

Strategic Commander Controller For RTS 96
limpbizkit sent in a review of strategic commander, a new controller designed especially for real-time strategy games (StarCraft, Red Alert, etc). Yeah, it's made by Microsoft, but they have a history of making excellent input devices. The controller puts a lot of buttons on the mouse, and I gotta say I'm pretty curious. Wonder how long before we have X11 drivers ...
Have had one for a couple of months (Score:2)
I got one of these when it came into the local CompUSA, and I like it a lot. To address the comment above, this definitely came out before the claw story appeared on /.
I have mapped a whole bunch of EverQuest macros to this thing and it makes a lot of tasks easier.
A few cons to using this thing:
Pros for using this (from an EverQuest standpoint):
Neat but... (Score:1)
Code reuse is a good thing right? So is post-recycling!
===============================================
A long time ago when I first started with the mouse in Quake 1 I went through 3 different incarnations of my key layout. Here is (part of) my current key configuration from Quake bind "e" "impulse 10"
bind "f" "+moveright"
bind "g" "impulse 7"
bind "r" "+movedown"
bind "s" "+moveleft"
bind "t" "messagemode "
bind "MOUSE1" "+attack "
bind "MOUSE2" "+forward "
bind "SPACE" "+jump "
There is a reason for every key above. Mind you depending on the game I add keys. (Currently I am playing Thief 2 with the above setup, and a is set to toggle crouch for example.)
Now, over time I have seen many many key setups and neat tricks for FPS games. I still have yet to see anything that replaces a good key setup.
Believe it or not, I borrowed the current key configuration from my Kung Fu Style. (No Really!)
My left hand rests on A,S,D,F, and thumb on space. The same keys that it is resting on now while I type, I do not have to move my left hand from the
home position if I desire to type (just move one finger for T, and take right hand off mouse.) This is what is called "economy of motion" that is, never move more than you need to to accomplish you goal. The less of a distance you have to move, the faster you will move.
S and F are strafe naturally (I still cannot believe how few people use this, watch them you can see the people who dont use this!) Your setup should have it that these keys are ALWAYS under your fingers, you need to be able to sidestep.
I can temporarily take my left hand off the keyboard and grab a snack or a drink and I still have move forward and fire bound to the mouse. I
sacrifice some mobility, but I am still moblie while drinking. (Yes, I am a die-hard:)
Now look at all the keys I have not yet listed:
Mouse weel (3 buttons actually by itself)
Mouse thumb button (logitech mouseman +) A (usually assigned to duck)T (talk/type) Q, Z, C, V, B, G, R, Y, H, N, Shift, Cntrl, Tab, and numbers 1-6. I assign these dependent on the game I play.
This goes straight back to kung fu: Economy of Motion. While the claw offers me the same (sort of) functionality, I would have to take BOTH my
hands off my control devices to be able to type. That violates the Economy of Motion principle.
Now, lets look at the strategic commander.
Its good, it does all of the above, it even has programmable "macros" allowing multiple combinations. This is good. However, in order to type a message you must take BOTH hands off of your control devices. That is not good. Without control you are going to be an easy frag, even if you are Thresh himself. The only advantage I can see is the added macro/record ability, and I rarely use macros (TFC being the only exception) as I feel that the breed weakness. I remember the people using keybinds in Quake 1 for rocket jumping. It worked flawlessly: but only for specific jumps. macros breed weakness, if you can only do one kind of rocket jump for example, you cant do a running backwards one, or a sideways one, or the original 180 rocket jump as seen in quake done quicker.
So, I think that this thing is neat, but I don't see it conveying a huge advantage (if any) over the keyboard/mouse combo.
Re:1st person shooters (Score:1)
Simply, YES, it works incredibly well, if you are willing to put a little bit of time into getting the feel for it. It's a little tough at first, but a couple days and you can adapt.
Just don't program the twisting to do anything, at least if you're going to use the mouse to look.
