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Quake First Person Shooters (Games)

id On Linux: Bad News 315

Reality Master 101 writes: "Saw this on Voodoo Extreme: id Software's Todd Hollenshead made some very interesting posts on Quake 3 World about Quake 3 on Linux. Calling the sales "disappointing" and saying the support was a "nightmare" due to the "multiple versions and everchanging kernels", he said there will not be a retail version of Q3 Team Arena. One thing I found especially interesting was that he said "retailers don't want it". Not good news for the Linux shrink-wrap software movement."
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id on Linux: "disappointing" and "support nightmar

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  • Bring the mainstream to the forefront. This is what kills Linux in the mainstream. MS installs are simple. And that is exactly what MS will use to kill Linux! For f**ks sake, lets get some uniformity in distributions so that dumb barstards like me dont have to figure out which RPM needs to be installed first or whatever. P.S. I've already biffed Windows and don't give a toss about games.
  • Me neither. I downloaded the Q3 demo for Linux, and went so far as to go buy a Voodoo 3 card so I could actually play it (since NVidia's support of my video card sucked at the time). I discovered that the game played well, was great eye candy, and it could be a lot of fun. Until about three minutes into it when I got motion sick.

    So I went back to CivCTP (which I paid for) and pretty much had to say bye-bye to the whole FPS genre.

    Port Diablo II. I'll buy it. Port Baldur's Gate II. I'll but it. When Neverwinter Nights hits Linux, I'll buy it. Heck, I'd buy another copy of Dungeon Keeper II if it was ported to Linux. I'm eager to spend money on games I want to (or can) play, but I'm not going to throw my money away to make id more profitable.
  • by Forkenhoppen ( 16574 ) on Thursday December 07, 2000 @09:50PM (#573495)
    SDL is a compatibility layer, and for 3D, it uses OpenGL. This person's looking for something that would replace OpenGL, too.

    I recommend checking out the GGI project. It's essentially what you're looking for, short of the audio stuff. They've got input support through libGII, graphics through libGGI with specialized functions for advanced 2D in libGGI2D and 3D stuff in libGGI3D.

    There's even a port of X to it, so you can run your X server "boxed off" so that X crashes don't take down the system. (Assuming you have a card that it supports; it really only supports about a half dozen chipsets--the ones the developers own.)

    The GGI people had kernel-level drivers in KGI a year before the X people even started taking DRI seriously, and their monitor drivers auto-detect the hardware attached, no modelines or nothin'.

    It's a shame, imo, that they never were more popular, but they were shunned at every turn. GGI never seems to make it into any of the commercial distros, and Linus apparently flipped over the idea of putting graphics logic in the kernel. (How quickly times change..)

    In any event, the project link is http://www.ggi-project.org [ggi-project.org]. Good luck..
  • The whole Not Available on The Same Day argument is full of shit.

    First of all, people who waited in line to buy it right away probably wanted to play it right away, not go home and fuck with driver installation for a few hours first.

    Second, Q3A sold well on the first day, but it is still to this day a big retail seller. Maybe you bought it right away, but the vast majority of purchasers waited long enough that they could have gotten the Linux version.
  • by W. Justice Black ( 11445 ) on Thursday December 07, 2000 @09:55PM (#573497) Homepage
    Excellent point. All game development on the PC should cease and we should all be buying games for the consoles (and ONLY for the consoles). The N64, PS2, and Dreamcast are optimally designed for just such a purpose, therefore we should use nothing else. Anything else is a waste of hardware ($2000 for a gaming machine when you can get your work done on a $600 PC and your gaming done on a $200 console? Are we crazy?).

    I used to actually believe this line of thought back when I sold computers retail (a disheartening experience to say the least). Then there was the one argument that changed it all for me: All work and no play makes Jack a dull boy. Without games on our PCs, many of us would get disinterested in computers altogether, and there would be little pushing the demand for faster systems anymore. Is that a good thing or a bad thing? I'm not sure, but I'm not going to quit wishing for a Linux port of everything possible.
  • by _|()|\| ( 159991 ) on Thursday December 07, 2000 @09:56PM (#573498)
    id wants to market games to Linux users. They just want a more profitable experience doing it

    Let's review:

    • id releases Windows version, which you can get at Best Buy for $30 or so, depending on the retail rat race
    • Loki, with its relatively minuscule distributor clout, releases the Linux tin a month later, which you (still) can't find for less than $50
    • Linux executables hit the web at about the same time
    Tell me again why Todd is surprised the Linux version didn't sell well?

    If Loki's profit was supposed to come from sales of the Linux tin, they got screwed. At least with UT, they got cash up front. That's why none of Loki's subsequent titles allow you to swap executables with the Windows version.

    The problem with Loki is that they target a very price-sensitive market, but charge full retail for a port of an old game. Let's say the game is good, so it's worth, like $40. I submit that Loki's porting effort adds about $10 to the retail value. That is, a box with the Windows and Linux version should retail for $50. But to make it worse, the Windows version is already in the bargain bin by the time the Linux version hits the shelves (Q3A excepted).

  • heh.. well I'm damn glad it's "losing momentum", in that it's not making every Windows idiot (If it doesn't apply don't apply it)
    go out and pay $70USD for a copy of (buggy) RedHat, which then plops them down into something
    entirely unfamiliar.. which of course leads to them erasing it, never touching Linux as a whole again, and furthermore badmouthing
    it as "garbage" or "hard to use".
    I *LIKE* it a bit difficult. I *LIKE* being able to change the very heart of my computer's operating system.

    I feel that this shift is unavoidable, and in fact is better for everything. Business use would be unaffected (how many people would pay someone $10 an hour to play against them in some online game?? Ok, how many _sane_ people? :)
    Linux went from low-key to Media baby very quickly, it only follows that it would (and should!) return to it's former state, or at least close to it.
    I happen to enjoy it more knowing that 1/2 the desktops in the world are NOT using it.. that way I can still say "So, when was your last crash..." ;)

    mm.. rambling. Anyway, I like it quiet, and Linux is quieting down (as far as media hype is concerned) which is damn good in my opinion.
  • by Anonymous Coward
    It is funny how things turn out. I remember when everybody had PCs (IBMs) and 'geeks', people who knew something about computers, had 'Amigas'. The Amiga had all those amazing games, amazing graphics, and of course a very good OS. And the argument against it was that it is only good for games, and those aren't really important. That untill it can be used for 'serious stuff' it won't succeed.

    Now things seemed to have reversed. Linux is used by geeks, good for 'serious stuff', and Windows has the upper hand with games.

  • Does that also mean no Linux version period ?!

    I could care less if I had to buy a Windows version and download a Linux client.

    I bought the Linux shrink wrap version and would buy team arena. But, if there isn't a Linux version at all. I will make sure to hit a warez site to get it. Don't bitch at me for not buying it. I have a new personal policy. No Linux version, no money, and thats that.

    Same thing goes for future games. I am big time into games, and won't put up with it.

    Lets face it, this was a big gaming companys first attempt at Linux. Linux is still young on the market place. Give it time ....

    Linux as a number of issues, we can all see that.


    until (succeed) try { again(); }

  • Why not just put the Linux version on the Team Arena CD's along with the windows/mac binaries?
    I can't believe that it could take up that much space, and quite frankly, it'd stop a lot of the bickering i've been seeing about this subject. I don't know, Maybe it's not my place to say or whatever, but honestly, wouldn't that make sense?
  • Come on, why would they? I guess a console maker would create an OS for games, but who else? Sounds like Carmackiansim to me.
  • It might be impressive to you, but to me it tells a long tale of stagnant code and design, which has never been a goal of Linux. Also, if you link statically you can use pretty darn anything you like as long as it doesn't break the various POSIX/X/whatever else metaphors of the OS.

    Yes, it would be nice to standardize more but to what cost? I believe standards should be as dynamic as possible, not standardize by limiting your choices.

    JMHOT,

    - Steeltoe
  • by idiot900 ( 166952 ) on Thursday December 07, 2000 @08:09PM (#573505)
    Why hasn't anybody come up with an easy way to manage all this crap? Gosh, even Windows does it better! And I say this as a Linux supporter who wishes he had the time and expertise to do it himself...
  • Wait, wait, wait. Almost every time id have released a game it was a primer. Wolfenstein was the first pseudo-3d-fps, Followed by Doom with even better pseudo-3d, followed by Quake 1 (now with real 3d). Quake 3 is not really an exception to this rule... so far I haven't any seen any other game (not using the Q3 engine) with an engine that comes close to what id have developed; and NO, please do NOT mention Unreal (Tournament) now: Its engine sucks big time, as it doesn't really use any 3d hardware (Geforce 2 GTS bores itself to death, and it has bugs I've never seen in Q3 (or other engines). Sure, the kind of game (first person shooter) is getting old; but the Quake series still outperforms all other games, and I think id will always have the cutting edge when it comes to the appearance... (checked q3ta already? whoa...)
  • by q000921 ( 235076 ) on Thursday December 07, 2000 @10:02PM (#573507)
    I think it's pretty clear that Linux isn't quite ready yet for 3D games. Getting hardware accelerated OpenGL to work under XFree86 3.* was a really dicey affair, and under XFree86 4.* it wasn't ready for prime time as of a few months ago (and probably still isn't).

