PS2 Games to Require Online Authentication 165
M Bison (ha-ha) sent in this news-bit about Sony adding new copy control measures to PS2 games. Sigh. CT: For starters, the future DVDs and CDs will be imprinted with unique serial numbers, and the PS2 will authenticate over a network connection before allowing playing. This is apparently connected to the upcoming PS2 hard drive, and network connection.
Re:Big Deal (Score:1)
its a load of crap if you ask me.
Re:Was it? (Score:1)
So you are saying then that you don't have any documentation?
Re:Wow (Score:1)
This is just as retarded as Divx. (Score:1)
Let's outline the facts that make this scheme retarded:
1. You have to be wired to even use the game. What if you are in an RV and went camping, and it started to rain and you wanted to pass the time playing the PS2 you brought along? What if you have a snazzy new PS2-equipped Ford Behemoth Extra-Gigantic edition SUV and you want to keep you kids occupied on a long trip? No can do, without a wireless system with good coverage (non-existant today, at least at reasonable prices). Also, is the connection dial-up? Better supply a toll-free line or validation through a standard internet connection so those in Tumbleweed, Saskatchewan don't have to pay long-distance every time they fire up the ol' PS2...
2. One option allows for the game's ID to be validated against a machine's ID the first time it is used, to restrict the game to one machine. This is SEVERELY retarded, because this disallows legitimate use of the game. What about rentals (a lucrative stream of money)? What happens if you want to lend a game out (NOT so it can be copied), or play it on a friend's PS2 and big TV? You'd have to bring you PS2 with you to play your game! What happens if your PS2 breaks? All your games are useless with a replacement unit, unless you phone or e-mail Sony to re-set your games (I imagine that would have to be annoying and time consuming enough to deter users from abusing the service)
3. How long will Sony support the games? Will Abandonware become useless? Will they assure us that the auth system (and thus the games) will work in 10 to 20 years? (Sound unreasonable? I STILL enjoy playing Ladybug, Venture and so on on my Coleco--19 years after they were made and 10 years after the entire company bit the dust)
4. Privacy. Big Brother Sony can have a list of ALL the PS2's in use in the world and the games that are used on each one, and how often. Enough said.
5. The PS2 works without this cripple-ware scheme with existing games--ie. it is "optional". The only way cripple-ware schemes like this would work would be if the entire industry colluded to make a standard cripple-ware scheme and made it mandatory for ALL NEW SOFTWARE. That would take a long time and could possibly invite trouble from government competition bureaus (aka trust busters). For this idea not to be a complete dud, all software vendors would have to decide it is worth the hassle to accomodate the hassle and lost revenue caused by the issues mentioned above. Otherwise Sony would have to make it a mandatory condition for every PS2 license. Then game makers will say "screw this--we'll stick with the much larger base of PC owners and N64s, and make the snazzy new edition for the X-BOX instead of the PS2"...
This idea definitely has merit to be nominated for the DivX "most retarded corporate idea" award...
Re:So.. I need an outside line to use my PS2.. (Score:1)
Re:Sounds like FUD to me (Score:2)
You miss the point. By collecting this information, Sony makes MONEY. Making money is the only reason that Sony exists. They have no higher power to answer to for this. There is no morality for Sony. There is only making money. And if they are going to force online authenitcation anyway, you can be sure that they will have no qualms about doing a little more work to turn a huge profit on it.
Re:Understandable (Score:1)
I understand that Sony sells these systems at a loss and then make up the difference and then some on the games. That's fine. But you characterizing it as a multibillion dollar hit is ridiculous. Sony makes money hand over fist with the PS and PS2 and games licensing. If they didn't, they wouldn't be in this business. Sony is not an impoverished company desperate to try anything to stem the financial bloodloss of piracy. They are a multi- tens of billions dollar international mega-corporation that is making obscene amounts of money off of this scheme. Sony wouldn't be making the PS2 if they weren't making a killing on them (by them, I mean the whole PS2 culture, as we know they don't make money on the console).
Let's be honest here. I know tons of people who have Playstations. I don't know anybody who has a hacked Playstation. I don't know anybody who has any pirated games. Certainly there are people who have a closet full of pirated games, but they are absolutely the minority. Most people wouldn't know how to pirate a game if their life depended on it. We (in the tech biz) tend to believe the inflated piracy figures simply due to our exposure to the technology. We know how trivially easy it is to dupe a game. We are by far the exception to the rule though.