---
Re:Orange Light (Score:1)
What about with games? (Score:1)
And what about the memory problem: how hard is it to keep track of the... what... 72 commands? Is it practical?
Someone who owns one care to comment? I play alot of RTS games, and i'm interested in this thing, but this review really didn't clarify anything...
Re:Superfluous (Score:1)
Cool but slow for FPS games. (Score:1)
Thou, this thing rocks for games that you want to move things on the screen around, and still have the mouse free for clicking & dragging objects. Ages of Empire rocks with this, I'm going to try out Red Alert later this week, should make me extremely fast with the macros.
Also the thing works flawlessly in windows. I was able to map keys in windows, and there is no reason you couldnt use it for CAD, Level Design, or some type of production software. The thing has realtime keyboard macro recording.
Side note, I haven't figure out how to turn off its lights when you have a button programmed. The button lights up after its been programmed. Real eye-sore at night. Now I have 2 things on my desk that glow at night, the intellimouse optical explorer and then system commander.
-Brook Harty
-=-Wheres my tribes2 beta!
http://www.planetstarsiege.com [planetstarsiege.com]
Re:Profile editor (Score:1)
Oh no! They are out to destroy us all! (Score:1)
Re:Superfluous (Score:1)
I'm still hoping for the ultimate in minimalism - the binary keyboard. Yup, just give me two keys and I can type anything. Make them big enough and you could even type with your fists, or maybe make it like the Whack a Mole game.
Start warming up on those ascii codes...Re: (Score:1)
Re:Not Bad, but don't sacrifice UI (Score:1)
Of course, while all that is nice, I think they'll find that 90% of their players will realize it's a hell of a lot faster to hit the "H" key to cast their healing spell and all that mouse-gesture-recognition technology will be for naught. But that's just my opinion. I could be wrong.
Re:It's great for online RPGs as well (Score:1)
Hmmm, so it's out for me too - I'm right handed but use the mouse with my left, on the advice of anther /. poster a year or so ago. The theory is that it equalizes the stress on your hands, since the right hand hits [enter] and (in my case)[space]. It does seem to lessen the stress on my right hand. Too bad Microsoft couldn't have taken a tip from the many mice which are made to work ergonomically with either hand.
I don't really see the point ... (Score:1)
unix! (Score:1)
This _is_ slashdot.
-- Thrakkerzog
Re:It's good for FPS games also (Score:1)
I guess I'll have to look into getting myself one for Christmas or something. My small mind can't contain the number of times I've wanted more precise directional control in Counter-Strike...
--Fesh
"Citizens have rights. Consumers only have wallets." - gilroy
Re:It's good for FPS games also (Score:1)
The springs are too weak to center the thing unless you pull your hand off of it. This leads to me drifting off the edge of a ledge or something because I missed recentering properly. You have to up the dead zone range to max to have any chance here.
Once you up the dead zone it starts requiring a huge amount of motion to activate the axes. Something like Unreal's double tap a direction to lunge is unusable because of the distance required.
The axes are digital. What's the point of upgrading from your keyboard if you don't get finer control.
YMMV
-Rob
Re:Oh greeeat! (Score:1)
Re:First... real comment (Score:1)
Create a macro to automatically preform a "rocket jump" or other some what difficult moves in FPS.
Put something like strafing left->right-left while facing forward unleashing a ungodly amount of machine gun fire
I haven't played Unreal Tournament, but things like this in Quake3 or SOF would rock!
Re:interesting concept, but could be used for othe (Score:2)
Unless they're using over 24 hotkeys, then the controller still gives the advantage of putting them right at your fingers where they're easier to get to. I have the 6 buttons programmed for each of the 4 states (one unshifted and three shifted) for Quake, and it's not really too much.
