Kohan for Linux 140
XarsonX writes "A demo of Kohan Immortal Sovereigns (a real time strategy game) is out on linux. The full version should be coming soon. News, stuff about the game, and the demo are available at www.timegatestudios.com." I hadn't heard much about this game, but the graphics are definitely impressive. Might be worth a download.
Pre-Order available now (Score:2)
The price is $46, and we hope to ship at the same time as Loki ships.
Great... (Score:1, Offtopic)
I think I'm just going to go back to 3.6. The only thing 4.x has given me is headaches.
Re:Great... (Score:1)
As does Mandrake 8.0 and 8.1. I have been using a Voodoo 3 2000 forever with X. If you are using an RPM system all you need (for Voodoo 3) is the XFree86 4.0 or 4.1 servers, and 3DFX-DRI-CVS. You can also download the latest MESA RPM's and have at it. I have Linux Mandrake 8.1, XFree86 4.0, and not a single problem with my Voodoo 3 card. You do have to turn off ARtS server in KDE2 though to get any OpenGL or Voodoo stuff to work right. The sound driver conflicts with the ARtS server and will crash out every single time.
Re:Great... (Score:2)
Here's a cheat sheet for getting the latest;
1. Backup /usr/X11R6 /etc/X11. If any of this doesn't work, restore these and X should work once again. (Suggestion: backup as root, use "cp -a" to perform the copy -- just to be paranoid!
2. Get the DRI sources; make a directory -- dri_cvs or some such -- on a volume with 1.2gb (minimum) space available. From that location, execute
export CVSROOT=:pserver:anonymous@cvs.dri.sourceforge.net :/cvsroot/dri
cvs checkout xc
3. Change to the xc/xc subdirectory.
4. Execute "make World" (note capital "W")
5. When done, if there are no errors, exit from X and (as root) run "make install".
6. Start X (as user) and check that simple OpenGL programs work. A good one to try is "gears" from Xscreensaver. Use "gears -fps" to check the frames per second. On my system, I get about 40~ (PII-465).
7. If you have a recient kernel (2.4.6~) this may fail. If so, you need to either downgrade or switch to a newer kernel (2.4.8+, 2.4.7-ac11+). If you change kernels, recompile DRI if you encounter a failure. Suggested combination: XFree 4.0.x with an older kernel, or XFree 4.1.x (the one from DRI) with one of the kernels mentioned above.
broken link: here is good one (Score:1)
There's a broken link on their site. Try this:
http://www.kohan.net/main/press/linux_demo.htm [kohan.net]
This looks like my kind of game!
Zooko
Re:broken link: here is good one (Score:1)
Kohan Review (Score:5, Informative)
For a quick description, Think heroes of might and magic, masters of magic and warlords 1-3 combined, and then made realtime
But not realtime in the negative clickfest sense.. Very methodical and well paced real time
Mix in great cooperative multiplay, random map generation, a scenario editor, and at least for the windows version an integrated gamespy client, and you get Kohan
The entire game is structured around heroes(Kohan's), and "squads" of units.
So instead of controlling a zillion little units, you're instead controlling groups of units that you construct
Each group of units has a zone of conflict, and when zones of conflict overlap, the units will engage one another..
Combat is fairly passive, but still has an extremely large amount of tactical depth
There's also a really nice resource harvesting model.. Unique in the sense that it strongly discourages hoarding.. Any excess resources for a timeslice are discarded instead of stored..
Overall its a great game.. One of the best, if not the best rts game i've played this year..
And to top off a great product, the developers (Timegate) have done a great job supporting and updating the product..
They're very active in the community, and host tournaments every now and then..
Woohoo! (Score:1)
tried it out (Score:1)
Re:tried it out (Score:1)
As a beta tester, I can say that it is a great gam (Score:4, Informative)
Re:Isn't it kind of sad? (Score:1)
Re:Isn't it kind of sad? (Score:1)
Let me guess, you're a fan of the FPS genre? I for one am glad that Loki has chosen to produce some popular games in _other_ genres. So far, their game choices have been right on -- rather than port everything "new" or "fragworthy" they're actually taking the time to find out which games are _fun_ and porting those...
I only hope they survive.
Re:Isn't it kind of sad? (Score:1)
Re:Isn't it kind of sad? (Score:1)
Probably, if it was good enough. I think good commercial linux games are rare enough that it can be considered news.
Unfortunate flame-fest (Score:2, Interesting)
I got to beta the game - I've run it on a k62-350 with a voodoo3, a TBird with a Geforce and a Thinkpad with a neomagic video card and on all 3 platforms it ran great, installed without a hitch and was just an all-around ball.
