Scorched Island 3D 113
kost writes: " There is clone of popular DOS game called Scorched Earth but this one is in three dimensions (very good concept). It is called Scorched Island 3D and you can download it here from FTP server or you can see some screenshots. It is a game where you try to shoot your opponent over the hill with different weapons and such. Disadvantages of the game include lack of sound and network play. " Ah, Scorched Earth. I spent a lot of quality time perfecting my angles to play the crap out of my friends and neighbors. It's good to see this game back. (michael: Enemy has rubber shield (the purple one), and is in a depression. Solution: napalm, contact triggers, fire shot that hits shield and immediately goes into the dirt next to him. Napalm pours out, fills up, and pours into the tiny hole in the rubber shield created by the shot hitting it. A single sweet second where the entire inside of his shield is full of napalm, held in by the shield, then, FOOM! Toasty.)
Re:NeTrek (Score:1)
Re:COOL! (Score:1)
Re:COOL! (Score:1)
Other Ports (Score:1)
Re:Other Ports (Score:1)
It is still out there, and you can play online! (Score:1)
Go to this site [scorch2000.com], and you can download the best and most accurate port of Scorched Earth, and, if you like to waste time at w/o/r/k/ the computer, you can play on-line against either robots, or other people on-line. Written in Java, it should work on any PC with a JAVA port.
ttyl
Farrell
My all time favorite classic... (Score:1)
Original Scorched Earth still available (Score:1)
Ballerburg! (Score:1)
Re:Low Standards (Score:1)
For those of you running Windows (Score:1)
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Excellent! (Score:1)
Play sucks - improvement needed (Score:1)
However, nothing happens.
Either the code is bust, some improvement in the instructions is required, or I tried to fire a dud.
Vik
Re:Already been done (Blast Doors) (Score:1)
Strange (Score:1)
Scorched Earth (Score:1)
xscorch (Score:1)
Another disadvantage. (Score:1)
I'm a big fan of scorched earth, and I'm pissed that I can't play this game. Guess this is how you linux people feel when something comes out that interests you that runs on Windows only.
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Scorched Earth for Windows (Score:1)
I dunno if someone else posted this yet, but I did a google search for "scorched earth" and got that link. Been playing it for a while now. Go get it.
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QBASIC Gorillas (Score:1)
Already been done (Blast Doors) (Score:1)
check it out
http://www.fiends.com/Blast.stm
Re:BlaBlaBla (Score:1)
Original Scorch is still available right here. (Score:1)
http://www.classicgaming.com/scorch/
Current Version is 1.5
They still have the 1.2 version as well.
Re:Hey... (Score:1)
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Not a disadvantage... (Score:1)
Why do people always expect to have things done for them, for free? Don't be so greedy.
Cheers,
Rick Kirkland
Re:Those Linux games (Score:1)
Re:So... (Score:1)
Re:I remember when my friend said... (Score:1)
Justin Dubs
there's also 3dscorch... (Score:1)
Glen Murphy
Network Play (and Mac Bolo) (Score:1)
Sure, you'd have people firing up Bots, but a cheater in Bolo would quickly got bored.
I'm still terribly surprised that noone has taken up a Linux Bolo... (and given the amount of work I've got this winter, somewhat thankful I don't have that addiction to contend with!)
Hohoho everyone...
*scoove*
I remember this back in the day... (Score:1)
We used to get pissed when someone would shoot deathheads when there was no land left (we played with erratic land) it would take 5-10 mins before all the bombs would explode.
There were also hacks that you could do to give basically unlimited cash. so everyone could load up on max ammo and junk. I gotta find this again when I get home!!
On a similar note... LORD :) (Score:1)
Runs on Linux with DosEmu too
Re:Network play (Score:1)
Re:Network play (Score:1)
If there is no obscurity needed, you can have a completely client-to-client game. However, eventually computer AIs will surpass human gaming ability, and you won't be able to automatically trust anyone. As it is, an AI in a non-strategic game, where aim or reflexes or such things are a factor, can easily kick human butt.
And by the way, hiding source code just makes it a little bit harder to cheat.
