

New Graphical Trade Wars 'Dark Millennium' 113
7213 noted that
the Tradewars site has announced "Tradewars, Dark Millennium", which presumably will be a MMORPG [?] RTS
based on the terrifyingly addictive game that I used to write scripts to play my turns for me in middle school. Screenshots and descriptions are available, but its gonna be vapor for a long time I'm sure. TW2002 is really where I met Hemos,
Nate, and
Kurt The Pope. God I loved that game.
Important question... (Score:1)
blacknova traders (Score:4)
BBSes (Score:1)
Having dealt with BBSes and their kin I can safely say that having to pay possible long distance charges and having forced periods of connectivity and file transfer quotas are not good things in the least. The internet and unmetered access is the best thing that ever happened to network computing. The network is meant to be a public resource not a collection of fiefdoms.
Re:The old days; waxing nostalgic, I guess (Score:1)
gotta go with oblivion...
at least you werent raving about WWiV or some telegard hack...
tagline
LEGEND OF RED DRAGON - lord.nuklear.org (Score:1)
Re:Ha! I knew Taco was a BBS Nerd. (Score:2)
I remember getting my 14.4k. Quite a leap up from my 2400bps- I remember not having to wait for most text to load..
That's the problem with telnet BBSes- the latency sucks. Unfortunately, I doubt there are any easy solutions to this- what would be best is a BRE-manager that would allow the client to reproduce the menus on cue, etc, and have only the bare essentials sent down the pipe. Would certainly make latency less noticable..
Re:Hmm (Score:1)
Let me address your points one at a time:
1) Have you ever played a MMPORPG? Trust is a major issue, if you can't trust people you can't pool your resources for the greater good. And when someone else does pool their resources you are going to be left in the dust.
2) To me slashdot is a meeting of the minds. People have met with technology for years and years. I've heard stories of married couples who met because the woman packed mail order catalog orders and stuck her name and address in the box.
3) It is not the internet's fault that these businesses can't attract any business. A flawed bussines model is not different offline than online and changing technology can make a perfectly good business model flawed. Take door to door milk delivery as a perfect example. As refrigeration and pasturization became viable technologies people bought their milk at the store and not from the milkman.
I think this game is just a game and that you are reading far to much into what it symbolizes.
Ha! I knew Taco was a BBS Nerd. (Score:1)
Now I'm getting all misty-eyed thinking about the rampant local flamewars, the Cheating in L.O.R.D, and waiting to get online @midnight.. Just so I could get the first turns of the day in BRE.
I still have my old 486, with a 500meg HD in it.. With the 3 14.4 modems, and my old Renegade BBS software. Almost makes ya want to hook it up again. Except for that whole "14.4" speed.
:-)
Re:Missed it? (Score:1)
http://www.google.com/search?q=cache:tradewar s.com /+&hl=en
--
Re:Telix SALT scripts =:-) (Score:2)
For colonizing from sol, I used emacs and gpm to do my dirty work. I just typed the appropriate command sequence in emacs, highlighted it, and whacked the paste button a dozen or so times. Of course, if anything out of the ordinary happened, the results could be catastrophic.
Port-to-port trading, on the other hand, I did using a crack-addled perl client that I threw together. It'd also determine the optimal ordering for a list of waypoints to be visited.
Oh, and I had a script to extract information from a log dump of CIM and a bunch of little scripts to work with that data to find things like port pairs.
Nothing particularly special, but there's a certain degree of "I wrote it myself." pride.
Re:LEGEND OF RED DRAGON - lord.nuklear.org (Score:2)
Re:The old days; waxing nostalgic, I guess (Score:1)
everyone supposedly had a back-door that you could use everywhere...
funny thing was, that i supposedly "knew" some of them, and they wouldnt work...
at the very end of the bbs days, was "robo bbs" which was a graphical clienty thing... too bad it sucked...
ok... renegade wasnt the /worst/... WWiV & stock telegard were much worse, as well as Major BBS and PC Board...
though i knew of a guy that took the trouble of taking WWiV and hacking it into looking and acting like MS-DOS... why? i dont know... i couldnt figure out why the fuck he would do that...
tagline
Re:215 area code.... (Score:1)
MG
Re:Check your Terms (Score:1)
It is vaporware until there is something concrete to point at. Until then it is just vapor.
