Richard Garriott Claims Moon, Plans New Brittania 95
kennon42 writes: "Lord British says he is reuniting his old Origin team. Will they
rise again to dominate the industry? Lord British owns the moon!" Self-declared "Industry Elder" Richard Garriott may have been less visible for a little while, but if anything it sounds like he's gotten more ambitious as he plans his next venture. Funny, free-wheeling interview -- I only wish it had been a little longer, and addressed games for Open Source OSes, too. And yes, he's claiming the moon.
richard garriot (Score:1)
Re:Reunite the Looking Glass team (Score:1)
Look to Ion Storm Austin...many ex LG'ers now work there with Warren Spector, on the Thief 3 project. In fact, I believe that Terri "voice of SHODAN" Brosius is running the Thief 3 show over there as well...
Re:Point Of Information: Akalabeth (Score:2)
Also, the runic alphabet he uses comes directly from Tolkien (with some minor adaptation of how it is mapped to out alphabet). I could read Tolkien's silverscroll map or whatever it was, because I knew the runes from Ultima... remember Tolkien was a professor for nordic languages, he made that alphabet.
There's probably more from Tolkien hidden in Ultima, don't know.
elen sila lumenn omentielvo if I remember correctly... (I know, the punctuation is wrong)
CU Drax
games for open source OSes (Score:4)
What were you hoping to hear? "Yes, we enjoy losing money, so our next Ultima will be delayed while we waste time porting it to Linux"?
Re:He doesn't own the moon! (Score:1)
Bad moderation at Slashdot (Score:1)
He doesn't own the moon! (Score:2)
Re:Good games in the future? (Score:2)
Re:joseph campbell?! (Score:1)
--
Marc A. Lepage (aka SEGV)
Re:He doesn't own the moon! (Score:1)
-rl
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I know why he wants to claim the moon!! (Score:3)
And then he'll have all the spawn to himself without having to worry about PKers - lucky bastard!
Reunite the Looking Glass team (Score:3)
I believe Seamus Blackley was one of the original members, but I could be wrong, maybe he joined later. Now of course he's under the mind control of billg, and will attempt to further the interests of the dark side by devoting all his talent to xboxing.
Looking Glass had some kind of close relationship with Origin when they did Ultima Underworld. I suspect the Origin guys did much of the game design and QA, because I never did see anything quite like it in terms of play value, even later from Looking Glass/Blue Sky. I guess there must have been friction too, because after UW2 I don't think they ever worked together again.
*Sigh*
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I detect an interesting trend here. (Score:1)
Do you actually own something that was left on the moon?
Yes. I purchased Lunakod 21 from the Russians. I am now the world's only private owner of an object on a foreign celestial body. Though there are international treaties that say, no government shall lay claim to geography off planet earth, I am not a government. Summarily, I claim the moon in the name of Lord British!
Meanwhile, John Carmack is busy trying to build serious rockets [armadilloaerospace.com].
Something is going on here.....
Re:Open Source OSes ... (Score:1)
Actually according to PC Data of Reston, VA The Longest Journey sold 351 copies from 1 Jun to 31 Dec 2001. Yes, the game was excellent according to every reviewer and gamer I talked to about it, but it was also independantly published by Funcom (soon to be MMORPG entrant for Anarchy Online [anarchy-online.com]. To win market share, you need big bucks. I hope Funcom can do better with AO than it did with TLJ.
Meanwhile, I just bought Sam and Max from the Lucasarts retail page. There's big bucks for you. And it runs on a 386.
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Gariott's abilities (Score:2)
Now that UO2 has been cancelled and there's almost an entire dev team frothing at the mouth to start work on TNBT, Gariott's non-compete runs out...
Buckle your seat belts, kids. It's gonna be a fun ride.
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Good games in the future? (Score:2)
Is this guy gonna change anything?
Re:Good games in the future? (Score:2)
Online gaming is a word I generally fear.
There have been several series(es?) that I've wanted to play, but have gone online. I cannot devote any substantial time to something like that. Regular intervals are also hard to keep consistent.
It seems to me that much on online gaming is focused on long, drawn-out games that require one to spend lots of time.
