Neverwinter Nights Will Go On Win/Mac/Linux/Be 99
Faw writes "In an interview at Stomped Bioware's CEO Ray Muzyka mentioned that its next game Neverwinter Nights will be available for the PC, Mac, Linux and BeOS. I think this is the first time I have heard BeOS mentioned by a mayor game company. You can check the interview out as well." For those of you who don't know, Neverwinter is supposed to be the sequel to Baldur's Gate II [?] - and will have functions that allow DMs to make dungeons, and much better multiplayer support. Update: 12/29 06:53 PM by H :I've been corrected - NN doesn't have anything to do with the BG2 storyline. Must have been wishful thinking on my part. *grin*
Re:What about Carmack? (Score:1)
Re:I love Linux but (Score:1)
Having worked extensively with Windows, Macos, Linux and BeOS in both the audio fields (professionaly) and in the gaming field (hobby), I will say that BeOS is a great OS for my professional work, but it has absolutely no advantages for gaming.
You write games for BeOS exactly the same way as you write games for any platform. You use the OS as a driver to push a internally processed and mixed audio signal to the soundcard, and to drive your 3d hardware in the lowest level immediate mode you can get away with. OS services must be generalized to be useful, and therefore are always too slow for games.
As for the speed advantage, the only card I own that BeOS supports in 3D mode is my voodoo3, and I was highly unimpressed with the performance relative to windows. Perhaps its different with ATI cards, but having superior performance on one card and terrible performance on the rest (and not even supporting the most popular card!) hardly makes an excellent gaming platform. Even Linux makes a better showing than that.
Re:I love Linux but (Score:1)
about the media nodes, you're quit wrong about their usefulness. there are capabilities for positional sound, even greater than that of linux and windows. the thing you seem to fail to realize about the medianode architecture is that the overhead is very minimal. atleast in terms of speed and time taken to get buffers to the soundcard. programming wise, it's even less through using the gamesound classes or BSoundPlayer. The MediaNodes also come in handy because they can allow you to map live video and movies onto polygons through BMediaFile and OpenGL. This again is done with medianodes, and control the volume seperately for this as well.
You could even do as some programs and implement each individual sound through a different MediaNode and leave it up to Be's highly optimized mixing algorithms to mix all of the sounds together so you don't have to. Each channel has it's own pan value and volume, making it even easier to implement 3d sound in your program than say on linux. Using the media nodes you can also add other nodes between the Buffer Producer Node (the sound player or game sound) and have it add doppler effects. it can even be done in many cases if you don't have the original source of if you want to enhance the sounds of an existing game by adding silly echo effects or other such EAX like effects.
The MediaKit also has hooks to apply audio buffers to specific matrices of speakers and what not, beyond that of even Dolby Surround sound. Making it easily possible through nice implementation on some cards to output to more than 4 or 6 speakers.
Because of the medianode architecture you can still have different volumes for different sounds. Allowing you to turn down the ICQ volume and turn the game volume up, so you don't get really loud annoying ICQ beeps while playing games. This makes a lot of sense, and is still something i wish would be implemented in windows.
Do you really need more reasons why this realistic multimedia advantage exists? I've programmed for Windows, Linux, BeOS, and QNX. I can give you the good and bad points of all of them, especially in terms of media and game programming.
Re:What about Carmack? (Score:1)
Isn't the pres. Adrian Carmack?
Re:Lionhead (Score:1)
Heh... well.. if Black and White plays as good as it looks, I'd vote for him/them :)
Re:What about Carmack? (Score:1)
In fact, id brought about a lot of their own problems. They shipped the Linux box later than the Windows box (You know how much gamers hate to wait for a platform release. They'd sooner boot Windows than wait for the Linux release. The only reason MacOS gamers wait is because they can't run Windows games on their hardware). Plus they jumped the gun by shipping a Linux-only box. Most retailers don't give a fart in a high wind about anything that's not going to make them bucketloads of cash (read: Windows). They didn't care about those of us who prefer gaming with the penguin. I tried and tried to find Loki games at any store, even the ones listed on their website, but NO ONE had any Linux games. I finally gave up and bought online. Even to this day, I've only seen ONE Linux game at a store (Quake 3 ironically).
