Linux.com Chats with BioWare Regarding "Neverwinter Nights" 90
I lurked in the recent Linux.com Live! IRC chat with the folks from BioWare (creators of the Baldur's Gate series) regarding their development of Neverwinter Nights. The game looks awesome, and will have a Linux client. Rock. Good discussion, and the perspective of commericial companies on porting is always good.
Linux gaming (Score:4)
Tribes 2 will be coming out shortly for Linux, and if we don't support it, other companies will hesitate on making that investment.
linux tribes [tribalwar.com]
________
Re:BE Sux (Score:1)
Re:alternate OS's (Score:1)
Till you can create a video file using the codecs that ship with BeOS, which plays back under Windows and MacOS, BeOS can't possibly qualify as the best platform for A/V.
Be has been about to get excellent OpenGL support since they first released R5. How long has it been? It does not support D3D at the moment. A third party product will support D3D once OpenGL support is in place.
Frankly, if I were a game developer, I might keep BeOS in the back of my mind in the coming months, but it wouldn't be worth my time now.
Ranessin
Dammit! (Score:5)
Will D&D forever curse me? In the 70's it got my ass kicked, in the 80's prevented me from getting a girlfriend and in the 90's has caused me to stare at computer screens for endless hours!
Re:alternate OS's - marketshare of OS is key (Score:2)
I've been pining for a port of Battlezone to the Mac for years now, and it will never happen. The Mac has a vast marketshare compared to Be, and the number of games available for the Mac is pathetic if you're a hard-core gamer.
Thankfully, I'm not a hard-core gamer, so I enjoy Close Combat, Myth, Oni, and a couple of other games on my Mac and am happy.
It's one of those horrible chicken and egg things, and I do feel sorry for Be users. Maybe the best thing for games on Be would be a serious shareware developer to come out with a game or two that would exploit the power of the BeOS.
Of course, finding a developer, even of shareware, to do this is the hard part.
Not entirely a port... (Score:3)
Indeed they mentioned the fact that the Linux version is the one they started on first.
And hey, what about Creatures? Really gave a good insight into the fact that developers would like to make software for other platforms, but they need to convince the publishers that its worthwhile.
So, please if you are interested in splicing genes on artifical life, go to www.learningcompany.com and mail them asking for a Linux version. Get enough and they will publish. Its already pretty much made...
Except BioWare didn't do Torment (Score:4)
Games Push the Desktop (Score:3)
they ARE porting to BeOS - RTFChat (Score:2)
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Of course I suppose you can't compete for first post if you actually read the links that were posted with the article.
How did they do it so quickly ? (Score:1)
Is it open source ?
Re:Not entirely a port... (Score:2)
They aren't doing a port, they used that word because it's more (l)user friendly... It appears they're using a common codebase with all OS-specific stuff in separate libraries, so they just compile with a directive or whatever...
Doing it this way, they don't really need to even convince the publishers. If they give the publishers a finished Win32 version and say "oh, by the way, here's a Linux version as well" they'd be stupid not to take it. Sure, they'd probably have a smaller initial distribution, but when they see it selling they'll print (don't know the real word, burn seems wrong) a load more...
Minor correction. (Score:1)
Bioware did not write Planescape: Torment, though it uses the Infinity Engine developed by Bioware. Torment (which is a ROCKING game) was created by Black Isle Studios, the division of Interplay which publishes Bioware's games.
Raymond Prach, Bioware QA
Re:Use Windows for games! (Score:1)
Linus went out of his way to say that the desktop is King, lose the desktop and you lose the server too. I know a lot of gamers who would drop Windows in an instant if they could get games on Linux (they do not like BSOD's either you know...).
Go over to FreeBSD or something...
Do not speek for Linus, he made Linux to be fun
I would love to...But. (Score:2)
Linux's split personality? (Score:3)
Do many people actually use a Linux box as their sole gaming platform? Am I a freak for using my Linux boxes as servers and development platforms?
Re:alternate OS's - marketshare of OS is key (Score:1)
Don't mean to start a flame war here, but IMHO it's a lot harder to write stuff, especially games, for MacOS than either Win32 or any of the various Linux display models. The worst thing is the memory management (I know this is changing in MacOS X, but for now...). Having to effectively specify how much memory your app will use at design-time is bad, and very few users know how to allocate extra memory to a program if they actually have it.