On the other hand, maybe it's just that the best new games are more involved, and I'm just upset to not have the time to play them.
But really, games' ability to keep me(typical gamer?) interested has diminished. Maybe it's age.
Another 2 cents.
Re:Good games in the future? (Score:2)
I agree with suggestions regarding Deus Ex, though. There need to be more games like DE or System Shock 2 (FPS/RPG hybrids)
Re:Let him have the moon... (Score:2)
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Re:richard garriot (Score:2)
The earliest Ultimas were running on low-end hardware...but that's all there WAS. Ever since, Ultima has been pushing the technology envelope until it shredded.
joseph campbell?! (Score:1)
computer games will be an art form like film and books. the time is here.
Newsflash! (Score:1)
Meanwhile, the United Nations is sending an army corp of 6,352 soldiers to combat the 1,202,379 "Knights of Lord British" that have set themselves up on the moon through secret launches sponsored by Origin, which had, incidentally, been losing money and laying off employees.
Local "Slashdotters" tend to side with Lord British, although some side with the UN, as Lord British also plans to set off atomic explosions on the surface of the moon in such a pattern that the side of the moon facing the earth will look like a smiley face.
I remember... (Score:1)
Re:He doesn't own the moon! (Score:1)
On a trip to the states in 90/91, I read in the National Enquierer (.. I know..) about some mad american scientist who wanted to blow a huge chunk off the moon and land it on the earth so all of America would have californian weather all year round. I guess he agrees with you then
Re:I remember... (Score:1)
As the original executable required a pure blank DOS boot, they have rewritten the whole engine from scratch and it now works on a lots of different platforms (MacOS included). You still need the original datafiles...
Re:richard garriot (Score:1)
Re: (Score:1)
Re:Good games in the future? (Score:2)
Just because you don't associate with the games out there doesn't mean there aren't good games out there.
And I agree that there has been technology development going on, but if you're looking at who's doing the big
technology development, also look at who's using that technology. How many games out there are built on the
Quake engines, the Unreal engine, or the LithTech engine?
A lot of technology advancements are made in those engines, and then licensed off to people
making the games.
If you're looking for some good games, try looking at:
Fallout
Deus Ex
Jagged Alliance 2
HomeWorld
Tribes
Each of those titles are different styles of games. Sure some of them are not the FIRST with that technology or
gameplay style, but how does that make them less enjoyable?
Good luck.
Richard Garriot CAN'T claim Moon... (Slightly OT) (Score:1)
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Re:He doesn't own the moon! (Score:1)
(Sorry for repeating this...)
Oh, and those guys from moonshop are asking money for nothing. :-P
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Re:Console games are stats based? (Score:1)
I know a lot of people are going to start screaming "FF!" "Chrono-something!" But get over it. Poster above identifies the two major distinctions between a popular console rpg and a pc one, I'm simply going the step further by making a value judgement (tho that doesn't excuse my potentially trollish behaviour, ah wellL:)
Getting the old crew together (Score:3)
-Moondog
Re:games for open source OSes (Score:1)
However, the interview had nothing to do with technical details.
Sweet spot (Score:1)
Plus, the relative simplicity of U7's engine (compared to today's 3D games), and the lack of voice-actors, made it possible for the developers to create huge plots, with almost a novel's worth of conversations. If you disassemble Serpent Isle's 'usecode' file, you get around 10Mb of plot and text.
Multi-player RPG's (Score:1)
The trouble with games like UO isn't that they're online, but that they don't have plots. I don't want to spend my time talking to a bunch of computer geeks like myself! I want to be entertained by someone who writes better than I can, and has different thoughts and ideas.
Re:I know why he wants to claim the moon!! (Score:1)
Nah think moon mounted laser cannons...
"The Alan Parson's Project"
Re:He can have the moon but... (Score:1)
uhm, to whom? I'll just claim sovereignty over the moon, and he can pay his taxes to me.
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Re:Good games in the future? (Score:1)
Re:Console games are stats based? (Score:1)
What I mean is, Ultima, and most of it's PC bretheren, are mostly non-sequential, non-scripted, "do what you will" environments in which you happen to "game".