Re:I remember when my friend said... (Score:1)
Re:play it in javascript MOD UP! (Score:1)
Andre
Re:Linux only? (Score:1)
-J
I'm stoked (Score:1)
Re:BlaBlaBla (Score:1)
After all, what's seen as "old" for me is Wolfinstein3d.
Re: (Score:1)
Low Standards (Score:1)
Hemos writes:
A lot of people complain that Slashdot tends to mimic Freshmeat when things are slow ... like the "Night Before Chrsitmas"(tm). But we all know the real issue is that the plaintiffs never got their software mentioned.
Take a hint from Hemos: if you can use three dimensions (doesn't matter which three, I suppose) at a time, you'll get a mention. Trust me, there is a lot [slashdot.org] of precedents [slashdot.org] for this [slashdot.org].
Happy Holidays!
Re:Network play (Score:1)
Yes, I know that is not relevant to your problem, but I though I would mention it, because it is such a clean and obvious solution in some cases.
Re:Not a disadvantage... (Score:1)
For some reason, I find it utterly hilarious to find that on Slashdot.
In any case, many people don't have the skills to port things. I certainly don't. But I also don't have any interest in porting, since there are alternatives available for DOS/Windows
Several upcoming wormlike linux games: (Score:1)
Re:Network play (Score:1)
Re:Network play (Score:1)
A quick search might guide you to their discussions as I myself, do not have an elegant solution for this common problem.
-- RLJ
Hey... (Score:1)
I've been looking for MONTHS for this game. If you do, I'd love to know where I can find it.
- Wedg
xscorch (Score:1)
Re:Not as good as it looks :( (Score:1)
First came Populous (Score:1)
To end this comment...I feel as if all the companies, or free-folk alike, have created these games (I have not tried Scorched 3D yet, but I did love the original) have created the games with graphics in mind. Did you ever have to "LOOK" at the 3D surroundings in the original Zelda to figure out what the hell you were doing. Because now (and yes...about 12 hours ago) I was sitting there searching high, low, left, and right for a stupid thing that I missed. While Zelda being a piss-poor example, but it gives out the general idea that 3D has taken the place of game-play. Yes it enhances it, but it also takes away from it...sometimes. The enhancement is great in Zelda (so far the first N64 one is better), and things like Diablo (if you want to call that 3D), or Quake (while Kung Fu for the NES was a great game, the 3D realm is better...).
So, with all that said, I hope that games like this will not lose its original intent like Populous did.
Re:Network play (Score:1)
I want network play to be able to play with my friends on a LAN party or something... not to get a huge internet community of scorched island-addicted people. I'll trust my pals on that LAN to not calculate the right angle. It'd take the fun out of it for everyone.
Doing network play isnt impossible, getting rid of all the cheating morons is... I still want the network play though.
Re:Hey... (Score:1)
Now aren't you glad I downloaded that for you in the first place, all those years ago?
Re:So... (Score:1)
Scorched Earth for Linux (Score:1)
--
Scorched island? Scorched earth? (Score:1)
doh! (Score:1)
Even before 'Scorched Earth'... (Score:1)
MAXIMUM RANGE OF YOUR GUN IS 46500 YARDS.
ELEVATION:? 35
OVER TARGET BY 1937 YARDS.
ELEVATION:? 33
OVER TARGET BY 721 YARDS.
ELEVATION:? 31.8
SHORT OF TARGET BY 108 YARDS.
ELEVATION:? 31.9
***TARGET DESTROYED*** 4 ROUNDS OF AMMUNITION EXPENDED
THE FORWARD OBSERVER HAS SIGHTED MORE ENEMY ACTIVITY.
Is there any way to override the "lameness filter" that won't allow this post to be displayed in its proper "look and feel" of all-caps? Sigh.
Re:Even before 'Scorched Earth'... (Score:1)
Any web ports available?
E.
And the punchlines? (Score:1)
Mmmmh can't wait for the download to end...
Re:Actually a Popular Amiga game originally (Score:1)
Re:Other Ports (Score:1)
Re:I remember when my friend said... (Score:1)
did anyone ever play... (Score:1)
Go here [leo.org] and get genocide.zip. It's a lot of fun.
