Godfathers Of Gaming 99
A reader writes: "The Godfather's Of Gaming -- GameSpot UK's choice of developers who most influenced gaming. They appeared to have focused on post 1990 people, still worth a look
at GameSpot UK's site."
Mediocrity finds safety in standardization. -- Frederick Crane
What about PC adventure games? :( (Score:1)
Re:What About Mr. And Mrs. Williams? (Score:2)
Just my worthless
YES! Glaring omission!!! (Score:1)
Their offices were also pretty cool, especially the Oakhurst offices (or was it Coarsegold? the first one... definently... the second looked like a left over warehouse... I don't care if all the developers had offices with doors and real walls... it was still a warehouse.)
Roberta, if you're out there (and I don't doubt you are) WE MISS YOU! COME BACK!!
What About Mr. And Mrs. Williams? (Score:5)
Bryan R.
Adventure Games? (Score:1)
Don't mean to be repetitive, but adventures were the first computer games. Might be a *little* influential, perhaps...
Re:What About Mr. And Mrs. Williams? (Score:1)
Two words... (Score:1)
Re:Richard Garriot's X? (Score:1)
kids... (Score:2)
sociology be damned (Score:2)
Re:Oh for God's sake: Rand and Robyn Miller (Score:1)
Re:Where's the love? (Score:2)
Most people would have a job limiting their own list to 10. Just off the top of my head, the second two (don't know the first, sorry), the Darling Brothers (Codemasters), Bitmap Brothers, Andrew Braybrooke, Geoff Crammond, Shigeru Miyamoto, Peter Molyneux, Dave Jones, That Tetris Guy, whoever came up with Bomberman. LucasArts and / or Sierra graphic adventure people. iD's Doom team - probably single out John Romero. Sorry, names sometimes escape me at midnight UK time
This is a massive list and trying to slim it down is essentially a silly task. There are a _LOT_ of people on this hypothetical list, no clear way of sensibly ranking them and little beyond subjective preference to rank them. Unless we're trying to start a fight, it's probably not a sensible list to try and create. Say we're grateful to some people, but don't suggest its in any way definitive or complete.
Re:It's a shame not to see Chris Roberts ... (Score:1)
----
Dave
MicrosoftME®? No, Microsoft YOU, buddy! - my boss
Dan Bunten? (Score:2)
And let's not forget "Seven Cities of Gold," "Modem Wars" (online multiplyer game from the early eighties) "Command HQ", and more [mpath.com].
And how about Chris Crawford (many innnovative games in the early 8-bit computer era), Jobs & Wozniak (Breakout, for Atari's coin-op division) . . . there are so many more from that era that are totally ignore here, yet they did ground-breaking work for their time! Arrghh!
But, what do I expect? That's the way it always is with these pop culture lists. Like how all of MTV/VH1's "Top Artists" lists are always heavily weighted to those artists that rose to prominence in the era of music videos. So, you end up with the fairly good artists from recent times side-by-side with only the most mind-blowingly greatest artists from 30, 40, or more years ago.
Sigh
Re:M.U.L.E., Alternate Reality (Score:2)
---
Re:Missed a big one... (Score:2)
"All your base are belong to us."
"What you say !!"
"Move all 'zig'"
I was stunned that even USA Today had an article a few weeks back about the "All your base..." craze.
M.U.L.E., Alternate Reality (Score:1)
-ted
Howzabout William Higinbotham (Score:2)
Given that this guy didn't even try to patent his invention, nor earn money from it in any way, he deserves a nod.
But I'm sure there's a dozen other people that "need" to be in this list. I do think it leans a bit heavily towards more recent games, undoubtedly because most gamespot readers would just go "huh?" at the mention anything pre-1985.
Midi Maze (Score:1)
I remember dragging my system, and my Midi cables, over to a friends house in 87 to play MidiMaze. The first LAN party!
