Demos, Screenshots Of Cyan's Next Projects 99
"It is going to be an organic, realtime multiplayer game running on the same 'Headspin' 3D engine (which Cyan bought from the now-defunct Headspin Technologies along with a bunch of Headspin's programming staff)as realMyst and is going to take place in the Myst/Riven universe.
In the blizzard of Myst information, the sweetest snippet of all has basically gotten lost in the shuffle: a Screenshot of MUDPIE. People think at first it's a small chamber until the realize that the blob front and center is a person.
The engine is very pretty and relatively low on bugs, if a bit slow. Some people think the edges of the front pillars aren't soft enough, but they look fine to me :). For more info and clarification, see [this info page on Cyan's site]."
Presto Studios? Notorious? (Score:1)
Re:Myst Creators in Twin Cities (Score:2)
Living in the Twin Cities and not somewhere like SF I often just assume that cool technical events just do not occur here, apparently I'm wrong.
At last, the unified news item... (#2) (Score:2)
Everyone is, of course, required to submit comments subtly different in appearance yet identical in content.
Re:Did I read this right? (Score:1)
Re:At last, the unified news item... (Score:1)
As King Crimson once put it:
Great, now I have an Itch to go on audiogalaxy for King Crimson.. I guess trance music would be good too.
Anyways, I've played the demo, and besides the fact that it is fully 3d, there is very little difference in anything else.. It's the same puzzles but more interactive.. I have (and completed) the enhanced version of MYST, and I've played all of Riven, but I don't see these games of having much replay. Life's boring when you have good recall.
Re:notorious? (Score:4)
A friend of mine who's on the other side of the US didn't like it. He thinks that it's all boring fancy slide-show puzzle game. I thought it's interesting. Sure it didn't have any action but that's the point when you look at how much power a PC needs to render all that in real-time (which is now made possible via realMYST). I thought the puzzle was great, even though it took me a couple of months to actually finish the game.
Someone brought up the point that it had a rather shotty ending. Yes, it had a shotty ending and it blatently advertises a sequel to the next game which we now know as Riven. But there's backing to that, if anyone went out and bought the 3 supplemental novels that're published. Because of the success of MYST and because it raises so many questions to the history of the characters themselves, these 3 novels were created to add depth to the culture and personalities behind Atrus, Catherine, Gehn, Sirrus & Achenar, as well as background information to the D'ni culture itself.
The novels themselves explained how Gehn came to be. It also explained how the intro speech was created when you played MYST. These novels, to me, are essential to understanding more of Riven's background, to me that is.
I've read all 3 supplemental novels to the MYST game. They're great reading, IMO. I found myself more fascinated by the fictional D'ni culture as I read the books.
For Riven's ... uh, "substance" or core or plot or gameplay or puzzles (however you wanna define Riven in itself), I didn't find anything wrong with it other than the puzzles being harder than MYST was. Riven's puzzles were a lot more complicated in that it requires users to write down specific information or forever find yourself getting stuck at a particular point. But that's the only problem I ran into when playing it. And while Riven's ending brings a close to the MYST & Riven story, I thought that there won't be any more sequels. Guess I was wrong...
I viewed the MYST 3 trailer and looked through the credits. And I knew as I watched the trailer that something was missing. The Miller brothers who created the MYST & Riven world aren't doing the game. Somehow it seem to lack that authentic feel. Or maybe it's just my imagination. It just strangely doesn't seem right anymore to have a MYST 3. But that, and everything else, is, of course, my opinion.
Game Play (Score:2)
I loved Cyan's first project, The Manhole. It was a lot like Myst, but it didn't have any puzzles, just a very strangely connected world to explore.
Re:At last, the unified news item... (Score:1)
Re:Demo experience (Score:1)
Porting MYST to Future Platforms (Score:1)
BTW, what ever happened to quicktimeVR? I only ever saw it used for myst, riven and the ST technical manual. Did it just not catch on?
realMYST multiplayer deathmatch (Score:1)
Re:The quality of the game is controversial (Score:1)
Re:notorious? (Score:1)
These days it's controversial _not_ to have sex and violence.