Sony may lose several million dollars a year due to piracy. But it's not losing millions because Joe Blow rented a Playstation game and copied it on his CDR and plays it on a hacked system. They lose millions to the professional pirates who have duplication factories set up that do nothing but copy games 24x7 and sell them for $10 a piece. That's who they need to go after.
And BTW, the people who have the resources to pirate on a massive scale also have the resources to disable Sony's copy protection, or maintain their own pirate authentication server, or whatever else they want. The people that Sony is inconveniencing are the legitimate users.
Re: (Score:2)
Re:Hacking Things (Score:1)
Re:And this is bad why? (Score:1)
Let me enumerate some reasons:
The rest of this thought experiment is left as an exercise for the reader.
Re:Sounds like FUD to me (Score:1)
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The true reason for "Internet Appliances?" (Score:2)
This means no rentals and no used game shops. (Score:4)
So do I, but I care if they plan to make me hook my console up to an outside line to validate my games. This had better be only for those online-only games, or else they will suffer a rude awakening. And what's up with the locking the game so you can't take it to a friends house, or sell it to a used game shop... Hey, this also means that these games CAN'T BE RENTED.
Josh Sisk
Re:Have you SEEN it working yet? (Score:2)
Oh whoopdee doo. Are you trying to impress me? Try again. I know plenty of people with a more impressive skillset than "writing network code."
I know how easy it is to do this type of stuff. And yes, I have in fact done similar things in the past to get around some of the silly authentication.
Hey idiot, all you have read is a dailyradar article. Don't assume that just because you can write "network code," you can hack your way around a product that you don't even know about.
For example, Xerithane (speaking of tasteless geeky nicknames), Half-life and Q3A still has a secure and working authentication system. Let's see you prove yourself by cracking that, wiseass.
You come from an .edu -- lets hope they can teach you some common sense.
If coming from a .edu would mean I have common sense, it's obvious you didn't come from one.
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Planned Obsolecence (Score:4)
Re:yeah right (Score:1)
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What this means... (Score:2)
What this tells me is that gone are the days when you can just grab a bunch of your games and run over to a friend's house to play games for the weekend.
They're making consoles so complex, they're hardly "toys" anymore.
And I'm also wondering if the cost of creating this service and putting it into action isn't going to cost them almost as much as they "lose to piracy."
"Everything you know is wrong. (And stupid.)"
Do you understand? (Score:1)
Or perhaps it could have been:
- The lack of advertising
- A sappy slogan
- Launching with some games that didn't work
- Bitter 32X owners
- Less high-profile 3rd party support
- No backward-compatability whatsoever
- Titles that cost about $10 more than the same ones on competing systems
- So few RPGs
- That many people didn't like the standard controller
- Windows CE phobia
- A blitz of false rumors about the system
- Being *completely* overshadowed by PS2 hype
Sega used a "GD-ROM" for it's games, did it not? If I remember correctly, they hold twice the data that regular CDs do. How well did piracy really work around this?
(I'll be getting my Dreamcast off of layaway next week.)
Oh yeah, that works. (Score:1)
"*sigh*"? (Score:2)
- A.P.
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* CmdrTaco is an idiot.
I'm glad to see this. (Score:1)
Great.... (Score:2)
Hope they plan to have a ton of mirrors!
Re:Sounds like FUD to me (Score:2)
Cynicism about corporate motives is a learned response after 12 years of working for them.
rental stores (Score:2)
-paul
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Re:Oh yeah, that works. (Score:1)
A pity that the Dreamcast is end-of-life hardware. Although from what I've seen, plenty of people out there are passionate enough about the DC to keep it alive... at least as a hobbyist platform.
Let me ask you this, though: Do you really want to cede this market to Microsoft's XBox? That prospect frightens me. We all know the GameCube isn't going to make as much of a splash, since Nintendo seems content to saddle itself with being the "niche" player here.
Our rights (Score:1)
You make an excellent point that these rights should be identified and protected for all consumers.
Scratch-o-Matic
Re:LAN party != Internet (Score:1)
Wrong. It doesn't authenticate if the interface it's running on is a LAN address (192.168.* and such).