Re:One glaring omission (Score:2)
Its' a toss up between Tony Hawk and Metal Gear Solid for best playstation gave ever. Based on the number of people I know that love this game I'd proably say Tony Hawk is the winner.
No Sir-Tech (Score:2)
The Yak ?! (Score:1)
but what about THE godfather of gaming ?
Jeff Minter ?
And don't say you didn't play with camels.
Re:Ms Pacman stole my quarters (Score:1)
Spector, Garriot, others (Score:2)
I thought it was interesting that a huge company like Namco would be mixed in as one of the "influential developers", given it's actually a diverse behemoth instead of a "godfather" per se. Anyway, on their list of influential titles, they left off one of Namco's very best: an innovative little 3D tank game called Assault. Assault is just about the best adrenaline-pumping pure action arcade game I've ever played. Incredibly difficult, and by the time you get to the final level, if you aren't literally breaking a sweat from moving the controllers, you're just dead. If you ever get the chance to play an original, take it.
I think their list was a bit broad (Score:1)
Re:One glaring omission (Score:1)
Re:It's a shame not to see Chris Roberts ... (Score:1)
Oh for God's sake: Rand and Robyn Miller (Score:1)
Rumor is that a few people liked Riven, too. And nothing rocked like Cosmic Osmo, way back when.
TomatoMan
Starwing/Starfox, and Miyamoto (Score:2)
However, I totally agree that he doesn't deserve gotfather stauts. His success with Starwing was really due to Miyamoto (another reason why he should be #1), and even Gamespot say in not so many words that Croc is just a Super Mario 64 clone.
Anyway, I'm going to rant about Miyamoto now because I can't be bothered to post in the main thread. This man not only caused a revolution with Donkey Kong, but has hung around for the 20 years since and still changes the industry every few years. Most people would be happy just making the change that Donke Kong did, and Donkey Kong ALONE would get someone one of these 'godfather awards'. But Miyamoto has done so much more.
Mario Bros (the single screen, flip the turtles and crabs one) set the standard for single screen platformer, and as Gamespot said, spawned clones such as the infamous Bubble Bobble.
Super Mario Bros made the 'true' platformer. Massive (in it's time) side scrolling levels, heaps of weird enemies (koopa troopers, goombas :) and secrets like the warp zone. And, who remembers the super-'secret' 'Zero World' (if anyone want to know how to find it, respond to this post). SMB created, like Gamespot said, Alex Kid and Wonder Boy, and in the long-term Sonic. I still play SMB on my SNES with the Mario All-Stars game fairly often.
The there is the original Legend of Zelda. This made the adventure/'rpg' genre for consoles. Anyone who has played it on their Nintendo would know how much of an adventure that game is. Miyamoto wanted to live out a childhood dream of exploring and adventure, and Zelda achived that perfectly.
Super Mario Bros 3, this is, inho, Miyamoto's first massivly crafted to perfection game, the way he makes games totally PERFECT and will spend years doing it. Mario 3 took forever, but it was worth it. No other platform came near it, and really, none now really do either. Even Super Mario World could only be called it's equal at best. Super Mario 3 was huge, so much to do, so many powerups, it was the ultimate 2D platformer. If you don't have it, go get a SNES and Mario All-Stars now!
I love my SNES, probably my favorite console. Miyamoto gave it a new Zelda game, Super Mario World, Yoshi's Island, Super Mario Kart, and Starwing/Starfox just to name a few. Sure, there is SO much more I could say, but these are what springs to mind. Basically anything Miyamoto touched in the 16-bit days turned to gold, probably why I play it more then any other console...
And, the Nintendo 64 days. Super Mario 64 created a new genre of game, and the Ocarina of Time is a well crafted masterpiece. Miyamoto was more spread across alot of games on the N64 (apart from OoT), so while not massivly chaging them all he just 'touched' them with his magic ;) F-Zero X, Mario Kart, Lylat Wars/StarFox 64 and ExciteBike spring to mind...