Rick
realMyst will have a new ending (Score:1)
realMyst will have a new ending. This, more than real-time lighting, has me excited.
MPEG-format non-plugin trailer (Score:1)
Re:Do you mean "raytracing IN realtime? (Score:1)
Though with some recent advances in techniques combined with the fact that raytracing is a very intuitive method to distribute over multiple processors, I see problems other than cost in creating a Beowulf cluster only for the purpose of making Quake III look extra pretty.
Re:Notorious? (Score:1)
Dull, dull, dull games.
TWW
Re:The question becomes, why? (Score:1)
Myst and Riven didn't suck by a long shot. They were the first two PC games I ever actually finished or whose plot ever made any difference to me as I played. I played both from beginning to end without spoilers and I still have all of the notes I kept during Riven as a part of gameplay.
I now own about $5,000 worth of computer games, including Quake II, Quake III, Descent III, Half Life, Deus Ex, Soldier of Fortune, Myth II: Soulblighter, Ultima IX, Ultima Online, King's Quest: Mask of Eternity, Unreal, Unreal Tournament and tons of other "big smash" games. My gaming rig is an Athlon 1GHz with 450MB RAM, 3D sound, 64MB ATI Radeon DDR, 21" monitor and U2W SCSI all around. I'm not a clueless newbie.
And somehow still, my two favorites games of all time are -- you guessed it -- Myst and Riven. I continue to search in vain for games which will match the immersive experience I had with these two. Riven especially is a truly incredible piece of entertainment. I check Cyan's page often and can only hope that "mudpie" lives up to the lineage.
Some people do like to be made to think and to explore when trying to play a game, contraty to popular wisdom that all gamers only want a mindless violence experience.
Re:The question becomes, why? (Score:1)
Demo experience (Score:3)
Realistic water, changing skies (day to night and back), and even realistic thunder make the demo something you just have to get, even if you didn't like the original.
The static screenshots don't really convey how insanely great this really is. All the effects are incredible, and really show how awesome 3D can be. Everything was so rich, I didn't even notice aliasing on any objects at 800x600x16 (yes, this is partly because everything was moving - even the water has realistic waves).
This game will sell a ton of GeForce2 cards, because the geometry behind every scene is pretty complex. It runs at about 15 fps on my slow system (TNT2Ultra, K62-350, 128MB, Win2000), and I can see how it would easily hit 60 fps on a newer system.
I was worried about how they would handle interaction before I tried it, but it's perfect. It's pretty intuitive, and extends the model used in the original game. And you can't fall off from tall places (it seems obvious, but sometimes developers don't get this right).
I think this would be a killer game to get on Indrema, if they can get someone to port it. It uses D3D instead of OpenGL, so it's non-trivial, but it sure would sell a lot of those boxes.
Re:Demo experience (Score:1)
I didn't think it would be myst (Score:1)
First there was "Myst." Then there was "Riven: More Myst." Then there was, " Hey, guess what? It's Myst again!" Now there's going to be "Myst you all over."
Oops, sorry again.
I'm sorry, but I'm in the crowd that found Myst boring and a wee bit silly. My wife, who is no champion gamer, solved it in an evening.
Now it's become boring, AND redundant.
Cyan, please. It's been years now, could you possibly go so far as to * come up with a new idea?*
Around my house if Myst went away and never came back it wouldn't be. . . um, well,. . . myst.
Ok, sorry again. I'll shut up now.
Re:Did I read this right? (Score:1)
/. /. (Score:1)
Ahhh...Cyan (Score:1)
and Prof. Singhrs moved out west. I don't know if they really were
busy or just tired of people touring their VERY unique facility
I imagine that Jason Baskett is still working there, but I don't know
From back in the day('96 ish), here is what got a local boy hired at Cyan
http://www.eecs.wsu.edu/~irl/ANIM/ [wsu.edu]
Scroll down to bonkers...
or here is direct link bonkers movie [wsu.edu]
I have no idea why that old stuff is still there, some people never update their webpages =P
My animation was almost that good....yeah right!