NWN will ship with all four binaries in the box, so I can buy it right next to my Windows-only roommates. That will lower production costs for Bioware because they won't have to produce three of everything. As long as their dev team has been paying attention to cross-platform coding rules and make the four versions interoperable, it might even save them money.
Re:Cool things about NWN (Score:1)
Actually, the big thing about the game isn't just that you'll be able to set up a server with 64 players, but you'll be able to connect servers together. NWN has the potential to be the biggest persistent massively multiplayer online game world ever. Theoretically, server mating should be seamless. NWN is an exciting thing, indeed!
The
Re:BeOS games (Score:1)
-lx
Re:What about Carmack? (Score:1)
Re:BeOS games (Score:1)
Re:Not a sequel... (Score:1)
I can see it:
d00d, send mee dungeon to!
*shudders*
Re:BeOS games (Score:1)
Re:Lionhead (Score:1)
Re:Pre-release purchase (Score:1)
I will take a look at several games that are already out for purchase from you, and definately a 'go' for the petitions
Re:Sequence to check out validity of story (Score:1)
Re:Sequence to check out validity of story (Score:1)
- Click on VII The Techincal Stuff
- Click Edit, Find.
- Type "Linux".
- Do more research next time you open trap.
Re:Built-in mp3 (Score:1)
Re:BeOS (Score:1)
Let me clarify/correct that statement. BeOS is its own operating system. You do not need Windows at all to run BeOS.
I believe the above poster meant that you can install BeOS as a disk image inside a FAT partition. You then click an icon in Windows and the computer will reboot into BeOS, running off that disk image. You can do the same thing with QNX RtP, btw.
Of course, you can also install BeOS as a standalone system or partition a hard drive and share the space with Windows and/or Linux.
Re:BeOS (Score:1)
Re:the Linux port is old news... (Score:1)
Re:Ass Raped Monkey (Score:1)
No thanks. I use BeOS because "It just works". No messing around with patching up the kernel.
But if that's your kind of thing, fine.
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Re:Uh...yeah (Score:1)
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Re:BeOS (Score:1)
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Not a sequel... (Score:1)
It is not the sequel to BG II. Neverwinter Nights was an old game people played on AOL that allowed them to create and swap dungeons. It eventually faded out and this is a pretty new 3D version.
Re:Uh, no, not a sequal to BG2... (Score:1)
Re:Uh, no, not a sequal to BG2... (Score:1)
Nice, canned questions (Score:1)
Wouldn't you think that, if you were going to interview someone, you'd at least know a little about what they've done in the past year?
Tells me I don't want to read Stomped interviews.
Good news about NWN though. :)
Harker
Be Inc. OpenGL package (Score:1)
Not the first BeOS support by a big company. (Score:1)
Re:We've been waiting... (Score:1)
Therefore, it would seem entirely possible to have some BIG servers out there if people had some good T1+ pipes. Plus, it supports portals, where one server can link to another to sort of expand the world.
Anyway, my point is there are no hard-coded limits for connections. No one even knows the limits now, and they are Internet pipe-related.
Also, you are right on one point, it doesn't seem to be oriented as a MMORPG, anyway
Chris
Me too (Score:1)
-Brian
Re:Pre-release purchase (Score:1)
Re:BeOS (Score:1)
BeOS (Score:1)
Re:I love Linux but (Score:1)
Re:Built-in mp3 (Score:1)
Re:Clarifications (from an insider) (Score:1)
While NWN is not a sequel to BG2, you can import your BG2 char into it, or so the BG2 loading screens keep telling me.
Ehm, is the NWN engine based on a 3d engine? Isn't there some rpg (maybe scripted) engine that's running in the background?
Re:We've been waiting... (Score:1)
Wow... (Score:1)
Hmm... not much of a change from my current living conditions, really. How sad.
Sequence to check out validity of story (Score:1)
- Click Edit, Find.
- Type "Linux".
- Find one reference in entire article. All four OS's clumped together in parentheticals. No date given.
- Assumption made: game will be released on other OS's than Windows "when they damn well feel like it".