    But having said that, I think Q3 also was not well packaged for Linux. If you accidentally ran Q3 with software emulated 3D, it could take you minutes to get out of it because you just couldn't really talk to the UI, and if you tried to shortcut out of it, it would leave the video card in a bad state. Id should have provided a simple test program (rotating cube) and simple code to try different configurations. They could also have provided some additional software to help the user configure their X server; it's not that hard to figure out what to do even if the script doesn't know what distribution it's running on. Autoconf solves much harder configuration problems every day.

    Also keep in mind that the beginnings of 3D hardware accelerated graphics on Windows were considerably more awful than what has been happening on Linux. On Windows, it was customary that games would conflict or trash the whole system.

    So, yes, Linux 3D and game support in the year 2000 isn't as good yet as Windows. But for its brief existence, it is doing a whole lot better than Windows did in its beginnings. For the initial Windows releases of 3D accelerated games, vendors had a "can do" attitude. The variety of hardware and installation they had to deal with was much more complex than anything in the Linux world today. But it seems like they are losing their touch.

  • Depends on how you look at it. Texas is the only state in the union that would be legally allowed to leave, because it (we ;p) voluntarily entered, having been a sovereign nation.. :)
  • I'm not too surprised, with the 20 or so distributions of LINUX kicking around.

    If a retail version of a game for LINUX is attempted again, it should be for one major distribution only (i.e. RedHat) which is a good distribution for a desktop gaming OS (i.e. not Debian), and that distribution only. And it should be mail order only.
  • Texas is a country now? Wow...I've really got to pay more attention!
  • We (at the office) bought the windows version, suffered through rebooting into windows, and switched to linux version when it was avaiable for download.

    Why pay twice when you can download?

  • "We don't wanna support it!" "It's not selling!"... same old lines of the ever-lazy marketing corps...

    Isn't linux the anti-marketing OS? Isn't marketing the antithesis of what linux is about? Correct me if I'm wrong, but linux is supposed to be the word-of-mouth, antiestablishment OS. Q3A is not OSS. If it doesn't sell, it won't be made.

  • To be honest, here in Denmark, I have not seen a single shop selling Linux games. This may be because the demand is not so high so it's not feasable to sell?. Support being a pain (as they say), because of every changing version - what do they do when Windows 2003 come out etc? that's going to be a support nightmare too. The good thing about linux is the ever changing versions, and in a way, also a bad thing, as it may take long to upgrade entire networks
  • It's about time that UT starts getting the respect and attention it deserves. Unreal Tournament is one of the best games out there, but almost every benchmark site I see uses a variant of a Quake demo to compare frame rates. Loki has done an incredible job of porting UT- there won't be too many tears shed over Q3A's linux demise if that means more UT servers in the long run.

    peace, love, understanding, and a big stick to smite your enemies ;j
  • Agreed, I have spent more than $200 on Linux games and have only been disapointed with one (nothing technical, I just didn't enjoy it much)

    I HAVE been spending money on the games. I've just been outvoted by everyone who wants to buy the windows version and download binaries for Linux later :-(.
  • by Hrunting ( 2191 ) on Thursday December 07, 2000 @08:13PM (#573518) Homepage
    Not good news for the Linux shrink-wrap software movement.

    That's a load. This is great news for the Linux shrink-wrap software movement. The problem is that people in the community see this as "Oh, now, people aren't going to support Linux." What they should be seeing is that groups like id are giving very good feedback on why Linux isn't viable. The plethora of distros and kernel versions might give the people in charge of those distros the idea that maybe they should get together and standardize some of the basic parts of a Linux install, like the kernel or system configuration files or UI frontends. Obviously, Linux users will always have the choice and will maintain difference systems, but the people changing those things (and thus potentially causing headaches for support reps and developers) are not the people contacting id for tech support.

    It's only a setback if you refuse to address it. Otherwise it's constructive criticism. id wants to market games to Linux users. They just want a more profitable experience doing it and they're letting the community know how to help them.
  • You could see this coming a mile away. The Linux community prides itself in doing things for free. The source is free, the support is free, 99% of the applications are free. The culture is set up in such a way that there is virtually no commercial incentive for a company to try to make money off of anything but a shipping a Linux distribution. (Duh, that's why there are so many competing distributions!)

    To those that complain that Quake's disappointing sales and tough support issues are a result of multiple distributions, you only have yourselves to blame. Had the Linux community adopted a less extreme stance that allowed for the concept of people being paid for their labors, you'd see a lot of commercial software (beyond the Tower of Babel set of distros out there).

    As it stands now, the vast majority of the Linux community would never consider paying a single penny for something as non-mission critical as Quake 3. Sure, there are plenty of corporations using Linux that pay big bucks for enterprise software based on Linux. But these are companies in the business of business, not a bunch of hobbyists and hackers who are doing it for fun.

    So don't pout when yet another commercial company wakes up to the failed promise of Linux as a viable market. If you care to correct this problem, then go BUY some software. If not, then you get what you pay for. In the meantime, don't expect Linux to mature as a viable, consumer-oriented operating system. The software will never materialize given the current market realities.


  • No, I don't want to say they have other reasons than technical ones.

    Main problem ist the library chaos. How many remaining glibc-2.0-systems are there? How many libc5?

    And which version of X11 should be supported. Both?

    Reinvent the wheel or use some existing toolkit. Which one?

    Making it DOS-like or integrate it into the desktop. Which one?

    Choice is good. And Choice is bad. Find your way.
  • by _|()|\| ( 159991 ) on Thursday December 07, 2000 @10:21PM (#573531)
    a retail version of a game for LINUX ... should be for one major distribution only ...

    No! Targeting one distribution annoys all the other users more than it pleases the Red Hat users. Quake 3's problems had more to do with video drivers and X configuration than anything else. It would make more sense to sell the game only for one video card, but that era has come and gone, thankfully.

    ... it should be mail order only

    Retail is a rat race, but you can't live without it. People like to fondle pretty boxes in the store. How we do love retail, let me count the ways:

    • mind share (quick, when did you last visit idsoftware.com, except to get a patch for a game you already own?)
    • impulse buys (after working thirty days straight, I have a weekend; hey, look at the pretty box)
    • return policy (at MicroCenter and some of the mall stores)
    • sales (I've never found a game online cheaper than a Best Buy sale price)
    • no shipping
    • did I mention the pretty boxes?
    One problem with retail Linux products is customer confusion. I bought Heroes III for Linux from the return bin at MicroCenter. When I checked out, the cashier said he had returned that very copy because he didn't realize it was for Linux. An employee! That's an easy problem to solve: put the Windows version in there, too. While you're at it, put in the Mac and Be version too.
  • by Drakino ( 10965 ) on Thursday December 07, 2000 @10:24PM (#573533) Journal
    Out of all the games I own, the ones I like most are the ones that I get the most value out of. That means that if I can buy ONE copy of Unreal Tournament, and play it in TWO OS's, I get more value out of the price I paid compaired to having to potentially buy TWO copies of Quake III for the same OS value.

    Stick a cute image of Tux on the box, with a star saying "With downloadable binaries" or just include Linux support on the Windows CD.

    For the next few years at least, the gaming market will be Windows based. So, instead of making the situation worse for dual booters, make it better. Not buying Quake III Linux version, and instead petitioning id for binaries to get the Windows CD working under Linux is the better way to go.
  • 1. the Q3A for linux wasn't available for nearly two weeks after the windows version. This made the difference between 'before XMas' and 'after XMas' sales, as far as I know.
    2. I had to *hunt* hard to find the linux version. I finally found it in the fifth store I looked. They had one copy, and I have never, ever seen another copy in any computer store I've been to since.
    3. Linux didn't have 3d support when they released a 3d-only game for it. No NVidia drivers, no ATi drivers, pre-beta G400 drivers (A year later there still hasn't been a release of these drivers), and voodoo drivers that required upgrading XFree to version 4, manually. Why would I buy a game for Linux when it doesn't work in Linux? Why would I risk wasting my money when I can just dual-boot and play in windows like normal?

    Sure, sales were disappointing. But of course - being weeks late with the release, not having any hardware support whatsoever and not actually selling the software publically just *may* have attributed to this.

    The basic line? I would have preferred to have never had a linux retail version. I had to wait until the point release due to a bug in the utah-glx G400 drivers. At least if they hadn't done this 'experiment' I would have been able to play in Windows before the point release. And we wouldn't have people taking iD's totally half-assed effort and thinking it applies to all shrink-wrapped software that exists or ever could exist for Linux.
  • To be honset I stil by my games at the local stores and THERE I have not yet seen ONE signle Linux game. As long as one have to look for where to find the games, no sells. It's easyer to dual boot. (That is also why Macgames sell more, there are some space in the store for the mac games).

