That's another three or four keys, minimum.
I use about 20 keys, give or take a few. Give me a controller that has under half that many, and I'm pretty sure I'd do a lot worse.
Just my 2c.
Re:Do they do a Left Handed version? (Score:1)
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Re:It's a good idea... (Score:1)
Essentially, it's a sculpted, programmable keypad. Iit plugs into a keyboard port and generates scan codes; pressing a thumb button, for instance, might broadcast a signal for 's'.
Devices like this in functionality (but not form) have been used for quite some time by hard-core flight-simmers who prefer to use a device resembling a control panel, rather than memorizing a few dozen keyboard commands.
Re:Do they do a Left Handed version? (Score:1)
The basic need would be to generate keyscan codes, easily done with a PIC or similar. Getting a nice injection-moulded handrest would of course be harder, but I was just thinking of a row of five buttons at the top of the device (weapons), a space-bar like thing and maybe a horizontally-activated thumb button or two. With most games allowing reconfiguration you could just make it send static keycodes.
Might take a week to do? Wish I had one free.
Re:Great! Just what we need! (Score:1)
When we are in adolescence, the autonomous imaginative dreamworld of childhood is still a truly formidable and unpredictable god moving our limbs and suddenly usurping our thoughts: the kid who is to all appearances a little adult 6 days out of seven, may say or do anything, anything at all, on that seventh day. Lots of exposure to ultraviolence, aggression without the slimmest veil of sublimation with blood and guts and heads bouncing down stairs, will unquestionably have an negative impact on the personality dev of anybody. Gameplay like Art is profoundly meaningful, valuative, and exemplary. Better the kids spend their time learning C, taking piano, playing tennis, going to raves, having sex and staring at Botticelli paintings than doing this stuff. Sadly our society makes a lot of these more difficult to attain than it should and almost completely forbids them to some of its members, which gives so much financial incentive for pushing the bloodsport fantasy games.
Re:Too few buttons. (Score:1)
6+1+2+1 = 10 buttons
And those are just the necessary buttons, you need many more for team messages in games such as CTF.
my binds section of my q1 cfg (I'm too lazy to count, but this claw thing needs more buttons):
bind t "messagemode"
bind y "messagemode2"
bind ` "toggleconsole"
bind c "+jump"
bind x "+moveleft"
bind v "+moveright"
bind space "+back"
bind mouse1 "+attack"
bind mouse2 "+forward"
bind tab "+showscores"
bind pause "pause"
bind f4 myq
bind [ ourq
bind ] enemyq
bind q ping
bind f grapple
bind w flagstatus
bind d rl
bind g lg
bind s snailgun
bind b db
bind 2 shotgun
bind 1 axe
bind 4 nailgun
bind z gl
bind = "say_team acknowledged."
bind - "say_team negative."
bind \ "say_team im on it."
bind [ "say_team enemy quad."
bind ] "say_team our quad."
bind , "say_team im on defense."
bind . "say_team im on offense."
bind f3 "say_team im at quad."
bind f4 "say_team my quad."
bind f5 "say_team check quad."
Now introducing (Score:1)
Re:Ahem... (Score:2)
By the way, it's hard for anyone to take you seriously when your .sig consists of two ASCII birds propped on an ASCII penis.
Make your own claw only with software (Score:1)
Re:Why not just use the keypad? (Score:1)
Left mouse - fire
Right mouse - walk forward
Middle mouse - zoom
Space - back up
A - jump
S - crouch
D - strafe left
F - strafe right
with various keys around that mapped to different weapons.
Re:Why not just use the keypad? (Score:2)
Q - backwards W - duck E - weprev R - wepnext
A - forward D/F game dependant
Z - strafe left X - strafe right C/V game dependant
Shift run/walk, with caps as a fixed toggle. Ctrl for zoom. Mouse pri and secondary fire.
This is a somewhat "evolved" state spawning from mouse control of Descent and Quake 2 keylayout
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USB is not closed; it's in 2.4 (Score:1)
As far as I know USB is proprietary and closed
Wrong. USB is patented, but the license is Free (license us your patents, and we'll license you ours).
so it's unlikely that USB drivers will ever be included with the standard kernel.
