

Nintendo Gameboy Advance, In Advance 161
IEEE1394 writes "The Gameboy Advance is due to be released in North America on June 11, 2001. Many reviews of the Japanese units have been done, but I haven't seen one of the North American unit. Futurelooks has snagged a unit and some games recently and has done a thorough review of the unit. Hopefully this will help some of you folks figure out if you should run to your closest Circuit City in the U.S., or Futureshop in Canada to buy it. For a hundred bucks, it's a steal, so you know I'm there! Check it out!" Now if only that screen was touch sensitive;)
Re:Gameboy Advance in San Fran (Score:1)
StrongArm CPU + 4 Player Link Cable (Score:1)
In all seriousness though...I give it, oh, a week and a half before someone ports Linux to the thing.
Re:Didn't pan out for the dreamcast... (Score:1)
NBA 2k1 has a nice feature: it shows the current fatigue of the guys you have on the floor, number of timeouts and other useful things.
Re:And SDKs? (Score:2)
Few other bad things ... (Score:3)
Also, they dont seem to have a VIDEO OUT on the thing anywhere! Everyone would LOVE to be playing these new 2d games on their TVs rather than on a dinky screen. Nintendo doesn't realize that their market is capturing 2D side scrolling game fans that are SICK of todays 3D blandness. We're foaming at the mouth for another 2d color Zelda, Metroid, Kid Icarus, Mario, Mega Man, Castlevania etc ..! We don't want a 3D system! We want another 2D system! And this is a step UP from the SNES, so it's all good in our books!
Good job on having it backward compatible with old gameboy games, though! The price is pretty cheap too, but i'd gladly fork out another $50-100 for a special backlit version and TV OUT..
Hacking a Gameboy? (Score:1)
Re:And SDKs? (Score:1)
One of the reasons that Atari failed was because anybody could make games for it - the cartridges were just standard ROM chips of about 4K or so stuck on a card and encased in plastic. Lots of companies made lots of crappy games for the system. When these companies went out of business, their inventory was dumped on the market at liquidation prices, which depressed prices for other games and the cycle continued. Atari also had PR problems because some companies made porn games for the 2600. (If you ask me, though, anyone who found stick-figure porn at about a 100x100 resolution with 16 colors arousing had issues...)
By implementing a patented lockout device in the NES cartridges, Nintendo could regulate the number of cartridges on the market to prevent oversupply and prevent really crappy games from reaching the market. They could also collect royalties on each game sold for the system, regardless of the developer. Since this strategy worked so well for Nintendo 15 years ago, it's no wonder they continue it today.
Why do I know this? I wrote a 50-page report on the video game industry up to the time of the NES for a high school senior project. Read it at my webpage [mkfs.com], but ignore the first 5 pages - it's methodology and crap that's really not that interesting.
The newer worm lights are much better. (Score:1)
Review of the newer model [ign.com]
Vermifax
It also chewed through batteries like no tomorrow. (Score:1)
"Nintendo sucks. I am so sick of the lack of games, the high price point, the cartrige (read suck) using, peice of junk machines that they produce. I swear, I will never buy another Nintendo machine"
The price point is one of the cheapest for handhelds, they have always done quality over quantity, cartridges make sense for the small form factor, and they are hardly junk. That aside you are entitled to your opinion.
Vermifax
A couple of reasons. (Score:1)
2) Brand name
3) 3d is not always better than 2d
4) In any case gameplay is more important than graphics.
Finally, I'm sure there were people like you saying the same things about the original gameboy. "What's this black and white stuff, we're doing color games here." We all know how that turned out.
Vermifax
aparently backlite tft screens are not as sharp. (Score:1)
Vermifax
Nope, (Score:2)
Vermifax
Re:Site renders like poo! (Score:1)
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Finally, something to do while shopping (Score:1)
I love mine (Score:2)
I just got Tony Hawk Pro Skater 2 yesterday, and I haven't been able to atop playing it. Other than getting used to the isometric view, the game plays like a dream. The animation is super-smooth, and the game has most of the tracks found in the Dreamcast version (not all of them, though
Re:Demo's at Best Buy (Score:1)
Re:Gameboy? Hope it pays off... (Score:5)
The Gameboy has survived for 10 years with only one upgrade (color) since it was introduced. That's better than any console in the history of video games. I think this says something fundamental about the handheld console market - people don't always want the best hardware as long as they can play games with high replay value (I suspect bundling Tetris with the Gameboy had a lot to do with its early success).
