Sega and Sony to Link Game Consoles Via Internet 92
joestump98 writes: "Yahoo! is running a story about Sony and Sega teaming up to allow their consoles to play nicely with each other over the internet. It also mentions plans with Nintendo and Microsoft." Which should mean more cross-platform games, so perhaps consoles can be bought and sold more on their merits than their stable of games. Update: 06/05 08:11 PM by T : And RimmerExperience writes: "A recent story on Gamespot reports an agreement between Sun Microsystems and Sony to release Java support for Sony's PlayStation 2."
via? (Score:1)
What the hell happened to proper tech speak? Help, help, I'm being invaded by journos.
The future of console in general vs. PC's (Score:1)
But I have always felt a bit funny about buying consoles since having a games pc. Sure, the advantages of a console are lower price, and truly plug and play, plus all games work etc. However, finally I see that consoles won't last in their present form. I mean think about it. Consoles reached a plateau with the PS and N64 in terms of playability. All the new features being offered, DVD, online gaming, browsing the net, email, small apps, are complicating matters, so soon you won't just be able to turn the machine on and be rolling, you will need to configure your dialup, connect to net, setup your network settings in a game, etc. etc.. and browsing? Well now you need to download updates, fix bugs, get email. All of these new tasks are a pain to do on a console, so why bother leaving your PC? PC Games hardware has always been better than offered by console in terms of graphics and sound, so the hardcore can stay there, and with the unified net connections being discussed, doesn't this make consoles seems just a bit more silly?
Dreamcast Broadband Adapter (Score:1)
Enterprise Platform Ready! (Score:1)
Re:my policy on this stuff... (Score:1)
Java on all game consoles (Score:3)
Take a look at the JSR 134 for this: http://jcp.org/jsr/detail/134.jsp [jcp.org] In combination with this, there is a bunch of work in the JCP wings for dealing with USB devices (based on a pre-existing OSS Java USB API for Linux no less!)
Kinda like PC people are already.... (Score:1)
Vermifax
Hello....moderators that wasn't flamebait.. (Score:1)
Vermifax
Eh......Flagship title at Dreamcast Launch... (Score:1)
They are currently working on the sequel.
Vermifax
Re:The miseducation of Sony (Score:2)
PS One ($99)
Mid-range DVD player ($150)
Switchbox ($20) (waive if lucky enough to have a tv with 2 seperate line-in ports instead of the standard 1)
Total: $270
PS2 ($279) (I've seen it slightly cheaper, and slightly more expensive, but this seems to be a mid-range price right now)
Total: $279
For $10 more, they get everything in one unit, no switchbox required, and the ability to play PSX as well as PS2 games.
It's not a bad deal for someone with neither one.
For someone who already has one or the other...it's less of a deal.
What's the Big Deal? (Score:2)
Internet protocol is Internet protocol, no matter what platform is spitting out the bits. Thus, you don't need "cooperation" among the console vendors to achieve compatibility. As long as the publisher hasn't made gratuitous changes to the game's protocol when porting to different platforms, it should all Just Work. It's therefore an issue amongst game publishers, not the console vendors.
The only thing I can think of that might be an issue is if what they're really trying to build is a "portal-based" gaming infrastructure, where you have to log into a Web page before you can launch the game proper (rather like Microsoft's Gaming Zone). This is, of course, nonsense, as has been proved by Quake. While a central catalog of running game servers is nice, you don't need a central server arbitrating gaming sessions; the server in question can handle it all. And, frankly, it's none of Nintendo's/Sega's/Microsoft's damn business which game I'm playing right now, and with whom.
What am I missing here?
Schwab
Java support on PS2 (Score:2)
Re:The miseducation of Sony (Score:1)
Re:For Great Platform Interoperability . . . (Score:1)
? Where did I claim to be the representative of all opinions on planet earth.
To recoup those costs, they have to make money. That's a simple fact of life of the capitalist society in which we live.
I believe in making money for software, I just prefer emulators to be free, like the dozens of emulators out there for machines like Atari, Coleco, Apple II, etc.
All I said was they get no symphaty from me, not that there should be a law against what they're doing. Geez !
They have costs involved in coding them
MAME team does too, and theirs is a more robust and complicated product. Bleem must be doing something wrong !
Re:The miseducation of Sony (Score:1)
Re:For Great Platform Interoperability . . . (Score:2)
I'm all for emulators, if they're free, as they should be.
