Game Boy Advance Arrives 221
Gary writes: "Nintendo begins shipping its next-generation handheld game in Japan this week. Nintendo estimates that it holds a 90 percent share of the portable game market, though some analysts believe that percentage to be even higher. It is the first to have a horizontal alignment, and it is 17 times faster than the Game Boy Color, which was released in 1998." This is the first portable gaming system I'm really tempted by -- horizontal alignment is The Way Things Should Be on such things;) Update: 03/21 03:53 AM by T : And Prabhjeet "The One" Singh writes: "According to Gamespot, Activision will be releasing a version of DOOM for Nintendos upcoming Game Boy Advance. No game has given me more sleepless nights. Now its time for sleepless plane rides, mall trips, etc. I can't wait."
About time (Score:1)
Really, though, does this new GB have a backlit display finally? Does it slurp up batteries like the Game Gear did?
Uhhh... (Score:1)
First handheld period, hell no. Sega Game Gear had both horizontal alignment and a color screen years ago.
battery life? (Score:1)
Horizontal Alignment? (Score:1)
Um, correct me if I'm wrong, but weren't the Atari Lynx, Sega GameGear, Sega Nomad, and Neo-Geo Pocket Color all "horizontally aligned"?
In fact, about the only vertically aligned handheld game system I can think of is the original Gameboy!
Horizontal alignment???? (Score:1)
How long (Score:1)
Looks like a sega gamegear (Score:2)
Looks killer though
Sweet (Score:2)
Neu
Ugh (Score:2)
The emulator/abandonware folks aren't going to like this that much.
Re:Horizontal Alignment? (Score:1)
Re:How long (Score:1)
Can you imagine a Beowulf Cluster of these?
P.B. lives.
Re:Horizontal Alignment? (Score:1)
"It is the first to have a horizontal alignment", implying the first Game Boy not the first handheld console.
Are you people just trying to find 'mistakes' where there are none?
Does anyone else hate its name? (Score:5)
I hate the name. It's like they're asking us to adopt pronunciation mistakes made by non-fluent English speakers.
Come on, "advance" isn't an adjective, it's a verb. It should be "Game Boy Advanced" if anything.
And if they wanted to be funny while misusing the language, it should be "All your game boy are belong to us." :-)
Re:Uhhh... (Score:2)
Posh. (Score:1)
Re:Uhhh... (Score:2)
All that, in addition to the networking of up to (IIRC) 8 players. Too bad the software guys didn't release much...
Re:Uhhh... (Score:2)
"It is the first to have a horizontal alignment", implying the first Game Boy not the first handheld console.
Are you people just trying to find 'mistakes' where there are none?
Re:battery life? (Score:3)
Re:Looks like a sega gamegear (Score:3)
Also, it's battery consumption is FAR lower then the Game Gear. Ten years of technological progress helps that, along with no backlight...
Gameboy PDA (Score:1)
What's the advantage of horizontal alignment? (Score:1)
MS's version? (Score:2)
They need to partner with... (Score:2)
Re:Posh. (Score:1)
Firepro Wrestling A (I believe that's the title) is one game for the GBA that will never be released here for idiotic copyright reasons. Real shame if you're into puroresu...
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Re:Horizontal Alignment? (Score:2)
It also played the same hu-cards as the TG-16.
Re: (Score:1)
Re:Uhhh... (Score:2)
Are you people just trying to find 'mistakes' where there are none?
Actually, the sentence was rather ambiguous regarding whether it referred to the first handheld, or first Game Boy. Details matter in a world where marketing relies on word games.
Re: (Score:1)
Re:Looks like a sega gamegear (Score:2)
"Homo sum: humani nil a me alienum puto"
(I am a man: nothing human is alien to me)
Cool! Pikachu in vivid color! (Score:1)
I can't wait! Pikachu! Bizatchu!
Re:Ugh (Score:2)
Actully, this takes away one of the most popular ways that people try to justify the piracy of old games- that the owner isn't making money from it anymore.
Nintendo's 'classic' games such as the Super Mario series are hardly abandonware. Super Mario Bros Delux being an enhanced version of the original SMB (one of my favorite games of all time), and Super Mario Advance, an updated version of SMB2 from the All-Stars SNES game, a launch title for the GBA.