If yer a Linux user looking for an RTS check out Kohan - its great.
Note that I only use the aforementoined voodoo3 as a 2d card with excellent color and picture quality and I havent tried to install the 3d support as it's not required.
Thanks again to Loki and TimeGate.
The Kohan will return to their former glory!
Kohan is infact a very good game. (Score:5, Informative)
Kohan is considered a strong game among the RTS (real time strategy) gaming crowd, but it has not attained the popularity of Starcraft or Age of Kings. This is due in part because of having a new and inexperienced publisher, Strategy First. The publisher never marketed Kohan heavily. Strategy First was the publishing company responsible for the WWII online debacle - they don't have the best track record as a publisher. Members of the online gaming community will be very familiar with this.
Also, Kohan is lacking in the graphics department when compared to their peers. It doesn't look any better than Age of Kings or Starcraft. Some very good 3d RTS games are just around the corner, including Warcraft III, Age of Mythology and Empire Earth. Kohan is a day late and a dollar short in a department that is really a must among the people who really matter - the people in the middle of the curve who buy a lot of games and are not hardcore players.
For the hardcore player Kohan is one of the most unique and best RTS games ever. It is not a clone of more popular RTS games at all. The economic model is unique in a good way. Most other games have over simplied economic models (a good example being starcraft) or an economic model that requires too much micromanagement (a good example being Age of Empires series). The kohan model requires no micromanagement and is complex enough to be very rewarding. The military model adds in aspects of moral and costs of transportation. Slain troops are automatically replaced. This feature alone pushes the economic model to a class above all others. In stead of a static buy stuff/earn stuff model, there is a flow. Costs are higher than income, or costs are lower than income. In my opinion that puts a Kohan feature at the front of the future of RTS gaming.
Unfortunately, Kohan never took off on the windows platform. It deservedly earned rave reviews. It tanked among the online community and the typical community. It was marketed poorly and the graphics technology are below par for it's time. On mrfixitonline, soon to be rtscentral, a place for the most hardcore RTS gamers, our Kohan forums are near dead while after almost 2 years our Age of Kings forum is still rocking solid.
Ok, I'm going to give a shameless plug: I've been volunteering time for an RTS (real time strategy) gaming network for over a year now. mrfixitonline [mrfixitonline.com] has really taken off. We do neat things like run tournaments and online gaming events, RTS news, expert strategies and forums. We don't make any money doing this. (The site loses a ton), but it is incredible fun.
It is nice to see Kohan make it to Linux. I am a gamer. I also love Linux. I have never played a Loki game in my life. I will buy Kohan when it comes out for Linux. It is as simple as that. If Loki games keeps coming out with strong titles and gaming hardware like soundcards and graphics cards are better supported, people like me will become converts. Kohan is a very strong RTS game. If any of you guys are interested in Kohan, drop by kohan.rtscentral.com [rtscentral.com] and check out what we have to offer for the game. I hate to have to say this, but while still viewable, the Kohan site doesn't display properly under Moz. Grrr.....
I wouldn't say it tanked (Score:2)
Kohan is an outstanding game (Score:3, Informative)
Here are the primary features of the game that I enjoy:
The economic micromanagement aspect that one normally sees (peons harvesting resources) is almost entirely absent, so economic growth is based mainly on the decisions you make, not how well you manipulate virtual slaves to hunt deer.
Units must be supplied with resources in addition to being purchased. Having to support your existing armies is a feature that hasn't really been tried in this genre (yes I know you have to make houses in AOE, but the cost is only noticeable in the beginning). The result is an interesting game dynamic, in that wiping out an army is only effective if you follow it up with some capturing of towns. Give him some time and the troops will be rebuilt and you will have gained little.
Experience for troops is excellent, careful management of your armies lets them effectively go up in level, getting somewhat more powerful(but not overmuch). This rewards the careful planner as opposed to the sloppy turbo-economy player who cranks out troops and lets them die.
Tactics are key, unit companies keep their artillery and leaders in the back (archers/mages and captain), so doing an end run around the front line and hitting the rear is absolutely crippling. It really is a game of how you use your troops, not what troops you buy.
Teamwork is heavily emphasized in that there are few obstacles to trading money or cities back and forth. Also, you can immediately see what your allies are doing (unlike AOK which requires tech research to expose the allied minimap). The result is that there is far more cooperation in the average Kohan game, perfectly accentuating the benefits of multiplayer gaming. Other RTS's often end up being a series of parallel 1v1 matchups on the same board.
The action is very quick. You are generally fighting something or someone within 5 minutes of the start, so there's no 15 minute SimCity game.