- Compare notes: Unreal Tournament, Quake III Arena, etc. all said they would release Linux versions. Linux versions lacked quality and technical support of Windows brethren.
- Final result: put off gaming on Linux for another year.
Re:Uh, no, not a sequal to BG2... (Score:1)
I know why they're porting it (Score:1)
Go NWN people!
Bryguy
Re:Uh, no, not a sequal to BG2... (Score:1)
but I do know for fact it is definitly NOT a BG2 sequal
NWN has been in development since before BG was ever released
I suggest you take a look at www.neverwinternights.com
Uh, no, not a sequal to BG2... (Score:1)
Re:Uh, no, not a sequal to BG2... (Score:1)
Re:DMing... (Score:1)
Re:We've been waiting... (Score:1)
Re:I love Linux but (Score:1)
You would be right in the old days of DOS, but with today's system being equiped with hardware accellerated 3d video and audio cards, you couldn't be more wrong. If you're mixing audio yourself for example, you're giving away performance on every card that has a built-in hardware mixer (which many cards have these days).
Re:BeOS API (Score:1)
posix has no provisions for graphics or sound, and is therefore largely irrelevant when it comes to writing a modern cross-platform game.
Wow! (Score:1)
Ok, made my point, not much of a market for them to do this for but it's darn cool that they did it anyways.
Re:We've been waiting... (Score:1)
Hail to the Blind! (Score:1)
http://www.stomped.com/published/jcal978014381_
"Stomped: What can we expect from you in the year 2001 in terms of the games you are
developing?
Dr. Zeschuk: MDK2 Armageddon for PS2 and Neverwinter Nights (PC, MacOs, BeOs[-- right THERE!!!], Linux) are BioWare's current projects that will be released in 2001. I'm confident both will have a huge impact on the gaming community. The Star Wars RPG isn't due for a little while yet, but it will definitely be a humdinger."
But I guess it's too much trouble actually reading stuff eh?
Cool things about NWN (Score:1)
not a sequel to bg2 (Score:1)
Re:the Linux port is old news... (Score:1)
Here let me clearify you then... (Score:1)
Project: To Take Over The World
BeOS (Score:1)
Project: To Take Over The World
DMing... (Score:1)
Also, this game's website mentions that the player can control the plot of the game, and write it herself. Is that true? I'd be interested to know how that works...
The idea behind NWN is that it gives players the ability to become Dungeon Masters (DMs) and thus be able to alter the "reality" of the game. That is to say, the DM becomes the story teller and can modify the surroundings/quests/items or create new ones (not sure about the items though). The idea isn't new persay because Vampire: The Masqurade (sp?) had this feature, but it was to difficult to implement (a.k.a. large learning curve). Hopefully, NWN will provide some really good tools to allow players to DM more easily.
Project: To Take Over The World
Re:DMing... (Score:1)
This would seem to bring a whole new dimension to the computer D&D game. They always used to be limited by the two dimensional storyline advanced by the producer, and then some became entirely free, but without much plot. Now that we can control the plot and have freedom, things should be much better! I'm looking forward to giving it a whirl, thats for sure :o)
PC == Windows? (Score:2)
I've noticed this a lot lately. When did "PC", a fairly generic term for the type of computer you have, become synonimous with Windows, an operating system which runs on your computer?
I'm sure Apple contributed to this trend with their never-ending PC vs Mac press. I always felt this was a bit strange considering they were marketting a machine designed to be the most personal of personal computers.
Then again, maybe I misunderstood and Neverwinter Nights is being shipped for pollitically correct people and also those who use Linux and BeOS. BeOS and Linux both run on Macs and I'm shocked to hear they won't be porting this to MacOS (operating system vs hardware).
Lionhead (Score:2)
Lionhead may not be a "major" game company, but it was founded by Peter Molyneux, who is certainly a major player in the game industry, and has been for years and years. He's been the guy behind some truly great games.
Re:What about Carmack? (Score:2)
Retail penetration of the boxes is a whole different situation, though, and is of course something we'd like to improve on.
m.
Loki Software, Inc.