It doesn't matter if the rom scene doesn't "like this much", because they are still stealing.
(Disclaimer: I am not anti emulation. I emulate all the Nintendo hardware I own to play the software I've bought, be it NES, SNES, GB, N64... I just am not pro ROM piracy. Yes, it is illegal to copy games, no matter how old, an no, you can't keep them for 24-hours as many sites like to say [rant mode off])
I can't wait. (Score:1)
Re:Does anyone else hate its name? (Score:2)
Re:Does anyone else hate its name? (Score:3)
I guess 'ed's just aren't cool enough...
And anyway, Nintendo spelt 'Colour' wrong too ;)
Re:They need to partner with... (Score:1)
"Homo sum: humani nil a me alienum puto"
(I am a man: nothing human is alien to me)
Re:Ugh (Score:1)
Re: Insightful? (Score:1)
There is no prior reference to the words 'Game Boy' in the body. Though you may know what it means, the statement is incorrect as it stands.
Re:They need to partner with... (Score:1)
Not To Be A Pessimist, But... (Score:1)
Re:Wrong info... (Score:2)
Anyway, last I heard the GBA includes the GBC chip with it so it's 100% backwards compatible with all the old games (unlike Sony's poor effort with the PS2 playing PS1 games). But then, I might be wrong, I haven't read up on the GBA much since it was shown off last year with the GameCube...
GBA will be DOOM'd (Score:1)
How Stuff Works link.. (Score:1)
Re:battery life? (Score:2)
Re:I can't wait. (Score:2)
Yeah, I think of the GBA as something in the middle of the SNES and the N64, it's 2D is almost on par with the N64 (one of the original demos Nintendo released for the GBA was what was pretty much a stright port of Yoshi's Story on the N64 [bad game, nice graphics]). However, it's 3D is nowhere near up to the N64, but Nintendo have said that this thing is not for mass 3D games.
I can't wait to replay alot of classic SNES games with updated graphics and levels, it'll be like a flashback to my childhood :)
Where is the BSD port announcement? (Score:1)
-Spack
great... (Score:1)
2001-02-02 16:23:38 Game Boy Gets Advance (articles,games) (rejected)
which was totally rejected, nice scoup guys, you just a tad behind tho, been there done that...
I think though as I said before its a smart marketing and production act to rerelease old games, not only for us who remember the titles, but those like my sister who may never have experienced great games like "Pilot Wings", "Super Mario Bros. 2", and "F-Zero" etc etc. In order to truely apreciate games you must play the past realize it takes much more than graphics it takes STORY and these old games really had that going on, so cudos to Nintendo for bringing back great memories.
"Why do I need a girlfriend when I got women I don't even know yelling at me!?" -- roomate
Re:What's the advantage of horizontal alignment? (Score:1)
get over it please!! (Score:1)
The Game Boy Advance is Nintendo's first horizontally aligned handheld game.
Re:Does anyone else hate its name? (Score:1)
Re:Does anyone else hate its name? (Score:1)
It was called "Genesis" because it was the first true 16bit video game console.
Re:Ugh (Score:1)
Re:They need to partner with... (Score:1)
Re:About time (Score:1)
I'd say that Nintendo has done much more than milk Game Boy. The 15,000 versions of pokemon that annoyingly dominated all the gaming sales for awhile are almost responsible for keeping Nintendo afloat (if not financially at least in people's minds) for the past 2 years.
Re:What's the advantage of horizontal alignment? (Score:1)
Re:Uhhh... (Score:1)
Ha, like I'm a karma whore. I've had this account for well over a year and I only started getting the +1 bonus a month or so ago. If i'm a karma whore, i'm doing a pretty poor job...
It's a Nintendo related story. They're the ones I post to the most. I'm sorry if posting alot to one story makes me a 'karma whore'.
Re:Does anyone else hate its name? (Score:1)
Re:About time (Score:2)
The battery life is 15-20 hours.
Re:great... (Score:1)
While we're talking horizontal... (Score:1)
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Re:Horizontal Alignment? (Score:2)
HERE [emuhq.com]
Re:Go Zilog! (Score:4)
Actually, it's not a Z80 -- it has a couple of specialized instructions, and is missing the exchange register set. But it's pretty damn close.