But I could see some of its use for Diablo II, and like Unreal Tournament. Instead of switching spells in Diablo 2 with the F1-F8 keys or pressing S, you could easily program a button to do what you feel like, because in diablo II, theres a whole mess of spells that are useful, but we have to reorder them in only 8 keys. In first person shoot em up, you could use them to do specific things, like switching weapons, reloading, opening doors. That would save a lot of time.
The thing is great for Diablo II. I've been working on programming mine, by paying attention to what I use the most, and rearranging the profile based on that. It's definately easier not to have to hunt around the keyboard.
There's also the ease of switching skills with the hotkeys right at your fingers, and it would be no problem to set up sort of a "pre-combat" macro, for example, with the barb, just program it to do the three war cries you want before dealing with monsters. One click, you're all set.
ANY program that doesn't require regular use of more than 24 or 26 keys becomes easier with the SC. Even if you can control everything with the mouse, if there are hotkeys that you can use, or a map to scroll around, this is an improvement.
No, I'm not a M$ supporter, just someone who is VERY happy with this controller.
---
Cyberman (Score:1)
I WANT ONE
--
Re:First... real comment (Score:1)
For example take buildings. You have to click/otherwise select what you want to build, drop it and select another one. That generally involves the mouse, commands of which are not programmable into the Strategic Commander. So...since you have to remember which button does what why not just use the keyboard? If it could record mouse movements too then it would be great - splash a village down with a button click! As it is, it's not worth the money. The movable top is..well...OK. The zoom and camera rotation command is easy but scrolling the map with it is tricky as it lacks the precision of keys.
Nice try though...
Re:Drivers for the Controler (Score:1)
This doesn't really prove that MS supports Linux. Was the source on an MS server?
I think maybe it was just a "helpful" tech support person (I know an oxymoron) or a Linux geek traped in a MS job to pay the bills.
You might want to call again and see if you get the same results from a differant tech.
Good versus evil (Score:3)
Re:another question (Score:1)
Superfluous (Score:5)
What about RPG's? Clearly there is a niche for the 'RPG keyboard', with specially designed keys. For example, the 'hehehe' key and the 'run die! buy sell boil seal spank catch spoon fish fight! kewldude strobo nix boat house Orc' key.
The only RTS games I can imagine needing an extra mouse+ for would be fully 3D games like Homeworld. Even then, I can't but think that the keyboard would be faster.
Marios
Re:The problem with this (Score:1)
Re:The problem with this (Score:1)
The 'multi movement' of this is no harder to grasp than the standard idea of chording with special keys.
Re:The CLAW by Microsoft (Score:2)
In Windows games, it is a Good Idea. I haven't wanted to get over the learning curve of a new input device yet, though.
Re:Sigh .. (Score:3)
Yes. This wouldn't be Slashdot otherwise. Slashdot itself is becoming a tired old cliché. It used to be that Slashdot was a great place to discuss technology. It used to be The Well for the tech crowd. Now, well, it's just a Linux fan site. Pro-Microsoft posts get unfairly mod'ed down, and every post has a Linux slant to it. More importantly, only one of my many techie friends even know what Slashdot IS, anymore.
Maybe the Slashdot folks should think about that for a while.
Drivers for the Controler (Score:5)
Sanchi
Re:I was in the beta (Score:1)
although you'd have to settle for names like "qr!1"..
:)
Re:Microsoft Is'nt really so bad afterall... (Score:1)
Re:another question (Score:1)
Re:Küle! (Score:1)
---------------
Re:Fugging Lovely... (Score:1)
--Fesh
"Citizens have rights. Consumers only have wallets." - gilroy
Interesting possibilities..... (Score:2)
You can record "moves" on the fly. Well, what if you did this:
-First hotkey your townhall, to 0 (Ctrl-0).
-Create a "move" that will first hotkey whatever you have selected (say to Ctrl-9). Then select your townhall by pressing 0. Then it presses the button to build a peon. Then presses 9 to reselect what you already had.