The network code works fairly well, disconnected players remember the IP address they were at and try to reconnect. A status indicator lets the whole game know if the player is gone, or attempting a reconnect.
I would recommend this game to any serious strategy gamer without hesitation.
All in all,
Re:Kohan is an outstanding game (Score:1)
Great game - I'm overjoyed that we finally have an RTS for Linux.
Pretty cool. (Score:1)
-Randy
Re:Pretty cool. (Score:2, Informative)
Re:Pretty cool. (Score:1)
I have noticed some crappy performance, however, when I was running Loki_Update in the background. I am not sure but it seems that if some other X program is in the background that is updated graphically (like Loki_Update progress bar) it will hurt the performance of the game. Try killing all GUIed apps that update often (xmms, etc) and see if you have the same issue.
Re:Pretty cool. (Score:1)
It is a hardware cursor problem..
Another reader suggested that you could use '-x -f' on the command line so try that and you may not need DGA
Sometimes it sucks to be Canadian (Score:1)
http://www.canux.com (Score:2)
Enjoy!
..and don't forget (Score:2, Insightful)
Real Time Strategy Games!!! (Score:1)
Linux game development, or lack thereof.. (Score:5, Funny)
This is gonna sound like spam, but i'll say it anyway.
If you're interested in developing games for Linux, alot of the work may already be done for you. I recently started up a project called System 26 [system26.com] a little over a week ago, that aims to provide Linux developers (and Win32 developers, for that matter) with a resource they can visit, and grab all the raw materials they need to build basically anything. By "raw materials", I mean things like images, icons, other graphics, music, sound samples, things like that. They're organized into kits that developers can freely download and incorporate into their apps. In exchange for doing so, we even offer them the ability to showcase their work via our page, to encourage others to do the same.. In essence, we provide the lumber, the developers build the house.
We're trying to build the project's popularity by word of mouth -- I don't believe in banner advertising, and there really is no money to be made by running such a project.. I just thought it would be cool to set up a nexus where artists and coders could exchange their work and loosely collaborate on building high-quality apps and games.
If you're interested, especially if you're going to be building games for Linux, feel free to swing by and check us out. We'll see you there.
Cheers,
Re:Linux game development, or lack thereof.. (Score:2, Insightful)
What happens when there are 20 different RTS games with the same sound samples and graphics tiles?
Seems to me that this would have a negative effect, in that the creative aspect of the graphics tiles and sound samples (how your game "looks" and "sounds") would be lost.
On another note though, I really like the idea of a GPL'ed repository of this stuff. Thanks, and great job!
Re:Linux game development, or lack thereof.. (Score:1)
Re:Linux game development, or lack thereof.. (Score:1)
Libraries such as SDL exist to speed development on graphics and sound I/O, and things like game engines exist (the quake engine, for example) as open-source re-usable engines.
The graphics engine is what creates the "gee-whiz graphics" that you speak of, not the graphics tiles and textures themselves. (Although they do help).
I think that an open source graphics engine is more useful than re-usable graphics tiles and sounds.
There's several out there right now... (Score:2)
All of this is important (Not all developers can design commercial game quality sound tracks or textures...) so all endeavors are welcome.
Description question "Open-Source GUI Component" (Score:2)
Re:Description question "Open-Source GUI Component (Score:1)
Hi Jones,
True, GPL and "Open Source" are not synonymous. I'm still tossing around which license I want to settle on (keep in mind, the page, and the components have only been up for a week or so) and haven't quite comitted to going with the GPL at this point -- I thought I would, at the time the very first news article was written. Infact, I thought it was inevitable, because anything less than saying "It's GPL" would potentially scare off developers.
What will more than likely happen is that future components will be released under a "GPL-Compatible" license. Literally, a simple duplicate of the GPL that refers to multimedia in the same ways and manners that it refers to sourcecode. Bottom line, stay tuned. Good catch, by the way -- I missed that one.
Cheers,
Thanks for the tipoff here... (Score:2)
Re:Linux game development, or lack thereof.. (Score:2)
Re:Linux game development, or lack thereof.. (Score:1)
editorial comment (Score:1)
Re:editorial comment (Score:1)
A very large portion of the /. community is big into Linux but runs Windows some because it's got the games. Anything that might allow us to run less Windows yet still get the games we want is a Good Thing(tm) and you'd better believe it's gonna get posted.
Linux users are a seriously untapped segment of the gaming market, as Mac users used to be. Loki is filling an important niche and should be hailed (and supported monetarily) for it.