Final Fantasy, and it's ilk, are quite a bit different. Relying mostly a strongly scripted, entirely sequential, total lack of freedom environments in which you can count yourself lucky enough to even have a say in the combats.
The only portions of an FF game that you get control over are those where you are running aroud the overland map doing "level runs" just so you can beat the next "boss" monster.
Traditionally, in Ultima, you are also responsible for the inter-character conversations as well as runnning around the overland map on "level runs". However, in many of them, you are also able to bypass entire portions of the game through sheer cleverness (anyone remember the magic carpet in U7?), which isn't likely in a console RPG that keeps things under such a tight rein.
The difference is obviously the fact that the interactive portions in the two style of games are entirely different. I believe it's the interactive aspect that differentiates the two, and what Garriot is talking about in his interview.
Though I do agree that he probably should've mentioned Square, as they are the leaders in their branch of the RPG milieu. Though maybe he's only concerned with the PC space.
-- kwashiorkor --
Leaps in Logic
should not be confused with
Re:I know why he wants to claim the moon!! (Score:1)
Did you also read "Moon is harsh Mistress" from R.A.Heinlein as he obviously did?
your advice (Score:1)
Not to sound lazy, but at this point of our lives we would not want to devote our entire existence to this, but want a good foundation to build on later. Thank you, for any suggestions
Re:Bad moderation at Slashdot (Score:1)
Re:joseph campbell?! (Score:2)
Re:joseph campbell?! (Score:2)
Let him have the moon... (Score:2)
...and then take it by pure brutal ignorant millitary force.
That's even cooler if all he is done is "claim it" but still lives in a house on earth... roll in the tanks, and bombers... better make sure you don't live next door to that guy... he's a target now...
...oh wait a second... he owns an object on the moon... and based on that has laid claim to the whole thing...
Blast him anyway... carnage... chaos... destruction! Wait a second... all of that isn't embodied in millitary force...
Ferrets! Chaos with fur, claws and an odd smell. Release the ferrets! They'll teach him a fuzzy lesson he won't soon forget - and the therapy won't be cheap either.
Silly you (Score:1)
Open Source OSes ... (Score:2)
The odds of Mr. Garriot doing a game for any of the Open Source OSes are slim-to-none, because Garriot is not a visionary like the rest of you Linux users. Garriot is a gamer and buisnessman, cut and dry. He's going to have his work cut out for him just developing for Windows and the majour consoles, let alone adding support for MacOS and others like Linux.
This is why the X-Box could be such a hit. The X-Box graphics drivers should look at least a LITTLE like that for Windows; DirectX is something of a standard and I can't imagine them deviating from that too much. Programming for something that they're already familiar with and something that ports VERY easily to the PC will be a big incentive for developers. Why get their hands dirty with Linux for the few thousand copies it would sell? It's just like adventure games in America; the Europeans make plenty of them, but we never get them over here because they simply don't sell. For instance, The Longest Journey got rave reviews, but sold only a pathetic 500 copies in America last year. How can the Euros justify publishing toward that? It's the same thing for Linux & company.
Re:joseph campbell?! (Score:1)
He has written a lot [amazon.com] more than one book. For the lay person (and even many who are closely involved in the field), all scholarly discussion of myth begins and ends with Joseph Campbell's work.
Re:your advice (Score:1)
I am not one of the scholars or lay persons mentioned above, I just had the unfortunate experience of dating someone who was
Keep in mind that I've only read a couple essays and excerpts of Campbell's and I'm not the most knowledgable source around, but as others have pointed out, his ideas of the Hero in myth and story telling is exemplified all over the place: Star Wars, The Matrix, Dune, The Hobbit, etc., etc. He didn't invent anything so much as he expertly researched common themes that have always been present throughout history in every culture and compiled his research in a scholarly format.
You already know the Hero myth. Young person is forced into a destiny of greatness, starting with a long journey. There's wisened teachers along the way, trusty friends, challenges and setbacks that shape the Hero, and initial reluctance to fulfill the role fated for him/her. Eventually the Hero comes to accept his/her destiny, gains wisdom, meets the challenge and kills the Big Bad Guy(tm).