IPX is dead in terms of games. I can't remember the last time I ever even saw an IPX game. Diablo 1 was the last one I played.
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Which must include the right to backups. (Score:5)
No, it is not acceptable for them to offer a service that will send me extra copies. I have no assurance that they will be in business in 2 years, 10 years, or 50 years.
That's the issue. You cannot, in TECHNICAL TERMS distinguish between fair use and infringment. The only thing that can make that determination is a LEGAL COURT OF LAW.
So, even if you could construct, and keep up to date, such a hypothetical list, there still would be no way for a technical measure to determine whether or not the use it is put is on the list.
Assumption of guilt (Score:1)
Re:"*sigh*"? (Score:1)
If people care so much about having systems that don't do this, then I can only suggest they get together and develop a competing system that doesn't. And if you can screw Sony that way, then well done. But don't moan about "rights".
The eternal stupidity vs. malice dichonomy (Score:2)
Perhaps the thing you bring up is not a disadvantage, but the reason that the entire system was implemented in the first place?
Why implement a system that causes a huge amount of hassle to all legitimate gamers without appreciably making a dent in piracy? Well, like you said, such add-ons are historically purchased by a vast minority of customers; yet said add-ons only have value if they are owned by the vast majority of customers.
So, all Sony has to do is implement this DiVX style system, thus mafia-style "encouraging" you to get a network adaptor. Think about it. To you, your purchase of that modem adaptor just so you can play use-controlled games was a hassle; to sony, it was $45 revenue. So painfully obvious.
The eternal stupidity vs. malice dichonomy .. I don't know how to spell 'dichonomy'.
Re:LAN party != Internet (Score:1)
StarCraft and Red Alert 2 come to mind right away, I'm sure there are even more.
Not all networks need TCP/IP.
Have no phone? Then Sony sayz "Fuck you." (Score:1)
Which will... (Score:3)
Rentals... (Score:2)
Re: (Score:1)
Simple workaround. (Score:1)
If over a dialup, a bit more difficult but you can hack a modem and a BBS system. If this actually happens, lets hope they do ethernet because it would make it tons easier to bypass.
The obvious question, is why do stupid online stuff. What about people who don't have a phone line connected to their house or place where they are watching a movie? And those portable DVD players? I know this guy who has an N64 in his car, what's he supposed to do when he wires his PS2 in there? (Granted, it's stupid to have a console in a car, there is a certain cool factor in doing it)
Bleh, stupid folk.
Oh yeah, this model worked real well for Divx. (Score:4)
Of course Quake 3 authenticates your unique key and nobody's bitching about that (much)...
Big Deal (Score:1)
Some console system (Score:1)
Wow (Score:1)
Re:"*sigh*"? (Score:2)
...phil
Assuming.... (Score:1)
Doesn't make much sense to me.
ALL YOUR BASE (Score:1)
Whats wrong with that? (Score:1)
Hacking Things (Score:5)
What we need to do is identify what rights we have as consumers (and, no, not the right to pirate), then pressure our governments to create a law that forces RIAA, MPAA, M$, and other Copyright-based companies to protect our fair-use rights!
I've written my Representative in Congress, have you? (...assuming you live in the US...write your government leaders in your own countries)
Re:Understandable...Not (Score:1)
They lose money on each console they sell. This happens for three reasons.
1) They produce consoles when it costs lots to make and market them (in the begining).
2) They need to get their console into your home.
3) They need you to buy the games for the console
Unfortunately Sega got the hardcore gamers with the DreamCast but those hardcore gamers are internet/computer savy. Those gamers did not buy as much software after the lauch smoke had cleared. I'm not saying that piracy was the only reason the system died...that lies also with Sega not getting the non hardcore gamers to buy the console and its games.
Bottom line: If you buy the dreamcast now and pirate the games, congratulations, you have cost Sega money.
Sega is an interesting example. They bailed on the Dreamcast hardware business so that they could concentrate on the software (very profitable) side of the business. The DC (from what I've seen) is a very capable console system.
However, it does seem to have been initially priced rather lower than the consoles from Sony and MS, even though it's still got comparable equipment (well, maybe not compared to the X-box). It almost looks as if Sega made a mistake by pricing the unit too low and losing too much on the initial sales. Still, they've produced and sold millions of units. And when they decided to get out of the hardware business they cut the prices to move the rest of the units and thereby increase their potential market for the software.