-chaswell
Re:215 area code.... (Score:1)
Phuck the System!!!
Play TW2002 (Score:1)
dirty laundry from the world. Play
LORD, BRE, TW2002, and others to
bring back your lost childhood
Re:Registration - Free Upgrades (Score:2)
Re:The old days; waxing nostalgic, I guess (Score:2)
Promising development (Score:2)
Realm plans to release Trade Wars on Macintosh, Linux and the console systems soon thereafter.
This is good for us Windows escapees.
Let's hope it isn't vaporware.... (hope I didn't just jinx it!)
PS: For those of you who remember Solaria... Earth:2025 is at games.swirve.com/earth [swirve.com]. It a great, large mass of online strategy gaming. There's nearly 16,000 players in the Standard game....
(/shameless plug)
Ruling The World, One Moron At A Time(tm)
"As Kosher As A Bacon-Cheeseburger"(tmp)
Re:So what's the quantative limit for 2 M's? (Score:1)
'Massively multiplayer' doesn't apply to the text based games such as TradeWars and MUDs because those have always allowed any number of users to connect.
Besides, it takes a lot more computer power to run a CS or Quake3 server because of all of the graphics processing, than to run a TradeWars game, hence the marketing 'massively multiplayer' moniker. (Say that five times fast! hah!).
For those of you who can't wait (Score:2)
For those of you who can't wait for this to come out try checking out some of these interesting and commendable knock-offs.
JumpGate: Very cool first person ship flying in a pseudo-realistic physics universe. Three different factions vying for control of the same universe, join one. Fly your ship into combat or trade goods peaceably. You can't own a planet or a space station but the graphics are alright. It's in open-beta and available now @ www.mightygames.com [mightygames.com].
MerchantEmpires.net: A slick web interface leads to a back end written in php and mysql. Almost exactly the same as Tradewars, but with a web interface, this game wasted plenty of my time. Check it out at www.merchantempires.net [merchantempires.net].
Eve-Online: Looks very, very ,cool but is in the early alpha stages right now. You won't be able to play it for at least 18 months. The graphics engine looks awesome and you can own ships and spacestations. www.eve-online.com [eve-online.com]
Privateer Online: Origin killed this title a while ago but some diehards still think it may be in the works. I wish it was but I think this is not the case. Have fun!
Oh yes.. the good times (Score:1)
Re:new tradewars unrelated to old (Score:2)
Got the url for the BBS? I would LOVE to play TW again.
Re:Check your Terms (Score:1)
I think that was supposed to be a clever remark about how we should expect them to start missing deadlines as soon as there are some set.
--// Hartsock
Re:The old days; waxing nostalgic, I guess (Score:1)
I do... have you ever watched the TW2002 ANSI graphics "movies" at 56k, locally, or through the telnet version of TW2002?
The whole "blowing up an enemy ship" or the intro movie go by in the blink of an eye. I wanna see my slow lazers damnit!
Sure, it still tells me that I successfully destroyed an enemy ship, or that the blast from the carbomite devices they had on board destroyed my ship, but I wanna see it happen... in real time!
Heheh.. sometimes I dream of setting up a box running only tradewars (and maybe a front end using my favorite BBS... Renegade BBS (popular around Atlanta, GA in '91), hook up a serial line set to 2400bps, and play just like the old days... ahh, nostalgia!
BBS Bonanza (Score:1)
Relive the good old days.. Play LORD (Score:2)
(or telnet to lord.nuklear.org port 31337)
You know you want to.
Re:215 area code.... (Score:1)
i was into the 610 area, which used to be 215...
remember Minas Morgul, or Planet Magrethea?
sighh....
tagline
Re:The old days; waxing nostalgic, I guess (Score:1)
As far as WWiV and telegard go... I absolutely hated those.
Re:Longlive tradewars! (Score:1)
Re:TradeWars (Score:2)
cDc (Score:2)
Oh God yes! (Score:1)
I wrote a script to do that trick fifty times in my game, meanwhile someone stole my planet the day it got the planetary drive......