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Re:Already been done (Blast Doors) (Score:1)
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Re:Scorched Earth for Windows (Score:1)
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Re:Unstable for anyone else? (Score:1)
I have made DOS port of Scorched Island 3D! (Score:1)
ok another try (Score:1)
Re:Network Play (and Mac Bolo) (Score:1)
NiL (Score:2)
http://nil.sourceforge.net/ [sourceforge.net]
Re:Network play (Score:2)
Scorched Earth had some pretty tough AI that basically did just this. (Poolshark, was it?)
Re:Network play (Score:2)
Sad mentality, but it's a special case that any programmer needs to address, in my opinion.
Re:Network play (Score:2)
Who has to decrypt it? That's right, the client. Or else the frontend has to pass unencrypted instructions to the (hacked or not) client. Cryptography cannot be used to hide information from its intended recipient.
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Re:Network Play (and Mac Bolo) (Score:2)
http://www.irchelp.org/winbolo/
*scoove*
Unstable for anyone else? (Score:2)
Wow.
I got the static binary tarball. Unpacked and tried it on SuSE 7.0.
Game runs; looks good. Spacebar for fire doesn't work. Hmm... Two minutes into play, X just dies and kdm restarts it. Hmm...
Same thing happens next time, except it's not just X. The machine spontaneously reboots. Wow. I've never been able to do that on my linux machines, no matter how many flailing pointers I've dereferenced. :-)
I may try this later, when someone else finds a stable configuration.
Steve
Re:Network play (Score:2)
The point is, that he trusts his friends not to use aim-bots.
"Multi-player" doesn't have to mean "Play with complete strangers."
-Andy
Re:I remember this back in the day... (Score:2)
She has been trying to learn Visual Basic, so I'm sure that'll be a big improvement *sarcasm*
My school's computer teachers sucked. I got told off for using ping to see if the network was up last year. Of course, to do that requires me to use the evils of DOS! Ironic, if they don't want me to use the command prompt on an NT box, why is it in my Start Menu? But then, they are the same people that tried to convince me that a mouse was a GUI, so who know what the hell is going on in their minds.
I am fucking happy that part of my life is over.
(Look at what one idle comment about Pascal can do to me now... ;)
Linux only? (Score:2)
Not to mention lack of a DOS version.
-J
Indeed. (Score:2)
The main thing is, I don't know enough C++ to be comfortable porting it myself. I think maybe I'm too used to the roguelike community, which is port-crazy. It's made me lazy.
-J
Re:Indeed. (Score:2)
I think one of the main points of releasing the source with a program is that anyone can do whatever they want with it - including port it to their system.
However, I do think it's a bit unfair to expect someone to be able to do something like port a program. We aren't all C++ programmers, here...
I'm not gonna touch the "nerd" comment.
-J
Re:Not a disadvantage... (Score:2)
Heh, I see the humor there, now that you point it out.
As I said in my repsonse to Rix's comment, I'm used to the roguelike community, in which every release is accompanied swiftly if not immediately by a DOS/Windows port. Many games are developed in Windows. I don't have much interest in porting, either, in addition to lacking the skills. But I think Rix does have a point to a limited extent: the source is there to be played around with, and that inlcudes portation (ok, not a word, sue me
-J
Re:So... (Score:2)
Alternatively, when do we get Nibbles 3D? Or has that been done?
-J
Another promising "Scorch" (Score:2)
Another Scorched Earth clone... on Nintendo NES (Score:2)
Solar Wars [zyx.com] is a clone of Scorched Earth for your NES. The developers (Chris Covell and friends) have released the full source and binaries for download RIGHT HERE! [zyx.com] (You'll need an NES emulator; get it for Linux86 [simplenet.com], DOS [zophar.net], or Windows [zophar.net].)
Of course, you could also scorch your brain at Goats.com [goats.com] (not Goatse.cx!)
Tetris on drugs, NES music, and GNOME vs. KDE Bingo [pineight.com].