Yes it's cool (Score:3, Informative)
It has some nice new concepts which I haven't seen in RTS games so far. There are unit ZOCs (Zones of Control), and Zones of Supply. The supply concept seems to work quite nicely; units automatically regenerate when in supply zone. This makes defense somewhat easier. However, the supply zone disappears when the city is attacked, so it also makes a kind of siege possible.
The game is based on building cities. The cities automatically have a number of militia units, which is nice. The units can have four formations, each having different combat and movement penalty. That's very nice. However, some common aspects are missing, such as different ground elevations, etc.
Some of the fantasy elements such as "the leaders are immortals" feel rather silly.
The mouse was very sluggish on my screen, but I got it changed to hardware cursor with flags "-x -f".
The demo seems to have a multiplay, but it was empty of players. Actually, there was some player, but he was using a Korean version of the game, which was incompatible with mine. I'm not sure if the multiplay worked properly, because I tried to host a game, but when I opened a second Kohan window, my hosted game wasn't in the list.
The user interface is nice, but somewhat slow, especially the cursor. Even with hardware cursor, it occasionally uses software cursor, which is awful. It would also be nice to have more keyboard shortcuts to various unit functions, for example when you want to build an outpost with an engineer company.
Also, it would be nice to have a bit better UI documentation for the demo. There were many things which I didn't fully understand, such as the meaning of the various resources and trading. Units obviously require certain resources, but it doesn't seem to bother the units if the resources go negative. Well, I guess that it just means that you can't sell those negative resources, and thus can't get money, but how that works is not very clear.
Re:Yes it's cool (Score:1)
Re:Yes it's cool (Score:2)
Hopefully one of these days someone will create a hardware color mouse cursor extension for XFree86, so games like this can have hardware color cursors that are perfectly smooth just like the hardware B&W cursors.
Re:Yes it's cool (Score:1)
Nice to see (Score:1)
hope that the developers can market the game themselves
or through someone like loki. If the game is enjoyable, I for
one don't mind voting for more like it with my dollars.
"First person shooter" games are nice but some of us find it
hard to get excited about Q4 (aka oh-god-yet-another-fps)
and that the whole world doesn't revolve around "Frames per
second" ratings. The game developers might want to keep that
in mind. There still is a gaming market for thinking-gamers.
Re:Nice to see (Score:1)
XFree86 4.x + DRI + OpenGL is *plenty* fast. (Score:2, Informative)
Of course, I can also do things with X that you can't with windows. For example, running a 3D-accelerated program like Morph3D or Sproingies in my root window as 3D-accelerated wallpaper.
Have you ever played, say, Q3A with DRI under Linux+X? Guess not. If you had, you wouldn't say what you just said...
Re:XFree86 4.x + DRI + OpenGL is *plenty* fast. (Score:1, Insightful)
Re:XFree86 4.x + DRI + OpenGL is *plenty* fast. (Score:1)
An image of what DRI does is here [sourceforge.net]
Voodoo3/4/5 and I also believe Matrox have DRI drivers in X4.
Re:XFree86 4.x + DRI + OpenGL is *plenty* fast. (Score:1)
Re:yes, but... (Score:1)
I wonder why Starcraft(comparable to kohan) runs about the same speed under X as in Windows. Maybe windows doesn't cut it for games either.
Re:yes, but... (Score:1)
Re:yes, but... (Score:1)
Re:yes, but... (Score:1)
Re:yes, but... (Score:1)
Re:Real Time Strategy - Biases? (Score:2)
Yeah, only us dirty Americans would team up with the elves and dwarves to persecute the ogres as in WarCraft...
"For example, the Civilisation series of games placed Capitalism at the top of the tree of economic systems, and Democracy at the top of the tree of political systems."
Well, when was the last time a democratic, capitalistic nation-state beat-out one that has neither of those traits? And remember, even Hitler and Stalin got there by elections.
"The aim of the game was to turn your civilisation into another America, replete with global ambitions and terrible ethics (to kill or be killed)."
The US is actually less capitalistic than some other countries. If we had pure capitalism, we wouldn't be talking about such things as the Microsoft anti-trust case, and we'd all go down to the Standard Oil station to gas up our cars.
And as for the democracy bit, we have senators who represent their state (and not necesarily the people of that state... take a look at how they were originally chosen), and an electoral college designed to take the interests of both the people and the state into account.
And as for the "lousy ethics" bit, you need a source of conflict, or else you wouldn't have a game (or even a story). One could shift the conflict from person vs. person to person vs. nature (natural disasters to plan against and such), but then you won't have a multi-player game.
"Why should capitalism be #1 economic system? Why not communism?"