Re:new tradewars unrelated to old (Score:1)
The real thing to watch for is if the game truly captures the spirit of the original. Right now I'm playing on a telnetable BBS and it's a blast. I'm sure part of the enjoyment is nostalgia, but there's a lot of great gameplay left in the old TW2002.
zsazsa
TRADEWARS and MajorBBS Clone for Linux (Score:1)
BTW, the BBS software is free, too
Eleqtriq The Stardock BBS [thestardock.com]
Oh, jeez (Score:1)
Brant
Wrong site name.. should be: (Score:1)
close tho! heh
Re:Damned acronymes! (Score:1)
ITYM SUTN!
Re:Relive the good old days.. Play LORD (Score:1)
Re:Huh ? (Score:1)
Re:The old days; waxing nostalgic, I guess (Score:1)
Yeah, we were hearing even about a supposed
Renegade backdoor "from a guy who knows for a fact"
PCB had a major following by the elites. It was considered really hard if you ran it. There were file bases on this one guys board just full of every single possible PCB "mod" you could imagine. That's probably the best of the whole mod thing... I always thought mods for Renegade were stupid. It had a powerful programming language
Funny you should remember RoboBBS! I called a RoboBBS board once during the OLD days... this was like, back in 1993-1994. Boy, did it suck. Part of the fun of BBSing was the ANSI, anyhow. Some of that artwork made people look like God.
one request for the team... (Score:2)
i was at class, so i missed most of the fray on this, but it looks really cool. i've just got one request for the devel team, and i may pass it along.
i really liked the feel that the original trade wars had... sorta a Star Wars meets Star Trek ambience, which may not be legally possible given the current environment and the business plan they have, but it deserves a shot. yeah, the ships in ANSI blue and red is cool... but unless it's got that plausible pankake-squashed look to the ships... right now it looks like Anarchy Online and not TW2002.
of course, come the day, i'll probably not pay to play either of them, and just stick to FPS LAN games and TW2002 on free telnet BBS's.
i don't MMORPG right now anyway... for what it's worth__
alt.geek
Forgot to log in. (Score:1)
Check your Terms (Score:2)
Umm, it won't be "vaporware" until they start missing deadlines. Just because it's in the works, doesn't mean it's vaporware...
Re:Longlive tradewars! (Score:1)
Damned acronymes! (Score:1)
Re:new tradewars unrelated to old (Score:1)
zsazsa
Registration (Score:4)
-Chris
...More Powerful than Otto Preminger...
You're very welcome. (Score:1)
Re:The old days; waxing nostalgic, I guess (Score:1)
awesome (Score:1)
215 area code.... (Score:1)
I think i played tradewars on ever BBS there was in my area... Loved modifying the ships and creating my own worlds for pepple to play on them.. makin the ferengi tough as hell!! ploping random planets full of bases through out the galaxy.. ahh the good old days...
TW2002: The ultimate game! And great socially too (Score:4)
Oh where did my time go? (Score:1)
Hmm (Score:1)
No! Not Kurt The Pope! The Vatican have been looking for him for ages. No wonder the Catholic church is in such a bad state.
Seriously though, this is not as positive a thing as the old version. It seems less sociable - people won't meet for this version of the game - and that is something very significant.
Just imagine if Taco was 10 years younger, and instead of playing the game and meeting people, he just stayed at home. The result would be no Slashdot!
This, I think, more than anything else illustrates the damaging effects of these kind of games. People are playing games in their bedrooms with other people and not going out.
They are not socializing the same, and the undoubted result is the loss of things like Slashdot. There are good and bad effects here, and I think this shows how the internet can be negative - people using the internet imagine they are socializing when in fact they are not. This makes society a less sociable place, which has a number of bad effects:
1. as society disintegrates, the loss of trust for each other means that crime increases, as people no longer look out for each other, and no longer care for their neighbors.
2. meetings of minds no longer occur. This story, although it doesn't say it, says this: 'Progress means that the guys who invented
This loss of contact is bad news: bad news individually, because human contact has important productivity implications - those who are happy and sociable are more productive.
3. there is the collapse of community businesses. As people withdraw further into their homes and internet games, businesses that relied on people like Rob going out go bust, since they no longer socialize.
I don't think this game is bad on its own, but it symbolizes a lot of other negative things.