To be honest, Sony is probably more responsible for the death of the Dreamcast than anything else. I heard tons of people saying, "Yeah the Dreamcast is great, but the PS2 is just around the corner and it's even better, so I'm gonna wait!" Besides the fact that Sega really has trouble competing with the Sony PS line anyway.
Even still, the Dreamcast is far from dead (it even runs Linux!). They may not be making them anymore but there is still a substantial market for Dreamcast games. So Sega's not gonna take as big of a hit as you'd think (if at all).
Re:Oh yeah, this model worked real well for Divx. (Score:2)
Maybe a later patch fixed this, but in the beginning (which is when they had the most problems) people were actually unable to play.
Re:Oh yeah, this model worked real well for Divx. (Score:1)
The point of authenticating Quake 3 is to make sure nobody pirated their copy, and I have no idea how they got away with it.
In fact, I would say they probably didn't as Q3 sales haven't been anywhere near the amounts sold of the previous 2 Quake games. I honestly think that the cd authentication scheme had something to do with it.
Re:Oh yeah, this model worked real well for Divx. (Score:2)
When id actually coughs up the money to run server, they'll have an ethical right to check ID before letting people on. Until then, they should take a hike.
Not to mention the whole problem with their authorization servers going down. They're down fairly often for a few hours here and there. It's not a large percentage, but that's unimportant. For that period of time paying users aren't able to play.
The only games I'm going to buy are ones that I can play when I want, with or without a net connection. And without any per-per-play features. The exception would be massively multiplayer games that the company runs the servers for, and where the game was bought (and advertised) with the expectation that all games would be played online.
Re:Have you SEEN it working yet? (Score:2)
I don't try to impress people. It's bullshit, just like you. I do what I do, I say what I mean. I know what I can do, and I do it. It's not my fault you envy my abilities and think you have to talk bad about me to make me feel better. A good quote about this, "Everything we hate in others, we hate in ourselves." -- So if you think I'm bullshitting, that means you obviously do it too. Which seems reasonable after looking at your posts.
Hey idiot, all you have read is a dailyradar article. Don't assume that just because you can write "network code," you can hack your way around a product that you don't even know about. .. well.. anything.
Yes, I'm sure you said the same thing when people said it's possible to crack CSS. Stop talking, and doing - you obviously don't know the first thing about
As for my nickname, it's mostly derived from my Gaelic roots -- you definitely aren't a scholar of any sort other wise you'd know that.
If coming from a .edu would mean I have common sense, it's obvious you didn't come from one. .edu means you are another sheep in the herd. What's it like to not be able to think freely?
No, coming from an
Re:What happens when Sony quits supporting PS2? (Score:1)
Re:yeah right (Score:1)
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Re:Have you SEEN it working yet? (Score:1)
From what I heard, they tried to crack CSS after it was out, not after lamekid gaming magazine said there would be encryption involved.
No, coming from an .edu means you are another sheep in the herd. What's it like to not be able to think freely?
Right. As if your rebelish opinion about college educations is a truly unique perspective. There are hundreds of slashbots that share your opinion whenever those "ask slasdot: is college education necessary?" articles pop up. Talk about tech support/sysadmin groupthink.
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Re:Oh yeah, this model worked real well for Divx. (Score:1)
At the last lan party I went to, it got so damned annoying I swore I was never going to buy another peice of cd-key authentcated software again.
Re:Have you SEEN it working yet? (Score:2)
Yes, and I'm sure Johan said, "This can be cracked" long before it was released. One of the first things they should have taught you is no system that has an untrusted party is ever truly secure. You must be a biology major or something?
As for school, I did go to a university -- I was talking about you specifically. I don't have a rebellish opinion about standard education. It works, for standard folk. You really have no idea who I am what so ever, or what I do, and it makes it that much more fun when you talk shit about me.
Good thing you don't matter - otherwise I'd care about your opinion of me.
Re:Sounds like FUD to me (Score:1)
Why assume the worst case senerio? If your that paranoid about hardware/software, you probably shouldn't be on the internet. Somebody's probably using all your Slashdot posts to create user profile of you right now.