Eric
The question becomes, why? (Score:2)
Good game design make a good game, not pretty graphics, sorry but Myst and Riven both sucked.
I mean, people learnt their lessons after Rise Of The Robots didn't they? ... Didn't they?
--------------------------------
Re:The quality of the game is controversial (Score:1)
Actually, you can get the same effect by stopping every five minutes and trying to get the fireplace in your living room to warp you to a secret room in your house where an odd-looking man is hiding.
Re:realMyst looks like it's going to kick ass... (Score:1)
I had the chance to meet Rand Miller, one of the brothers creative, at a festival this past summer. He gave a well-spoken talk on subcreation, and talked about a little history and a bit of backstory. We also saw an earlier version of the RealMyst trailer; very nice.
Highlight, of course, was a glimpse of a Mudpie demo, an in-house version. Along with the expected superb graphics, the motion base seemed smooth and well developed. It will be interesting to see how they incorporate the multiplayer aspect. It should be rewarding to interact against the backdrop of such an immersive created world.
Also, Rand was funny.
---
"The Constitution...is not a suicide pact."
Re:At last, the unified news item... (Score:4)
Deathmatch mode? (Score:1)
The Ending (Score:1)
presto studio notorious? (Score:1)
Would some one kindly explain what is so notorious about Presto Studios? I've never even heard of them.
have a day,
-l
Mod notes. (Score:1)
They Mysted their chance (Score:1)
I feel better now.
Links to trailers (Score:1)
(Urk, the Slashdot lameness filter choked on the very long URLs, you'll need to delete the spaces inserted. Grumble.)
http://a864.g.akamai.net/5/864/51/a1fd2644e6dcf8/
http://a1168.g.akamai.net/5/1168/51/94e9a89268a
http://a1440.g.akamai.net/5/1440/51/2b1dc47f9c5
These are direct links to the .mov files, suitable for downloading and viewing at your leisure.
Some things never change (Score:2)
Cyan : give up.
Re:Porting MYST to Future Platforms (Score:1)
Land of Point??? (Score:1)
Re:The question becomes, why? (Score:2)
I recommend Christchurch or Curses, but there are many others.
Yes, the lowly text adventure is still the most immersive form of game ever created. I know that some will crticize the annoyance of verb/noun guessing, but there is much more to it than that. The storylines can be deep, complex, and satisfying. The verb/noun interaction becomes intuitive and painless, and you get lost in the game as thoroughly as in a good film or book.
Try 'em, you'll like it!
Re:The question becomes, why? (Score:1)
Love 'em. I still have my whole stack of old Infocom game originals (360k floppies). I lost half of my eyesight playing those things on an old "green screen" display that was only 8" across to begin with (I couldn't afford anything else at the time -- even the 8" green screen cost me $190).
I also loved all of the Sierra text/graphic adventures -- King's quest I-IV and similar games that were around at the time... I thought they were incredibly fun and were good for weeks of spare-time gameplay.
I actually think today's games (i.e. Quake III, Unreal Tournament) are the ultimate triumph of graphics of substance that so many people are accusing Myst and Riven of. I own a huge number of first-person shooters (because that's what's being sold today) and they're okay, but I play them more for "cool graphics" value than for anything else -- really, they're all just the same:
Stick one, two, or fifty low-detail humanoid figures in a room and then frantically blast, blast, blast away while saying to the other users online: "shit, boog, gonna get blown away!"
I still play King's Quest I sometimes. I almost never play Quake or Quake II anymore.
Re:The question becomes, why? (Score:2)
Ah, but those games had much more than graphics. People were pulled into them because of the intriguing world and sense of mystery, similar to books like Clarke's Rendevous with Rama. The graphics weren't really that impressive, considering they were stills.
Re:Art (Score:1)
Myst sequels (Score:1)
Myst III: Exile will be the second Myst sequel, not the first.
--
Re:Some things never change (Score:1)
If an Electronic game comes with a notebook for you to write things down, you are in trouble.
-nme!
... (Score:1)
Good/Bad (Score:5)
Bad: Copy. Paste. Paste. Submit.