Re:Hmm - but no (Score:1)
deAngelo
Re:Hmm (AKA Games will be the death of society) (Score:2)
There is a great online comics scene out there, and some of the best are all about modern gaming. Comics like Penny Arcade [penny-arcade.com] and Player vs. Player (PvP) [pvponline.com] are consistantly funny and high quality. What's more, they give a shared experience, and often foster a community.
In a bit of nostalgia-meets-the-Internet, Gamers have resurected one of the shining examples of bad localization. The folks who translated ZeroWing did an awful job, and the results are so bad they are funny. The phrases recently became popular again, and you'll hear cries of "ALL YOUR BASE ARE BELONG TO US" across the Internet.
These same gamers shut off the connection for a while to fire up the photo editor and create some great parodies. Many are posted to message boards [ezboard.com] to be appreciated by fellow fans. Some of them made a dubbed version [optushome.com.au], others made a techno soundtrack (search for "Laziest Men On Mars, "All Your Base Are Belong To Us"), and others made a hilarious flash movie [nulldevice.net].
All this creativity was spawned by this later version of gamers. More that ever, I think creative people are meeting and interacting online, and the new games are, at worst, better versions of television, and, at best, a tool for creating a common experience, so that strangers can meet each other.
All this is a bit off-topic, but I think you are worried over nothing. I'm hoping they do a good job with the new TradeWars, which I remember as fondly as other Slashdotters (...in my day, 2400 baud modems, 1 hour just to download 1 meg of porn, etc...)
Re:Longlive tradewars! (Score:1)
Ahh, I loved teaming up with everyone on the BBS I played on, and collectively attacking EVERYONE on another BBS. Now that absolutely rocked.
As far as this Tradewars game goes, you can throw all the graphics you want at me... but if this game isn't as fun as the original (Well, TW2002 anyway.. never really played the original.. just TW2002 and TW2 (which was odd)) then I'm not going to buy or play it.
Re:215 area code.... (Score:1)
Re:BBS Bonanza (Score:1)
I just did and Taco's correct (Score:1)
vaporware
Products announced far in advance of any release (which may or may not actually take place). See also brochureware.
--
He shoots he scores!
CLOCKWORK ORANGE BBS!!!! - clockworkorangebbs.org (Score:1)
telnet://clockworkorangebbs.org
http://clockworkorangebbs.org
TradeWars, LoRD, Operation Overkill ][, BRE, Falcons Eye!
FidoNet, AdventureNet, JustaXNet, MicroNet!
- Xabbu
Re:215 area code.... (Score:1)
i wanna have an old fashioned meet-up of all the old people... see where they are now, what they're doign and what not...
anyway...
theold hpac boards were great... nothing like some good old anarchy to go around...
tagline
Re:Longlive tradewars! (Score:2)
Nothing like it before it, nothing like it after it.
I also liked Usurper. SRE was OK. FE was OK. LORD was OK (borderline bad- I know I'll get flamed for this), Food Fight was a great way to spend your remaining minutes.. :)
I would kill for a good modern day version of BRE. Alas, I doubt any replacement will capture the heart of the politics and strategy that was BRE.
Re:215 area code.... (Score:1)
Merchant Empires (Score:1)
With all due respect to other web-based Tradewars attempts like BlackNova, the most advanced and playable Tradewars on the web is:
Merchant Empires [merchantempires.net].
Merchant Empires is Open Source software.
Here [sourceforge.net] is the SourceForge Merchant Empires site.
Here [linuxgazette.com] is an article that appeared in the latest Linux Gazette on Merchant Empires.
Re:The old days; waxing nostalgic, I guess (Score:1)
Some of the best boards out there were Renegade.
You could easily search for FILE_ID.DIZ lines with excess ASCII symbols (including a repeating amount of low alphabetic ASCII characters) and have them removed -- this wasn't hard and when I was into it I wrote a QB program to do just that -- and all the stupid pissing of territory from file bases, magically removed replaced with concise descriptions. Granted, the file system wasn't the best, but it was very easy in most areas to make Renegade act right. You could even stuff keystrokes into the buffer with a certain menu function, thus eliminating the "List [*.*]?" and likewise redundant questions.
An issue during the times was the so-called "backdoor." That was another reason most people supported Renegade; a lot of people presumed Oblivion/2 contained a back door, it being "elite" software.