    I guess Loki has to work on there retailers arounf the world to get them display ALL Linux games i at least large store in every major city.

    / Balp
  • by Baki ( 72515 ) on Thursday December 07, 2000 @10:39PM (#573552)
    The illusion of multiple distributions having a future. Even when the differences are only small, for commercial software (binary, off the shelf software) the slightest difference mean a support nightmare. It is unacceptable for mainstream software (not for niche software meant only for power users).

    As some people on quake3world already commented: It really is a shame that FreeBSD (the *BSD with by far the largest user base; though OS X might change that in the future; luckily, the OS X core *is* FreeBSD) doesn't get more attention.

    Obviously, at the moment FreeBSD sales would be even less, given the fact that Linux has 10x more users.

    But at least there is only 1 "distribution", development is very orderly, one consistent operating system (not only a kernel) is produced. Also great care for backwards compatability is taken (5 year old binaries still run on FreeBSD-current), and progress was slower, but is so steady and well structured that FreeBSD's speed of progress has surpassed Linux's some time ago.

    Linux userland and kernel must be united, that is only 1 distribution can remain. Only, I wonder how to reconcile that with todays (chaotic) development model. Other alternative is all Linux users switching to FreeBSD of course :)
  • Yes, I oversimplified the Mindcraft incident for the purposes of illustration. Microsoft, of course, did set up the test so that they knew they would win it. I'm sure they have their own benchmarking and polling facilities and whenever you see a Microsoft sponsored benchmark or poll that they won, you can be sure that they just paid to have some "independent" do the same thing that Microsoft already made sure they could win.

    Nonetheless, the kernel developers (and of course, all the linux zealots) did at first believe that the problems were entirely due to the fact that the contest was rigged. It perhaps wasn't weeks of denial, but IIRC there were a few days.. until the Mindcraft retest, where the Linux machine was optimized as well.

    IIRC, Linux 2.2.x would have had a difficult time beating NT on any similar 4-way SMP system with 4 ethernet cards, and the details of the hand optimization, RAID controllers and memory that people made a big deal about at the time turned out to be largely irrelevant.


    Torrey Hoffman (Azog)
  • You *can* use the Linux version of QuakeIII on other platforms.

    I found a copy (at Media Play, of all places...) and tried to get it working under Linux, but
    because of my poorly-supported nVidia card, I could never actually *play* it under Linux.
    So, I installed the demo under windoze, replaced the data files with the ones from the CD, and
    installed the point release. Works perfectly fine.

    It also can be installed in a similar way on MacOS9/X.

    The only thing you really *need* on the install CD is the data files...The client is freely available for all supported platforms.

    --K
    ---
  • by rve ( 4436 )
    Gaming on Linux makes about as much sense as running a web server on windows 98. Especially since there are such easy alternatives available, such as dual booting. We all got a windows 9x licence with our PC when we bought it after all, even if we didn't want it, and all new games worth playing (afaik) have a w9x version.

    Linux needs a lot of work to even come close to the support both for older and for the latest bleeding edge graphics and sound hardware. All this work isn't going to be done unless it becomes commercially viable, and it can't become commercially viable until all that work has been done.

    Shrink-wrapped software that could have a chance on the linux platform would be scientific packages, professional compilers, perhaps server software if someone doesn't trust apache. And even in those cases, shrink-wrapper CD-roms don't make sense. With a T1 line or better, downloading a CD-image and documentation in PDF format is a so much more efficient distribution method.
  • ...remember that the next DOOM will be developed on Windows 2000 using NVidia hardware. Sorry, Linux Quake fanatics, but this is the truth. Id wanted to develop their next game on a stable, standardized platform, and Windows 2000 was the one that fit the bill. However, they'll still port it to Linux, but be ready for the usual drill (copy the files from the CD or smbclient from a Windows machine, then install the binaries).
  • by John Carmack ( 101025 ) on Friday December 08, 2000 @10:02AM (#573583)
    We are going to continue to support linux in future products, but unfortunately it doesn't look like a strong business case can be made for it. The mac version outsold the linux version by quite a bit, and even that didn't hit 5% of the windows sales. Mac versions are still valid business cases, because the support is way easier than on either windows or linux platforms, and the sales numbers amount to something noticeable.

    There is no way that a linux box will hit the shelf at the same time and have the same price as a windows box, assuming the publisher is making a maximum effort for the windows box. If this is truly a gating factor, linux boxed games just won't succeed.

    Loki wants to get away from making games "convertable" between platforms, to force linux players to buy the linux boxes. I have issues with this. Not making executable binaries available online sucks. I hate binary patches, and requiring either patches from different versions, or the installation of all previous patches. Just releasing a new executable is so much easier.

    Our options from here are to move towards a hybrid CD and pay Loki for official support (which makes linux support look like an expense, rather than a benefit), make a hybrid CD but leave the linux version in an "unsupported" directory, or just make unsupported linux executables available online like we used to.

    It is going to be quite some time before DOOM ships, so we can't say anything definitive at this point.

    I will probably do the initial development work for DOOM on linux, but I'm not interested in tracking every change that goes on in the linux world. The initial work will probably be with the Nvidia driver, which already has all the features I need, then I will work with the Open Source mesa drivers to bring them up to par.

    John Carmack
  • by hugg ( 22953 ) on Friday December 08, 2000 @10:14AM (#573584)
    Compassion, people. It is difficult just to stay alive in the PC game industry. The complexity of games is higher, the competition is more intense, platforms are more varied, talent gets harder and harder to find, and sales are being eroded by consoles. Not to mention that your game is being hacked, modded, tweaked, and run on dangerously overclocked hardware that was assembled by a Dr Frankenstein. Support is a nightmare -- and having to support folks with their own custom compiled operating system is just too much to handle.
  • "One problem with retail Linux products is customer confusion. I bought Heroes III for Linux from the return bin at MicroCenter. When I checked out, the cashier said he had returned that very copy because he didn't realize it was for Linux. An employee!"

    Well, letsee now. MicroCenter segregates the software by OS- MacOS in it's corner with the Macs, all the alternates other than MacOS on one asile, and all the Windows apps grouped together. Either he wasn't paying attention when he snagged the copy off the shipping dock or he's joshing you because the sections are VERY obviously labeled. I'd think the average person would have a lightbulb go off inside their heads when they see a lot of strange software and few games on an asile and games and software you recognize on another group of them.

    Either that, or I'm giving my fellow man far, far too much credit. :-)
  • Carmack talked about this very same thing in an interview that was linked on /. nothing new here. What he said about it though is actually more promising in my opinion. I believe he said that in the future it is likely that the Linux binary would come on the Windows CD in a subdirectory called unsupported.

    I suspect this is the best way for Linux to become more commercially viable for games. As companies like Id release their unsuported Linux binaries on the same CD as th Windows version. They can do so without any great risk. And as more people start to play the Linux version . And the distros get better at supporting the games. Then it will be comercially viable to start selling a Linux specific version. And Id and all the companies that follow their lead will do so.

  • by Nagash ( 6945 ) on Thursday December 07, 2000 @08:15PM (#573594)
    I didn't buy the Windows version either.

    Woz
  • 'Nother little story:
    My nVidia card has never done 3D in Linux - the only thing their 'detonator' drivers do is 'detonate' my system.
    Hard freeze after about 5 seconds of video.

    Sure the drivers might be great for the lucky, but I know I'll never buy an nVidia card for a Linux box.

    The greatest thing is there's no chance of someone outside nVidia fixing the problem. Thanks nVidia!

    --K

    ---
  • Becouse one of the downfalls of having an 'Open System, with choices to fit all needs' is that for any one solution, there are at least 30 others out there.

    Look at something as simple as package managment. There are at least 5 accepted standards using any one of 4 different tools.

    If they can't agree on what a package should look like, how the hell are they gonna choose a standard layout and required libraries, etc..

    It's the price..
  • There needs to be some sort of a "standards commitee" set up concerning the linux desktop OS. Being the proud father of a four month old bouncing baby company, I have little or no time to take charge and head it up (or any other insane idea like that) but I would definately contribute what I could. So someone needs to stand up and take the initiative. I'll donate space on radicalmatter.com for whatever type of site is needed to get it together. What can you contribute? email me at zecho@radicalmatter.com and I'll somehow get a list going.

  • Does Windows have some kind of secret-magic-gaming-goodness-fairy-dust that nobody else knows about?

    An operating system as open and portable as linux will have great gaming support if enough people want it and work toward it... the situation today is already much better than a year ago.

    "Free your mind and your ass will follow"

  • by wiggles ( 30088 ) on Thursday December 07, 2000 @08:16PM (#573604)
    Well, the problem, mainly, is that there are no sales. Who's to blame for this? Loki? ID? No. Linux users. If we don't start paying for games, even the bad ones, we won't see any more come out, much less the good ones. Blizzard has said that they won't release anything for Linux until they can reasonably expect to see $1 million in sales. So the only way to fix this problem is to go out and actually buy the games. Go to Loki's homepage [lokigames.com] and order some games. Even the bad ones. Unless they start seeing some dollars here, they're going to abandon the platform entirely.
  • Linux users don't buy stuff. We're all cheap.

