Civilization III from Sid Meier 88
blitzrage writes "Here is some info on the long awaited Civilization III game from Sid Myer. Thankfully the patent got back to Sid Meier, after some games of hot potatoe with it. The story is on Neoseeker." Having large portions of my life to the original, II, Railroad Tycoon and Alpha Centauri, I'm not sure if I should be joyful about this, or fearful of the time I'll lose.
Re:It's a LICENSE not a PATENT! (Score:1)
Patent? (Score:3)
Re:Ahhh fond memories (Score:3)
Joe
P.S.
Re:Who needs Civilization III ? (Score:2)
And I agree about the 3d map being sucky. I think the essential problem is that Civ II takes itself too seriously; Civ I tries harder to be fun and accessible.
Re:Ask the Civ Team (Score:1)
Anonymous Coward asked:
Err - no [lokigames.com].
HTH.
I rather liked the whacked terrain squares. (Score:1)
2000/2000/2000 or something. I remember that you couldn't irrigate it or it would wrap around to negative, or something.
I still remember beating the game by starving the rest of the world to death, rather than military conquest. Laying siege to a whole continent is quite entertaining, especially if you convinced them that you had a valid treaty. The AI would just sit there and starve to death.
France (Score:1)
DOWN WITH CULTURE!!!
But seriously, for a while there I was heavily into Civilization. One night I sat down at about 8 p.m. for a game and five minutes later, it was 1:30 in the morning. I had to cool it around then.
Alpha Centauri (Score:2)
Re:Ahhh fond memories (Score:3)
Re:It's a LICENSE not a PATENT! (Score:2)
But hey, this is
Re:Col? (Score:2)
Old news, but good news (Score:5)
Looks like they aren't going to create a whole new game, just polish the ideas from the original Civilization and Civlization II. For instance, diplomacy and war will be greatly improved, the terrain/resources-system will be better and just about everything will be tweaked to make it better than the previous versions.
Personally, I'm really looking forward to this game. I really like how they are listening to the fans and adding features on request (to a limit, of course).
s/Myer/Meier (Score:1)
How did the OP manage to spell the guy's name both right and wrong in the post? And it's potato. Dammit.
Re:Potato not Potatoe (Score:2)
Re:CTP was not Sid's (Score:1)
Sorry.
Ahhh fond memories (Score:3)
Hey, jerkweed (Score:1)
www.billhicks.com
Just because the man's dead doesn't mean you shouldn't give credit where credit's due.
Re:Thing is... (Score:1)
And I would like, for once, an a.i. program that doesn't do blatantly stupid things like build 75 bombers/cruise missile/planet busters and then not use them to attack me when we are at war (or declare war on me because I wouldn't give them the secret to some high-level weapons technology). AI programming in civ/civ2/smac is some of the worst of any game I've ever played.
Re:Potato not Potatoe (Score:2)
(See http://abcnews.go.com/sections/politics/OnBackgro
Re:Thing is... (Score:4)
a) implement air units in a _reasonable_ way -- find a way to let them fly OVER other units, for cryin' out loud. In SMAC you could block planet-busting missiles with a line of Chiron locusts...
b) less blatant AI cheating; even if they know exactly how much tech and money you have, and whether you have nukes, AI's really shouldn't *flaunt* it.
c) tech costs that are based on specific areas, and not just how many (of any kind) techs you already have
d) differentiate between "hard to kill" versus "likely to kill you if you try". Not all battles should end in a unit death.
e) a GOTO algorithm that actually handles a *round world* and doesn't try to go the long way around if you cross 0 longitude.
f) quality control. Please, fewer blatant bugs like infinite-range AI missiles, et al.
g) auto-engineers/formers that AREN'T so irritating, riding around rails in infinite loops, that I vaporize them out of contempt.
h) Interface improvements. e.g. ability to drag a line indicating multiple squares where I want a railroad to be built. CivII/SMAC both degenerate into massive amounts of inane micro in large worlds.
i) if they go with SMAC-style social engineering... make them fit. Morgan had the LEAST incentive to go Free Markets, for instance, because a mere +1 economy would suffice for the big boost rather than +2.
Re:Thing is... (Score:1)
Freeciv (Score:1)
Re:Potato not Potatoe (Score:1)
Re:Potato not Potatoe (Score:1)
You ALWAYS have to end up killing the computer (Score:2)
You gotta wonder how closely that mimics real life...
Re:Civ II RULED... (Score:1)
I really loved the first Civilization (we had a 33 Mhz 486/SX). I remember games lasting months (I wasn't very good), eventually culminating in an all out nuclear exchange with someone (usually the Zulus or Aztecs), followed by a very protracted land war. It was fun.