Oh, and you forgot PCBoard, the ultimate in ELiTE
On a lighter note, one of the largest WAREZ boards in my area ran using LoraBBS, a Remote Access clone. I guess functionality was there.
Ultimate Universe (Score:1)
Carl
Re:Registration - Free Upgrades (Score:2)
http://www.eisonline.com/twgs/#Order
under "Notice to Martech Customers" - get this - this company is HONORING Martech's Free Upgrade Policy
Definately nice to see a company understanding the importance of keeping users of their product happy.
Re:Hmm (Score:1)
Re:MMORPGRTS? (Score:1)
-------
Re:LEGEND OF RED DRAGON - lord.nuklear.org (Score:3)
So what's the quantative limit for 2 M's? (Score:1)
So when does it Become 'massively multiplayer'? 100 people? 200? 1000? There're muds out there with 500 people on at a time, but they don't call themselves MMUDs.. (or MMURPDs for that matter). I think it's just a marketing gimmick to let EQ and UO call themselves something other than graphical muds.. and calling tradewars a 'MMORPG RTS' is a bit nuts. Have people just totally forgotten what role-playing games Used to be?
Whatever happened to Trade Wars: 2112 ?? (Score:3)
Here's the original announcement:
Quoted off of WWIVnet:
47/50: The Future of Martech Software
Name: Gary Martin #1 @9354
Date: Thu Apr 16 08:59 1992
From: Castle Ravenloft (Topeka, Kansas) [913-842-0300]
Statement of Direction, April 16th, 1992
Martech Software, Inc.
Recently we asked the BBS community if they would be interested in an advanced version of Trade Wars 2002. The response has been overwhelmingly positive! With the exception of a few who expect to get something for nothing, Sysops across the country enthusiastically screamed "YES! YES!" for our advanced Single and Multinode version of Trade Wars 2112.
With this vote of confidence, Martech will be moving ahead on the TW2112 project. We do not have an estimated release schedule at this time.
Some concern was expressed that TW2002 registrants should get a discount on TW2112's cost. We agree. So at this time we are setting forth the following tentative pricing schedule:
Trade Wars 2112 registration (for all versions of TW2112)
For 1 to 4 nodes $35 US
For 5 to 10 nodes $50 US
For 11 to 25 nodes $65 US
For 26+ nodes $80 US
*** Upgrading from a previous registration of TW2002 gives you a ***
*** Fifteen dollar discount on any of the above prices. ***
Trade Wars 2112 Vga Terminal Program $10 US
| Please note this registration is NOT a Sysop's cost, but |
| a user's cost. The TW2112 Term Program will support |
| 640 x 480 256 color mode and sound cards. It will offer |
| many of the features, integrated into it, of the current |
| mapping and database analysis programs. This will be a |
| complete TW2112 environment for your Users! It will |
| even function as a standalone Term package so Traders |
| can set it to dial their favorite TWs games... |
For those that are curious about the multi-node costs of TW2112, we plan on supporting both Multi-process setups (Desqview, Windows OS/2) and Multinode setups (Lantastic, Novell lans. Std file sharing using Share.exe for record and file locking.) The multinode prices reflect the amount of INTERACTIVE PLAY that will be incorporated into TW2112. Users will be able to combat each other realtime, join in mutual assaults on enemies (fleet warfare!), communicate with all active nodes (through Ship Messages) and sit down in the Tavern for a chat... TW2112 will be a new step forward in user interaction for the multinode environment.
Well there you have it. This is the direction Martech is moving to. This summer we will put out a Maintenance release of Trade Wars 2002 first, to cover all known bugs, and add a few new angles to the game. Once thats out work will begin fulltime on TW2112. Sysops who have registered TW2002 will be given FIRST CHOICE when it comes to putting out TW2112. They will have it on their system long before anyone else does. We're doing this to show our appreciation for those who have registered the game and helped to support Martech Software.
For future reference, we will require Sysops to mail in their TW2002 registration letter or card to be eligible for the discount on TW2112. Make sure you have yours in a safe place! Resends on lost letters will be available for our regular processing fee of $3 if you've lost it. To request a resend, fill out all pertinent info about yourself and your BBS and the approximate date of when you registered and mail that to us along with the $3 processing fee. Then HANG ON to your registration letter!