It's coding ease as much as anything which gets releases -- there's still a fair number of Amiga releases, yet it has a (comparitively) small user base.
Just my experience in programming anyway. Please don't flame me about [whatever OS] being better or anything...
This is good (Score:2)
Yes, Linux gaming is good. Mac gaming is good. Anything that fights MS monopoly power is good.
Whether you like Windows or not, MS Monopoly power SUCKS.
One package? (Score:1)
D&D (Score:1)
Re:How did they do it so quickly ? (Score:2)
Re:alternate OS's (Score:1)
Wrong... BeOS 4.5 has OpenGL support for Voodoo2 and Voodoo3 cards (and it is not the fastest). BeOS 5.* has no OpenGL support at the moment. How about actually doing some research before spouting off blatantly incorrect statements.
Ranessin
Re:Linux's split personality? (Score:2)
Re:Linux's split personality? (Score:1)
I do, and I'm fairly certain others do. I use Linux to play SOF, Q3A, UT, and a handful of other games. I only keep windows on my machine because my bf can't stand linux.
Am I a freak for using my Linux boxes as servers and development platforms?Not at all.
Ranessin
falcon (Score:1)
It's the UNIX philosophy... (Score:3)
I wouldn't edit text with the Gimp, and I don't use a machine whose primary imput devices are mice and keyboards as my main gaming platform. Again, it's all about the right tool for the right job...
Re:Linux's split personality? (Score:1)
Was not really that hard as I hate dual booting and there are only a few games out there, plus with work and other parts of life needing taking care of time is limited.
I will never buy anything for Windows ever again, no need to anymore. My dual boot Hard drive has lready lost a large part of its windows section, and its due for another chop real soon.
Re:Except BioWare didn't do Torment (Score:1)
A Good Cross-Platform Framework (Score:4)
There's still some work it needs for complete Linux support as you can read here [sourceforge.net] but it's a lot less than developing your own framework.
ZooLib requires very little in the way of system graphics support so it wouldn't be too hard to port it to the framebuffer if you prefer doing that to running your game under X.
Because ZooLib uses the MIT License [sourceforge.net] (also known as the X11 License) it is appropriate for use in both proprietary and Free Software [gnu.org] programs.
If ZooLib doesn't suit your needs, have a look at the GUI Toolkit, Framework page [geocities.com].
Mike [goingware.com]
Persistent Worlds (Score:5)
And at this point, I'd like to plug the project I enjoy being a member of, Neverwinter Nights Online [nwnonline.net]. NWNO is devoted to reproducing the Forgotten Realms' forest nation of Cormyr on a dedicated 24/7/365 NWN server with a T1 link. A lot of other projects [alandfaraway.net] plan to use a network of volunteers with DSL and cable to run world "modules" that will be linked via "portals." While we at NWNO applaud and cooperate with all persistent world efforts, the senior DM (and server owner) decided that this approach is subject to too many avenues for abuse, inconsistency, and preferred more control over the platform... and the environment. We hope to retake the definition of Roleplaying from EQ, AC and the other munchkinlands, and restore its original meaning.
Re:Dammit! (Score:2)
diablo2 isnt grabbing me the same way... something about mindlessly bashing on the mouse buttons that doesnt do it for me...
tagline
Paper covers rock. (Score:2)
Its things like this that will get me killed... (Score:1)
At least we both are addicted to Diablo II, and we've sworn not to even touch Everquest. The danger lies in that I have a budget set aside for Linux games (yeah, yeah, I know, fiancial planning and all that crap), and I've been waiting on Tribes, and now this - man, I'm doomed!
When is the RELEASE? (Score:1)
"just connect this to..."
BZZT.
Re:Oh (Score:1)
Consoles are great for many games, but not all...
Re:Except BioWare didn't do Torment (Score:1)
Black Isle, Interplay's RPG division, used Bioware's Infinity Engine, and developed and distributed Planescape: Torment, Icewind Dale, and Heart of Winter (the IWD expansion).
All of the games share a lot of common elements besides using the Infinity Engine. For example, BG2 has a load of monsters from IWD, and Heart of Winter contains a lot of the engine modifications and other features from BG2. While there's a lot of synergy between the two companies, though, they are quite separate.