The man is flat out with GameCube stuff at the moment, and when that thing is released the world will get a new batch of 'Miyamoto Magic'. I personally can't wait.
(And sorry to hooded1, I didn't mean to turn my reply into a Miyamoto rant ;)
Re:Metroid? Metroid. (Score:2)
Gumpei Yoko (also spelling?, I'm not sure either) also created the Game Boy, which is Nintendo's biggest console ever. He also made the Virtual Boy, and left Nintendo after that and started his own software house. But then he tragically died in a car accident, in I believe late 1999.
Gumpei Yoko is literally a legend in the world of gaming, and you are right, how could they miss him?
Re:Oh for God's sake: Rand and Robyn Miller (Score:3)
Umm, it may have been the best selling PC game of all time, but it has nothing on heaps of console games. Console games sell more then PC games, that is a fact. This isn't PC vs Console flamebait, that's just how things are.
Also, in Myst's help it came out #1: When CD technology was new, and was still pretty spectacular, and #2: CD Burners wouldn't hit bigtime for another 4 or-so years, so if people wanted to game (and they did, it looked great) they had to pay for it.
Not to say Myst wasn't a game that changed things, and i'd be surprised if Gamespot doesn't mention it in future updated to this Godfathers thing.
Re:Where's the love? (Score:1)
Or, about 30 trillion grains of rice . :-)
Re:Where's the love? (Score:1)
Re:Where's the love? (Score:1)
Re:Richard Garriot's X? (Score:1)
There's little information about it available, but back when he was still with Origin he said it was called 'X' because he thought of it as the next step in the Utlima evolution. It was never going to be an Ultima game (though many had high hopes because of cryptic comments like 'Ultima 9 will be the last game to feature the world of Britannia').
What little he did say about it, however, made it sound like a blend of Ultima Online & Ultima IX. He loved the idea of people forming parties with friends (or with strangers and making new friends) and adventuring out into the world (I'm not sure if he preceded Baldur's Gate on this). It sounds like an online game, but it seemed like he wanted people to be able to play it on their own if they really wanted to.
Most interesting, however, was that he had some good ideas about how the world would operate. He seemed to be trying to design a world that 'maintained' itself. ie. didn't require 'dungeon masters' to initiate quests (like the major events in Everquest or Ultima Online).
The example he gave was that there's a dragon in an area of the world. It eats some of the local wildlife. Eventually there is no food. So it wanders into a nearby town and periodically eats a villager. Next time a hero (player) wanders in, the townspeople react by beggin him/her to help kill the dragon.
Nothing particularly unique about this situation, but the important thing to note is that Gariett didn't think there needed to be a specific AI script for this event; if the dragon was programmed correctly, and the town's people givent he proper AI possibilities, this should all occur 'naturally'.
A tall order, sure, but an interesting one. Other than that, I haven't heard a peep out of RG since he left Origin. Hopefully he'll pop back up somewhere soon and give us the skinny on what's he's working on and if it's still 'X' (might not be since I noticed at least some of the information in the bios was several months out of date - like Sid Meier's cancelled 'Dinosaur' project being listed as 'in the early stages of development')
Wood Shavings!
Overcrowded With Unproven Developers (Score:2)
Okay, some of their picks were good. But what about some of those great text adventures, like Zork? Or some of the orginal MUDs that spawed the MMUDs of today? And I have to ask: how can you ignore Roberta & Ken William's enormous contribution to gaming while pick at least five racing game devlopers?!
Now, granted, I'm hardly a racing game fan. But how much influence can a racing car game have? I mean, give it to whichever of the three of them deserve it, but don't clutter up an oddball list with five people who made 'good racing games'.