-You've just made a "peon button" anytime, any where in the game you can just press it and it will build a peon for you, and you wouldn't even notice.
And you could do this with anything. Your gateways, raxes, hatcheries, etc. You could record a move to build a dragoon at every gateway you have. And you could do it all with a press of a button, and it would happen almost instantly. This would certainly give the user of the controller and unfair advantage. If you don't see why, you probably don't play much online RTS.
I remember thinking about cheats for RTS games. And if someone ever made a "bot" that would auto build your peons (similair to how the button works, except it would automatically do it every 30 seconds or so). Its probably not that hard to do, and I think it would be VERY hard to detect.
Well thats my 2c.
The *good* thing about this ... (Score:4)
In this case, I think one button press is better then key-mouse_click-key in order. Granted, there are only 6 general purpose buttons, but using the shift keys doesn't take long to get used to. I find it MUCH easier than using the keyboard for most RTS type games.
This one I *did* buy (Score:1)
The only downsides to the GV are the lack of a Push-to-Talk button (you have to hit the mute switch on the control puck) and the lack of a stand-alone server. Oh, and since it's USB, it's also Windows-only.
I know I'm sounding like a M$ advocate/drone here, but these two products really are solid investments for serious gamers. I could see the SC replacing my throttle for many flight games (not true flight sims, but the more arcade-like ones). These are two must-have items on the serious gamer's wish list.
Averye0
Re:This one I *did* buy (Score:1)
--Fesh
"Citizens have rights. Consumers only have wallets." - gilroy
what what WHAT?! (Score:1)
What are you talking about? Microsoft has a history...to me anyways...of making undersized and poorly constructed interface devices. The only thing I will give Microsoft credit on is the Natural Keyboard (the first version) and outlook express. I'll stick with Saitek and Logitec devices...large, sturdy, and heavy...so i dont snap the damn thing like the microsoft sidewinder did.
Re:I have the 101-button version... (Score:1)
Re:This one I *did* buy (Score:1)
Averye0
Re:It's good for FPS games also (Score:1)
What it really needs is a set of switches with a positive feedback and requiring almost no movement, kind of like those eight-way "hats" on joysticks.
Maybe I should try taking mine apart and replacing the springs with something heavier.
this thing is mad leet for FPS (Score:1)
don't give into the propaganda... use this thing in new and creative ways.
the movement is not switched but with practice there's enough finess movement and you can move while using other keys.
play counter strike with it. the programming on the fly is cool, it's just associating strings of key presses to a macro button. nice form factor. doze only... suck.
Küle! (Score:2)
Now Installing Windows ME
Ahhh!!!
presses all the buttons rapidly
Now formatting hard drive and removing unknown partitions
Nooo! Not my Linux!
Computer will be assimilated in 10...9...8...
Usefulness? (Score:1)
The CLAW by Microsoft (Score:1)
Hm.. what about key combos? (Score:2)
I'm really glad to see this line of thinking coming out, as there has been a plethora of FPS controllers for eons. Too bad it's an MS product, if it's anything like my keyboard at work one button (that is the one by default used the most) will fail..
Finally (Score:1)
Oh greeeat! (Score:1)
the one with the most buttons, now I gotta go get another one!
Yes, I know it's not really a mouse, but damn that's a lot of buttons!
Re:how long.. (Score:1)
Hope to hear back from you!
The problem with this (Score:1)
------------------
A picture is worth 500 DWORDS.
First... real comment (Score:5)
Having played with this, I can tell you a few things:
But... I guess you need big hands... Somehow I get the feeling this unit wasn't made for a 5'8" Asian male like myself... which makes me think... hey, what about kids? They have smaller hands than me... Oh well.