There's a lot more to it if you really want to get into it, and the Hero was just one area of myth that Campbell focused on, but you get the general idea. If you want a totally textbook example of the Hero myth read David Edding's fairly wretched but very readable "Belgariad" series. By "readable" I mean it is written at a 10 yr. old's reading level, so you can finish all 5 in about as many days. By "wretched" I mean that he nailed the Hero theme so perfectly that the books come off as a boring cliche.
Re:He owns the LB name but does he own Britannia (Score:1)
Re:Let him have the moon... (Score:1)
My friend went through basic not too long ago and he mentioned nothing about the lunar assault training!
Where do I sign up??
Re:He owns the LB name but does he own Britannia (Score:1)
Re:Point Of Information: Akalabeth (Score:1)
Point Of Information: Akalabeth (Score:1)
As a Tolkien fan, I'd like to inquire whether Akalabeth, one of R.G's first games has anything to do with Numenor [glyphweb.com], the downfallen island kingdom of the Edain.
In the Elvish tongue of Sindarin, Akalabeth means "The Downfallen". It is also a name of a part in the Silmarillion that describes the downfall of Numenor.
As a side note, the name does not come from Arabic (since the L in the definitive particle A(l) not cancelled before K, but Q).
Dennis Hope owns the moon. (Score:1)
Re:He owns the LB name but does he own Britannia (Score:1)
Re:Console games are stats based? (Score:1)
>Ultima? It's always appeared to me that PC RPGs have far more
>statistics and complicated math than console RPGs. Perhaps he
>has more complex in mind in his "stats-based" vs. "playing a
>role" categories.
I think what he's really trying to compare are the different styles of MMORPGs... Look at his mention of EverQuest, for example. In EQ, the only real goal is to "get better." Get items and level up. Get items and level up. Get items and level up. It's really a boring routine and it tends to prohibit a lot of interaction - if you're just starting out, few EQ gods are going to take you under their wing, because you'd just be getting in the way.
UO, on the other hand, is all about interaction, or at least that's what I took from it. Stats aren't the real priority for most people. Sure, when your mage is sitting there at 99.8 and you can't get those last two tenths no matter how much 8x8ing you do, you're gonna be concerned about stats... But I spent a lot more time in UO just talking to people and making spontaneous adventures with random people, than I did worrying about having 100int or GM parrying, etc.
I never got into Final Fantasy. I've played a few times with friends, but it's always seemed like too much for me. I'd sit there watching a friend get ambushed by a group of monsters, then he'd flip through pages upon pages of items, spells, etc etc only to finally die or beat the monsters, and check (you guessed it) his stats. There was never anything to show for all that page-flipping and button pushing. Maybe I'm just more suited to online games.
Garriott's on to something, I guess we'll just have to wait to find out what. But I know I won't be disappointed.
Shaun
Re:games for open source OSes (Score:1)
If only Spiderweb Software [spiderwebsoftware.com] would recognize that they should have more of their games ported to Linux...They were originally Mac-centric and have since been doing Mac->Windows ports.
He can have the moon but... (Score:3)
Re:He owns the LB name but does he own Britannia (Score:1)
Ugh! Me Tough! (Score:2)
Playing Ultima to win
Getting bored, making a backup, and trying to kill Everything, including Lord British
Greatest disappointment was getting to the bottom of the volcano and finding I didn't have an answer to some stupid question, which I had no clue would be required. (this at 4:00 am after a marathon 6 hour descent into it)
Still, U2 is probably my favorite. Can be played in a couple hours and the dungeons aren't even necessary.
I still think some middleground between the Unix Moria game, Ultima 4 and a mud would be great fun.
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Re:He owns the LB name but does he own Britannia (Score:1)
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I'm glad I'm not the only one who thinks so! (Score:1)
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Re:Good games in the future? (Score:1)
"// this is the most hacked, evil, bastardized thing I've ever seen. kjb"
This is the Richard Garriott show.... (Score:1)
Nobody can make a game as cool as... (Score:1)
Sega/Sonic Team/Overworks/Team Andromeda are the only ones who know how to make a game correctly. Squaresoft, Lord British, and all these other lame ass companies don't know how to make a game worth shit...sure, they make nice eye candy, but that's all their good at; they don't know how to make good music or a decent story and therefore, they don't deserve a penny from the consumer.