If all people want is a game that they can play riding in the car, or between classes, or sitting in a doctor's office, they don't want to carry around 3d goggles, custom input devices, etc. They want to carry as few items as possible and buy stuff like light guns and goggles for their powerful home console.
You suggest that the GameBoy will lose the market if they don't provide these add-ons. I'm curious who you think they'll lose the market to: Sony or Microsoft? The Gameboy's marketshare makes Windows look like it's at death's door. If the GBA doesn't catch on, it won't be because of competition providing a better product, it'll be because people don't want the GBA.
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OT: Circuit City (Score:1)
Not to mention that I'd never give my hard-earned dollars to the chief backer of DIVX players...those guys should be shot. Who knows what multi-million-dollar scheme they might try to ram down my throat next. Best Buy all the way.
Re:oh my god... (Score:1)
Doing a little project with the SA-1110. It's a slick chip. Has a hardware register you can use to change the clock frequency dynamically. Neat.
Re:Good games?!?! (Score:2)
US Launch:
Super Mario Advance, F-Zero, Army Men, High Heat Baseball, Tony Hawk 2, Dodgeball, Fire Pro Wrestling, Top Gear GT, Tweety and the Magic Jewel, Fortress, Iridion 3D, Pitfall, Ready 2 Rumble, Chu Chu Rocket, Rayman, Castlevania, and Pinobee AT LEAST. That's 17 games.
Besides, do you honestly think that you're even going to play 5 of them all the way through before the next set of games hits the shelves?
Note: I didn't say 17 *good* launch titles, but you didn't mention quality either. That said, F-Zero and Tony Hawk have been enough to keep *me* busy lately.
Raptor
Re:No backlight? (Score:2)
Re:And SDKs? (Score:2)
Why?
Nintendo wants their products to have a complete pollished look to them... something that most non-professional (notice, I said most... ) software lacks. Granted, some of the professional titles are pretty shoddy looking as well...
Anyway, if Nintendo officially endorsed it, you would have 200 Tetris clones in a week... and maybe 1 or 2 would look as nice as the Tetris that originally came with the Game Boy 12 years ago.
So, what does that leave? Well, there are a number of websites that have been documenting the AGB, as well as the CGB and more. There is a large community of developers working to figure out the AGB. In addition to game writers, there are emulator writers, and developer tool writers as well.
Currently, the development environment is a bit, well, on the slim side... but, you can already use gcc to write code for the AGB. There is even work on a cable that would allow you to download code to the AGB through the link port from your PC... no flash card needed. Even Nintendo doesn't offer that (yet).
Anyway, I think it's much more interesting to go about developing for the AGB this way... it's like early Linux kernel development. Lot's of unknowns, and everyday brings a new piece of knowledge. Pretty cool!
If anyone wants more info, go to http://www.devrs.com/
Finally! (Score:2)
I, for one, am glad they made it backwards compatible with old carts. I think that is the reason why the GameBoy has survived this long in a fairly fickle markey.
I have a Game Gear also. I was never a fan of the "long" shape vs. the "tall" shape of the Game Boy. Too bad they went with the "long" shape.
Now, finally, a reason to upgrade! Can't wait to run Linux on it. 8^)
Jethro
Good article....but... (Score:2)
The only thing that kept catching my mind was the guy's constant banter about their not being a backlight. He tried to make it easier by saying that it increases battery life, which it of course does...but he's missing the point that the Game Boy in any form has NEVER had a backlight. So all of his complaining about not being able to play in certain venues certainly hasn't stopped anyone in the last ten years, so I really doubt that its something worth mentioning.
Maybe he was a Game Gear player or a Lynx player (I had a Game Gear)...but between me and you, not having a backlight suits me just fine. Now only if Palm would use that reflective-TFT in their color displays...then we could finally use them outside!
-Julius X
Didn't pan out for the dreamcast... (Score:1)
Re:Worm Light (Score:1)
Re:Sega built a better hand held 8+ years ago (Score:2)
You forgot "...yet". Who's to say that Nintendo won't make a TV Tuner for GBA? I also had the GameGear, w/ the TV Tuner (as well as the Atari Lynx, NEC TurboExpress, and the Original GB and GBC), and while I liked the system, it totally sucked batteries dry. And did you ever notice how big it was? Or how few games were released for it? If all you want is cool harware, fine, but I like my portable system to be *portable* AND play a lot of good games.