Also, there are too many folks on that list who are one-trick ponies. The guy who created Resident Evil? Okay, a decent game I'm told, but if that all you've ever done maybe they should leave you off the list until you make a little more of a mark? The same goes for Hideo Kojima; Metal Gear Solid was a good game, but it's one game. And all he's really done besides that is the forthcoming sequel. That makes him worthy of godfather-hood? You could almost say the same of Gariett & Wright except they have - over the years - proved their versatility. Gariett may only have really done the Ultima series, but only an idiot would say it was the same old thing each time. Wright's proved himself at long last with The Sims, though it'd be hard to dispute the influence SimCity has had on it's own.
Really, I think this list should have maybe 15 people on it. Too many who don't deserve it (but may in time) and a few obvious ones that are missing!
Wood Shavings!
Re:Chris Crawford? Dani Bunten? (Score:1)
Are you sure she wasn't a he then? Sorry but someone had to say it. Personally I thought Command HQ was one of the best games of a all time so I can't really complain that it's author later became a she. Takes all kinds I guess.
Re:Dan Bunten? (Score:1)
Mule was not only a tremendous multiplayer strategy game, it was also one of the first to simulate economies and market forces. Well, that and lemonade [littlejason.com]...
His games were deceptively simple to play, but amazingly rich in design. For instance, the world map creation feature in Seven Cities of Gold was a true marvel in design, and in many ways has never been rivaled. Compare it, for instance, to the creation of worlds in Sid Meyer's Alpha Centauri, for instance. As amazing as Sid is, he has no doubt learned a few things from Dan.
Seven Cities of Gold created intricate worlds that took into account weather, geography, the flow of rivers, the mood of the native tribes, morale, and the awe and amazement of seeing Conquistadores for the first time. Absolutely amazing design for the time... it is frankly astonishing to me that games so detailed, elegant, and beautiful could be created on such computers.
As for me, I think I will go home now and play some Mule [pomona.edu]... beats yet another shoot-em-up any day.
So? (Score:1)
Missing the point slightly..... (Score:2)
Over here, during the late 80s and early 90s the focus was not, as in the US, on consoles and occasionally PC. The main thing over here was 8 and early 16-bit home computers. Jez San is not mainly there for StarWing, he is there for Starglider (I & II), without which there would be no StarWing. Granted Miyamoto added touches to the formula that made it engrossing to the Nintendo crowd, but to call the Argonaut contribution irrelevant is a bit of a slap in the face. Just because it wasn't on the NES doesn't mean it didn't exist. Starglider isn't on the list next to the pic because it was a different time frame, but ignoring it's contribution to StarWing would be nigh-on criminal.
Gamespot could have made it entirely UK-centric by focusing entirely on the bedroom pioneers like Braybrook, Crowther et al. But they're trying to be all-encompassing, and to be fair, aren't doing a bad job (if a little slavishly devoted to the Nintendo/Sony axis).
Yes there are a million names that could be added to the mix, and I expect that later they will be. Gaming is something that has evolved very differently in different places, so it is only to be expected that omissions occur.
And to those that call placing companies in there unfair, and pandering to the marketers, that's a bit unfair as well. Firms like Psygnosis and Core weren't the slick marketing-driven software houses that proliferate today. They were descended directly from the bedroom coders getting together with their mates. Psygnosis themselves were formed from the ashes of Imagine (an even earlier 8-bit publisher), and in the early days had a habit of getting Roger Dean to do their cover artwork and putting game T-shirts in boxes (I still have my Beast II tshirt somewhere).
It's a little hard to explain exactly why, but names like San, Edmondson, Braybrook and Jones always stir up more in me than Miyamoto ever will. Not because Miyamoto isn't worthy (anyone with half a brain can see that his contribution has been incredible), but simply because I wasn't part of that kind of gaming, and thus was inspired by different people.
So many missing names: (Score:1)
Is this written by fifteen-year-olds? (Not to slag adolescents, but how anyone older than that and involved in gaming could leave out Dani Bunten, Roberta Williams or Steve Meretzky is beyond me.)
(And what's with including corporations as "godfathers"? Give the designers credit, not the marketers.)