Actually, it's pretty close to an 8080 with different mnemonics, but I digress.
Check out here [devrs.com] for the instruction listings, if you'd like to know more, or here [devrs.com] for info on D-I-Y original gameboy and gameboy color development.
Simon
Re:MS's version? (Score:2)
I give the game boy max this generation. After that the handheld platform will be a $50 convergence of Palm meets Blackberry meets gameboy.
Oh I forgot it will play MP3! if the game boy does not they are lusers
First thing that hit me when I read the PocketPC specs was the audio input and output.
What would be ultra mega cool would be a device like my Archos 6Gb MP3 player with an o/s and display.
WiFi internet connectivity would be cool as well. Then you could play games at the back of a lecture hall.
Sorry, I just can't get excited about carrying another gadget arround with me. Already I have a RIM pager, Palm VII, Cell Phone, Archos Mp3 jukebox - not to mention the DVD theatre. Now it occurs to me that one of the new Sony Vaios would be smaller than that lot. And it would play games that would kick ass compared to the Gameboy (as cartman would say.)
Lots and lots of caveats (Score:2)
The machine uses the same LCD idea as the Gameboy Color (no backlight to save battery life), but with a larger resolution vs. a paltry 160x120 with 64 colors on screen at one time (Gameboy Color), it's hard to see. You can only go so far with upending resolutions on a not-backlit screen before people start to notice.
There are a couple of obvious design flaws. The cartridge stickers actually face *in*, so you can't see what game you're playing from the back when you turn the until off. The L and R buttons are a bit of an odd touch (traditionally, to use L and R you have to take your hands off the back of the device -- which in this case, would cause you to drop it). When you plug a normal Gameboy or Gameboy Color game in it sticks out the top of the unit.
Couple that with the Hello Kitty colors and the small-buttons, and you don't exactly have a game machine that's going to tie over the Playstation masses. If Sony ever decided to make a handheld device that could play PS One games (which has been rumored for years now), they would win over a lot of adult gamers. All they would need is a battery to recharge a small CD player, and a cost-effective screen like the Gameboy Advance.
P.S. Doom on Gameboy Advance is going to be like Doom for Super Nintendo. That is, slow frame rates, using Mode 7 to generate pixelated graphics. No texture smoothing. Just blocky goodness (and a tinny sounding speaker to hear the grunts).
Re:Wrong info... (Score:2)
Re:Does anyone else hate its name? (Score:2)
"Super Magnetic Advanced Gameboy Successor Cowboy Bebop Neo"
Re:GBA will be DOOM'd (Score:2)
Question - Given that this is for a Nintendo platform, will this be butchered as badly as I'm told Castle Wolfenstein was?
I'm told that Nintendo has some pretty draconian content restrictions.
Ahh the Advance.. (Score:2)
Does anyone know if tey confirmed the FF4-6 remakes yet?
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Rear view? Doubt it (Score:2)
The new Gameboy will plug into the upcoming Cube to act as a controller... a controller with a seperate screen. Wonder if you could use this to set up a second view?
Selecting plays for american football is a different matter entirely. But the Dreamcast did this how long ago? *cough*VMU*/cough*
Copyrights expire? Where'd you get that idea? (Score:2)
I suppose that it is once the terms of the original copyright run out, don't you?
Copyrights expire? Where'd you get that idea? Anything copyrightable first published on or after January 1, 1923, is under perpetual copyright [8m.com] in the United States.
GB is faster than GG (Score:3)
has everyone forgotten about the ill fated Sega Game Gear??? 3.58 mhz of pure gaming speed, who could ask for more!
Sega Game Gear has a 3.58 MHz Zilog Z80 microprocessor (and a reduced Sega Master System chipset). Zilog Z80 has several "advanced" instructions that are on the die but were not fully tested (or documented) in the first run of chips. Nintendo Game Boy has a 4.0 MHz Sharp Z80-clone processor with a different set of "advanced" instructions. Game Boy Color can overclock the gb-z80 (as emulator developers call it) to 8.0 MHz on newer games for more performance.