Because command economies have failed over and over in the course of the 20th century. The Soviet Union was essentially in the red (no pun intended) for almost all of it's existance, spending more than they had to keep up with the proverbial Jonses. The GDP of the People's Republic of China has been a joke until both the incorporation of capitalistic Hong Kong and the loosening of governmental controls on industry. North Korea starves while South Korea rivals Japan. Shall I go on?
"If we develop intelligent AI's, then the issue that has meant communism never worked in the past (the planner was crap all planned economies to date) will not be an issue."
The issue isn't lousy planning, the issue is whether to plan to begin with. For more on the issue of planned vs. unplanned complex systems, take a look over at this /. article [slashdot.org] and the various responses.
"Why don RTS games show some variety of political systems and consequences, instead of putting the American system on an undeserved pedestal?"
I'm still not sure how you're seeing these governments as "American" and not "French" or "Italian" or "Russian" or any of the other capitalistic republics, but going from colony to world power in about a century and superpower in under two makes me question your use of the word "undeserved."
"I would like to see RTS games be more morally responsible, and allow for a more widespread collection of political idealogies and econmic systems, with no value judgements placed on each."
If you want to do that, you're going to need some sort of measuring stick to measure each system by. If you were to use the real world and recorded history as your measuring stick, guess what you end up with...
"The aim of the games should be multiculturalism and postmodern tolerance, not outright destruction. How can our children be expected to understand and tolerate"
You're one of those "Doom turns kids into muderers" people, aren't you?
"The aim of the games should be multiculturalism and postmodern tolerance, not outright destruction. How can our children be expected to understand and tolerate Japanese, Russians and Chinese when at night they plot to destroy them and commit mass murder?"
Funny you mention mass murder and Japan (anthrax on civilians in WWII), Russia (Stalin made Hitler look like a Girl Scout) and China ("cultural revolutions"... need I say more?) in the same sentence.
However, since both Japan and Russia both have capitalistic economies (Japan can be considered more capitalisic than the US on many counts) and democratic governments, and how China is showing marked improvement only after they've losened controls on their economy, it would seem that you're confusing "government" and "economy" with "culture." As for why Western culture is doing so well, I reccomend you start with a glance at this e-mail [yahoo.com] (and the subsequent responses) about why China won't be becoming a superpower any time soon.
Re:Real Time Strategy - Biases? (Score:1)
Write your own!
Seriously, if you feel that strongly about it, get together with some like-minded folk and create your own game and release it.
Re:Real Time Strategy - Biases? (Score:1, Insightful)
First of all, in the original Civ games, there was no technology called "Capitalism" -- there were only political systems, e.g. Republic, Democracy, Monarchy, etc. So you are wrong from the start. In addition, Civ isn't an RTS, nor are any games that use political systems to my knowledge.
Second, does your call for "no value judgments" on the various government systems in strategy games extend to, say, allowing your wondrous communist governments to build concentration camps? Engage in pogroms? Massacre dissidents? How about allowing fascist governments to manufacture poison gas for the liquidation of disfavored ethnic groups? You think that would be more "morally responsible"? That's obscene. No, I think (informed) value judgments are just fine, in games as everywhere else, and yours just happen to differ from those of people who aren't blindingly ignorant about the atrocities of communism.
I think gaming is a marginal enough hobby not to need such "open-mindedness." FWIW I don't "tolerate" Japanese, Russians, and Chinese. As someone smart put it, we "tolerate" bad smells, not people.
Re:Real Time Strategy - Biases? (Score:1)
You judge on the wrong criterion. All that matters is happiness of the people & fairness. On this measure, America lags behind most of the world.
Your equation between economics and power, power and politics is precisely what I am decrying.
Re:Real Time Strategy - Biases? (Score:1)
The US government is not democratic. It is a Representative Republic. A true democracy would have no intermediate Congress, but would instead vote directly on the laws.
Re:Real Time Strategy - Biases? (Score:1)
Microsoft ( publisher) objected to it on the grounds that they resemble KKK hats and long hats had to go.
PC at its best.
Re:Real Time Strategy - Biases? (Score:1)
No, this [microsoft.com] is. :-)
Tim
Re:Real Time Strategy - Biases? (Score:1)
Re:fp (Score:1)
Re:OMG a game for Linux!!! (Score:1)
Thing is, Linux is still really in it's infancy as a gaming platform. And while I really wish that I could dump Windows for good, so long as the games that I play only work in Windows, it'll have a place on my system.
So here's to Loki porting more and more gameS, and hopefully there will be a time when Linux games release along with the Win32 versions. Then I can stick to Linux partitions.
Re:intelligent games (Score:2)