If you find the original, try this: (Score:2)
After a while I figured out a way to almost always score perfect when the bouncing walls came around (most people play(ed) with walltype at random.) If only it weren't for those mountains...
We play it all the time... (Score:2)
There's also x-scorch... but it lacks a little right now.
Re:Linux only? Not necessarily. (Score:2)
Scorched Worlds (Score:2)
Network play (Score:3)
An important note to anyone who is working on a free software project that might get posted on slashdot: Have the infrastructure set up to harvest volunteer programmers who would like to commit some time and effort to the project! Don't let this free talent slip through your fingers.
play it in javascript (Score:3)
DISCLAIMER: kaput.org is one of my sites
Glen Murphy
Don't forget the Palm version (Score:3)
Just make sure the sound is off. The sound options for this program overrides your system preferences (ie, off). Be warned.
You can check it out here:
http://www.palmgear.com/software/showsoftware.c
Or for the cut-and-paste impaired, here [palmgear.com].
- JoeShmoe
Not as good as it looks :( (Score:3)
It would be nice if somebody could help him out to make the program better, it is really nice. I'd do it myself, but I don't know C...
It's all about the Karma Points...
Moderators: Read from the bottom up!
Hey, I got that on my calculator! (Score:3)
I also have a friend who had this on his Mac. Pretty cool. It think it's awesome to see it in 3-D now.
It's all about the Karma Points...
Moderators: Read from the bottom up!
COOL! (Score:3)
Re:Network play (Score:4)
ESR touched on this issue after Carmack commented on the binary-only frontend. The truth is that Quake is written to rely on security through obsurity (obscurity being the binary where the renderer and networking protocols resides).
The truth is, if Quake had been written in such a way that there was zero trust for the client, it would not have ran as efficiently. Entity positions are sent to the client when they are supposedly in line of sight. In theory, this sounds good. However, the PVS (potentially visible set) has, with my visual estimate, about 10%-20% overdraw. Because of this, a number of cracks can be employed, such as a wrapper for your OpenGL library that will draw all surfaces with an opacity of 0.5f, making characters pop up behind walls before they get to see you.
The fact of the matter is that if the entity's data was sent to the client at the moment that it appeared on the screen, it would pop up because of network latency. In very lagged situations, you can even see this happen.
This is just one example of why networking security in games require different philosophies than that of normal application client/server design.
If there is no obscurity needed, you can have a completely client-to-client game.
The idea of a client to client game as you call it, or peer-to-peer, suffers from having to send all data to all players at all times. Doom required approximately four times the data as Quake did for the same number of players in the game. (Perhaps that's why Quake originally had 4*4 the number of players as Doom did when it initially shipped.)
Re:Network play (Score:4)
BS. I have friends who cheat at closed source network games by looking over at my monitor, and I have friends who I would trust with my root password and keys to may house, let alone trusting that they won't cheat at a game.
For that matter, I play D&D where people roll dice in front of themselves and call out numbers that could save or kill their characters, and nobody checks, or worries that there is no system of checks in place. For another good example of "honor" based sports (where the reward is great and pressure is high) look into SCA combat and how they choose their king.
There are human factors involved in games that surmount any technical consideration. It's a darn shame when people forget that humans play the game, and just worry about 17 million filled polygons and 128 bit encryption.
--
Evan (Oh, and Merry Christmas!)
I Mirrored All The Files.. (Score:4)
si3d-1.1.1.tar.gz [fileplanet.com]
si3d-1.1.1-1mdk.src.rpm [fileplanet.com]
si3d-dynamic-1.1.1-1mdk.i586.rpm [fileplanet.com]
si3d-static-1.1.1.tar.gz [fileplanet.com]
si3d-static-1.1.1-1mdk.i586.rpm [fileplanet.com]
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CitizenC
Jesus guys, worms (Score:4)
I remember when my friend said... (Score:5)
And I said:
"Exactly. See you in hell, punk"
..and then my tank got zapped by lightning, and the wind was blowing MY direction, so of course I winded up blowing myself up.
Does anyone know what good the Tracer did?
So... (Score:5)