    Untrue - I have spent over £100 ($150) on free software in the last two years (more than I have ever spent on propriatory software). I'll spend my money on things I actually want to. Why buy civ2 when you could have freeciv [freeciv.org]? (It runs on Windows, too, and allows you to play networked games)
  • So why remove the author's credit from the image, if you're not ashamed of your crime ? You stole this image, and you stole it from a good site that publishes a lot of amusing content for free. Do it often enough, and they'll stop publishing by that route.

    If it is on the internet it is free
    Moron

  • by Dr. Evil ( 3501 ) on Friday December 08, 2000 @03:53AM (#573611)

    Scrap the "real mode/standard mode" variants of each of those OSes, that's like putting down linux as being non-standard because developers would have to target ELKs.

    Windows CE is not being targeted as a game platform (and please don't show the two exceptions)

    Bob is not an OS.

    Real games were not developed for Windows before Windows 95. Prior to that, they were all DOS games. Windows NT 3.x did not have games developed for it.

    Win95 b is OSR2

    You forgot OSR2.5 (win95c)

    Let's run combinations on the Linux compile-time optinons for the kernel alone and see what developers have to target. Then think about video support, the init system, audio, and then think about things which are pretty experimental these days... Like 3d audio and video, truetype fonts(!)

    A very good majority of the games which ran on Win95 -- any version -- will still run on any of those platforms you mention... like Windows NT, Win98, WinME, etc.

    Then think about something so horribly simple as Netscape which has had to figure out what widget set to use... and Real Player, which before reaching v1.0 had the sound architecture pulled out from underneath them.

    The latter is more akin to a badly designed Win95 game, but it just means Linux is at Least as bad as MS OSes for pulling undocumented APIs out from under developers, and breaking code.

    Tack on poor hardware support, and there is no reason to run these games on Linux. OTOH, Quake server would be insane not to run on Linux.

  • Loki still hasn't released Alpha Centauri, four months after they claimed it went gold. Anyone who purchased SMAC along with another title(s) still hasn't received their other title(s) because of brain damaged policies with Loki's distributor, Digital River. They've never given an adequate explanation as to why, nor have they attempted to fix their web site to prevent those kinds of purchases in the future.

    I bought ten games from Loki, partly because I like the idea of games on Linux, and partly because I wanted some games. But I won't ever buy a product from a company I believe has lied to me. Period.

    Supporting 3D hardware under Linux will ease over the next year. The loadable driver modules in XFree 4 is a much better solution to XFree 3's separate X server binaries for various cards, and this will ease the support headaches distributors and games manufacturers have had over the last year. So, please, let's see some other porting companies and multiplatform content creators enter the market. I bought Terminus and have been happy with that game. I'll buy others if I like the demo. There's certainly a hard-core linux community that will buy games right now. Though it's true that the market won't open up until after XFree 4 and 3D support becomes a common component of every distribution.

    J. Maynard Gelinas
  • What you describe seems to be in danger of becoming the official history of the Mindcraft incident, but it was never true. Those tests were bogus in many different ways: they tested a hugely unrealistic scenario, and initially only the NT box was optimised to handle that scenario. Oh, and they lied too.

    However, the resulting publicity meant that parallelizing the part of the kernel hit moved up the priority queue from "might be nice someday" to "must be done soon". And so it was done, and well, and now we can kick the shit out of NT even under the bizarre circumstances Mindcraft set up.

    There were no "weeks of denial". The objections raised against the tests were fair and accurate. The fact that we would now win this test doesn't change that.
    --
  • by steveha ( 103154 ) on Friday December 08, 2000 @12:13AM (#573617) Homepage
    The front of the Linux distro box should have a logo on it: GameReady 1 Compatible!

    GameReady Level 1, or whatever it winds up actually being called, will be a standard, non-moving target. It doesn't matter much what the standard is: for example, I don't care if the 3D part is OpenGL, or some other API that can wrap around OpenGL. The standard will include everything needed to run cool games: a 3D part, a sound part, a 3D sound part, etc.

    This is important because you want people to be able to look at the requirements for Linux Quake4 and say "Hey! My computer is GameReady 1!" You don't want to have a long list of 10 different libraries that are required to run the game.

    DirectX was valuable because it helped games run more efficiently, but it was also valuable because it provides a unified standard the game companies can write to. We need something similar.

    It's also important to get a number in there, so that someday when cool new stuff is invented, it can be standardized as GameReady Level 2.

    I have nothing against Red Hat, but I hope never to see games saying "RedHat Compatible". I'd rather see a more open standard.

    P.S. When I say "the front of the box", I also mean "on the download page" or anywhere else you get software. I by no means intend that this apply only to boxed retail sales.

    steveha

  • The key problem here is support. If I write a game using the DirectX API I am going to have a hell of a time rewriting that program to use the myriad of different media systems in Linux. If Linux had a unified media architecture that everyone used it wouldn't be a problem. That is totaly besides the fact that Windows users outnumber Linux users by several orders of ten.
  • All fair points. All I'm saying is, don't confuse an environment that is hostile to traditional software sales to an environment that is hostile to business in general. Like ESR says, it is important to distinguish use value from sale value. The Linux community, businesses using Linux included, benefits from an enormous amount of use value from the available software.

    And it's largely a matter of perceived value.. if a Lotus or a Corel can't bring something to the table that is substantially better than can be had for free, why is it a problem if they then fail to make a profit at it? I don't think it makes sense to say that the Linux market is too competitive for software companies to survive in it, but if so, don't we as customers/consumers still benefit from the competition? Folks like Oracle and SAP and Verilog and others who make truly world-class software that does things better than the free alternatives possibly can will be able to make money off of the swelling ranks of commercial Linux users. I myself own commercial, non-open source Linux software, and I'm quite pleased with it. It's just that the standards are higher in Linux-land.

    And I agree with you about the UT beauracracy.. UT's office of general counsel approved the GPL for UT-published software under certain conditions, and the work we have done on Ganymede just wouldn't make sense without the ability to publish in that way. I'm much happier having the developer-to-lawyer ratio at infinity, thank you very much. ;-)

  • You could stick with a single kernel for a long time if one kernel worked equally with every system with all your components. I've found 2.2.14 to be pretty damn good on my machine while 2.0.something worked pretty shabbily. You've also got to take into account alot of people recompile their kernel to their specifications. You can drop alot of modules you don't ever use but once you do any software that wants to interface with those modules isn't going to work.
  • Todd doesn't remember the days of Dos VS Win95? Christ, it was when there was some games that were going to win95 that pissed all the people still using dos off. You think some of those early DirectX games hit it big? Nope!
  • As Carmack mentioned in another post, supporting the Mac is significantly easier to some respects because the platform is standardized. When a developer says "we support a PowerMac G4" you can be pretty sure what that entails, and can test your software on a nearly identical machine as your customers will have. That's not necessarily the case with the infinite variety of wintel clones out there. Furthermore, Apple has solid OpenGL support at this point (don't know where Linux is in this respect). Plus, the Mac version did sell considerably better, which may have had something to do with the fact that most Linux users have Windows on their hard drive as well.

    The situation should improve with OSX, because the APIs are far better than Mac OS 9, the environment is far more stable than Mac OS 9, and the development tools are free.

    - Scott

    ------
    Scott Stevenson
  • by istartedi ( 132515 ) on Thursday December 07, 2000 @08:28PM (#573639) Journal

    Home Depot announced that it would stop selling nails designed to be hit with bricks. Surveys indicated that most customers preferred hitting them with hammers, despite the fact that bricks were cheaper and that the process for making bricks was well documented and open.

    Many people in the brick community expressed dissapointment. One of their leading spokesman took a break from mixing red clay and was quoted as saying that "bricks still have a promising future as nail pounding devices. We just have to educate users about how it isn't so bad if you have good nails with wide heads, and properly bake your bricks. This doesn't change the fact that bricks are a great building material either, but we think they have the potential for so much more".

  • From Linuxquake [linuxquake.com]: id has stated pretty certainly that the Team Arena CD will not ship with Linux binaries onboard. You will have to download them. To try and add some backbone to the Linux market share report, Tux Games will ship a Linux installation CD with each copy of Team Arena we sell. As we are a gaming company just for Linux, we will be able to attribute all of our sales to Linux. Lets hope we get enough sales to persuade id to release on the same CD (or on ourown CD) next time.

  • We have already heard about Id's dissapointment with the sales of Q3 and the support issues.

    One thing I found especially interesting was that he said "retailers don't want it". Not good news for the Linux shrink-wrap software movement."

    You didn't know that? I knew this every time I went into Babbages in the mall, and noticed the Linux section of software consisting of about 3 titles.