Re:Except BioWare didn't do Torment (Score:1)
Linux sales figures (Score:2)
Ultima Online had a Linux client for a while but after they dropped ongoing support for it I dropped them.
I'll buy NWN when it comes out specifically because they have Linux support. I'd buy Creatures 3, too, if I could get the Linux binary. Chances are in either of those cases it wouldn't be counted as a Linux sale (I always make a point of sending the product registration cards in, though.)
Of course, I have a PlayStation and will probably buy a PS2 at some point here, since for the most part the Linux gaming scene sucks.
Re:How did they do it so quickly ? (Score:2)
Learn more @ www.neverwinternights.com [neverwinternights.com]
Re:One package? (Score:1)
Re:Dammit! (Score:1)
BOOM!
(prator just exploded)
Re:BE Sux (Score:1)
Re:When is the RELEASE? (Score:1)
THEY ARE (Score:3)
Will there be a Mac/Linux/BeOs version? We are planning a simultaneous PC / Macintosh / Linux release for Neverwinter, with all three versions to be included in a single box. BeOS users will be happy to know that we are also developing a BeOS version in parallel to our other platforms. It's been going very smoothly so far and, if all goes well, we hope to include it as part of our standard release. On the PC, Neverwinter Nights will run under Win95/98, as well as NT 4 (using service pack 6), which is our favored development OS at present. The game also works quite well on Windows 2000 and we hope to continue support up to release.
Re:Linux gaming (Score:2)
Hence the reason I broke down and bought a console.
If they won't make the games I want, why should I 'save' them?
stost pirf (Score:1)
Re:alternate OS's (Score:1)
Just for clarification. Be has software only OpenGL support. That's it. Software only OpenGL support can hardly be considered excellent OpenGL support (which is what the original poster claimed) and is hardly the fastest out there (which is what you claim).
Ranessin
Re:Linux gaming (Score:1)
For instance, a friend of mine was able to get CounterStrike to run through Linux in a roundabout sort of way, but it ran, full screen, full sound, no problem. And when it locked up on him, he dropped back to an alternate login and just killed the process, rather than rebooting the machine. (aka - no blue screen of death). This means less wear and tear on the HD, and less wasted time waiting for Windows to reboot. I LOVED IT! Linux may not be infallible, but the control offered to the user is far better, IMHO.
I'm definitely going to be keeping an eye out for commercial games being ported (or developed in) linux.
Re:It's the UNIX philosophy... (Score:1)
Re:Dammit! (Score:1)
Can this actually make money? (Score:1)
MUDS/Shareware/Freeware - No way to profit.
Browser Based - Ads generate income, but there's no way to tell if its coming from the linux community.
Commercial - If you can convince stores to carry your game for a very limited target audience when compared to console or Win/Mac, you still have to get word out to the community in hope that they'll buy your linux version (good luck securing an advertising budget for this). There is no chance in making anywhere near the profit you would for a platform with a broader user base. Since most young kids do not use the platform, your most profitable demographic is unable to get you the "uninformed consumer" purchase which makes or breaks games.
I commend BioWare for being early adapters of this, but until more companies do this (and lose money), there will be little incentive for companies to take what they see as a longshot on linux ports.
" Well, you know *shrug* " - Mr. Generic Guy
Re:Linux gaming (Score:1)
Have you ever requested a particular game for Loki to port?
Ranessin
Neverwinter Nights (Score:1)
NWN was one of the first fully graphical multiplayer Internet games. This little 16 color game developed one of the strongest communities I've ever seen. Forget Everquest, I knew people who were spending $600 a month on Neverwinter Nights (back when you still paid your ISP by the hour).
NeverWinter Museum [bladekeep.com] - Screenshots and memorials from the old game. One of the screenshots (page 5) even shows my character. And of course if had to be a shot of me getting Feebleminded. ;p
"Neurosis is stupid."
Neurosis
Re:Linux gaming (Score:1)
I assure you they won't mind taking more dollars per unit instead of selling more units.
--Blair
Frapazoid (Score:1)
Re:A Good Cross-Platform Framework (Score:2)
I mean, all this:
this->SetBackInks(ZUIAttributeFactory::sGet()-& gt;GetInk_WindowBackground_Dialog(), new ZUIInk_Fixed(ZRGBColor::sYellow));
Just to set the background color?
