Dreamcast Ethernet Adapter Released (Nearly) 85
mattbee writes: "Looks like the Dreamcast is going to be the first games console to have ethernet access; both ebworld and Lik-Sang are taking pre-orders for the long-awaited modem replacement at $60 a pop, and they'll ship with new versions of the Internet software. But who cares about their dull ol' Web browser? :) This is great news for the people doing the Linux port, and the guerilla DC development community at large (see Jules' page for links galore). At the moment, you have to upload your code over the serial port which is a little... slow."
Re:Dreamcasts and CDR support (Score:1)
After you pop a disc into the DC, you can select "Play" from the console's main menu. If it's a real GDROM, the screen will go white with an accompanying chime sound, and the game will play. If it's a CDROM using the BIOS backdoor, the chime will sound, the screen will fade to black, the unit will do a soft reset, do its splash screen again, and then the game will play.
The DC can definitely differentiate between a legit game and a burned disc, and it'd be a snap for them to disable CDROM booting. If you've been following the dcdev list, a guy named John Byrd from sega has confirmed that they're crippling the newer units.
Re:ethernet adapter is cool, but... (Score:1)
$60???? (Score:1)
Am I the only one... (Score:1)
I'm hoping I'm not and that I can look forward to hosting a full-scale webpage on my "toy." Until that day arrives I've got to shake my maracas in Samba De Amigo!
I love this console.
Re:This is what I like to see (Score:1)
I have my TiVo connected without a phone line. It uses my DSL connection to pull daily updates over the internet [sonnik.com]....
Re: Mouse (Score:1)
Re:Dreamcasts and CDR support (Score:1)
Re:Dreamcasts and CDR support (Score:1)
I'm a bit curious on what you mean when you said "Loading a CDR and a GD-ROM are two completely seperate things and obviously two pieces of code in the BIOS.....". If that's true, why would Sega have support in the Dreamcast for booting from CDR's in the first place? I can't see any legit reason for having CDR boot support in there at all.
Now, I can see if they added programming to the boot code to detect CDR media and refuse to boot up...perhaps that's what you meant? At any rate, I've heard that GD-ROM discs hold somewhere around 1.2GB of data, and that pirates usually remote non-essential pieces of a game like FMV, music, sound effects, whatever, in order to fit the game on 650MB CD media (please, someone correct be if that's not true...). I really can't see the incentives behind wide-spread pirating of DC games if you lose most of the game in the process. So this all goes back to "Is Sega really loosing enough money to make this worth the effort?"
Re:What I've been wondering... (Score:1)
Then it was easy. You had gcc for sha4 or you could find the Wince Dev kit for DC in warez.
You can use it _as_ an IP-masquerading Linux box! (Score:1)
The first part is your access link (xDSL or a cable modem). Roaring-Penguin has a solution for DSL that works (I'm using it) and I'm sure there are approaches for cable modems, too (I used cable modem briefly before getting fed-up with Time-Warner's service, but only with OS/2, not using Linux). However, I'm still working out the IP-masquerading part, so... if anyone has some accurate information... is it "echo 1 >
If the Dreamcast works well as a "poor man's net edge router" then I'll be looking for one at some garage sale in a few months. Better yet, get two for full-on security!
Good news for saddam! (Score:1)
imagine a beowolf cluster of these
Re:What I've been wondering... (Score:1)
Re:$60? (Score:1)
USB Ethernet is far, far overpriced. That's why no one uses it (at least no one I met).
You have a good point about the online stores vs. retail, though. Every manufacturer does this kind of thing. I remember right before I got my ATI Rage 128 for $60, ATI sent me an offer to trade up my existing ATI card and get the ATI Rage 128 for "only" $130 ($150 retail). I figured ATI must have been on crack.
Still, console retail and PC retail seem to be two different beasts. The only time I notice console drops is when the item isn't selling well.
$60? (Score:1)
Just a rhetorical question with no stats to back it up, but: if Nintendo were not to include the Rumble Pak with Starfox, how many Paks would they have sold separate as opposed to the extras that were purchased as a result of the existence of Starfox's included one?
Correction (Score:1)
Re:What I've been wondering... (Score:1)
I'd say: give it a little time. Your question will be much more appropriate if this situation of little/no PSX2 hacks exists six months from now.
Well, I dunno (Score:1)
"Why does everybody love QIII when [insert other FPS here] is soooo much better????"
I wanted to keep the post on topic since I don't really care what FPS Sega would decide to license.
Very good point (Score:1)
That's right (Score:1)
But in actuality, the NES in Japan really was more than just a console. However, half (or more) of what Japan saw the US (or anywhere else for that matter) never did. It's a little better today for other video game companies, but Nintendo still has this "RPGs go against our quality-control" mentality.