Why can't all games be like Panzer Dragoon Saga? Why? I think I have an answer to my own question; I think it's because there are far more braindead people than there are intelligent people, and since the braindead fools value money over art, the consumer suffers with a crappy product.
Re:Squaresoft - lame ass company? (Score:1)
Sure, Squaresoft makes 'wonderful' graphics and CG - but, as I said before, that's all they are good at, especially since the team who made Xenogears disbanded.
Sega, on the other hand, has one hell of a 1st party development team (Sonic Team, Overworks, and Team Andromeda)...they know how to make graphics, sound, and story and combine them into one brilliant game. Phantasy Star and Panzer Dragoon Saga are perfect examples.
Want to hear what Panzer Dragoon sounds like? Log onto Napster or WinMX and download Track 18 and the ending theme to the game and you will get a small taste at how wonderful this game is.
Re:Kids these days. (Score:1)
By the way, I'm not putting down the 'legends' of the gaming industry by any means...I'm just saying that, as an artist, they need to put a little more effort into their work instead of rushing thing and giving a crappy product to the public and expecting them to pay $50-$60 for utter garbage.
Console games are stats based? (Score:3)
How do you feel about the new console RPGs?
There are two kinds of "Role Playing Games" in my mind. Stats-based advancement games, like Diablo and EverQuest, which are very popular, but less interesting to me, and games where you play a role first and the leveling up is less a focus, like Thief and Ultima. Leveling games are easier to build and often more popular. Yet, I feel that when the craft of role-playing is mastered some day, they will be the most desirable. Most console games are stats based games, thus less interesting to me.
Most console games are stats based games? More stats based than Ultima? It's always appeared to me that PC RPGs have far more statistics and complicated math than console RPGs. Perhaps he has more complex in mind in his "stats-based" vs. "playing a role" categories. Yet I fail to see how you could call advancement in Final Fantasy stats-based, and how could you describe console RPGs without describing Square?
Re:richard garriot (Score:1)
Of course, you just HAD to mention Open source. ;p (Score:1)
Maybe he, like the rest of the industry, knows that Linux will never be anything more than a hobbyist's OS and could care less about writing software for it?
"The good thing about Alzheimer's is that you can hide your own Easter eggs."
Re:He doesn't own the moon! (Score:1)
Re:Console games are stats based? (Score:1)
I agree. He's been one of the greatest RPG-style game designers in computer gaming histroy (if not THE best), and every one of the Ultimas have been fantastic games for their time. There is the possible exception of Ultima IX, which was kinda shakey though it's pretty decent once you apply all the patches (except for it's semi-linear nature). But to be honest, you make 10 games and 9 of them in a row are hits, you have to expect an eventual not-so hit.
The gaming industry is pretty stale right now. I enjoy Ultima Online, but outside of that there isn't really very much that is interesting. The last time that I got excited about gaming wass back in late 1998 and early 1999 with Half-Life and Thief. They finally brought plot and depth (and with Thief a twist) back to the first-person shooter genre. Everything since has just been duplication of what has come before.
If anybody can bring us another new gaming paradigm or experience it would be Garriott. Whether that's a true 3D first-person or third-person interactive MMORPG with an emphasis on role-playing, I dunno. That seems to be the way that it's going. But I think that Garriott's head is definitely in the right place.
Re:Personally I think Ultima 6 was their peak (Score:1)
For your friend, is he running it in Glide (3dfx's proprietary 3D API)mode or D3D? It will run much much faster in Glide mode. The game was originally coded to Glide and then "ported", so-to-speak, to Direct3D. This was because the game began development way back in the day before Ultima Online and 3dfx was king of 3D API's and Direct3D was barely a blip on the radar.
Also, there were some definite issues with GeForce cards. I don't know if this was resolved with the GeForce2 or if later drivers eliminated it, but with some tweaking most GeForce owners got it to run fine. I had a K6-III 450 and an original TNT1 card and I got it to run just fine with some tweaking.
Basically I feel Orign has really been going down hill lately, much to my dismay.