    Retailers don't want Quake 3 Linux unless it is going to sell. We have been knowing that Linux games do not sell well in stores (I'm not saying they sell like hotcakes on-line), and this isn't surprising (at least not to me.) I think most people who would buy for Linux realize that the selection is going to be MUCH better online, and disregard the idea of running to their local game shop to buy a linux version of game X. I bougth Heroes 3 without even considering that I could buy it local.

    Retailers won't 'want' Linux games until Linux has a significant exclusive portion of the computer gaming market.

    It is great, however, that Id is a supporter of Linux and believes in Linux enough to help 'kick-start' gaming.

  • Let's not confuse slashdot with the linux community as a whole, or especially with the linux development community, ok? There are lots of people working with linux who *are* sensitive to the many ways in which linux falls short compared to the competition.

    It seems for every centrist pointing out ways in which Linux needs to be improved, or ways in which the peculiar economics of the Linux community might be a disincentive to some commercial developers, there are 2 anonymous cowards trolling about how linux sucks and will never amount to anything and, yes, they may get modded down pretty quickly. I know that I have seen quite a lot of good, 'centrist' critiques modded up on slashdot, though, so it's not all one way.

    I would, however, argue the point you make about 'why linux will never take off'. I believe linux has already taken off, and the more it does take off, the less important the fanatics will be. Keep in mind, OS/2, Amiga, and Macintosh all had legions of fanatics, and the reason they did is that each platform had something genuinely worthwhile to bring to the table, but every user those platforms attracted quickly realized that they were in the minority and that network effects would tend to extinguish their investments in time and money in those platforms. One natural result is zealotry to try and get the numbers up and achieve the critical mass required to have a sustainable community and economy around the platform.

    Linux is still in the minority, but it is growing at a rate that the Mac, Amiga, and OS/2 never saw. We have plenty of people developing software for Linux, and we have big name vendors like IBM, HP, SGI, Dell, RedHat, and others who are investing in the platform in their corporate interest as a hedge against Microsoft. We have people around the world, speaking dozens of languages, all contributing to and developing fr Linux. As this proceeds, Linux will grow out of its fanatical stage, because the need for it will have dissipated.

  • by be-fan ( 61476 ) on Friday December 08, 2000 @12:16PM (#573658)
    Here are the things I can see wrong with Linux's in userspace.

    1) The kernel development model is flawed. What they have right now, a major kernel release every two years or so is fine, two years isn't terribly bad in dealing with SW incompatiblity. However, there are scads of changes in the patch releases. That should not happen. The interfaces between minor versions should be set in stone. That's going to take some actual *architecturing*on the part of kernel developers, but hey, the BSD guys do it, so should the Linux guys. Several improvements I can see in this area:
    a) Constant interface between patch releases. Even requiring a recompile is unacceptable. You're not in hacker-land anymore, deal with it.
    b) Seperate the drivers *completely* from the kernel. Totally modularized, not even part of the same source tree. The kernel should have a well defined API for drivers (like the VFS layer, or a network driver layer) and stick to that API until the next x.y release comes along. The kernel already has these to some extent, but too many important things are dependant on the kernel source, and the interfaces are not written out and strictly enforced. Having the source can be a blessing, but it leads people to access stuff in ways that they shouldn't.
    c) Prep the kernel for commercial space. That means a consistant way to configure EVERYTHING. (Seperate methods like some parameters in modules.conf and others via /proc, and some in source is unacceptable.) Somebody on another discussion pointed out how Sun has a consistant config accessible from /proc that applies to everything on the system. If that works, then copy it. If it doesn't then invent one that does.

    2) Then there is the issue of distro. Standards are absolutely necessary. Standards != lack of choice. Take 3D cards. There are many different 3D architectures out there, but they all follow a standard API. The only person who should care about the specific distro is the user, who chooses that based on things he likes about it. The app maker should just code to "Linux" and be done with it. KDE and GNOME are only exacerbating the problem. At least when all you had was X and a window manager, you could use 99% of the features of the windowing system without caring what the user is running. KDE and GNOME aren't even source, much less binary, compatible. Sure you can install multiple libraries, but that leads to both bloat and support headaches. Same thing for extraneous libraries. I am furious that urpmi uses Python? Why the hell? You've already got Perl don't you? I don't care which scripting language the system uses (and stuff like urpmi is not an application, it is part of the overall OS) but pick ONE and stick with it. Then there are the miscellaneous libraries that people seem to like using. Don't. Release quality apps should not use TK, XForms, FLTK, or any other non-core API. I have already talked about how the LSB should publish a strict set of guidelines and distro makers should voluntarily adopt them, and about how GNOME and KDE should become binary compatible before their userbase gets too large (see my other posts.) None of this takes away freedom from anyone. Distro makers are free not to obey the standards, users are free to use neither GNOME nor KDE, and developers are free to use miscellaneous APIs. What it prevents however, are distro makers being non-standard for no good reason (like Mandrake and its idotic desicion to symlink the contents of rc.d to /etc and a non-standard script wrapper to the SysV initscripts), developers being non-standard for no good reason ("but I like TK better!") and it gives the users the freedom to just install "Linux" without dealing with the bloat, the headaches, and the incompatibilities that they have to deal with today.
  • Comment removed based on user account deletion
  • few distros come set up for 3d acceleration out of the box, and getting it running requires too much manual configuration. Mesa libraries certainly don't make it easy. Not until XFree86 4 and mature drivers for every major card come standard on most distros will 3d games be easily set up. Stuff like Nvidia's binary only drivers aren't going to make that happen anytime soon.
  • Nice comment. But it ignores some things:

    1) Not everyone is ready to open source their cutting edge software in a cut-throat market.

    2) It would really suck to have to reboot to play a game.
  • by ca1v1n ( 135902 ) <`moc.cinortonaug' `ta' `koons'> on Thursday December 07, 2000 @08:35PM (#573666)
    I know a lot of dual-booters who bought the windows version the week it came out. They didn't want to wait. You really can't blame ID for releasing for their biggest revenue-generating platform first. That's just common sense business at work.

    On to Linux, I think part of the problem is that it is having a massive identity crisis. You don't see the OpenBSD community up in arms about the lack of games there. That's because OpenBSD has established its purpose as a server OS. It does one thing very well, and the rest is not important. Sure, flexibility is nice, but do you really WANT the same basic kernel running both your wristwatch and your render farm? It looks to me like the folks at Be had the right idea. Unfortunately, their market space happens to be the same as that of consumer Windows versions, and those users tend to be the ones who don't want to rock the boat.

    I suppose that the distros could solve this to a certain extent, but everyone here keeps getting their panties in a knot about the whole "Red Hat isn't an OS" thing and the "GNU/Linux" thing.

    One more point for the "Don't buy it because it's not Free" folks: everything has its limits, even Free Software. One of the joys of entertainment is that someone else is doing the work. I'm happy with a binary if it means that the guy on the other end isn't using an aimbot.
  • Except those who bought a brand-spankin' new video card six months after the game shipped and realized that this bootable CD has no drivers for it.
  • What are you suggesting as a solution, then? The only things I can think of, assuming you are not willing to rework your build system to use autoconfigure, is to build for specific distros and get very particular about what rpm or deb dependencies are required.

    MacOS X has a nice concept of 'software bundles', where an installed application is actually a directory that contains all of the resources and particular libraries that the application requires. I can imagine that something like that might help the situation out somewhat, but it sounds like you are really complaining about the rate of change in the Linux world, which isn't likely to settle down as soon as you would like.

    Speaking as both a developer and as a consumer of software on Linux, I have to say that spending the time to make your build environment shippable and understandable by outsiders is a very worthwhile investment.. it may feel a bit funny to spend development time on something other than the actual code that the user will run, but treating such packaging issues with respect is the mark of a good development team and a good product.

    Anyway, I'd say that if your product (which sounds quite complex and interesting.. what does it do, precisely?) is so finicky as you suggest and the burden of compiling binaries for various linux distros is so high, I'd imagine that you would have to decide if the revenue or attention you get from making it available is worth the effort, as it would seem unlikely you're going to be able to get much peer development with a closed source product.

  • ...remember that the next DOOM will be developed on Windows 2000 using NVidia hardware.
    Partly wrong. John Carmack is planning to do initial development for DOOM on Linux. You have no way of knowing how they will release it for Linux - from posts I've seen it looks like they have not made up their minds yet, so it's a little early for you to say what they will or will not do.

    But you're right about the NVidia hardware.


    Torrey Hoffman (Azog)
  • Comment removed based on user account deletion
  • by drivers ( 45076 ) on Friday December 08, 2000 @01:09PM (#573681)
    You know, when Doom 1, Episode 1 came out, almost everybody who used computers for games had to run out to upgrade their 386's and 486's RAM to just 4 MB. What else is new?