Taking a cue from Sega Genesis and Sony PlayStation 2 (the latter just recently came out where I live), Game Boy Advance contains a 4/8 MHz gb-z80 processor (and the rest of the original GB hardware) as an I/O controller. There's also a 17 MHz (?) ARM processor, sprite-scaling hardware (think Super NES with Super FX acceleration) with 511 simultaneous colors, and two digital PCM channels (left and right); software expands this to 16 or so voices (think .mod players for SB).
A GB game that doesn't run on GBA (Score:2)
Anyway, last I heard the GBA includes the GBC chip with it so it's 100% backwards compatible with all the old games
(Sega did the same thing with the Genesis, to play Master System games.) There was actually one title that required the original (green screen) Game Boy because it included a keyboard that plugged into the serial port on the side and didn't fit into the smaller connectors on GB Pocket and GB Color. This title was Workboy [dailyradar.com]; it foreshadowed the modern PDA.
Re:Hmm.. 90%? (Score:4)
Game Boy was successful because of its games and its steadily dropping price. It may have also had something to do with the fact that the Game Boy never tried to do too much. Each new version has built slowly and steadily upon its predecessor, while maintaining backwards compatability. The Game Boy Pocket had a smaller chassis and a much sharper/clearer screen. The Game Boy Color added a faster processor and basic color support. The GBA is their biggest leap forward yet, but unless it completely sucks, I think Nintendo has the name recognition to pull it off. (And hell, it's about the only name recognition Nintendo has left.)
Anyway, I think that 90% is actually a bit low. Six or seven years ago, they probably had 60-70% of the market. Today, I wouldn't be surprised if Nintendo has 99% of the handheld market. Their few competitors have dropped off the face of the earth, and they keep on releasing more popular games. (Donkey Kong, Pokemon series, et cetera. I don't play GB anymore but my 12-year-old brother is a GB nut and I can tell what's popular from what he and his friends play.)
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Nintendo will allow it. (Score:2)
Question - Given that this is for a Nintendo platform, will this be butchered as badly as I'm told Castle Wolfenstein was?
Only four things were changed in Wolfenstein 3d: Germany ==> Master State; Hitler ==> Staatmeister; Hitler photo ==> developer's mug; Swastika ==> Eagle. (Note: butcher is also the last name of the guy who claims to have created Precious Moments [preciousmo...munity.com].)
I'm told that Nintendo has some pretty draconian content restrictions.
SNES Mortal Kombat's blood was always light gray. When Nintendo realized that the red blood code (a b a c a b b) on Sega Mortal Kombat was selling Genesis consoles the way pixel-perfect Street Fighter II had sold SNES consoles, it wisely allowed configurable red/green/no blood in Mortal Kombat II and subsequent games. There was a relatively unaltered Doom port (a few levels and a lot of framerate were lost in the 2 megabyte cartridge) to SNES+SuperFX, which is incidentally the model Nintendo uses to explain the graphics power of GBA.
Re:Does anyone else hate its name? (Score:3)
Hey. Can Nintendo and the US help it the rest of the world are bad spellers?
Or for our european (and european colony (ie
Canada) brethren:
Hey. Can Nintendo and the US help it the rest of the wourld are bad spellres?
Matters more than u think; graphics not everything (Score:2)
but lets set the minimum requirement as needing a 500MHz PIII or better and at least a Geforce2 or Radeon. Anything cannot be considered an innovation
All those first-person shooters seem to be innovating off each other ;-)
or cutting-edge in any way...Unless it meets those requirements, it's not breaking new ground.
Not everybody has US$2500+ to spend on a mobile system that meets those requirements. US$100 for a Game Boy Advance system buys you an awful lot.
C'mon, now...the GBA raises a sub-NES quality game system to sub-SNES status now.
Bull. GBA is as powerful as the Super NES ever was, and it's easier to code for because of good C compilers for ARM (the Super NES's 65c816 is very NOT C friendly). It's even more powerful because GBA includes sprite scaling and rotation, which required Super FX acceleration on Super NES. We're talking 3DO or Saturn graphics here.