The Freesytle Pro (Score:2)
Sigh .. (Score:5)
Ok here's one little pet peeve that I'm finding as of late with Slashdot stories. The story above mentions a new joystick concept from Microsoft. Obviously a technology story that belongs here on Slashdot. But oh wait, we forgot the OBLIGATORY linux reference! "Can't wait for x11 drivers"
Oh goodness, we couldn't just post a story for itself? No. We must complain about how every single new technology does not work with our beloved Linux, FreeBSD, KDE or GNOME. Oh wait I'm sorry, I just offended all you users of Debian.. Slackware... OpenBSD
Speaking of that, what the hell is an "x11 driver" anyways?! Last time I checked, joysticks were handled by joystick code in the kernel, not an "x11 driver". This from the same site that continuously complains when the media interchangably uses "hacker" and "cracker". Does anyone want to explain to me an "x11 driver?" Because if not, you look just as silly as the media.
As of late Slashdot has been posting lots of good stories such as this joystick one, but then the editors must quip in with their whole "... but i wonder when open source drivers will be availble" or "shame it doesnt work in linux" etc comments. This is insulting and irritating for me to read. Must you find it necessary to use such tired, old cliches?
Re:First... real comment (Score:1)
However, seeing as how I mostly play Diablo II (which doesn't need panning support), and I have larger hands (am I the only one who think most mice are WAY too tiny?), I'd have to say THIS THING ROCKS!
Although the shift keys take some getting used to, I've managed to replace EVERY single function in Diablo with the SC. Makes playing the sorceress or the necromancer much easier. It also makes me wonder if you could use two of these things and completely replace a keyboard for typing ...
Re:These things kick ass! (Score:1)
Re:1st person shooters (Score:1)
Thanks
Re:First... real comment (Score:1)
Do you think that the Straty Commander would be good for playing games like Unreal Tournament? I like using the keyboard but I can think of efficient ways to use the SC. I mostly wonder if it would be possible to use to side-walk and jump/crunch.
Re:Sigh .. *gives you a clue* (Score:2)
Game Voice (Score:1)
GameVoice [gamevoice.com]
Just imagine if MS didn't sell an operating system.
interesting concept, but could be used for others (Score:1)
i think that the new controller for RTS games wouldn't be very good. I think all the avid gamers are already used to key combinations, such as B->F for building a farm, or pressing F1, F2 for group command forces. So I don't think a controller would be necessary for these types of things
But I could see some of its use for Diablo II, and like Unreal Tournament. Instead of switching spells in Diablo 2 with the F1-F8 keys or pressing S, you could easily program a button to do what you feel like, because in diablo II, theres a whole mess of spells that are useful, but we have to reorder them in only 8 keys. In first person shoot em up, you could use them to do specific things, like switching weapons, reloading, opening doors. That would save a lot of time.
But if it does come out, how much?! Thats the only factor that will keep us from buying it.
"Ergonomic"? (Score:1)
At least Microsoft wised up about mice. The new Intellimouse Optical is symmetrical.
--
moderate this guy post up. (Score:1)
Maybe kernel drivers would be usefull if you wanted to use it without x. But that doesn't make sense to me.
IMHO if the original poster was as into technology as he claimed he should have realised this.
speaking of MS game devices (Score:1)
The Wednesday news [penny-arcade.com] posting at Penny Arcade [penny-arcade.com] has Tycho's experiences with the MS GameVoice [gamevoice.com]. He's pretty impressed with that one as well.
-c/e
3 shift buttons? (Score:1)
Fugging Lovely... (Score:3)
Re:The CLAW by Microsoft (Score:2)
I don't have one, but a friend of mine does. He claims it's very nice for RTS gaming (TA, Starcraft, Myth, etc.), and it's even better for 3D space-flight sims (Independence War, Descent). It looks like it might make for a nice alternative to a throttle for the left hand.
Averye0
I have the 101-button version... (Score:5)
Re:Oh greeeat! (Score:3)
I asked a design student what they were for and he killed me right after he told me... was a rather blighting expierience.
another question (Score:1)
Yeah, its made by Microsoft, but they have a history of making excellent input devices. The controller puts a lot of buttons on the mouse, and I gotta say I'm pretty curious. Wonder how long before we have x11 drivers...