I suspect if Sega had the money right now, they would produce a handheld that was 64 bit, played games off CD, played CDs, mp3 CDs, VCDs, and DVDs, and STILL nobody would buy it...
Of course nobody would by it, do you have any idea how much something like that would cost?! Or how big it would be? Look at those portable DVD players out now for an idea of what sort of money you'd be paying for something like that.
Nintendo sucks. I am so sick of the lack of games, the high price point, the cartrige (read suck) using, peice of junk machines that they produce. I swear, I will never buy another Nintendo machine.
Lack of games? The Gameboy has more games available than just about any video game system ever released. If you're talking about the N64 then you have a point, but is it more games you want or better quality games? Regardless of quantity, Nintendo has always made top quality games.
And as for price point and cartriges, do some research. You say you want an XBox or a PS2 when the Gamecube will also use optical storage (mini-DVD) and come in at $100 LESS than either XBox or PS2 ($199 vs $299).
You have a right not to like Nintendo but at least get some facts straight before forming your opinions.
Re:oh my god... (Score:1)
High-performance, low-power StrongARM processors provide ideal solutions for portable communications and consumer electronics devices. The processors, which were jointly developed by ARM® and Digital Equipment Corporation, are now available from Intel.
So, perhaps you were correct the first time.
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Re:oh my god... (Score:2)
The one fact that I was looking for was what processor it used.
Thank you.
And to answer your question Intel started making ARMs when they couldn't make a low power embedable CPU on their own and bought them out.
Does anyone know how the GBA runs old GB(C) carts. I guess the StrongARM is fast enough to emulatate an 8MHz Z80. I don't think the ARM is binary compatible with the Z80.
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Re:Gameboy Advance in San Fran (Score:1)
Re:Few other bad things ... (Score:1)
Re:Good games?!?! (Score:1)
Re:Few other bad things ... (Score:1)
On a side note, the Wide Boy Advance is the reason some of the games seem so dark on the actual GBA. The image on a TV was much brighter than the GBA screen.
Re:No backlight? (Score:2)
Re:oh my god... (Score:1)
Re:Demo's at Best Buy (Score:1)
Demo's at Best Buy (Score:4)
Standing there, under the warehouse high Flor. Lights the display was viewable and playable but it lacked contrast. I guess at that pricepoint, what can you expect. Maybe GameBoy Advanced TfT is in our future? With LithIon Batteries... hmmm... an organizer cartridge and some flashram...
As for the game itself, Super Mario was definitely NES / SNES Quality. So, step back in time and enjoy the 2D Graphics and Gameplay as you remembered them.
I did NOT like the placement of the DPAD controls and buttons in relation to the display. I only used it for a few minutes, but maybe they'd grow on me after a while. The problem was holding the unit at the right angle to light/see the display made the buttons seem out of place (and vice versa).
Re:Good article....but... (Score:1)
Re:GBA...oh big whoop (Score:2)
The GBA has a single chip, with an on-board ARM7 CPU, Z80 CPU (8MHz, for audio and backwards compatibility) and graphics.
Re:Few other bad things ... (Score:2)
Re:Sega built a better hand held 8+ years ago (Score:1)
I would have been nice if the TubroGraphix system would have had a longer run in the market since it was based on a nice card (and later CD) system, responsive controllers, and a small form factor. Sigh... now I have a craving for Bonk and the original Bomberman...
Hey! My Advice: (Score:2)
second piece of advice: there's no regional lock-out on the gba. and with the impending us launch, the bottom has dropped out of the import market. so, at many stores that carry imports, you can actually get a gba for *less* than the retail price of a us version -- and there's *no* difference, take it from me.
go buy. it's a nice, warm, fuzzy thing -- you grab it, you play it, and you remember why nintendo is allowed to act so strangely as a company -- they're really that good at producing well-designed, durable, friendly products and franchises. werd.
Know the best part of Zelda for Gameboy? (Score:2)
Re:And SDKs? (Score:1)
Loss of license revenue!
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Later...
Controller for GameCube (Score:3)
I think this thing will be excellent as a GameCube controller. That's the most exciting thing about it.
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Later...
Re:Hacking a Gameboy? (Score:1)
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Re:Carts vs. CDs (Score:1)
You couldn't put full-length DVDs on there, but MPEG4 movies could fit easily.