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Re:Have you SEEN it working yet? (Score:1)
How "sure" are you? As in "making up stories" sure, or "adlibbing" sure?
One of the first things they should have taught you is no system that has an untrusted party is ever truly secure.
Obviously the news that Half-life and Q3A still has working authentication hasn't gotten to your cave yet. That's ok though!
It works, for standard folk. You really have no idea who I am what so ever, or what I do, and it makes it that much more fun when you talk shit about me.
Right. Like you know who I am. I guess this is the kind of hypocrisy promoted in the colleges for kids like you. Some of us receive better education that tells us the weakest link in network security is human interaction, and that CSS was poorly designed from a cryptographic point of view.
(You did know that CSS was broken because of shoddy implementation and shoddy design, not because "no untrusted party is ever truly secure" right? It would be horribly embarassing if you didn't know that)
Oh, and can you please explain to me again why Q3A and Half-life hasn't been hacked yet? You casually avoided that point in your reply.
I'll give you a cookie if you reply again, plus a little homework exercise that I can cook up in 5 mins that you won't be able to crack.
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Well, on the bright side (Score:1)
Network Connection Required? (Score:2)
The way I read this, a network connection will be mandatory. YOU must have DSL, or something.
While network connections, etc are common these days, I do not want to be **required** to connect my playstation to a network.
I wonder what kind of a marketing flap this will create?
Fingerprint scanner (Score:2)
What they really need is a joystick with a fingerprint scanner to make absolute certain that no one but the authorized person is allowed to play the game.
Re:And this is bad why? (Score:1)
You can TRY the game, but if it sucks, you have to expend the efford to return it.
Have you SEEN it working yet? (Score:3)
Xerithane, did you make some simple workaround to hack into the Sony headquarters and dig up the info, or are you just bluffing to karma whore?
I'm not saying it can't be hacked. But there are two things I'm pretty sure of:
1. It will happen AFTER the system is implemented /. user blathering his "hack this hack that" opinion three months before it's released, just from reading news on a video game website. Calling them "stupid folk" when you don't even have first-hand documentation on how this work only reflects poorly on you.
2. It won't be from a
Go ahead and burn my karma, but this time I don't really care.
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Ya know... (Score:1)
Re:Tying to a PS/2 (Score:1)
In other words I have a 300 MHz Laptop thats a few years old. If my company were to deploy windows 2000 terminal services and I were to aquire a CAL for this system then when my boss decides that its finally time to replace the laptop we have to buy another Terminal Services CAL for the new laptop.
Its amazing what you can do when you have a monopoly.
So why exactly are people upset about this ? (Score:1)
And would people here be equally upset if there were developers out there trying their darndest to enforce (e.g.) the GPL that their products were released under ?
Re:Have you SEEN it working yet? (Score:2)
Wrong, it was broken because an untrusted party decided to break it's dodgy implementation. If all parties were trusted, there would be no problem. Think outside the box, I know it's a strain but please try -- it's ok, you are young and don't have much life experience but at least make more of an effort.
As for who you are:
You are a little 19 year old kid, who has a big attitude that is from Ohio. I could care less really about you. And, they really are failing on the deductive reasoning in your curriculum apparently.
The main reason why Q3A/Half-Life hasn't been cracked is probably because no one who could do it gives a shit because we can afford it. The reason why people cracked CSS is more because of a political reason (it wont work on Linux, we want it on Linux) than a "I'm a poor bastard who has to pirate" reason. Good enough answer for your dumb ass or you want me to connect the dots even further?
As for a reply, I'll give you one. If you get it right, maybe I'll even think. When I interview little pissant kids like you straight out of college this is what I ask them. If they get it right I continue the interview.
You have a singly linked list of 500 integers. Print them backwards.
Good luck, and if you want to know a little more about my qualifications [slashdot.org]. If you've worked on a project like this, then you have a right to sling mud with me -- until then, try working a little harder in your life.
Re:Have you SEEN it working yet? (Score:2)
Thank you for you going out of your way to prove what I was saying, I appreciate it. Wonderful end to a thread, to fail a test like that? Don't beat yourself up too bad.