Re:What about Carmack? (Score:2)
Although it might be nice to be able to point to Linux sales of, say, Quake 3, the problem there is that they were slow in getting it out. Very slow. It wasn't available until several months after the Win32 version. I never saw it on the shelves at CompUSA or BestBuy. I want to buy one copy of a game, and be able to run it on whatever platform I desire. They're doing the right thing with Neverwinter Nights.
Say what you will, but gamers tend to be impatient. I know some people that used linux exclusively and went and shelled out money for windows!!! just so they could play Q3 the day it was out.
Only as long as there aren't big problems (Score:2)
Anyway, Scott Greig mentioned at a talk that he gave at my University that they would be continuing with the multiple platform projects only as long as there were no serious issues in porting the code. If some sort of BeOS-ism or something got in the way that would take them weeks (or maybe only days) to hack around, they'd drop it. The BeOS thing is something of a pet project for one of the developers, and the Linux thing just happens to be working out as they go. Fortunately, they seem to write clean, portable code, so nothing has really come up yet.
The
Re:What about Carmack? (Score:2)
I know I've been filling out 'Linux' under the OSs that I run at home (next to Win9x). I have to believe that when they start to get enough of these in the marketting department, then the engineers start to have the leverage to get managment to try new things.
Re:Pre-release purchase (Score:2)
While I don't agree with these practices, I would still want to see what they might include with "Neverwinter Nights".
Having conducted interviews with developers ... (Score:2)
Blame the web.
Anyhow, I always preferred to conduct interviews live, and tape-recorded for accuracy. Needless to say, when a developer (or any interviewee) tends to get going, they reveal all sorts of juicy tidbits. In e-mail, they have more time to put thought into their responses, but also tend to self-censor, leading to less revealing interviews.
Follow-up questions rarely happen in e-mail interviews, mostly because the interviewer was so stoked to get the interview, they didn't want to seem to pushy. From a journalistic standpoint, it's the obvious thing to do ... get that story! But it just doesn't happen.
Linus Inc. Kernel 2.4 (Score:2)
Re:BeOS (Score:2)
>>>>>>>>
Really, and you get this info from where?
Re:Built-in mp3 (Score:2)
Re:BeOS API (Score:2)
Still, if you like the BeOS API, there is a cross-platform library called ZooLib that looks an aweful lot like the BeOS API (though the function names are less elegant) and supports X, Windows, MacOS, and BeOS. Also, like the BeOS, it encourages multi-threaded applications and is SMP-friendly. It's still a little immature, and is mostly undocmented, but its progressing, and seems to have a lot of potential. You can find the home page here. [sourceforge.net]
Re:BeOS (Score:2)
Re:Ass Raped Monkey (Score:2)
Re:BeOS (Score:2)
Re:BeOS API (Score:2)
Re:Uh, no, not a sequal to BG2... (Score:2)
Multi-classing in 3rd edition barely resembles multi-classes in 2nd edition AD&D. Rather than starting in 2 or 3 classes and advancing slowly (and only non-humans could do it.), every time you gain a level, you can choose to increase the level of your current class(es) or add a new one. You can have as many classes as you want, as well as any race being able to be any class, and any race can multi-class(No more annoying dual-classing). (Of course, you end up being level 1/2 in everything if you get every class)
In any case, while it'd be cool to transfer characters from BG2, and you're going to be able to do it, it'll be weird.
Ass Raped Monkey (Score:2)
Re:What about Carmack? (Score:2)
However I don't understand the lack of MacOS support, I maybe they are unsure if they will need to support OSX, or OS9. If I am right that 95% of the code base can be ported right across there shouldn't be an issue, then again something like threading is likely an issue in OS9, which while I've never writing for I imagine has flaky threading and memory management .
By the way I've ported my own project to Windows, Linux and BeOS, starting in FreeBSD. The Linux port was actually harder then the Windows port, mainly threading libraries and autoconf stuff (didn't need to setup autoconf for windows
I'm rambling now aren't I?
heh
-Jon
Re:We've been waiting... (Score:2)
(Pardon me while I use terminology that makes itr easier for me... I'm going to clal Bioware's upcoming game NWN2).