Re:What I've been wondering... (Score:1)
Finally, there probably are a few hacker projects so far, but they're probably either not complete enough or the news of their existence is killed by all the "PSX2 shortage" articles.
We'll see, I guess.
You dont HAVE to use the serial cable. (Score:1)
Re:Playstation 2 already has Ethernet adapter(s) (Score:1)
This is what I like to see (Score:1)
Really though, these are exciting times we live in
Re:ethernet adapter is cool, but... (Score:1)
Glad someone said it.
WONDERFUL! (Score:1)
Look out IPv6, here we come!!!
Re:Why not focus on USB ports? (Score:1)
Re: (Score:1)
A hot FPS? Uh.. Quake III? Possibly? -nt- (Score:1)
Re: (Score:1)
Re: (Score:1)
Too expensive, sure, but... (Score:1)
I dunno how much Sega sold the VGA box stateside, but you can buy 3rd party ones on the cheap (and some of them are actually superior to the Sega one as far as features go). Maybe we can get some good third party ethernet adapters? Who knows.
Re:What I've been wondering... (Score:1)
Re:What I've been wondering... (Score:1)
In the console world 'operating system' can sometimes be synonymous with 'development system.' For example the leap in graphics quality with the release of Virtua Fighter 2 for the Sega Saturn was credited to a new "OS" for the Saturn.
Re:What I've been wondering... (Score:1)
And WinCE (read Direct X) sure as heck hasn't been apart of any good Dreamcast games. The two WinCE games I own, Sega Rally 2 and Worms Armageddon, are pretty sub-par and could've been several orders of magnitude better if they had use Sega's own development libraries.
Re:What I've been wondering... (Score:1)
Except, that is, for the X-box, which uses a "stripped down version of windows 2000" or something like that, but those linux porters are a clever bunch. The x-box is esentially a PC(it even has a HD). For the sheer irony i'm sure that they'll get linux running off of it somehow, even if it is entirely useless. I have no idea how the PS2 works.
What I've been wondering... (Score:1)
.... is why I always hear about the DC hackers, but haven't heard about any PS2 hackers. Is it just because the DC has been around longer, or is it just more hacker-friendly? I'm not an expert on the DC or PS2, so I'm just wondering. Also it seems to me that there might be some interesting going-ons dealing with the DC in that I know it uses Windows CE for the memory card VMU dealies, which might mean there are some Windows CE-ish things inside the DC itself. As I said I don't know anything myself, I'm asking...
Re:What I've been wondering... (Score:1)
Well yeah I realize that and did mention it in my original post, but I'm still kind of surprised that there hasn't been at least a couple of hardcore hacker types out there who fought little Jimmy's mother to get a PS2 to toy with it. As I said I don't really know the technical differences between the DC and PS2, but it seems like at least a few hacker-types would have fought for a PS2.... I seem to remember DC hacks coming up within a month of the DC coming out.
nintendo (Score:1)
um (Score:1)
Ethernet + DC_Linux == Unlimited (Score:1)
SMB Mount my Linux file server & have access to my complete MP3 library.
Re:ethernet adapter is cool, but... (Score:1)
The net effect is the same, but the way I interpret the information from Sega is that the complete "Operating System" is loaded from the CD when a game boots. So, there is nothing on the system that enables the ethernet (or modem).
The older games will have the older Sega OS, which has support for the modem, but uses TCP/IP for game communication.
These games would use the same communications procedures, but they don't recognize the new hardware (ethernet).
The newer games will have the ethernet hardware driver built in.
As we all know, the ethernet card has been demo'd for about a year now... So, I'll cross my fingers and hope that Sega had the foresight to include ethernet drivers in their relatively new 2K1 sports series (especially NFL 2K1).
Re:Why not focus on USB ports? (Score:1)
Refrag
Re:You can use it _as_ an IP-masquerading Linux bo (Score:1)
(and I highly reccomend this to any dc hackers)
http://www.doubledutch.fsbusiness.co.uk/sdindex
Re:nintendo (Score:1)
Josh Sisk
Re:Yeah, but nobody uses those... (Score:1)
I dont really understand why this is such a big selling point to people, except cash-strapped parents. I mean, I don't buy a Next Gen system to play my old games (and if I do want to play them, it stands to reason if I have old games, I have a system to play them on already). I guess it's nice to save shelf space... but that's really the only advantage I see.
Josh Sisk
Re:This is what I like to see (Score:1)
Neat. Anyone know how to do this for a ReplayTV?
BTW, why do you need 3 Tivos? Man, I thought *I* liked TV!
Re:$60? But of course.... (Score:1)
Got a PS2 too. (Score:1)
How about a world where PS2 and Dreamcast live in perfect harmony?
IPNAT? (Score:1)
If not...grr. I really don't want to keep using my old dialup conenction on it.