--
Re:It's the UNIX philosophy... (Score:1)
Of course a general-purpose PC can be a fine gaming platform, but I find the specialized consoles often just as enjoyable and with less hassle. But I'll grant you there is a difference in the gaming styles between the two, and that accounts for why people with certain tastes prefer one sort over the other.
Re:Dammit! (Score:1)
NE1 NO WHER I CAN FIND SOME POONTANG
fags suk
hi how is everyone LOL i am fine LOL
+17 blaster for sale msg me plz
hi leia228whatever wanna fuk?
boobies
I'm breathless with anticipation.
Release Date? (Score:1)
Sounds pretty damn impressive if they can pull it off. I'm definetly looking forward to playing on Linux. Sounds like they are including all versions in the same box. Cool. Time to see if DirectX is faster than XFree86. However, any news of when they plan on releasing?
I'm hoping they didn't get caught up in feature bloat and try to make the end-all-be-all fantasy RPG game that never ships.
Re:Can this actually make money? (Score:1)
Re:It's the UNIX philosophy... (Score:1)
Male geeks with girlfriends (was: Re:D&D) (Score:1)
It's pretty funny, objectively speaking. My apartment has basically become a flophouse for between four and eight males, and between two and ten females every night, but I still haven't gotten laid since Randy and I moved in last week.
C'est la vie, I suppose...
So, any single women in the Richmond, VA area who love Linux and wouldn't mind going out skateboarding with their boyfriend and his roommate once in a while? My email address above is correct...
Re:Use Windows for games! (Score:1)
Try Hello World in XLib (Score:2)
But it is much, much easier to do something complex in ZooLib than many other means that might be available.
And yes, you can probably set the background color much quicker by programming to the native API of your OS, but then you wouldn't have a cross-platform app, and to ship one, you'd have to port and maintain multiple parallel codebases.
The learning curve pays off the larger the application you write.
Mike [goingware.com]
Re:Linux gaming (Score:1)
You're kidding, right?
Re:It's the UNIX philosophy... (Score:2)
Re:Dammit! (Score:1)
"1 4m 4n 31337 D4RK J3d1. Y0u 4re 0WN3D, B17CH!"
"These aren't the newbies you're looking for... Move along."
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Re:It's the UNIX philosophy... (Score:1)
For some reason the memory of a New Joisian calling me up on a tech support line and bitching about how our new game REQUIRED him to use a mouse, not just the keyboard like all his other games, comes to mind. Mices being considered some new fad by him, soon to pass like those joysticks did a couple years earlier.
It's not so much adapting to the different controllers (I have USB gamepads and joysticks for my Mac/PC), consoles have very different games than what you see on the PC. To be honest I like both console games and PC games, and never the two shall meet, or at least I hope not.
Though I wouldn't mind having more unbelievably long games - on the PC single player games are often ridiculously short (I finished Elite Force in 4 freakin' hours! FOUR!), while a surprisingly large number of console games require over a week to finish.
I picked up Chrono Cross a couple months ago with no idea that every free waking moment in the next couple weeks would be spent playing that thing...
Re:A Good Cross-Platform Framework (Score:1)
Re:D&D (Score:1)
Re:How did they do it so quickly ? (Score:1)
newbie background (Score:1)
1. It is going to be published for MacOS,BeOS,Windows,and Linux, all to be released at same time
2. It is a D&D 3rdEdition game allowing modules for D&D to be used directly on PC, with a person acting as DM (true D&D on PC)
3. It does not have a set release date, but should be 3rd or 4th quarter 2001
4. More specific D&D info - takes place from Neverwinter(northern FR) to Luskan, over 200 spells, up to 20th lvl. 7 races, 12 classes, 9 alignments. 200+ monsters, can import characters from the BG series.
5. can play singleplayer or multiplayer, allows full voice communication
All of this can be changed(such as additional spells can be created, 20th lvl can be exceeded with future enhancements to be released). The main selling point of the game is that it has near-infinite playability, since you can create your own modules and use others modules, not just the ones included with the game. Therefore, you can create a PnP D&D game to PC!