(1) NWN was turn based in combat, which leads to invoveld strategy. NWN2 is real-time combat which precludes that level of strategic thinking and detail.
(2) NWN held up to 500 people in the world at once in a commercially maintaiend persistant environment. You could go online and find your friends fairly easily. NWN2 has a designed maximum of 64 players and fans run the servers ala Quake (including tport gates that log you out of one sevre and into another.). Although there are some fan-dreams out there to bring up servers full time and somehow link them together in such a way as to provide a persistant "massively multiplayer" world environment, the hard scaling limits that are inherent in designing for a maximum of 64 players will probably preclude this.
I'm not saying it isn't a grat lookign rpoduct, it is. But the original poster is right, it won't be the same experience as NWN was.
Wrong product (Score:2)
NWN was a fixed world. There were some limited sysop commands for creating items and I think monsters on the fly and for moving things around the world, but that was about it (I never sysop'd soI might have missed a few sysop abiltiies. Proabably they coudl edit char sheets, too.)
The rference to the old Unlimtied Advetnures thtough IS a good one. NWN2 is probably most like a modern 3D version of UA with the ability to "Lan Play" witha real-time judge both locally and over the net.
First game.... (Score:2)
What about NetRPG? WebRPG? GRIP? Chat rooms with dice bots?
Lots of people have tried over the years to bring table-top on-line. This is arguably the fanciest attempt to date.
Aurora is the next generatio of the MDk engine (Score:2)
IMo the MOST cool thing about this game (Score:2)
This IMO is also the msot significant thign abotu this game as it is going to empower a LARGE number of arm-chair game designers who a renot 3D whizzes to nbonetheless make modules.
A brilliant idea, guys
NWN or NWN2?) (Score:2)
NWN was (arguably the first) massivley mutli-player RPG and was hosted on AOL (Thats for everyone else, I assume you know this Marc.) It is, in teh end, the REASON this product is called NWN-anything.
I find over-loading the name more then a bit troublesome in trying to dicsuss the history of this game-area with anyone. Maybe I'm alone in thiss
Re:Sequence to check out validity of story (Score:2)
Again, this Slashdot "story" is not about a game being released for BeOS or Linux. This "story" is just Hemos creaming his pants because the president of a big, important game company incidentally mentioned BeOS in a press release about a game that may or may not ever be released for any platform, much less Linux, BeOS, or even Macintosh.
Re:Sequence to check out validity of story (Score:2)
I don't mind the occassional story about Perl 6, or Microsoft's
I just wish they'd stop linking to marketing material for unreleased and unimportant products. This story contains no real information about a game may never be released, will not break any new ground, and which most of us may never bother to play. That doesn't count as "news for nerds" in my book. And linking to marketing material because it incidentally contains both the words "BeOS" and "Linux" is just palm-hair growing masturbation, any way that you look at it.
BeOS API (Score:2)
-- ShadyG
Re:I love Linux but (Score:2)
http://www.adamation.com/Support/pSFAQ/archive/fa
Ranessin
A godsend for my group (Score:3)
This will be a godsend for me and a group of my friends. We're all 30-somethings that have been playing a set of D&D campains now for about 5 years in a world our DM has taken about 10 years to develop. Once per month we devote an entire day to get together and play. But due to changing circumstances it looks like our beloved DM will be emigrating from the UK and going to live in Colorado in the US. We're looking at possible ways we could keep the game going and Neverwinter Nights appears to be the strongest candidate. A number of us have broadband at home and we run a mixture of Windows & Linux. So if NN turns out to be as good as we all hope it is, our monthly tradition will be able to continue.
More power to you Bioware
Macka
Pre-release purchase (Score:3)
We've been waiting... (Score:3)
NWN was a 16-color DOS-based game that was simply amazing. It was a RPG, but the storyline was rather limited. That didn't matter though, the players stepped in and carried the roleplaying far beyond anything the designers ever intended. This was the first game I ever saw recognise player run guilds and clans.
PVP combat in NWN was nothing like PKing in any other RPG. There was a strategic element that I've never seen in any other game. It wasn't just reaction time or first strike, you actually had to plan your actions.