*drool*
DSL + Dreamcast
Finally... (Score:1)
:-)
Too bad its delayed again, this time May 05. (Score:1)
Re:Why not focus on USB ports? (Score:1)
How easy USB would make the aspect of just getting the PS2 physically connected to a PC. I've never yet gotten a PS1 connected. Just haven't figured out how, can't find the right "introductory" material, and partly just disgusted that all the development tools are for windows. Plus, maybe just not sufficiently motivated to put extraordinary effort into it.
Another place to pick this up (Score:1)
And if my store takes them, that means that nearly every store is now taking them.
So run to your nearest store and put that money down!
Good question... (Score:1)
I own both, works for me. (Score:1)
I still like the DC better for games at the moment, but I heard that Sony released new devkits that allow debugging of the VU0 and VU1 (among other things) which will allow much better use of all three processors. Hopefully developers will make good use of this, but we'll definitely have to wait a while to see any vast improvements due to development cycle time.
I do, however, love SSX, even though I disliked games such as Tony Hawk et al.
Funny though, the game I play most is Final Fantasy 9 for the original PSX (albiet using my PS2).
Re: Mouse (Score:1)
NC? (Score:1)
1) Replace the modem with the NIC
2) Put in a network-bootable boot ROM
3) Rip out the GDROM drive to save cash
4) Add a keyboard and mouse
5) Add a VGA box, and enable higher-resolution support on the graphics hardware
6) Bundle it up in 10-packs, along with the SH4 Linux port and a PC distro to run the server.
Hey presto! You too can have a 50 workstation lab for $10,000! The hardware is strong enough for many purposes - the display hardware can do a pretty good version of OpenGL with only a few holes in functionality. The audio hardware is good and the CPU is pretty sweet.
Re:NC? (Score:1)
Re:Hm, works with internet sharing? (Score:1)
If they've really got it together, it will have out-of-box support for PPPoE for all those DSL users. Of course, if you're using a soft router, you don't have to worry about PPPoE support... all you'll have to do is set it to DHCP, or manually assign it a static address appropriate for your home LAN.
~Philly
Re:Dreamcasts and CDR support (Score:1)
Re:That's right (Score:1)
Roms and fan translation patches help remedy Nintendo's dumb marketing.
*Goes back to playing Tenchi Muyo! on a SNES emulator (full English translation)*
Setting up DC inside a firewall (Score:1)
Re:WONDERFUL! (Score:1)
Bitmaster's card is better (Score:1)
DCGrendel's DCGrendel's Site [8k.com] E-Mail [mailto]
Re:Why not focus on USB ports? (Score:2)
Re:What I've been wondering... (Score:2)
Re:You can use it _as_ an IP-masquerading Linux bo (Score:2)
Might be tough given that you can fit it with either the modem or the ethernet adaptor into its expansion port! And I might be wrong but the `serial' port (not really a serial port, you need a bit of bridge circuitry to connect it to a PC) only goes at 3-4K / second, hardly lightning fast.
Re:NC? (Score:2)
Except that the street price of $150 is subsidised by the fact that Sega expect to get money off you buying their licensed games. I'm not sure how much the Dreamcast would cost (much more than double, if you compare it to similar-spec PC hardware) if they weren't trying to account for games purchases.
Re:This is what I like to see (Score:2)
Last weekend, I bought a 56", 16:9 HDTV for the living room to replace my aging 32" TV, a new progressive-scan DVD player (Toshiba 6200) to replace my perfectly good but nonprogressive Sony 7700 (moving to the bedroom; the old A120 can't play some discs), and am awaiting delivery of my Panasonic TU-HDS20 HD/OTA/DirecTV STB. I moved the non-hacked Tivo into the living room for use with the new set, but realized that as our viewing shifted from the bedroom to the living room (along with the gaming: DC and PS2), we had the same need for a second Tivo.
Rather than leaving ourselves Tivo-less in the bedroom, we went to Fry's Christmas Eve and picked up a new Sony Tivo (our first; the other two are Philips units) to use as the second living room unit. Both living room units will be getting 80GB drive additions after the 2.0 upgrade.
Just to add insult to injury, I'm expecting FedEx to drop off my Philips Pronto TSU2000 (I bought the H/K Take Control last week, but should have gone with my gut and gotten the Pronto. I guess I'll be using the Take Control in the bedroom) and my Monster Power 3500 power conditioner tomorrow.
Yes, I live and work in Silicon Valley, in the high-tech industry, and I'm in no danger of being laid off.
After 2.0's out, I may take this old Libretto CT70, buy another WaveLAN card for it, and run one of the Tivos into it for net updates. Or my old P3-500 (replaced with a Thunderbird Athlon 900MHz a few months back), so I can run both Tivos into it. I've been meaning to play around with digital convergence a bit, and having the P3 in the living room would give me an excuse to do so.
On the other hand... (Score:2)
However, I think the Dreamcast may have a run for its money in the PS2 ethernet adaptor given these facts:
1) PS2 will be broadband only.