    As for me, I waited for the Linux version to come out because Carmack said we should buy that version if we wanted to support Linux boxed games. Then it didn't come out, until I already played it long enough on my friend's Windows box. I held out because I didn't want to put my money into the Windows version instead of the Linux version (even though I do put lots of money into Windows games) like Carmack said. By the time the Linux version came out, and I looked through tons of stores, I just didn't want it that badly anymore. I ended up eventually buying U.T. instead... the Windows version even! It turned out it was a much better game anyway. And to think, I was big into Quake 2 (and I worshipped DOOM, but that is another story).
  • I bought a tin-boxed Q3A for Linux, and I have yet to play it under linux. Or windows for that matter. I ran it under IRIX on a 24 cpu Onyx2 (of course, only one CPU was used... sigh). And after that I played with it on a friend's mac.

    Maybe I should have played online so my CD key would be registered... oh well, maybe the next generation of FPSes will offer a better chance for linux.

    -Chris
    ...More Powerful than Otto Preminger...
  • NO, open source is not the same as compatibility.
    Take your religion to church.

    The NVIDIA driovers are actually pretty excellent. They are unquestionably the best today on Linux, and I challenge anyone to refute that. The Graphics ABI, GLX & X stuff has all been standardized and the NVIDIA drivers are compliant.

    Any game which calls glx and OpenGL will work just fine on NVIDIA hardware.
  • ID claims that sails are disappointing. Quite right. Many users had to wait nearly a year to see normal X 3D support on Linux. And note this "X 3D" support. There is a "less noted" library called Mesa that ID programmers seem to have forgotten. Better to have suffered amnesia. Quake II worked with this library on Voodoo cards and preformed quite good. Yes, this stuff didn't work with other cards but one also has to note that, back then, few card vendors supported Linux. However ID made two big mistakes on this. First it dropped out Mesa support and ran straight to X. That was the MISTAKE. X didn't have normal 3D support back then. Only two months ago we started to see distros with NORMAL 3D support. And even most developers/testers have seen it not before July. So sorry ID. The sales are bad because you made an incorrect move.

    Now about kernel changes and other stuff. I have Quake2 working for nearly two years. under those same binaries of version 3.20. Software mod AND 3D mode. Yes, on Voodoo. But they are working! I ran from 2.0.X through 2.4.0-test6 with it (the newest kernels were not tested because I had no time to play). I ran from glibc 2.0 through 2.2. I had TONS of Mesa and glide libraries running on this Quake2 stuff. Yes, sometimes something broke. But mostly because I wanted to test a new beta or to play a little with performance/quality. So I don't get the point. Even considering the dangers of closed source, their damn Quake2 3.20 is still alive.

    Maybe the fact ID tried to play a pioneering role on Linux 3D games. provoked this? Very probable. They started when all here was damn green alpha. No drivers, no libraries, no architecture. And the risks were HUGE. So probably, due to this, Quake2 became unpopular. But there is one thing that ID can be proud of... Their push through linux gave the system a real 3D system. The one we have been waiting for nearly 3 years. It is fantastic how things run now. Their push forced everyone to think and do the engine. Before this there were only some adventurous attempts. After Quake3 we had a real combinated push through 3D support on X. And here I can only say - Thanks ID...
  • A distro CANNOT have this certification. This is and will remain largely a driver and config issue. You might be able to certify a system but youy cannot certify a distro when you have incomplete drivers and conflicting API's and driver models all over the place.

    Getting the distros reasonably consistent would be an improvement but more progress on the driver front and a complete aversion to driver model forks or reimplementations is what's required.
  • Linux has had to build itself up from the ground without being able to rely on commercial groups to make the software it needs.

    Why should games be any different? If the commercial developers won't make games, then we're going to have to do it ourselves, just like much of everything else in Linux.

    As a blatant plug for my own project, this is exactly what we at WorldForge [worldforge.org] are shooting for. Good, free games targeted to Linux (with Windows ports being secondary.) If you want to see more Linux games, with the added benefit of being free and open, then lend a hand.

    Bryce

  • I hope I'm not responding too late to provide valueable feedback. I too have purchased 2 copies of Q3Arena (one for my Mac and one for my Linux machine). When I read John Carmack's comment above and Todd Hollenshed's comments on the Voodoo Extreme forum, it sounded to me that the biggest problem with the Linux version was the support costs.

    One option that Mr. Carmack didn't use is some sort of community based support option (and I don't blame him for not bringing something like this up, it might be too hard (or too time consuming) for Id to put together or it might portray too large of an ego).

    Linux users have really supported thier platform in the past, and having a game like Doom 3 on Linux would help the Linux cause (and Thank You Mr. Carmack for releasing Q3Test on the Macs & Linux *before* Win32, as it forced people that wanted to play Q3Test to experience another OS).

    There are two ways they could pull something like this off. Have a special Linux section on the doom 3 website (linux.doom3.com?) and have a bulletin board system where Linux users could ask their support questions. (I'd offer to help run that board)

    If Id did not like the idea of a public bulletin board system, maybe they could pick like 30-50 Linux people, give them a copy of Doom 3, and give them an email account. All linux support questions would be emailed to the whole group, and that group would be responsible for solving problems? (There are lots of problems with recruiting these people and forcing them to answer tech-support questions instead of just taking their free copy of the game)

    I don't know about the rest of the Slashdot community, but I think that we should work with the companies that are working to help improve our mindshare. To Mr. Carmack (and the whole Id Software crew): I'm willing to help make Doom 3 available on alternative OS's (namely, MacOS X, Linux & *BSD)
  • Given the major linux distros like fighting for marketshare, none of them will agree on a format.

    Rather than try to get all the Linux distros to play nice together, it would be eaiser to point to an outside source of Linux compatibility and declare that the standard. This is a BETTER solution than declaring one distro your 'standard'.

    Lo and behold, such a platform exists. FreeBSD and the Linux compatibility layer.

    Think of this: If your code works with the BSD compatibility layer (BTW, Quake runs FASTER {ok, not much faster} on FreeBSD's compatibility layer than it does on RedHat 7.0), and it doesn't work on a 'linux distro' or your configuration, exactly how compatible is said distro/your configuration?

    The only other way is to ship a distro on the game disk and claim that is the SUPPORTED version. All others are unsupported.

    RPM does NOT solve the issues with the 150 or more linux distros, nor the different kernels. RPM is a RedHat solution, and there are a whole bunch of other Linux distros that don't think RedHat *IS* linux, just *A* linux.
  • they'd like to do that, and Carmack has made Q3 to be very portable, but with Christmas approaching, they can't afford not to release the windows version as soon as they can, even if putting a linux binary on the same cd would only take a week more. The plan with Q3 was to release Linux, Mac, and Windows at the same time, but the holidays again forced them to release windows first, and then Linux a couple weeks later. Much quicker than most porting efforts, but not quick enough to stop the dual booting Linux users to get the windows version and wait for the linux binary to be posted for download
  • This is exactly what's needed. Ideally I could download a small utility off the web that quickly checks what libraries I have installed, tells me where to get the ones that are missing, and can even grab the tar/rpm/deb and install it for me if I have the root password. All that could be done in stages if it gets accepted.

    Does anybody remember when PCs were extrememly non-standard, and the game market was going nowhere fast? CGA/EGA/VGA, Adlib/SB/Offbrand, DOS/DRDOS/Win3.1, everything from only 360k floppies to 40M hard drives, CPUs from 8088s to 386DXs. I had a PCjr, and had the fun of trying to find games that knew how to address its oddly placed video memory. Then Microsoft and Intel sat down and defined the Multimedia PC standard. I think all version 1 mandated was an Adlib or SB soundcard. But every year or two they released a new one, not forward looking so much as raising minimum standards. And that seemed to provide a nice solid base.

    Of course MS replaced this process with ready to run on Windows and increasing levels of DirectX when 3D began to splinter. Hmm, maybe the people saying "Screw the games, go buy a Dreamcast!" have the right idea.
  • Remember, too, that Windows has, for Microsoft, no marginal cost: A hardware manufacturer makes copies from a master disk for each new PC it sells.

    Marginal costs are not a true measure of costs to a company for developing software. Sure, the marginal cost is near zero (or closer to $3.00 if you buy it in a store). So what? What about the cost of R&D? Marketing? Sales departments? Legal departments? Designers, artists, foleys, etc. all still need to get paid.

    They pay this cost up front, and amortize the rest over time. The average MS software package gives you 90 days of free tech support. This can cost MS anywhere upwards of $5 per call.

    So it DOES cost a lot of money to produce windows. Just because the media doesn't cost much, that doesn't mean that it doesn't cost anything to create.

    You might want to think about that.

    Simon
  • Microsoft have been in existence since 1979, and DirectX 1.0 came out in 1995, so therefore it was sixteen years before they had any kind of framework for gaming on any of their operating systems.
  • Oh yeah, it's just wonderful news for the movement to see that one of the strongest supporters of cross-platform retail releases has decided that it's just not worth it anymore. If you want to say that there's a silver lining to this news, fine; but to claim it to be good news itself makes me feel embarrassed for you and for the people who modded you up. It's shameless, and even though everyone knows it, I'm sure I'll get modded down for pointing it out.