Re:Have you SEEN it working yet? (Score:1)
haha, that's funny. I searched on Google and all I can find are answers basically said what I said. Talk about ironic. And notice that you could've answered my question still, but yet you had to choose a way to squirm out of it! Now that is pretty sad for a senile programmer hitting his mid-life crisis. Do you tell your colleagues that you lie that way to save yourself from embarassment?
I'll make sure to pass on your great qualifications and reputation! Now this is truly a classic to archive for sharing.
Hugs and kisses,
"Ryan"
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Re:Have you SEEN it working yet? (Score:2)
Reverse the pointers.
8 bytes of extra memory allocation (two pointers),
two traversals.
So much for idiocy, eh? Stop looking at college sites -- it's the exact reason why I reject losers like you.
I don't need friends with mod points, because I dont really care about slashdot that much -- the best part of it is having discussions with stupid people who don't realize they are stupid. Thanks.
Re:Have you SEEN it working yet? (Score:2)
I just proved, without a doubt, that you are quick to respond without knowing the entire details. The point is, the actual purpose of the question is to see how you think. Failing miserably on all cases, you are so adamant that you are correct in everything that you never stop to think that maybe there are other solutions.
You sir, are the idiot. You flamed me, called me arrogant when in reality solving problems like encryption, decryption, or just generalized "impossible tasks" is what I do for a living. You'd be amazed how well it pays, I have a right to be arrogant -- you know why? Because I am better than you. I'm 20 years old, I drive a 2001 M-B SLK320, live in a luxory apartment in the silicon valley -- finished college at 18 and get paid more money then I know what to do with. Why? Because I can do this shit. You wouldn't understand, stupid people can't comprehend what it's like not to be stupid. Don't beat yourself up about it, just don't talk shit because you have no room. You are about as qualified to challenge my intellect as a rock is, I gave you a fair chance to prove worthy to challenge me -- you didn't even ask a question to clarify the test! That is why you failed dipshit, not because your answer was recursion. I wont talk with anyone who is convinced that they are right without questioning their own system. They tell you to question authority, that includes your own. You are too stupid to have a discussion with, deal with it.
LAN party != Internet (Score:2)
The key difference is that a pure multiplayer game (like Quake3 or Phantasy Star Online) will always have the network connection active and so the validation is no big deal.
Except Quake 3's network design is nothing like Phantasy Star Online's, and Quake 3 has a single player.
I understand central authentication being used in games that require a connection to the full Internet, such as massively multiplayer games such as EverQuest. I don't understand such authentication being used in LAN-oriented games such as Quake 3 or Tribes (AYBABTU [planetstarsiege.com]). A LAN-party network may not even be connected to the Internet.
Thing is, Tribes 2 is going to use central authentication, but it isn't massively multiplayer. I can't see people buying business DSL just to get multiple IPv4 addresses so that everyone at a LAN party can authenticate to Sierra's central server.
All your hallucinogen [pineight.com] are belong to us.
Re:"*sigh*"? (Score:2)
The problem here is that I think Sony (and anybody else [Microsoft!?]) is overstepping their "IP Control" the moment they start telling me where, when, and how I can use the software that I "liscense" from them.
If I buy a console (in this case, a PS2) game, I should have the right to play it on any PS2 I desire, any time I want. On the road, in my basement, in the desert, where the sun don't shine, etc.
I should have the right to do it in private. I should have the right to do it unmonitored. And I should have the right to continue doing so without constantly forking out cash.
These rights are the very rights a system like this is VERY OBVIOUSLY intended to slowly take away from me, and the only way for any of us to keep these rights is to prevent them from even STARTING THE PROCESS OF REMOVING THEM FROM OUR HANDS!
Buy a Playstation 2 if you want, but my vote against this sort of practise lies in the fact that I most certainly will not.
"Everything you know is wrong. (And stupid.)"
One reason... (Score:2)
I agree with you, however, many people are of the opinion that there is no way to win in the legal system. The big companies basically own the U.S. government, although there are a few (very few) good people left to keep things from going into utter chaos. So, basically the laws are written by the whores of Sony, Microsoft, IBM, MPAA, etc. and the citizens are getting the shaft. The few of us that know we can make a difference lack the resources of these companies.