I simply ask for a 3 button MS mouse. Do they make one? I don't like my 3 button mouse, cheap non MS, that does not work.
Re:First... real comment (Score:1)
Real reason I'm posting: Is it worth getting for Blizzard games? Especially war2 (starcraft is the same, virtually)
It's great for online RPGs as well (Score:3)
--
Re:Hm.. what about key combos? (Score:3)
psxndc
It feels a little weird too because its bigger than a mouse and you use your left hand (sorry lefties, it ain't uni-handed) but after a while it feels natural and with up to 24 buttons per setting (and 3 settings = 72 buttons) its pretty cool.
These things kick ass! (Score:1)
With 6 buttons, three shift buttons and three profiles you have shit loads of options.
It's good for FPS games also (Score:4)
It works incredibly well for the directional movement (after setting the dead zone to the largest setting), allowing me forward, backward, and strafing with ease. And, unlike using the keyboard, I still have ALL of my fingers free while moving. It takes a period of adjustment (I spent the first weekend beating Quake 2 on single player mode for the first time), but after, I'm definately playing better.
I was a bit concerned at first that the three shift buttons and the seeming closeness of the finger buttons might make them a bit difficult to use, but that hasn't been the case at all. I have them ALL bound for my Q2CTF play - and how many of you can bounce around, moving in all directions, jumping and croutching, while sending messages to your team that the base is under attack? You'd have to be amazing with the keyboard to pull that off, yet it's easy for me.
The only real problem I had was that the unit wasn't heavy enough to keep from sliding and slipping during play. After all, you're not going to be moving it as much in a strategy game. A little bit of sticky tack (that adhesive putty often used for posters in college) to the bottom has anchored it solidly to my desk, and solved it completely.
All told, I am VERY happy with the money spent on this, especially since you can play just about any game using it. Even simple stuff like SC3000, or Rollercoaster Tycoon - just bind the hot keys to the thing, and you're more efficient.
Of course, if you're a keyboard master on the FPS games, you probably won't improve.
---
Works Well for FPS as well (Score:1)
Not Bad, but don't sacrifice UI (Score:5)
In my mind, however, this effort is overshadowed by the fact that so many RTS games really need to improve their UI. I would hate to think that future RTS games will use this as a crutch thinking, "Hey, we can just recommend that they buy a second input device.". Too many RTS games (which are Real Time Tactics games in most cases, if you ask me), have fairly limited unit AI and rely on the player to provide precise maneuvering orders in complex situations. Take for example WarCraft II -- how many times did you wish for an option to "move the catapult just outside of the range of that tower" rather than having to micro-manage every last unit's movement. I'll grant that these are not simple problems and some games are moving to fix this, but most RTS games are still far short of being truly "strategy" games instead of intricate click-fests.
1st person shooters (Score:1)
I was considering getting the claw since I get tiered of using the keyboard for things the game needs. It would be cool if it works with 1st person games too. I'm not willing to chunk $60 for something that might not fill my purpose.
Re:The CLAW by Microsoft (Score:1)
a great idea for this piece (Score:1)
Ahh this brings me back... (Score:1)
GOSH... (Score:1)
Seriously, what's the good of having a gaming 'mouse' for linux, when the game selection in linux is slightly less than nothing? RTS are even less sparse when it comes to Linux than most other generes.
Sure, there's WINE and vmware - but they hardly work as well as native, and good luck getting your devices working properly. It's hard enough to get a game in, without having WINE crash, and vmware is just slow.
-------
CAIMLAS
To turn off the lights (Score:1)
I've got one (Score:1)
#1: yes the box says its just for strategy games... but hey, why stop there? I use it in regular everyday windows work. Setup a key on it to bring up my next icq message, setup browser functions so that a press of a button makes the browser go back, forward, stop, reload, etc... the possibilities are limitless.