I saw people playing one of those ancient Atari 2600s a while back (ATTN: 70% of slashdot readers werent even born when these things were in use...so stop talking about them, they're DINOSAURS) -- it gave me a headache just looking at that awful blocky crap
Atari 2600 had backgrounds of 2 colors (out of about 16) per scanline and 40x100 pixels. It also had only 128 bytes of RAM and half a scanline's worth of VRAM. Heck, it was just barely Tetris-complete[?] [everything2.com]. GBA, on the other hand, has a 240x160 display with 511 simultaneous colors and sprite scaling and 384 kilobytes of RAM.
If you want the best graphics, get GIMP, WinGIMP [gimp.org], or Photoshop. If you want the best animated 3D graphics, get a DVD player. If you want gameplay and don't want to waste money, get a GBA.
What Mode 7 was really capable of (Score:2)
FYI, 'Mode 7' doesn't exist on the GBA, only a better implemenation that results in the same, but better effect
Mode 7 is rotation and scaling of background scanlines to produce planar 3D effects. See a demo of Mode 7-style effects here [8m.com].
Lots and lots of caveats for portable PSX also (Score:2)
a paltry 160x120
160x144. Eighteen rows of twenty tiles each. Count the lines of text on the original Tetris® [8m.com]'s copyright screen (including the blank lines). Picky, but when you use numbers, you should use the correct ones.
If Sony ever decided to make a handheld device that could play PS One games (which has been rumored for years now)
Then they would need to invent shock protection like I've never seen. Kids. Drop. Game. Boys. And they use them in moving vehicles, where vibration and ever-changing effective-g directions are big concerns.
and a tinny sounding speaker to hear the grunts
Assuming you don't have it hooked up to the car stereo (with the big thumping 12" subwoofer; all your bass are belong to us) or Sennheiser headphones.
What I really want to see is a port of Zero Wing [planetstarsiege.com].
Developing (Score:4)
Re:Does anyone else hate its name? (Score:2)
DONKEY came from a either a typo, mispronounciation, or mistranslation - whichever it was has been lost to history, or so I've heard many times over.
No. This isn't a joke.
ALL YOUR MONKEY ARE DONKEY KONG TO US!
"Everything you know is wrong. (And stupid.)"
Re:What Mode 7 was really capable of (Score:2)
It had been seen in arcade hardware prior to becoming popular on the SNES, thoughI believe arcade hardware often used brute CPU power to pull off the effects.
Psygnosis (I think) proved that it could be done using nothing but the COPPER in the Amiga. This was demonstrated in the game BRIAN THE LION.
"Everything you know is wrong. (And stupid.)"
Re:Horizontal Alignment? (Score:2)
The problem, is that while a brand new TG-16 cost $149 in it's day, a Turbo Express was roughly $349, as I recall. The price did drop, but it dropped proportionately to the popularity of the system.
Before it's final demise, I remember buying NEW games at Toys-R-Us for $9.
"Everything you know is wrong. (And stupid.)"
Re:GBA will be DOOM'd (Score:2)
But then, Rareware were always really warped dispite Nintendo's previous image.
"Everything you know is wrong. (And stupid.)"
Re:Matters more than u think; graphics not everyth (Score:2)
Rotoscaling did not require the SuperFX chip. The SuperFX was pure marketing hype. Very technically speaking, the SuperFX chip was nothing more than a 4, 8, or 12 mhz Math-Coprocessor which was added to some vector based games such as StarFox, FX Racing, and later, used to aid the Mode 7 hardware to set up the geometry for DOOM. (Bitmap rotoscaling was still handled by the Mode 7, but the vector surfaces were generatd by SuperFX, as best I understand it - a real hack.)
What's worse is that developers often refused to develope using SuperFX because including the hardware on the catridge increased the cost of the game (duh!).
"Everything you know is wrong. (And stupid.)"
Not the first Horizontal Aligned Nintendo handheld (Score:2)
only for the right-handed ? (Score:2)
The arrow-keys are usually on the left while the action keys are on the right.
My problem is that I am used to playing with a computer keyboard on which the arrow-keys are on the right and the action key (space bar, etc) are left to these.
I am actually very bad with such inverted key configurations.
Is there a way to invert this or will I have to dismount the GBA case to invert the screen?
Of course, the best for me would be to have the opportunity to buy a "left-handed" GBA.
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Re:Where is the BSD port announcement? (Score:2)
Presumably either RiscBSD or ARMLinux will run on this with a 'little' reworking.