Bye, bye Bleem !
Re:booooring. (Score:2)
You do that, I for one, can't wait make some cool games for it and play it on my TV while showing off to friends. I'm hoping they port the 1.4 VM which has better J2D support and fullscreen mode.
This is going to be too cool !
PS2 and all those "agreements" (Score:4)
So the question is this: What market is the PS2 in really? It's expanding well outside of the realm of our classic definition of a game console, deep into the territory of our PC's. But, OTOH, it doesn't suffer the clunky UI problems that our classic PC's face either. Is it a PC without the baggage of backward compatibility? Many people have thought about redesigning the PC's hardware and software from scratch to take full advantage of current technology; is the PS2 the fulfillment of that goal? If... no, when the PS2 is capable of all of the entertainment functions that we currently use our PC's for, what will the average family need a computer for?
Now, consider that this is the reason that MS is throwing in its Xbox...
For Great Platform Interoperability . . . (Score:1)
That is to say, after losing in court three times, Sony has been pressuring retailers not to stock Bleemcast--and that could drive Bleem right out of business. This is something Slashdot people need to know--it affects your freedom to play the games you want how you want.
The above link includes contact information for most major retailers. Happy Slashdot-effecting.
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Re:For Great Platform Interoperability . . . (Score:1)
They have costs involved in coding them. They have costs involved in pressing them to that oddball format of disc that Dreamcast uses. They have monster costs involved in standing up to Sony in a protracted series of legal battles and defending the rights of all emulators, free and bought alike, to even exist. (Do you think someone making those "free" emulators you love would be able to stand up to a major corporation's cease and desist orders?)
To recoup those costs, they have to make money. That's a simple fact of life of the capitalist society in which we live.
If you don't like it, hell, write your own PSX-to-Dreamcast emulator. It's legal--since Bleem did the footwork. (IANAL, yadda yadda)
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Re:Nitpicking (I have the Karma to burn) (Score:1)
Who moderated this meaningless, off-topic, drivel to (2: Informative)? I hate getting moderated up for this kinda thing.
Re:No, and no. (Score:1)
we have both spent WAY too much time on a subject that I only introduced to (sucessfully) bring me back down from the karma ceiling of 50.
Oh, damn it, I love a good argument. You say stable, I say potato.
Later.
Re:Nitpicking (I need karma) (Score:1)
Was...
Funny. Thanks.
Well (Score:1)
If you think you know what the hell is going on you're probably full of shit. -- Robert Anton Wilson
Re:Cross-patform console games suck. :-( (Score:1)
Using querks works great for the Commodore 64. Every machine is identical.
But this can hold a game console maker back.
Some times game consoles have small improvments over time to keep up with compeating machines. Games that use querks may no longer work on the updated machines.
It is generally clear what they did when they do it. A plug in module into an existing game console. If some games don't work you can unplug the module.
I suspect they are looking at making the game consoles even more expandable so they can keep up with the ever improving console market.
Also most games today are made to be easy to move from platform to platform. Querks are a make or break issue when porting software.
I've writen a lot of games for the C64.. all for personal use. I never did make much use of querks. I did use a few.
Re:The Future (Score:1)
IRC and Slashdot...
Back in the 1980s it was FidoNet and local chat BBSes.
Tomarow it'll be VR worlds and VR games...
My mother knew I wasn't out parting getting hooked on drugs...
She was worryed about the phone bill.
Crashing consoles (Score:3)
Hopefully Sega and Sony will spend a hell of a lot of effort debugging this and not rush it out to market.
Dreamcast has a chance... (Score:1)
Yet another way... (Score:1)
This isn't about Phantasy Star Online (Score:1)
Re:The Future (Score:2)
Re:Nitpicking (I have the Karma to burn) (Score:1)
Console systems all have a set of games availible on that platform often referred to as their "stable of titles". It is the same way we use the term to describe the group of athletes (or music stars, etc etc) agents represent (I'm thinking boxing agents here more than others..but I belive the argument still stands).
IE: Don King is famous both for his outrageous style and for his incredible stable of talent.
Re:via? (Score:1)
What do you want them to say? Via the interconnected network of computers spanning the globe?
Slashdot Community.... (Score:2)
Once, Slashdot was a small, not very well known site which was frequented by technically minded people. Back then, you might have said there was a community. I don't even know if there was a "community" back when I signed up, but now it is certainly just the general public. (Don't be fooled by the marketing machine that is Slashdot, there's nothing particularly 7337 in signing up for a free account on a public message board, and karma is a joke that is easily, and often abused.)