Run into the ground by EA is more like it. Can't blame them tho, they're in it to make money the only way they know how, not by releasing quality engaging games that become instant classics. Think about what EA excels at. Quickly and cheaply producing games of average quality that sell for 3-6 months and then get shelved when the next version comes out (sports games). Lather, rinse, repeat. I liked them better when they were just a distributor.
It's kinda sad though that Origin was what saved EA back in the day and then EA kept shitting on them. But it's that way ANY time a company buys out another company. The buyee always gets shit on.
Each successive Ultima has been an even bigger dissapointment and now UO2 got canceled. I know many people are quick to get mad at EA for it but think about it: They wouldn't have canceled it without a good reason. MMRPGs are HUGE cash cows, there must have been some serious problems with it for them to put the axe on it.
Depends on how you look at it. From the article, I gather that EA spent something like $10 million developing it and it still wasn't complete yet. Then the economy takes a temporary downturn, and the bean counters find out that it's going to cost another couple million to keep UO2 floating until release when they can begin recouping their money. Not knowing how long the economy is going to be down, they make a knee-jerk reaction that is better for short-term profits by killing the game. They write-off the money they've already spent, nobody knows where long-term profits will lead, but the investors stay happy.
Honestly though, it looks like the next move for Ultima Online is going to have to be a fully first-person 3D perspective. Now that they have all the models done already (Third Dawn) and a 3D engine that looks pretty sweet (UO2), it shouldn't be too much work to begin melding them together. Otherwise, it's gonna be bye-bye UO in a couple years and there won't be an EA product to take it's place.
Re:He owns the LB name but does he own Britannia (Score:1)
Actually, from what I was reading around the time that Ultima IX released he wasn't planning on doing any more "Ultima" games. The intent was to make games of similar interest and depth but that with Ultima IX the world of Brittania and Ultimas (as far as he was going to be involved) was done.
He was working on something called simply "X" before he left EA, and I gather that's what he was referring to in the interview.
Re:Good games in the future? (Score:1)
That's more likely the case. I'm in the same boat as you. There are tons of online games and they fall into 2 categories:
1. Quick pickup shooter matches (Quake III, Unreal Tournament) with no thought required.
2. Long-term goal oriented games (UO, EQ, AC, Diablo II) that require varying degrees of thought and planning (even if it is just in how to level up) and a tremendous time investment to reach the status of the "average" player (I plaed Ultima Online off and on for 3 years before I had my first GM character!).
Personally I'm kinda bummed because so much emphasis is placed on online gaming these days. I do play Ultima Online (more than I should probably), but I miss having quality, thoughtful games that you can play by yourself and save when you're busy and finish it later. The thing about online gaming is that the people who play it the most are those with the most time to devote to it. Persistent worlds are there 24/7 and the games that utilize them reward players who are also there 24/7 while penalizing people who are there once a week. Busy people like you and me don't get to play often enough to be "l33t d00dz", and our schedules make it hard to coordinate games with our similarly unl33t friends. So we kinda get stuck with very little value for online games.
Re:Point Of Information: Akalabeth (Score:1)
Gotta love runes. Always fun to scare the hell out of people who have no idea what you're writing. :)
Re:Queen's English (Score:1)
BTW, ya know you yanks are nothin' but a colony anyway. Soon, the British government will claim what is ours...BWAAHAHAHAAAA!!
RM
Re:stupid (Score:1)
RM
He owns the LB name but does he own Britannia (Score:3)
Is this the end of the Ultima universe and Lord British/Blackthorne?
I own/am Lord British. A New Britannia shall rise!
The question I'd like to have answered is, does Richard also own the rights to Britannia, or does Electronic Arts ? If a "new britannia" is indeed to rise, it may have to be one that lacks Britain, Yew, Buc's Den, Moonglow and all that good stuff that makes up the Britannia we know and love. (or perhaps that's what he means by "new")
Re:He owns the LB name but does he own Britannia (Score:1)
But actually I'm personally not hot to see just the next incarnation of the same map again.
I enjoyed the new fresh map of Serpent Island...