TW2112 is going to blow you away.
Martech Software, Inc.
134 Indian Avenue
Lawrence,Kansas
66046
Re:Telix SALT scripts =:-) (Score:1)
Re:Longlive tradewars! (Score:1)
Twar scripting -- was Re:Telix SALT scripts (Score:1)
Anyhow, all my homebrew scripts are in Rexx, since that's what my favorite telnet client for twar supports.
What I'd really like to do is write a scriptable helper in tcl/tk (or maybe perl/tk). If anyone else is out there and wants to try and collaborate on this kind of thing lets all get together and write a for-real-helper that's unix friendly and gpl'd (unlike every other twar helper).
Re:BBS Bonanza (Score:1)
I think my best character was a hunter (?) who had a couple of runes.
those dragons were bitches.
c motu
a bear^Ma bear^Ma bear
etc. wow, memories.
Re:live the nostalgia! (Score:1)
you-know-you-want-to.
in your browser, in the console, in an xterm - your choice. LORD the way you want it
http://lord.nuklear.org
Re:TW2002: The ultimate game! And great socially t (Score:1)
Here it is, back from the dead...
Play it in your browser, in an xterm, in the console, any way you want it.
http://lord.nuklear.org
The old days; waxing nostalgic, I guess (Score:2)
I don't miss 2400 baud though.
Guess that's why I like
hermit
www.thegrinder.org
I post anonymously, because I'm paranoid, and they're out to get me. (No, really, I'll get around to creating an account today.)
Karma? I don't need no steenkin' karma!
Re:new tradewars unrelated to old (Score:1)
http://www.geocities.com/lrdphoenix2000/tradewa
TradeWars Clone (Score:1)
This looks like an interesting variation that I intend to try one day. I used to run TradeWars, LORD, and The Pit on my BBS lo these many years ago...had one of the first online CDs too, with a lot of technical shareware disks to browse.
Re:So what's the quantative limit for 2 M's? (Score:1)
OT: emacs (was: Re:The old days; waxing nostalgic) (Score:2)
you know you use emacs too much when you try to ctrl-c->ctrl-X out of this post
<pedantic>you know you're not using emacs enough when you don't type C-x C-c to exit emacs. </pedantic>
Of course, it's entirely possible that you type it correctly, but don't remember typing it. Me, I prefer vim [vim.org].
--
Longlive tradewars! (Score:1)
Don't get me wrong, TW is easily the best game bbs's have ever seen but you can still play TW even today through telnet.
Tell me where a good solar realms elite game is and I will give you a cookie! =)
MMORPGRTS? (Score:3)
Missed it? (Score:1)
Google Cached version here [google.com]
--
Re:Hmm (Score:1)
Even the colors make me nostalgic (Score:3)
Yes, I admit it. Trade Wars cost me as many grade points in high school as Civ did in college.
Alt-027[0;1;44m forever!
--
Huh ? (Score:1)
Is my life worthless ?
Telix SALT scripts =:-) (Score:2)
BBSs online (Score:2)
If you go there via http, there is a simple web page with some info, etc. and some links to see who is looged into the board, etc. Telnetting to the url gets you the board itself.
And they do have tradewars, along with other things. (Now watch them get /.ed)
Re: (Score:2)
Re:BBSs online (Score:2)
mmachine.com [mmachine.com] (telnet - use this to get to the games)
mmachine.com [mmachine.com] (web - basically just info on how to telnet to the BBS)
MUDs rule! (Score:2)
I've just started getting back into wasting too much of my time MUDding again. I forgot how much fun I had with them.
I broke down and bought a router for my Cable Modem so can redirect incoming traffic to my Linux box so I could run CircleMUD again. I've just started modding it, but there's already some cool things in place. Just need players now! (And I'm in a generous mood - I've been advancing new players to level 15 when I see them online at the same time I am)
telnet to ooze.bloomnet.com port 4000 [bloomnet.com] to check it out.
Or use the Java telnet applet here [bloomnet.com]
Re:The old days; waxing nostalgic, I guess (Score:2)
Re:Thanks, but no thanks (Score:2)
Re:Games are the root of all evil. (Score:2)
Nate's Webpage (Score:2)