Re:Civ II RULED... (Score:1)
Oh, yeah. We had a bunch of those in my school ~6th grade (along with a bunch of Apple ][, etc).
in case you're under the average
Heh.
These new graphics scare me.
Yeah, I'm not sure if it's just me getting older, or what, but I could/can get into games with fairly low-tek graphics like Doom, Civ, and in the obvious extreme case Nethack, Zork, etc, much easier than most of the modern games. I really disliked Civ II's graphics when it first game out - after a while I got use to it, sort of, but I still prefer the original.
I wonder if Sid would consider putting two alternate interfaces on Civ III, the tweaked out high res version everyone is expecting, and one that looks just like original Civiliazation. I would def. buy it then. (Hmmm... perhaps I should look into FreeCiv...)
Civ3 on other platforms (Score:2)
Actually, that FAQ is several months out of date. For example, MacSoft is doing a Civ3 port [macworld.com] (gee, guess which platform?) so there is at least one commitment yet.
But it's a shame Civ3 will probably use DirectPlay (aka the Seinfeld Network Nazi) just like all of the other Firaxis games. No cross-platform multiplay for you!
what's wrong with deep fried mars bars? (Score:1)
Deep fried mars bars, what's the problem?
Though actually I prefer deep fried bounty bars after my chip supper (chippy on South Bridge in Edinburgh does excellent frying, real professionals, will fry anything..)
I just hope (Score:1)
Re:MythII (Score:1)
Re:Ask the Civ Team (Score:3)
- Are there any plans for Civilization III to be made for the Mac, Linux or other gaming platforms?
The publisher, Hasbro Interactive, makes decisions regarding ports to other platforms. Since this is a major release, you'll most likely see ports to other platforms, but there are no commitments yet. We'll keep you posted.Linus has,in fact,grown,and explosively-JonKatz
Potato not Potatoe (Score:3)
MythII (Score:1)
Re:Potato not Potatoe (Score:1)
Or you could just admit that you were mistaken and stop this metaphorical "looking behind myself for a nonexistant obstacle after tripping over my own big feet" nonsense. :-) We all know that MSIE5.5 supports italics, Greyfox. ;-p
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Re:Col? (Score:2)
Open-source isn't about innovation. Open-source is about stealing the ideas from real software and making your own lame version, in the name of "freedom".
The only real open-source software that contributes new ideas rather than just leech off of old ones is the stuff produced by the various Apache projects, and they're only so high quality because of the constant, forced infusion of IP from Sun, IBM, Microsoft (yes! even Microsoft!), and various Internet standards committees.
As has been proven over and over again, "writing open source software for the community! we are so l337 lololol!!!@!" is not a viable business model. And without a clearly defined business interest, open-source projects will continue to be poorly managed and without conceptual integrity. You end up with "software" like the Linux kernel, which I believe does not even have native support for RAM.
The only useful thing to come out of the Open-Source/Free Software movement will be sociological studies regarding "large groups blissfully unaware of their own stupidity". Some good medical research may be produced as well, because if we can manage to destroy the GPL, we will have gained valuable insight into fighting other polymorphic viral infections with high rates of communicability, such as HIV.
This hand-crafted piece of flamebait was brought to you be The_Messenger!
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Re:The Future (Score:2)
Except program a decent AI. I'd give the world if they'd expose the programming interface so that 3rd party AIs could be coded. Quake did this, and the resulting robots were so good that they changed the nature of the game. Civ would be a much easier programming challenge than games like Quake since it is turn-based instead of real-time. This is the simplest way to improve the AI; let the community do all the hard work.
I think everyone would agree that the most important, yet the most difficult, improvement required in Civ III is better AI. Even if nothing else changed, most of us would purchase the upgrade if we could finally meet oponents who beat the pants off us and didn't do so by cheating left, right and center.
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I'll Buy It... (Score:1)
I haven't played Civ 2 in a while, though I am quite fond of it. I've been spending a lot more time recently with Alpha Centauri. Although there are some problems with it, I love the unit customization, as well as the broader opportunities available with the style of government.
One thing that I'd love to see implemented in SMAC 2 or Civ 4 or whatever is an actual spherical world map. Currently the map is a cylinder; it would be nice if you could make proper use of the poles as well as having them availble as flyover routes. Also, when are we going to have a decent air unit for carrying troops? You can make one in SMAC that will carry one troop unit, but that's generally not worth the trouble. I'm looking for something like the C-141 Starlifter. Granted, you're going to have to have a decent airport on the destination side, but you'd think in the future there'd be another option besides cargo ships.