Ohh well but they didn't use this, so what am i going on about
Re:No backlight? (Score:1)
I know that an accessory lighting mechanism is in the works. You can see that Nintendo left slots for it on top of the casing. The good part about leaving out the backlight though is more battery life. If the display was backlit, there probably wouldn't be any way that the two AA batteries would be able to supply enough power for the unit to last for any reasonable amount of time. Add the backlight to the list of things to get!
With the backlight addon, the GBA looks pretty sharp i think.
You can test one out at Circuit City (Score:2)
Historical background (Score:1)
Intel bought the StongARM stuff from DEC / Compaq
No they didn't, they licenced the design from ARM plc, as did DEC/Compaq
Yes it IS an ARM processor, but not an INTEL one. It is made by a British Company CALLED ARM. You can find them at: www.arm.com They compete with INTEL in the same space with this CPU.
Sorry, wrong again. ARM don't make anything tangible: they're an IP company pure and simple. They license their chip designs to anyone who's prepared to pay the licensing costs. At the moment, this is pretty much every hardware/white-goods company out there.
A little bit of history: ARM is a spin-off of the late and lamented Acorn Computers. In the early to mid-80's, Acorn (who had a very nice range of 6502 based micros - the Tube, a shared-nothing multiprocessing architecture, was a very groovy thing to have in a £400 micro) realised that these processors weren't going anywhere and the alternatives didn't fit their idea of what a quality CPU should do (this was in the days when RISC was the next big thing but the only commercially available RISC processors cost the earth...), so they decided to design their own RISC architecture and develop a processor and chipset.
Some years later (in 1986), the fruits of these labours appeared in the form of (firstly) the ARM second processor add-on (remember the Tube I mentioned above: well this hung off it. Think of it as a mixed 6502/ARM environment: the 6502 acted as a host controller for the second processor board) and this was followed by the Acorn Archimedes - a 32-bit RISC machine which was by some distance the fastest thing around at its pricepoint (Intel had the 386 and Motorola had the 68030). At this point in time, ARM stood for Acorn RISC Machine.
Fast forward a few years and it's turned out that trying to compete in the market place with a proprietary computer is not a winner: Acorn are haemhorraging cash on their computer line. They diversify into STBs and the like but they're not big enough to play outside of their own niche (they pretty much owned the education market in the UK) and beautiful hardware coupled with a fairly sweet OS (compare RISC OS 2 with Windows 286 and there can be only one winner) can't compete with the ability to run Word and Excel. However, they're raking in plenty of cash by licensing their (dirt-cheap, high-speed, low-power) RISC core to people who aren't worried about running Word or Excel but do need to go for four days on a single AA battery - mobile phones being a prime example. So, they spin off the ARM part (which has, by now become a joint venture with Apple, who are using the ARM in IIRC the Newton, and VLSI, who were fabbing the processor for Acorn and Apple) into a separate company called Advanced RISC Machines. The aim of this company is to develop and licence the ARM architecture to the world, which they do with significant success (ARM cores have been shipped in somewhere upwards of 400 million chips, and ARM made a profit, after tax, of some £30 million last year). The ARM was (and still is) a lovely architecture to work with: it's incredibly small, runs off pretty much no power whatsoever and has a pretty modular architecture (you can licence various bits of the core as you require). They've also done some very cool things with it: Amulet is a asynchronous version of the ARM core which is being developed at Manchester University (the group's lead by Steve Fuurber, who was one of the original ARM designers).
Digital came into the picture because they licensed the ARM technology to produce the StrongARM: when Compaq bought Digital, they decided they didn't want to be in the silicon business so they transferred the StrongARM technologies/IP to Intel. Does this make evrything clear?
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Cheers
Re:Gameboy Advance in San Fran (Score:1)
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MP3 players on Gameboy exist (Score:1)
Maybe you can find one on eBay if you're lucky.
With the original Gameboy and its Z80, I guess all the decoding is done with specialized hardware in the card, maybe the Advance could do it by itself ?
Talking about hardware, the coolest device I've seen was this sonar [gbstation.com] I've seen in a shop in Japan. Now that kicks some ass, I'd be interested in hearing about weird devices you can plug to the Gameboy, GPS, Ethernet anyone ?