Re:How about Interplay? (Score:1)
Re:No Sir-Tech (Score:1)
Re:Starwing/Starfox, and Miyamoto (Score:1)
On level 1-2 (the first underground level), keep going until the end. Now, don't go down the final pipe and don't go over the top to the warp zone. Instead, kinda inch over until you can just barely see the first warp zone pipe. Break the bricks over the exit pipe and until you've got 1-2 left and then edge the screen over until there's just a tiny gap. Takes a lot of work to get it right. Now, you have to jump
Re:Where's the love? (Score:2)
Hell, I'd put Romero on my list just because of the negative impact he's had on the gaming world!
Metroid? Metroid. (Score:3)
Mike Singleton, Mathew Smith & David Braben? (Score:2)
Will Wright (Score:2)
Tetris (Score:3)
I've wasted more time playing tetris [tetris.com] than anything else.
Re: (Score:2)
Re:What?! calm down.... (Score:1)
Besides, everyone knows that the story moderation is 'quirky' to say the least. Posting one story doesn't affect the decision to post another very much.
Re:Where's the love? (Score:1)
If you're going to put a Doom name on the list its got to be Carmack; without his engine design the relentless improvement in 3D game graphics wouldn't be where it is - and don't forget that Half-life (the best PC game ever!) is based off the Quake II one.
Missed a big one... (Score:1)
One glaring omission (Score:2)
I had pretty much given up on games altogether, yet I'm addicted again. To me, the Tony Hawk series are some of the greatest games ever created. I haven't had this much fun with a game since I first played Doom in 94.
Thanks to Neversoft, I bought a console and became interested in console games, whereas before I was more than satisfied with only owning a PC. I also know I'm not the only one who bought a Playstation solely to play this game.
Chris Crawford? Dani Bunten? (Score:2)
Crawford wrote a number of envelope-pushing games for the 8-bit Atari platform. Eastern Front:1941 used various clever tricks to squeeze 16 colors onto the screen and was a landmark for interface design (a complex wargame controlled using only the joystick and spacebar). Later, he switched to the Macintosh, where he wrote the groundbreaking geopolitical simulation Balance of Power.
As for Bunten, her Modem Wars was the first multiplayer RTS ever. 'Nuff said.
TheFrood
Re:Mike Singleton, Mathew Smith & David Braben? (Score:1)
Manic Miner was a 20-screen platform game that drove the Spectrum to its limits - flicker free sprites and background music had not been attempted before at the same time. Other action games were poor in comparison at that time (mid 1983) - Imagine (one of the few other software houses producing anything of quality) had the graphics but lacked the gameplay and suffered from bad flicker too.
Jet Set Willy added to the formula by adding more rooms (now 60) by using an encoding system instead of the one-byte-per-character of the original. Extra hazards had been added - ropes, arrows etc. The graphics of the hazards were astounding and really well animated.
There were also a lot of odd references in the rooms - Pink Floyd, Furry Freak Brothers, Imagine Software (also dug at in Manic Miner) and many more. The game was impossible to complete as it was just too big.
Jet Set Willy II appeared later. By this time Matthew Smith had disappeared, and the game was basically a back-port of the Amstrad version of JSW 1. More rooms (40-50?)had been added, by means of a more sophisticated compression mechanism, but the colouring of the screens suffered as a consequence. The new rooms were not as good, with nowhere near as intricate designs. The new sprites were on the whole a poor imitation of the original.
Re:What About Mr. And Mrs. Williams? (Score:2)
Sure, they should be on the list, but on top??
Warren Spector made intelligent gaming.... and still does! Roberta and Ken had their time, but Warren can still make a game that, not only creates a wonderful plot and great intelligent gaming, but can also stay with the times, and sell lots of copies.
So I think Roberta and Ken definately deserve a spot, but not at the top...
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Re:Spector, Garriot, others (Score:2)
Richard Gariott can create gigantic worlds in games to the point that you can't imagine how he squeezed the levels into a single CD.