Sony is the worst thing to happen to console gaming since Atari got bought by Time Warner and they forced out Nolan Bushnell. Their domination of the console industry is disgusting and blatantly based on shady practices, but as far as I know they have never played nice with the GPL. I mean heck, Sony practically is the DVD CCA and they are a big chunk of the music industry as well.
If Sony ever does come to monopolize the console industry, PC Gamers can rejoice. For on that day, the console industry will start a tailspin ending with a tremendous crash....
I don't think they will though, both Nintendo and Microsoft are as ruthless than they are, and both have a lot more potential as game console makers.
Cross-patform console games suck. :-( (Score:3)
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Re:Cross-patform console games suck. :-( (Score:3)
Consoles may have "operating systems" (I'd call them runtime libraries more than anything), but they are completely optimised for the console design. With cross-platform programming, you have to be too general, which is fine for applications and fun games, but when you're developing for a console because it's bleeding-edge tech, you'll be disappointed if other cruft is getting in your way.
Of course, the Amiga SDK might change that. (For those of you who don't know what that is, it's somewhat like Java but designed one hell of a lot better.)
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Re:Crashing consoles (Score:1)
Trend? Your words imply that console manufacturers have done things like this before, which, correct me if I'm wrong, is certainly not the case.
Unless, of course, your definitions of trend and things like this are radically different than mine...
Re:Intersting (Score:4)
There are already issues with people tweaking their computers a bit to gain unfair advantages in games like quake, this could lead to some interesting problems.
linux xbox (Score:1)
Re:The Future (Score:1)
---
What? (Score:1)
--
OliverWillis.Com [oliverwillis.com]
I dunno... (Score:1)
Re:my policy on this stuff... (Score:1)
believe(it);
Try thinking of it as a programming problem than as an English expression.
Re:Dreamcast has a chance... (Score:1)
Re:Crashing consoles (Score:2)
Yeah, that and the name "Microsoft" on the outside of the box. I can see it now...
Controller not found; press any button to continue.
This is not the rebirth of the Dreamcast (Score:4)
All this means is that Sega wan't to get as many people playing Phantasy Online 2 as possible, especially since now Sega is running it on a Pay-per-Play basis, not free as it was before.
The Dreamcast is still in its last days, and the although last few games will be good ones, this is indeed the end.
Cross-platform games aren't always good (Score:2)
Just before the big crash of the 1980s, a lot of games were produced for multiple systems (Atari, Colecovision, Intellivision, etc). Companies streamlined the process and didn't take advantage of each system's strengths. The result was was generally crappy games.
Check out the history of Kool-Aid Man [webcom.com] from Mattel. It describes the battles between marketing and programmers over developing for multiple systems.
Generic games are not a Good Thing! (Score:1)
"Which should mean more cross-platform games, so perhaps consoles can be bought and sold more on their merits than their stable of games."
More cross-platform games means creating lowest common denominator games, which will actually harm a console's ability to be bought and sold more on their merits, unless you mean those merits having nothing to do with playing games (ie: watching DVDs). If a game is designed to be cross-platform from day one, why spend the time/effort/money to specialize the game for a particular console's features? Look at the pre-Nintendo video game market crash; this was a big contributor.
Now on the other hand, when a game makes its debut on one console and subsequently appears on others, take Tony Hawk Pro Skateboarding for example, it is usually a good thing. The reason being that the game is developed by one group (Neversoft-THPS on PSX) taking full advantage of their chosen console, then handed off to another team (Edge of Reality-THPS on N64) who optimizes the game to take advantage of their console of choice. Many times the ported version doesn't quite live up to the original, but owners of another system get a similar experience. That will simply happen less if the focus is on developing for as many consoles as possible.
Java on PS2 (Score:1)
Re:Interesting (Score:1)
take a look at the war Sony has launch over the Bleem, hauling them into court [bleem.com] on three separate occasions, and finally going after the retailers to prevent distribution of a product that let's you play PS games on a PC or Dreamcast.
yes, it's cool that you can play against other consoles, but these companies need to loosen the reigns a bit.