OK, the rant is over. Basically, if it's an actual Sid Meier product, I'm going to be first in line to pick it up. :)
I know I'm late... (Score:1)
Culture: neat :) (Score:1)
Basically the Byzantines suceeded where the Western Roman Empire failed: by disseminating Greek-Orthodox cultures through the nomadic tribes around them and playing them off one against another, in due time a whole coterie of nations linked to Byzantium by culture and religion buffer them from outside threats.
Granted their empire finally collapsed, but it achieved what Hitler's Third Reich did not: cultural hegemony over Eastern Europe and lasting a thousand years.
Not that I find Hitler's regime agreeable in any way, just as a contrasting example
The Ottomans and Constantinople (Score:1)
And the Crusaders at that time could not stomach facing an enemy such as Saladin that they had to invent the tale that he was raised among Christian knights too (he was Kurdish).
Re:C&C 1... (Score:1)
i was seriously addicted to both civ2, ac and command and conquer. all the sequals to c&c sucked though. they just flogged the dead horse. to death all over again.
homeworld is an amazing and original game. if you like strategy games, i suggest you take a look.
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Re:Ahhh fond memories (Score:2)
CTP (Score:2)
Either the computer was a roaming edget, or it built cities to the point that it's science and factories were far too quickly progressive. I just couldn't keep up because I couldn't effectively manage the equivalent number of cities...
Re:Who needs Civilization III ? (Score:5)
As for Civ 1 and Civ 2, sure the graphics got niftier in Civ 2, but in my mind the huge advance was the customizability. Civ 2 has sooooo muuucchh replay value, it's truly disgusting. I never ever play a straight game anymore, but every month or so I still go back to that game and either download a scenario I haven't played yet or just start a new one from a new side or using a new modpack. There are literally millions of ways to play Civ 2, or you can always just create your OWN. Yes Civ 1 had a little bit of this, but not anywhere near the online community or freely downloadable professionally done scenarios that Civ 2 has. I think that when Civ 3 comes out it's gonna be a helluva game....
Re:Thing is... (Score:1)
Anyone know if Sid Meyer added Corporatism as a form of government? Believe me, it exists, we (as in society as a whole) just haven't gotten the sleep out of our eyes to see it yet.
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It's a LICENSE not a PATENT! (Score:3)
C'mon /., half the articles are about copyright vs trademark vs patent. Try to at least get this right!
What OSes will it run on? (was: Re:I wonder) (Score:1)
Are there any plans for Civilization III to be made for the Mac, Linux or other gaming platforms?
The publisher, Hasbro Interactive, makes decisions regarding ports to other platforms. Since this is a major release, you'll most likely see ports to other platforms, but there are no commitments yet. We'll keep you posted.
I'd say let's start an action to convince them that they absolutely must make a Linux version of it.
Re:Col? (Score:1)
Then what was I playing? (Score:2)
Anyway, I thought I bought Civilization III. I couldn't believe it was out! I played it.. and man did it suck. It was annoying. Unintuitive. The graphics seemed a lot bigger, too.
Was I actually playing Civ I? I believe it was called Call to Power.. but maybe not.
I thought to myself, "Man is this a step backwards from Civ II."
WAS it literally a step backwards, in that it was the previous version?!
I wonder if I should post anonymously, since I feel like an idiot.
(btw, I returned the game the same day, which is why I can't check... hehe.. but really, it LOOKED like a newer game... maybe just a re-designed box?)
Re:I just hope (Score:1)
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Re:Thing is... (Score:1)
From what I've read, CivII and Alpha Centuri weren't much better despite the 100 fold increase in computational power. Not that I really have time for this shit anymore.
Ah memories.... (Score:1)
Re:Thing is... (Score:1)
However, even if all they did was take Civilization II or Alpha Centauri and give it a really pretty interface and fix the bugs that would be enough. They are such great games.
Re:Civ II RULED... (Score:1)
Re:Old news, but good news (Score:1)
I think/hope you misunderstood - I assume there are multiple squares for each type of resource, just as in the real world. Some regions have oil, some don't.
Re:Alpha Centauri (Score:1)
Re:judging by their booth babes... (Score:2)
The Future (Score:2)
The real question is, does Civ3 or any other game have that kind of staying power these days? Alpha Centauri was unquestionably a fine technical achievement, but who still plays it now? Also, with the advances in gaming design, will Civ3 be as customizable as Civ2. People could do darn near anything to Civ2. Just some thoughts.
Re:Ask the Civ Team (Score:2)
Yes, indeed... (Score:1)
Uncomfortable silence...
What if the Civilization world becomes so realistic that you can't tell it apart from the real world?Re:what's wrong with deep fried mars bars? (Score:1)
I can think of a few people who could use a good deep-fat frying.
- Ando
You are the weakest link, goodbye.