Re:... (Score:1)
Re:Nice editing (Score:1)
notorious? (Score:1)
thanks
Re:Nice editing (Score:1)
realMYST (Score:1)
Geez... (Score:4)
---------------------------------------------
realMyst looks like it's going to kick ass... (Score:2)
But it's much better graphics and sound. If you're not sure whether you'd care about realMyst, but you have decent bandwidth and hardware, download the demo and give it a try. Myself, aside from marveling over the graphics, I was surprised to learn that I still remembered how to solve the Age. :-)
--
Looking for the trailer? (Score:3)
I suggest taking a peak... quite cool looking.
And yes, if you're wondering, the links on the realmyst.com site link to video frames on apple.com which link to the video file at akamai.net.
Some day I hope to have a
Re:The Ending (Score:1)
At last, the unified news item... (Score:5)
Everyone is, of course, required to submit comments subtly different in aperance yet identical in content.
Myst Creators in Twin Cities (Score:2)
minnesot electronic theatre is holding a event in minneapolis next wednesday (nov 8, 2000).....why do you care...
well greg uhler [myst3.com] and mike brown (vp and senior animator respectively at presto) will be talking about how "cutting edge tech and the artistic mind merge". I can only assume that they will be concentraing how they hav used these approaches to create the latest sequel in the myst realm.
This might be an opp. for us lucky locals to check out some new stuff from myst.
This event appears to be quite interesting...lots of animation and new media innovators. Very pretty website [electronictheatre.org] to.
Re:The quality of the game is controversial (Score:1)
Nortorious? (Score:1)
lighting (Score:1)
Re:notorious? (Score:1)
Why are Presto Studios notorious? (Score:1)
I don't mean to minimize the effort involved in choosing interesting articles, but being an editor usually involves, well, editing.
--meredith
Why did Cyan hand off Myst 3? (Score:2)
Second, I am very unconvinced by the screen shots I saw on www.myst3.com. It's HOW many years after Riven, and the quality has declined? Everything looks fake and plasticky, even though the poly count is a lot higher.
*sigh* I'm disappointed. To me, the last game in the series was Riven (and the last book was The Book of D'ni). Let it rest, Cyan!
Do you mean "raytracing IN realtime? (Score:2)
Re:notorious? (Score:1)
Sure, it was pretty, and the puzzles may have been neat, but there was something fundamentally wrong with the bloody game that just killed the whole experience. Zork: Grand Inquisitor was a better run for your money.
Re:At last, the unified news item... (Score:1)
Apparently my K6 233Mhz is not good enough...
THAT is B.S.
realMYST mirror (Score:2)
Go get realMYST since the main download sites are busy. Enjoy!
Manhole (Score:1)
In Myst, things would be completely unrelated to anything. Pressing buttons in the right order had nothing to do with anything.
What was the deal with the red and blue pages anyways? You get all of them, and it's game over. You die. WTF?
-Ando
I got an Insightful and Troll, I must. . . (Score:1)
The article itself SAID that the game was controversial, and it is. I happen to be on one side of the controversy, and I said so.
It is my absolute honest OPINION.
Being on one side of an issue does not make you a troll, and should not make you a troll just because you are on one side or another of a controversial issue.
That would be a * controversial * post.
Re:Presto Studios? Notorious? (Score:1)
Re:I got an Insightful and Troll, I must. . . (Score:1)
Re:presto studio notorious? (Score:1)
Re:Some things never change (Score:1)
Re:Land of Point??? (Score:1)
Re:Nice editing (Score:1)
Re:notorious? (Score:2)
Some day I hope to have a
I need to strafe (Score:1)
Okay, back to Rune.
thanks for the link... (Score:1)
Strafing exists in the demo (Score:1)
Kernal Announcements: (Score:2)
Linus
-99, Redundant (Score:1)
Gfunk. I know, this has been mentioned, but don't you guys have a preview button?
Gfunk
--Gfunk
Re:notorious? (Score:3)
Because Myst was an adventure games with no characters and feraturing only "nice" static graphics.