_f
my policy on this stuff... (Score:5)
believe_it();
}
This is only useful if cross-platform games exist (Score:2)
This is realistically the last summer for the Dreamcast. Not many games at all will come out for it after the Christmas season with MS and Nintendo's game boxes taking up all the attention. I can't imagine PS2 games coming out next year along with a DC "port" just so that a few more people can play online.
So, a few games that are created this summer might play between the PS2 and DC, along with Sega's Phantasy Star Online. Realistically, that's at most 5 games that support this. News, but irrelevant news.
Nathan Mates
Re:What's the Big Deal? (Score:1)
At least that is what I can figure.
You know this is coming: (Score:2)
News Flash
I'm not sure it'll help. (Score:1)
To be honest, I think the X-box has this covered quite nicely.
Allan
Re:Intersting (Score:1)
Re:Intersting (Score:1)
Intersting (Score:1)
Re:Nitpicking (I need karma) (Score:1)
staple (noun) - small metalic object used to hold papers together. Hurts like hell when you get one in your finger. Staple.
Re:For Great Platform Interoperability . . . (Score:1)
Sony has done all of this so blatantly, but the public doesn't seem to notice or care. And it doesn't look like the slashdot community cares either. Sony develops on Linux and is selling a Linux distribution for the PS2. Sega provided Windows CE. So that automatically makes Sony the good guys.
Same deal with Creative Labs and 3dfx. Creative Labs made Soundblaster and SB Pro a standard and allowed their competition to emulate them. And then once you needed to use Soundblaster emulation for every game, Creative sued the hell out of everyone and made SB16 proprietary. Mediavision went bankrupt but later reformed as Aureal. And then Creative copies their success, releasing their own PCI sound card. Then Creative sued Aureal into bankruptcy and bought their remains. But Creative released a GPL'd Linux driver, so slashdot loves them. 3dfx sued everyone trying to implement a Glide wrapper, but when they release Glide under the GPL they're suddenly the good guys.
Re:my policy on this stuff... (Score:1)
try {
Thread.sleep(10);
} catch(InterruptedException e) {
return false;
}
Thread.yield();
}
believe(it);
return true;
PS whatsamatter, Slashdot? Never heard of PRE?
Re:Nitpicking (I have the Karma to burn) (Score:1)
Actually, the original posters usage of "stable" is just fine. It has other definitions besides "where you keep horses".
The miseducation of Sony (Score:4)
4.5 years ago I bought a Sony VAIO on the cheap. The damn this came with a TV tuner, video capture, home-movie editing , phone answering machine software, etc. They actually thought their ghetto-ass P200 could replace 4 or 5 different appliances. Considering that the VAIO was slow and crash-prone and that the included software was univerally poor, I was not impressed. Call them visionary for trying, I call them dumb.
Sony's vision of a tightly intergrated digital future doesn't include anyone else's technology. All their devices are in one retarded family, linked by their incomprehensible love for Memory Sticks. Even sadder is the fact that Sony introduced the memory sticks (which still haven't caught on) at the same goddamn time Iomega et al were flodding the market with Zip, Jaz, Clik, Super Disk, and others. But I digress.
Sony's claim that the PS2 will become a whole "home entertainment center" is ludicrous. Yes the thing has pretty graphics and plays DVDs, but it doesn't mean its the greatest thing since DiVX ;-). Its support for DVDs and CDs is inferior to dedicated electronic products. But they're targeting the low end with this crap , you say. Have you looked at the price of VAIOs now? 4 years ago? Sony's attempts to provide an all-in-one deal have historically provided sub-standard equipment at premium prices. Therefore I look upon these claims with skeptism. Messages to Sony: Get A Clue.
Sonic who? (Score:1)
Where has this person been living? I haven't seen Sonic for several years now, and frankly, I haven't missed Sonic, his sidekicks, enemies, rivals, or any of the other dorks from his cartoon show.
The Future (Score:4)
Re:Crashing consoles (Score:1)
Re:Nitpicking (I have the Karma to burn) (Score:1)
Re:Cross-platform games aren't always good (Score:1)
two 8x1 bit "high resolution" "players"
four low resolution "missiles"
two low resolution 8x1 background registers
one low resolution 4x1 background registers
6507 processor
128 bytes of System RAM
1 timer chip
0 Interrupts
0 Bytes of System ROM
Graphics registers had to be reloaded each scan line in real-time if you wanted to get the maximum resolution. Various options existed for the contents of the registers to be redisplayed on the current scan line.