However, I agree with you, although that has to be qualified. I think that we need to pressure our government to create fair laws to protect our rights from big companies. The only way to do this is if the majority of the people wake up and do what's right rather than blindly supporting Republicans and Democrats. We need new blood in our legal system. We need to wake up the public from their apathy. I think it's ok to hack stuff to use it fairly, but at the same time that should be secondary to making sure those in power understand that we have rights and they are not to infringe upon them.
Unfortunately, in the crowd that is most technologically intelligent, we tend to think that we can ignore the government and it will go away just like our bosses at work. Instead, the government is more like a hyper child that just drank a 2 liter bottle of Mountain Dew. We are the ones that control the government, not the other way around. Unfortunately, many of us end up doing like we do at work. When our boss asks for a stupid feature in a program we are making, we make it but find a way to get around it to work right. Other times we ignore that we were even asked to do something. However, in this case there are more consequences. The U.S. government thinks we are all very expendable, and most politicians would have no problem taking some money from a big company to make a law and proceed to put you in jail. Hacking for usage of pirating doesn't solve the problem, it only works as a temporary workaround, or could sometimes make things even worse.
Re:Have you SEEN it working yet? (Score:2)
First off, you think I really give a fuck about my karma? Did you look at my user id? My karma bounces between 40-50 and I really could care less.
why don't you learn who you are addressing before calling me an "ego-bloated /. user". You come from an .edu -- lets hope they can teach you some common sense.
And yes, they are stupid folk. Most the population is stupid folk -- you just proved that as your response puts you in that class.
Re:Not a simple workaround, I suspect. (Score:2)
The Future (Score:2)
When any solution creates more problems than the problem, it's not a solution.
Renting Games (Score:2)
Re:"*sigh*"? (Score:2)
Can't rent games
Can't play your game at a friends house on their PS2
If someone steals your PS2 or it breaks, the games break
Need a net connection to play
Sony's servers need to be up to play
Can't sell your used games
Sony can shut your game off if they remove it from their server (sorry, only PS3 games supported)
Every one of these affect people that have LEGITIMATELY paid for their software. It kills the Doctrine of First Sale, as well as much of Fair Use.
If this story is true, I would like to see the execs at Sony take a long walk off a short pier, preferably in an active volcano
I WAS going to buy a PS2... (Score:2)
Re:Simple workaround. (Score:2)
Ah, there speaks a man who's never had to drive fourteen hours in a car containing children
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Re:This means no rentals and no used game shops. (Score:2)
Game rentals are safe. Game companies make too much money from them. Some game companies have even done special games that could ONLY be rented to promote game rentals.
What this really does in ensure that only games designated for rental can be used on multiple PS2s. These games will never be sold to the public, only to rental chains, and regular games will only be sold via retail. This will accomplish two things:
- First, game companies will be able to track all rentals, and make sure that they get a cut for each one.
- Second, it will further the efforts of large rental chains to destroy small businesses. By integrating a system of charge per rental, they cut into the profit margins of the stores, both by taking a cut, and hitting the stores with the costs of working within the system. Of course, if the game companies have any sense, they will start their own rental chains, keep all of the money, and not sell games to rental chains at all.
Re:Network Connection Required? (Score:2)
Especially considering I do most of my game playing when my cable modem is out...
No more playing with friends... (Score:2)
Popularity (Score:2)
Of course you can rent these games (Score:2)
I can't believe no one's stumbled on this yet. Of course they can be rented. You know how they're gonna do it? An affiliation with the major rental chains (*cough* Blockbuster *cough*) will let those serials be used--and Sony will get a cut from each rental.
This is the same formula used in Video Stores across the country with movie studios. You get say 30 copies of Meet the Parents on VHS. You don't pay the $70 bucks a wack for them, as you normally would, instead you simply pay $20--but, Universal gets their cut. A video renting program must be installed and used on your computer that keeps track of when each tape was rented, therefore detailing the amount that has to be reimbursed to the studio (it communicates with a host via modem at the end of each day). After so many weeks, when the title isn't as hot and you have all these copies sitting around not doing anything, you send the unused ones back. But, those that are left on your shelves still cost you, but now only a lesser fee for each time they're rented.
The video game scheme would work the same way, with everyone getting their cut.
Never deny the power of profit.