Re:X and Y buttons? (Score:1)
Re:GBA, aka Guided Missle CPU. (Score:1)
No backlight? (Score:2)
Did any of the gameboy models have a backlight? I know my first generation one didn't, and my nephew's Game Boy color doesn't...
Anyway, looks like a cool toy, once they get some good games out in may be time to upgrade from my Neo Geo Pocket Color.
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Re:No backlight? (Score:2)
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Re:Good games?!?! (Score:2)
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Why buy another? (Score:1)
(Now we just need to learn japaneese so we can play the games properly)
Re:colors and graphix (Score:1)
2.9" TFT reflective screen
240x160 resolution 40.8mm x 61.2mm screen size 32,768 possible colors
511 simultaneous colors in character mode; 32,768 simultaneous colors in bitmap mode
On a side note I got a GBA myself, imported from japan (gotta have a japanese one
Re:Sega built a better hand held 8+ years ago (Score:1)
The Game Boy Advance, on the other hand, is far smaller and lighter, runs for about 20 hours on two AAs, and is substantially more powerful than an SNES. It also has an incredible launch lineup, and more quality games scheduled to come out for it than any other system in the world.
As far as your pissy "Nintendo sucks" comments, you are aware that the Nintendo GameCube (due in Nov.) will actually be the cheapest next-gen system, and uses optical disks, contrary to what you seem to be suggesting? It's also launching with a bunch of games which look like they'll be amazing. It seems you're tired of the "high price point" but would rather buy a more expensive system with crappier games (at least in the case of the Xbox). Whatever.
Re:The Atari Lynx still looks better than this (Score:1)
----Quid
The Atari Lynx still looks better than this (Score:2)
----Quid
Re:Site renders like poo! (Score:1)
Seriously. As we all know, Netscape 4 barfs upon encountering any web technology less than five years old. Netscape 6 is an improvement, but takes over twenty seconds to initially load on my Blade 100 (500MHz USparcIIe, 256MB RAM), while IE takes less than five. Wow. Microsoft is even professional enough to include CDE icons.
The only problem is that IE won't display local directory listings on UNIX. That's too bad, because I usually use Netscape for this purpose when browsing large numbers of files. (Faster and more effective than CDE's pathetic folder system.)
I also love how IE on Win32 will show thumbnails of all your images. It'd be great if IE on UNIX could do this. I'm not going to pull any punches: it's wonderful for pornography. It's fine for other images too, but I'm a software engineer, not a graphic artist, and porn is the only plausable reason for having a 1.5GB image archive. ;-D
Most people are doubtful about the existence of such software, but I can assure you, it is quite real [microsoft.com]. Yeah, it lags behind the Win32 version (as that link shows, 5.0/SP1 is in beta), but it's light years ahead of offerings from Netscape or anyone else.
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Re:Good article....but... (Score:1)
Re:Know the best part of Zelda for Gameboy? (Score:2)
Ok, like I said, I was maybe 14 at the time ;-)
But there were definitely a few in-jokes scattered around. Like putting Will Wright in. And, of course, the swarm of chickens.
Carts vs. CDs (Score:4)
I sure wouldn't. Having to stick a CD player on the back would make it a lot bulkier and decrease the battery life.
Although having it double as a CD player (or even VCDs or -dare I say?- DVDs?) would be kinda cool, I think backwards compatibility with old Gameboy games is a nice touch. I still have fond memories of playing that Legend of Zelda game where he gets stuck on the island...
Actually, it just occurred to me that what would be *really* cool would be if Nintendo released "memory stick"-type cartridges that you could load with mp3s. Now THAT I would put down $100 for!
Good games?!?! (Score:1)
What do you mean 'once they get some good games out'?! Oh, I get it, thats a troll. Good one!
Dont use GBC Worm Light on GBA (Score:1)
The problem is: on the GBA, the connector is on the top of the unit rather than the side. When you put the GBC worm light on the GBA, you must fold the wire back onto itself and twist it to make it face the screen. It isn't very steady either unless you coil the wire up (kinda helps absorbs some shock). With the worm lights designed for GBA I am sure this will improve; either the wire will face the right way or you'll have more wire to coil for stability. There is also a tiny little piece of plastic that would slide behind the GameBoy when the light is plugged in, but that snaps off easily. Oh yeah, also, you can only play GBA games with it because the plug is bigger (due to pass-thru feature) and will cover the cart slot (old GB games stick out quite a bit).