So why are they in 2.4?
Re:Neat, but... (Score:1)
Re:Chording Keyboard (Score:1)
The big difficulty I had with a chording keyboard was less to do with memorizing the proper chords for particular character sequences and more a problem of independently moving my pinkie and ring fingers.
Open your hand with all fingers extended, as if to sign "stop" or indicate the number 5. Bend *just* your pinkie in to touch your palm. Do the same with your ring finger. Now try it with the other hand. Notice how much your other fingers bend along with the one you are trying to isolate? My left hand is far worse than my right.
That lack of completely independent movement kept giving me innacurate chords with my left hand. Lots of practice marginally improved the situation, but not enough to make sticking with the new keyboard worthwhile.
Who knows, a different configuration of chording keyboard (not so much finger curl?) might have been workable.
X-Keys does a lot more... (Score:1)
What about foot pedals? (Score:1)
Re:Make your own claw (Score:2)
-russ
Re:MS Strtegic Commander (Score:4)
It took me the weekend to get used to it for Quake - at first I was having a lot of trouble moving around. So I used the time to finally beat Quake 2 on single player, and in the process, got the hang of it, and am already better than I ever was with the keyboard.
Now I just need to find a good way to keep it stuck in one place on the desk - it's not quite heavy enough to handle the movement of a game of CTF without sliding a little. Going to try some sticky tack on it, see if that does it.
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Re:Do they do a Left Handed version? (Score:1)
That works for all applications, except games. I've tried, and I just suck too much with my non-primary hand mousing in Quake. That's one application where you've got to switch it over.
FWIW, they do have left handed mice that are contoured to fit 'us', but they generally don't have a wheel so I wouldn't consider one.
This Post is Completely Offtopic. (Score:1)
Using the above as my starting point, wouldn't it be more realistic to say that any power that the devil has is power granted him from God? (Since god controls everything, and therefore, in a sense, controls the devil too.)
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In the beginning was GOD and VOID.
(Genesis, first creation myth)
From what was everything created?
God or Void?
If you say void, then everything that exists is really NOTHING (since it was created from nothing.)
If you say God, then everything that exists is really GOD (since it was created from GOD, who is infinate, who has no beginning nor end.)
Since it makes less sense to believe that everything was created from nothing, it stands to reason that "the devil" is really just another aspect of GOD himself. As am I. As are you. As is this chair.
-The Reverend (I am not a Nazi nor a Troll)
Re:What about foot pedals? (Score:1)
Re:Get Smart (Score:1)
9 keys? (Score:1)
Re:Great! Just what we need! (Score:1)
IMHO, moving polygons around on a screen, is so far detached from reality, that anyone over the age of 5 who can't make the distinction b/t it and reality, have other far more serious issues. Also note, even though you may not be able to admit it, your kid may not be the quickest monkey in the barrel, and may need help.
There is one, incredibly simple yet seemingly unadoptable, solution that keeps nagging at me. They're children, not independent adults. Parents, if your kid is doing something you don't like, it's your obligation to do something about it. If little Timmy is playing a game you don't like, take it away. From your standpoint, these games are practically a weapon, and as such, would you let your kids play with them? Don't let your child play with a 'loaded weapon' (I cringe using that metaphor) and then be shocked when he hurts someone.
Another thought. There are lots of adults that play these games too. And for better or worse, it's not your place to tell them what they can or can't do. For me personally, I've got no problem with it. From Quake or Carmageddon (and Worms!)to Re-volt or The Incredible Machine, they're games, and as such, do not influence my life more than the time spent indulging in them. I don't need my life altered because mom or dad can't say no.
If I want to watch the latest Hollywood explosion movie, or just run over pedestrians in Carmageddon, it's not up to the new players in the blame game to take that away.
Re:Do they do a Left Handed version? (Score:2)
Yeah, of course the're "considering one". If they manage to sell gobs and gobs of these things, they might make a left-handed one.