Re:About time (Score:2)
Re:Hmm.. 90%? (Score:2)
first to have a horizontal alignment-NOT!!! (Score:2)
Re:GB is faster than GG (Score:2)
Re:¹The official word on SNES vs. N64 vs. GBA (Score:2)
Sonic was cool (Score:2)
I've got both a Game Gear and a Nomad. On the Nomad I like the Sonic series, Vectorman, and Earthworm Jim. The thing I really like about Nomad is the ability to hook it up to a TV with the video out, plus the ability to plug a second Sega joystick into the unit for two player games.
To combat the battery issue, I use the rechargable battery pack(it clips onto your belt). Of course, I've not used it in a while, so I suspect it won't hold a charge anymore.
Re:I bet it still sucks (Score:2)
I don't know how the (16MHz?) ARM processor in the GBA compares against a 33MHz 486 which could play Doom well, but that 486 would not have had built-in 3Dish hardware, sprite scaling capabilities, etc, so it is coming out about equal in the end I reckon. GBA cartridges can hold 256Mbits of data (32MB), possibly even more, and it is possible that they can use data compression like the N64 (anyone know?). Should be enough space for a full version of Doom.
"Advance" IS a verb...but not JUST a verb (Score:2)
The soldier asked for an advance on his paycheck. (noun)
The general sent in the advance troops. (adjective)
English allows words to change it's part of speech pretty easily, or, as my friend used to say "You can verb any noun in the language."
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Re:Not To Be A Pessimist, But... (Score:2)
What this actually shows is how low the prices of reflective colour TFT screens has gone. Even if Nintendo are selling the machine at a loss (possibly), then the screen (which is 50% higher resolution than a Palm m505's) isn't costing much either, say $10 - $40. Anyone know any better the trade prices for small format colour TFT screens?
Makes the Palm m505 look expensive for what it is. But you are paying for the platform there, not the hardware.
Still, if Linux/BSD/AmigaNG/QNX/etc could be ported to the GBA, and someone came up with a thin touch sensitive attachment for the GBA that plugged into the serial port, then maybe some serious PDA development could occur.
Putting it into perspective (Score:2)
The SNES can only handle 256 colors
Unless you use the Super NES's additive and subtractive color modes, which make it relatively easy to display 4,096 colors in backgrounds. There are three scrolling planes with 16 colors each; set their palettes to redscale, greenscale, and bluescale and you can overlay them to produce lots and lots of pretty colors.
with 8xN sprite size
Super NES can display sprites up to 64x64. Up to 256 pixels of sprites can be on one scanline.
The GBA can even stream sound directly off the cart. (It doesn't have to be copied to RAM first.)
Heck, the 8-bit NES could do that; it was used for the drums in Contra and Super Mario Bros. 3 and for the explosions in Bomberman. Interplay's sound engine on Super NES could do something similar: streaming sound data from the cart to the SPC700's RAM while the game is playing.
Common in multicycle processors (Score:2)
Actually the GB is usually regarded as a 1 Mhz system, (and the GBC as 2 Mhz, even Nintendo themselves says that they are 1/2 Mhz systems...), since the fastest instructions uses 4 clock-cycles to execute.
The 6502 architecture, used in NES and (in 65c816 form) in Super NES, requires anywhere from 2 to 6 cycles to execute an instruction, as it normally performs a memory access (to an 8-bit data bus) every cycle and apparently has only one ALU (no pipelining).
The slower instructions uses multiples of 4 cycles (8, 12, 16 and so on...)
Same with the Sega Genesis's 68000 processor, I'm told.
Where do you get flimsy? (Score:2)
Re:Developing (Score:2)
A: It's not your imagination, it is darker. Also the viewing angle appears to be worse. It is more difficult to view things on the screen than it was on the GBC.
:(( I was hoping the reverse would be true.
Otherwise though, I'm amazed that emulators are out so quickly and that there's so much dev info for it.
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It's not an adjective, but it is COPYRIGHTABLE (Score:2)
Actually, Nintendo was going to change the name, but the public (myself included) PREFERRED the name "Advance". So it stuck.
PlanetGamecube [planetgamecube.com] covers all things Nintendo, including Gameboy Advance. Check 'em out.