Sorry if this is a recap.. but the newbies need to know
for more info - http://www.rpgplanet.com/planetnw
ZooLib and SDL are complementary, not competitors (Score:2)
One would do very well to use them together in an application, and now that you've been so helpful as to tell me about SDL, I'll investigate how we might do a ZooLib/SDL integration.
ZooLib is for doing the following in a platform-independent way from C++:
Now don't fault me if I leave something out, because I only just now found out about SDL, but lets see what SDL says it has:
What I'd suggest you do in writing a game is use ZooLib for the overall GUI and threading support, and have a pane in the middle of the screen where your main action takes place. In that pane you do direct-to-screen drawing with SDL and if you're doing fancy 3D, consider using OpenGL. Use SDL for your sound.
Again, thank you for bringing this to my attention.
Mike [goingware.com]
Re:Linux gaming (Score:1)
Re:Linux gaming (Score:1)
nethack (Score:1)
Linux port? (Score:2)
1) RedHat
2) RedHat/Debian/whatever is determined to be a 'popular' version of Linux
3) Or support for SCO/UnixWare/BSD/Solaris X86/QNX that can run 'Linux ELF' binaries? (I don't know how good some of them are, but FreeBSD runs the Linux version of quake FASTER than Linux does, according to the tests done by the duke of URL)
Loki is the only vendor to date I am aware of who has said "Yes we will support our Linux games on BSD". Hopefully the BioWare staff will see the wisdom in capturing the (almost) entire X86 based unix market by supporting a Linux ELF format that will run using the facilites added to SCO/UnixWAre/BSD/Solaris x86/QNX.
Yes, it's him. (Score:2)
Re:Oh (Score:1)
-- Eat your greens or I'll hit you!
as has been said before, it's NOT a port (Score:1)
They are also concurrently working on a BeOS version, but that's going a little slower. They do hope to have all 4 versions ready to go at launch time.
The word "port" doesn't really apply here.
Re:alternate OS's (Score:1)
If you're one of their developers, or you ask them nicely, they'll send you a copy. It's going through extensive testing as - rumour has it - that the new BeOS desktop will be hardware accelerated.
-- Eat your greens or I'll hit you!
Re:I will, but first a question... (Score:1)
-- Eat your greens or I'll hit you!
Did they ever hear of formatting? (Score:1)
Seriously... for something this cool they could at least do a little formatting.
I know... I'm being picky. Whatever.
Re:Linux's split personality? (Score:1)
Re:ZooLib and SDL are complementary, not competito (Score:2)
Minor sidenote: their are a goodly number of addon libs associated with SDL that address some of the things you say zoolib offers. (image and movie file formats, networking, fonts, etc. etc.). This is not to knock zoolib (about which I know basically zip), I'm just pointing it out for the sake of completeness.
--
News for geeks in Austin: www.geekaustin.org [geekaustin.org]
Re:alternate OS's (Score:1)
I have a supported video card, I have the Glibc libraries, I have X Free 3.36 and all the other crap mentioned on the box, I installed it as per the instructions, but still it craps out. I might find out what causes it but it takes me so long that I lose any enjoyment I might get from it.
Linux will only be a games platform for geeks. For the normal gamesplayer it is not an option. Gamers want to PLAY games, they don't want to mess with installing.
In Windows they made great advances in recent years so it's not hard to install a game as it used to be.
Why can't this be the same under Linux?
Re:Neverwinter Nights (Score:1)
Good Cross-Platform Multiplay (Score:2)
I'm just happy Bioware threw out DirectX, and specifically DirectPlay.
Writing their own network code from scratch seems overkill though. Perhaps they should look at OpenPlay [apple.com].
Re:alternate OS's (Score:1)
To the end user, there is no OpenGL for BeOS worth giving a damn about. That's all that really matters.
Ranessin
Re:Linux gaming (Score:1)
Since Counterstrike wasn't even made to run on Linux, it's not surprising that it crashed. It crashes in Windows fairly often too. If I had to choose between rebooting after a crash or not, I think I'd choose not to. I suppose that does make Linux a better choice in this case.
Re:Linux gaming (Score:1)
Most failures of equipment happen during the boot sequence, there are reasons.
It is a known, established, and irrefutable fact that the power on/reboot sequence is harder on a computer than leaving it on. Your monitor is a different story (it is better to have it off, though power cycling it is not good either).
Get a clue. Do some research.
Or admit you are being facetious.