Re:Alpha Centauri (Score:1)
Re:Ask the Civ Team (Score:1)
Re:Who needs Civilization III ? (Score:2)
Col? (Score:2)
Re:Old news, but good news (Score:2)
The bit about Culture needs some more explaining. I always assumed that the elimination of all Happiness-producing improvements when I conquer a rival city was a good approximation of them not having the same culture. But after a few generations have passed, and we've built temples to our god(s), and Colosseums to play our sports..., all of those people should be assimilated into the culture reasonably well.
Re:CGW (Score:2)
It's Great to see this game series back on track.
Keep up the good work Sid!
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Re:Who needs Civilization III ? (Score:1)
I think it will only change very little. Many Civ I and II players will simply use their old strategies and it will work, because Sid Maier doesn't want to disappoint his old time civ I/II fans. I think that is the problem with every Civilization sequel: Because it has the same name, many people demand that it will play in the same way. Even if Civilization III seems to be a bit better on this point then Civilization II, I think Sid Maier isn't brave enough to really change it, and this leads to another point:
The rules of Civilization are getting more and more complex, with every new version there are some additions but nearly always nothing is left out that was in an old version. To me much of the fascination is coming from the simplicity of rules. The rules were very simple in Civ I nevertheless you got into very complex situations. If you got a too complex ruleset with too many switches and things you must care about, the game gets unplayable. I think if Civilization fans sees this additions, he thinks: "nice I could now do this and this and
Now to the point of the online community and the customizability: I think this comes only from the point were Civ 1 was released, Internet wasn't as dense population as it now and not so many people are playing pc games as today.
Civilization III will sure be a game that could be a lot of fun, but do you really think, playing a few hours of Civilization III will be more fun than playing a few hours of Civilization I or II or Colonization ?
Who needs Civilization III ? (Score:3)
Ok, there are always some little changes and new technologies, but in the end, this is only a marketing gadget.
For me, freeciv [freeciv.org] is completly ok and a don't know why I should speed money on Civilization III. The graphic of freeciv also gets improved all the time, and if want some finetunning of the basic rules you could also do it yourself.
Re:Even better than civilization (Score:1)
Even better than civilization (Score:4)
The game involves the entire world with many countries, which are all playable through a simple editing of a text file) military, navy, exploration, colonization, diplomacy.
The most interesting feature is that it's real time.. I hate RTS games.. despise them. but this is different, besides having a pause to issue some orders if you are too overwelmed, you can change speed settings, Real time doesn't harm the game but just makes it much more fun for multiplayer games.
IMHO the true heir for civ/civ2/colonization.
For the love of God... (Score:1)
With games as addictive as this series, simple keyboard--or better yet command line--control should be in the product requirements from the beginning. Maybe this is like arguing that methamphetamines should come in sugar-coated, easy-to-swallow caplets shaped like your favorite cartoon characters, but there's a certain responsibility to the customer, damn it!
Can you make a better game than civ II... (Score:1)
Re:Thing is... (Score:1)
Play on!
Re:Ask the Civ Team (Score:1)
(Note: just making my point clear, do not take this as an attack)
Ask the Civ Team (Score:2)
askthecivteam@firaxis.com
and ask them to dual release Civ III on windows and linux.
It is about time to bring Civilization to the Linux World.
Re:The Future (Score:1)
I still play Alpha Centauri. I'm involved in an epic play-by-email game which has recently entered its third year. And every now and then I fire up a single player game.
The earth setting of Civ 2 is nice, but the inane diplomacy and the tedious micromanagement really put me off after the first couple of years.
Can't wait for Civ 3 though. Trade and diplomacy, great! But I'll miss the creepy SF setting of SMAC.
CTP was not Sid's (Score:2)
Re:Then what was I playing? (Score:2)
Personally I like it, but I keep switching between it and Freeciv - they're more different in gameplay than in quality, IMHO.
Re:Freeciv (Score:1)
Hasbro (The owners of Microprose) have this nasty habit of sueing their competition, even develoeprs of cheap/free games.
And if the orignal post is correct and there is a patent involved here (as opposed to a trademark, whih I expect is the case), then you shouldn't be suprised if Hasbro pull the same trick they did last year when they sued anyone developing a clone of an Atari title.
My first computer game (Score:2)
I taught myself how to program the C language trying to hack the Civilization game save files -- I got pretty far into hacking those things. I could put any military unit anywhere on the map at anytime. Unfortunately the game had a bug where you'd get some whacked terrain squares above north america after about 2100 AD, and that would eventually cause whacked-out barbarians and the game to freeze up. Or else I'd have never stopped playing that game.
CGW (Score:1)
Civ II RULED... (Score:1)
C&C 1... (Score:1)
43rd Law of Computing:
Thing is... (Score:2)
43rd Law of Computing:
What about ctp (Score:1)
another fine mess... (Score:1)