#2: Yes, you can program a whole sequence of keys into it. It will type a whole essay for you if you so choose it to. And on top of keyboard keys, it will also add mouse clicks for you too. And with enough programming... it might even do your homework for you.
#3: With its ability to change programming on the fly, and to change profiles on the fly, it is SOOOOO much more usefull.
I gave up my old wingman extreme digital for this new controller... its that good.
Synchis
The worlds most popular, famous, and loved super hero...
Re:Oh greeeat! (Score:1)
A slightly high-end preferance for RTS controllers (Score:1)
Recently ended up digging out Red Alert again and having a play. Curiosity got the better of me, however, and I ended up trying to play it with my 'new toy', a Wacom Intuos Graphics Tablet [wacom.com].
The thing is amazing for RTS, the 'pen' working to select/move units and build things in a remarkably simple way, and with the 'eraser' end set to emulate a 'shift+mouse' trick it made multiple selects so easy. The other hand rested on the Wacom Mouse, a five button+wheel little doobrie I'd set up as a button box
Finally, I can live the intro to Mech Commander in the comfort of my own swivelly chair!
Sure, this things expensive enough to effectively price itself right out of this bracket- but it's a lot nicer than this Commander sounds.
Re:Sigh .. (Score:1)
(*)OK, sorry - 2.4 will have USB a bit more. This is one of the two things that is stopping me switching to Linux as a desktop OS - USB support for my bits (scanner, printer, wacom pad, games things) and a browser that works, doesn't eat all my RAM, and doesn't spew diagnostics all over. I've had these things for a couple of years on my current OS, and I would miss them a lot.
Re:Hm.. what about key combos? (Score:2)
Just like the Sidewinder original game pad and joystick, multiple keystrokes (delayed, simultaneous, sequential) can all be programmed into this device.
Cool stuff.
Sorry,
Microsoft Is'nt really so bad afterall... (Score:2)
Are you guys on crack?
/. IS SELLING OUT!!
First you proclaim IE as being superior to Netscape and Mozilla and now this crap.
Have you guys forgotten? Microsoft is *EVIL* because of its whole approach; you cannot let yourselves be tricked by their simple Sith mind control tricks. Yeah they release a couple kewl things; but those are only a smoke screen to cover their heinous acts of EVIL! If you start supporting them in any capacity you will be consumed by the dark side.
I hearby prescribe the following remedy for your condition: dont touch, operate, look at or listen to ANY product micros~1 makes for 3 WEEKS!
You MUST ween yourself off them before you become addicted!We can help you, but you must first admit you have a problem.
Thus if I seen anymore stories praising M$ on here ever again BAD BAD karma will follow!!
Re:Fugging Lovely... (Score:2)
Too bad they didn't put another set of thumb buttons on the other side for lefties! That would have been a very acceptable solution for an otherwise oval-shaped, symmetric unit.
Re:I have the 101-button version... (Score:1)
psxndc
I was in the beta (Score:5)
I definitely recommend this to any serious gamer. Among the features I found most useful were that it is left-handed, so it works alongside a mouse (for most of us); and it can be programmed on the fly, so if you decide you don't like how your profile is set up, you can change it right then. It also makes it easy to set up your own profiles, which I recommend over using a profile someone else has set up. It just makes it a lot easier to use.
There's only one serious issue I ran into, and you can work around it. If you type fast while you are recording, it sometimes treats separate keystrokes as combos. (You'll understand this once you see its accompanying software.) This sometimes makes the keystrokes replay out of order, so your commands don't work right. To avoid this, type carefully while recording, so that you don't have two keys down at once, except of course when that is required.
I bought one and..... (Score:1)
Re:First... real comment (Score:1)
However, I've seen friends who are good at RTS's use the programmable function of the buttons, and it's pretty sickening how they pump out units from 3-4 bases in a flash.