If you think about it, you can understand why the 2600 version of Pacman was so bad. Only two independent "high resolution" players could be on a single scan line at the same time. So the programmer time-multiplexed the players whenever more than two appeared on the same line.
Compare this with Pitfall. In Pitfall the "player" representing the hero can move anywhere, but the attacking "players" are restricted to their own level. So the programmer didn't have to perform time-multiplexing and the result looked much better.
I'd tell you about the challenge of horizontal positioning, but this is already sounding like an "I had to walk two miles to school through the snow" story.
Why Nintendo is waiting (Score:2)
The most important reason, and one that has served Nintendo well in the past, is to let the other guys work out the bugs while Nintendo concentrates on getting better games than the other game box makers.
The second reason, and one that also has done well for Nintendo is simple - cost. By waiting for Microsoft, Sony, and their ilk to do all the intro and absorb the development costs, Nintendo can let the dust settle and implement it for a fraction of the cost once workable methods and devices are created. Sure, it misses a quarter or two at intro time, but in return each box makes a profit. And, with proper marketing, e.g. "Pikachu Player-to-Player modules! Buy them now! Trade with your friends!", Nintendo can keep the box price low enough ($200USD) to beat out xBox and the others, and have the players who want the add-on pay a small cost to upgrade; this is only part of the market - cause bad dads like me don't buy stuff that lets their kids play on the Net.
Nintendo have said Gamcube won't have Net features (Score:1)
He said Nintendo wasn't convinced they could make money out of it.
Re:Nintendo have said Gamcube won't have Net featu (Score:1)
We need support for Atari 2600's! (Score:1)
Re:Java on all game consoles (Score:1)
Re:Nintendo have said Gamcube won't have Net featu (Score:1)
No, and no. (Score:2)
Which brings me to my second point - there are very few cross platform games for a reason. Unlike the PC/Mac arena, where producing a cross-platform version is purely a function of whether it is worth the time and effort to do so, the console arena is much more competitive. Not only is there all the extra work (and due to fundamentally different and limited hardware, that conversion can be MORE difficult than a Mac/PC issue where graphics card APIs are semi-standardized and differences in cpu performance can be adjusted for by requiring a faster processor), but there are also huge licensing fees which the console maker levys to recoup the loss they take in console sales. Furthermore, the very best of the games are often produced in house, and if not are frequently the subject of exclusive deals.
Hardware specs are great. If Sony/Sega/Nintendo/MS were competing purely on the merits of their hardware it would be a very different world (though probably no less complicated due to differences in design philosophy). But when you get down to business, it's really all about the games. That's why I would never have bought an N64, even though it's graphics were somewhat better than the PS1.
This Dreamcast/PS2 deal is just an exception. It's merely a way for Sega to ease the transition to a software-only company. Sony is agreeing because while hardware Sega was a competitor (whose console/game philosophy was uncomfortably close to sony's), software Sega is a powerful, skilled, and valuable ally and is well worth the small investment.
cryptochrome
Re:No, and no. (Score:2)
I hate to pick this nit, but I also hate it when people don't understand their own language:
The definition of stable from dictionary.com is available here [dictionary.com]. Pay particular attention to definition 2.3: A group, as of athletes or entertainers, under common management. This definition is not exactly equivalent to the relationship between a console and its games, but it is close enough that the term can be co-opted for this purpose. Definition 2.2a is also good: All the racehorses belonging to a single owner or racing establishment. This definition is also considered roughly synonymous with "flock [dictionary.com]" which is generally used only for living things but can be applied to non-living things in certain contexts. Perhaps a better term in this case might be the complement [dictionary.com](1b) of games.
Compare and contrast that to the definition of staple [dictionary.com]. You said that "staple" means "supply", which would make sense if that were the case, but nowhere in this entry is "supply" mentioned as a synonym. It is mentioned as being a place of supply or a sort of marketplace, but that definition doesn't even remotely match your usage. Nor could I find supply and staple to be related in any other way through their dictionary or thesaurus entries.
So sorry, you're wrong. You claim that this staple-supply definition is in the dictionary. I can't find it, and I've never heard of it. Which dictionary are you using? I suggest you get another one.
cryptochrome
Re:No, and no. (Score:2)
cryptochrome
Dreamcast PC online game already in the works (Score:2)
The article can be found here (plain-text link for the goat paranoid):
http://dreamcast.ign.com/news/35465.html
booooring. (Score:1)
I'd love to see JAVA ported to the GBA. 16Mhz RISC power baby. Reading my e-mails through that nifty cellphone plugin. That would be great.