However the map of UO9 was a try-to-be brittain, where more or less my heart hurted how it looked like. (and how small it was)
"Brittania" I guess this is not trademarked by OSI/EA, also is "Lord British", not as far i know, or "Lord Blackthrone".
But "Utlima" is of course, so I bet it will defintily not been called like that
BTW: "Are you with us?" is also a trademark from them
Re:I detect an interesting trend here. (Score:1)
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Re:Open Source OSes ... (Score:1)
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Personally I think Ultima 6 was their peak (Score:2)
Ultima 7: The major problem was the insane memory requirements. That game was a real bitch to get to run because it needed a redicilous amount of convential memory. I had a whole set of DOS boot menus (remember those?) and I actually had a special entry jsut for Ultima 9 to get it all the memory it wanted. It came out during the day of the DOS/4GW and CWSDPMI hybrid mode compilers too, so there really was no excuse.
Also, I had a number of crashing problems with it. This really isn't excusable in DOS, since you can't blame the OS, all it does is disk services, basic memory management, and the mouse (if you used the MS mouse driver).
Ultima 8: What's to say really, I mean the interface was jsut a dog. I couldn't get past that so I never really got into the game, same goes for all my friends. Even Origin wasn't happy with that one.
Ultima 9: This game is so problematic it's jsut unbelievable. I mean the actual sotry is great, the intrface is cool, the music owns, but the programming is so poor I want to beat the programmer with a rolled up newspaper. Ultima 9 crashes all the time. Not regular crashes either, it just dumps me to the desktop with no error, so something internal to its code is terminating the program. Also, the game has real problems internally. I remember once completeing a dungeon only to find the critical item had not spawned, so I had no choice but to reload and try again. Finlayy the game is SLOW in the purest sense of the word. I didn't get it when it came out at first, because I was too busy with AQ2, I jsut got it 6 months ago or so. Well I have a PIII 700 with 384MB of ram, and a GeForce DDR. Ok, so you figure the game ought to run steal, after all the on box recommendations are a PII 400mhz, 128MB ram and a Voodoo 3 (that's the recommended, not the minimum). Ha. The performance is best described as "barely adiquate". There is noticable shearing in many scenes and it drags in all occasions unless I'm in a cave or something. On my friends PII 450 with a Vooodoo 3 it's unplayable. This, and it's not nearly as detailed as say Quake 3 or Tribes 2, both which run great.
Basically I feel Orign has really been going down hill lately, much to my dismay. Each successive Ultima has been an even bigger dissapointment and now UO2 got canceled. I know many people are quick to get mad at EA for it but think about it: They wouldn't have canceled it without a good reason. MMRPGs are HUGE cash cows, there must have been some serious problems with it for them to put the axe on it. Hopefully Garriot will pull things together and start producing great games again, the Ultimas were some of my favourite games throught my childhood.
Re:Reunite the Looking Glass team (Score:1)
Re:Reunite the Looking Glass team (Score:1)
Re:He owns the LB name but does he own Britannia (Score:1)
Re:He doesn't own the moon! (Score:1)
The US flag planted by the Apollo 11 crew was blown down when the Eagle took off for Earth. You owned the moon for a few hours...
Re:Gariott's abilities (Score:1)
It certainly is. When Garriot left Origin it looked like the end of an era, but now it looks like the dawning of a new golden age. Free from the strictly corporate concerns of EA, Garriot can go back to greenlighting unique titles like Ultima Underwold, Omega and Wing Commander.
Re:He doesn't own the moon! (Score:1)
Re:Good games in the future? (Score:2)
Re:Getting the old crew together (Score:2)
Re:joseph campbell?! (Score:1)
Re:Getting the old crew together (Score:2)
" Do you wish that you could regain the helm at Origin once again? We fantasized about buying Origin back from EA. I feel we could have made it run much better. However as Joseph Campbell says in Hero With A Thousand Faces: "A schism in the body social, will not be resolved by any scheme of a return to the good old days (archaism), or by programs guaranteed to render an ideal projected future (futurism), or even by the most realistic, hardheaded work to weld together again the deteriorating elements. Only birth can conquer death-the birth, not of the old thing again, but of something new." [Yeah. What he said.] "
Nuh uh! (Score:3)