But Warren Spector.... he can create a genre-bender (ultima underworld, System Shock, Deus Ex) and have a plot that will keep you captivated for hours and hours.
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*cough* (Score:4)
Bullshit. A bunch of guys from Softdisk formed id Software to publish the Keen series; they later progressed to Wolf3D. Softdisk had nothing to do with the Keen stuff's publishing. Do I seem a little worked up? Maybe. I just looked at a banner ad to 'pay' for this so-called 'journalism.'
I think everyone who's ever read a "history of gaming" article would be familiar with the story, and somehow whoever wrote this article has it all mixed up?
Pure tripe. I wonder how much else in the article is just plain wrong?
5 day series (Score:3)
This looks like to be an interesting read all around.
Re:Midi Maze (Score:2)
Seven whole years earlier, Flash Attack [jps.net] was doing multi-machine head-to-head competition (although it wasn't an FPS) on the Commodore PET. I was into Apple ][s at the time, but played the later port that ran via MajorBBS.
It's a shame not to see Chris Roberts ... (Score:2)
These combined action/story games were more like interactive movies than traditional flight/fight sims. They didn't inspire many play-alikes, but they sure were memorable.
Richard Garriot's X? (Score:1)
"he began working on a mystery project which he calls, simply, X"
Anyone knows anything about this?
How about Interplay? (Score:1)
Re:Where's the love? (Score:3)
What about Shashi of Sind? [ishipress.com] It's inexcusable to miss one of the true Godfathers of gaming. I agree, the list is stuffed with people from this millineum at the expense of the true pioneers.
A bit of satire there - not everyone knows who the people are that you are mentioning, including myself. Could you give a short bio?
BTW, Shashi of Sind, according to a Indian legend, invented Chess. King Rai Bhalit in North West India wanted to reward him, and Shashi asked for one grain of wheat on the first square, two on the second, four on the third, etc. The king agreed. This is (2^65)-1, or 3.69x10^19 grains, much more than the total amount of grain availible.
This is probably the basis of the legend that Chess comes from India, but Sam Sloan [ishipress.com] thinks it came from China.
A much better list... (Score:2)
Any such list that doesn't count the influence of Pong and Atari is pure crap. Hmm...let me see, the *first* video game? Naah, not really influential.
BTW, why don't people post their own lists? That would be interesting to read.
w/m
Psygnosis (Score:1)
Needless to say, after hiring so many suits, and failing to put out enough quality titles, the implosion was almost as spectacular as the explosion.
Well, ok... (Score:1)
Psygnosis: (A bunch of titles other than they ones I liked.)
Richard Garriot: Ultima * (I liked up to IV)
Will Wright: Sim *
Namco: Stuff
Mike Montgomery: Xenon *
No Atari?
No David Crane?
No Bally?
No Williams?
Hmm, I wonder if there's a museum of these things? Or would it be a mausoleum?
--
Another Big Omission: (Score:1)
Oh yeah.... (Score:1)
I realize... (Score:3)
I mean without his contributions, where would we be? I think Donkey Kong was the first game I ever played, if only there was an egg crate there so I could reach the controls...
Re:Will Wright (Score:1)
Re:Tetris (Score:1)
Mainly other varients of tetris games, which were mainly exact clones with small changes.
Hes bad at grammar (Score:1)
Re:It's a shame not to see Chris Roberts ... (Score:1)
As a former SMOG (Score:1)
I mean, friends of mine like Steve Jackson, who was my Gaming GoH at Westercon 40 in Vancouver (an old favor called in, and a chance to ply him with sushi), almost had their businesses destroyed by the Secret Service, resulting in the establishment of the EFF. And that's for trying to do a game about Hacking!