If i wanted JAVA on the PS2 i'd buy a PC. Hell, i have one.
1UP 1UP 1UP 1UP 1UP ... (Score:4)
Nintendo execs had been in talks with Microsoft's XBox product team to license selections from the back-catalog of Nintendo games for sale as XBox "Arcade Classics" titles, much like Namco, Bally et al. had done for a few Windows entertainment titles.
The first planned release was a Nintendo-branded XBox port of the original NES Super Mario Brothers trilogy.
Apparently, the talks ended when Microsoft insisted on bundling Bowser with the OS.
This is news? (Score:3)
I saw this article on CNN this morning and was a little confused. Given that Sega had announced Phantasy Star Online for PS2 (and Gamecube) a while back, wasn't it always implied that there would be cross-platform play?
Or was I assuming too much? Was it understood (until today) that each console would have its own servers, with no interaction between the user groups?
Well, great news in any case. My only peeve is that I probably won't be able to transfer my existing PSO chars to the PS2 (Gamecube) version, which will probably probably have nicer graphics. ^_^
Re:The Future (Score:3)
Systems are going to be so kool in the future that noone will ever leave their homes.
WTF are you talking about "in the future?" Some of us don't leave our homes TODAY.
Am I just ahead of the curve?
Will Nintendo step up? (Score:2)
Irregardless of this "gesture" from Yamauchi-san, I'm planning on jumping to the Gamecube in the fall (since the life is slowly draining from my beloved Dreamcast) but it's gonna be a real bummer if there's no hope of playing anything online ever... The Xbox is just too expensive (I don't need another DVD player, or that GIGANTIC CONTROLLER... but if Jet Set Radio Future remains an exclusive, I'll probably cave in.
Re:The Future (Score:1)
You should have used windows then. [Sorry, couldn't resist
Segaony (Score:1)
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Nintendo's President on cross platform problems (Score:1)
As the arcade scene is dying, I'd hate to see consoles follow. Not that it would happen, as video games are now a major source of entertainment for many Americans, and for many folks outside the US.
But he has a point. If the consoles don't have individual games that sell the system, then consoles could find one company dominating and ruining the market.
For example I bought my Dreamcast specifially for SoulCalibur [guardimpact.com] and I'll probably get the GameCube just for Metroid Prime. Eventually I'll break down and get a PS2 when there's a better selection of good games. Right now I don't like but a few of the games on the PS2, and frankly with Rare and Retro doing 1st party development for Nintendo, I know there will be some good games for the Gamecube.
And to those who think that Nintendo is all about kids, just look at all of the adult games that have come out since the release of the N64, like Duke Nukem, Mortal Kombat, Doom, Quake, GoldenEye, etc.
I'm a gamer at heart and I know that Nintendo will make a come back. And hey, if the games are fun, who cares if they are oriented at kids. Funfactor is way more important than gore or violence.
I think this is a nice touch... (Score:2)
just a question to the community:
Do you think, as a console maker, it would be more, or less beneficial, to make your system easy to port in and out of? I think it would be good on the side that says that many more developers would consider making their games compatible with your system, but at the same time, since it would easily be a two-way street then (porting usually isn't a one-way street between 2 os's), the same games would be available for other consoles, thus possibly driving some consumers away from your system since the other may be better, etc.. I think this problem would probably have to be solved through testing it, since there's no way to predict what's gonna go on in the minds of people, now is there?
Re:The Future (Score:1)
Kudos (Score:2)
Re:Intersting (Score:2)
But unfortunately consoles will still matter a great deal, as the same game may have drastically different presentation depending on which console it's running on.
That the networking uses a common protocol across the Internet is good for online gamers, but it still requires that the game be redeveloped for each (proprietary) console.
Let's see how much that happens with the A-List titles that Sony and Microsoft are trying so hard to secure exclusivity for.
Holy Appliances Batman! (Score:1)
This makes a lot more sense to the average consumer that just wants to get on the web, have a game console for their kids and not have to worry about device drivers, software upgrades, "is my system compatible with yours" and all of the other B.S. that is associated with having a PC.
The only caveat being that they have to ensure that they're going to have a fast, stable system that is easily maintained (maybe using a broadband connection to do automatic upgrades). And the best part is, you don't have to spend money on a monitor!
Re:Intersting (Score:1)