    I hate to compare this to a hot-button political issue, because some people will be against the argument just because they're mad at the analogy (so I suppose that getting modded down for this part wouldn't be too unfair), but the situations are too similar, so here goes. Your post totally reminded me of Al Gore's speech on Monday where he stood smiling before the cameras and told America that his losing in front of the Supreme Court wasn't bad, and in his eyes, wasn't even a neutral thing, but actually a good thing, because it gave him a roadmap for his lawyers in future cases. I didn't even see one single person, not the shillingest of the shills, actually try to defend him on that one.

  • I haven't bought anything from Loki (yet) because I haven't seen any games there that I like. If they had RA2, I would have bought it. Roller Coaster Tycoon, ditto. OTOH, I was planning on getting Deus Ex for Windows, but will be spending the extra few bucks to get it for Linux.

    Not every game is the same. I don't want 'all games for Linux'. I want the games I want for Linux.

  • Yes, I wrote that article and I stand by what I wrote. Your characterization aside, Loki made a promise to me to resolve an issue I had with an order which they broke. Then they never fixed their web page, allowing others to make the same mistake again and again without even letting their customers know beforehand just what might happen. In a nutshell, if one purchases a pre-release title and in the same order purchases something else (even several titles), because of issues with their distributor whatever else was purchased will get back ordered along with the pre-release until that pre-release ships. This is right off of their web page, with no warning whatsoever. Months later, the problem with their web page still hasn't been fixed, nor has the game in question been released (though I admit that's a separate issue). I note that anyone who ordered other product along with Alpha Centauri five months ago would still not have receieved any product. This is no way to maintain customer friendly relations.

    Have you ever experienced problems like this with L.L Bean or Amazon? Neither have I. Welcome to the world of business, where customer service matters.

    Cheers,
    --Maynard
  • Fair enough, but two points. First, GPL is not anti-business.. there are *tons* of companies producing and selling Linux and Linux accessories.. every PowerEdge server that Dell sells with Linux pre-loaded is real money. The support and service contracts that Red Hat has with Dell, IBM, etc., are real money. The $70 it costs you to pick up a box o' Red Hat at CompUSA is money. Signing up for automatic updates with the Red Hat network is money. TiVo is money.

    Second, GPL is a particular license that is granted to J. Random User to download and use one's software, nothing more. If someone came to me and said, 'hey, i wanna use Ganymede on terms other than the GPL', I would say, 'take it up with The University of Texas at Austin's intellectual property licensing department, I'm sure they'd love to make a deal with you.'. Just because something is GPL'ed doesn't mean that commercial variants cannot be sold, provided that there was not significant contributions by others who would not be willing to see their contributions relicensed under a non-GPL license. TrollTech is doing this with their dual GPL/commercial licensing of Qt, and they are hardly alone in doing so.

  • The software is not free. They are planning to release Q3 in binary form only. Thus the number of compiles they can do is limited compared to the possible configurations of kernel, distro, & countless other things GNU/Linux users can have. I know id releases old versions in source form, but I doubt they will be selling GPL-liscenced new software any time soon.

    The other problem is that they way they are marketing the game, GNU/Linux is not a huge market for gaming. Windows may seem to have the lion's share (and then some) of gamers as users. GNU/Linux may seem to be mostly a server platform, but lots of home users are installing it to toy around with a UNIX-like OS. This is the real market for games on GNU/Linux. id should think of it this way: making their apps free (as in freedom :-)) would allow a lot more users to enter their market. Sure they would lose some users to sharing, but they would also gain people running obscure configurations, not to mention the *whole posix market*. Yeah, this is mostly server/workstation, too, but there are a lot of BSD home users, plus a number of people who would install it anyway. I took a tour of my school's CS lab the other day and they were running Solaris (with GNOME!) on a Sun network (with Sun Rays--DAMN that was some cool stuff) and they were running Doom, I think. Maybe it was Quake 1. I'm not sure. It was probably because they knew they were having perspective research assistants coming through on tour, but it is a market, especially considering the number of UNIX machines out there. Plus, people could port it to Be, Amiga, and any other OS they want and send it back to id. In the end, company's really do benefit from making their software free and so do customers.

    -----
    # cd /
  • I bought the aluminum box, and have been playing for months on my debian system.

    I've done many, many "apt-get update ; ap-get dist-upgrades" over the same time period.

    Absolutely no problem installing, and I consistently get 40-50 fps on a old K6-2 with a voodoo banshee.

    The single issue I had was the game would slow to something like 1fps if the lighting was set to "lightmap" instead of "vertex", and I fixed that by experimenting with settings.

    As far as slow sales, well, that's the "linux communitys'" fault. Freedom is not free, and you're gettig exactly what you pay for when you don't buy Linux products.

  • by ChaosDiscord ( 4913 ) on Thursday December 07, 2000 @09:15PM (#573754) Homepage Journal
    So speaketh Todd:
    ...there will be a Linux version probably "unsupported", however).... Going forward, I fully anticipate that we will continue to push the platform in the hopes that one day soon Linux will be a viable platform for retail commercial entertainment software distribution.

    ...

    All said, we will continue to be a leading supporter of the Linux platform because we believe it is a technically sound OS and is the OS of choice for many server ops.

    He admits that it wasn't terribly successful, but chooses to keep pushing it anyway. They're planning on continuing to release versions for Linux, just not in boxes... for now. Darn, a Linux version of a game requiring end users to install additional drivers and shipping later than the Windows release didn't do so well. I feel so underwhelmed.

    Linux still isn't a "plug it in and go" as Windows. 3D acceleration is pretty iffy. There is nothing as smooth as GLSetup. But it's getting there. And when I plug something in and it doesn't go, Linux is much better at recovering and helping me fix it.

    Have a bit of patience. As XFree 4 stabilizes and 3D acceleration becomes easier to install and maintain, I definately expect to the see the situation improve.

    I eagerly look forward to removing my Windows partition.

  • by Azog ( 20907 ) on Thursday December 07, 2000 @09:03PM (#573766) Homepage
    Yup. This might end up being like the Mindcraft tests that showed NT as being faster than Linux.

    After a couple weeks of denial, the developers realized there really was a problem with Linux on high end hardware and started fixing it.

    This is the same thing. People will be in denial about it for a while. Maybe, if things go well, the distribution developers will realize there is a problem. It's not like theres no solutions out there... if every consumer oriented distribution followed the Linux Standard Base, and the LSB was beefed up to include a lot more details like library versions, etc. then a program that worked on one distribution would have a much better chance of working on others. That just isn't true right now.

    A lot of the problem is in the way 3D accelerated graphics and sound is configured. That's probably the hardest part of setting up Linux on the desktop right now. That's due to two factors: 1, X Windows only recently came out with a decent architechture for 3D graphics, replacing the older custom hacks which mostly were 3dfx-centered. Second, the graphics card market changes very quickly, and the very popular NVidia cards dont have fully open source drivers. This inevitably leads to compatibility problems. Unfortunately Quake III got stuck right in the middle of it.

    The way Quake III was sold didn't help. If the Linux and Windows versions had hit store shelves at the same time, they would have sold a lot more of the Linux ones. But most Linux-loving gamers still keep a dual-boot Windows around for gaming and were not willing to wait for the Linux packages.

    The situation can and will get better though. Hopefully, by June next year all the major distributions will be based on Linux 2.4, XFree86 4.0.1, and will have setup programs that actually work for 3D graphics. Hopefully libraries will become better standardized. KDE 2 and the next release of Gnome will probably bring a larger population of people who actually use Linux on the desktop without dual booting. Those people will want games.


    Torrey Hoffman (Azog)
  • I argued before that Linux needs a universal, DirectX-like API. NOT OpenGL. Something that can handle sound calls, graphic calls, directplay-like networking features, the works. People who use OpenGL might question the performance of Direct3D, but the fact remains that game-makers only need to write a single spec for the game, and DirectX handles what calls the hardware can actually carry out and which ones can pass it by. Earlier versions of DirectX didn't do this well. DirectX 8 does it beautifully.

    And for all the naysayers who said Quake was better because "it's open source", I'd like to remind you of something. UT was not open source. Buy EpicGames released a *free* full version edition of UT off their website. Granted, the graphics weren't as optimized as the Windows version, but it was trivial to get a dedicated server up and running (one of the main things I saw many Linux boxes doing for Quake 3).

    Think about it.

  • First off, I don't speak for Loki here; these are my personal observations.

    Quake3 came out as a boxed product for Windows before it came out as a boxed product for Linux (speaking of the full commercial game, not the demos). Many of the hardcore Quake people went out and bought the Windows version, knowing that that Linux binaries could be downloaded for free. How many people are going to wait an unknown amount of time for a possible boxed Linux product when the Windows version is readily available with easily downloadable Linux support?

    Multiple versions and ever-changing kernels? Please. Ever-changing GL drivers, perhaps, but that was hardly a problem since Quake3 was THE driver benchmarking tool (and Carmack was somewhat involved in their development). Support was a nightmare? I thought Loki was handling the support for the Linux version.