We're still stuck with five basic game types, as a result of our choices in what we wanted to do - I keep hoping the 21st Century will see new game concepts, but the only one I've seen so far is The Sims - which may be the precursor to a new system. I'm still waiting for someone to do Killer Klowns From Outer Space as an interactive multi-player RPG game system where you become one of the Klowns or those who fight them - or how about Alice in Wonderland or the Oz books as a basis for 3D interactive RPGs like MechWarrior but with fun as the object.
Exactly - without Sierra, it would still be boring (Score:1)
My son still doesn't get why some of the cheat codes to his favorite games make me break out in laugher - man, where would we be without that?
Re:Where's the love? (Score:2)
Most of us moved on when we couldn't hack the hours (70+ was average amongst game designers when I did it in the early 80s) and found cheaper ways to make more money with fewer hours.
Ms Pacman stole my quarters (Score:2)
Re:Is it just me ... (Score:1)
Re:How could they leave out John? (Score:1)
as for cliffy b? well... yeah.
Re:How about Interplay? (Score:1)
Re:They Forgot Bungie. (Score:1)
The whole gimmick of the story was to be about the most influential gaming companies. I'm guessing that being influential and being an established developer sort of goes hand in hand. I can't think off the top of my head of one that doesn't go with the other.
Sure, they could write about newer games, but you're trying to argue against a topic that they're not even talking about. Was marathon a good game back in the day? Sure. I guess. Was it as influential to other developers as Doom? not a chance. Does Halo look good? I think so. Will it be influential for future game designers? Can't really tell... gotta wait a couple years and see...
Re:YES! Glaring omission!!! (Score:1)
I managed to scrape through elementary school without a word processor. If my memory serves me correcly, i didn't have too many essays to write back then.
Re:Starwing/Starfox, and Miyamoto (Score:1)
Adventure games ignored... (Score:1)
What about the folks over at Lucasarts for their Monkey Island games and other adventure games?
Or anybody over at Sierra for that early era of adventure games like the Kings Quest and Space Quest series? Or Sierra's impressive transformation into a financially viable publishing house?
And on a more personal note, I'd also nominate Jordan Mechner for games like the Prince of Persia and, later, The Last Express.
Maybe I'm just old-fashioned, but being able to tell a story still seems important!
Re:Godfathers of rabbit rape (Score:1)
Video GodFathers (Score:1)
I suppose the hype of PS2 will be a footnote in 2011?
Where's the love? (Score:3)
Also, if they are going to credit companies, like Namco..Where's the love for Atari? The list is stuffed with people still in the business at the expense of some of the pioneers that have moved on.
They Forgot Bungie. (Score:1)
These guys blow the competition out of the water AND they've been around for over ten years! So why the weren't they mentioned?
Give me a break here, these guys have put out much better stuff than Westwood, iD AND Blizzard (yes, I feel that Myth is better than Starcraft, and no, I'm not trolling).
Why run stories about established developers? Why not mention some of the newer guys like Sphidia [sphidia.com] (these guys are making a game called Dynasty) and Island Four [islandfour.com] (not much there, you might want to check here [islandfour.org].)
Re:They Forgot Bungie. (Score:1)
How could they leave out John? (Score:1)
Good old Lara (Score:1)
Yes, and thousands of fan sites that came shortly after, with page after page after page wondering about her cup size, brought the nerdy image back 100-fold.
What's more ironic (Score:1)
(unless of course, that WAS your point, and I'm now sitting here looking silly)
Where would blood & guts gaming be without... (Score:1)
Re:Another Big Omission: (Score:1)
Well said! Wither Zork? (Score:2)
Anyone who enjoyed these games and reminisces about them, still, should do what I did and get the Infocom Text Adventure Masterpieces [zdnet.com] collection.
Re:They Forgot Bungie. (Score:1)
Re:Metroid? Metroid. (Score:1)
On the other hand, maybe they didn't include Yokoi because of his occasional failures. After winning big-time with the Game Boy, he went downhill with the Virtual Boy, and the WonderSwan is only mildly popular.