How many hours.. (Score:2)
Until somebody has a network sniffer on there, has cracked their encryption - or modified the hardware itself - and/or is selling a little black box to verify your games, or even better yet, has released linux software to do it for them. Time to save those old machines :). I'm waiting for a resurgance of "dongles" and the like for consoles.. heh
Alternatively to that, I guess you could always copy the playstation CD/DVD, and then use a software hack like the "nocd" fixes that are becoming common for games in the PC world.
Discs get broken and scratched! This isn't a made up problem .. if I drop $50 on a game, I better have the ability to store the original someplace safe.
DNAuthentication (Score:2)
Understandable (Score:2)
Anyone who knows anyone with a Sega Dreamcast can tell you very quickly why Sega was brutalized on that system : Piracy. Of course with the DVD of the PS2 it's less likely (at least for the next short while) but if the games can be installed on a harddrive it will become prevelant.
Not that I wouldn't find this tactic incredibly annoying, but if you don't like it you don't have to buy one. These companies take multibillion dollar hits on these systems because the systems are subsidized by game sales. When piracy becomes so commonplace that Joe Average has a library of duped games they have to find alternatives.
yafla! [yafla.com]
This will turn against privacy (Score:2)
The system will require registration to use. Period. They will come up with a million BS reasons to support it, such as tracking attempts to play copies.
The registration will give them the following information about the user:
- Name
- Address
- Email account (Required so that they can send you a random password of course.)
- Telephone number (For immediate contact in case of suspected fraud on your account.)
- Age (They are required by law to ask, so that at least kids under the age of thirteen are not exploited like this.).
This information can then all be linked backed to credit databases and advertising profiles to produce more information, allowing Sony to cross reference a user's buying, playing, and viewing habits. They will be able to figure out when you get paid, and use that as a basis for when to send you spam for a sequel to the game that you played for 200+ hours last year. Sony will generate a list of your favorite movies, and sell it to the MPAA, who will in turn allow movie companies to use the data to spam you with ads for like movies.
Those of course are the nice uses.
What happens when someone else wants to know what you do, what you watch? If someone is accused of a sex crime, the government will be able to subpeona your logs to see if you were watching kinky DVDs. After a school shooting, the state could use gameplay records to state that the offender learned to kill from video games, and prove it by producing records of all the games he played. A wife could divorce her husband on the grounds that he ignores her to play games all the time, and she could subpeona the records as proof.
I have a Playstation 2 now, and I love it, but I have a feeling that I might not be purchasing too many future releases.
dont expect much support for this (Score:2)
The reason why it wont fly with the PS2 is simple -- the PS2 doesn't ship with any network options. Sure, Sony is going to add a HD and network adapter in the future, but historically such add-ons are purchased by a VAST MINORITY of total console owners. If its not supported in the base config, developers are not going to make it a requirement for using their software because that will drastically reduce their total potential market.
There may be some exceptions..PS2 equiv games of Phantasy Star Online (can you say Everquest: Console Edition?) may adopt the system..but the vast majority of games will not.
Re:Of course you can rent these games (Score:2)
Josh Sisk
Re:How many hours.. (Score:2)
I also used it to install the game on my work computer, for those days when I'm feeling a little bored. I never know when I'm going to want to play it, and don't feel like carrying the CD back and forth each day.
At the risk of sounding like a Microsoft fan, this authentication mess with Sony only provides more incentive for people to buy an X-Box from MSFT.
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Re:Oh yeah, this model worked real well for Divx. (Score:2)
I'm assuming the point of authenticating a Q3 copy has more to do with making sure nobody's cheating (remember, the source is GPL) and less to do with actual copy protection? If not, how in the hell do they get away with it?
/Brian
What's next? (Score:3)
Tying to a PS/2 (Score:2)
It will also kill the second user market for games, but then, that's probably what they want...
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Re:"*sigh*"? (Score:2)
Re:Sounds like FUD to me (Score:2)
Re:LAN party != Internet (Score:2)
treke
Re:Oh yeah, this model worked real well for Divx. (Score:4)
The key difference is that a pure multiplayer game (like Quake3 or Phantasy Star Online) will always have the network connection active and so the validation is no big deal. (As long as you don't want to go online, one can pirate Q3A all day long) But if Sony actually thinks people will go online solely to validate a purely offline game, they're in for a rude shock.
I thought Sony was finished with botching up the PS2, but they've proven me wrong yet again.