Besides that, I hear that the GBC models are very dim for GBA games (I didn't notice with the white LED one) since the output voltage or something is lower with the newer GBA protocol. Supposedly, when you put in an old GB game (which I couldn't do with my worm light) the connector uses the older protocol and old worm lights shine full bright. I tend to believe that because my friend was connected to another friends GBC with his GBA (trading Pokemon or Dragon Warrior Monsters or some crap) and he ate through a fresh pair of batteries in less than 10hrs.
Tony Hawk is amazing (Score:1)
The biggest key to playing F-Zero is to tap the accelerator rapidly when you need traction (re: corners).
Re:territorial lockout (Score:1)
Re:You gotta love Nintendo... (Score:2)
Backlight would be nice, but my GBA has gone close to 25hrs on one pair of AAs (the generic ones that came with it no less)! It's also very close to the same size as a GBC. I, and a few friends, think that it feels (slightly) lighter as well, but I think that has alot to do with the fact that GBA cartridges are about half the size of old GameBoy games! The specs I have seen for it say that GBA is like 2 grams heavier, so I bet sans cartridge, GBA is heavier. Once you see the games in action (screenshots==shit) it's simply amazing that Nintendo has delivered so much more in a package the same size and weight...but longer battery life!
This thing is a gem, and at $100, a steal (I paid $119). You can start looking for one now, a local game store here had them nearly 2 months ago. They're the japanese ones, but GameBoy doesn't do regional lockout (never has) so all your old US games work fine (my friend has seen minor graphic glitches in some, but I doubt the US version will fix that). American games are on sale now; I got Tony Hawk 2 yesterday (from a "legit" game store that wouldn't import GBAs) and my jaw drops every time I play it. Hmmm, I think I have to go kickflip over TC's roof gap now.....
No IR on GBA (Score:2)
Interesting idea there with the security token thing. I'm certain you could make something work. You know, it's not just a faster processor, it's a 32-bit ARM! They are already showing cart writer/backer-uppers [lik-sang.com] (highly technical term
Well.... (Score:1)
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Re: (Score:2)
Myself, I'm just pissed that they didn't include X and Y buttons. You could have exact ports of a lot of old SNES favorites. Unfortunately, the few games they are porting need their interfaces redesigned, and some games just won't work without those buttons.
On the other hand, I'm really looking forward to F-Zero and Mario Kart. Almost enough to buy an import off of Ebay. Almost. (Finger itching.)
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Re:Site renders like poo! (Score:2)
Re:oh my god... (Score:1)
Re:Game prices? (Score:1)
Packaged Game? (Score:1)
Does the GBA come with a packaged game like the orginal GB did (Tetris), or do we have to buy one the day it is launched? As I have seen no info about any packaged games I can only presume that the later is true..
Any thoughts???-
Re:Packaged Game? (Score:1)
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Re:And SDKs? (Score:1)
Not completely backward compatible (Score:1)
Re:You gotta love Nintendo... (Score:2)
they're in stores now (Score:1)
Refrag
Re:Didn't pan out for the dreamcast... (Score:2)
Refrag
oh my god... (Score:1)
now when did Intel start making ARM cpu's?
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Greets, Øyvind Berg ~ ËlaC|n
GBA-TV out (Score:3)
But, you may be wrong.. this quote is from IGNpocket:
"Best of the batch is a GBA to TV adapter. This is not a TV Adapter -- at least one developer was showing a TV Tuner behind closed doors -- but instead a unit for playing GBA games on your television. Honey, I enlarged my GBA, they say, and supposedly they did. Unfortunately, it's not playable, which doesn't bode well for a unit supposedly due in July. But Yobo Gameware says it works and works well, and if the output is anywhere near the quality of the Wideboy Advance (which blew us away? we NEED to get one of these things), it should be a good thing to have. Even if not, the Wideboy Advance costs several hundred dollars and cred with Nintendo, so chances are, you'd be willing to settle for less. The unit plugs into the GBA Link Cable and outputs 240x160 on the TV (probably won't zoom like the Wideboy, but it's a pretty simple unit). The faux mock-up shows a cable running from the GBA to AV cables without any box or accessories? we're assuming that's part of the mock up and not the real unit. However, if this is how it works, it cuts out the N64 emulation from the process, which is good since the Wideboy Advance showed some sorting errors. Yobo says it wasn't shown because the prototype went back into the works to include a four-player port on the cable, so we'll see when they start showing it around how successful this interesting project is. "
( http://pocket.ign.com/news/34950.html )
This topic have been discussed in the GBADev mailing list, too. According to one of the posters who had talked to one of this guys, the price tag would be 20$-40$!