2) PS2 ethernet adaptor will come with a HD.
For the first point, I think that developers not hampered by having to support the latency and bandwith of an analog modem might be able to come up with some interesting game features that make use of the improved baseline (though probably more on the bandwith side, as even DSL latency can of course be really bad if you get a remote server!)
For the second point, one of the things I do like about PC games and online access is the ability to download new mods and levels for games. Having a HD means you do noy have to download them every time you want to play! It'll be really interesting to see how Sony manages HD file maangement, though I'm pretty sure it'll be similar to how they handle memory cards now.
And, of course, the PS2 will have the Star Wars MMRP game...
Re:Yeah, but nobody uses those... (Score:2)
For the real parties, gotta have a console , etc. For the virtual parties.. (ie. mass multiplayer online)
Cheers
--------------------
Would you like a Python based alternative to PHP/ASP/JSP?
Yeah, but nobody uses those... (Score:2)
Supposedly Unreal Tournament is pretty nice with the above setup, and there are a couple other games that support firewire links coming out soon as well.
I own both a Dreamcast and PSX2, and by far, the better machine now game and connection wise is the Dreamcast. You can surf the internet and download stuff with a dreamcast, and right now the Dreamcast game lineup puts the PSX2 one to shame. Oh well, give the PS2 a year, and we'll see what progress has been made.
BBK
What I sometimes wonder (Score:2)
Re: (Score:2)
Re:What I sometimes wonder (Score:2)
If you make 3 million consoles, how much money have you saved by saving only $2 per console?
By the time the world goes Ethernet in a few years, the PS2 will be today's equivalent of the NES. You'll be lining up for the PS4, so it will be irrelevant.
--
Hooray! (Score:2)
Yu Suzuki
Re:Good news for saddam! (Score:2)
I vote for USB above all else. This gets you ethernet, ability to connect multi consoles together, conect to your PC, lots of joysticks, mice, keyboards.
Why not focus on USB ports? (Score:2)
Cheapo mice, keyboards, joysticks. Easy ethernet hacks. Modems. Cheapo cables to connect two or more consoles together. Easy to connect to your PC for development. Seems to me this should be an area of focus for the manufacturer or a third party.
Re:Why not focus on USB ports? (Score:2)
Where all the generality comes in is when someone ports a different OS to the console. If the basic USB hardware is there, then everything else under the sun is a matter of software.
Of course, various games could come with or support extra USB things, and include their own drivers directly in the game itself. Need one of those steering wheels? Or gas pedal? Or data glove? Or who knows what? Specific games could include their own "driver" support directly into the game -- as long as the basic USB hookup was already there.
Re:$60? (Score:2)
Besides, the $60 is more than likely a MSRP, as opposed to the actual retail... When they make enough to justify lowering the wholesale pricing, then the retailers will inevitably drop their prices as well... More than likely too, the wholesale pricing will be considerably lower...
How often do you see on sega.com's online store, pricing that is lower than retail? Never... The DC is running around the average pricing of $149, but does not reflect sales that some stores hold, out of box specials, or pre-owned system sales...
Re:What I've been wondering... (Score:3)
Re:This is what I like to see (Score:3)
Unless and until there's a fundamental shift in thinking, and the default connectivity option in the home is wired or wireless Ethernet (or some similar layer 2 protocol, with either TCP/IP or some form of TCP/IP encapsulation), and until those same homes have adequate home-wide network security coupled with "grandmother-simple" plug-and-play configuration, analog phone connections will continue to reign.
In terms of Joe Sixpack acceptance and preparedness for fully-networked appliances, we're standing in a place similar to the early 1940's with the transition from radio to television -- it's coming, but it's a long way off, and there's going to be a lot of growing pains along the path.
Things like this add-on, and recent work replacing the default TiVo modem dial-in with straight Ethernet access (both by subverting the existing PPP config, and by building an ISA slot onto the unit and adding a regular ISA Ethernet card), demonstrate that there's a small segment of society that wants and is capable of taking advantage of such advances. But right now, that segment is EXTREMELY small.
The all-important link from the Jules' page... (Score:3)
It doesn't have much information, though. I just want to know if I can use it behind an IP masquerading linux box. (Or any other NAT router for that matter.) I ordered one anyway. =)
Re:Yeah, but nobody uses those... (Score:3)
One thing that hasn't been addressed in some time, that I'd like to know about, what happened to the Dreamcast hard drive? The Dreamcast memory card, even the 4x released by Sega, can't adequately hold enough to make broadband a worthwhile endeavor in my mind. Any progress being made in getting a nice large hard drive option for the Dreamcast?
ethernet adapter is cool, but... (Score:4)
On the other hand, while it makes things nice for the Linux port, it's good for the NetBSD port as well...
-lx