Myst had a very good athmosphere. *If* you liked it, you would like it much. Everything is very very logical, and is pretty immersive. Myst was plesant to people *not* attracted to traditional adventure games. But, well, compared to a *real* adventure game (say Zork or Day of the Tentacle), it is was so different that many adventure gamers just hated it.
Personally, I loved Myst because it was well thought and very original. The problem is that, after its success, everyone (including Cyan) thought that making nice graphics and impossible to understand plot was what adventure gamers wanted, so, basically, quality of traditional adventure games just went downhill (Riven was a big pile of shit, IMHO. Much less logical than Myst was, and without the novellty factor). Every moron under the sun, tried to duplicate Myst by merging lame puzzles with ugly 3D graphics.
And, as an aggraving point, Myst totally lacked humor, so did all those boring sequels and myst-wannabees...
Cheers,
--fred
Re:Strafing exists in the demo (Score:1)
Now visit my haXor honeypot in my sig: it's the ultimate in Alien Tech!
struggles to get on-topic
What engine does Myst use? It it a variation of the Quake or Unreal ones? Reason I ask:
I wanna dreamcast port! I've given up trying to keep my PC "recent" at home, as I only use it for music
Re:The Ending (Score:1)
It seems even worse than the 'CONGRATURATIONS' [sic]
<flamebait>You're an idiot</flamebait>
This is an usual error in japanese->english translation. There is no difference in japanese between 'R' and 'L'. For instance you can see this in a lot of casio graphics calculators, in the form of 'IRREGAL ERROR'
Art (Score:2)
I think it demonstrated that computer games can be art, not just entertainment. Other people think like me. This of course create resentment, the arrogant claim that a game for no objective reason is more than other games containing the same elements.
Raytracing vs. Realtime (Score:2)
I hate to say it, but Myst III looks cooler than realMYST to me, and I'm a graphics nut.
Will realtime engines ever reach the quality of raytracing at the consumer level?
My thinking is that their next game should be an interactive DVD movie.
Re:notorious? (Score:1)
Mmm. I would blame Myst for the lack of humor, lack of characters, lack of explanations, lack of feedback.
But I would blame the 7th guest for the full motion video. There is a *very* interesting read about trilobyte/7th guest/11th hour/Tender Loving Care/software development/ego/death march projects at http://www.gamespot.com/features/btg-tri / [gamespot.com].
Repeating myself, it worth the read. Great depth. Quite long. Read it.
Cheers,
--fred
Re:The Ending (Score:2)
Re:whoa (Score:1)
Re:I got an Insightful and Troll, I must. . . (Score:1)
This game will NOT sell a ton of GeForce2 cards (Score:1)
So basically it will sell a ton of Voodoo5 cards...
Re:Land of Point??? (Score:1)
WorldMaker
How about a new map for... (Score:1)
I'd love to see that!
Did I read this right? (Score:1)
Am I missing something with this "organic" bit? How exactly can a computer game, a program run on a machine which is triggered by small electral impulses, be organic?
The only possible explanation of this is that the Media Monkeys behind Cyan/Headpsin have watched one too many commercials for Herbal Essences. Does this mean will seem some heavily anti-aliased busty blonde in our "gaming trade magazines", with the caption:
MUDPIE: It's a totally organic experience....... Just be careful, when you play with MUD, things get messy.
Rather humorous though, but please, someone explain this concept of organic computer games.
Re:notorious? (Score:1)
Yes they were notorious, notoriously awful. If you want to know why just about every game has bucketloads of crap fmv to wade through, blame Myst.
realMYST MPEG trailer (Score:1)
Unfortunately, it's been recompressed with their 'G' logo in the bottom right corner, and it's a bit grainy, but at least it runs on my machine without skipping frames.
They also have crappy streaming versions, but I can't stand those.
A referance to the fidelity of the images (Score:3)
The quality of the game is controversial (Score:4)
Personally, I think it's a little of both. There are some good ideas there and some nice art direction but the puzzles aren't very interesting or well integrated into the game. You can get the same effect by stopping every 5 minutes to play minesweeper.
Re:A referance to the fidelity of the images (Score:1)