Now THAT is cool!
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Greets, Øyvind Berg ~ ËlaC|n
Re:Packaged Game? (Score:4)
Instead of the usual $10 deposit for a game/system, you just signed up that you'ld like a GBA, a rechargable battery pack, and three games of your choice from the launch titles. So they got dozens of people 'signed up' for pre-orders.
The reason they're doing it without charging, from what I've read, is because Nintendo's trying their usual 'supply issues' speech like they've done with every system.
Worm Light (Score:2)
GBA, aka Guided Missle CPU. (Score:3)
D
Mad Scientists with too much time on thier hands
Just how reflective is the reflective screen? (Score:2)
Gameboy? Hope it pays off... (Score:2)
Alot of hitech evolves and improves, and the games would require more and more adaptive equipment to play them. For example, memory sticks, 3d-goggles, custom input devices, etc.
If GameBoy cannot provide such possibilities, it's end is near. Also alot of crap I hear about Nintendo aiming at adult market - people, who earlier played Nintendo games, would buy one and play one. Well, the young generation is simply bigger plus has more "impulse buying behaviour", plus parents who would have no choice but to buy it for their child.
On the good side, simple inputs and hardware limits make game development use imagination and fantasy more than simple "raw power", which is only good. I wish some linux programmes were so easy to interface with... ;)
And hey, anybody wants to port linux to this thing?
Re:Carts vs. CDs (Score:2)
That's 256 megabits == 32 megabytes. It still has possibilities though... Come up with a very small catridge with, say, 8x or 16x or more 32 meg banks of switchable EEPROM and a GameBoy Advance GUI program to boot from and you've got a cute little MP3 player.
You gotta love Nintendo... (Score:4)
Anyway, for some good eye candy (both GBA and Game Cube), check out Nintendo's E3 site:
http://e3.nintendo.com [nintendo.com]
-ictatha
The Best Handheld (Score:2)
Like I said, I have watched and experienced first-hand the evolution of GB, and from this, I know that the GBA is going to kick @$$. These have always been very good systems, combined with a large library of games and decent cost (but everyone's said that) that it's no surprise to me that it's hung around this long.
To refute what many people are saying, the back light isn't a big issue. I admit, it would be nice to have a back back light you could turn on and off without loss of battery power, but something like that would suck up batteries like people eat popcorn. However, Nyko makes a exceptional light, The Worm Light. I have had one for may GBC for about 1 1/2 years, and they are very good, as they are cheap, durable, and don't consume much battery power.
So, the Age of GB ruling the handhelds, IMHO, is still going strong.
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For more links, and hinkfo... (Score:2)
Enjoy.
Re:And SDKs? (Score:2)
And SDKs? (Score:5)
Re:Carts vs. CDs (Score:2)
But what about a cartridge VS a DataPlay or a MiniDisk? These skip far less often, are far cheaper to produce, have tons of space to spare, and are re-writable. Plus the technology is (relatively) mature and have been designed from day one for small, power-conserving portable devices. The only problem is that a player designed around a DataPlay would probably be roughly 200 dollars. But with the higher capacity and re-writable disks games like Roller Coaster Tycoon, Loom, and Final Fantasy (7+) would be possible.
I really think that another company (Bandai? Sony?) has a chance to release a portable, DataPlay-based system with stronger emphasis on story and audio quality and win the older section of the portable market. If they scored some big-name RPG's from a certain company who Nintendo refuses to deal with, and a linup of EA sports games, I think they could be incredibly successful on both sides of the pond.
(Not that I won't be buying an Advance come June 11, mind you. I just think it is time someone made a credible challenge again.)
Re:Sega built a better hand held 8+ years ago (Score:2)
colors and graphix (Score:2)
The maximum resolution is 240 x 160 pixels, and it can display 511 colours simultaneously, and up to 32,768 possible colors in total.
I believe this is inaccurate. I bought the Gameboy Advance involved Nintendo Power last month and I would bet money that GBA can display 512 colors at the same time in "game mode" and 32,768 colors at the same time in "cinematic mode".
In any case, I didn't see mention of the other graphics mode where it most certainly shows thousands of colors at once for short animations.