    The Linux gaming community will get over it. There's more impressive stuff coming out (like Tribes 2). We'll get our gaming fix.

    -John [badly in need of a faster 3D card for T2]
  • Why do you call Windows® a toy, friend? A hammer is used for pounding nails; a saw, for cutting wood. There are different tools for different tasks. While Linux has shown promise as a low-cost server platform, it is very poor for many other tasks that are part of a business environment. Even Windows® Me is a tool in its own right: it is a tool that allows the user -- who may or may not be computer-savvy -- to send email, surf the WWW, compose documents, and play games. And even when the user plays games, it is the game that is the toy, not the operating system.

    A common denominator in poorly written trolls such as this is the reference to "Windows". No discerning between 3.1 or 2000 Server; to the average Linux flameboy, it's all just "Windows". Sadly, ignorance of this type will be your downfall. Nonspecific xenophobia is characteristic of many violent, short-lived social movements. Nazism, for example. If you insist on criticizing my company's products, why not at least accurately specify which you are referring to? Even the difference between Windows® 2000 Professional and Server is significant. They are different operating systems intended for vastly different purposes. The differences are as clear as those between Linux and this ominous, uncertain "Windows" you describe.

    Another flaw in your people's reasoning is your stubborn insistence that no other perspectives besides your own can possibly exist. From the perspective of a corporate executive, Linux is the "toy": it has a poor user interface; it does not support business standards (The fact that we are responsible for said paradigms becoming "standard" is irrelevant. Microsoft has gotten where it is by providing quality software and through smart business practice.); it has no real support; it is provided by at least a dozen "distributors" whose motivations are are often very different; it does not fit comfortably within existing enterprise computing environments. The closest thing Linux has to a business operating system is Red Hat's distribution, which, sadly, is bloated, buggy, and has an uncertain future.

    Finally, I would like to say that you do have a choice. Any other belief is a delusion. Users have always had a choice, and Microsoft would not have survived the late Eighties (when Apple and IBM held marketshares comparable to our current so-called "monopoly") if this were not true. Linux has been a "hot topic" in the computing industry for over a year, and has received support from inummerable corporate juggernauts. The reason it has not succeeded is that it, at the moment, lacks what it takes to satisfy business computing needs both on the desktop and in the server room. It really is quite pathetic; if Linux's fifteen minutes of fame had come but two years later, it may have been mature enough to "make it". But Linux has proven itself to be yet another come-and-go, drop-in-the-bucket fad in the Dot-Com age. So the Enterprise returns to the tried and true solutions which have worked for as long as the modern business computing envirnonment has existed: Microsoft, Sun Microsystems, IBM, Hewlett Packard, et al. Even Apple has more of a place in this world than Linux does.


    See you in hell,
    Bill Fuckin' Gates®.

  • And is it some kind of wonderful technology that no one could duplicate?

    No. It's easy enough to come up with a similiar API.

    "Free your mind and your ass will follow"

  • because OpenBSD has established its purpose as a server OS. It does one thing very well, and the rest is not important. Sure, flexibility is nice, but do you really WANT the
    same basic kernel running both your wristwatch and your render farm?


    The way I see it, different Linux distros are filling somehwat different market niches. Red Hat is targeting the server, Mandrake is gung-ho about the desktop, and Caldera (for what they're worth) is all about the ISV channel. Lineo, Hard Hat and others are competing for the embedded market.

    There's no reason different distros can't fill different niches. In fact, I would argue that they have to in order to differentiate themselves and survive.

    I'm quite happy with the same basic kernel running both my wristwatch and my render farm, provided each has the appropriate modules loaded and compile-time options set. I would prefer that to having an entirely different OS for every device I own. Why reinvent the wheel?

    --
  • It's worth remembering that a few things happened all about at the same time:

    NVidia shipped their TNT2 and 6 months later, the GeForce, thus ruling over the high-end market. Better yet, they promised Open Source drivers. Except that there were no working Linux drivers available at all during this period, and real open source drivers never shipped. Lots of Windows and Linux users rush to NVidia.

    Id shipped Quake III on Linux at the same time as Windows. Except that for 3D, Linux was a mess of beta-quality stuff, none of which was a standard part of any OS distribution, and most drivers were missing.

    No shock that Quake III didn't sell well on Linux, given the circumstances.
  • Id may be disappointed with sales of Q3A, but I have to give props to Loki software, who are doing amazing work at not only porting games to Linux (real, full-on games like Unreal Tournament, yum), but who is also developing and releasing libraries like SDL and OpenAL to give Linux something akin to DirectX.

    I've bought SimCity 3000 from Loki and have been playing a ton of Unreal Tournament with their downloadable patch, and both games feel every bit as professional and polished as their Windows counterparts, right down to the graphical install.

    Game after game, Loki continues to do what I would have sworn was impossible to do on Linux, and they really deserve the support of the Linux community.

  • that anon guy who copied my sig is not me.
  • by cyber-vandal ( 148830 ) on Friday December 08, 2000 @12:37AM (#573796) Homepage
    Every OS has problems getting software onto it at first, so any panic is rather premature. Windows has a huge stranglehold at the moment, but as people move and as Linux improves, the apps will come. The corporate market is the one to aim at, as that's how DOS/Windows got acceptance, using the same thing at home as at work. Give it time. It took Microsoft 16 years to create a decent framework for games and Linux isn't even 10 years old yet. I doubt, though, that it will take more than a year to get this sorted. The Linux movement has gained serious momentum in the last 18 months - expect even more excellent things for the next 18.
  • If you've never had a 3D driver break in windows, then you haven't really been using windows very much :-)

    I have Q3A Demo installed on Win98SE at work. I have USB speakers there. Guess what? It does not work: no sound whatsoever or quick burst of something on startup screen and then silence. It is not very useful without sound :-)

    This story tells one thing: It is hard to support software in unknown, never tested before configurations. The OS does not matter - Linux, Win98, WinNT - they all are too fluid, too unpredictable. Game must run on a game box, and that's it. All consoles are such dedicated boxes. PCs aren't. Only assortment of CPUs will confuse anyone - and in games you definitely want to use as much of CPU hardware as possible. Video cards are another endless source of excitement :-) Even sound, as my experience shows, may be tricky.

    The OS does not matter. A game must run on known system, only then it can be properly tested and supported.

  • by Anonymous Coward
    I work for a research project that releases binaries of its product free to whoever wants to download it. Our source is closed(for reasons too nasty to get into, so don't bother asking) and this is the best solution we have right now. Supporting linux is a right bastard of a nightmare when you are releasing binaries. Sure, dynamic objects were supposed to solve the problem, but uh, ever use NIS? The totally braindead way of doing NIS completely kills any hope of releasing a statically linked binary that uses it(the nss libraries hard code dl_open, and use full library paths instead of the shortcut names like they are supposed to). If you supply -static on the gcc command line you'll get something static, that then mmaps and dl_opens a shared library manually. :( Needless to say the backwards compatibility is a very scary concept concerning libraries in linux, especially libc! Routinely hyperimportant symbols like _IO_stderr get changed with a difference in the third revision number of a library! That is insane. This means if I used stderr in the compilation of a library with one version of libc, and then later link against it with the new libc while creating a static executable you get permanant, unfixable link errors. This is not happy for people who just shrink-wrap executables and sell them. Not everyone wants or is able to release thier source to be compiled on the target architecture before use. One of the reasons we don't is because our project is pretty old and the build system is a total house of cards nightmare and only the hard core developers truly understand it. Do you realize how many support problems we would have to waste time on just to get a user to compile our product when all they just want to do is use it? The build system works just fine for us, and it would take too much effort to make it easier to do for the average person. Why break it if it works already? Also, another killer for doing any type of code that depends on the libraries themselves is that people will partially upgrade thier distribution. Say thier running a 2.4 kernel with a glibc-2.1.1 library. Sure this is fine, but a shrink-wrapped binary is gonna flip out if you do anything even remotely system-code oriented. Since so much changes in linux so quickly and there can be so many permutations, it becomes impossible to produce executables that will run reliably on linux. So enter the subject of the message. It is in linux's best interest that you actually compile the product you are about to use before using it. Linux is trying to kill executable only distibution methods and promote open source. Frankly it is a bad idea to exclude precompiled binaries and here's why. Say you are in a situation where a group of people run a centralized file server, and other groups with different administrative domains all share from the centralized server. Now, install some packages on the file server and immediatly there are problems as now only SOME of the other groups can run your program. The solution? Recompile the program for every single type of linux there is in each group(yeah, just try to get them to do that all at once, they are seperately administered right?) and complicate the file structure of the server to accomodate everyone's variation. This is utter hell from an admin's point of view. I am very happy that linux is evolving and getting new features, but I am sick and tired of yet again discovering the subtle problems every 6 months when we run our code on more up to date distros and then having to fix them(we do serious systems programming and even a small change of a symbol in libc, or an alternate path of execution in the core functions of say read(), matters to us greatly). There are a lot of distros and consequently it takes an increasingly large amount of time to deal with it all.

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