Leatherman's [leatherman.com] said the same thing about The Wave [thinkgeek.com]. The Wave's impossible to do the uber-sexy, one-handed draw with your left hand. I'm left-handed, but mouse with my right. Guess I get to use a Claw, but not the Wave.
(Well, I use a Wave, but as cool as I might.
Ahem... (Score:3)
Not OS-independent, but a hell of a lot more swankier. Plus, it wouldn't take much effort to craft some rudimentary drivers in Linux.
why not combine it? (Score:1)
that way you could just drag that around as the mouse, and have the buttons right there. seems to make far more sense to me than to have two hands to do it.
am I missing something on that?
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9 keys? Programmable? (Score:1)
My database says that my database says that my database says....
Re:Chording Keyboard (Score:2)
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Get Smart (Score:2)
No! Not Craw! Craw!
A scene from when I was in grad school living in a house with 5 fellow students. After seeing this episode they turn and say to me:
Craw!
See nick.
they don't get it ... (Score:1)
It's the OS that needs to adapt, not the hardware. (ask Apple!
Other than that, this seems like a cool artifact ... not really worth buying though.
btw, maybe change the /. poll from scroll lock to this thing?
-CBAS
Re:Hot damn, slashdotted already? (Score:1)
Re:Chording Keyboard (Score:1)
Too few buttons. (Score:1)
Up, Down, Strafe Left, Strafe Right, 10 weapons, crouch, jump, feign death, 3 acknowledgment voice commands, 3 orders/status voice commande, a couple taunts...
That makes so many more buttons than there are on this device... so many more...
phobos% cat
Perfect... (Score:2)
Think about it... what a great timesaver!
Only 9 buttons? (Score:1)
Re:Only Left Handed? (Score:1)
Hot damn, slashdotted already? (Score:1)
Re:I've got my doubts. (Score:2)
There are some activities for which a "specialized" controller is nearly indispensible.
I have a SpaceORB 360, which is basically a joystick with 6 axes (three translation axes and three rotation axes). It's in the shape of a sphere which you grab and twist (gently) to move around. It also has six buttons. It shows up as a DirectInput device under Windoze, and there's support for it in the Linux joystick driver suite. (Sadly, SpaceTec/Labtec no longer make the controller. They show up on eBay from time to time.)
Now, as a game playing controller, its use is limited. You can't whip around as quickly as you can with a mouse, nor can you aim as accurately. However, as a spectator camera controller, it kicks extreme ass. In fact, when John Carmack announced he was taking parametric joystick control out of Quake-3, I was very disappointed, since it meant it was now much more difficult to record good demos off a live server. I even created a page of ORB demos [best.com] to make my argument but, alas, parametric control was still lost.
The point is: Keyboard and mouse is good for a lot, but for some work, specialized controllers are just amazing.
Schwab
Only Nine buttons for a FPS? (Score:2)
I knew one guy who was a pure keyboard user, but he was actually pretty good. He kept both hands on the home key and then used the right hand for moving and looking with the left hand for weapon selection. I think he had special macro keys bound to make him turn ultra-fast as well. Of course, that's still no substitute for a good mouse.
If you're curious about my config, I keey my left fingers on W-E-R-T. I use the 3x3 square of 1-2-3/Q-W-E/A-S-D for weapon selection (yes, I really do use all the weapons). This is much faster than using a mouse wheel or otherwise cycling. More commonly used weapons are closer to the home row, which reduces finger stress. I use T/G for forward/backward and R/F for left/right. Since you never want to move both forward and backwards, or both left and right, you only need 2 fingers to move, which frees up 2 fingers for faster weapon selection. The other 4 keys are score (tab, handled by pinky), zoom (space-- thumb), walk (alt-- thumb), and use (B-- thumb). Fire, crouch, and jump are on the mouse buttons.
Thief has even more bindings because you have 3 different walk speeds, 4 inventory commands, and you need lean left/right. Now how could you put all of those onto 9 buttons? Maybe it would work for Counterstrike, when you rarely switch weapons...
-Ted