After AOL moved away from hourly rates they found they could make more money off chat rooms than gaming. Even though it was still running at max capacity almost every night, AOL shut NWN down.
I still know people from that game. Some of them are still members of the same guilds they were in 10+ years ago. We've been waiting for a remake of NWN for a long long time. This will not be that game. This will not be anything close to that game. But it will be nice to revisit the old days. To stroll once more through Triboar and Port Luskan.
Neurosis
I love Linux but (Score:3)
the Linux port is old news... (Score:3)
There is a good reason to release a Linux version. Without a Linux version there would be a lack of player run servers. Take a look at just about any game that uses player run servers. Most of the servers are UNIX based. I'm sure BioWare is also aware that Linux gamers are hungry for a RPG that isn't nethack.
So far Neverwinter Nights looks great. Just check out this 19 part [stratics.com] preview (Got your mpeg player ready?) from Neverwinter Stratics [stratics.com].
I'll be thankful for the Mac version as well as I see myself getting a new Mac (Perhaps a G4 cube with that nice studio display...) as soon as OSX is released.
As for Be, well, there's definite potential there, but I'll leave commenting further to someone who knows more about Be than I.
Check out the preview, you'll be drooling in anticipation in no time.
Re:Boring interviews (Score:3)
It used to be that companies needed magazines and news services to get their name noticed, therefore would submit to a really pointed interview (or at least one that didn't read, as you said, like a press release). However, with the growth of the niche magazine market and the 1000000000000 gamer sites on the Internet, publications now need to fight to get interviews from relevant companies. If they go too hard on the interview, they just might never get another one, therefore denying them site traffic/buyers for the their magazine. Therefore, they basically kiss up and allow their publication to be used as a secondary marketing platform, instead of a informative source for fans and enthusiasts.
There are some good sites and zines out there that do excellent interviews, however they tend to be the exception rather than the rule. Sometimes, the over-abundance of publications can hurt the quality and veracity of information being released. ugh. FYI - if you look around, you'll notice that this trend is not specific to gaming (or even just computing). Go to your local magazine rack and look through at "exclusive interviews" and you'll notice that they read more like pre-reviewed and press-agent prepared puff pieces, rather than a source of good information.
Its good that they support Beos (Score:3)
I like the sound of this game, too. I like D&D, and I've wanted to try out a decent online game in the genre for some time. I know that there is Ultima Online, which is perhaps a little dated (am I wrong?) and also Asheron's Call, the Microsoft game, but ideally I'd like something on Linux because I plan, one day when I have the courage, to get rid of my Windows partition. Also, this game's website mentions that the player can control the plot of the game, and write it herself. Is that true? I'd be interested to know how that works, because I would like to make my own atmospheric scenarios and share them with my friends. Oh, and coo, it looks as though it has good graphics too! heheh :)
Boring interviews (Score:4)
Instead, we get answers like this:
"Game sales have been at 92.3% optimization for the past three fiscal quarters. Market segmentation is decreasing as more developers work hard on great mega-games like our soon-to-be-released 'Everplaying Sites.' Currently, our primary action item is to decrease the potentially tremendous negative impact of the D&D movie on the perception of gaming in the girlfriend-who-was-dragged-to-the-movie market."
I'm not trying to start a flame war here -- didn't anyone else think that this "interview" read like a press release?
BeOS games (Score:4)
Think again, Lionhead [lionhead.co.uk] will release Black and White for Windows, Linux, BeOS, Playstation and probably other platforms.
What about Carmack? (Score:5)
I really like the fact that they are supporting alternative OS's, but are we supporting the developers enough for them to want to continue the development for us?
Just my worthless
Clarifications (from an insider) (Score:5)
1) The NWN engine is an internally developed engine based on the omen engine which powered MDK2
2) NWN is not the sequel to BG2. It is an entirely new game based on the 3rd edition AD&D and has nothing to do with the BG story.
3) The plan, as last revealed to the employees, is to ship all 4 binaries in one box, thus all versions will be complete and shipped at the same time.
** please note all comments are my own opinion and may not reflect the official stance of BioWare Corp., Interplay, or any other related companies.
Marc Audy
BioWare Corp.
Programmer - MDK2:Armageddon